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John Pomeroy
John Pomeroy
from Wikipedia

John Foster Pomeroy is an American animator who has worked for several major studios, including Walt Disney Animation Studios and Sullivan Bluth Studios. He has also worked as producer, and screenwriter on several animated feature films.[1]

Key Information

Career

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John Pomeroy started work at Walt Disney Animation Studios in 1973 as a background artist, and became a full animator in 1974 to work on Winnie the Pooh and Tigger Too. While working at Disney, he met fellow animators Don Bluth and Gary Goldman, and began working with them on an independent short film project, Banjo the Woodpile Cat.

In 1979 he, Bluth, Goldman and several other Disney animators left the studio to form the independent studio Don Bluth Productions (later to become Bluth Group), which produced the film The Secret of NIMH and the animation for laserdisc video games Dragon's Lair and Space Ace. The independent studio encountered financial difficulties and declared bankruptcy in 1984, but reformed soon after as Sullivan Bluth Studios and opened a major animation facility in Dublin, Ireland.

Pomeroy remained at the Dublin studio to work as the directing animator and producer on An American Tail and The Land Before Time, before moving back to America in 1989 to form a new US wing of the company.

Learn to Draw Anatomy. Video by John Pomeroy.

After working with Sullivan Bluth for thirteen years, Pomeroy was convinced to return to Disney by Don Hahn to work as the supervising animator on John Smith for Pocahontas. While working at Disney, Pomeroy also provided animation for the films Fantasia 2000, The Tigger Movie, Atlantis: The Lost Empire and Treasure Planet.

Pomeroy then left Disney once again in 2003 during the period where they briefly shut down their traditional animation department and subsequently started to do freelance work and was an animator for Curious George, and most recently, The Simpsons Movie, as well as Tom and Jerry and the Wizard of Oz, Tom and Jerry: The Lost Dragon, Tom and Jerry: Spy Quest, Tom and Jerry: Back to Oz, Tom and Jerry: Willy Wonka and the Chocolate Factory, Space Jam: A New Legacy and Disenchanted.

He is a talented sculptor, and creates busts that animated film artists use to visualize a 3-D model of their character.

John Pomeroy is also a painter of historic events, and builder of historic weapons used in movies.

He is currently on the elders board at a Village Christian School in Sun Valley, California.

Filmography

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Year Title Credits Characters Notes
1974 Winnie the Pooh and Tigger Too (Short) Animator
1977 The Many Adventures of Winnie the Pooh
The Rescuers Character Animator
Pete's Dragon
1978 The Small One (Short) Directing Animator
1979 Banjo the Woodpile Cat (TV Short) Animator / Producer
1982 The Secret of NIMH Producer / Directing Animator / Story Adaptation
The Magical World of Disney (TV Series) Animator - 1 Episode
1983 Dragon's Lair (Video Game) Producer / Animator
1984 Space Ace (Video Game) Producer
1986 An American Tail Producer / Directing Animator
1988 The Land Before Time
1989 All Dogs Go to Heaven Producer / Story / Directing Animator
1990 Dragon's Lair II: Time Warp (Video Game) Producer / Animator
Rock-a-Doodle Producer / Story / Directing Animator
1994 Thumbelina Producer / Supervising Directing Animator: Los Angeles
A Troll in Central Park Producer / Story / Supervising Directing Animator
1995 The Pebble and the Penguin Producer / Directing Animator
Pocahontas Supervising Animator John Smith
2000 Fantasia 2000 Lead Character Animator - Segment "Firebird Suite - 1919 Version" Firebird
The Tigger Movie Additional Animator
2001 Atlantis: The Lost Empire Supervising Animator Milo James Thatch
2002 Dragon's Lair 3D: Return to the Lair (Video Game) Animator: Intro and Ending
Treasure Planet Supervising Animator Captain Nathaniel Flint & His Crew
2006 Curious George Storyboard Artist / Lead Animator Maggie and Clovis
2007 The Simpsons Movie Animator
2009 Wild About Safety: Timon and Pumbaa Safety Smart: Goes Green! (Video short)
Wild About Safety: Timon and Pumbaa Safety Smart: In the Water! (Video short)
Tinker Bell and the Lost Treasure (Video) Story Artist
2010 Tinker Bell and the Great Fairy Rescue (Video) Additional Story Artist
2011 Tom and Jerry and the Wizard of Oz (Video) Character Layout And Animation
2013 Planes Story Artist
2014 Tom and Jerry: The Lost Dragon (Video) Storyboard Artist / Character Layout and Animation
2015 Alpha and Omega: Family Vacation Story Artist
Tom and Jerry: Spy Quest (Video) Character Layout and Animation
2016 Tom and Jerry: Back to Oz (Video) Storyboard Artist / Character Layout And Animation
Elena of Avalor (TV Series) Character Designer - 1 Episode / Storyboard Artist - 2 Episodes
The Swan Princess: Princess Tomorrow, Pirate Today (Video) Storyboard Artist
2017 Bunyan and Babe
The Swan Princess: Royally Undercover (Video)
Tom and Jerry: Willy Wonka and the Chocolate Factory (Video) Character Layout And Animation
Animal Crackers Storyboard Artist
2016–2017 Sofia the First (TV Series) Character Designer - 2 Episodes
2018 The Swan Princess: A Royal Myztery (Video) Storyboard Artist
Sofia the First (TV Series) Storyboard Artist - 1 Episode
2019 Klaus Additional Animator
2021 Space Jam: A New Legacy Animator: Tonic DNA
2021–2023 Looney Tunes Cartoons Character Designer
2022 Green Eggs and Ham: The Second Serving Animator
Disenchanted Animator: Tonic DNA

