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List of Chocobo media

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The Chocobo series is a collection of video games published by Square, and later by Square Enix, featuring a recurring creature from the Final Fantasy series, the Chocobo, as the protagonist. The creature is a large and normally flightless bird which first appeared in Final Fantasy II and has been featured in almost all subsequent Final Fantasy games, as well as making cameo appearances in numerous other games. The Chocobo series of video games contains over 20 titles for video game consoles, mobile phones, and online platforms. These games include installments of the Mystery Dungeon series of roguelike video games, racing games, adventure games, and minigame collections. Although the various games of the series have different game styles and are generally unrelated except by their inclusion of a Chocobo as the main character, Square Enix considers them to be a distinct series.[1]

The first game, Chocobo's Mysterious Dungeon, is an entry in the Mystery Dungeon series and was released in 1997. In addition to Square and Square Enix, the games have been developed by several other companies, including h.a.n.d., Bottle Cube, and Smile-Lab. Eight albums of music from Chocobo games have been produced and published by Square Enix, DigiCube, and Toshiba EMI, and an additional album of Chocobo-related music from both the Chocobo and Final Fantasy series, Compi de Chocobo, was released in 2013.

Games

[edit]
Games
Title Original release date

Japan

North America

PAL region

Chocobo's Mysterious Dungeon December 23, 1997[2] none none
Notes:
Chocobo's Dungeon 2 December 23, 1998[9] December 15, 1999[10] none
Notes:
  • Released on PlayStation.
  • Developed and published by Square.[9]
  • Originally released in Japan under the title Chocobo's Mystery Dungeon 2 (チョコボの不思議なダンジョン2, Chocobo no Fushigi na Dungeon 2).
  • Part of the Mystery Dungeon series of roguelike video games.
  • A WonderSwan Color version was planned but not released.[5]
  • Also available on PlayStation Network (2010).[11]
Chocobo World February 11, 1999[12] January 25, 2000 (Windows)[13] February 18, 2000 (Windows)[14]
Notes:
  • Released on PocketStation.
  • Developed and published by Square.[12]
  • A minigame released as part of Final Fantasy VIII.
  • Originally released in Japan under the title Let's Go Out Chocobo RPG (おでかけチョコボRPG, Odekake Chokobo RPG).
  • Included in the Windows version of Final Fantasy VIII (2000).[13]
Chocobo Racing March 18, 1999[15] August 10, 1999[16] October 11, 1999[17]
Notes:
  • Released on PlayStation.
  • Developed and published by Square.[16]
  • A racing video game.
  • Originally released in Japan under the title Chocobo Racing: Road to the Spirit World (チョコボレーシング 〜幻界へのロード〜, Chokobo Rēshingu ~ Genkai e no Rōdo ~).
  • Also included in the Chocobo Collection compilation release (1999, Japan).[18]
  • Also available on PlayStation Network (2009).[19]
Chocobo Stallion December 22, 1999[20] none none
Notes:
  • Released on PlayStation.
  • Developed by ParityBit[20] and published by Square in the Chocobo Collection compilation release.[18]
  • A Chocobo raising and racing simulation.
  • Also available on PlayStation Network (2008).[21]
Dice de Chocobo December 22, 1999[18] none none
Notes:
  • Released on PlayStation.
  • Developed by Denyusha[22] and published by Square in the Chocobo Collection compilation release.[18]
  • A board game.
  • Released on Game Boy Advance in 2002, as Chocobo Land: A Game of Dice.[23]
  • PlayStation version available on PlayStation Network (2008).[24]
  • Game Boy Advance version released on Nintendo Wii U Virtual Console on February 10, 2016.
Chocobo Collection December 22, 1999[25] none none
Notes:
  • Released on PlayStation.
  • A compilation of Chocobo Racing, Chocobo Stallion, and Dice de Chocobo.
Hataraku Chocobo September 21, 2000[26] none none
Notes:
  • Released on WonderSwan.
  • Developed and published by Square.[26]
  • Title translates as Working Chocobo.
  • A life simulation game.
Dokodemo Chocobo May 24, 2002[27] none none
Notes:
  • Released on mobile phones.
  • Developed and published by Square.[27]
  • Title translates as Chocobo Anywhere.
  • A two-part app; the first part is an adventure game, while in the second part items obtained in the first part can be used to decorate the standby screen of the phone.
