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Ron Cobb
View on WikipediaRonald Ray Cobb (September 21, 1937 – September 21, 2020) was an American–Australian artist. In addition to his work as an editorial cartoonist, he contributed concept art to major films including Dark Star (1974), Star Wars (1977), Alien (1979), Raiders of the Lost Ark (1981), Conan the Barbarian (1982), Back to the Future (1985), The Abyss (1989), Total Recall (1990), and Southland Tales (2006). He had one credit as director, for the 1992 film Garbo.
Key Information
Cobb also created a symbol which was later featured on the Ecology Flag.
Biography
[edit]Ronald Ray "Ron" Cobb was born in Los Angeles but spent most of his life in Sydney.[1][2]
Early career
[edit]By the age of 18, with no formal training in graphic illustration, Cobb was working as an animation "inbetweener" artist for Disney Studios in Burbank, California. He progressed to becoming a breakdown artist on the animation feature Sleeping Beauty (1959).[3] It was the last Disney film to have cels inked by hand.
After Sleeping Beauty was completed in 1957, Cobb was laid off by Disney. He spent the next three years in various jobs – mail carrier, assembler in a door factory, sign painter's assistant – until he was drafted into the U.S. Army in 1960. For the next two years he delivered classified documents around San Francisco, then signed up for an extra year to avoid assignment to the infantry. He was sent to Vietnam in 1963 as a draftsman for the Signal Corps. After his discharge, Cobb began freelancing as an artist, contributing to the Los Angeles Free Press for the first time in 1965.
Edited and published by Art Kunkin, the Los Angeles Free Press was one of the first of the underground newspapers of the 1960s, noted for its radical politics. Cobb's editorial/political cartoons were a celebrated feature of the Freep, and appeared regularly throughout member newspapers of the Underground Press Syndicate. Although he was regarded as one of the finest political cartoonists of the mid-1960s to early 1970s, Cobb made very little money from the cartoons and was always looking for work elsewhere. His cartoons were featured in the back to the land magazine Mother Earth News.
Among other projects, Cobb designed the cover for Jefferson Airplane's 1967 album, After Bathing at Baxter's.[3]
His cartoons from the 1960s and 1970s are collected in RCD-25 (1967) and Mah Fellow Americans (1968) (both Sawyer Press), and Raw Sewage (1971) and My Fellow Americans (1971) (both Price Stern and Sloan). None of these volumes remain in print.

In 1969 Cobb designed the Ecology symbol, later incorporated into the Ecology Flag.[4]
Move to Sydney
[edit]In 1972, Cobb moved to Sydney, where his work appeared in alternative magazines such as The Digger. Independent publishers Wild & Woolley published a "best of" collection of the earlier cartoon books, The Cobb Book in 1975. A follow-up volume, Cobb Again, appeared in 1978.

Cobb returned to cinema work when he worked with Dan O'Bannon to design the eponymous spaceship for the 1973 cult film, Dark Star (he drew the original design for the exterior of the Dark Star spaceship on a Pancake House napkin). After contributing designs for Alejandro Jodorowsky's uncompleted film adaption of Frank Herbert's novel Dune, Cobb was engaged by Lucasfilm to produce conceptual artwork for the space fantasy film Star Wars (1977). Working alongside artists John Mollo and Ralph McQuarrie, he created the designs for a number of exotic alien creatures for the Mos Eisley cantina scene.[5][6]
In 1981, Colorvision, a large-format, full-colour monograph appeared, including much of his design work for the films Star Wars (1977), Alien (1979), and Conan the Barbarian (1982), the first feature for which he received the credit of Production Designer. Cobb has also contributed production design to the films The Last Starfighter (1984), Leviathan (1989), Total Recall (1990) (and also appeared in the film in a brief cameo [citation needed]), True Lies (1994), The Sixth Day (2000), Cats & Dogs (2001), Southland Tales (2006), and the Australian feature Garbo, which he directed.
Cobb contributed the initial story for Night Skies, an earlier, darker version of E.T. Steven Spielberg offered him the opportunity to direct this scarier sequel to Close Encounters of the Third Kind until problems arose over special effects that required a major rewrite. While Cobb was in Spain working on Conan the Barbarian, Spielberg supervised the rewrite into the more personal E.T. and ended up directing it himself. Cobb later received some net profit participation.
