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Interrupt descriptor table
The interrupt descriptor table (IDT) is a data structure used by the x86 architecture to implement an interrupt vector table. The IDT is used by the processor to determine the memory addresses of the handlers to be executed on interrupts and exceptions.
The details in the description below apply specifically to the x86 architecture. Other architectures have similar data structures, but may behave differently.
The IDT consists of 256 interrupt vectors and the use of the IDT is triggered by three types of events: processor exceptions, hardware interrupts, and software interrupts, which together are referred to as interrupts:
In real mode, the interrupt table is called IVT (interrupt vector table). Up to the 80286, the IVT always resided at the same location in memory, ranging from 0x0000 to 0x03ff, and consisted of 256 far pointers. Hardware interrupts may be mapped to any of the vectors by way of a programmable interrupt controller. On the 80286 and later, the size and locations of the IVT can be changed in the same way as it is done with the IDT (Interrupt descriptor table) in protected mode (i.e., via the LIDT (Load Interrupt Descriptor Table Register) instruction) though it does not change the format of it.
The BIOS provides simple real-mode access to a subset of hardware facilities by registering interrupt handlers. They are invoked as software interrupts with the INT assembly instruction and the parameters are passed via registers. These interrupts are used for various tasks like detecting the system memory layout, configuring VGA output and modes, and accessing the disk early in the boot process.
The IDT is an array of descriptors stored consecutively in memory and indexed by the vector number. It is not necessary to use all of the possible entries: it is sufficient to populate the table up to the highest interrupt vector used, and set the IDT length portion of the IDTR accordingly.
The IDTR register is used to store both the linear base address and the limit (length in bytes minus 1) of the IDT. When an interrupt occurs, the processor multiplies the interrupt vector by the entry size (8 for protected mode, 16 for long mode) and adds the result to the IDT base address. If the address is inside the table, the DPL is checked and the interrupt is handled based on the gate type.
The descriptors may be either interrupt gates, trap gates or, for 32-bit protected mode only, task gates. Interrupt and trap gates point to a memory location containing code to execute by specifying both a segment (present in either the GDT or LDT) and an offset within that segment. The only difference between trap and interrupt gates is that interrupt gates will disable further processor handling of maskable hardware interrupts, making them suitable to handle hardware-generated interrupts (conversely, trap gates are useful for handling software interrupts and exceptions). A task gate will cause the currently active task-state segment to be switched, using the hardware task switch mechanism to effectively hand over use of the processor to another program, thread or process.
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Interrupt descriptor table
The interrupt descriptor table (IDT) is a data structure used by the x86 architecture to implement an interrupt vector table. The IDT is used by the processor to determine the memory addresses of the handlers to be executed on interrupts and exceptions.
The details in the description below apply specifically to the x86 architecture. Other architectures have similar data structures, but may behave differently.
The IDT consists of 256 interrupt vectors and the use of the IDT is triggered by three types of events: processor exceptions, hardware interrupts, and software interrupts, which together are referred to as interrupts:
In real mode, the interrupt table is called IVT (interrupt vector table). Up to the 80286, the IVT always resided at the same location in memory, ranging from 0x0000 to 0x03ff, and consisted of 256 far pointers. Hardware interrupts may be mapped to any of the vectors by way of a programmable interrupt controller. On the 80286 and later, the size and locations of the IVT can be changed in the same way as it is done with the IDT (Interrupt descriptor table) in protected mode (i.e., via the LIDT (Load Interrupt Descriptor Table Register) instruction) though it does not change the format of it.
The BIOS provides simple real-mode access to a subset of hardware facilities by registering interrupt handlers. They are invoked as software interrupts with the INT assembly instruction and the parameters are passed via registers. These interrupts are used for various tasks like detecting the system memory layout, configuring VGA output and modes, and accessing the disk early in the boot process.
The IDT is an array of descriptors stored consecutively in memory and indexed by the vector number. It is not necessary to use all of the possible entries: it is sufficient to populate the table up to the highest interrupt vector used, and set the IDT length portion of the IDTR accordingly.
The IDTR register is used to store both the linear base address and the limit (length in bytes minus 1) of the IDT. When an interrupt occurs, the processor multiplies the interrupt vector by the entry size (8 for protected mode, 16 for long mode) and adds the result to the IDT base address. If the address is inside the table, the DPL is checked and the interrupt is handled based on the gate type.
The descriptors may be either interrupt gates, trap gates or, for 32-bit protected mode only, task gates. Interrupt and trap gates point to a memory location containing code to execute by specifying both a segment (present in either the GDT or LDT) and an offset within that segment. The only difference between trap and interrupt gates is that interrupt gates will disable further processor handling of maskable hardware interrupts, making them suitable to handle hardware-generated interrupts (conversely, trap gates are useful for handling software interrupts and exceptions). A task gate will cause the currently active task-state segment to be switched, using the hardware task switch mechanism to effectively hand over use of the processor to another program, thread or process.