Dokodemo Chocobo 2: Dasshutsu! Yūreisen May 23, 2003[28] none none
Notes:
  • Released on mobile phones.
  • Developed and published by Square Enix.[28]
  • Title translates as Chocobo Anywhere 2: Escape! Ghost Ship.
  • An adventure game available for a different model of phone than Dokodemo Chocobo.
  • A second part to the game with similar gameplay was released as a stand-alone download in 2004, titled Chocobo Anywhere 2.5: Infiltration! Ancient Ruin (どこでもチョコボ2・5 潜入! 古代遺跡, Dokodemo Chokobo 2.5: Sennyū! Kodai Iseki).
Choco-Mate May 23, 2003[29] none none
Notes:
  • Released on mobile phones.
  • Developed and published by Square Enix.[29]
  • Social networking service for mobile phones.
Dokodemo Chocobo 3: Taose! Niji Iro Daimaō May 19, 2004[30] none none
Notes:
  • Released on mobile phones.
  • Developed and published by Square Enix.[30]
  • Title translates as Chocobo Anywhere 3: Defeat! The Great Rainbow-Colored Demon.
  • An adventure game like Dokodemo Chocobo 2 for a third model of phone.
Chocobo de Mobile December 14, 2006[31] none none
Notes:
  • Released on mobile phones.
  • Developed and published by Square Enix.[31]
  • Mobile application featuring sports and other mini-games.
Final Fantasy Fables: Chocobo Tales December 14, 2006[32] April 3, 2007[32] May 25, 2007[32]
Notes:
  • Released on Nintendo DS.
  • Developed by h.a.n.d. and published by Square Enix.[33]
  • Originally released in Japan under the title Chocobo and the Magic Picture Book (チョコボと魔法の絵本, Chocobo to Mahō no Ehon).
  • An adventure and puzzle game.
Final Fantasy Fables: Chocobo's Dungeon December 13, 2007[34] July 8, 2008[34] November 7, 2008[34]
Notes:
  • Released on Wii.
  • Developed by h.a.n.d. and published by Square Enix.[35]
  • Originally released in Japan under the title Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time (チョコボの不思議なダンジョン 時忘れの迷宮, Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyū).
  • Part of the Mystery Dungeon series of roguelike video games.
Cid to Chocobo no Fushigi na Dungeon Toki Wasure no Meikyū DS+ October 30, 2008[36] none none
Notes:
  • Released on Nintendo DS.
  • Developed by h.a.n.d. and published by Square Enix.[33]
  • Title translates as Cid and Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time DS+.
  • Enhanced port of Final Fantasy Fables: Chocobo's Dungeon.
  • Part of the Mystery Dungeon series of roguelike video games.
Chocobo to Mahō no Ehon: Majo to Shōjo to Gonin no Yūsha December 11, 2008[37] none none
Notes:
  • Released on Nintendo DS.
  • Developed by h.a.n.d. and published by Square Enix.[33]
  • Title translates as Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes.
  • Adventure and puzzle game sequel to Final Fantasy Fables: Chocobo Tales.
Chocobo Panic May 28, 2010[38] May 28, 2010[38] May 28, 2010[38]
Notes:
  • Released on iPad.
  • Developed by Bottle Cube and published by Square Enix.[38]
  • A party game.
  • Removed from Apple App Store in 2017.
Chocobo's Crystal Tower June 29, 2010[39] November 2, 2010 (Facebook)[39] November 2, 2010 (Facebook)[39]
Notes:
  • Released on mobile phones.
  • Developed by h.a.n.d. and published by Square Enix.[39]
  • Originally released in Japan under the title Chocobo to Crystal no Tō (チョコボとクリスタルの塔, Chokobo to Kurisutaru no Tō; lit. "Chocobo and the Crystal Tower").[39]
  • Additionally released as a Facebook app.
  • A life simulation game.
  • Later shut down.
Chocobo no Chocotto Nouen December 19, 2012[40] none none
Notes:
  • Released on the GREE mobile platform.
  • Developed by Smile-Lab and published by Square Enix.[40]
  • Title translates as Chocobo's Chocotto Farm.
  • A farming game.
Chocobo Racing 3D cancelled[41] none none
Notes:
  • Announced for Nintendo 3DS.
  • In development by h.a.n.d. and to be published by Square Enix.
  • Cancellation confirmed in 2013.[41]
  • A racing game.
Chocobo's Mystery Dungeon EVERY BUDDY! March 20, 2019[42] March 20, 2019[42] March 20, 2019[42]
Notes:
Chocobo GP' January 13, 2022[43] January 13, 2022[43] January 13, 2022[43]
Notes:
  • Released on iOS and Android.
  • Published by Square Enix.
  • A platform game.
  • Free-to-play and acting as a promotional tie-in for Nintendo Switch Chocobo GP.
  • Later delisted from marketplaces.
Chocobo GP March 10, 2022[44] March 10, 2022[44] March 10, 2022[44]
Notes:
  • Released on Nintendo Switch.
  • Published by Square Enix.[44]
  • A racing game.

