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Need for Speed Unbound
Need for Speed Unbound
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Need for Speed Unbound
Cover art featuring A$AP Rocky's modified Mercedes-Benz 190E 2.5-16[1]
DeveloperCriterion Games
PublisherElectronic Arts
DirectorKieran Crimmins
ProducerDanny Isaac
DesignerBill Lane
Programmers
  • Alex Bailey
  • Richard Geldard
ArtistDarren White
WriterKristen McGorry
ComposerBrodinski
SeriesNeed for Speed
EngineFrostbite
Platforms
ReleaseWindows, Xbox Series X/S, PlayStation 5
  • WW: December 2, 2022
Amazon Luna
  • WW: June 12, 2025
GenreRacing
ModesSingle-player, multiplayer

Need for Speed Unbound (stylised as NFS Unbound) is a 2022 racing video game developed by Criterion Games and published by Electronic Arts. It was released for PlayStation 5, Windows, and Xbox Series X/S on December 2, 2022.[2] An Amazon Luna port was released on June 12, 2025. [3] Unbound is the twenty-fifth instalment in the Need for Speed series, and the successor to 2019's Heat which additionally commemorates the series' 30th anniversary.[4] It is the first game in the series to be developed by Criterion since 2013's Rivals (a collaboration with then-lead studio Ghost Games) and the studio's first as the main developer of the series since 2012's Most Wanted.

Unbound features an art style that merges artistic elements like cel-shading and graffiti art with the more realistic art style of other Need for Speed games.[5][6] The game takes place in the fictional "Lakeshore City", which is inspired by Chicago, Illinois.[7]

Upon release, the console versions received generally positive reviews from critics, while reviews for the PC version were more mixed. Critics praised the artstyle, gameplay, and customization, while criticism focused on the lack of innovation and story. Though Unbound's overall reception was an improvement over that of the recent Ghost Games-developed titles, retail sales were down 64% compared to its predecessor.[8]

Gameplay

[edit]

Need for Speed Unbound is a racing game set in a fictional city called Lakeshore City, which is based on Chicago. It features an open world environment and gameplay similar to that of previous entries in the series, being mainly focused around street racing.[9][10] The game features various forms of customization such as installing various body kits, adding a splitter, and even completely removing the front or rear bumpers.[11] Leaning into the street art-inspired aesthetic of the game, Need for Speed Unbound features a set of driving effects which may be changed at will by the player. Post-launch updates introduced the ability to disable them entirely.

Two types of events in Unbound include races and takeovers, the latter hosted by A$AP Rocky. Numerous types of races are available that take place throughout Lakeshore. Takeovers, a new type of event, require the player to beat the scores of three other racers by chaining numerous actions to win; they can be practiced during the morning. The "heat system" from Heat returns in Unbound, where the player attempts to gain notoriety among the police.[7] After partaking in an event, whether it be day or night, the player's heat will increase, and sometimes right after completing an event, a pursuit will occur. Getting caught, whether it be stopping close to an LCPD unit, being immobilized, or damaging the car beyond repair, results in their session ending and their bank being lost. One change made to the gameplay loop was the replacement of Need for Speed Heat's separate day/night cycles with a weekly cycle, with the player's earnings in both day and night races being banked in upon returning to the garage. When playing the story mode, the end of these weeks will feature a special event.

Cars may be purchased and sold directly from the hideout, removing the requirement to go to a dealership on the map. A car's performance may be improved by installing better parts or by swapping its engine outright. New to Unbound is a handling slider which may be tweaked to favor drifting or grip. Drivetrain and chassis parts may be installed to allow further adjustments to this slider. Nitrous is handled differently in this title, returning to the system used in Need for Speed Payback with an extra "burst" nitrous being made available by performing certain actions. While the game retains Heat's performance ratings, Unbound divides performance into five segments, ranging from a "B" to an "S". Events are tied to these, restricting them to cars around a specific performance rating. Excluding custom cars, the game launched with 143 different cars from 32 manufacturers, expanding to 157 cars from 35 different manufacturers with post-launch updates. While the selection is largely the same as Heat's, Audi was not present at launch, returning in post-launch updates. The Porsche Taycan's addition in Volume 4 reintroduced electric vehicles to the series after the Tesla Roadster was last featured in Need for Speed: Most Wanted (2012); the BMW S1000RR's addition in Volume 9 made it the first playable motorcycle in the series.