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
John Foster Pomeroy (born March 26, 1951, in , ) is an American , producer, writer, and visual artist best known for his pioneering work in and at studios including and Sullivan Bluth Studios. Pomeroy's career began after attending the Art Center College of Design from 1971 to 1973, where he majored in illustration; he joined Productions in 1973 as a background artist and quickly advanced to under the mentorship of . His early Disney contributions included animating sequences for Winnie the Pooh and Tigger Too! (1974), (1977), Pete's Dragon (1977), (1978), and (1981). In 1979, Pomeroy left Disney alongside and to co-found Don Bluth Productions, where he served as a directing animator on landmark films such as (1982), (1986), (1988), (1989), (1991), and (1994). He later served as a producer on (1997). A highlight of Pomeroy's tenure at Bluth Studios was his role as a key creative and co-creator of the groundbreaking laserdisc arcade game Dragon's Lair (1983), which featured hand-drawn animation by the team and revolutionized interactive entertainment; he also contributed to sequels Dragon's Lair II: Time Warp (1991) and Space Ace (1984). Pomeroy returned to Disney in the 1990s as a supervising animator, leading animation for Captain John Smith in Pocahontas (1995), the King of Atlantis in Atlantis: The Lost Empire (2001), and Jim Hawkins in Treasure Planet (2002). Beyond film and games, Pomeroy has pursued and fine arts, teaching as an in Lipscomb University's program since 2013 and founding the Pomeroy Art Academy to mentor aspiring animators in traditional techniques. He has also illustrated children's books, notably providing artwork for Walt's Imagination: The Life of (2018) in the Big Words series, drawing on his extensive industry experience.

Early life and education

Early life

John Foster Pomeroy was born on March 26, 1951, in , . Growing up in during the and , he developed an early fascination with creative arts, initially captivated by puppets and , which he enjoyed building as a child. This interest soon evolved into a passion for drawing and animation, influenced by classic films; by age 13 or 14, Pomeroy had created his own rudimentary animation test featuring from Fantasia's "" sequence, sketching characters from movies to explore storytelling. These childhood hobbies of sketching and experimenting with animation laid the foundation for his artistic pursuits, eventually leading him to formal training at the Art Center College of Design.

Education

John Pomeroy attended the Art Center College of Design in Pasadena, California, from 1971 to 1973, majoring in illustration. Motivated by his longstanding interest in Disney animation, Pomeroy pursued this formal training to build foundational artistic skills for a potential career in the industry. During his studies, he took a perspective class and several other related courses in response to constructive feedback from Disney animator Milt Kahl, which helped refine his techniques in illustration and visual design principles. Upon completing the program in 1973, Pomeroy immediately applied these skills by resubmitting his portfolio to Studios, leading to his acceptance into their animation training program and his start as an animation trainee on February 7, 1973.