Music

[edit]
Music albums
Title Release date Length Label Ref.
Chocobo no Fushigina Dungeon Original Soundtrack December 21, 1997 1:11:37 DigiCube [45]
Chocobo no Fushigina Dungeon Coi Vanni Gialli February 5, 1998 40:52 DigiCube [46]
Chocobo no Fushigina Dungeon 2 Original Soundtrack January 21, 1999 1:05:40 DigiCube [47]
Chocobo Racing Original Soundtrack March 25, 1999 57:00 Square Enix [48]
The Best of Chocobo and the Magic Book Original Soundtrack March 25, 1999 26:16 Square Enix [49]
Chocobo and the Magic Books Original Soundtrack March 25, 1999 1:51:57 Square Enix [50]
Chocobo no Fushigina Dungeon Toki Wasure No Meikyuu: Door Crawl December 12, 2007 14:18 Toshiba EMI [51]
Chocobo no Fushigina Dungeon Toki Wasure No Meikyū Original Soundtrack January 23, 2008 1:16:01 Square Enix [52]
Compi de Chocobo September 21, 2013 2:13:01 Square Enix [53]

References

[edit]
[edit]

Grokipedia

from Grokipedia
The list of Chocobo media encompasses a diverse collection of video games, music, manga adaptations, picture books, board games, and related merchandise featuring the Chocobo, a recurring bird-like mount and mascot creature originating from Square Enix's Final Fantasy video game series.[1][2][3] The core of the Chocobo media revolves around spin-off video games developed and published by Square (later Square Enix), which emphasize lighter, family-friendly adventures compared to the main Final Fantasy titles, often incorporating roguelike dungeon exploration or kart racing mechanics. Notable sub-series include the Chocobo's Dungeon games, starting with Chocobo no Fushigi na Dungeon in 1997 for PlayStation, which involve procedurally generated dungeons, monster recruitment, and turn-based combat, with later entries like Chocobo's Mystery Dungeon: Every Buddy! (2019) expanding co-operative play and job systems.[4][5][6] The racing sub-series, beginning with Chocobo Racing in 1999 for PlayStation, features Chocobo and other Final Fantasy characters in vehicle-based competitions, evolving into the battle-racing format of Chocobo GP (2022) for Nintendo Switch, which adds magic spells, customizable abilities, and online multiplayer modes.[7][1] Beyond video games, Chocobo media extends to narrative-driven publications and tabletop experiences that appeal to younger audiences and fans seeking whimsical tales. Manga series such as Chocobo no Fushi Monogatari (based on the dungeon games) and picture books like Chocobo and the Airship: A Final Fantasy Picture Book (2023) explore Chocobo's adventures with inventor Cid and other companions, focusing on themes of friendship, exploration, and fantasy problem-solving.[8][2] Tabletop offerings, including Chocobo's Dungeon: The Board Game (2024) and the upcoming card game Chocobo's Crystal Hunt Deluxe (2026), adapt the dungeon-crawling essence into cooperative play, where players guide Chocobo through traps and battles to collect items.[9][10]

