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Make (magazine)
Make (magazine)
from Wikipedia

Make
CategoriesDo it yourself (DIY)
FrequencyQuarterly
FounderDale Dougherty
First issueFebruary 2005
CompanyMake: Community, LLC.
CountryUnited States
Based inSanta Rosa, California
LanguageEnglish
Websitemakezine.com
ISSN1556-2336

Make (stylized as Make: or MAKE:) is an American magazine published since February 2005 which focuses on do it yourself (DIY) projects for individuals and groups, involving computers, electronics, metalworking, robotics, woodworking and other disciplines.[1] The magazine is marketed to people who enjoyed making things and features complex projects which can often be completed with cheap materials, including household items. Make has been described as "a central organ of the maker movement".[2]

In June 2019, Make magazine's parent company, Maker Media, abruptly shut down the bimonthly magazine due to lack of financial resources. It was subsequently reorganized and began publishing quarterly issues, starting with volume 70 in October 2019.[3] Make Magazine is currently published by Make Community LLC.

History and profile

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The magazine's first issue was released in February 2005 and then published as a quarterly in the months of February, May, August, and November; as of Fall 2023, 86 issues have been published. It is also available in a digital edition.

The magazine has features and rotating columns, but the emphasis is on step-by-step projects. Each issue also features a Toolbox section with reviews of books and tools. Most volumes had a theme to which the articles in the special section are usually related. Columnists have included Cory Doctorow, Lee D. Zlotoff, Mister Jalopy, and Bruce Sterling. The cartoonist Roy Doty has also contributed to many issues of the magazine.

Make's founder and publisher is O'Reilly co-founder Dale Dougherty along with Sherry Huss. The founding editor-in-chief was Mark Frauenfelder. The current editor-in-chief is Keith Hammond.

In Germany, Austria and Switzerland, the Heise Zeitschriften Verlag was under license to publish a German-language edition of Make independently of the English-language one. Maker Media GmbH produced and published the magazine every other month.[citation needed]

A time-lapse video of the Make robot logo being 3D printed on a RepRapPro Fisher printer

Maker Faire

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The magazine launched a public annual event to "celebrate arts, crafts, engineering, science projects and the Do-It-Yourself (DIY) mindset." Called Maker Faire, the first was held April 22–23, 2006, at the San Mateo Fairgrounds. It included six exposition and workshop pavilions, a 5-acre (20,000 m2) outdoor midway, over 100 exhibiting makers, hands-on workshops, demonstrations, and DIY competitions.

In 2007, Maker Faire was held in the San Francisco Bay Area on May 3–4, and Austin, Texas, on October 20–21. The 2008 Maker Faires occurred May 3–4 at the San Mateo Fairgrounds in San Mateo, California, and October 18–19 at the Travis County Expo Center in Austin, Texas. The 2009 Maker Faire Bay Area was held on May 30–31. In 2010, there were three Maker Faires: Bay Area on May 22–23, Detroit on July 31 and August 1, and New York on September 25–26.

By 2013, there were 100 Maker Faires across the globe, including in China, Japan, Israel, Australia, Spain, the UK, Italy, Ireland, Scotland, Chile, France, Norway, Canada, Germany and the Netherlands, as well as numerous cities in the United States. A total of 93 of these Faires were "Mini" Maker Faires — smaller scale, independently produced, local events.[4]

In 2014, a Maker Faire was hosted by the White House.[5] In 2017, more than 240 Maker Faires were planned.[6]

Makers

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Makers (subtitled "All Kinds of People Making Amazing Things in Backyards, Garages, and Basements") is a spin-off hardback book. Based on the magazine section of the same name, it covers DIY projects and profiles their creators.[7]

Craft

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In October 2006, a spin-off magazine, Craft, was created for art and craft activities, allowing Make to concentrate exclusively on technology and DIY projects. In February 2009, e-mails were sent to Craft: subscribers announcing that due to rising production costs and shrinking ad markets, the print version of Craft: would be discontinued but would remain as an online presence. All further printed content would be incorporated into Make.[8]

Make television

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Make television was a television show produced by Twin Cities Public Television and hosted by John Edgar Park[9] which premiered in January 2009 on PBS stations.[10] Ten episodes of the show were produced, featuring projects and informational guides as well as user-produced videos which were submitted online.[11]

Make Controller Kit

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The Make Controller Kit was an open-source hardware solution for hobbyists and professionals to create interactive applications. It supported desktop interfaces via a variety of languages such as Max/MSP, Flash, Processing, Java, Python, Ruby, or anything that supports OpenSound Control.