Animation career

Disney tenure (1973–1979)

John Pomeroy joined Walt Disney Productions in 1973 as an animation trainee and background artist following multiple applications to the studio. After completing a six-month training program, he was promoted to full animator in 1974, marking the beginning of his hands-on contributions to feature animation. During his time at Disney, Pomeroy contributed to several key productions in the studio's traditional 2D animation pipeline, including Winnie the Pooh and Tigger Too! (1974), where he animated characters such as —his first major assignment—, and . He continued with significant roles on (1977), animating sequences involving under supervision, Pete's Dragon (1977), (1978), and (1981), where he handled for the young fox Tod and the badger Mr. Digger, emphasizing expressive movements and personality through detailed keyframe drawings. These projects showcased Pomeroy's growing expertise in bringing anthropomorphic animals and child characters to life using cel animation techniques. Pomeroy benefited from mentorship by Ollie Johnston, one of Disney's Nine Old Men, who supervised his work on The Rescuers for over two years and taught him essential animation principles, particularly infusing characters with authentic acting and emotional depth to enhance storytelling. This guidance helped Pomeroy refine squash-and-stretch mechanics and timing for dynamic sequences, aligning with the studio's emphasis on personality animation amid the post-Walt era's constraints. The Disney animation division in the 1970s operated in a challenging environment following Walt Disney's 1966 death, grappling with creative stagnation, tightening budgets that limited production scale, and reliance on outdated cel-based technology without significant innovations like computer assistance until later decades. Films often faced experimental storytelling risks and financial pressures, contributing to a sense of declining "magic" among younger animators. In September 1979, amid frustrations with the studio's direction during production on , Pomeroy departed alongside and , taking about one-fifth of the animation staff to form and pursue more ambitious independent projects.

Sullivan Bluth Studios period (1985–1994)

Building on Don Bluth Productions founded in 1979, where Pomeroy served as directing animator on The Secret of NIMH (1982) and co-creator of the groundbreaking laserdisc game Dragon's Lair (1983) along with its sequels Space Ace (1984) and Dragon's Lair II: Time Warp (1986), Pomeroy co-founded Sullivan Bluth Studios in 1985 with Don Bluth and Gary Goldman through a partnership with businessman Morris Sullivan. This rebranding focused on feature-length films and built on their prior collaborative experience at Disney, where they had honed skills in character animation and storyboarding. The studio initially operated under the name Don Bluth Productions before partnering with Sullivan to secure financial backing, renaming it Sullivan Bluth Studios to reflect this alliance. To address production costs and leverage incentives, the studio relocated to Dublin, Ireland, in 1986, receiving the largest grant in Irish history from the Industrial Development Authority (IDA) in exchange for 5% government ownership. This move involved transporting 87 employees and their families, establishing a 42,000-square-foot facility near Phoenix Park by November 1986. Funding challenges persisted as an independent entity, with key projects supported through distribution deals, including partnerships with MGM/UA for films like All Dogs Go to Heaven (1989), which helped offset the risks of self-financing amid competition from major studios. Pomeroy played a pivotal role as producer and directing animator, overseeing creative and operational aspects while navigating these financial hurdles. Pomeroy's contributions spanned production on several landmark films, including (1986), where he served as a and , helping the low-budget project become a box-office success through meticulous hand-drawn techniques. On (1988), the first feature primarily produced in Ireland, he animated key emotional sequences such as Littlefoot's birth and his mother's death, emphasizing realistic dinosaur movements based on paleontological references to enhance dramatic impact. His work extended to (1989), (1991), and (1994), where he contributed to character design and story development, often participating in reviews to refine narrative flow and audience emotional engagement. Throughout this period, Sullivan Bluth Studios prioritized emotional storytelling and traditional hand-drawn animation, differentiating itself from emerging computer-assisted techniques by focusing on expressive character arcs and detailed backgrounds to evoke deeper audience connections. Pomeroy's in these areas helped maintain artistic despite production pressures, though the independent model's volatility contributed to creative burnout and eventual studio closure in 1995.

Return to Disney and freelance work (1994–2007)

Following the closure of Sullivan Bluth Studios in 1995, John Pomeroy returned to Feature Animation in 1995, where he served as supervising animator for Captain John Smith in (1995), leading a of 14 animators to bring historical authenticity and dynamic movement to the character. He described the studio as transformed during its era, with expanded facilities and a renewed focus on talent recruitment under , though creative decisions sometimes faced executive interference, such as debates over key scenes. Pomeroy's prior experience at Sullivan Bluth informed his supervising role, emphasizing character believability and collaboration honed during independent productions. Pomeroy remained with Disney through the late 1990s and early 2000s, contributing as supervising animator for Captain Nathaniel Flint and his crew in Treasure Planet (2002), and lead character designer and supervising animator for Milo Thatch in Atlantis: The Lost Empire (2001), using live-action references to enhance expressive designs. He later served as lead character animator for the Firebird in the 'Firebird Suite' segment of Fantasia 2000 (1999). In 2000, he briefly worked at 20th Century Fox Animation as directing animator on Titan A.E., a project that marked his adaptability to multi-studio environments and early experiments in integrating hand-drawn animation with CGI backgrounds for sci-fi action sequences. As Disney shifted toward full CGI production around 2002–2003, offering training for films like Chicken Little but phasing out 2D roles, Pomeroy's contract ended, leading him to freelance work that highlighted the industry's digital transition. He provided storyboarding and animation supervision for Universal's Curious George (2006), employing techniques to blend 2D character animation with 3D environments for fluid, whimsical motion. This was followed by animation supervision on (2007) at 20th Century Fox, maintaining traditional cel animation amid rising digital tools, and initial storyboarding for ' Tinker Bell series in 2007, further demonstrating his versatility across studios during a period of technological evolution.