Like Heat's neon flamingos, Unbound's open world features collectibles in the form of bears hidden around Lakeshore City. Street graffiti, long jumps, drift zones, speed traps, and smashable billboards make a return from the previous title, with speed zones returning after appearing in Payback, and will reward the player with collectibles once completed. The player's progression in multiplayer is completely separate from the offline story mode and features "playlists" with specific events tied to a specific performance level. The multiplayer mode features a "Speed Pass", which the game's downloadable content revolves around.

Plot

[edit]

In Lakeshore City, the player (female player voiced by Elizabeth Grullon, male player voiced by Ian Nelson) and their friend and partner Jasmine/Yaz (portrayed by Ashleigh LaThrop) refurbish an old junker car in their mechanic shop owned by their mentor Rydell (Dwayne Barnes). After winning a couple of street races, Yaz has a disagreement with Rydell over a car and grows tired of being stuck in the same job daily, and wishes to do something better. She tells the player she was contacted by her friend in the foster system, Alec about some jobs involving delivering vehicles, challenging the authority of the city's police force under the control of Mayor Morgan Stevenson (voiced by Debra Wilson).

One night after a couple of races, the player completes a delivery mission but doesn't find anyone at the drop-off point, and Yaz and Rydell don't answer their calls. Instead, the alarm goes off at Rydell's Rydes. In a hurry and assuming the worst, the Player races back to Rydell's Rydes to witness it being raided of all the cars Rydell was working on. Confronted by both Rydell and the Player, Yaz denies being involved but drives off with the car after Rydell accuses her of theft and expresses his disappointment.

Two years later, street racing in Lakeshore has declined, and Rydell's Rydes has been struggling to remain open after the incident. The player makes a living driving people, one of whom is Tess (Jennifer Sun Bell), whom the player goes with to a street race meet-up, later helping her escape from cops. Yaz suddenly shows up and the player discovers that she is part of the crew that stole the rides and is responsible for the resurgence of street racing in Lakeshore. She announces The Grand, a huge street race where the winner will receive a large amount of money. After hearing the player's story and being introduced to Rydell, Tess proposes bankrolling the garage and rides as well as guiding the player in their efforts to qualify and get revenge on Yaz and win the car back, in return for making money betting on and against them. The player then does several deliveries for Tess, many of which they are suspicious of but don't question due to the money.

After winning the first week's qualifier, the player confronts and challenges Yaz to the pink slip in The Grand. Tess records the interaction and ensures that Yaz accepts the condition of relinquishing the car on the final race, and the video goes viral. After the end of the second qualifier, the player again confronts Yaz, and Tess then reveals the truth: she's been making money betting on and against the player, but for Alec. All of the deliveries the player had done earlier were on his behalf, using her as the middleman. Tess informs both of them that Alec wants to cut a deal with all three where neither the player nor Yaz wins but both will be paid handsomely for throwing the race. Outraged, Yaz leaves to confront Alec. Disgusted with Tess's actions, the player cuts ties with her.

Yaz visits the garage afterward, where she confirms to the player what Tess said was true, but she didn't want to accept the conditions and came to warn Rydell and the player. Reconciling for the moment, Yaz proposes relieving Alec of all his car collection, which he acquired illegally through Tess and the player, including the ones stolen from Rydell's garage, and delivering them to their rightful owners. She mentions that the player still has to defeat her in the Grand to win back the car. The player finally wins The Grand and gets back their car. Tess reveals she was never working for Alec but was just making money off whatever bets and races she could get her hands on, and now that they won, he is ruined and thanks the player for the money. The player and Yaz drive back to the garage, where Yaz reconciles with Rydell. Now all together again, they prepare for more adventures to come.

Development and release

[edit]

In February 2020, it was announced that the development of future Need for Speed games would return to Criterion Games from Ghost Games, as the studio was referred back to EA Gothenburg.[12] Criterion Games previously worked on Hot Pursuit (2010) and Most Wanted (2012). The game was originally going to be scheduled to be released in late 2021, but it was pushed back to late 2022 as the team was temporarily reassigned to assist the development of Battlefield 2042.[13] In May 2022, EA announced that they had merged Codemasters Cheshire into Criterion Games, creating a larger team to work on the game.[14]

A few days prior to the reveal, fans noticed that EA had accidentally revealed the name of their upcoming Need for Speed title early on their website.[15] Additionally, fans also noticed that promotional images of the game had been released early on the Japanese retailer Neowing's website.[16] Unbound was formally revealed on October 6, 2022, in a trailer featuring music by rapper A$AP Rocky and AWGE. The trailer showcased the game's "street art" art style.[17][18][19] EA stated that the game would receive free post-launch updates.[20]

Unbound also received a special collaborative deluxe release with UK-based streetwear and lifestyle brand Palace. At an additional cost to the base game, NFS Unbound Palace Edition includes various branded bonuses, including four cars with Palace liveries and 20 items of Palace-branded clothing for the player's in-game character to wear.[21][22]