See also

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References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Make: is an American magazine dedicated to the maker movement, featuring do-it-yourself (DIY) projects, tutorials, and stories that inspire creativity and hands-on innovation in areas such as electronics, robotics, , woodworking, and crafts. Founded in February 2005 by Dale Dougherty, in collaboration with , the publication was initially produced by and quickly became a cornerstone of the global by popularizing the term "makers" for individuals engaged in practical, technology-driven tinkering and building. Under Dougherty's leadership as president of Make: LLC, the magazine shifted to quarterly issues following a brief operational pause in 2019 due to financial challenges, but relaunched successfully to continue supporting a vibrant community of creators through print editions, online resources, and associated events like Maker Faire. Now in its Volume 95 as of 2025, Make: emphasizes skill-building, in-depth reviews, and inspirational narratives that encourage readers to prototype, experiment, and share their work, fostering a worldwide network of makerspaces and collaborative projects.

Overview

Publication history

Make magazine was first published in February 2005 by Maker Media, Inc., a company founded by Dale Dougherty to promote hands-on technology and DIY culture. The inaugural issue marked the beginning of a publication dedicated to empowering individuals with practical project guides and innovative ideas. Initially released on a quarterly schedule—appearing in February, May, August, and November—the magazine combined print editions with accompanying digital supplements available through its website, enhancing accessibility for readers interested in electronics, crafting, and maker projects. Over the years, the publication evolved in format and frequency to meet changing reader demands and industry shifts. By the mid-2010s, Make transitioned to a bimonthly print , reflecting its growing popularity and expanded content offerings. At its peak before 2019, the magazine achieved a paid circulation of approximately 125,000 copies per issue, underscoring its influence within the maker community. Distribution occurred through newsstands, direct subscriptions, and select retailers, fostering a dedicated subscriber base. In June 2019, Maker Media abruptly ceased operations due to financial difficulties, temporarily halting . Shortly thereafter, the company reorganized under new leadership, with Dougherty forming Make: Community, LLC to continue the magazine's legacy. Starting with Volume 70 in 2019, Make resumed as a quarterly in its original journal-sized format with increased page counts, emphasizing in-depth features and project tutorials. This shift allowed for more substantial content while adapting to a more sustainable model. Today, Make operates on a hybrid print and digital distribution system. Print editions are available via direct subscriptions from the official website, while digital versions are offered through platforms like Zinio, providing instant access to subscribers worldwide. Recent volumes include Volume 91 (November 2024, themed "Core Strength" and featuring the 2025 Boards Guide), Volume 92 (February 2025, marking the 20th anniversary), Volume 94 (August 2025, focused on "Props & Models" within "Fantastic Realms"), and Volume 95 (Winter 2025, including the 2026 Boards Guide). This approach ensures broader reach, with subscriptions starting at $24.99 annually for print and $29.99 for digital, including access to an extensive project archive.

Editorial scope and audience

Make: magazine, originally subtitled "Technology on Your Time," centers its editorial scope on do-it-yourself (DIY) projects that span , , , digital fabrication, , crafting, , food hacks, and the encompassing . These themes encourage hands-on experimentation with technology, blending practical skills with creative expression to empower readers in building and innovating. The magazine's primary audience includes hobbyists, engineers, educators, families, and professionals drawn to hands-on , with content designed for across skill levels—from beginners seeking introductory tutorials to experts exploring advanced techniques. This broad appeal fosters inclusivity, appealing to tinkerers, artists, and tech enthusiasts of all ages who value practical application over passive consumption. At its core, the editorial philosophy embodies the slogan "Technology on Your Time" by promoting , problem-solving, and as pathways to personal and collective empowerment. It positions readers as producers in a , emphasizing sharing knowledge and resources to cultivate curiosity and innovation within a supportive global community. Over time, the scope has evolved from predominantly tech-heavy content in its early years, rooted in and hacking, to a more expansive inclusion of sustainable making practices and educational applications, especially following 2020 amid heightened focus on environmental challenges and . In the landscape of DIY media, Make: sets itself apart from Wired, which prioritizes consumer technology trends and digital culture, and Popular Mechanics, centered on conventional home and mechanical projects, through its distinctive emphasis on open-source collaboration and the participatory, utopian ethos of the maker movement.

