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Multitap

A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be plugged in simultaneously in a manner similar to a power strip or a USB hub. A multitap often takes the form of a box with three or more controller ports which is then connected to a controller port on the console itself.

The appeal of multitaps was focused mainly on sports games due to their multiplayer aspects, though some role-playing video games and first person shooters have taken advantage of multitap support as well. While historically strong, the demand for console-specific multitaps had largely vanished over the course of the seventh generation, where it became much more common for controllers to connect either wirelessly (removing the need for physical controller ports altogether) or through standard USB ports (allowing a USB hub to serve the same function as a multitap).

The earliest multi-controller adapter was the Joypair by HAL Laboratory, released in Japan for Nintendo's Family Computer in 1985, which allows two additional controllers to be plugged into the console's DA-15 expansion port. Originally the Joypair was only intended to allow two players to use specialized controllers (specifically HAL's Joyball [ja] controllers) in place of the standard Famicom joypads (which were hardwired into the console itself), but Nekketsu Kōkō Dodgeball Bu (the Japanese version of Super Dodge Ball) utilized it to allow up to four players to participate in the game's Bean Ball mode. Hori later released the Twin Adapter in 1989 as an alternative to the Joypair, while certain controllers (such as the ASCII Stick series and certain models of the Family Champ joysticks) came equipped with an additional expansion port that allowed for users to connect an additional controller into them. A more conventional 4-Players Adapter for the Famicom was eventually released by Hori in 1990, which allowed up to four controllers to be plugged into the expansion port (allowing each player to utilize a specialized joypad if they desired). During the same year, Nintendo released their own first-party adapters for the Nintendo Entertainment System in North America: the NES Four Score and the NES Satellite. Despite the fact that the HVC-101 model of the Famicom uses the same controller ports as the NES, 4-player Famicom games are not compatible with the NES multitaps.

The Multitap (the first device to be marketed with such a name) by NEC Home Electronics for the PC Engine, which launched alongside the platform in Japan on October 30, 1987, was the first multi-controller adapter made specifically for multiplayer support, allowing up to five controllers to be plugged into the console. Because the console itself only has one controller port as standard, the Multitap was a necessity for games that supported more than one player. As a result, various inexpensive alternatives to the Multitap were released for the PC Engine by third-party companies, such as the Battle Tap by Big Club and the Joy Tap 3 by Hudson Soft, which featured less controller ports than the first-party Multitap, but these were gradually phased out as more games started to allow up to five players. The first PC Engine game to allow more than two players simultaneously was Pro Tennis: World Court in August 1988 (ten months after the launch of the system), which allowed up to four players in a doubles match, while Dungeon Explorer in 1989 was the first game to fully allow up to five players. The Multitap was redesigned into the TurboTap for the North American market with the launch of the TurboGrafx-16 in 1989, and later as the DuoTap for the TurboDuo in 1992 (the different models were due to the change in controller ports between the TurboGrafx-16 and the TurboDuo).

Hudson Soft manufactured the Super Multitap, a multiplayer adapter for the Super NES in 1993. The adapter connects to the second controller port of the SNES control deck (leaving the first one free), resulting in a total of five controller ports (much like the original Multitap for the PC Engine). It was produced primarily for Super Bomberman, which had a prior installment on the PC Engine (simply titled Bomberman) that featured a five-player battle mode, although the SNES game only supported up to four players (the series did not support five players on the SNES until Super Bomberman 3, which was released only in Japan and the PAL region). The Super Multitap has a switch for 2P Mode and 5P Mode, allowing it to remain connected into the console without affecting incompatible games. While no Nintendo-produced version of the peripheral was ever produced (nor were there any first-party games that supported it), various other SNES multitaps were later produced by other companies (both, licensed and unlicensed) such as the Hori Multitap (released by Bullet-Proof Software in North America as the Super Links) and the Multi-Adaptor Auto. One particular unlicensed model, the Tribal Tap 6 Player Adaptor by Naki, added a fraudulent sixth controller port that was promoted as a selling point against competing multitap models, even though no licensed SNES game ever supported more than five players and the sixth racer of Battle Cross is always controlled by the computer.

Two independently developed multitaps were released for the Sega Genesis also in 1993. The 4-Way Play (which utilized both controller ports) was developed by Electronic Arts without license from Sega and was made specifically for their lineup of sports games (such as Madden NFL '94), whereas the Team Player (known as the SegaTap in Japan) was developed by Tengen for Gauntlet IV and sold by Sega as a first-party product. In contrast to the 4-Way Play, the Team Player only required one controller port (leaving an additional port free for a fifth player, much like the Super Multitap) and also acted as a splitter that allowed users to switch between multiple input devices (such as a mouse or a light gun) connected to the console at the same time. The original model of the Team Player (MK-1654) was incompatible with games that required the 4-Way Play, so a revision (MK-1647) was later produced that solved this issue by adding a second controller cord and an "Extra" setting for 4-Way Play compatibility. While most Team Player-compatible titles only supported up to four players (with some games such as Columns III supporting up to five), Konami's Double Dribble: The Playoff Season and Sega's Egawa Suguru's Super League CD (a Japan-exclusive baseball game for Mega CD) both allow up to eight players with the use of two Team Player adapters (one in each controller port). In addition to these multitaps, Codemasters released a series of Genesis cartridges known as the J-Cart with two additional controller ports installed on them, allowing users to plug in additional controllers on them without the need of an adapter. A total of six games were released in J-Cart format.

A few games released for the Amiga home computer system after 1995 included support for custom-built multitaps. Instructions for how to build a multitap were included in the manual to classic Amiga racing sequel Super Skidmarks. The Amiga multitap would plug into the computer's parallel port and provide two additional ports for use. Earlier, the Amiga version of Bomberman, Dynablaster had already included support for a similar device, as demonstrated on Season 2, Episode 5 of TV's GamesMaster.

The original PlayStation Multitap was one of the earliest peripherals released for the platform. It featured not only four additional controller ports, but also four memory card slots for each of them as well. Like the Team Player adapter for the Genesis, two PlayStation Multitaps could be used at the same time for up to eight controllers and memory cards, although very few games allowed for more than five players.

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