Need for Speed Unbound had an early access release for its Palace Edition on November 29, 2022, with EA Play members (including Xbox Game Pass Ultimate members) being able to try it for ten hours and EA Play Pro members having unlimited early access. The game was released on December 2, 2022.[23]

Post-launch and future

[edit]

Unbound would receive nine content updates, referred to as "volumes", during its post-release tenure. Its final content update, "Volume 9: Lockdown", released on 25 November 2024, adding drivable motorbikes for the first time in the franchise with the BMW S1000RR.[4]

In February 2025, Battlefield series director Vince Zampella announced that Criterion's and EA's Need for Speed team had joined development on the next entry in the first-person shooter series, Battlefield 6, effectively ending further development on more content for Unbound, although he also reaffirmed that the Need for Speed series would return.[24]

On June 12th, 2025, the game was made available on Amazon Luna.[25]

Reception

[edit]

Need for Speed Unbound received "generally favorable" reviews from critics for the PS5 and Xbox Series X/S versions, while the PC version received "mixed or average" reviews, according to review aggregator website Metacritic.[27][26][28]

During the 26th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Need for Speed Unbound for "Racing Game of the Year".[41]

Unbound was the 17th-best-selling retail game in the United Kingdom in its week of release. Sales of the game were down 64% when compared with its predecessor Need for Speed Heat.[8]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Need for Speed Unbound is a video game developed by and published by . It serves as the twenty-fifth main installment in the long-running franchise, featuring arcade-style in an open-world environment set in the fictional city of Lakeshore, inspired by , . Players control a customizable who, after a at their family auto shop leaves them in debt, must race to rebuild their reputation, evade police pursuits, and qualify for , the city's premier underground racing event. The game emphasizes vehicle customization, high-stakes driving mechanics, and a distinctive cel-shaded with dynamic like ink splatters and color bursts during boosts. Development of Need for Speed Unbound began in 2020 under Criterion Games, known for previous entries like Need for Speed: Most Wanted (2012) and Need for Speed: Rivals, with the project aiming to revitalize the series through fresh artistic direction and player-driven storytelling. It was officially revealed on October 6, 2022, during a trailer narrated by rapper A$AP Rocky, highlighting its urban street culture influences. The game launched worldwide on December 2, 2022, exclusively for PlayStation 5, Xbox Series X/S, and Windows PC via Steam, Epic Games Store, and the EA app, skipping last-generation consoles to leverage advanced hardware for its stylized graphics and physics. Post-launch support included premium speed passes with new cars, cosmetics, and events, such as Volume 9 featuring the Honda Integra Type R '98 and over 30 customization tiers inspired by 30 years of the franchise. The game was added to PlayStation Plus Extra in February 2024 but removed in August 2024. An Amazon Luna port launched on June 12, 2025. On February 3, 2025, Electronic Arts announced the end of content updates for Unbound, with the development team moving to the next Battlefield title. Gameplay centers on a week-by-week progression system tied to Lakeshore's calendar, where players grind races during daytime sessions to earn cash for upgrades and enter high-risk night events that build "heat" levels, attracting increasingly aggressive police chases. Key mechanics include deep for performance and aesthetics, with hundreds of licensed vehicles from brands like , , and available for modification in a personal garage. Driving feels responsive with options for drifting, jumping, and strategic nitrous use, enhanced by the game's signature "driving effects" that animate the screen in a comic-book during speed bursts. Multiplayer elements in Lakeshore Online mode support up to 16 players in free roam and up to 8 players in cooperative or competitive races, while the single-player campaign unfolds over three weeks leading to The Grand finale. Upon release, Need for Speed Unbound received generally positive critical reception for its innovative visual style and engaging core racing loop, earning a score of 73/100 across platforms, though some reviewers noted issues with repetitive progression and overly punishing police AI. User scores were more polarized, averaging around 5.0-6.0 on due to launch bugs and concerns, but the game has since seen improvements through updates and has been praised for capturing authentic culture.

