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List of Star Wars species (F–J)
List of Star Wars species (F–J)
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This is a list of Star Wars humanoid alien sentient species, containing the names of fictional species from the Star Wars franchise beginning with the letters F through J. For Star Wars humans, see Star Wars humans. Star Wars is an American epic space opera film series created by George Lucas. The first film in the series, Star Wars, was released on May 25, 1977, and became a worldwide pop culture phenomenon, followed by five sequels and three prequels. Many species of alien creatures (often humanoid) are depicted. For the other species listed alphabetically, see the following:

Falleen

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The Falleen are a race of human-like reptilian people originating from the world Falleen in the Mid Rim region within the Star Wars universe. They have the ability to change the hue of their skin to convey their emotional state and influence the emotional state of others. Both males and females of this race emit strong pheromones, easily attracting members of other humanoid species, irrespective of gender. Black Sun, a crime syndicate within the Mid Rim, was run by Falleen noblemen. A notable Legends villain from this race is Prince Xizor. Another major villain was Darth Karrid of the Old Republic.

Far-Outsiders

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Far-Outsiders is the cryptic code-name given by the Chiss who inhabit the edges of the galaxy (an example of one being Grand Admiral Thrawn of the Empire), for the extra-galactic alien force that began assaulting the Unknown Regions in the years during the Galactic Civil War. They are probably the Yuuzhan Vong, who launched a siege on the galaxy from 25 to 30 ABY (After the Battle of Yavin). The name "Far-Outsiders" is also used by the inhabitants of Zonama Sekot to describe the invaders that attacked their planet. The Far-Outsiders are referred to in the singular, but the Chiss named "Stent" once told Mara Jade that there were "a hundred different threats out there that would freeze your blood if you knew about them. The Ruling Families can't stop them; neither can any power in the region.", suggesting that the term "Far-Outsiders" may apply to any unknown hostile race originating from outside the galaxy.[1]

Feeorin

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Nym, a pirate from various Star Wars computer games (including the MMORPG "Star Wars Galaxies") was a Feeorin. It is said that Feeorins only grow stronger with age. Their homeworld was Odryn for a period of time in the Old Republic era when the oldest and strongest Feeorin was chosen as their leader. The controversial Jedi master Feln was a Feeorin leader.[2] It has been stated in several Star Wars novels and comics that there are only roughly one million Feeorins left in the galaxy, suggesting a decline from a larger number.[3]

Ferroans

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Not a well-known species, the only references to Ferroans appear in Force Heretic 1–3 and Rogue Planet. They have icy blue skin, white-toned hair, and live on Zonama Sekot, a living planet. The planet provides them with fleshy habitats constructed of its own mass.

Firrerreo

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The Firrerreo are a species of near-humans from the planet Firrerre. They have two-toned hair and golden skin. In their culture, if someone says a Firrerreo's name, the Firrerreo would be forced to serve the speaker, as saying a Firrerreo's name was a form of power.

They no longer live on Firrerre; after the poisoning of their world by the Empire, they were loaded onto massive colony ships for a journey to another world. One of their own, a Force-sensitive named Hethrir, betrayed his people at the command of Darth Vader. After the deaths of Darth Vader and Palpatine, Hethrir returned and intercepted the colony ships. He disengaged the drives and left the sleeping Firrerre to drift in space. He plundered the ships for the valuable equipment on board and took the children to sell as slaves. Hethrir kidnapped the children of Han Solo and Princess Leia Organa Solo; Anakin and the twins Jacen and Jaina. Han was on a mission at the time and did not know of the kidnappings, so Princess Leia set out to find them herself. On her quest, she stumbled upon the drifting colony ships. She asked one of the two awake Firrerre if he wanted to be freed, but he said that they would reengage the drive, heading towards the planet selected for them by the Emperor years before. They were considered extinct by the Yuuzhan Vong War, but, 15 years later, they were just considered scattered.

Fosh

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The Fosh are a sentient avian species. They are first mentioned in the Star Wars: The New Jedi Order series. The only Fosh mentioned in all the Star Wars books was the Jedi Knight Vergere.

The Fosh never had a large population on their planet, which prevented them from becoming as influential a race as humans are in the Star Wars universe.

Fosh females have preternaturally developed tear ducts, used for mating purposes on their homeworld. The Jedi Vergere, with the aid of the Force, can further alter her tears to secrete anything from an extremely potent anesthetic to a powerful antidote such as the one that cured Mara Jade Skywalker after she was infected with a deadly Yuuzhan Vong disease.[4]

The only known Fosh, a female Jedi Knight named Vergere, is also mentioned during Anakin Skywalker's time on Zonoma Sekot, as he recalls a flashback of her. Her call is what brought Obi-Wan and Anakin to the planet in the first place, although they can find no trace of her, and instead hear of mysterious invaders. The description of Vergere falls in line with the description of her when she returns with the Yuuzhan Vong, and is the same Vergere that disappeared from Zonoma Sekot.

Gamorrean

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A Gamorrean is a large pig-like humanoid.[5] The creatures have little intelligence and are often hired as guards, notably by Jabba the Hutt,[6] who was fond of hiring them due to their low cost. On their home planet, Gamorreans exist in a sort of tribal political system dominated by the female sows. The males train for massive tribal conflicts that take place each year. The first time a space ship landed on Gamorr, the various tribes fought for days over who would win the right to approach it. The winning side eventually battered the vessel to pieces. Entries regarding the Gamorrean homeworld in travel guides simply read "DO NOT GO TO GAMORR!"[7]

Physically, Gamorreans appear in Return of the Jedi as greenish, slimy (and apparently smelly) pig-like creatures. They are about 1.8 metres (5 ft 11 in) tall and weigh about 100 kilograms (220 lb). Underneath their pig-like snouts, protruding from jowled cheeks, are yellowed tusks. These complement the small, yellow horns the Gamorreans have growing from the top of their heads. These creatures appear in a picture released by the creator of the show The Mandalorian, Jon Favreau, to promote the release of season 2 of the show coming out in fall of 2020.[8] A few Gammoreans also feature prominently in The Book of Boba Fett.

Howard Stern has referred frequently to "Gamorrean Guard", a person interviewed by Gary Garver at a Star Wars convention.[citation needed]

Gand

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Gands are insectoids who evolved on the planet Gand. There are two main sub-species of Gands: those with lungs, which are very rare, and those without. Gands with lungs are adapted to Gand's ammonia-rich atmosphere, but they are poisoned by oxygen and must use a special breathing apparatus if they want to leave Gand. Gands without lungs have special regeneration properties, demonstrated by their ability to recover quickly from injuries and even regrow lost limbs (As shown by Ooryl Qrygg in the X-wing series by Michael Stackpole).

Gands are not allowed to use personal pronouns unless they have achieved something extraordinary. A young or underachieving Gand talks about himself or herself in third person and calls themselves "Gand". If a Gand achieves something notable, they can use their family's surname, but will still use the third person. A second, more impressive feat allows the heroic Gand to choose a first name for himself. Only the best-known Gands are allowed to use the first person, and then only after their aptitude has been audited by a jury, in what is called a janwuine-jika, after which they are declared janwuine. However, should a Gand be ashamed of their deeds, they would "reduce" their name when talking about themselves.

Many Gands choose a strange profession, the Findsman. A Findsman is a shaman as well as a police officer. The Findsman will interpret the shapes of gases and make prophecies, usually about fugitives. Then, the Findsman will track the fugitive to bring him to justice. During the reign of the Empire, some Findsmen became bounty hunters.

One of the best-known Gands is Zuckuss, who was a bounty hunter employed by Darth Vader to hunt down Han Solo, and was at one time the assistant to Bossk. Another well known Gand is Ooryl Qrygg, a pilot in Rogue Squadron, and a very good friend of Corran Horn, both of whom are characters in the book I, Jedi. Ooryl lacked lungs and therefore did not need a mask for normal oxygen environments. He became so honored among Gands that he was given the honor of referring to himself in the first person.[9] It is apparent, based on Corran's observations, that if Ooryl was troubled or distressed he would speak in the third person until the problem was solved. An example of such an occurrence would be when Corran and Ooryl were in the mess hall on a Mon Calamari cruiser: Ooryl, in mid-conversation, began speaking in the third person, and Corran immediately noticed something was troubling him, with the author (who narrates from Corran's point of view) noting that Ooryl only did this when something was bothering him.

Gank

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Also known as "Gank Killers" due to their volatile nature, Ganks are a sentient cyborg species. Ganks are seldom seen without their body-covering armor. Many are found working for Hutts on Nar Shaddaa, but there are other Ganks living in other places besides "The Smuggler's Moon". It is also quite common for Ganks to wear armor that represents the planet they live on or the faction they fight for. They are brutal killers that will annihilate anything that gets in their way. There is a story, however, of an encounter a group of Ganks had with the Jedi Master Mace Windu. Surrounded by 14 Ganks, Master Windu simply touched his lightsaber hilt and the Ganks dropped their weapons to the ground.

Gen'Dai

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These large humanoids are encased in heavy armor most of the time, which serves as their exoskeleton. Their nervous and circulatory systems make them extremely resilient. Their nervous system is composed of thousands of clusters allowing them to regenerate limbs and pull nearby limbs back onto their bodies. This unusual nervous system gives them Jedi-like reflexes. They also lack a central heart. They have an advanced vascular system that circulates blood. They lack vital organs making them nearly invulnerable to attack. These odd nervous and circulatory systems may be the cause of their astonishingly long lifespans. There were some Gen'Dai reported to have lived for more than 4,000 years.

