Recent from talks
Nothing was collected or created yet.
Promotional model
View on WikipediaA promotional model is a model hired to drive consumer demand for a product, service, brand, or concept by directly interacting with potential customers. Most promotional models are conventionally attractive in physical appearance. They serve to make a product or service more appealing, and can provide information to journalists and consumers at trade shows and convention events. Promotional models are used in motorsports, other sports (such as dart competitions) or at trade shows, or they can act as "spokesmodels" to promote a specific brand or product in advertisements.
Practice
[edit]While each model may not be directly employed by the company they represent, they can be trained to answer questions and provide customer feedback regarding products, services, and brand appeal. The responsibilities of the promotional model depend on the particular marketing campaign being carried out, and may include: increasing product awareness, providing product information, creating an association in the consumer's mind between the product or brand and a particular idea, and handing items to consumers, such as a sample of the product itself, a small gift, or printed information. Marketing campaigns that make use of promotional models may take place in retail stores or shopping malls, at trade shows, special promotional events, clubs, or even at outdoor public spaces. Promotional models may also be used as TV host/anchor for interviewing celebrities such as at film awards, sports events, etc. They are often planned at high traffic locations to reach as many consumers as possible, or at venues at which a particular type of target consumer is expected to be present.
Motorsports model
[edit]
The motorsports scene often uses promo models as part of a pit crew in certain kinds of motor racing. The first usage of promotional models in motor races was during the late 1960s. It was then that the term race queen was coined. Prior to that, women in motor races were mostly wives and girlfriends of drivers and staff, with the exception of some who were drivers. In 1983, the sun tan lotion company Hawaiian Tropic sponsored the 24 Hours of Le Mans. The company brought its models over from the United States wearing bikinis bearing the company's name to appear on the racetrack before the race began. That practice was imported over to Japan for the Suzuka 8 Hours motorcycle race in the mid-1980s.[1]
The models, referred as grid girls or pit/paddock girls in Europe, are very common in many series worldwide. In the United States, they are referred to as umbrella girls. Because of the manner of dress of these models, insurance companies regard the models as a safety hazard because of stringent dress codes imposed in the garage and pit areas by many sanctioning bodies; in New Jersey, the stringent dress codes effectively ban the models. In DTM and some other events, organizers have started to recruit male models as in startlines, mostly on female drivers' cars. The Korean term for a race queen is a racing model (레이싱모델). Racing models appear in motor shows and racing events.

In Japan, there is a phenomenon of race queens (レースクイーン) being often regarded as "idols". The average age for these girls is late teens to early twenties and demand for them wanes with age. It is not unusual for some of them to have a background in or a sideline career as a gravure idol. Race queens who operate in prestigious events and with a large fanbase can also be found at auto shows purely to draw crowds where they are nearly as important an attraction as the cars or electronics products that they are promoting. There is a magazine dedicated to them called Gals Paradise.[citation needed]
During the race queen bubble of the late 1980s to late 1990s, a top race queen in Japan could earn 500,000 yen over two days or at least 200,000 yen. In 1993, that salary was 100,000 yen. After the boom era, the market price of race queens fell to 20,000 to 30,000 yen over two days.[1][2]
Spokesmodel
[edit]
"Spokesmodel" is a term used for a model who is employed to be associated with a specific brand or product in advertisements.[3][4] A spokesmodel may be a celebrity used only in advertisements (in contrast to a "brand ambassador", who is also expected to represent the company at various events), but often the term refers to a model who is not a celebrity in their own right. A classic example of such spokesmodels are the models engaged to be the Marlboro Man between 1954 and 1999, and the Clarion Girl since 1975. Contrary to what the term suggests, a spokesmodel is normally not expected to verbally promote the brand. In Japan, they are known as campaign girls (キャンペーンガール) or image girls (イメージガール) and are hired by government agencies.[5]
Trade show model
[edit]
A trade show model (also known as a convention model,[6] trade show hostess,[6] booth companion,[7] or booth professional;[8] a term that has been used only in Japan is companion lady[9] but today more often used is event companion (イベントコンパニオン)) is an assistant that works with a company's sales representatives at a trade show exhibit, working on the floor space or a booth, and representing a company to attendees. Such models are used to draw in attendees and can provide them with basic information about product or services, and may be used to distribute marketing materials or gather customer information for future promotions. Attire and expected interactions vary depend on the nature of the show and on the image the company would like to portray, and they sometimes wear wardrobe that is particular to the company, product, or service represented.
Trade show models are typically not regular employees of the company, but are hired as they make a company's booth more visibly distinguishable from other booths with which it competes for attendee attention. If needed, they can explain or disseminate information on the company and its product and service, and can assist a company in handling a large number of attendees which the company might otherwise not have enough employees to accommodate, therefore increasing the number of sales or leads resulting from participation in the show. The models can be skilled at drawing attendees into the booth, engaging them in conversation, and at spurring interest in the product, service, or company.
Controversies
[edit]Trade shows
[edit]
The slang term booth babe, coined in 1986,[10] or booth bunny, coined in 1989,[11] is widely used to refer to any female trade show model.[12] The models are typically asked to pose for photographs with convention goers, but inappropriate attendee conduct sometimes occurs, such as in case of Electronic Arts' 2009 "Sin to Win" campaign to promote Dante's Inferno.[13][14] Since the late 1990s and increasingly so,[15] the practice of employing them has been, controversially,[5][16] strongly criticized by some journalists and segments of video game industry and consumer electronics communities. Critics of "booth babes" declared it a sexist problem, describing the practice as "outdated", sexually objectifying and demeaning, as well as insulting to and alienating other women, in particular those in the information technology industry.[17] In turn, some others argue that the models and companies are being unfairly targeted, accusing the critics of finger-pointing sensationalism, displaying "extreme" political correctness, being prudish and pro-censorship, and spreading a Puritan-like moral panic.[18][19]
The moniker "booth babe" is also controversial itself as it is considered offensive and degrading by some,[6][8] including trade show models themselves.[19][20][21] The term nevertheless continues to be often used by journalists and by the people opposed to the presence of the models they define as "booth babes".