Later career and teaching (2007–present)

Following his extensive tenure in feature , John Pomeroy transitioned into and mentorship, leveraging over four decades of industry experience from studios like and Sullivan Bluth to guide emerging artists. In 2013, he joined in , as an in the animation program, where he teaches introductory and advanced 2D animation courses as well as character design. These classes emphasize foundational principles such as timing, squash-and-stretch, and expressive posing, preparing students for professional portfolios and job interviews in the field. Pomeroy also founded the Pomeroy Art Academy, an online platform offering workshops and classes in , , and taught by industry veterans including himself. The academy provides accessible, device-agnostic tutorials focused on practical skills like character development and scene composition, allowing students to learn at their own pace without long-term commitments. Complementing his academic role, Pomeroy has continued artistic pursuits, including illustrating the 2018 children's Walt's Imagination: The Life of by Doreen Rappaport, where his hand-painted artwork captures key moments in Disney's career with vivid, authentic detail. Additionally, he has contributed concept artwork to the ongoing series, building on his earlier animation of Princess Daphne. In recent years, Pomeroy has remained active in public speaking and community events, delivering lectures on techniques and the medium's evolution. At the Music City Multi-Con in November 2025, he participated as a , hosting panel on his and showcasing original Dragon's Lair and Space Ace artwork. He has reflected on the industry's shift from traditional 2D hand-drawn to digital CGI, noting how Disney's 2001-2002 pivot to computer-generated techniques disrupted workflows but spurred a 2D renaissance through renewed appreciation for classical methods. These engagements underscore his commitment to preserving 's foundational artistry amid technological changes.

Filmography

Feature animation credits

John Pomeroy's contributions to feature animation include roles as an , supervising animator, directing animator, character designer, , and story artist across multiple studios. The following is a chronological list of his verified credits in theatrical animated feature films, grouped by primary role where multiple apply.

Animator and Character Animator

  • Winnie the Pooh and Tigger Too! (1974): .
  • The Rescuers (1977): Character animator.
  • Pete's Dragon (1977): Character animator.
  • The Small One (1978): .
  • The Secret of NIMH (1982): .
  • Treasure Planet (2002): (additional supervising animation for and crew).
  • Curious George (2006): .
  • The Simpsons Movie (2007): .

Supervising Animator and Directing Animator

  • The Fox and the Hound (1981): Supervising animator (uncredited).
  • (1986): Directing animator and producer.
  • (1988): Directing animator and producer.
  • Pocahontas (1995): Supervising animator for John Smith.
  • Fantasia 2000 (1999): Lead character animator for the Firebird (The Firebird Suite segment).
  • (1994): Directing animator and producer.
  • Atlantis: The Lost Empire (2001): Supervising animator for Milo Thatch (lead character designer).
  • (1997): Directing animator.

Producer

  • All Dogs Go to Heaven (1989): Producer.

Story Contributions

  • Rock-a-Doodle (1991): Story (additional contributions).