Gameplay

Driving and racing mechanics

Need for Speed Unbound features arcade-style driving physics that emphasize accessible, high-speed handling with a focus on risk-reward gameplay. Players control vehicles using intuitive controls for acceleration, braking, and steering, allowing for exaggerated drifts and boosts via the Burst Nitrous system, which provides a temporary surge of speed accompanied by dynamic visual and audio effects to heighten the adrenaline of races. These Driving Effects, customizable through graffiti-inspired wraps and animations, activate during intense maneuvers like prolonged drifts or pursuits, altering car visuals—such as comic-book outlines or particle trails—while subtly influencing performance by rewarding aggressive driving with temporary speed advantages. Car customization options, including suspension and tire upgrades, further impact handling by adjusting grip and drift tendencies, enabling players to tailor vehicles for either precise cornering or slide-heavy styles. The game offers a variety of race types centered on competitive in Lakeshore City. Street races consist of circuit or sprint events along urban checkpoints, emphasizing straight-line speed and tactical overtaking against AI or online opponents. Circuit events are multi-lap circuits focused on tight corners and sustained momentum, testing players' ability to chain drifts and maintain position in compact layouts. Qualifiers for The Grand, the season's culminating event, operate as multi-stage eliminators: each weekly qualifier spans three races where poor performance leads to early elimination, with only the top finisher advancing toward the final showdown after three weeks. Side bets during races add a risk-reward layer, allowing players to wager cash on outcomes like winning by a margin or executing specific stunts, potentially doubling earnings but risking losses if unmet. Central to the racing experience is the heat system, which builds player notoriety through consecutive races or encounters with , triggering police pursuits with escalating intensity. Heat levels range from 1 to 5: at level 1, pursuits involve basic patrol cars like the SRT8 that can be easily outpaced; by level 3, faster interceptors such as the Grand Sport join, deploying aggressive tactics; level 4 introduces undercover units and initial helicopter support; and level 5 features S.W.A.T. vehicles like Ford F-150 Raptors alongside persistent aerial surveillance, roadblocks, spike strips, and pit maneuvers to trap racers. Higher heat not only amplifies pursuit difficulty but also boosts potential rewards from evading capture, tying into the game's core risk-reward philosophy. Outsmarting police requires strategic use of the environment and capabilities. Players can reduce by entering cooling zones—hidden safe areas like alleys or garages that gradually lower the level—or by performing high-risk jumps over obstacles to break line-of-sight from pursuing units. Navigating off-road paths or densely packed urban areas helps evade roadblocks and helicopters, while banking earnings at safehouses prevents loss if busted, encouraging calculated risks during chases.

Customization and progression

In Need for Speed Unbound, players customize vehicles through a comprehensive system divided into visual and performance categories, accessible at safehouses using in-game currency known as bank. Visual customization offers over 10,000 options, including a wrap editor for creating designs with decals, logos, fonts, and street art inspired by car culture; body kits and components that alter silhouettes via Legendary Customs; rims, bumpers (which can be removed to expose inner mechanics), cutaways, window and headlight tints, brake calipers, license plates, and vanity items like underglow, stance adjustments, horns, and exhaust effects. Performance customization allows tuning of engine swaps, induction and exhaust systems, forced induction, fuel systems, nitrous (including Burst Nitrous for visual boosts), transmission, differential, clutch, suspension, brakes, tires, and auxiliary parts like repair kits and radio jammers, with sliders for fine-tuning; these upgrades enhance speed and handling, tiering cars from Stock to Pro levels. All purchases and upgrades are funded by bank, earned primarily through race winnings and side bets against rival racers. Progression in the game's career mode revolves around a structured system spanning four in-game weeks, where players advance from activities to weekly qualifiers, culminating in , Lakeshore's premier event. This system ties to (REP) gained by winning races and completing events, alongside bank accumulation, to unlock new cars, parts, and race opportunities; REP levels determine access to higher-tier content in the garage, while bank covers event buy-ins and investments in customization. levels, built through aggressive racing, add risk by attracting police pursuits but offer bonus bank rewards upon successful evasion using safehouse escapes. Garage management enables players to own and store multiple vehicles, switching between them to suit different race types based on performance tiers and custom setups. Upgrades to the garage, accessed via the Performance tab in the Rides menu, unlock escalating part tiers—Sport (free), Pro ($7,500), Super ($50,000), and Elite ($100,000)—expanding customization depth and supporting long-term progression. Safehouses, totaling seven and unlocked progressively through story advancement, serve as hubs for all customization and vehicle storage, doubling as evasion points to reset and protect customized rides from police seizures.