In 1985 Cobb received credit as "DeLorean Time Travel Consultant" for the film Back to the Future.[3]
During the early 1990s, Cobb worked with Rocket Science Games. His designs can be seen in Loadstar: The Legend of Tully Bodine (1994) and The Space Bar (1997), in which he designed all the characters.[7][8] His work made a greater and indelible impact in video gaming because of his art's direct influence on the artists and designers who developed the Halo: Combat Evolved blockbuster series, itself one of the most influential video games of all time.[9][10]
Cobb also co-wrote with his wife, Robin Love, one of the (1985–1987) Twilight Zone episodes, Shelter Skelter.[3]
Cobb designed two swords for the 1982 film Conan the Barbarian (the "Father's Sword" and the "Atlantean Sword").[11] Cobb's original drawings of the swords are now used, in cinema merchandising, to mass-produce and sell replicas.
Death
[edit]He died on his 83rd birthday, 21 September 2020, from complications of Lewy body dementia.[12]
See also
[edit]References
[edit]- ^ "The hidden American film genius who calls Australia home". 2 December 2014.
- ^ Fortin, Jacey (September 23, 2020). "Ron Cobb, a Pioneer in Science Fiction Design, Dies at 83". The New York Times. Retrieved September 23, 2020.
- ^ a b c d "Ron Cobb – Lambiek Comiclopedia".
- ^ "Ecology Flags (U.S.)".
- ^ "Ron Cobb – Filmography". roncobb.net. Retrieved 24 September 2020.
- ^ Fortin, Jacey (23 September 2020). "Ron Cobb, a Pioneer in Science Fiction Design, Dies at 83". The New York Times.
- ^ Ron Cobb (I) – Filmography by type
- ^ The Space Bar for Windows – MobyGames
- ^ "Halo: Combat Evolved Devs React to Speedrun". YouTube. IGN. 24 October 2020. Retrieved 8 February 2024.
- ^ DeLeon, Vic. "Vic DeLeon Sept 2020 tweet". Twitter. Retrieved 8 February 2024.
- ^ "Heroic Swords!" (this article, from the specialized website The Barbarian Keep, shows Cobb's original full-scale drawings for the sword makers to use as blueprints)
- ^ Bartlett, Rhett; Parker, Ryan (21 September 2020). "Ron Cobb, Designer of the 'Alien' Ship and the 'Back to the Future' DeLorean, Dies at 83 | Hollywood Reporter". www.hollywoodreporter.com. Retrieved 21 September 2020.
External links
[edit]- MobyGames, "The Space Bar," Adam Baratz, Jan 02, 2001.
- Official website
- Lambiek Comiclopedia article.
- Wild & Woolley, publishers of Cobb's books
- Ron Cobb at IMDb
- Ron Cobb discography at Discogs
- Los Angeles Free Press [1]
Ron Cobb
View on GrokipediaEarly Life
Childhood and Formative Influences
Ronald Ray Cobb was born on September 21, 1937, in Los Angeles, California.[7] His parents moved the family to nearby Burbank in 1940, when Cobb was three years old, drawn by the area's promises of improved living conditions amid the post-Depression recovery and early wartime industrial growth.[8] This Southern California setting, characterized by expanding suburbs and proximity to aerospace and entertainment industries, provided an environment where Cobb's innate curiosity about the mechanical world could flourish independently. Cobb attended Burbank High School, graduating in 1955, during which time he demonstrated a strong aptitude for drawing despite being a poor student overall and lacking any formal art instruction.[2][9] His skills developed through self-directed practice, including sketches of everyday observations in the industrial and vehicular landscapes surrounding his home, reflecting a hands-on, empirical approach to learning that prioritized direct engagement over institutional pedagogy.[3] From an early age, Cobb gravitated toward science fiction and engineering themes, with a particular admiration for the realistic planetary and space illustrations of Chesley Bonestell, whose work emphasized technical accuracy and inspired Cobb's own renderings of machinery, vehicles, and futuristic constructs.[7] These interests aligned with the post-World War II era's technological optimism in America, where rapid advancements in aviation, automobiles, and rocketry were visible in daily life, cultivating Cobb's preference for designs grounded in plausible functionality rather than whimsy.[8]Entry into Professional Art