Changing social and business standards have resulted in a decrease in the use of promotional models in trade shows,[22] especially in the United States.[18] The largest video gaming business convention, Electronic Entertainment Expo (E3), attempted to ban "conduct that is sexually explicit and/or sexually provocative" in 2006 following Agetec's 2005 "Anti Booth Babe" protest,[23][24][25][26] but reversed on this stance in 2009,[27] after complaints regarding this and other policy changes.[10] GameSpot's Greg Kasavin commented that, with this attempt, the Entertainment Software Association (ESA) was "trying to put a definition to what constitutes scantily clad and what's borderline offensive" as it was "under a lot of pressure these days to clean up the image of games and to at least demonstrate that the video game industry is responsible in regulating itself" in the aftermath of Hot Coffee mod controversy.[19]

China Digital Entertainment Expo & Conference (ChinaJoy) introduced and strictly enforced a dress code in 2012,[28] saying they did not want "to send the wrong message" to their adolescent primary audience,[29] and San Diego Comic-Con banned the SuicideGirls erotic models from having a booth in 2010.[30] Video game convention Penny Arcade Expo (PAX) adopted a dress codes for both male and female models[31] in what they call a "no booth babes" policy guideline, where "booth babes are defined as staff of ANY gender used by exhibitors to promote their products at PAX by using overtly sexual or suggestive methods. Partial nudity, the aggressive display of cleavage and the navel, and shorts/skirts higher than 4” above the knee are not allowed."[32] Eurogamer Expo disallowed them completely in 2012, saying they wanted to make a more "friendly" show and all visitors "to feel comfortable," with a formal guideline saying "Booth babes are Not OK."[33]
The Consumer Electronics Association (CEA), including its president and CEO Gary J. Shapiro[34] and senior vice-president Karen Chupka,[6] initially defended the use of female models who were deemed not dressed enough by critics but discouraged the practice in 2014 after a Change.org petition started by a Forbes technology journalist Connie Guglielmo demanded a ban on them and reached 250 signatures.[10] The campaigners' proposal to "ban booth babes" was rejected as the CEA refused to "create and impose arbitrary or unenforceable rules, or worse, inch our event towards a Talibanesque ban on exposure of skin,"[10] but the new Consumer Electronics Show (CES) exhibitor guidelines stated, "recent news articles show that ‘booth babes’ can reflect poorly on your exhibit, so we ask that you give this thoughtful consideration, to avoid alienating or offending various audience segments."[35]
In 2015, tube tops were among the items banned for booth staff at the RSA Conference, a major trade show/conference association, as part of dress codes that also informed booth staff not to wear minidresses or skintight bodysuits.[36] The previous practice of having barely-clothed booth staffers was seen as creating a culture in which women were seen as "eye-candy or as decorative objects or hypersexualized figures".[37]
Sports
[edit]
After a round of talks with broadcasters, the Professional Darts Corporation announced on 27 January 2018 that it would discontinue the use of walk-on girls in darts tournaments. The decision has encountered a backlash from some fans, players and models.[38]

On 31 January 2018, Formula One management announced that it would end the practice of grid girls who accompany the racers to the track, a tradition that "has been a staple of Formula 1 Grands Prix for decades", stating that "[they] feel this custom does not resonate with [their] brand values and clearly is at odds with modern day societal norms."[39] The move has drawn criticism from former grid girls, including British model Kelly Brook. Former F1 executive Bernie Ecclestone and Red Bull Racing leader Christian Horner also expressed disapproval.[40] In February 2018, Formula 1 announced it intended to replace grid girls with a new program called grid kids that season. The children used would be competitors in karting or junior categories, chosen by national motorsport authorities.[41]
In a similar move, the traditional podium girls of cycling's Tour de France were removed and replaced with one male and one female host starting with the 2020 Tour de France.[42]
See also
[edit]References
[edit]- ^ a b 高橋史門 (2019-02-23). "2日間のギャラは50万円!? 80年代後半から始まった"レースクイーン・バブル"は、こんなにスゴかった! | 特集". よみタイ (in Japanese). Retrieved 2020-12-18.
- ^ 高橋史門 (2019-03-24). "バブル崩壊、どこ吹く風。吉岡美穂など伝説のカリスマ・クイーンたちが明かす、2000年代"第二次黄金期"とは!? | 特集". よみタイ (in Japanese). Retrieved 2020-12-18.
- ^ "Spokesmodel | Define Spokesmodel at Dictionary.com". Dictionary.reference.com. Retrieved 18 June 2015.
- ^ "Spokesmodel | Definition of spokesmodel by Merriam-Webster". Merriam-webster.com. Retrieved 18 June 2015.
- ^ a b Feit, Daniel (21 June 2010). "E3 2010: In defense of booth babes". Venturebeat | GamesBeat. Retrieved 20 July 2014.
- ^ a b c d Fox, Zoe (12 January 2013). "CEA on 'Booth Babes': The Name Is the Problem". Mashable. Retrieved 20 July 2014.
- ^ Ashcraft, Brian (2 August 2012). "How China's biggest expo polices booth babes". Kotaku. Australia. Retrieved 21 July 2014.
