Master of Magic
Master of Magic
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Master of Magic

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Master of Magic

Master of Magic is a single-player, fantasy turn-based 4X strategy game in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards.

The game was developed by Simtex and published by MicroProse for MS-DOS in 1994. Sometimes described as a fantasy-themed spin-off of classic Civilization or sci-fi themed Master of Orion, it has proven to be quite enduring, becoming a cult classic in its niche of fantasy-themed 4X strategy games. While it never received a direct sequel, a number of other games published since have been described as inspired by it, and reviewers and players remain divided on whether any has succeeded at recapturing the feeling and gameplay of the original.

Master of Magic's early versions had many bugs, and were heavily criticized by reviewers. The last official patch version 1.31, released in March 1995, fixed many of the bugs and implemented updates to the AI. The patched version was received more positively by reviewers. The game was re-released in 2010 with Windows support on GOG.com. Slitherine Ltd. now owns the IP from Atari and has added a DLC, as well as releasing the game on Steam.

A world is randomly generated every time the player starts a new game, with the player being able to adjust land size, magic strength, game difficulty and other features. The player can customize the skills, spell choices and appearance of their wizard, choosing one of 14 races for the starting city.

The gameplay starts with units exploring their surroundings, pushing back the strategic map's fog of war. During exploration, the player defeats monsters that are guarding treasure, finds the best locations for new cities, discovers the Towers of Wizardry that link the game's two planes of Arcanus and Myrror and locates the cities of enemy wizards.

Apart from the Player's first city, cities are established by settlers, then upgraded by adding buildings, which in turn improves the economy, availability and strength of units, city's growth rate, mana and economics. Cities produce food, gold and mana. Military units require at least food and often gold upkeep; spellcasters consume mana in combat. While the player is exploring and colonizing new territories, new magical spells are researched. Spells can be used during or outside of combat.

Master of Magic splits spells into six schools of magic: Life Magic, which heals and protects; its antithesis Death Magic, which drains life and creates undead; Chaos Magic, which warps targets and spews destructive energies; Nature Magic, which controls the weather and turns it against the enemy; Sorcery, which manipulates the air and subverts the effects of the other schools; and Arcane Magic, which is a general school and free for all. Players select spellbooks from desired schools, allowing them to research and cast spells from said schools. The number of spells a wizard can learn from each school is dependent on the number of books chosen for that school. The game's five schools of magic were inspired by the collectible card game Magic: The Gathering.

Additionally, the player can select traits in addition to spellbooks. Traits provide special bonuses throughout the game.

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