Following his graduation from Burbank High School in 1955, Ron Cobb, then 18 years old and without formal art training, obtained his initial professional position at Walt Disney Studios as an inbetweener, tasked with drawing intermediate frames between key animation poses for the feature Sleeping Beauty, released in 1959.[7] He advanced to breakdown artist duties, refining rough animation into detailed scripts for production, and earned $80 weekly over approximately two years.[10] This hire stemmed from Disney's review of his self-prepared portfolio, highlighting innate talent amid the studio's demand for skilled cleanup work despite Cobb's lack of credentials.[2] Production's end led to Cobb's layoff in 1959, prompting a series of short-term, non-artistic employments in 1960s Los Angeles to meet economic needs, such as mail carrier, sign painter, door factory assembler, and factory labor producing plastic film props.[2][10] These roles underscored the instability of early post-Disney opportunities in a competitive animation industry contracting after major features.[7] Conscripted into the U.S. Army in 1960, Cobb served through 1962, including a posting in Vietnam as an illustrator and draftsman for the Signal Corps, where he cultivated self-taught expertise in precise technical renderings of vehicles, architecture, and military hardware.[2] This period built on his prior unaided proficiency, influenced by artists like Chesley Bonestell, enabling accurate depictions without institutional education.[7] Discharged in 1962, Cobb shifted to freelance illustration from 1962 to 1965, creating cover paintings for science fiction periodicals including The Magazine of Fantasy and Science Fiction, marking a pivot from structured studio work to independent commissions amid Los Angeles' evolving commercial art landscape.[2] He also contributed as art director on unproduced television pilots, such as an adaptation of J.R.R. Tolkien's works, applying his growing technical skills to speculative designs.[10]Political Cartooning
Underground Beginnings and LA Free Press
Upon returning from a year as a draughtsman for the U.S. Army Signal Corps in Vietnam, Ron Cobb began pursuing editorial cartooning in 1965, submitting work to mainstream outlets including Playboy magazine, which rejected his submissions.[11][7] He then offered one of these rejected pieces to Art Kunkin, editor of the Los Angeles Free Press, an early underground newspaper known for its countercultural stance and critiques of establishment policies.[11][12] Cobb's first cartoon appeared in the Free Press that year, marking his entry into alternative media where his work found an audience amid growing opposition to the Johnson administration's Vietnam War escalation, which saw U.S. troop levels rise from 23,300 in 1964 to over 184,000 by the end of 1965.[12][13] Cobb's cartoons featured detailed, satirical depictions targeting bureaucracy, militarism, and social inequities, often rendering complex policy machinations as grotesque or absurd mechanisms of control.[7][11] These pieces critiqued observable failures in Vietnam policy, such as the inefficiencies of military procurement and the disparities in draft enforcement that favored deferments for affluent or educated individuals over working-class draftees.[14] His style emphasized intricate line work and symbolic exaggeration, distinguishing it from simpler mainstream editorial formats and appealing to the Free Press' readership, which prioritized unfiltered dissent over polished conformity.[13][12] Output peaked in the late 1960s, with regular contributions through 1970 aligning with heightened anti-war protests and urban unrest, though Cobb's focus remained on verifiable institutional shortcomings rather than abstract ideology.[12][15] The Free Press, while influential in underground circles, reflected the era's left-leaning biases in its editorial choices, yet Cobb's cartoons derived bite from empirical targets like escalating casualty rates—over 16,000 U.S. deaths by 1968—and bureaucratic overreach in domestic enforcement of war measures.[11][14] This period established his reputation in alternative syndication, bypassing mainstream gatekeepers who deemed his unflinching portrayals too provocative.[16]Syndication, Themes, and Public Impact
Cobb's cartoons achieved wide syndication through the Underground Press Syndicate, reaching over 80 countercultural newspapers across the United States, Europe, and parts of Australia by the late 1960s.[11] This distribution expanded in the early 1970s to approximately 90 publications, primarily alternative and anti-establishment outlets that amplified his critiques amid the Vietnam War era and social upheavals.[17] The syndication model relied on shared content among member papers, enabling rapid dissemination of his stark, detailed illustrations without mainstream gatekeeping. Central themes in Cobb's work included environmental degradation, such as depictions of industrial pollution linked to real incidents like the 1969 Santa Barbara oil spill that released over 200,000 gallons of crude into coastal waters, rampant consumerism eroding natural resources, nuclear annihilation risks under doctrines like mutually assured destruction, and institutional racism in American society.