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Map projection
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A map projection is a mathematical method for representing the curved surface of the Earth on a flat plane, transforming spherical coordinates of latitude and longitude into planar coordinates, which necessarily introduces distortions in areas such as shape, size, distance, or direction because the geometry of a sphere cannot be perfectly flattened without compromise.[1][2] These distortions arise from the inherent incompatibility between the three-dimensional spheroid and two-dimensional representation, as articulated in foundational cartographic principles.[1] Map projections originated in antiquity, with early systematic descriptions appearing in Ptolemy's Geography around 150 AD, which outlined conic and other forms for world mapping, though practical developments accelerated during the Renaissance with figures like Gerardus Mercator.[3] Projections are categorized by their geometric basis—cylindrical, conic, or azimuthal, depending on the developable surface used—and by preserved properties, including conformality (preserving local shapes and angles, useful for navigation), equivalence (preserving areas, ideal for thematic maps), and equidistance (preserving distances from a reference point or line).[4][5] No projection eliminates all distortions globally, leading to trade-offs where, for instance, the Mercator projection maintains angles for straight-line sailing courses but inflates polar regions dramatically, rendering Greenland apparently larger than Africa despite Africa's actual 14-fold greater area.[1] This limitation has sparked ongoing refinements and debates over suitability for purposes ranging from equitable representation in global views to precise regional surveys, underscoring the empirical necessity of selecting projections based on specific analytical needs rather than universal ideals.[6][7]