Video Games

Role-Playing Games

The role-playing games in the Chocobo media franchise primarily consist of dungeon-crawling adventures and fable-inspired narratives, where Chocobo serves as the central protagonist in turn-based, exploration-driven gameplay developed by Square Enix (formerly Square). These titles emphasize character progression, procedural elements, and storytelling, distinguishing them from the franchise's action or racing entries. Key examples include the Mysterious Dungeon series, which draws from roguelike traditions, and the Fables subseries, which integrates card-based mechanics with fairy tale retellings. Chocobo's Mysterious Dungeon, released on December 23, 1997, for PlayStation, is a roguelike dungeon crawler where players control Chocobo navigating procedurally generated floors in search of treasures and battles against monsters. Developed by Square, the game features permadeath mechanics, meaning character progress resets upon defeat, encouraging strategic item management and repeated runs to uncover deeper levels. Chocobo's Dungeon 2, a 1998 PlayStation sequel, expands on its predecessor by introducing monster recruitment, allowing Chocobo to befriend and ally with defeated enemies for cooperative dungeon exploration. The story follows Chocobo and his companions as they unite to thwart a villainous entity threatening the world, with enhanced narrative cutscenes and a larger variety of recruitable characters. Square developed the title, which maintains roguelike elements like random layouts while adding post-game content for ally management. Final Fantasy Fables: Chocobo Tales, launched in 2007 for the Nintendo DS, is a card-based RPG that reimagines classic fairy tales with Chocobo as the hero who intervenes in stories through battles and puzzles. Players collect and upgrade cards representing attacks, spells, and items, using the DS's dual screens for tactical combat against narrative bosses; the game includes over 100 cards tied to tales like "Cinderella" and "Little Red Riding Hood." Square Enix handled development, blending RPG progression with light adventure elements. Final Fantasy Fables: Chocobo's Dungeon, released on December 13, 2007, for Wii, with a Nintendo DS port in 2008, acts as a spiritual successor to the Mysterious Dungeon series, incorporating touch-screen controls for intuitive dungeon navigation and item interaction in the DS version. In the plot, Chocobo gains the ability to speak after meeting a librarian, embarking on quests to collect books and resolve magical disturbances; gameplay retains procedural generation and permadeath but adds co-op modes via DS download play. Square Enix developed it, focusing on accessible roguelike design for handheld play.[11] Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes, released on December 11, 2008, for Nintendo DS (Japan only), is a sequel to Chocobo Tales that refines the card battle system, where Chocobo assembles a team of five heroes to confront a witch's curse across interconnected fairy tale worlds. Players engage in enhanced combo-based card fights and mini-puzzles, collecting over 150 cards with deeper customization options like fusion for stronger abilities. Square Enix developed the title, which emphasizes narrative depth through branching story paths. Chocobo's Mystery Dungeon: Every Buddy!, released in 2019 for Nintendo Switch and PlayStation 4, is a remake and compilation of earlier Mystery Dungeon titles, expanding with co-operative play, job systems, and updated graphics for modern platforms.[5]