Historical development

Founding and early expansion (2005–2018)

Make magazine was founded by Dale Dougherty in 2005 as a publication dedicated to do-it-yourself (DIY) technology projects, drawing inspiration from the hacker culture at , where Dougherty had previously worked on the Hacks book series that emphasized practical tinkering and innovation. The magazine's name was derived from the Unix utility "make," which automates the building of projects, reflecting Dougherty's vision of empowering readers to create with technology in recreational and accessible ways. In reflections from the magazine's 20th anniversary in 2025, Dougherty and members of the original team—including first editor Mark Frauenfelder, designer David Albrecht, managing editor Shawn Connelly, and early contributor Paul Spinrad—reunited to recount the collaborative energy of the initial production, likening it to a "family project" that blended journalistic rigor with playful experimentation. The launch occurred amid a burgeoning DIY tech scene, where hobbyists were increasingly experimenting with affordable electronics and software, and the inaugural issue, Volume 1, debuted in February 2005 under O'Reilly Media before spinning off into Maker Media. This premiere edition featured hands-on projects such as a low-cost video camera stabilizer (the $14 Steadicam), kite aerial photography for capturing overhead images, and a magnetic stripe card reader for decoding credit cards, all presented with step-by-step instructions to encourage reader replication. The magazine positioned itself as a bridge between professional engineering and amateur creativity, coining the term "makers" to describe enthusiasts who built tangible objects from digital tools. Early milestones included the establishment of a quarterly publication schedule, resulting in numbered volumes that built a comprehensive archive of maker knowledge, with over 60 issues released by 2018, culminating in 64 focused on connected devices. The magazine expanded its reach through international interest, including a Japanese edition launched in that adapted content into a "mook" format—a hybrid magazine-book popular in —for broader accessibility in the Asian market. Growth was fueled by the concurrent rise of platforms like , introduced in 2005, which provided makers with inexpensive microcontrollers for prototyping, and the magazine frequently showcased such tools in its projects. Partnerships with electronics suppliers like Adafruit and SparkFun further accelerated expansion, as these companies contributed kits, sponsored features, and aligned with Make's ethos of , helping to distribute components directly to readers through integrated guides and promotions. In 2007, Maker Media launched Maker Shed, an e-commerce platform initially offering back issues but quickly evolving into a hub for DIY kits, tools, and project supplies to support the growing community. This period of expansion peaked with the inaugural Maker Faire in 2006, an event that brought the magazine's projects to life through public demonstrations.

Financial challenges and reorganization (2019–2023)

In June 2019, Maker Media, the publisher of Make magazine, announced it was ceasing operations due to unsustainable financial pressures, resulting in the of its entire staff of 22 employees. The decision also paused all activities, including the production of the magazine and the organization of Maker Faire events. This abrupt shutdown stemmed from a combination of declining corporate sponsorships for its events, dwindling in the print publication, and high operational costs in high-rent areas like the . Additionally, the rise of free online DIY resources and tutorials had eroded the magazine's unique , intensifying and reducing subscriber and ad . The crisis prompted an Assignment for the Benefit of Creditors process as an alternative to formal , allowing assets to be restructured rather than liquidated. In response, founder Dale Dougherty rallied community support to reboot the brand, leading to the formation of Make: Community LLC in July 2019 as a leaner, community-driven entity focused on sustaining the maker ecosystem without the burdens of the original for-profit model. This reorganization emphasized memberships, subscriptions, and partnerships over traditional advertising, positioning the company more like a non-profit . Dougherty, along with a small team including Executive Editor Mike Senese and Senior Editor Caleb Kraft, committed to rebuilding through direct engagement with makers. Publishing resumed on a quarterly basis in October 2019 with Make Volume 70, returning to the magazine's original journal-sized format with an increased page count to feature DIY projects, maker profiles, and resource guides. This digital-first approach, supplemented by print editions, marked a pivot to prioritize accessible online content while maintaining high-quality physical issues to foster continuity. By December 2020, the effort had progressed to Volume 75, the Digital Fabrication issue, demonstrating stabilized quarterly output amid ongoing recovery. These steps, driven by Dougherty's vision, helped preserve Make's role in the maker movement despite the earlier collapse.