- ^ a b Hardigree, Matt (30 November 2011). "New York Times adopts Jalopnik-coined term "Booth Professional"". Jalopnik. Gawker Media. Retrieved 21 July 2014.
- ^ "babes, beautiful babes". Arcade. No. #1. December 1998. p. 15.
- ^ a b c d Kelion, Leo (10 February 2013). "CES 'booth babe' guidelines revised but ban rejected". BBC News. Retrieved 20 July 2014.
- ^ "booth bunny". Word Spy. Retrieved 7 August 2015.
- ^ Citations::
- Albanesius, Chloe (11 January 2014). "The Booth Babes of CES 2014". PCMag | News & Opinion. Retrieved 21 July 2014.
- Gibbs, Mark (17 July 2014). "Testing the effectiveness of booth babes". Network World. Retrieved 21 July 2014.
- "The 100 hottest booth babes (Part 1)". GamesRadar. Archived from the original on 13 August 2014. Retrieved 21 July 2014.
- Carle, Chris (17 June 2011). "The 10 Hottest Booths at E3 - IGN". Uk.ign.com. Retrieved 21 July 2014.
- ^ Leray, Joseph (24 July 2009). "SDCC: EA to prostitute its booth babes for you, the customer". Destructoid. Archived from the original on 2009-07-27. Retrieved 20 July 2014.
- ^ McElroy, Griffin (26 July 2009). "Dante's Inferno team apologizes for 'Sin to Win' booth babe contest (blog)". Joystiq. Weblogs, Inc. Archived from the original on 2009-07-29. Retrieved 26 August 2013.
- ^ Ludwig, David (7 January 2013). "A Brief History of CES Booth Babes". The Wire. Retrieved 20 July 2014.
- ^ Other citations::
- Weissman, Jason (July 2009). "In Defense of 'booth babes' at E3 (sort of)". Game Rant. Gamerant.com. Retrieved 20 July 2014.
- Chipman, Bob "Moviebob" (20 August 2013). "In defense of "booth babes" (sort of)". Escapist Magazine | The Big Picture Video Gallery. Archived from the original on 25 March 2014. Retrieved 20 July 2014.
- Hall, Steve (July 2009). "In defense of booth babes and why they're here to stay (blog)". Adrants. Adrants Publishing. Retrieved 20 July 2014.
- Mahan, Molly (18 July 2012). "Heroine addict: defending cosplay and (variably) the booth babe". Geekscape. Retrieved 20 July 2014.
- ^ Citations::
- Florence, Rab (3 October 2012). "Lost Humanity 15: Booth Babes". Eurogamer. Retrieved 26 August 2013.
- Mahdawi, Arwa. "Smart forks and booth babes at CES: the cutting edge of innovation | Comment is free". The Guardian. Retrieved 20 July 2014.
- ALLI (23 March 2012). "Surprise! I'm not a booth babe". xoJane. Archived from the original on 19 October 2017. Retrieved 20 July 2014.
- Blue, Violet (13 January 2012). "The CES 2012 booth babe problem". ZDNet. Retrieved 20 July 2014.
- The Week Staff. "Is it time for trade shows to banish 'booth babes'?". The Week. Retrieved 21 July 2014.
- ^ a b Gollom, Mark (17 January 2013). "'Booth babe' controversy continues to have legs". CBC News | World. Canada. Retrieved 21 July 2014.
- ^ a b c Silverstein, Jonathan (2 February 2006). "Sexy 'Booth Babes' Under Siege". ABC News. Retrieved 21 July 2014.
- ^ Peterson, Andrea (25 July 2013). "Here's what it's like to be a 'booth babe' at cybersecurity's biggest conference". The Washington Post. Retrieved 20 July 2014.
- ^ Fremling, Alicia (10 January 2014). "CES 2014: What it's like to be a "booth babe" at trade shows". Slate. Retrieved 20 July 2014.
- ^ Sorensen, Jean (February 21, 2011). ""Booth babes" fading from tradeshow floors". Journal of Commerce. Reed Elsevier inc. Archived from the original on 13 July 2011. Retrieved 19 February 2011.
- ^ Lees, Jennie (23 January 2006). "Censorship at E3 (blog)". Joystiq. Weblogs, Inc. Archived from the original on 6 February 2006. Retrieved 23 September 2022.
- ^ Glaister, Dan (16 May 2006). "Decline of the booth babe". The Guardian | World news. Retrieved 20 July 2014.
- ^ Cangeloso, Sal (13 May 2005). "Company takes stand against booth babes". Geek.com | xyzcomputing. Archived from the original on 10 August 2014. Retrieved 21 July 2014.
- ^ Terdiman, Daniel (23 March 2009). "Despite controversy, 'booth babes' still prowl E3". CNET News. Retrieved 21 July 2014.
- ^ Purchese, Robert (28 April 2009). "E3 Booth babes to return this year". Eurogamer. Retrieved 26 August 2013.
- ^ Matyszczyk, Chris (2 August 2012). "Gaming expo in China bans booth babes". CNET. Retrieved 21 July 2014.
- ^ Carter, Johnathan Grey. "Chinese gaming expo bans booth babes | The Escapist". Escapist Magazine. Retrieved 21 July 2014.
- ^ Rogers, Vaneta (22 July 2010). "Comic-Con wrestles with 'booth babe' controversy". Newsarama. Archived from the original on July 26, 2014. Retrieved 21 July 2014.
- ^ junglist (24 July 2013). "So why were there booth babes at PAX Aus?". Kotaku. Australia. Archived from the original on July 25, 2013. Retrieved 20 July 2014.
- ^ Staff writer. "PAX Prime - Seattle, WA Aug 29-Sep 1, 2014". Prime.paxsite.com. Retrieved 20 July 2014.