Open world and activities

Lakeshore City serves as the expansive in Need for Speed Unbound, a fictional metropolis inspired by , , featuring a diverse urban landscape that includes a bustling downtown area with elevated train tracks ideal for high-speed sprints, winding suburban roads, and hilly outskirts for varied driving experiences. The city's traffic patterns contribute to dynamic navigation challenges, with heavy congestion on surface streets that heightens the risk of collisions during evasion maneuvers, while multi-lane freeways and loops provide faster escape routes. Dynamic weather systems, such as frequent that slicks the roads and creates a moody, overcast atmosphere during daytime sessions, influence vehicle handling and visibility, adding realism to free-roam exploration. Players can engage with collectibles scattered throughout Lakeshore City to earn cash and unlock rewards, including 100 bear figurines that are collected by driving through them during either day or night sessions, 80 billboards that must be smashed by accelerating into them, and 80 pieces of obtained via graffiti-style jumps or proximity interactions. These items respawn only after collection in specific contexts but encourage repeated exploration of districts like the industrial zones and residential areas, where they are hidden in alleys, rooftops, or along highways; redeeming them at safehouses or garages contributes to progression by providing funds for vehicle maintenance without advancing the main narrative. Side activities offer optional challenges that reward and parts upon completion, promoting skillful outside of competitive races. Drift zones require sustaining high-speed slides around marked corners to achieve ratings based on total drift score, while speed traps involve accelerating past fixed camera points to exceed thresholds for optimal times. Jump challenges, meanwhile, focus on launching vehicles off ramps or overpasses to cover maximum distance or height, often triggering like animated wings; earning three stars in all instances of these activities unlocks and boosts banked earnings for customization. The game's weekly cycle system structures free-roam progression by dividing each week into daytime and nighttime sessions, replacing a continuous day-night loop with discrete phases that advance upon completing races, activities, or exploration goals, thereby unlocking new events and story beats. This four-week campaign format builds tension through escalating buy-ins for showcase races, with police heat levels carrying over from day to night but resetting at dawn to allow strategic risk-taking during evening cash hunts.

Story and setting

Plot

The story of Need for Speed Unbound centers on a young street racer in the fictional city of Lakeshore, who begins their journey after a botched at Rydell's garage results in the loss of their prized to their longtime friend and accomplice, Yaz. Devastated but determined, the protagonist teams up with garage owner Rydell to rebuild their reputation and finances by entering , Lakeshore's premier underground competition, which offers a massive cash prize capable of buying back the stolen vehicle. This sets the stage for a tale of redemption, rivalry, and reconciliation, as the racer navigates personal betrayals and competitive tensions with other crews while striving to reclaim what was lost. The narrative unfolds across a structured four-week , mirroring the intensity of a real-world season, with each week building toward increasingly high-stakes qualifiers that test the protagonist's skills against rival drivers and . Daily races during the day and night provide opportunities to earn entry fees and upgrades, while weekly events escalate the drama, introducing confrontations with antagonistic crews and deepening the emotional rift caused by Yaz's actions. The plot culminates in the climactic Lakeshore Grand, where the racer must outpace elite competitors to achieve victory and resolve lingering conflicts, including a path toward mending the fractured friendship with Yaz. Cutscenes integrate seamlessly into the story through a distinctive comic-book aesthetic, featuring cel-shaded animations, bold graffiti-inspired visuals, and dynamic panel transitions that evoke the energy of urban and graphic novels. This stylistic choice enhances the narrative's progression without overwhelming the focus, delivering key plot advancements in short, visually striking sequences that highlight character motivations and pivotal twists.

Characters and narrative style

The in Need for Speed Unbound is a fully customizable avatar representing the player, allowing choices in , appearance, clothing, and accessories to personalize their street racer identity within the story mode. This character begins as an aspiring driver working at the family-owned Rydell's Rides garage, navigating personal setbacks to reclaim their position in Lakeshore's underground scene. Supporting figures include Rydell, the garage owner and who imparts wisdom on and life, acting as a fatherly guide; Tess, an initial ally and fellow racer who later reveals herself as an antagonist involved in schemes against the protagonists; and antagonists like , a rival driver involved in schemes against the protagonists. Yaz serves as the protagonist's foster sister and initial partner, evolving from a close ally and rival into a complex figure whose actions drive key conflicts, blending with to heighten the tension. Voice acting enhances character interactions, with notable performances bringing street authenticity to dialogues during races and cutscenes. A$AP Rocky voices his likeness as a prominent racer and event host, providing motivational lines and cameos that tie into promotional elements, including a nighttime cruise mission where he offers life advice on ambition and style. Yaz is voiced by Ashleigh LaThrop, delivering a from supportive banter to confrontational exchanges, while Rydell is portrayed by Barnes with a grounded, authoritative tone reflective of his mentorship role; the protagonist's voice options include Elizabeth Grullon for female or Ian Nelson for male selections. The narrative employs a distinctive artistic style that fuses cel-shaded character models with photorealistic vehicles, creating a vibrant contrast emphasizing the human element in high-stakes . Hand-drawn animations activate during flourishes, such as nitrous boosts or drifts, manifesting as colorful, -inspired particle effects that "come to life" around cars to evoke urban energy. Menus adopt a aesthetic with bold, spray-paint motifs, while story transitions use comic-panel sequences—framed like pages—to seamlessly shift between cutscenes and races, underscoring dramatic moments with stylized borders and dynamic poses. Central themes revolve around redemption, as the rebuilds from loss to prove their worth in the world; street culture, captured through illicit meets, custom builds, and in Lakeshore City; and family legacy, tied to the Rydell garage as a symbol of heritage and communal bonds strained by betrayal yet ultimately restored. These elements ground the narrative in the authenticity of Chicago-inspired life, highlighting resilience and cultural expression without overt moralizing.