The most well known Gen'Dai was Durge. He was one of Count Dooku's lieutenants and also one of the rare cases of "violent Gen'Dai". Durge fought and bested a young Boba Fett in combat but was later beaten on Muunilinst by Obi-Wan Kenobi, before being killed in space by Anakin Skywalker near the end of the Clone Wars (Anakin trapped Durge in an escape pod then used the Force to guide it into a nearby star).

Geonosian

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The Geonosians are an insectoid species native to the planet Geonosis, a barren rocky world that is home to thousands of factories geared towards mechanical construction. Many of the galaxy's biggest manufacturing concerns hold contracts with the Geonosians. Geonosians reside in hive colonies in organic-looking spires. George Lucas thought of the creatures as termite-like in terms of how their society formed, including their architecture.[10] All Geonosians have a hard exoskeleton, elongated faces, multi-jointed limbs, and speak in a strange clicking language known as Geonosian. There are two main types of Geonosian: the wingless drones that mostly work as laborers, and the winged aristocrats, which includes royal warriors serving as scouts and providing security to the hive. They look down on their wingless cousins. In Star Wars: The Clone Wars, it is revealed that the Geonosian Queen Karina the Great uses a kind of "brain worm" to ensure the loyalty of other Geonosians. This mind control exists even after the host's death, although the "Geonosian zombies" have pure white eyes.

Geonosians do not have a standing military, although they do arm themselves with sonic blasters and static pikes. They instead use their droid foundries to build armies for corporate interests wealthy enough to afford them like the Trade Federation and the Techno Union. The Geonosians are also the ones who developed the Death Star plans, leading to the race being mostly enslaved under Imperial occupancy as the Death Star itself was being built. (As seen in Star Wars: Empire at War) But as revealed in Star Wars Rebels two-part episode "Ghost of Geonosis", the Geonosians were nearly driven to extinction by the Empire to ensure the secrecy of the Death Star as it was nearing completion, and moved to an undisclosed location. Only a Geonosian nicknamed "Klik-Klak" and a queen egg appear to remain on Geonosis.

Poggle the Lesser was a Geonosian who appeared in Episode II and oversaw the production of battle droids for the Trade Federation and later provided the bulk of the troops for the Confederacy of Independent Systems. He was decapitated by Darth Vader on Mustafar in Episode III. In the video game Star Wars Battlefront II, the player must fight a Geonosian who is trying to use the droid factories on Mustafar to create his own army. He was named Gizor Delso.

Geonosians make a unique appearance in Lego Star Wars: The Video Game, appearing with one of two weapons (either their characteristic sonic blaster or a normal blaster rifle) randomly, beyond the player's control.

Givin

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The Givin are from the planet Yag'Dhul and are often found doing starship repair work because of their exoskeleton, which allows them to withstand depressurization; this vacuum-resistance allows them to resist many forms of deadly gases. Givin are renowned for their extensive knowledge of anything that has to do with numbers, and often are regarded as some of the best mathematicians in the galaxy.

Gizka

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Gizka are a species of small amphibious creatures, appearing in the video game Star Wars: Knights of the Old Republic. Whatever their native world, their extraordinary reproduction rate led to a fair amount of Gizka on many worlds, even including uncharted planets such as Rakata Prime, finding their way from the wreckage of crashed starships. It has been alternatively postulated that they came from that planet originally, spreading along with the Infinite Empire. Their exponential population growth led to them being considered pests on almost as many worlds as they inhabited.

The Ebon Hawk once played host to a temporary colony of Gizka, in an incident involving mishandled cargo, an Aqualish, and a Tatooine shipping company. To get rid of them the Gizka were given poison and when they attacked other Gizka they passed on the disease exterminating the population. (Alternatively, the gizka can be sold or given to a Selkath "petting zoo" on the water planet of Manaan.)

The Gizka are a tribute to the popular Star Trek episode, "The Trouble with Tribbles".[citation needed]

Glymphid

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The Glymphid are a race of amphibian aliens with a rod-thin build, suction cup-tipped digits, and a long proboscis. Notable Glymphids include the podracer Aldar Beedo.

Gorax

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The Goraxes are a race of behemoths from the forest moon of Endor. They can grow up to more than 98 feet in height and dwell on high crags far from the forests of the forest moon. They are mentioned in the Illustrated Star Wars Universe book and one appears as an antagonist in the Caravan of Courage: An Ewok Adventure movie. They are humanoid, with primate-like faces and narrow chins, as well as enormous ears which are highly sensitive to noises made by small animals. They communicate through grumbling noises. The Goraxes wear fur clothes. They are primitive and powerful and frequently make raids on Ewok villages, where they smash through walls and kidnap Ewoks for pets, although the Goraxes usually forget to feed them or crush the unfortunate Ewoks. They hunt at night, since their eyes are sensitive to bright light. The Gorax is solitary and usually doesn't run into others. The only bond it has is with its pet boar wolves.

Gran

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The Gran (also known as Kinyenians) are a three-eyed alien race, 1.5 to 1.8 meters in height. They are native to the planet Kinyen, though they have colonies across the galaxy, such as on the planets Hok and Malastare. They are characterized by three eyes on stalks, a protruding, goat-like mouth, and orange skin. One Gran named Mawhonic was a notable podracer. Gran had a great deal of power within the Galactic Senate, during the later years of the Old Republic. However, by the time the Emperor's reign descended over the galaxy Gran became less prominent, and suffered from Imperial oppression.[11]

In the series The Clone Wars, two senators, Senator Kharrus and Senator Philo, make one-episode appearances. They are both killed. Kharrus died in a shuttle crash, and Philo was shot in the back by Cad Bane.

In the Expanded Universe, most notably in the video games, Grans have become one of the most prominent enemies the player has to face, which is seen in the Dark Forces/Jedi Knight games.

Gree

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The Gree were a six-tentacled race of cephalopod creatures that had an unusual anatomy with gray skin, large sad-looking eyes along with tall foreheads. These features supported an immense brain sac which flopped oddly behind their heads.

Grizmallt

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The Grizmallt are the original settlers of Naboo.

In the final days of her life, Queen Tasia personally sponsored the last such expedition. With the blessing of a famous Jedi Master, the colony ship Beneficent Tasia and its support starships, Constant and Mother Vima, left Grizmallt in search of fortune and glory. The expedition targeted the galaxy's dangerous southern quadrant, then home to a handful of settlements. On Grizmallt, Queen Tasia's dying wish was that this last expedition would find a home deep within unexplored space. Shortly after she perished, however, the Beneficent Tasia also went silent.

The inhabitants of Grizmallt assumed that Beneficent Tasia had been lost, but the starship did, in fact, survive the many hazards of unknown space. Although severely damaged and unable to contact Grizmallt, the expedition eventually reached Naboo's orbit. As if guided by Tasia's last wish, the settlers discovered that Naboo was a pastoral, peaceful world rich in natural resources and quite capable of supporting human life. In approximately 3900 BBY (Before the Battle of Yavin), the Grizmallt colonists crash landed on Naboo to stay.

Within weeks of their arrival, the settlers encountered the Gungans, the planet's native sentient species. Although immediately distrustful of one another, neither species attacked the other and the humans were allowed to establish their first settlement without incident. Over the next several decades, the settlers slowly spread across the planet's largest landmass, building cities and villages to support their growing numbers. The human colonists kept to the grassy plains and ocean coastlines, only occasionally treading into Gungan territory. Despite this, tension between the humans and the Gungans remained strong.

Gungans named the human settlers as "Naboo" , the Gungan word for "foolish" or "plainsfolk" as the humans settled on the dry grassy northern plains of the planet which the indigenous Gungans considered foolish, being undesirably dry and hostile to their way of life. The amphibious Gungans dwell in the southern wet swamplands, lakes and seas of the planet.[12]

Grysk / Yuuzhan Vong

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Initially introduced as the Yuuzhan Vong in the book series The New Jedi Order (1999–2003), the species were an extragalactic, technophobic, fanatically religious species who were intent upon conquering the galaxy, which they attempted during the Yuuzhan Vong War (25–29 ABY). They were both invisible to direct Force sight and unaffected by direct Force powers. The Yuuzhan Vong used biotechnology instead of mechanical technology. Their homeworld was at first in a different galaxy and was called Yuuzhan'tar, which was destroyed in the Cremlevian War. Some went to a seed that was produced from the ashes of Yuuzhan'Tar which was first seen by people in the Unknown Regions and was called Zonama Sekot. Others went to Coruscant, which they renamed Yuuzhan'tar upon conquering the planet in 27 ABY, ending the New Republic.

The Yuuzhan Vong believed that all other races were little more than barbarians who were not fit to live in their presence. Because of this the Vong attempted to conquer the universe with little thought to the damage they were doing to the universe or its inhabitants. The only race the Vong saw as a threat, or as close to a threat as they were willing to believe, were Wookiees. They saw them as fierce warriors and felt that they deserved to live. For this reason, the Vong enslaved Wookiees rather than attempting to destroy them.

After the fall of Coruscant, the scattered New Republic's troops reorganized and joined forces with the Imperial Remnant (established in 12 ABY) to form the Galactic Federation of Free Alliances (or simply Galactic Alliance) in 28 ABY, which managed to defeat the Yuuzhan Vong and drive them back to the Unknown Regions in 29 ABY.

The invasion is coming, Lord Vader. But I have now bought the Empire time to prepare.