- ^ Rupert (3 October 2012). "Booth babes and the expo (forum message)". Eurogamer.net. Retrieved 26 August 2013.
- ^ Danzico, Matt (12 January 2012). "'Booth babes' stir controversy at 2012 CES". BBC News. Retrieved 20 July 2014.
- ^ Duhaime, Arielle (10 January 2014). "Why can't CES quit booth babes?". The Verge. Retrieved 20 July 2014.
- ^ Kerr, Dara (31 March 2015). "Scantily clad booth babes at tech trade shows get wardrobe check". www.cnet.com. CNET. Retrieved 22 April 2019.
RSA Conference follows other associations in writing new dress codes for its exhibitors. And that means no more tube tops, minidresses or bodysuits for women -- or men -- staffing their booths.
- ^ Kerr, Dara (31 March 2015). "Scantily clad booth babes at tech trade shows get wardrobe check". www.cnet.com. CNET. Retrieved 22 April 2019.
- ^ Staff writer (27 January 2018). "Darts: PDC to scrap walk-on girls after broadcaster talks". BBC Sport. Retrieved 31 January 2018.
- ^ de Menezes, Jack (31 January 2018). "Formula 1 to get rid of grid girls before grand prixs in response to darts ban". The Independent. Retrieved 31 January 2018.
- ^ Bhutia, Jigmey (3 February 2018). "Kelly Brook backs F1 grid girls with her throwback photos". International Business Times UK. Retrieved 4 February 2018. * Benson, Andrew (31 January 2018). "Formula 1: 'Grid girls' will not be used at races this season". BBC Sport. Retrieved 4 February 2018.
- ^ Benson, Andrew (5 February 2018). "Formula 1: 'Grid kids' to replace 'grid girls' from start of the season". BBC Sport. Retrieved 23 February 2018.
- ^ "No more 'podium girls' for Tour de France". cyclingnews.com. 2020-08-20. Retrieved 2023-04-24.
External links
[edit]
Media related to Promotional models at Wikimedia Commons
Promotional model
View on GrokipediaDefinition and Origins
Core Definition and Distinctions from Other Modeling
A promotional model is a professional engaged to represent a brand, product, or service through direct, interactive engagement with consumers at live events, such as trade shows, conventions, and experiential marketing activations. This role centers on drawing attention to the brand via personal interactions, product demonstrations, and information dissemination, rather than passive visual display, thereby fostering immediate audience connections and boosting on-site engagement metrics like booth traffic.[13][14][2] Unlike static or scripted performances, promotional modeling requires adaptability, conversational proficiency, and brand-specific knowledge to handle diverse attendee queries and maintain positive representations.[15][16] Promotional modeling differs fundamentally from fashion modeling, which prioritizes the exhibition of high-end apparel in runway presentations, editorial shoots, or couture campaigns, often enforcing rigorous physical standards such as minimum heights of 5 feet 9 inches for female models and an emphasis on unique, elongated proportions to convey exclusivity and trendsetting aesthetics.[17][18] In promotional contexts, physical attractiveness serves as an attractor but is secondary to charisma, endurance for extended event hours, and sales-oriented skills, with no equivalent height or body-type restrictions, allowing broader accessibility to the workforce.[19][20] Distinct from commercial modeling, which involves posing for advertisements, product catalogs, television commercials, or digital campaigns to project everyday relatability and drive broad consumer purchases through mediated imagery, promotional modeling is inherently experiential and venue-bound, focusing on tangible, in-person encounters to generate leads or immediate interest rather than deferred visual persuasion.[21][22][23] This live format demands real-time responsiveness and crowd management, setting it apart from the controlled, post-production environments of commercial work, while avoiding the erotic or glamour emphases found in certain niche modeling categories.[24][25]Historical Emergence and Evolution
Promotional modeling as a distinct practice emerged in the post-World War II era amid the expansion of consumer trade shows and exhibitions, where companies sought to differentiate their booths in increasingly competitive environments. By the 1950s, booth models—often termed "exhibition girls" or "trade show models"—were routinely hired at fairs and industry events to draw crowds through visual appeal and direct engagement, as evidenced by contemporaneous photographs depicting women in glamorous attire posing alongside products to enhance exhibitor visibility.[26] This approach capitalized on the growing emphasis on experiential marketing in the burgeoning consumer economy, where physical presence at events allowed for immediate consumer interaction absent in print or broadcast advertising. The 1960s marked a broadening application, particularly in motorsports, with promotional models appearing at races to promote teams, sponsors, and vehicles; in Japan, the role formalized as "race queens" by the 1970s, first at Fuji Speedway, where women in branded uniforms supported pit crews and entertained spectators to boost fan engagement and media coverage.[7] Concurrently, conventions adopted the model: the inaugural Consumer Electronics Show (CES) in 1967 employed women as "CES Guides" to navigate attendees and highlight exhibits, setting a precedent for tech and electronics events.[27] These early instances prioritized aesthetic draw to increase foot traffic, with models often selected for physical attractiveness over product knowledge, reflecting marketing strategies rooted in attention capture rather than substantive sales pitches. Through the 1970s and 1980s, the practice proliferated across sectors like automotive shows, gaming expos, and international trade fairs, evolving into more structured roles as agencies specialized in hiring and training. By the 1990s, with the rise of events such as the Electronic Entertainment Expo (E3) in 1995, promotional models integrated interactive elements, demonstrating products and collecting leads, though core reliance on visual allure persisted.[27] This period saw global standardization, including in Asia's ChinaJoy and Tokyo Game Show, where models amplified brand presence amid surging attendee numbers—e.g., Tokyo Game Show drawing over 250,000 visitors by the early 2000s—yet also invited early critiques for reinforcing gender stereotypes in male-dominated industries. Into the 21st century, evolution shifted toward professionalism, with emphasis on communication skills and brand alignment over appearance alone, driven by agency standards and legal shifts like anti-discrimination laws. However, controversies over objectification prompted policy changes, such as Formula 1's 2018 ban on grid girls, citing misalignment with modern values, while trade shows like CES followed suit by 2018 with attire guidelines to curb sexualized presentations.[27] Despite declines in some contexts, the model endures in motorsports, esports, and regional events, adapting to digital integration like social media amplification for sustained marketing efficacy.Practices and Applications