[2] [18] Specific examples encompassed anti-Nixon satires during the Watergate scandal, portraying executive overreach through exaggerated yet data-grounded visuals of corruption uncovered by investigations from 1972 to 1974, and critiques of urban sprawl that visualized unchecked suburban expansion consuming arable land amid post-World War II population booms.[19] [20] His environmental motifs often drew causal connections to empirical events, such as resource strain foreshadowing the 1973 oil crisis triggered by OPEC embargo and U.S. import dependency exceeding 30% of supply, though some nuclear-themed pieces veered into hyperbolic doomsday scenarios without proportional evidence of imminent catastrophe.[2] [7] Public impact manifested through citations and reproductions in counterculture literature and periodicals, serving as visual shorthand for dissent rather than direct policy causation; for instance, his ecology symbol—a theta enclosing an 'e'—gained traction in Earth Day materials starting 1970, symbolizing finite resources without altering extraction rates that continued rising globally.[21] Collections of his work, printed in limited runs by 1970 and later compiled, preserved these motifs for archival reference in activist circles, underscoring their role in documenting causal chains from policy failures to societal costs over unsubstantiated claims of transformative influence.[22]Reception, Criticisms, and Empirical Accuracy
Cobb's political cartoons garnered significant praise from countercultural audiences for their detailed draughtsmanship and bold critiques of U.S. military interventions, particularly the Vietnam War, as well as emerging environmental crises.[22] By the early 1970s, his work was syndicated across approximately 90 newspapers, amplifying anti-establishment views on pollution, overpopulation, and technological overreach.[17] Liberal commentators lauded his anti-war depictions, which resonated with revelations in the Pentagon Papers released in 1971, documenting systematic distortions by U.S. officials regarding Vietnam's military prospects and civilian impacts. Conservative perspectives, however, highlighted a perceived anti-American bias in Cobb's oeuvre, arguing it disproportionately emphasized Western policy failures while downplaying Soviet-era threats, such as the USSR's arming of North Vietnam and its suppression of dissidents in Eastern Europe during the 1968 Prague Spring. This selectivity mirrored broader trends in underground press cartooning, where focus on domestic militarism often sidelined communist atrocities, including millions of deaths under Maoist China and Stalinist purges documented in declassified archives post-Cold War. Such omissions, critics contended, undermined causal analysis of global conflicts by framing the U.S. as the primary aggressor amid bipolar superpower rivalry. Assessing empirical accuracy, Cobb's environmental cartoons from the late 1960s demonstrated foresight, depicting air pollution and resource strain later quantified by EPA reports showing elevated particulate levels in urban areas like Los Angeles, prompting the Clean Air Act of 1970. Illustrations of escalating traffic congestion aligned with Federal Highway Administration data revealing doubled vehicle miles traveled in U.S. cities between 1960 and 1980, exacerbating urban sprawl. In contrast, recurrent warnings of near-term nuclear holocaust via mutually assured destruction proved overstated, as détente-era treaties like SALT I in 1972 curbed escalation without the predicted cataclysm, underscoring limitations in extrapolating worst-case scenarios absent offsetting diplomatic and technological restraints.Film and Conceptual Design Career
Initial Forays into Cinema
In the early 1970s, Ron Cobb transitioned from political cartooning to conceptual design for cinema, driven by opportunities in low-budget science fiction production rather than a deliberate artistic overhaul. His prior work illustrating futuristic vehicles and satirical tech in underground publications equipped him for practical film needs, where directors sought affordable, functional visuals amid shrinking markets for print cartoons. This shift capitalized on personal connections, such as with writer Dan O'Bannon, bypassing formal industry channels.[2][23] Cobb's cinematic debut came with John Carpenter's Dark Star (1974), where he served as concept artist, designing the exterior of the titular spaceship. The initial sketch originated from a napkin drawing during a casual meeting, reflecting the film's shoestring budget of approximately $60,000 and emphasis on pragmatic, believable spacecraft over elaborate effects. Model maker Greg Jein constructed the miniature based on Cobb's designs, while animation handled hyperspace sequences, demonstrating early adaptation to collaborative production pipelines.