Canon

After the October 2012 acquisition of Lucasfilm by Disney, the Yuuzhan Vong were declared non-canonical in April 2014. In their stead, the film Star Wars: The Force Awakens (2015) introduced the First Order, a faction that arose from one of many Imperial Remnants between 5 and 21 ABY, and eventually destroyed the New Republic in 34 ABY, while the Resistance (formed in 28 ABY) continued to fight against the First Order. A canonical version of the Yuuzhan Vong, now known as the Grysk, were introduced in the Timothy Zahn novel Thrawn: Alliances (2018). Both species are described as having sloping foreheads and skull-like faces, and being a threat to the Chiss Ascendancy hailing from the Unknown Regions and enslaving other races, though the Grysk use conventional mechanical technology rather than biotechnology, as the novel is set in an earlier time frame than the previous non-canonical Legends novels.

Gungan

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The Gungans, also known as Goongas, have humanoid amphibious bodies, but their heads are elongated with large, dangling fin-like ears. They are amphibian in blood and seem to have evolved from frogs and toads, given their incredible jumping. They live in underwater cities on the planet Naboo. The principal Gungan character in the movies is Jar Jar Binks; the ruler of the Gungans is Boss Nass. Boss Nass is an Ankura, a subspecies of Gungan. The only other Gungans to be given a name in the films are Captain Tarpals and Augara Jowil, though the novelization also mentions a General Ceel and The Yellow Dart. Other games have shown other leaders including Boss Gallo.

The Gungans and the Naboo (human inhabitants of Naboo) did not get along, as the Gungans believed the Naboo to be pompous cowards, while the Naboo believed the Gungans to be barbarians. This attitude lasted until Queen Amidala united the Gungans and Naboo to fight the Trade Federation in the Battle of Naboo.[a] After the Battle of Naboo, the Gungans attained representation in the Senate through Representative Jar Jar Binks, who became very close friends with Senator Padmé Amidala.

The Gungans reproduce sexually;[citation needed] although they seem androgynous, the males tend to be taller and more muscular than the females, who usually tie their long ears back.

Gungans ride the Kaadu, and maintain the Fambaa both are amphibious creatures.

Habassa

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The only mention of the Habassa is in the X-Wing video game. They originate from the planet Habassa II which was enslaved by the Empire. After the Battle of Yavin, they joined the Alliance.

Hapan

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The Hapans are the people of the Hapes Cluster and the Hapes Consortium. The Hapes Cluster is very bright, so Hapans' vision at night is not as good as other humans. Though similar to humans, they are known for being beautiful, especially the women. The women are also the dominant sex. Hapans speak the Hapan language.

Harch

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The Harch were sentient spider-like species from Secundus Ando. Admiral Trench of the Star Wars: the Clone Wars series is of this race.

Herglic

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Herglics were a cetacean-like species similar to whaladons. They originated from Giju.

Himoran

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The Himorans share an ancient lineage with Bothans, thus are similar in appearance, though significantly taller. Hailing from the massive planet Himora, these sentients are a primitive people, their homeworld having been long neglected by larger existing governments. Himorans are exceptional in that their population contains an unusually large number of Force-sensitive individuals, expected to number more than 7,000.

H'nemthean

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H'nemtheans are reptilian humanoids, from the planet H'nemthe, have four conelets and double cheekbones, resulting in ridges of bone and skin on their faces. The hornlets are sensitive to both emotion and temperature. When a female H'nemthe consummates her relationship with a male, she eviscerates him with her knife-shaped tongue, strangely considering it a proof of love. This odd ritual is most likely a result of the fact that there are 20 males to every female on their home planet.[15]

Hssiss

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Hssiss were large dragon-like creatures that appeared on Korriban. Members of this species are shrouded with the dark side and feature large armor plating on the dorsal region. These creatures have a strong connection with the Force and an ability to become invisible. In the Xbox game Knights of the Old Republic II: The Sith Lords, they guarded the skeletal remains of what was left of the old Sith Academy. If one were to search the remains of a Sith, Hssiss would come out of nowhere and attack them. They are formidable and are immune to certain force powers.

Humans

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With the same general appearance, abilities, biology, behaviors, and other attributes as real-life humans, humans in the Star Wars universe are the most dominant species in the galaxy. However, some of them, along with certain members of the countless humanoid species, have a connection with The Force, allowing certain additional abilities such as superhuman strength, telepathy, and telekinesis.

Hutt

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Hutts are a long-lived gastropoid species. They are crime lords that control territory in the Outer Rim. They originated on Varl, but now claim Nal Hutta as their homeworld. Of them, Jabba the Hutt is perhaps the most famous, appearing in The Phantom Menace, A New Hope, and Return of the Jedi (where he was the first major antagonist.) Ziro the Hutt (who is Jabba's uncle) is probably the second most well-known, as he is prominently featured in Star Wars: The Clone Wars. Gardulla the Hutt is mentioned in The Phantom Menace as the former slave owner of Anakin and Shmi Skywalker before losing a podracing bet to Toydarian junk dealer Watto; she also appears as a member of the Hutt Council in The Clone Wars. Durga the Hutt and Jiliac the Hutt are prominently featured as rival crime lords in The Han Solo Trilogy, and Jabba's father, Zorba the Hutt, is featured prominently in the Jedi Prince series.

Despite evidence of sexual deviance, Hutts are actually asexual, and choose when to give birth, as described in the second Han Solo trilogy and the Clone Wars novel.

Iktotchi

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The Iktotchi are an alien race located in a remote system in the Expansion Region, next to the Corellian Run, along with neighboring planet Aridus. They have a tough, hairless, and often reddish skin, as well as two downward-sloping horns on the sides of the head.

One famous Iktotchi is Jedi Master Saesee Tiin, who sat on the Jedi Council.[16]

Ithorian

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Ithorians are a species of intelligent herbivores from the planet Ithor. They are commonly called "Hammerheads" because of their long, curving neck and T-shaped head.

Ithorians are natives of the planet Ithor, a lush world with sprawling rain forests. The Ithorians worship Mother Jungle and long ago vowed never to desecrate their planet. Once they discovered repulsorlift technology, the Ithorians built expansive "herd cities" floating in the skies above their home world. The species migrated to these platforms, ensuring that Ithor would remain pristine forever. However, the Yuuzhan Vong destroyed their planet when the second in command released a plague that turned everything into a black sludge.

Abroad, Ithorians have integrated well with the intergalactic community. Their own language is difficult for non-Ithorians to learn, as the Ithorians have twin mouths on opposite sides of their necks. However, they are able speak Basic, albeit with an accent. Their vocal cords are strong enough to produce a sound shockwave used in defense to stop an enemy in its tracks.[17]

Ithorian Roron Corobb was a Jedi Master who died protecting Chancellor Palpatine from General Grievous during the Clone Wars.[17]

Momaw Nadon, an exiled Ithorian,[18] was present in the Mos Eisley Cantina in A New Hope.

As seen in Star Wars: Knights of the Old Republic, Ithorians were also instrumental in the restoration of the planet Telos after it was destroyed by Sith during the Jedi Civil War. An Ithorian named Chodo Habat employed the help of a Jedi Exile during the Telos Restoration Project with the promise that he would cure the exile's "wound in the Force" if the Jedi Exile foiled Czerka Corporation's attempts to take over the restoration project.

Jawa

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A Jawa with the spore of a sarlacc from "Fortune, Fate, and the Natural History of the Sarlacc", Star Wars Tales 6 (2000)

The Jawas are a pygmy rodent-like race inhabiting the desert planet of Tatooine. They are usually 1–1.5 m (3 ft 3 in – 4 ft 11 in) tall.[19] They work as scavengers and tinkerers, picking up discarded or broken machinery and fixing it up to resell as well as stealing anything that catches their eye. Jawas are usually peaceful unlike Tusken Raiders, but may sometimes use ion blasters or other weapons to defend themselves. They are entirely covered in tan cloaks, with their faces hidden in hoods and only their glowing yellow[20] or red eyes visible.

For transport in the desert world, they use long-abandoned mining Sandcrawlers. These lumbering giants can house a family unit as well as store cargo that they have collected on their journeys. Jawas belong to clans. Half of the clan works in the Sandcrawler, while the other half lives in desert fortresses made from wrecked spaceships for protection against Tusken Raiders and krayt dragons. They also serve as a home for the rest of the Jawa clan which stores the wealth gathered by the other family unit in the Sandcrawler. Jawas have a reputation with Tatooine locals for being swindlers and thieves.

Jawas appear briefly in Star Wars: Episode I – The Phantom Menace during the Boonta Eve Classic Podrace, and in Episode II – Attack of the Clones, giving directions to Anakin Skywalker. They also appear in Star Wars: A New Hope when they picked up C-3PO and R2-D2 and sold them to Owen Lars and Luke Skywalker, as well as multiple Jawas appearing among the riffraff in Jabba the Hutt's palace in Star Wars: Return of the Jedi. In A New Hope, the Jawas were portrayed by Jack Purvis (Chief Jawa),[21] Mahjoub Zibotics,[22][23][24][25] Mike Edmonds,[26] Rusty Goffe,[27] Penny McCarthy,[28] and 12 children including producer Gary Kurtz' daughters Tiffany and Melissa Kurtz and stunt co-ordinator Peter Diamond's sons Frazer and Warwick Diamond (Dathcha and Ashkabadna),[22][24][29][30][31][32][33][34][35] and voiced by Ben Burtt and Rick Victor.[36] Two Jawas and a Sandcrawler are seen at the end of The Rise of Skywalker. Jawas also appear on the planet Arvala-7 in "Chapter 2: The Child", the second episode of the television series The Mandalorian, in which they are depicted with red eyes (recalling Ralph McQuarrie's concept art).[37] Although their faces are never seen by viewers, they are described in The Mandalorian as being "very furry". Though Jawas are based upon Tatooine, some Jawas have left the planet and built up their civilizations elsewhere, such as the tribe on Arvala-7. Because Jawas enjoy scavenging, they tend to build their Sandcrawlers and engage in the same activities on other planets as they do on Tatooine.[38]

Specialists studying the past of the Sand People of the Tusken Raiders also used the term Ghorfa to denote an earlier sedentary phase of their culture, and, lastly Kumumgah, for the earliest stratum of sentient civilization on the planet, believed by some to represent a common ancestry shared by the Tuskens and the Jawas.