Development

Background and conception

In February 2020, Electronic Arts announced that development of future Need for Speed titles would return to Criterion Games, marking the studio's re-entry into the series after handling Need for Speed: Most Wanted in 2012. This shift followed Ghost Games' tenure on the franchise since 2013, during which the Swedish studio led projects including Need for Speed Rivals, the 2015 reboot, Payback, and Heat, before its restructuring by EA. Conception of Need for Speed Unbound began in 2020 under Criterion's leadership, drawing inspiration from the series' historical roots in street racing culture to create a fresh take on the genre's risk-and-reward fantasy. The team emphasized artistic reinvention, blending realistic car rendering with stylized elements like cel-shading and dynamic effects to evoke modern urban racing scenes and the illicit thrill of . Kieran Crimmins highlighted how these influences aimed to capture the "vibes of an underground racer" while honoring past entries like Underground and . Originally targeted for fiscal year 2022 (ending March 2022), Unbound's release was delayed in March 2021 to fiscal year 2023, as Criterion's team was reassigned to support on 2042's development and launch. A key decision was to develop exclusively for next-generation hardware—PlayStation 5, Xbox Series X/S, and PC—excluding last-generation consoles like PS4 and , allowing the studio to fully leverage advanced capabilities for enhanced physics, 4K visuals at 60 FPS, and stylistic effects without compromises. Crimmins explained that this focus enabled the "best possible experience" by avoiding technical limitations on older hardware.

Design and technology

Need for Speed Unbound was developed using the engine, which enabled significant graphical advancements over previous entries in the series. This engine facilitated enhanced visuals, including cel-shading applied to character models with multiple shading levels and strong highlights to create a three-dimensional comic-book effect, particularly evident in cutscenes. Additionally, supported dynamic lighting through and realistic indirect lighting, providing brighter and more accurate bounce lighting compared to Need for Speed Heat from 2019. These features contributed to a bold, stylized aesthetic that blended photorealistic environments and vehicles with expressive, hand-drawn elements. The game's art direction emphasized a graffiti-inspired and comic-book style, achieved through close collaboration with international street artists such as Sentrock and JC Riviera. Their diverse influences were integrated into the game's world as murals, car wraps, and dynamic "Tags"—customizable triggered by driving maneuvers like drifts and jumps, allowing players to "paint" the in real-time. This approach created a living aesthetic that celebrated self-expression and , with realistic car models contrasting against stylized particle effects for exhaust and tire smoke. The title features 143 licensed vehicles from various manufacturers, enabling extensive customization while maintaining high-fidelity details powered by . Sound design incorporated a licensed hip-hop and electronic soundtrack comprising over 70 tracks from artists across 25 countries, highlighting global talent with contributions from A$AP Rocky, whose track "Shittin' Me" and creative agency AWGE helped shape the genre-defying playlist. This curation aimed to capture the energy of street racing culture, blending hip-hop with electronic elements for an immersive audio experience. Accessibility features were robust, including customizable control assists such as automatic or manual gearbox options, auto-reverse for manual transmissions, and adjustable camera sensitivity with motion blur toggles. UI innovations encompassed colorblind modes (Deuteranopia, Protanopia, Tritanopia), resizable subtitles with opacity controls, and HUD customizations like mini-map and speedometer toggles, ensuring broader player inclusivity.

Release

Launch details

Need for Speed Unbound was released on December 2, 2022, for , Windows, and . An period for the Palace Edition began on November 29, 2022, allowing select players three days of advanced play. A port for followed on June 12, 2025, expanding availability to . The standard edition launched at a price of $69.99, available in both digital and physical formats across platforms. Initial download sizes varied by platform: approximately 29.4 GB for , around 28 GB for Xbox Series X/S, and 50 GB for Windows. For Windows, the game required a 64-bit operating system with minimum specifications including , an 5 2600 or i5-8600 processor, 8 GB RAM, an RX 570 or GTX 1050 Ti graphics card, Version 12, and 50 GB of storage space; recommended specs called for a 5 3600 or Core i7-8700 processor, 16 GB RAM, and an RX 5700 or RTX 2070. Console versions aligned with standard and Series X/S hardware capabilities, without additional published requirements beyond the base consoles. The Windows launch encountered notable technical issues, including frequent failures to launch, crashes during startup, and integration problems between the Steam client and EA App, which required workarounds such as file verification and antivirus exclusions for many players.