Trade Show and Convention Modeling
Promotional models in trade shows and conventions serve to attract attendees to exhibitor booths, enhance brand visibility, and facilitate direct interactions with potential customers. Their roles typically involve greeting visitors, distributing literature or samples, demonstrating products, and qualifying leads by gauging interest and collecting contact information.[12][28] These models are often hired through specialized agencies and trained to align with the brand's messaging, acting as an extension of sales staff to manage crowds and initiate conversations in high-traffic environments like technology expos or industry gatherings.[29][30] In practice, trade show models contribute to booth operations by building rapport with attendees, which can lead to higher engagement rates and follow-up opportunities. For example, they may host interactive sessions, pose for photographs to generate social media buzz, or assist in live demonstrations to highlight product features. Agencies emphasize selecting models based on professional appearance, communication skills, and adaptability to ensure they effectively represent the brand without overshadowing core sales personnel.[12][14] This approach is common in sectors such as consumer goods, automotive, and gaming conventions, where visual appeal and interpersonal dynamics drive foot traffic.[31] Data indicates that booths employing promotional models often see increased visitor numbers, with reports from event analyses showing elevated foot traffic and interaction levels compared to unstaffed or differently staffed exhibits.[32] Broader empirical research on trade show performance underscores the importance of booth personnel efficiency, including models, in achieving attraction and conversion goals, though specific causation to models alone requires isolating variables like design and product appeal.[33][34] Industry observers note that while effective for short-term buzz, sustained impact depends on integrating model activities with post-event follow-up strategies.[35]Motorsports and Sports Event Modeling
Promotional models in motorsports typically involve women employed by sponsors to appear on the starting grid or at event venues, holding driver numbers, umbrellas, or brand signage to enhance visibility and fan engagement. In Formula 1, these models, commonly referred to as grid girls, were a fixture from the 1970s until their discontinuation in 2018, where they paraded before races to promote team sponsors and attract media attention.[36] Similar roles exist in other series, such as Japanese motorsports where "race queens" have been prominent since the late 1960s, often posing with vehicles and interacting with fans at circuits like Suzuka.[37] In NASCAR and IndyCar events, promotional models support sponsor activations by appearing at pit areas, fan zones, or hospitality suites, such as those representing energy drink brands like Monster Energy during races. These models contribute to brand exposure amid high-attendance spectacles, with IndyCar events featuring them in marketing setups at tracks like Indianapolis Motor Speedway.[38][39] For broader sports events, promotional models appear at non-motorsport gatherings like darts tournaments or boxing matches, where they promote betting firms or beverages, as seen in Professional Darts Corporation events drawing thousands of spectators.[40] Formula 1's decision to ban grid girls ahead of the 2018 season stemmed from new commercial rights holder Liberty Media's view that the practice no longer aligned with the sport's modern values, aiming to reduce perceptions of objectification.[41] The policy eliminated paid grid positions across grands prix, though exceptions persisted in culturally specific contexts like Monaco's promotional models in 2018.[37] Former models reported income losses, with some arguing the roles provided voluntary, high-earning opportunities without coercion, countering narratives of exploitation.[42][43] Empirical assessment of promotional models' marketing impact remains limited, though sports sponsorship studies indicate that event involvement and sponsor fit enhance brand recall, suggesting visual activations like models aid exposure in live settings.[44] In motorsports, where sponsorship revenues exceed $1 billion annually, such tactics historically supported sponsor visibility amid evolving digital strategies.[45] Shifts toward inclusive activations, like fan zones, reflect adaptations amid declining traditional roles.[40]Spokesmodeling and Brand Ambassador Roles
Spokesmodels in promotional modeling are hired to verbally represent a brand or product, delivering scripted messages to audiences at events, trade shows, or media appearances, thereby acting as the public face and voice of the company. This role distinguishes them from purely visual promotional models by emphasizing communication skills, such as product demonstrations or key talking points, to engage attendees and drive interest.[46][47] Industry agencies note that spokesmodels are selected for their ability to embody brand values while maintaining a professional presence, often requiring training in public speaking and product knowledge.[48] In contrast, brand ambassador roles within promotional modeling extend beyond single events, involving ongoing advocacy to build consumer loyalty through authentic endorsements, social media promotion, or repeated interactions that align personal influence with brand identity. Promotional models serving as brand ambassadors focus on long-term campaigns, such as sampling products in retail or bars, rather than scripted delivery, with compensation often tied to performance metrics like engagement rates.[49][50] While spokesmodels prioritize immediate impact through prepared narratives, brand ambassadors cultivate sustained relationships, though overlap occurs when event-based promo models transition to ambassador contracts.[51] Empirical studies on spokesperson effectiveness indicate that matching a model's characteristics—such as attractiveness and expertise—to the brand enhances advertisement recall and product evaluations, with main effects observed across communication objectives like persuasion or information dissemination.[52] In promotional contexts, spokesmodels at conventions or product launches have been shown to boost brand impressions by providing direct, interactive endorsements, though data specific to non-celebrity models remains limited compared to celebrity analyses.[53] For instance, agencies report that experienced spokesmodels increase booth traffic and lead generation by 20-30% through targeted interactions, based on event feedback metrics.[54] Brand ambassadors, meanwhile, contribute to loyalty via repeated exposure, with research linking authentic advocacy to higher consumer trust over scripted promotions.[55]Other Promotional Contexts