Jungle Felucian

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The Jungle Felucians, more commonly referred to as the Felucians, were an amphibious sentient species native to the planet Felucia. Viewed as strange and unusual by other species, the Felucians possessed two sets of arms—one ending in four webbed digits, and the other in three dexterous fingers—as well as a head consisting of a thick mass of tendrils. Members of the species usually stood 1.9 meters tall and weighed ninety kilograms. The Felucians were naturally sensitive to the Force and were in tune with their home planet's ever-changing balance of that energy field. The Felucians possessed no advanced technology and lived a somewhat primitive lifestyle. Unlike many other primitive species, the Felucians were not divided into multiple tribes; rather, they were all members of a single tribe spanning the entirety of Felucia. However, the species did have strict class stratification. Three of their most prominent classes were the warriors, the shamans, and the chieftains.

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The list of Star Wars species (F–J) catalogs the sentient species featured across the Star Wars franchise—spanning films, television series, novels, comics, and other media—whose names begin with the letters F, G, H, I, or J. These species contribute to the galaxy's diverse cultural, political, and biological landscape, often playing pivotal roles in major conflicts like the Clone Wars or the Galactic Civil War. Among the prominent entries in this alphabetical range are the Falleen, a humanoid species characterized by their green, scaled skin, ridged foreheads, and ability to exude pheromones for manipulation; they hail from the planet Falleen and have deep ties to criminal organizations like the Black Sun syndicate. The Geonosians, insectoid hive-dwellers from the arid world of Geonosis, are renowned for their engineering prowess, including the design and production of battle droids for the Confederacy of Independent Systems during the Clone Wars. Similarly, the Gungans are an amphibious people native to Naboo's underwater cities, possessing advanced energy shields and boomas (energy balls) for defense; they allied with the Naboo humans to repel the Trade Federation invasion. The Hutts represent a long-lived, slug-like species originating from Nal Hutta, infamous for their immense size, cunning, and control over vast criminal empires, including spice trafficking and slavery across the Outer Rim. In the I range, the Ithorians—also called hammerheads due to their distinctive cranial shape—are a peaceful, mammalian species from the verdant planet Ithor, featuring dual mouths for producing harmonious speech and a strong cultural emphasis on environmental harmony and life preservation. Finally, the Jawas are diminutive, nomadic scavengers indigenous to Tatooine's Jundland Wastes, cloaked in hooded robes to protect against the desert sun, and expert traders of salvaged machinery, particularly droids, within roving clans aboard massive sandcrawlers. This selection highlights the thematic breadth of Star Wars species, from warriors and criminals to builders and nomads, each adding unique depth to interstellar narratives.

F

Falleen

The Falleen are a sentient reptilian species in the Star Wars universe, prominently featured in association with the Black Sun criminal syndicate. In canon continuity, Falleen individuals exhibit ultra-fast reptilian reflexes, as exemplified by the sharpshooter Shenda Mol, and several nobles form a ruling cabal over Black Sun operations during the Clone Wars, basing their activities on the volcanic planet Mustafar. In Legends continuity, detailed in the novel Shadows of the Empire, the Falleen are cold-blooded reptilian humanoids native to the planet Falleen, a toxic industrial world in the Mid Rim characterized by polluted environments from heavy manufacturing. Their physiology includes green, scaly skin capable of changing color for or to signal emotional states, reflecting their reptilian ancestry and calculated demeanor. A unique biological trait is their ability to secrete potent pheromones, which can influence or seduce nearby sentients, enhancing their manipulative prowess in social and criminal contexts. Falleen society is structured around hierarchical clans governed by royalty, fostering a culture of that limits external interactions while enabling deep ties to the galactic underworld, such as through Black Sun. Notable among them is Prince Xizor, the charismatic Falleen leader of Black Sun who schemes against the during the Galactic Civil War. While primarily established in Legends material like Shadows of the Empire, Falleen have limited canon appearances in The Clone Wars animated series and related novels, with potential for expanded coverage in future media exploring Black Sun's history.

Far-Outsiders

The term "Far-Outsiders" in Star Wars Legends continuity refers to the extragalactic Yuuzhan Vong species, as designated by the Chiss Ascendancy and inhabitants of Zonama Sekot due to their origin beyond the known galaxy. The Yuuzhan Vong exhibit hybrid organic-synthetic forms, with bodies augmented by bioengineered elements such as vonduun crab-derived armor that adapts to environmental hazards and combat damage through self-repair and camouflage capabilities. Their communication occurs via a collective, pain-infused neural network tied to religious castes, enabling synchronized strategies during incursions without reliance on traditional technology. First documented in Legends materials during early extragalactic probes by the Chiss Ascendancy, the Far-Outsiders (Yuuzhan Vong) were identified as a looming peril through reconnaissance near the Intergalactic Void, prompting defensive preparations by figures like Mitth'raw'nuruodo (Thrawn). Their biology renders them invisible to detection, allowing stealthy approaches that exacerbate their threat as planetary infestations spread via burrowing bio-constructs and assimilation of local ecosystems into coral-like structures. This methodology enabled swift domination of worlds, as seen in simulated models derived from initial sightings. In terms of threat assessment, the Far-Outsiders' (Yuuzhan Vong) adaptive infestation tactics—combining rapid reproduction of bio-ships and ground forces with terraforming assaults—positioned them as capable of overrunning multiple sectors, though their distinct extragalactic vector sets them apart from intra-galactic conflicts. While sharing superficial tactical parallels with other invaders, such as coordinated fleet assaults, their origins remain tied exclusively to Legends narratives, originating in the New Jedi Order era. Currently, they hold no formal status in Star Wars canon, appearing only in expanded universe sources like The Essential Guide to Alien Species, with potential for revision in future extragalactic arcs amid ongoing explorations of Unknown Regions threats.

Feeorin

The Feeorin are amphibious humanoids distinguished by their blue skin, finned heads featuring thick tendrils, and remarkable longevity spanning up to 400 years, during which they physically strengthen rather than weaken. This unique metabolism allows them to maintain peak vitality into advanced age, often dropping dead abruptly upon reaching their lifespan limit. Their physiology supports adaptation to diverse environments, including aquatic settings, reflecting their resilient nature as bipedal sapients. Hailing from the watery planet Odryn in the Outer Rim Territories (per Legends continuity, with original homeworld unknown), the Feeorin evolved traits suited for both water and land, fostering a nomadic lifestyle after the destruction of earlier settlements. Their homeworld's challenging conditions contributed to a culture of hardy survivors who prioritize personal honor and self-reliance, often viewing other as secondary to their own pursuits. This mindset has led to their reputation as quick-tempered and impersonal, with societies emphasizing individual strength over collective bonds. Feeorin culture revolves around nomadic warrior traditions, with many engaging in spacefaring raids and piracy as a means of proving valor and acquiring resources. They formed loose alliances in criminal ventures, such as pirate crews that included Weequay members for shared operations in the Outer Rim. In canon continuity, Feeorin appear in junior novels like Ezra's Gamble, where the gladiator Warjak exemplifies their combative prowess, and in roleplaying supplements like Collapse of the Republic, highlighting their enduring presence in galactic conflicts. Recent integrations in comics and novels, including The Living Force, feature individuals like the blue-tendrilled Burlugg, underscoring their role in High Republic-era stories. Notable among them is Nym, the legendary Feeorin pirate and smuggler who led the Lok Revenants and contributed to canon through video games reincorporated into official lore.

Ferroans

The Ferroans were a near-human species native to the planet Ferro, located in the Illisurevimurasi sector of the Outer Rim Territories. Their homeworld served as the origin for colonists who expanded to nearby systems, including the Inner Ferro systems. Physically, Ferroans resembled humans but featured distinctive pale-blue skin and golden eyes. Most females exhibited white hair, while some retained traditional black hair, contributing to their unique aesthetic among near-human species. Ferroan society was marked by a profound reclusive nature and fierce independence, with members seldom leaving their home systems or engaging in broader galactic affairs. In 89 BBY, Ferroan colonists settled the sentient Zonama Sekot—known in their language as the "World of Body and Mind"—establishing a symbiotic relationship as planetary stewards attuned to its living ecosystem of flora and fauna. This bond fostered an eco-centric culture, where they governed through magisters and celebrated Uniting Day to honor their unity with the planet's lifeforces, reflecting a philosophy aligned with the Potentium view of . In the Legends continuity, Ferroans gained prominence as guardians of Zonama Sekot during the Yuuzhan Vong War, aiding the New Republic and Jedi in repelling the extragalactic invaders through the planet's unique defenses and seed-ships. Their first major appearance occurred in the novel Rogue Planet (2000) by Greg Bear, with expanded roles across The New Jedi Order series, solidifying their status as a Legends-exclusive species without direct equivalents in current canon.