[24][25][23] Adapting his two-dimensional satirical style to three-dimensional film demands presented challenges, including iterative prototyping to ensure designs translated into buildable models that conveyed functionality—such as the ship's modular bays for deploying "beach balls" (unstable planets). Cobb's exteriors prioritized utilitarian sci-fi aesthetics, evoking worn, operational hardware rather than pristine fantasy, which aligned with the film's existential humor and resource constraints. This work marked a pivot to cinema's demand for tangible, cost-effective concepts, setting the stage for broader genre contributions without relying on institutional endorsements.[26][2]Key Designs and Collaborations
Cobb provided uncredited creature designs for the cantina scene in Star Wars (1977), including elaborate alien characters such as the Hammerhead species.[24][27] For Alien (1979), he designed the Nostromo spacecraft's exterior miniature model and all interior sets, incorporating utilitarian engineering elements to evoke industrial realism.[24][28] In Raiders of the Lost Ark (1981), Cobb created the concept for the Nazi Flying Wing aircraft, drawing from historical prototypes like the Horten Ho 229 to achieve a plausible wartime design.[24][29] His work on Conan the Barbarian (1982) encompassed production design for the film's fantasy world, including armor, architecture, weapons, and environmental elements.[24][30] Cobb served as time travel consultant and designed both the interior and exterior of the DeLorean time machine for Back to the Future (1985), blending automotive realism with speculative modifications.[24][23] For Total Recall (1990), he conceptualized the Mars colony layout, mine complex, taxi cabs, mole machines, Marsliner transport, and the RECALL memory implantation device, emphasizing functional hardware amid the planetary setting.[24][31] Across more than 20 feature films, Cobb's contributions consistently featured detailed, hardware-focused designs grounded in mechanical authenticity rather than stylized fantasy.[24][32]Artistic Approach and Technical Innovations
Cobb's design philosophy centered on emulating authentic engineering practices, approaching speculative vehicles and environments as functional machines built with near-future technologies rather than abstract visuals. He identified as a "frustrated engineer," insisting on incorporating real-world constraints like fuel tolerances, centers of gravity, engine configurations, and radiation shielding to achieve causal plausibility and avoid implausible aesthetics.[33] This method derived form from function, prioritizing operational logic to support narrative credibility, as seen in his holistic integration of exteriors and interiors.[28][34] To realize these concepts, Cobb employed a rigorous process beginning with pencil and felt-tip sketches, progressing to detailed plans, elevations, and blueprints that ensured structural integrity and scalability for production.[28][35] These technical drawings facilitated the transition from ideation to practical effects, blending verifiable mechanical accuracy—drawn from industrial and automotive precedents—with extrapolated technologies, such as modular heat shields adapted for interstellar haulers.[33] By providing cross-referenced schematics, his work enabled model makers and set constructors to replicate feasible assemblies, distinguishing his output through emphasis on engineering diagrams over painterly renders.[28] Compared to peers favoring stylized futurism, Cobb's grounded realism emphasized empirical mechanical fidelity, verifiable in archival blueprints where speculative elements adhered to principles of load-bearing, propulsion efficiency, and material durability rather than ornamental flair.[34] This approach innovated conceptual design by bridging illustration with proto-engineering documentation, influencing the practical effects pipeline in 1970s-1980s cinema through reproducible, logic-driven prototypes.[35]International Relocation and Later Work
Move to Sydney and Adaptation