Racing and Action Games

Chocobo Racing, released in Japan on March 18, 1999, and internationally in 2000 for the PlayStation, is a kart racing video game developed and published by Square (now Square Enix).[12][13] It emerged during Square's expansion of the Final Fantasy brand into non-RPG genres, blending mascot kart racing with characters, locations, and magic systems from the franchise, serving as the origin of the Chocobo Racing sub-franchise.[13] The game features Chocobo as the protagonist alongside other Final Fantasy characters such as Mog and the Black Mage, each with unique abilities that influence racing performance.[13] Playable characters include Chocobo, Cid, Cloud Strife, Squall Leonhart, Vivi Ornitier, Black Mage, and White Mage, with distinct handling characteristics for acceleration, speed, and turning.[14] Players collect magic stones (Magicite) during races to power up spells, which serve as power-ups for speed boosts, attacks on opponents, or defensive maneuvers, adding a strategic layer to the arcade-style competition through drifting, boosts, and summon magic.[14] Tracks are inspired by Final Fantasy locations, including Gold Saucer, Mysidia, Black Mage Village, and Zozo, featuring branching paths, environmental hazards, and magical elements.[14] Gameplay modes encompass Grand Prix for cup-based progression, Time Attack for solo challenges, Versus Mode for local multiplayer, and Story Mode, which presents a narrative tournament for collecting pieces of the legendary Blue Crystal through pop-up book narration and full-motion videos across nine chapters.[15] Upon release, Chocobo Racing received mixed-to-positive reviews, with praise for its Final Fantasy fan service and creative magic system integration, but criticism for handling physics, inconsistent AI difficulty, and limited track variety.[13] It established the template for the Chocobo Racing sub-franchise, emphasizing crossover characters, magic mechanics, and a lighter tone, directly influencing later titles like Chocobo GP as a spiritual successor.[16] As of 2023, the game has no official re-release, remake, or remaster, remaining playable only via original PlayStation hardware or emulation.[12] Chocobo GP, launched in 2022 for the Nintendo Switch, serves as a spiritual successor to Chocobo Racing, developed by Arika and published by Square Enix.[16] This battle racing title emphasizes fast-paced multiplayer action, supporting up to 64 players in online tournaments via its Chocobo GP mode, with bracket-style elimination and customizable loadouts.[17] Courses draw inspiration from Final Fantasy worlds, such as the floating continents of Final Fantasy VI, while players gather magic eggs to unleash spells for acceleration, projectile attacks, or barriers.[16] Character variants, including the speed-focused Black Chocobo, feature distinct stats for handling, acceleration, and power, allowing strategic selection based on track conditions.[18] Initially released as a free-to-play title with microtransactions, Chocobo GP incorporated gacha mechanics for acquiring cosmetic parts and character customizations through item tickets and a premium currency called mythril.[19] A battle pass system, known as the Prize Pass, offered seasonal rewards like exclusive stickers and gear, with seasons running approximately every two months to introduce new characters, such as Cloud Strife and Squall Leonhart in early updates. Support for major content additions concluded after Season 5 on December 21, 2022, transitioning to an off-season model with no further microtransactions.[20] In June 2023, Square Enix re-released the game with all previously paid content unlocked by default, eliminating gacha and battle pass elements to focus on core racing experiences.[21] Unlike the narrative-driven role-playing games in the Chocobo series, these titles prioritize vehicular competition and real-time item-based combat, fostering replayability through multiplayer challenges and variant character builds.

Puzzle and Other Games

The puzzle and other games in the Chocobo series encompass a variety of casual titles that emphasize simulation, board-style mechanics, and mini-game collections, often diverging from the narrative-driven adventures of role-playing entries or the competitive races found elsewhere. These games typically feature Chocobo in lighthearted, experimental formats suited for handheld or portable play, incorporating elements like probability-based challenges and resource management to engage players in shorter sessions.[22][23] Dice de Chocobo, released in 1999 for the PlayStation as part of the Chocobo Collection, is a board-game-style puzzle adventure where players control Chocobo navigating themed lands via dice rolls to determine movement and battle outcomes. The gameplay revolves around collecting items, freeing captured friends, and progressing through probability-driven encounters, blending strategy with chance in a Monopoly-like structure where players buy creatures to place on the board for advantages. A remake, Chocobo Land: A Game of Dice, appeared on the Game Boy Advance in 2002, retaining the core dice-rolling mechanics while adding portable accessibility.[24][25][26] Chocobo de Mobile, a Japan-exclusive title launched in 2006 for mobile phones, combines puzzle and action elements through a series of mini-games that test timing, stacking blocks, and navigation with touch controls. Players guide Chocobo in short, ability-focused challenges, such as riddle-solving adventures or block-stacking puzzles, emphasizing quick, portable play without overarching narratives. The game draws from the Dokodemo Chocobo series, pre-installed on certain Japanese phones, where Chocobo explores to resolve simple mysteries via interactive prompts.[23][27][28] Chocobo World, developed for the PocketStation peripheral in 1999 and compatible with Final Fantasy VIII on PlayStation, functions as a simulation game where players raise and train a young Chocobo named Boko in a virtual world. Gameplay involves automated exploration for events like battles or character meetings, breeding mechanics to improve stats, and mini-games for item collection, all integrated as a side activity to generate rewards transferable to the main Final Fantasy VIII save data. The title highlights solitary management and probabilistic outcomes in breeding, contrasting with more action-oriented Chocobo experiences.[29][22] Chocobo Collection, also for PlayStation in 1999, serves as a mini-game compilation celebrating the character's tenth anniversary, including puzzle-oriented segments like matching challenges and simple adventures alongside other titles. It bundles Dice de Chocobo for board-based puzzles and elements from Chocobo Stallion, offering bite-sized, varied activities focused on Chocobo's whimsical traits rather than extended campaigns. The collection's design prioritizes replayable, low-stakes puzzles to showcase diverse gameplay without requiring deep commitment.[22][30] Chocobo Stallion, included in the 1999 PlayStation Chocobo Collection, parodies horse-racing simulations by centering on Chocobo breeding, training, and betting mechanics in a dedicated stable management mode. Players purchase and enhance Chocobos with stats like speed and stamina, entering them in races to earn currency for upgrades, with outcomes influenced by training mini-games and probabilistic elements. Unlike pure racing titles, it emphasizes strategic preparation and simulation depth, inspired by Final Fantasy VII's Chocobo side quests.[26][31]