Marketing and editions

The reveal trailer for Need for Speed Unbound was released on October 6, 2022, showcasing the game's cel-shaded art style inspired by and , alongside high-speed racing sequences set in the fictional city of Lakeshore. The trailer featured rapper A$AP Rocky, who appears in the game's Takeover Scene mode and contributed an original track titled "Sh*ttin' Me" for the , emphasizing the title's fusion of and automotive fantasy. A key promotional collaboration was the Palace Edition, developed in partnership with skate and streetwear brand and launched on November 29, 2022, providing three days of ahead of the standard release. This edition included exclusive content such as four custom Palace-branded cars (including a Mercedes-AMG GT Black Series 2020 and Volkswagen Beetle 1963), unique driving effects like "Gassy" exhaust, customizable clothing items, and graffiti-style car wraps inspired by Palace's campaigns. Marketing efforts centered on a culture-driven approach, leveraging for teaser campaigns that built anticipation through cryptic posts and countdowns leading to major reveals, such as the , 2022, teaser for additional gameplay footage. Partnerships with artists extended to promotion, featuring over 70 tracks from global hip-hop and electronic musicians across 25 countries, with early previews highlighting contributions from A$AP Rocky, , and others to align the game's audio with its aesthetic. A 10-hour was made available via and Ultimate starting November 29, 2022, allowing subscribers to sample the core campaign and multiplayer elements prior to full purchase. While the core campaign was consistent globally, regional variations included tailored engagements and localized highlights to resonate with diverse markets.

Post-launch

Updates and DLC

Following its launch, Need for Speed Unbound received nine free "Volume" updates from 2023 to 2024, each introducing new cars, events, playlists, and gameplay features to expand the live service experience. These updates progressively added over 20 new vehicles, including licensed models like the S 1000 RR 2019 superbike, alongside fresh driving challenges and multiplayer modes; for instance, Volume 3 emphasized collaborative stunt-based events and underground racing scenarios to boost XP and in-game currency earnings. The final update, Volume 9: Lockdown, launched on November 25, 2024, and marked a significant evolution by introducing motorbikes for the first time in the series' history, alongside intensified police pursuits featuring new mechanics like spike strips, EMP disruptions, and vehicle confiscation in high-stakes PvPvE extraction modes. This volume added 14 new PvP playlists, such as bike-only races and drift-focused events, while increasing the maximum player rank to 300 and incorporating over 45 vehicles into rotating lockup rewards. Complementing these updates, the Speed Pass system—introduced in Volume 3 and featured in every subsequent volume—provided seasonal progression rewards across 75 tiers, with 45 tiers free and an optional premium track unlocking exclusive vehicles (e.g., the 1998 Type R), cosmetics, bodykits, and customizations like 30th-anniversary NFS-themed decals. Players earned XP through single-player and multiplayer activities to advance tiers, fostering ongoing engagement without mandatory purchases. While premium Speed Pass tracks and bundled catch-up packs offered accelerated access to cosmetics and cars, the core updates delivered substantial free content, including new playlists, car unlocks, and mode expansions, with no major standalone paid DLC packs released.