Recent revival and milestones (2024–present)

Following its reorganization, Make: magazine experienced renewed momentum with the release of Volume 91 in November 2024, themed "Core Strength," which introduced the 2025 Boards Guide featuring development boards from manufacturers such as Adafruit, , SparkFun, and Pimoroni. This issue showcased over 38 projects emphasizing foundational maker skills and emerging hardware trends, marking a strong return to quarterly print and digital distribution. The magazine marked its 20th anniversary with Volume 92, published in February 2025, offering a on the creation of its inaugural issue from 2005. The edition included interviews with key original team members, such as Fab Labs founder , reflecting on the publication's role in sparking the global maker movement. In 2025, Make: continued building on this revival through targeted events and thematic issues, including a for Volume 94 in August 2025 centered on the "Props & Models" theme, which explored practical fabrication techniques for custom builds. Volume 95, released for Winter 2025, focused on advancements in embedded development and tiny boards, highlighting innovations like pairings of single-board computers with microcontrollers from and , alongside contributions from independent board makers. Looking ahead, Make: plans to expand its presence at international Maker Faires, with participation in events such as Maker Faire in November 2025, Maker Faire emphasizing sustainability and accessibility projects from over 30 countries, and Maker Faire Hannover showcasing AI and eco-friendly tech. Make: attended Maker Faire , held November 15–16, 2025, which featured 145 pioneering projects and nearly 1,000 AI hardware demonstrations from international exhibitors, including collaborations among makers and startups. Community Editor David Groom was on hand to engage with the event. The publication is also increasing its emphasis on through school-inclusive initiatives and sustainability via programs like makeITcircular 2025, which awards projects that prioritize resource conservation. Under the current editorial leadership, David Groom serves as Community Editor, fostering connections within the maker ecosystem through content curation and event engagement. This includes hands-on involvement at ongoing global events, such as Make:'s attendance at Maker Faire 2025.

Content and format

Core project features

The core projects in Make magazine are presented as detailed, hands-on DIY guides designed to empower readers to build functional prototypes or gadgets from everyday or affordable components. Each project typically follows a structured format beginning with an overview of the concept and objectives, followed by a comprehensive materials list specifying quantities, sources, and approximate costs—such as the $50–$100 for a basic -controlled including sensors and motors. Step-by-step instructions then guide assembly, incorporating schematics for wiring or mechanical layouts, code snippets for programmable elements (e.g., sketches with libraries like Servo.h for ), and troubleshooting sections addressing common issues like electrical shorts or calibration errors. For instance, the "Homemade and " project from Volume 13 provides precise ratios for propellant mixing (2:1 or 67% potassium nitrate to 33% sugar), ignition safety protocols, and launch stand blueprints. Projects span a wide variety of disciplines, emphasizing practical applications that blend with technical skill. Electronics-focused builds often feature integrations, such as Arduino-based devices for or arrays, exemplified by tutorials constructing interactive LED displays or environmental monitors using off-the-shelf boards and jumper wires. Fabrication projects highlight modifications, including hacks to enhance printer speed or add multi-material capabilities, like upgrading an entry-level FDM printer with custom firmware for faster extrusion rates without sacrificing precision. Interdisciplinary endeavors extend to creative applications, such as crafting props in Volume 94, where readers learn to fabricate lightweight armor or weapons from foam, resin, and embedded LEDs, drawing inspiration from sci-fi designs while incorporating structural reinforcements for durability during wear. Signature elements distinguish Make's projects by fostering an iterative, community-driven approach, including "Make It" challenges that prompt readers to adapt designs—such as scaling a basic capacitor array from beverage bottles to achieve longer arcs while experimenting with voltage tuning. Safety notes are integrated throughout, with explicit warnings on hazards like high-voltage risks in the " with a Six-Pack " build, recommending protective gear and ventilation for chemical processes, alongside cost breakdowns to keep builds under $200 for most intermediate projects. These features underscore the magazine's commitment to accessible experimentation, briefly complementing recurring columns like "Shop Tools" that provide complementary build advice. The evolution of Make's projects reflects broader shifts in the maker community, with early issues from 2005 to 2010 prioritizing hardware-centric builds like custom circuit boards and mechanical contraptions using soldering irons and basic oscilloscopes, aligning with the rise of open-source electronics. Post-2020, amid economic and supply chain disruptions, the emphasis has shifted toward low-cost, resourceful designs utilizing recycled materials or budget alternatives—such as Zero projects under $30 or no-solder electronics kits—making advanced concepts like AI-assisted gadgets viable for hobbyists without specialized tools. This progression maintains the magazine's DIY ethos while adapting to contemporary accessibility needs.