Music

Soundtracks

The soundtracks for the Chocobo series capture the whimsical and adventurous spirit of the games through a blend of orchestral arrangements, playful motifs featuring the iconic Chocobo chirps, and occasional vocal pieces that enhance the lighthearted fantasy themes. These original soundtracks (OSTs) primarily accompany the video games, showcasing composers' abilities to expand on recurring Chocobo melodies while incorporating elements from the broader Final Fantasy universe. Kenji Ito emerges as a recurring composer in the series, contributing to multiple titles with his signature energetic and melodic style that emphasizes the bird's cheerful personality. The Chocobo no Fushigi na Dungeon Original Soundtrack, released on December 21, 1997, by DigiCube, features 32 tracks composed entirely by Masashi Hamauzu.[32] This two-disc album emphasizes dungeon-crawling exploration with tracks like "The First Dungeon" and "A Mystery," incorporating Chocobo motifs in upbeat, mysterious arrangements that evoke the game's roguelike tension and charm.[33] Hamauzu's work here marks an early highlight in the series, blending piano-driven whimsy with orchestral swells for a total runtime of approximately 71 minutes.[34] Chocobo Racing Original Soundtrack, published by DigiCube on March 25, 1999, comprises 30 tracks primarily composed by Nobuo Uematsu with arrangements by Kenji Ito.[35] The album mixes high-energy racing beats with remixed Final Fantasy themes, such as upbeat variations on classic chocobo tunes. The ending theme, composed by Ito and arranged by Shirō Hamaguchi, exists in two versions: the Japanese "Kokoro no Takarabako" performed by Hiromi Ohta on track 30 of the OST, and the English "Diamonds in My Heart" performed by Vicki Bell, featured in the game but not on the original physical OST CD.[36][37] Ito's contributions highlight the game's competitive spirit, with dynamic percussion and electronic elements that total about 57 minutes, establishing his recurring role in infusing Chocobo media with lively, accessible compositions.[38] The Chocobo to Mahou no Ehon Series Original Soundtrack, a two-disc set released by Square Enix on December 24, 2008, collects 61 tracks from Final Fantasy Fables: Chocobo Tales and its sequel, arranged mainly by Yuzo Takahashi of JoeDown Studio using Nobuo Uematsu's foundational themes.[39] Fairy tale-inspired melodies dominate, with card battle highlights like "The Decisive Battle" featuring whimsical orchestral layers and Chocobo vocal chirps, spanning Disc 1's 30 tracks (46 minutes) and Disc 2's 31 tracks (66 minutes).[40] Additional arrangers including Kumi Tanioka contribute to the enchanting, narrative-driven soundscape that underscores the games' storybook adventures. Chocobo GP Original Soundtrack, issued by Square Enix on March 23, 2022, is a two-disc collection of 40 tracks led by composer Hidenori Iwasaki, with contributions from Nobuo Uematsu and Yasuhiro Kawakami.[41] It includes remastered classics like "Chocobo Theme" alongside new electronic racing tunes, such as "Choco-race," blending synth-driven energy with orchestral arrangements for a 108-minute runtime that captures the game's modern kart-racing vibe.[42] Unique vocal Chocobo elements and high-tempo motifs emphasize speed and fun, forming a basis for later live performances in Chocobo-themed concerts.[43] The Chocobo's Mystery Dungeon: Every Buddy! Original Soundtrack, released digitally by Square Enix on May 30, 2019, compiles over 100 tracks from the 2019 game, composed and arranged by Naoshi Mizuta with additional contributions from other Final Fantasy series composers.[44] This extensive collection features remixes of classic Final Fantasy themes alongside new dungeon exploration music, such as "Dubstep de Chocobo" and "The Town of Lostime," blending electronic and orchestral elements to evoke cooperative adventure and monster recruitment mechanics, with a total runtime of approximately 4 hours.[45]