Technical support and issues

Upon its release in December 2022, Need for Speed Unbound encountered widespread technical issues, particularly on PC platforms, where players reported frequent crashes during launch and early sessions. These crashes often occurred when attempting to start the game or transition into story mode and multiplayer, attributed to compatibility problems with certain hardware configurations and graphics drivers. Similar launch instability affected console users, though to a lesser extent on and Series X/S. Post-launch updates introduced additional challenges, including performance slowdowns following major content drops. For instance, after the Volume 8 update in August 2024, players experienced frame rate drops, stuttering, and slow-motion effects during races and free roam, particularly on mid-range PCs and consoles. Multiplayer modes suffered from glitches such as infinite loading screens when entering lobbies and desynchronization during races, leading to unfair matchmaking and session disruptions. Collectible gathering also triggered bugs, including game freezes upon acquiring items like speed traps or billboards, which interrupted progression and required restarts. In 2025, new reports highlighted persistent problems, including money loss glitches where earned currency vanished from player banks due to server sync errors, often after multiplayer sessions or updates. Map loading crashes became more prevalent, with the game failing to load the world map or free roam, resulting in abrupt closures when selecting events or garages. These issues were documented across EA's official support forums, where community members shared steps like clearing caches or verifying game files. Electronic Arts addressed these through an extensive patch history, releasing over 20 hotfixes and major updates from launch through early 2025. Key efforts included stability improvements, such as crash fixes for PC launches and multiplayer connectivity, rolled out in initial day-one patches and subsequent hotfixes like Volume 8.0.1.1 in September 2024. Performance optimizations targeted consoles, enhancing frame rates and reducing load times on PS5 and Xbox Series X/S via updates like Volume 9.0.1 in November 2024, which also resolved inventory and progression bugs. EA integrated community feedback from its official help site and forums into these patches, prioritizing high-impact fixes based on player reports. Support efforts shifted in February 2025 when EA announced the end of active development for Unbound, reallocating ' resources to the next title, which reduced update frequency to minimal hotfixes only. This transition left some ongoing issues, like occasional money glitches, unaddressed in major patches, though EA continued monitoring via its support channels. Players were directed to EA Help for , including driver updates and account recovery for lost progress.

Reception

Critical reviews

Need for Speed Unbound received generally favorable reviews from critics, with aggregate scores of 77/100 for the version based on 53 reviews and 76/100 for the Series X version based on 26 reviews, both classified as generally favorable. The PC version fared worse with a 73/100 score from 21 reviews, deemed mixed or average primarily due to technical optimization problems at launch. Critics widely praised the game's distinctive cel-shaded , which features comic book-inspired visuals, effects, and dynamic "toon" shaders during high-speed moments, setting it apart from photorealistic racers. The driving mechanics were highlighted for their satisfying arcade feel, offering flexible handling options like drift, grip, and brake-to-drift modes that deliver responsive and rewarding control. Police chases were another strong point, implemented effectively with escalating heat levels that create tense, high-stakes pursuits integral to the core loop. Common criticisms centered on the weak narrative, which relies on clichéd tropes and forgettable characters, failing to engage beyond serving as a loose progression framework. Reviewers noted repetitive progression, where early-game grinding for cash and upgrades feels slow and formulaic, limiting variety in the campaign structure. Launch bugs, including stuttering and performance dips, were frequently mentioned as detracting from the experience. In notable reviews, awarded it 7/10, commending the bold animated visuals and core racing thrills while decrying the grating story mode. also gave 7/10, praising the depth of visual customization options alongside the art style but critiquing uneven AI and prolonged chases. Push Square rated it 8/10, highlighting the fantastic handling and single-player campaign as a return to form for the series. Console versions were lauded for smooth performance and stable , enhancing the fluid driving and . In contrast, the PC drew criticism for optimization shortcomings, such as inconsistencies and compatibility issues with certain hardware, contributing to its lower aggregate score.

Commercial performance

Upon its release in December 2022, Need for Speed Unbound secured notable positions in , ranking as the eighth best-selling game in the United States for that month according to NPD Group data, which encompasses both physical and digital sales across platforms. In Europe, it placed fourth among the most downloaded PS5 games on the during the same period, highlighting strong initial digital uptake on consoles. On PC via , the generated approximately $14 million in revenue from around 200,000 copies sold in its first month post-launch. By mid-2025, Steam performance had accumulated roughly $57 million in gross revenue from an estimated 1.6 million units sold, reflecting sustained but modest long-tail on that platform. Despite these figures, physical underperformed significantly in some regions; in the , launch week boxed copies were down 64 percent compared to Need for Speed Heat from 2019, debuting at 17th on the all-formats retail . Overall, the title fell short of expectations for the series, where recent entries like Heat and Payback typically achieved 3-4 million units sold globally, with Unbound's weaker physical performance offset only partially by robust digital console . Post-launch content updates through 2024 provided temporary boosts to player engagement, but the active user base had declined sharply by late 2025, ranking #282 among games by monthly active users in September 2025. This downturn coincided with developer reallocating its team to the next installment, confirming no further support or DLC for Unbound.

Awards

Need for Speed Unbound received several nominations and awards recognizing its artistic and technical elements following its release. The game was nominated for Racing Game of the Year at the 26th Annual in 2023, highlighting its contributions to the racing genre. The reveal trailer for the game earned a in the category at the 2023 Vega Digital Awards, praising the high-quality animation work by REALTIME for . At the 27th Annual in 2023, Need for Speed Unbound was honored as a Honoree in the Best Art Direction category for its distinctive cel-shaded visual style that elevated the gameplay experience, and it was also nominated for Games Technical Achievement.

References

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