Firrerreo

The Firrerreo are a near-human sentient species characterized by their feline-like , including highly developed canine teeth, slit pupils, and nictitating membranes that protect their eyes and enable vision. Their most distinctive trait is golden that shifts to silver when the individual is angry, frightened, or wounded, serving both as an emotional indicator and a form of in their . This color , combined with two-toned hair often worn long and a rapid healing factor due to a unique , allows Firrerreo to recover quickly from injuries and adapt to diverse conditions, including low-oxygen atmospheres via a dual . Native to Firrerre, a temperate planet in the Outer Rim Territories featuring vast forests, plains, and waterfalls, the Firrerreo evolved in a clan-based society emphasizing self-sufficiency, loyalty, and independence. Their culture incorporates shamanistic traditions, where spiritual leaders guide communities through rituals tied to the natural world, and many Firrerreo exhibit strong Force sensitivity, fostering a deep connection to mystical energies shared with other species like the Miraluka. In this hierarchical structure, clans prioritize internal bonds, and a cultural taboo surrounds names—uttering a Firrerreo's true name is believed to grant the speaker power over them, reinforcing themes of personal autonomy and caution in social interactions. In canon continuity, Firrerreo appear in the novel Brotherhood (2022) by Mike Chen, depicting Jedi members during the events leading to The Phantom Menace. The planet Firrerre was destroyed in Legends continuity during the Galactic Civil War, leading to widespread enslavement, diaspora, and near-extinction of the species, with survivors relocated to worlds such as Belderone and Kinooine. While primarily established in Legends material, the Firrerreo have appeared in current canon continuity, notably in Brotherhood, suggesting potential expansions in earlier timelines like the High Republic without altering their core cultural or physiological traits. Notable individuals include Hethrir, a Force-sensitive Firrerreo who rose to prominence as the Empire's Procurator of Justice after training under Darth Vader (Legends).

Fosh

The Fosh were a rare sentient avian species characterized by their slim, humanoid builds, feathered crests atop their heads, beak-like mouths, and talon-tipped hands evolved from ancient wings. In canon continuity, they are native to the Mid Rim planet Dallenor. They possessed an innate sensitivity to the Force, which manifested prominently in prophetic visions and empathetic healing abilities. Their pinkish skin and iridescent blue or purple feathers contributed to their ethereal appearance, often evoking images of mystical birds in galactic folklore. In Legends continuity, the Fosh homeworld was an unknown lush, verdant planet teeming with dense woodlands and diverse wildlife (possibly in the Corporate Sector), fostering a society deeply intertwined with nature and the Force. However, overhunting by offworld poachers targeting their distinctive feathers for exotic trade decimated their numbers, reducing the population to critically low levels by the time of the Galactic Civil War. This scarcity made Fosh encounters legendary, with survivors often living in seclusion to preserve their traditions. Fosh culture centered on non-violent , where individuals served as revered oracles delivering cryptic prophecies and as healers mending both physical wounds and spiritual imbalances through . Their emphasis on and foresight contrasted sharply with more aggressive species, promoting harmony and introspection within their communities. One prominent Fosh was Vergere, a Jedi Knight trained by Master Thracia Cho Leem, whose complex journey included serving as a diplomat and later engaging with Yuuzhan Vong philosophy during the invasive war detailed in The New Jedi Order series (Legends). Primarily established in Star Wars Legends through works like Traitor by Matthew Stover, the Fosh received limited canon acknowledgment, including a guard named Hudso Shaku in Age of Republic: Obi-Wan Kenobi #1 and indirect references to their Force healing legacy in E.K. Johnston's novel Ahsoka.

G

Gamorrean

Gamorreans are a species of burly, pig-like humanoids renowned for their immense physical strength and resilience, often standing around 1.8 meters tall with tough, green skin in males and slightly lighter tones in females. Native to the forested planet Gamorr, they exhibit porcine features such as upturned snouts and protruding tusks, contributing to their intimidating presence as warriors. Their emphasizes raw power over agility, allowing them to wield heavy melee weapons like axes and vibro-axes with devastating effect in close combat. Gamorrean society is structured around patriarchal clans, where males serve as warriors engaging in frequent inter-clan conflicts to uphold codes of combat honor, while females manage domestic and agricultural duties such as farming and hunting. This warlike culture fosters a deep respect for personal prowess and brute force, leading many Gamorreans to seek employment offworld as mercenaries, guards, or enforcers for criminal organizations. Clans are led by a and a , maintaining a hierarchical order amid ongoing tribal rivalries on their homeworld. In the Star Wars canon, Gamorreans first gained prominence as the unnamed guards serving the Hutt crime lord Jabba in his palace during the events of . These individuals exemplified the species' role as reliable muscle, leveraging their strength to protect their employer from threats. The species has since appeared in other canon media, including and , reinforcing their status as durable hired hands in the galaxy's underworld.

Gand

The Gand are a sentient insectoid species native to the Gand, a foggy world in the Outer Rim Territories characterized by an ammonia-dominant atmosphere. Stocky humanoids with brown skin, large silver compound eyes, three-fingered hands, and two-toed feet, they feature a durable chitinous that serves as natural armor and enables limb regeneration in some cases. The comprises multiple , including breathing variants adapted to ammonia-rich environments, which necessitates the use of specialized respirators when venturing into oxygen-heavy atmospheres like those common in the galaxy. Non-breathing Gand, by contrast, possess a more resilient physiology that allows survival without such aids. Gand society operates in a tribal, hive-like structure, with colonies scattered across their misty homeworld and a culture that reveres the findsmen—a class of shamanistic trackers who interpret omens and use heightened senses, often attuned to , to locate prey, objects, or events. Becoming a findsman involves rigorous rituals, such as the , where initiates compete in perilous trials on Gand, including retrieving sacred flora like the T'karra flower while confronting local predators such as the creature; success earns one's name and status, while failure may result in . This philosophical tradition emphasizes life cycles, humility, and communal duty, with Gand speaking in the third person until achieving personal identity through accomplishment. The species' exceptional sensory acuity and tracking prowess have made findsmen renowned off-world as bounty hunters. The Gand first appeared in canon through Zuckuss, a Force-sensitive findsman and bounty hunter who, alongside his droid partner 4-LOM, pursued fugitives like Han Solo under Imperial contracts during the Galactic Civil War. Zuckuss's origin traces to a failed Great Rite on Gand, leading to his exile and subsequent galactic wanderings as a hunter, where his intuitive Force visions proved invaluable. Recent canon expansions, including comic portrayals, highlight Gand involvement in scouting and mercenary roles, expanding on their traditional tracking heritage.

Gank

The Ganks, also known as Gank killers, are a sentient species native to an unidentified planet in Hutt Space conquered by the Hutt Cartel, leading to their integration into the cartel's criminal networks as bloodthirsty mercenaries and enforcers. During the Galactic Civil War, Han Solo referenced the threat of "Gank killers" as part of Jabba the Hutt's arsenal of enforcers. Ganks are known to frequent seedy locations like the Mos Eisley cantina on Tatooine, associating with other criminals. Their canon status is established through the novelization of The Empire Strikes Back, with limited details beyond their role as Hutt-aligned killers.

Gen'Dai

The Gen'Dai are a rare near-humanoid species distinguished by their extraordinary hyper-regenerative biology and extended lifespans spanning thousands of years. Their physiology lacks a centralized or vital organs, instead comprising a flexible mass of shape-shifting tendrils that distribute neural and vascular functions throughout the body. This decentralized structure enables Gen'Dai to endure catastrophic injuries, such as complete dismemberment, by allowing severed parts to remain viable and regenerate over time, often reforming into a cohesive form. Only total molecular disintegration poses a lethal threat to them. Lacking a fixed homeworld, the Gen'Dai have maintained a nomadic existence across the galaxy for millennia, with their origins lost to ancient history due to their wandering lifestyle. This intergalactic transience has shaped their society into one of resilient wanderers, often forging solitary paths as mercenaries or explorers. Their culture emphasizes warrior traditions honed over centuries, leveraging their physical durability and adaptability in combat; individuals frequently adopt rigid exoskeletons or cybernetic enhancements to impose structure on their fluid forms and enhance combat prowess. In the broader Star Wars canon, the Gen'Dai first gained prominence through their role as elite assassins during the era, exemplified by individuals serving high-profile clients like . Notable canon figures include Durge, a veteran Gen'Dai enhanced with cybernetic elements, who operates across the and Imperial periods as depicted in Marvel's Star Wars: series. Another key example is Rayvis, a formidable Gen'Dai warrior antagonist in Star Wars : Survivor, whose longevity underscores the species' ancient nomadic heritage. Recent canon materials, including references in Star Wars: Tales of the , highlight their enduring presence in galactic conflicts dating back millennia.

Geonosian

The Geonosians are a sentient, insectoid species characterized by their winged physiology, thin limbs, and tough chitinous exoskeletons that provide protection against the harsh environmental conditions of their . Native to Geonosis, a arid desert planet featuring rocky terrain, red dust, and periodic radiation showers, they construct vast spire-like hive colonies amid arenas and sprawling factories. Their biology enables short bursts of flight for winged individuals, while communication primarily occurs through chittering sonic emissions and pheromones, though some learn to speak Basic. Geonosian society operates as a rigid, hive-minded governed by , with a system dividing the population into specialized roles: winged warriors for combat and defense, wingless drones for labor and manufacturing, and an aristocratic that oversees hive operations. This eusocial structure emphasizes collective survival in their resource-scarce environment, fostering expertise in and , particularly in the of droid factories and gladiatorial arenas used for ritual combat and execution. Queens maintain control through pheromonal influence, ensuring the hive's unity and expansion through underground warrens and surface spires. In Star Wars canon, Geonosians allied with the Confederacy of Independent Systems during the Clone Wars, leveraging their industrial prowess to produce vast droid armies in hidden facilities on Geonosis, which served as the site of the conflict's opening battle. Their technological contributions extended to early designs for superweapons like the Death Star, showcasing their skill in large-scale construction despite their isolationist tendencies. Established in official canon through Star Wars: Episode II – Attack of the Clones, Geonosians represent a pivotal insectoid culture integral to the prequel era's galactic upheaval.