Concert and Compilation Albums

The concert and compilation albums featuring Chocobo themes aggregate and reinterpret music from the broader Final Fantasy series, often drawing from original game soundtracks for orchestral arrangements or curated selections. These releases emphasize live performances and thematic collections, highlighting the whimsical, recurring Chocobo motifs composed primarily by Nobuo Uematsu across multiple titles. Unlike standalone game soundtracks, they integrate Chocobo elements into larger symphonic or vinyl formats, available in CD, digital, and limited-edition vinyl editions. One seminal example is More Friends: Music from Final Fantasy Los Angeles Live 2005, a live orchestral concert recording from the Gibson Amphitheatre on May 16, 2005, featuring 16 tracks with contributions from Uematsu and conductor Arnie Roth. This album includes the "Swing de Chocobo" arrangement, blending Chocobo themes from various Final Fantasy games with rock and pop elements performed by The Black Mages and vocalists like Vicki Bell and Emiko Shiratori. Released by Square Enix in CD format, it runs approximately 75 minutes and captures the energy of a one-night event celebrating the series' 18th anniversary.[46][47] The Distant Worlds series, produced by AWR Music and directed by Roth, spans multiple live concert tours and recordings from 2007 onward, with ongoing performances through 2025 in venues like the Orpheum Theatre in Minneapolis. These symphonic events routinely feature Chocobo medleys, such as the "Chocobo Medley 2010" on the 2015 album Distant Worlds: Music from Final Fantasy - Returning Home, performed by the Kanagawa Philharmonic Orchestra and lasting 4:24 minutes. Later entries like Distant Worlds III: more music from FINAL FANTASY (2015) include the "Chocobo Medley 2012" (5:35 minutes), arranged by Uematsu and Masashi Hamauzu, while Distant Worlds V: more music from FINAL FANTASY (2023) expands on classics with high-resolution audio (88.2kHz/24-bit) and choir elements evoking the bird's iconic "kweh" calls. Available in digital downloads, CDs, and Blu-ray sets, these albums total 13-20 tracks each and have been recorded in locations like Prague and Chicago, integrating Chocobo segments into medleys of over 100 Final Fantasy performances worldwide.[48][49][50] A dedicated compilation, Chocobo and Friends 1 - Select Tracks from the FINAL FANTASY Series Compi Vinyl, was released by Square Enix on May 25, 2022, as a 2-LP vinyl set compiling 18 Chocobo-centric tracks from Final Fantasy I through XV. Spanning about 70 minutes, it features arrangements like "Chocobo's Theme" (from Final Fantasy II) and "Mambo de Chocobo" (from Final Fantasy V), curated to showcase the mascot's musical evolution without game-specific context. Exclusive sleeve art and limited to 500 units initially, it prioritizes analog warmth for fans, with digital versions following. Similarly, the earlier VOICES: Music from Final Fantasy (2006 CD, two discs, 28 tracks, 140 minutes total) from a Yokohama concert includes "Swing de Chocobo" (9:00 minutes) among orchestral renditions, blending live choir and symphony for a vocal emphasis on Chocobo motifs. These releases underscore Chocobo's role as a unifying thread in Final Fantasy's auditory legacy.[51][52]