Promotional models engage patrons in nightlife environments, such as bars and nightclubs, by promoting specific beverages, special events, or VIP services through interactive sampling and hospitality roles. These models often heighten venue atmosphere and drive immediate sales, with agencies specializing in liquor promotions deploying them to encourage trial of new products like beers or wines.[56][1] In retail and pop-up activations, promotional models conduct product demonstrations, distribute samples, and draw foot traffic to temporary or in-store setups, enhancing consumer engagement beyond traditional advertising. For instance, they may showcase cosmetics, electronics, or apparel in high-traffic malls, leveraging visual appeal to convert browsers into buyers.[1][57] At concerts, festivals, and other entertainment gatherings, models serve as brand representatives, interacting with attendees to promote sponsors' offerings, such as energy drinks or apparel lines, often integrating into experiential marketing campaigns. In the gaming sector, outside formal conventions, they appear at launch parties, in-store demos, or esports viewing events to embody characters or highlight titles, fostering fan immersion and pre-order boosts.[1][58]Industry Mechanics
Training, Skills, and Qualifications
Promotional models generally require no formal educational qualifications, such as degrees or certifications, distinguishing the role from professions demanding specialized academic training. Entry-level positions typically mandate candidates to be at least 18 years old, though some agencies accept individuals as young as 16 depending on local labor laws and event regulations.[16] Physical attributes play a central role in hiring, with agencies often seeking models fitting specific brand aesthetics, including height ranges (commonly 5'6" to 5'11" for women), fitness levels for prolonged standing, and professional attire compatibility, verified through headshots and full-body photos submitted to agencies.[14] Essential skills emphasize interpersonal and promotional abilities over technical expertise. Core competencies include strong verbal communication and public speaking to engage attendees and articulate product benefits persuasively.[59] Models must demonstrate product knowledge to educate consumers effectively, alongside customer service skills for handling inquiries and building rapport.[60] Additional traits encompass confidence, energy, positivity, and social aptitude to maintain engagement in high-traffic environments, with physical stamina critical for extended shifts involving standing, smiling, and interaction.[61] [62] Training for promotional modeling is predominantly practical and agency-led rather than institutionalized. Aspiring models often build foundational skills through self-initiated steps like creating a professional portfolio, networking at industry events, or pursuing general modeling workshops focused on poise and presentation.[63] Once hired, agencies provide on-the-job orientation, including brand-specific briefings on product details, sales techniques, and event protocols to ensure models align with client expectations.[64] Prior experience in sales, hospitality, or event staffing enhances employability but is not mandatory, as the role prioritizes adaptability and quick learning over prior formal instruction.[65]Agencies, Hiring, and Compensation Structures
Promotional modeling agencies specialize in representing talent for event-based promotional work, such as trade shows, conventions, and brand activations, acting as intermediaries between models and clients seeking to enhance booth traffic and product engagement.[59][28] These agencies maintain rosters of models trained to embody brand images, handle logistics like scheduling and travel, and ensure compliance with client briefs, often charging clients a markup on model fees while taking a commission from model earnings.[66][67] Unlike fashion agencies focused on runway or print, promotional agencies prioritize versatility, approachability, and short-term gig placements over long-term exclusivity contracts.[68] Hiring for promotional models typically begins with aspiring talent submitting portfolios, headshots, and resumes to agencies via online profiles or direct applications, emphasizing physical presentation, communication skills, and event experience over traditional catwalk metrics.[14][63] Agencies conduct interviews, auditions, or video submissions to assess fit, followed by onboarding that may include brand-specific training; successful candidates are then booked for gigs based on client specifications like appearance, demographics, and availability.[14] From the client perspective, companies select agencies by evaluating their talent pools and past event successes, providing detailed briefs on desired model attributes, and confirming hires through lookbooks or virtual castings to align with marketing goals.[69][66] Contracts are gig-specific, outlining duration, responsibilities, and non-compete clauses, with models often classified as independent contractors to facilitate flexible, project-based employment.[70] Compensation structures for promotional models are predominantly hourly or per-event flat fees, reflecting the transient nature of assignments, with rates varying by location, event scale, and model experience; entry-level pay averages $15 to $50 per hour, while seasoned models in high-demand markets like Los Angeles can earn up to $91 per hour for specialized roles.[71][72] Annual earnings range from $36,000 to $120,000 for full-time freelancers piecing together multiple gigs, supplemented occasionally by travel reimbursements or performance bonuses tied to lead generation metrics, though base pay predominates without guaranteed residuals.[73][16] Agencies deduct commissions—typically 20% or more—from gross bookings before disbursing to models, incentivizing high-volume placements while models bear self-employment taxes as independent contractors.[70] No universal minimum wage applies beyond local labor laws, as gigs fall under promotional services rather than salaried employment, leading to income variability dependent on market demand and personal networking.[59]Effectiveness and Economic Impact
Marketing Efficacy and Empirical Evidence