Recurring departments and columns

Make: magazine features several recurring departments and columns that offer readers inspiration, practical advice, and separate from its in-depth project builds. The "From the Editor's Desk" column, appearing in recent issues such as Volume 91, delivers editorial insights along with tips and tidbits submitted by readers, fostering a sense of shared discovery among makers. Similarly, the "Welcome" column, often titled with thematic variations like "A Community Round" in Volume 91 or "Make Me Believe" in Volume 90, provides updates on community initiatives, including opportunities for reader investment in the magazine's ongoing development. The "Made on Earth" department highlights finished project showcases from makers worldwide, emphasizing global and innovation in each issue, as seen in Volumes 90 and 91 where it spotlights builds like kinetic inflatables and mathematical installations. Complementing this, the "" section serves as a dedicated space for tool evaluations and reviews, covering items such as kits for kids in Volume 91 and the latest maker tools in Volume 90, with annual inserts like the 2025 Guide to Boards reviewing over 77 development boards from companies including Adafruit and SparkFun. The "Skill Builder" department focuses on foundational tutorials, such as detecting spy tech via teardowns or using AI tools like for design in Volumes 91 and 90, respectively, to build readers' technical proficiency. Rounding out the structure, "Over the Top" profiles ambitious or visionary maker endeavors, like a kinder in Volume 91 or a tech-infused outfit in Volume 90, to inspire boundary-pushing . Early issues of the magazine, starting from Volume 1 in 2005, incorporated guest editorials and columns from prominent makers, including an interview with , founder of the Center for Bits and Atoms at MIT, and contributions from , who helped coin the term "makers" to describe the DIY technology community. A "Remake" series in the late 2000s explored and community resource sharing, such as tool libraries, to promote sustainable making practices. Following the suspension of print publication in 2019 due to financial challenges, the magazine's digital phase emphasized online resources, and its print revival integrated more education-oriented content through departments like Skill Builder, aligning with the broader Make: Education initiative launched around that time to provide teaching resources for classrooms and makerspaces. These elements collectively serve to inspire experimentation, evaluate essential tools, and amplify community voices, distinct from the magazine's core project tutorials.