Manga Adaptations

Manga adaptations of the Chocobo media franchise primarily consist of two multi-volume series published by Shogakukan, both drawing from the dungeon-crawling elements of the Chocobo's Mysterious Dungeon video game while transforming them into serialized shōnen adventures targeted at young readers. These works expand the game's roguelike mechanics into narrative-driven stories emphasizing exploration, alliances with monsters, and Chocobo's personal growth, with added character interactions and backstories not present in the interactive source material. Serialization occurred in Shogakukan's CoroCoro Comic magazines, which catered to elementary school audiences with game tie-ins and light-hearted fantasy tales. The first adaptation, titled Chocobo no Fushigi na Dungeon (known in English as Mysterious Chocobo), was illustrated by Hiroshi Kato, comprising six volumes, published in the late 1990s.[53] It closely follows the premise of the 1997 PlayStation game Chocobo's Mysterious Dungeon, where the protagonist Chocobo and his companion Mog become lost in a procedurally generated dungeon filled with monsters inspired by Final Fantasy enemies. In the manga, this setup evolves into a shōnen adventure highlighting Chocobo's origin as a young bird discovering his abilities, forming alliances with former foes like slimes and goblins through battles and friendships, and uncovering the dungeon's secrets via expanded dialogues that delve into monster motivations absent from the game's item-focused gameplay. The series emphasizes themes of perseverance and camaraderie, with humorous encounters balancing the peril of dungeon navigation.[54] A follow-up adaptation, Chocobo no Fushi Monogatari (translated as Chocobo's Mysterious Story or The Mysterious Tale of Chocobo), also by Hiroshi Kato, was serialized in Gekkan CoroCoro Comic from August 1998 to December 2000 and collected into six volumes.[55] This work serves as an alternate take on the Chocobo's Mysterious Dungeon universe, shifting focus to a young Chocobo's quest to find his missing parents alongside a treasure-obsessed Moogle companion, incorporating light humor through their mismatched partnership and comedic mishaps during treasure hunts. Unlike the game's repetitive dungeon runs, the manga introduces deeper character backstories—such as the Moogle's greedy yet loyal personality and Chocobo's emotional drive for family reunion—while expanding on dungeon mysteries with original subplots involving monster societies and hidden artifacts, fostering a sense of ongoing adventure over survival mechanics. Encounters with adversaries lead to humorous resolutions or alliances, differentiating it from the first adaptation's more direct game retelling by prioritizing emotional arcs and exploratory wonder.[56] These manga stand apart from the franchise's picture books and novels by their serialized format and action-oriented plots, which allow for ongoing character development across volumes rather than self-contained, illustrated short stories aimed at even younger readers. Both series were published under Shogakukan's CoroCoro imprint, reflecting the publisher's emphasis on accessible, game-inspired content that broadened Chocobo's appeal beyond video games.[57]

Picture Books and Novels

The picture books and novels in the Chocobo media franchise consist of illustrated stories designed for young readers, blending original tales with elements from the Final Fantasy universe to deliver simple adventures, moral lessons, and vibrant visuals. Chocobo and the Airship: A Final Fantasy Picture Book, written by Kazuhiko Aoki and illustrated by Toshiyuki Itahana, was published by Square Enix Books on March 21, 2023, as a 40-page hardcover aimed at children aged 4-8.[58] In this original story, Chocobo and the inventor Cid reside in a peaceful town plagued by monsters dispatched from a floating castle ruled by a Djinn; to counter the threat, they embark on a quest for a magical Flying Stone to power an airship they construct together, encountering challenges that highlight themes of friendship, perseverance, and invention.[59] The narrative features full-color illustrations that capture the whimsical, cartoonish style of Chocobo, making it accessible and engaging for early readers through descriptive prose and dynamic action sequences, such as the airship's assembly using inventive tools like propellers and balloons.[60] While the franchise has inspired game-based fables, dedicated print novels remain limited, with no English releases from Viz Media identified for Chocobo-specific titles beyond manga adaptations.

References

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## Video Games ### Role-Playing Games The role-playing games in the Chocobo media franchise primarily consist of dungeon-crawling adventures and fable-inspired narratives, where Chocobo serves as the central protagonist in turn-based, exploration-driven gameplay developed by Square Enix (formerly Square
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