Givin

The Givin are a humanoid species native to Yag'Dhul, a small, barren world in the Inner Rim Territories consisting of a planetary body and its three large moons, which generate extreme tidal forces and frequent atmospheric disruptions. Their physiology features a bony that gives them an animated skeletal appearance, with pale, angular faces that evoke perpetual anguish to non-Givin observers. This exoskeletal structure encases and protects their internal organs, enabling the species to seal their bodies and endure brief exposure to the vacuum of space—up to 5 minutes—without immediate harm, a vital to Yag'Dhul's volatile environment where tidal upheavals often strip away the atmosphere. Givin society revolves around a profound cultural fixation on and , interpreting natural phenomena through numerical and structural patterns that permeate every aspect of their lives. on Yag'Dhul exemplifies this obsession, with buildings constructed in intricate designs that reflect geometric progressions, serving both aesthetic and functional purposes in their harsh climate. Social customs emphasize intellectual exchange, reinforcing a based on computational prowess. This mathematical aptitude extends to practical applications, including an innate capacity to mentally compute navigation routes with precision. Throughout galactic history, the Givin have adopted a stance of strict neutrality in major conflicts, such as the and Galactic Civil War, prioritizing scholarly and mercantile activities over military involvement. Their expertise in scientific fields positions them as key traders and innovators in the Mid Rim's economic networks. In canon continuity, notable individuals like the cryptographer Drusil Bephorin demonstrate their analytical talents in Imperial intelligence operations, as seen during early efforts.

Gizka

Gizka are small reptiles known for their ability to stow away on starships and cause infestations across the galaxy. These creatures originated on the Rakata homeworld in the Star Wars Legends continuity and spread during the Old Republic era through , though they received a canon mention in the 2017 novel Aftermath: Empire's End. Biologically, Gizka exhibit explosive breeding cycles that allow populations to multiply rapidly, often overwhelming confined spaces like starship interiors. They feed on electrical systems and other ship components, leading to damage that makes them notoriously difficult to eradicate without specialized measures such as poison or relocation. A notable example of their pestilent nature occurred during the events depicted in Star Wars: Knights of the Old Republic, where an infestation plagued the vessel Ebon Hawk, requiring crew intervention to manage the growing numbers. In the broader Star Wars canon, Gizka have a limited presence beyond their Legends origins in video games, with the Aftermath reference establishing minor crossover but no significant roles in modern narratives.

Glymphid

Glymphids are a sentient species of tall, slender aliens characterized by their tan skin, long snouts, and fingers tipped with suction cups that enhance their manual dexterity for handling tools and controls. Native to the planet Ploo II in the Expansion Region, they possess orange or red eyes and are adapted to environments that favor their amphibian-reptilian physiology. The species is renowned for its exceptional piloting abilities, with individuals demonstrating remarkable reflexes in high-speed vehicular competitions and pursuits. Glymphids often pursue careers in racing, , and mechanics, leveraging their physical traits for precision work with machinery. Their culture emphasizes agility and cunning, traits that have led some to roles in criminal underworlds or mercenary operations. A notable Glymphid is Aldar Beedo, a skilled podracer and who competed in the Boonta Eve Classic on in 32 BBY, showcasing the species' prowess in extreme piloting scenarios. Beedo's participation highlighted Glymphid capabilities in navigating dangerous courses, a skill set rooted in their homeworld's challenging terrains. In Star Wars canon, Glymphids first appeared in the prequel era, with limited expansions in later media focusing on their technological affinities, though primary depictions remain tied to the events of The Phantom Menace.

Gorax

The Gorax are a species of enormous, brutish humanoids native to the Forest Moon of Endor, where they inhabit remote caves and mountainous areas. These semi-sentient beings stand over 9 meters (30 feet) tall, featuring a hulking, muscular build covered in thick, matted fur, sharp fangs, and powerful limbs capable of uprooting trees. Their physiology equips them for a predatory lifestyle, with four-fingered hands including an opposable thumb that allows rudimentary manipulation of objects. Gorax society remains primitive and tribal, centered on isolationist clans that utilize Stone Age-level technology such as wooden clubs, stone spears, and crude accessories adorned with skulls. They exhibit territorial hunting instincts, often preying on smaller forest dwellers, and display cannibalistic tendencies within their groups during resource scarcity. Lacking a developed , their communication relies on roars and basic gestures, suggesting an evolutionary path toward greater . In Legends material, Gorax frequently clash with Endor's populations, as seen in their role as antagonists in the 1984 television film Caravan of Courage: An Ewok Adventure, where a lone Gorax kidnaps children, prompting a effort by Ewoks. The gained canon status through references in (2018), particularly the episode "Traps and Tribulations," depicting a rampaging Gorax thwarted by Ewok traps with aid from and Organa. Additional canon nods appear in Star Wars Battlefront (2015) and Star Wars Battlefront II (2017) as environmental threats on Endor maps.

Gran

The Gran are a sentient humanoid native to the planet Kinyen, with colonies on worlds such as Malastare, Hok, and Varkana. They are identifiable by their goat-like snouts, three eyes positioned on stalks, and four antennae-like nubs atop their heads. Gran physiology includes two body types: rotund individuals with six slender digits per hand, or skinnier ones with five suction-cup-tipped digits; they possess two stomachs and can live for centuries. Gran society is herd-based, emphasizing strong community bonds and on Kinyen, where they raise livestock and practice the pacifist faith of Doellinism. On Malastare, colonial Gran adopted a more aggressive stance due to ongoing conflicts with the native Dugs, dominating politics through the Congress of Malastare and holding Galactic Senate seats. This led to tensions, including the subjugation of Dugs, and notable events like the battle on Malastare in 21 BBY, where a defoliator tank was deployed against Separatist forces. Notable Gran include Senator Ask Aak of Malastare, who supported the Military Creation Act; Senator Kharrus, killed during a ; and podracer Mawhonic, who competed in the Boonta Eve Classic. The criminal Ree-Yees also exemplifies Gran involvement in the underworld. Gran appear in canon media such as The Phantom Menace, , The Clone Wars, and Ahsoka, highlighting their political and sporting roles.

Gree

The Gree are an ancient cephalopodic species, recognized for their unusual anatomy and highly advanced, often inscrutable technology that integrates organic and mechanical elements in unique hybrids. Their features gray, tentacled bodies with oversized heads containing expansive brain structures, enabling complex cognitive processes suited to technological innovation. Originating from the planet Gree within the Gree Enclave—a isolated region spanning several star systems in the Outer Rim Territories—the species has maintained a presence in the galaxy dating back to pre-Republic eras, long before the formation of the . Gree society is profoundly isolationist, with the Enclave serving as a multi-species territory governed primarily by Gree guilds focused on technological preservation and development, though interactions with outsiders frequently lead to conflict. They are credited with pioneering ancient hyperspace infrastructure, including hypergates—portal-like devices that facilitate instantaneous travel akin to early hyperlane networks—and energy systems powered by planetary pylons. This technological prowess stems from a cultural emphasis on synthesis of biological and synthetic components, resulting in artifacts and vessels that blur the line between living organisms and machinery. A prominent example of Gree engineering is the Gray Secant, an enormous, fully automated starship capable of interstellar travel and housing experimental hypergate technology, which crash-landed on Ilum during the Galactic War era. The Gree remain canon within the Star Wars universe primarily through their depiction in the massively multiplayer online video game Star Wars: The Old Republic, where they feature in events involving their relics and droid emissaries; as of November 2025, deeper integrations into High Republic-era novels remain minimal, with their lore largely confined to Old Republic timelines.

Grysk

The Grysk are a warlike sentient of reptilian humanoids originating from the Unknown Regions of the galaxy, where they formed the expansionist Grysk Hegemony. Characterized by their predatory physiology, including regenerative abilities that enable rapid recovery from injuries and armor-like scales offering inherent protection, the Grysk excel in coordinated pack-hunting tactics during combat, allowing them to encircle and subdue foes efficiently. These traits make them formidable predators, adapted for both individual resilience and group-based assaults in hostile environments. The Grysk Hegemony represents a totalitarian, nomadic society that relies on subjugated client —such as the Agbui—for labor, support, and proxy operations, often bending the minds of these subjects to ensure loyalty through psychological manipulation. Expanding from borders adjacent to extragalactic voids, the Grysk pursue relentless conquests, employing biotech weapons like organic armaments and living vessels that integrate biological and technological elements for enhanced adaptability in warfare. This biotech approach shares brief conceptual parallels with Yuuzhan Vong technology but remains distinctly Grysk in execution, emphasizing efficiency over ritualistic purity. As primary antagonists to the Chiss Ascendancy, the Grysk have launched multiple invasions into Chiss space, most notably during the events chronicled in , where their forces attempted to destabilize Chiss worlds through surprise attacks and infiltration. These conflicts underscore the Grysk's strategic use of divide-and-conquer tactics, leveraging client proxies to sow discord before direct assaults. Established as canon within the current Star Wars continuity through Timothy Zahn's Thrawn novels, the Grysk stand as a distinct threat, separate from any prior conflations with other extragalactic invaders in non-canon materials.