Other animation and production credits

In addition to his work, John Pomeroy contributed to games during his time at Productions. He served as an animator and key creative contributor on (1983), the pioneering laserdisc-based game directed by , where he helped develop the fluid, hand-drawn animation sequences that defined its visual style. Similarly, Pomeroy animated and produced elements for (1984), a follow-up game featuring the character Dexter, emphasizing dynamic action sequences in a similar interactive format. He also contributed animation to * (1986), extending the franchise's time-travel narrative with detailed character designs and movement. Pomeroy's freelance animation roles extended to direct-to-video projects in the and . As a supervising and , he worked on several entries in Animation's series, including & The (2011), : The Lost Dragon (2014), : Spy Quest (2015), : Back to Oz (2016), and : Willy Wonka and the Chocolate Factory (2017), bringing his expertise in character timing and dynamics to these adaptations. For , he provided 2D animation and storyboarding on the direct-to-video film series from 2008 to 2010, notably creating pencil tests for characters like Silvermist in the inaugural (2008) and contributing to subsequent sequels such as and the Lost Treasure (2009). In production roles for independent animated series, Pomeroy acted as a storyboard artist on three installments of The Swan Princess direct-to-video sequels produced by Crest Animation Productions between 2004 and 2012, supporting the expansion of the original Bluth feature's universe with additional fantasy elements and character arcs. His television credits include storyboarding for Disney's Sofia the First (2013–2018), where he helped shape episode visuals for the magical princess narrative. Pomeroy also contributed as a character designer for episodes in the Animaniacs (2020 revival) series.

Legacy

Awards and honors

Throughout his career, John Pomeroy contributed to several acclaimed animated films that received notable industry recognition, reflecting his impact as an and . His early work at Productions included animating on the Winnie the Pooh and Too (1974), which earned a nomination for the Academy Award for Best Animated Short Film at the . As one of the film's key animators under the supervision of the Nine Old Men, Pomeroy's involvement in this beloved project marked an early highlight in his tenure at Disney. After co-founding Productions, Pomeroy served as a character animator and producer on (1982), which won the for Best Animated Film at the 10th , highlighting its innovative storytelling and animation in the genre. The film also received a for Best in the same ceremony, underscoring the team's achievement in . Pomeroy's animation on All Dogs Go to Heaven (1989), on which he served as directing animator and contributed to the film's character development, contributed to the film's nomination for Best Family Motion Picture: Adventure or Cartoon at the 11th Youth in Film Awards, recognizing its appeal to young audiences through heartfelt storytelling and character development. Returning to Disney, Pomeroy worked as supervising animator for John Smith in Pocahontas (1995), which won the Annie Award for Best Animated Feature at the 23rd Annie Awards, celebrating its artistic excellence and emotional depth in feature animation. The film also garnered Academy Award nominations for Best Musical or Comedy Score and Best Original Song ("Colors of the Wind").

Influence and contributions

John Pomeroy's advancements in emphasized the integration of emotional depth and expressive movement, drawing from his training under to create nuanced performances that resonated across studios. During his Disney tenure, he applied principles like drawing from the shoulder to infuse characters with lifelike emotion, as seen in his animation of in (1977), where subtle facial cues conveyed vulnerability and determination. Transitioning to Productions, Pomeroy refined these techniques in films like (1982), where he animated the Great Owl, blending technical precision with heartfelt storytelling to elevate family narratives beyond mere visuals. Pomeroy played a pivotal role in bridging traditional 2D animation with emerging digital tools during the 1990s and 2000s, adapting hand-drawn methods to hybrid workflows that influenced the industry's technological evolution. At Disney's return, he supervised animation on (1995) and contributed to (2002), a film that combined 2D character work with 3D environments to explore innovative depth and perspective. His involvement in (1999) further demonstrated this fusion, using digital compositing to enhance classical 2D sequences while preserving emotional authenticity. In interviews, Pomeroy has reflected on the 2004 closure of Disney's 2D departments as a shortsighted shift, advocating for 2D's resurgence in modern streaming productions like (2023), which echo his era's blend of tradition and innovation. Through dedicated mentorship and teaching, Pomeroy has shaped generations of animators, instilling classical principles that inform contemporary styles in both 2D and hybrid formats. As an adjunct professor at since 2013, he instructs introductory and advanced 2D animation courses, focusing on performance capture and portfolio development to prepare students for professional transitions. His online Pomeroy Art Academy offers tutorials on expressive techniques, such as exaggerating facial emotions and infusing attitude into poses, directly influencing modern animators' approaches to character-driven narratives. Pomeroy's workshops emphasize the 12 principles of , passed down from mentors like , fostering a renewed appreciation for emotional storytelling in family-oriented works. Pomeroy's contributions to animation's storytelling evolution lie in his advocacy for narratives that prioritize emotional connectivity, particularly in family films that balance adventure with moral depth. Co-founding Sullivan Bluth Studios enabled projects like (1986) and (1988), where his animation amplified themes of resilience and belonging through character arcs that humanized anthropomorphic figures. In recent interviews up to 2023, Pomeroy has discussed industry changes, from the Bluth era's independent push against dominance to the digital pivot, underscoring how persistent 2D techniques sustain empathetic, audience-relatable tales amid technological shifts.

References

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