Associated media and events

Maker Faire

Maker Faire is an annual series of events founded by the publishers of Make: magazine to celebrate hands-on invention, creativity, and the maker movement. The inaugural event took place on May 20–21, 2006, at the in , organized by Make: editors including founder Dale Dougherty as a showcase for DIY projects inspired by the magazine's content. The format emphasizes interactive, family-friendly experiences, featuring hands-on exhibits, workshops, lectures, and demonstrations where makers present projects spanning , , crafts, and . Events typically include dedicated zones for children and families, with about 50% of attendees bringing kids, and incorporate competitive elements such as robot combat arenas like Robot Rumble, where participants build and battle small remote-controlled bots. By 2017, the series had expanded globally to over 190 Mini Maker Faires and more than 30 Featured Maker Faires in cities including , , and , drawing around 1.3 million attendees annually across 44 countries by 2018. Following the 2019 financial challenges faced by Maker Media, which led to the cancellation of major events like Maker Faire New York, the series paused production of flagship Faires amid the . It revived with the return of Maker Faire Bay Area in October 2023 at in , after a four-year hiatus, attracting 30,000 visitors across a smaller-scale weekend format. Attendance at pre-pause events peaked notably, with the 2018 Bay Area edition hosting over 100,000 people and the New York event drawing about 80,000, establishing the Faires as major gatherings for the maker community. As of 2025, the series continues to grow with events like Maker Faire Shenzhen on November 15–16, which drew thousands of attendees focusing on open hardware, IoT solutions, AI applications, and through exhibits and workshops. The Faires maintain close ties to Make: magazine, which frequently publishes coverage of standout projects and anniversary retrospectives, such as the 20th anniversary edition in Volume 92 that reflects on the magazine's role in sparking the events.

Spin-off publications and shows

Make: Media launched several spin-off publications to expand its reach into specialized areas of the maker community. One notable example was , a sister magazine to Make: that emphasized artisan crafts and hands-on creative projects, running for 10 issues from 2006 to 2009. This publication allowed Make: to focus more exclusively on technology and DIY engineering while providing dedicated content for crafters, including tutorials on techniques like silk-screening. In 2009, Make: Media produced Make: television, a PBS series hosted by founder Dale Dougherty that showcased practical maker projects and builds, such as innovative engineering challenges. The program aired episodes starting in January 2009, featuring demonstrations of hands-on creations to inspire viewers, and included contributions from Make: magazine editors. It ran for at least one season with multiple episodes, highlighting the intersection of DIY technology and accessible education. The Make: Books imprint, established as part of , published instructional titles on maker topics beginning in 2008, with early releases like Getting Started with Arduino by Massimo Banzi, which introduced readers to the open-source platform through beginner-friendly projects and illustrations. By the imprint's growth phase, it had released dozens of books covering , , and prototyping, supporting the magazine's project-oriented ethos with in-depth guides. Digital extensions complemented these efforts, with the Makezine.com blog serving as an online project library since 2005, offering free tutorials, tool reviews, and community-submitted ideas alongside content. Following the magazine's challenges in 2019, Make: Media revived audio content through the Make:cast , launched in November 2020 and hosted by Dale Dougherty, which explores maker ideas, interviews innovators, and discusses projects in episodes released periodically.

Products and community impact

Hardware kits and tools

The Maker Shed, the official online store for Make: magazine, was launched in 2006 to provide DIY , tools, , and books supporting the publication's project-based content. Initially focused on back issues and project components, it expanded to offer complete "projects in a box" for makers seeking hands-on building experiences. One of the early flagship products was the Make Controller Kit, introduced in 2006 as an platform designed for creating custom controllers and interactive devices. Built around the AT91SAM7X256 , the kit included essential components like a , , and filter capacitors, along with full schematics, , and tutorials to enable users to program and assemble their own high-performance control systems. It supported applications requiring analog inputs, digital I/O, and connectivity, positioning it as a versatile tool for and sensor-based projects. Subsequent offerings included electronics starter packs and specialized bundles, such as the Make: Electronics Starter Pack, which provides an board, , jumper wires, LEDs, resistors, sensors like photoresistors and potentiometers, and a for introductory circuit-building experiments. Another example is the Ultimate Arduino Kit v.4, a comprehensive bundle with over 100 components hand-selected by Make: staff, including microcontrollers, sensors, actuators, and prototyping tools, often tied to magazine tutorials for advancing from basic to complex builds like . Kits for add-ons, such as filament organizers and enclosure components, complemented these by enabling customization of desktop printers featured in magazine issues. The product philosophy emphasized affordable, educational hardware that directly supported magazine projects, lowering barriers for beginners while providing scalable options for experienced makers. Priced accessibly—such as starter packs under $70—these items focused on open-source compatibility and included detailed guides to foster learning through assembly and experimentation. Collaborations with companies like integrated their components into bundles, enhancing availability of reliable sensors and boards for Make:-endorsed designs. Following Maker Media's operational cessation in 2019 due to financial difficulties, many physical hardware kits were discontinued as the company streamlined its inventory. Upon revival in 2019 under founder Dale Dougherty, the Maker Shed shifted toward sustainable tools and digital downloads, prioritizing eco-friendly materials in select kits and e-books with printable schematics over extensive physical stock, while continuing to offer select physical kits alongside digital options. This refocus maintained educational value while adapting to reduced overhead, with remaining hardware emphasizing longevity and recyclability.