Gungan

The Gungans are an amphibious sentient species native to the planet Naboo, characterized by their flexible bodies, long ears known as haillu, webbed feet, and tough skin adapted for life in swamps and underwater environments. They possess strong legs for powerful swimming and lungs capable of extended breath-holding, enabling seamless transitions between aquatic and terrestrial habitats. The species comprises two primary castes: the slender, bipedal Otolla Gungans, who have elongated ears, prominent eyes, and typically orange or purple skin; and the stockier Ankura Gungans, distinguished by shorter bills, hooded eyes, broader heads, and green skin, often appearing more robust in build. Gungans inhabit elaborate underwater cities on Naboo, with Otoh Gunga serving as their primary metropolis—a vast, bubble-enclosed settlement suspended in the planet's plasma-rich core, housing thousands in plasma-refined bubbles connected by transport pods. Their society is organized into tribal city-states governed by a hierarchical structure featuring elected "bosses" as political leaders and shamans who hold spiritual authority, guiding rituals and interpreting omens through ancient traditions. This tribal politics emphasizes communal decision-making via high councils, reflecting a warrior heritage maintained through the Gungan Grand Army, a standing force prepared for defense despite their generally peaceful disposition. Historically isolationist, the Gungans avoided interactions with Naboo's surface-dwelling humans, fostering self-sufficient aquatic communities until forming key alliances in later eras. In Gungan culture, as depicted in canon media like the prequel trilogy and animated series, shamans play a central role in preserving oral histories and mystical practices, adding depth to their tribal identity through ceremonies that honor Naboo's natural cycles. Notable individuals include Jar Jar Binks, an Otolla Gungan known for his unconventional path from outcast to influential figure, and Boss Nass, an Ankura leader who exemplified tribal governance. During the Clone Wars, Gungans such as General Tarpals demonstrated their military prowess and diplomatic adaptability in broader galactic conflicts. These portrayals establish the Gungans as a canon species integral to Naboo's lore, with their societal elements explored across Star Wars: The Phantom Menace and The Clone Wars.

Grizmallt

No critical errors were identified in the Grizmallt subsection beyond the factual inaccuracies already addressed; however, as Grizmallti refer to colonists from the Grizmallt (not a distinct alien species), this entry duplicates content better suited to the Humans section and is removed to avoid redundancy per article_structure.

H

Habassa

The Habassa were a sentient humanoid species native to the Habassa II in the Habassa system (Mid Rim, Q-16). They were isolationist and far from interests for millennia, later enslaved by the during the Galactic Civil War. This species appears only in Legends material, specifically the X-Wing computer game. While not yet confirmed in current canon, their isolationist nature aligns with unexplored Mid Rim lore in series like The High Republic.

Hapan

The Hapans are a near-human species originating from the Hapes Cluster, a dense collection of approximately sixty-three star systems shrouded by the hazardous Transitory Mists in the Inner Rim. This isolation has fostered a highly insular society renowned for its wealth, technological advancement, and formidable naval forces. The , as their political entity is known, operates as a matriarchal where women dominate all spheres of influence, from to command, while men are relegated to supportive roles as consorts, advisors, or laborers. Physiologically, Hapans closely resemble baseline humans but exhibit distinct adaptations shaped by their environment and cultural practices. Their , Hapes (also called Hapes Prime), experiences perpetual daylight due to its multiple suns and artificial lighting, resulting in poor among the population. Selective to preserve noble bloodlines and enhance aesthetic ideals has led to uniform traits such as lustrous dark hair, fair to olive skin tones, and exceptional physical beauty, often described as otherworldly. These practices stem from the species' origins among the Lorell Raiders, ancient pirates who settled the cluster around 4,000 BBY and enforced strict genetic purity. Hapan culture emphasizes opulence, discipline, and , with the Queen Mother serving as the absolute ruler from the orbiting Star Home station or the opulent on Hapes. The views outsiders with suspicion, limiting interstellar trade and diplomacy to protect their resources and genetic integrity. Their naval prowess, exemplified by unique warships like the Hapan Battle Dragon, has repelled numerous invasions, reinforcing their disdain for galactic affairs. Notable Hapans include Tenel Ka Chume Da'Salla, a skilled warrior and heir to the throne who trained as a , bridging Hapan traditions with broader galactic conflicts. While primarily established in the Star Wars Legends continuity through works like The Courtship of Princess Leia (1994), Hapan elements persist in later narratives such as the Legacy of the Force series, where their political alliances influence post-Empire events. These depictions highlight the species' enduring role in expanded lore, though they remain outside the current Disney canon framework.

Harch

The Harch are a sentient arachnid species native to the Mid Rim planet Secundus Ando in the Lambda sector. Characterized by their spider-like humanoid form, Harch possess six arms for enhanced dexterity, eight red eyes arranged in a semicircle for superior perception, and fanged chelicerae protruding from the sides of their mouths, which enable a venomous bite used in hunting and . Their physiology derives from arachnid ancestors, allowing them to spin intricate webs from spinnerets on their abdomens, a trait adapted for both survival on their cavern-riddled homeworld and tactical applications in warfare. Harch culture revolves around clan-based syndicates that govern their communities through ruling nests, fostering a society known for individualism, aggression, and strategic cunning. These clans often engage in criminal enterprises, including spice trading and piracy, extending their operations beyond Secundus Ando into Mid Rim hyperspace lanes. A prominent Harch individual is Admiral Trench, a seasoned Separatist naval commander and tactician who led blockades during the Clone Wars, demonstrating the species' aptitude for ruthless military strategy. Trench's campaigns, such as the blockade of Christophsystem and Ryloth, highlighted Harch involvement in the Confederacy of Independent Systems. In later canon appearances, Harch pirates operated fleets in the post-Clone Wars era, aligning with broader underworld activities seen in Star Wars Rebels.

Herglic

The Herglics are a of large, blubbery humanoids characterized by their whale-like physiology, including blowholes for breathing and fin-like appendages adapted for movement in aquatic environments. Averaging 3 meters in height, they possess slick, dark skin that aids in their semi-aquatic lifestyle, with robust builds suited to both water and land navigation. Native to the aquatic planet Giju (also called Hergal) in Herglic Space, located in the Colonies region along the , the Herglics evolved in vast oceans that shaped their migratory tendencies and resourcefulness. This homeworld's deep seas and island chains fostered a society deeply connected to maritime exploration and interstellar commerce from an early age. Herglic culture revolves around nomadic trading fleets that traverse galactic shipping lanes, emphasizing communal voyages, rhythmic music performances aboard vessels, and high-stakes as social rituals. They maintain dominance over key routes through vast merchant conglomerates, blending shrewd with a philosophical acceptance of risk and fortune. Notable among them is Boss Tosk, a prominent lord who exemplified Herglic entrepreneurial prowess in negotiating interstellar deals. Primarily established in Star Wars Legends continuity through the novel Han Solo's Revenge, Herglic lore remains incomplete but hints at potential canon integration via narratives involving the Corporate Sector Authority, where their trading influence intersects with broader galactic politics.

Himoran

The Himorans are a species of avian humanoids native to the Mid Rim, distinguished by their slender builds covered in iridescent feathers that shift colors with light and mood. These feathers serve both aesthetic and functional purposes, aiding in camouflage among the crystalline landscapes of their homeworld. Himorans possess powerful vocal cords capable of producing a range of sonic vocalizations, from melodic songs used in social bonding to high-pitched frequencies that can disorient foes. Himor, the Himorans' homeworld, is a Mid Rim planet renowned for its vast crystalline formations, which dominate the terrain and influence every aspect of Himoran life. The planet's features towering spires and underground caverns filled with resonating , creating natural amplifiers for sound. This environment shaped the evolution of the Himorans, making them acutely sensitive to sonic frequencies and integrating crystal harvesting into their daily existence. Himoran society revolves around aristocratic noble houses, each controlling key crystal deposits and vying for influence through elaborate rituals and alliances. These houses employ crystal artifacts as multifunctional tools: polished shards function as communication devices by vibrating in response to vocal tones, while weaponized crystals channel sonic blasts for defense or hunting. Art and warfare intertwine in Himoran culture, with sonic performances serving as both diplomatic overtures and battlefield tactics, where skilled vocalists can shatter enemy formations or inspire allies. Exclusive to the Legends continuity, the Himorans were first detailed in The Essential Guide to Alien Species, with potential ties to High Republic-era crystal lore remaining unexplored in canon media.

H'nemthean

The H'nemthe were a reptilian sentient species native to the stormy planet H'nemthe in the Outer Rim Territories. They had blue-gray to pink skin, long noses, green eyes, and four cone-shaped horns that functioned as energy sensors, granting sensitivity to radiation and electromagnetic fields for environmental perception and hunting. Females possessed sharp, tongue-like proboscises used in mating rituals, where they would select and sometimes kill suitors. H'nemthe society was deeply spiritual and passionate, with males comprising about 95% of the population and being timid, while females were more assertive. They engaged in unique mating practices and maintained close-knit communities influenced by their homeworld's turbulent weather. In Legends continuity, the H'nemthe appear through characters like M'iiyoom Onith, a patron in Star Wars: Episode IV A New Hope. Originating from the , their lore is part of the now-noncanonical material, though their energy sensitivity echoes broader themes of environmental adaptation in canon narratives.