In 1972, Ron Cobb undertook a lecture tour across Australia and New Zealand, during which he met Robin Love, an Australian student activist who had encountered his syndicated cartoons and extended the invitation through her role in the Australian Union of Students.[1] [2] At the tour's conclusion, Cobb chose to remain in Sydney rather than return immediately to the United States, establishing residence there with Love amid growing disillusionment with the intensifying political divisions and cultural upheavals back home, including the ongoing Vietnam War and domestic unrest that had fueled his earlier satirical work.[2] The couple married in 1973, prioritizing family stability and a less volatile environment over continued immersion in American media and activism scenes.[2] [23] Cobb adapted to Sydney by integrating into the local artistic community, producing editorial cartoons for alternative publications like The Digger that addressed Australian-specific concerns, including environmental degradation and resource exploitation.[36] Independent Australian publishers Wild & Woolley issued The Cobb Book, a compilation of his earlier works, marking his entry into the domestic market and signaling a shift toward sustainable freelance output rather than high-pressure syndication.[36] This period allowed him to balance personal life—raising son Nicholas with Love—with professional continuity, occasionally traveling for international film design projects while basing operations in Sydney to avoid the unpredictability of U.S.-centric opportunities.[2] His output retained a focus on pragmatic realism, critiquing local issues like urban sprawl and ecological strain without the ideological fervor of his Los Angeles years, reflecting a deliberate adaptation to a more measured cultural context.[2]Ongoing Projects and Retirement
Cobb's late-career contributions extended into the 1990s and early 2000s, including production design for the science fiction film Leviathan (1989), where he also created associated interactive computer game elements such as a mill complex, characters, and costumes.[24] He provided key designs for The Sixth Day (2000), marking one of his final major film involvements.[37] Additionally, Cobb designed visuals and wrote scenarios for video games, collaborating on ground-level stories with Rocket Science Games, which launched in 1992.[2][32] Post-2000, Cobb reduced his workload, shifting toward personal illustrations and sketches while residing in Sydney, Australia, where he had lived since the early 1970s.[38] Contrary to rumors of early retirement funded by residuals from E.T. the Extra-Terrestrial, he maintained selective professional output into the digital sketching era, sustaining a career arc from 1950s animation roles to contemporary conceptual work spanning over five decades.[39] This phase featured no notable controversies, emphasizing steady, albeit diminished, productivity. Cobb's health deteriorated due to Lewy body dementia, a condition involving progressive cognitive decline and motor symptoms, culminating in his death on September 21, 2020—his 83rd birthday—in Sydney.[38][40]Legacy
Influence on Science Fiction and Visual Media
![Ron Cobb's hammerhead illustration][float-right]Ron Cobb's designs pioneered the "used future" aesthetic in science fiction, characterized by functional, weathered machinery that emphasized realism over sleek idealism. His concept for the Nostromo spacecraft in Alien (1979), depicted as a bulky, industrial hauler with exposed rivets and practical engineering, set a precedent for lived-in spaceship designs that prioritized believability and wear from prolonged use.[28] This approach influenced subsequent productions, including the colony vehicles in Aliens (1986), where Cobb's shared techniques for model-making and detailing contributed to environments that felt authentically utilitarian.[26] The aesthetic's endurance is evident in later works like Firefly (2002), which adopted similar gritty, functional interstellar vessels, and Blade Runner 2049 (2017), where dilapidated urban and vehicular designs echoed Cobb's emphasis on causal wear and operational realism.[1] Cobb's technical innovations extended to iconic vehicles, such as the time-traveling DeLorean in Back to the Future (1985), where his sketches refined the real-world DMC-12 into a culturally resonant prop with gull-wing doors and flux capacitor integration, spawning widespread merchandise replicas and high auction values for originals—e.g., a Nostromo concept sold for $11,520 in 2023.[23][41] His methods in conceptualizing modular, scalable models trained generations of artists, as documented in production histories citing his problem-solving for real-world applications like military dropships inspired by Aliens.[42] In broader visual media, Cobb's influence permeates video games through derivative designs in early sci-fi titles, with his functional futurism referenced in industry analyses for shaping immersive worlds in games like those emulating Alien's claustrophobic tech.[43] Original artworks, including Star Wars cantina alien concepts from the 1970s, command premium auction prices, underscoring measurable demand and citation in design texts as foundational to genre precedents.[44][1]