Influence on the maker movement

Since its launch in , Make magazine has played a pivotal role in catalyzing the maker movement, providing a dedicated platform that popularized do-it-yourself (DIY) projects, hands-on experimentation, and creative problem-solving among hobbyists, engineers, and innovators. Founded by Dale Dougherty, the publication shifted the focus from passive consumption of technology to active creation, fostering a cultural shift toward accessible that resonated with a growing community of "makers." This early emphasis on sharing knowledge through tutorials and stories helped coalesce disparate DIY efforts into a cohesive global phenomenon, inspiring widespread participation in tinkering and prototyping. The magazine's influence extended to the physical infrastructure of the movement, directly inspiring the establishment and expansion of makerspaces and Fab Labs around the world. By 2011, Make had popularized the term "makerspace" and launched a comprehensive directory to these collaborative workshops, which provide shared access to tools like 3D printers and laser cutters for community-driven projects. Similarly, the parallel rise of Fab Labs—networks of digital fabrication facilities originating from MIT's Center for Bits and Atoms in —benefited from Make's promotion of similar open-access models, leading to over 2,000 Fab Labs in more than 100 countries by the mid-2020s. These spaces democratized advanced manufacturing, enabling local invention and in underserved areas. In education, Make has significantly shaped STEM curricula by advocating that emphasizes iteration and real-world application over rote instruction. Its resources have been integrated into school programs, encouraging hands-on activities that build skills in coding, , and . Post-2020, amid increased focus on remote and hybrid learning, Make supported partnerships between libraries, schools, and community organizations to establish makerspaces, with surveys indicating that over 55% of U.S. elementary school libraries and 61% of libraries incorporated maker activities as of 2017. These initiatives, often drawing from Make's tutorials, have enhanced equity in STEM access, particularly for underrepresented students in rural and urban settings. Make's promotion of open-source principles has driven key innovations within the maker ecosystem, most notably accelerating the adoption and evolution of platforms like . From its early features on 's open-source boards starting in 2008, the magazine provided accessible guides that lowered barriers for beginners, contributing to 's growth into a foundational tool used in millions of projects worldwide and spawning compatible ecosystems for IoT and development. This advocacy for shared hardware designs has influenced broader movements, encouraging collaboration over proprietary systems. In 2025, as part of its 20th anniversary reflections, Make highlighted this legacy in its Volume 92 issue, underscoring two decades of empowering creators to drive technological progress through community-driven innovation. The magazine's global reach has amplified the maker movement internationally, primarily through extensions like Maker Faire events held in cities such as , , and , which showcase local and cross-cultural projects to audiences exceeding hundreds of thousands annually. These gatherings, inspired by Make's , have facilitated knowledge exchange and adapted making practices to diverse contexts, from urban sustainability initiatives in to educational workshops in . While Make itself remains primarily English-language, its online archives and project libraries have been utilized in international curricula and programs, helping to establish maker cultures in regions like and . Despite financial challenges that led to a brief publishing pause in 2019, Make's revival—marked by consistent issues in 2024 and 2025—exemplifies the resilience of the maker movement it helped build. This endurance reflects the community's self-sustaining nature, with makerspaces and online forums continuing to propagate Make-inspired projects during the downtime, proving the movement's robustness against economic disruptions and the magazine's lasting role as a foundational catalyst.

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