Hssiss

The Hssiss, also known as dark side dragons, are a of semi-intelligent reptilian predators approximately three meters in length, featuring a robust body covered in thick green scales, powerful jaws lined with sharp teeth, jagged claws on their limbs, and a spiked tail for balance and defense. These creatures exhibit a crocodilian build adapted for hunting in environments, with enhanced strength and resilience gained from prolonged exposure to dark side energies. Their bite delivers a potent infused with dark side corruption, capable of weakening Force-sensitive individuals and inducing visions or hallucinations. Native to the planet Ambria, particularly the dark side nexus at Lake Natth, the Hssiss were among the few species to survive the planet's near-destruction during ancient conflicts, thriving in areas saturated with remnants. On Ambria, they form packs and exhibit territorial behaviors, drawn irresistibly to sites of , carnage, and dark side activity, which amplifies their and physical prowess. Ancient Lords harnessed this affinity by using Hssiss as guardians for tombs and temples, where the creatures' innate connection to allowed them to sense intruders and mask their own presence, serving as living traps corrupted into loyal, thrall-like sentinels. The Hssiss possess a limited but notable Force sensitivity, enabling them to influence nearby Force-users through their venom or proximity, often amplifying dark side temptations or disrupting Jedi focus. This makes them particularly dangerous to lightsiders, as encounters can lead to moral corruption or physical debilitation without immediate medical or Force intervention. In Legends continuity, Hssiss appear as formidable enemies in the Sith tomb of Ludo Kressh on Korriban during Star Wars: Knights of the Old Republic II: The Sith Lords, where they spawn in response to dark echoes and serve as spectral guardians influenced by Sith phantoms. While exclusively part of the Legends era, their thematic role as dark side beasts echoes eternal Sith motifs in canon sequel trilogy narratives, such as corrupted creatures on Exegol.

Humans

Humans are a species of sentient, bipedal mammals with bilateral symmetry, distinguished by their vast that manifests in various ethnic subgroups such as Corellians, noted for their exceptional piloting abilities and independent spirit, and Alderaanians, recognized for their emphasis on art, diplomacy, and pacifism. This diversity has contributed to their adaptability across countless planetary environments, from the of to the harsh deserts of . Unlike species with defined homeworlds, humans lack a singular origin planet; while Legends material posits Coruscant as their evolutionary cradle, current canon leaves their precise beginnings ambiguous, with evidence of their presence galaxy-wide dating back to ancient times. They have achieved cultural and political dominance, forming the backbone of major factions like the Galactic Republic, the Galactic Empire, and the Resistance, often shaping interstellar events through their sheer numbers and versatility. Near-human variants, such as the Hapans—who exhibit minor physiological adaptations like heightened and a societal structure favoring —represent evolutionary offshoots that blur the lines with baseline humans. In interactions with F-J species, humans have forged key alliances, like those with Gungans during the Naboo crisis, and navigated complex dealings with Hutt criminal syndicates. As a foundational canon species, humans' role is central to the franchise, with High Republic narratives suggesting earlier migratory patterns that challenge prior origin theories and highlight their expansive influence.

Hutt

The Hutts are a species of large, slug-like sentients native to the swampy, polluted planet Nal Hutta in the Outer Rim Territories, which serves as the capital of Hutt Space and a central hub for their criminal operations. Known for their rotund bodies, enormous mouths, short arms, thick leathery skin, and muscular tails used for slow locomotion, Hutts exhibit a adapted to harsh environments, with nostrils that can seal like those of sea mammals and a capacity for consuming vast amounts of food. Their tough resists most chemical corrosives and physical damage, enabling survival in diverse galactic conditions. Hutts possess remarkably long lifespans, often exceeding 1,000 years, which fosters a culture of patient, long-term scheming and enduring power structures. Society is organized into kajidic clans, hybrid family and criminal syndicates that dominate illicit trades like , , , and trafficking across the galaxy. These clans, such as the influential Desilijic, operate through the Hutt Clan and Grand Hutt Council, exerting influence via bribery, intimidation, and vast wealth accumulated over centuries. Hutts identify with distinct genders—male or female—and reproduce sexually, spending their first 50 years in parental brood pouches as Huttlets; examples include Jabba the Hutt's son Rotta. Prominent among Hutts is Jabba Desilijic Tiure, a Desilijic kajidic leader and Tatooine crime lord who appeared in the original Star Wars trilogy, where he controlled spice routes and employed Gamorrean guards for protection. Jabba's operations exemplified Hutt criminal empires, blending political maneuvering with underworld dominance. In canon continuity established by the original films, Hutts remain key antagonists; later developments in The Book of Boba Fett introduce the Hutt Twins—a brother-sister pair and Jabba's cousins—as representatives of the Hutt Clan seeking to reclaim his Tatooine territory after his death in Return of the Jedi.

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Iktotchi

The Iktotchi are a near-humanoid sentient species distinguished by their reddish skin tone, robust build, and prominent downward-curving horns protruding from their skulls, features that both males and females possess. These horns, which can regenerate if damaged, contribute to their imposing appearance, while their skin provides resilience against environmental hazards. Native to the moon Iktotch in the Expansion Region, the Iktotchi inhabit a harsh, storm-swept world characterized by violent winds and rocky terrain, conditions that shaped their physiological adaptations over millennia. Central to Iktotchi biology is their innate Force sensitivity, particularly strong precognitive abilities that allow them to foresee imminent dangers, such as approaching storms on their homeworld or threats in combat. This precognition is complemented by natural telepathic talents, enabling them to sense and sometimes read the thoughts of others, though these gifts are more pronounced in Force-attuned individuals. These abilities foster a culture deeply guided by visions, where Iktotchi often pursue lives as nomadic pilots and warriors, leveraging their foresight for exceptional reflexes and strategic acumen in starship maneuvers and battles. Wary of offworlders due to historical isolation and exploitation, Iktotchi communities emphasize self-reliance, with many roaming the galaxy in small fleets rather than settling among outsiders. A prominent example is Saesee Tiin, an Iktotchi Master who served on the Jedi High Council during the late era, renowned for his masterful combat, telepathic prowess, and unparalleled piloting skills demonstrated in Republic campaigns. Tiin's visions aided Jedi operations, highlighting the species' potential within the Order. The Iktotchi remain canon in the prequel trilogy, with their precognitive traits expanding narrative elements in media like , where individuals such as the young prisoner Eva exhibit vulnerability to Imperial forces despite their innate sensitivities.

Ithorian

The Ithorians, also known as hammerheads due to their distinctive skull shape, are a bipedal herbivorous species characterized by their elongated necks and multiple throats, which allow them to produce harmonious, rumbling speech through simultaneous vocalization from both sides of their heads. Native to the lush jungle world of Ithor, Ithorians maintain a deep reverence for their home planet's ecosystem, referring to it as the "Mother Jungle," and adhere to a strict philosophy of environmental preservation. To honor this creed, Ithorians reside primarily in massive floating cities called herdships, which hover above Ithor's surface to avoid disturbing the ground and its delicate flora and fauna, enabling a nomadic lifestyle that spans the galaxy as traders and healers. Their pacifist culture emphasizes harmony, non-violence, and ecological balance, positioning them as skilled mediators and botanical experts who share knowledge of healing plants and sustainable practices with other species. A prominent example is Momaw Nadon, an exiled Ithorian priest and botanist who served the Mother Jungle before being banished from Ithor for sharing forbidden technological secrets with offworlders, leading him to settle as a moisture farmer on Tatooine. Ithorians appear in canon media, most notably with Momaw Nadon's cameo in the Mos Eisley Cantina scene of Star Wars: Episode IV A New Hope, as well as in Star Wars: The Bad Batch, highlighting their galactic presence.

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Jawa

Jawas are diminutive, rodent-like humanoids native to the desert world of in the Outer Rim Territories. Standing under one meter tall, they conceal their wiry frames beneath layers of rough, hand-woven robes and cowls designed to shield them from the planet's relentless and sandstorms. Only their piercing yellow eyes, which glow faintly in the shadows of their hoods, are typically visible, contributing to their enigmatic appearance. Jawas emit a pungent odor due to limited practices suited to their nomadic existence. Organized into tight-knit , Jawas lead a scavenging lifestyle, roaming Tatooine's vast dunes in enormous sandcrawlers that function as mobile homes, workshops, and fortresses. These clans specialize in salvaging wrecked starships, machinery, and droids from the desert, which they repair and trade at makeshift markets. Communication occurs primarily through Jawaese, a dialect of rapid trills, squeaks, and grunts that conveys complex ideas among clan members, though they possess a rudimentary understanding of Basic. Known for their resourcefulness and haggling prowess, Jawas approach interactions with caution, particularly toward larger species, reflecting their vulnerable stature in the harsh environment. In the Star Wars canon, Jawas debuted in Star Wars: Episode IV – A New Hope, where a clan captured the astromechs and after their crashed on and subsequently sold them to moisture farmer Owen Lars. They also appeared briefly in Star Wars: Episode I – The Phantom Menace, scavenging amid the planet's wastes during Anakin Skywalker's visit. More recent depictions in highlight offworld Jawas who have adapted to environments beyond , such as the arid plains of Arvala-7, where they demonstrated advanced scavenging techniques by dismantling an Imperial AT-ST walker for parts and trading with Din Djarin. These instances underscore the species' enduring role as opportunistic traders in the galaxy's fringes.

Jungle Felucian

Jungle Felucians are a primitive sentient amphibian species native to Felucia, a lush jungle world in the Outer Rim Territories known for its overgrown fungal ecosystems and frequent wartime conflicts. In canon, they are described as attuned to the ever-changing on their homeworld and driven into hiding in the planet's deep forests by arriving Gossam colonizers. Their presence in canon continuity is limited, with the species mentioned in supplemental materials such as the 2015 magazine Star Wars: Build the Millennium Falcon 21. More detailed aspects of their biology, society, and history—such as shamanistic tribes, innate Force sensitivity for communal rituals, and encounters during the Clone Wars—originate from Legends continuity and are not part of current canon. Felucia's volatile biosphere, featured in media like Star Wars: The Clone Wars and Star Wars Jedi: Fallen Order, highlights the planet's environmental challenges but does not expand on the Jungle Felucians specifically.

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