A comparative experiment at a technology trade show found that booths staffed by promotional models in revealing attire produced only one-third the foot traffic and less than half the qualified sales leads relative to booths using product-knowledgeable staff in professional clothing.[74] This outcome aligns with observations that visual allure draws transient crowds but fosters a perception of unseriousness among decision-makers seeking technical expertise, as articulated by participating exhibitors who described the tactic as evoking a "stripper and steaks" sales mentality.[75] In contrast, self-reported data from promotional staffing agencies indicate booths with models experience elevated foot traffic, purportedly aiding brand visibility at events like consumer expos.[32] However, these claims derive from industry stakeholders with incentives to promote services, lacking peer-reviewed validation or controls for confounding factors such as booth design or product appeal. Broader peer-reviewed research on attractiveness in point-of-purchase promotions shows that varying model appeal in displays influences consumer purchase behavior positively, with more attractive models correlating to higher sales response rates in controlled retail settings.[76] Studies on endorser attractiveness in static advertising further suggest benefits, including enhanced source credibility and favorable attitudes toward the promoted item, as demonstrated in experiments where physically attractive figures increased measures of ad effectiveness and intent to buy.[77] Yet, extrapolating to dynamic trade show environments reveals limitations: attractiveness boosts initial engagement but yields diminishing returns on conversion when paired with limited product knowledge, per mental budgeting models of booth attractiveness that prioritize substantive interaction over aesthetic draw.[78] Direct empirical data on long-term ROI from promotional models remains scarce, with no large-scale longitudinal analyses attributing sustained sales lifts to their deployment across contexts like motorsports or conventions. In B2B settings, where buyers emphasize competence, evidence favors hybrid approaches integrating attractiveness with training to mitigate distraction effects and improve lead quality over standalone model reliance.[35]Industry Scale, Growth, and Contributions to Economy
The promotional modeling sector, encompassing roles in trade shows, motorsports, and brand activations, lacks standalone market sizing in comprehensive economic analyses, as it functions as a specialized subset of experiential marketing and event staffing industries. In 2024, U.S. B2B experiential marketing expenditures reached an estimated $38 billion, up 11% from the prior year, with promotional models contributing through on-site engagement and lead generation at events. Globally, the events and experiential marketing segment generated $1.897 billion in revenue in 2024, projected to expand to $9.290 billion by 2030 at a compound annual growth rate (CAGR) of approximately 30%.[79][80] Demand for promotional models correlates with the recovery and expansion of in-person events post-2020 disruptions. The global event management market, which includes trade shows and conventions where promotional models are prominently deployed, was valued at $1,160.4 billion in 2024 and is forecasted to reach $2,089.6 billion by 2033, reflecting a CAGR of 6.7%. In the U.S., the B2B trade show market hit $15.8 billion in 2024, surpassing pre-pandemic levels, while global exhibitions produced a total economic impact of $334.5 billion in the same year through direct spending, job creation, and induced activity. Staffing costs for promotional models typically range from $280 to $500 per day, supporting agencies that supply talent for major events like CES or Gamescom.[81][82][83][84] Economically, promotional models amplify contributions by boosting booth traffic and interaction rates, thereby enhancing overall event ROI. Trade shows and experiential activations generate leads at rates up to five times higher than digital channels alone, with event marketing yielding 338% more revenue than traditional advertising methods. This efficiency supports broader economic multipliers: for every dollar invested in exhibitions, approximately $2.50 to $4.00 in value is created via supply chain effects and visitor spending. In sectors like gaming and motorsports, where visual appeal drives attendance—evident at events such as Tokyo Game Show or Formula 1 grands prix—promotional models facilitate product demonstrations and brand recall, indirectly sustaining jobs in staffing (estimated at tens of thousands annually) and related services. However, growth faces headwinds from digital alternatives, tempering physical modeling's expansion relative to virtual events, which grew at 18.7% CAGR to $957.1 billion globally by projections.[85][86][83]Controversies and Debates
Claims of Objectification and Exploitation
Critics contend that promotional modeling objectifies participants, primarily women, by prioritizing physical attractiveness and requiring revealing attire to draw consumer attention, thereby reducing individuals to decorative elements that reinforce harmful gender stereotypes.[9] This perspective, often advanced by feminist commentators, argues that such roles deny agency and personhood, fostering a culture where women are valued chiefly for sexual appeal rather than skills or intellect.[87] In the video game sector, "booth babes" at conventions like E3 have faced particular scrutiny for allegedly alienating female gamers and professionals by normalizing sexualized presentations that overshadow product demonstrations.[9] In motorsports, grid girls exemplify these claims, with detractors asserting that their role—parading with signs in form-fitting uniforms—perpetuates objectification and sends misleading messages to young audiences about women's societal value.[88] Formula One's 2018 decision to eliminate grid girls, announced by commercial chief Sean Bratches, explicitly cited misalignment with contemporary values post-#MeToo, framing the practice as an outdated form of sexualization inconsistent with efforts to broaden the sport's appeal.[89] Similar criticisms prompted events like the Eurogamer Expo to impose booth babe bans starting in 2013, aiming to curb perceived commodification of women's bodies.[90] Exploitation allegations extend to workplace conditions, where models reportedly endure sexual harassment, unwanted advances, and pay disparities. A 2018 study on promotional workers in Antigua documented frequent sexual harassment incidents and discriminatory wages, attributing these to the roles' emphasis on appearance over labor protections.[91] Broader claims link such objectification to heightened risks of dehumanization and tolerance for abuse, with some research suggesting exposure to sexualized imagery correlates with self-objectification and body image issues among women.[92] These critiques, frequently amplified in media and academic discourse influenced by progressive viewpoints, portray promotional modeling as emblematic of systemic gender inequities, though empirical data on direct causal harms remains limited and contested.[93]Workplace Risks and Harassment Allegations
Promotional models, operating in high-traffic environments such as trade shows and conventions dominated by male attendees, have reported elevated risks of verbal and physical harassment, including unwanted advances, lewd comments, and groping.[94] These incidents often stem from the role's emphasis on physical attractiveness and direct audience interaction, where models are expected to engage crowds to draw attention to products. A 2021 study on display work in the modeling industry documented multiple forms of sexual harassment experienced by workers whose bodies serve as promotional tools, ranging from persistent verbal propositions to non-consensual touching during events.[94] Allegations frequently highlight inadequate protections from agencies or event organizers, with models sometimes pressured to maintain flirtatious demeanors to meet client expectations, blurring professional boundaries and heightening vulnerability.[95] In male-oriented sectors like gaming and technology expos, reports include attendees taking unauthorized photographs up skirts or attempting physical contact under the guise of event excitement, as noted in accounts from conventions where promotional models were prevalent. One documented case from 2005 involved a man posing as a photographer to harass trade show models, underscoring risks from opportunistic individuals exploiting the setting.[96] While comprehensive industry-wide statistics remain scarce, qualitative evidence from worker testimonies indicates these risks contribute to short career durations and psychological strain, with limited formal reporting due to gig-based employment structures lacking robust oversight.[97] Broader modeling sector allegations, applicable by analogy to promotional roles, include claims of agency complicity in exposing workers to predatory clients, though peer-reviewed data specific to promotional modeling is limited and relies heavily on self-reported experiences rather than large-scale surveys.[98] Event policies, such as those emerging post-2010s harassment scandals at tech and gaming shows, have aimed to mitigate risks through bans on certain promotional tactics, but critics argue these measures address symptoms while underlying environmental factors persist.[99]Counterarguments, Agency, and Comparative Realities
Promotional models frequently exercise significant agency in selecting this line of work, often citing its voluntary nature, competitive compensation, and scheduling flexibility as key attractions over alternative entry-level positions like retail or food service.[95] [100] For instance, models have reported earning $15–$25 per hour, substantially exceeding typical retail wages, with some securing $2,500 over 10 days at events, enabling financial independence, skill-building in networking, and pursuit of other careers such as acting or entrepreneurship.[95] [16] This choice reflects causal incentives: high demand for appearance-based roles in promotional contexts allows women to leverage physical capital for short-term, high-reward gigs, often as supplements to education or primary vocations.[95] Counterarguments to exploitation narratives emphasize that models actively set boundaries, maintain professionalism, and derive empowerment from the role's demands for charisma and engagement beyond mere aesthetics.[95] [101] Personal accounts describe the work as enjoyable and confidence-boosting, with participants appreciating the camaraderie, networking opportunities, and ability to reject uncomfortable advances, underscoring self-determination rather than coercion.[95] [102] Mainstream critiques, often amplified by media outlets with documented ideological leanings toward restricting such roles, tend to prioritize external perceptions of objectification over these firsthand reports, potentially undervaluing women's rational economic decisions.[27] Comparatively, promotional modeling's risks of harassment or unwanted attention mirror those in hospitality and entertainment sectors, where appearance standards are routine yet not subject to equivalent bans. Studies on waitresses in sexually objectifying environments link such settings to elevated anxiety and body image concerns, but promotional models report mitigated effects through higher pay, briefer engagements, and professional training in de-escalation.[103] [104] In acting and fashion modeling, objectification is normalized for career advancement, with participants voluntarily enduring scrutiny for potential fame and income far exceeding promotional rates, suggesting selective outrage rather than inherent harm.[105] Empirical data on industry-wide coercion remains absent, with voluntary participation driven by market dynamics: roles persist due to exhibitors' observed traffic and conversion benefits from models' presence.[27] In contexts like Japanese motorsports, where "race queens" (analogous promotional figures) have operated for decades without systemic exploitation evidence, cultural acceptance correlates with sustained demand and participant retention.[95]Contemporary Developments
Digital and Influencer Shifts
The decline of traditional promotional models at physical events accelerated following the #MeToo movement in 2017, with major conventions implementing bans or restrictions on attire and roles perceived as objectifying. For instance, the Entertainment Software Association prohibited "booth babes" at E3 in 2018, citing a shift toward professional representation, while CES organizers enforced similar policies by 2018 to reduce overt sexualization.[106][10] This transition was driven by empirical critiques, including a 2014 study finding that such models reduced lead generation and foot traffic at trade shows by alienating professional attendees.[75] Parallel to this, influencer marketing emerged as a scalable digital alternative, offering broader reach and higher engagement at lower costs compared to event-based promotions. By 2025, the global creator economy reached an estimated $250 billion, with influencer campaigns yielding an average return on investment of $5.78 per dollar spent, outperforming traditional advertising in fostering brand loyalty through authentic endorsements.[107][108] Surveys indicate 92% of consumers trust influencer recommendations over conventional ads, prompting brands in gaming, tech, and fashion to pivot toward social media personalities for product promotion.[109] Further digital evolution includes the adoption of virtual influencers and AI-generated models, which eliminate logistical costs and enable 24/7 campaigns without physical presence. In fashion and tech marketing, digital clones of real models have proliferated since 2023, driven by AI advancements, allowing brands to customize avatars for targeted demographics while avoiding controversies associated with human models.[110][111] These synthetic entities, such as those used in 2024 campaigns by global brands, challenge human influencers by offering consistent branding and scalability, though they raise questions about authenticity in consumer trust metrics.[112] This shift has hybridized promotional strategies, with events now incorporating influencers for live digital amplification rather than static models, as seen in 2025 trade shows where creator ROI metrics prioritize measurable social metrics over attendance draws.[113] Overall, the transition reflects causal efficiencies in digital platforms' global accessibility versus the localized, high-cost nature of traditional event modeling, though persistent demand for in-person experiences suggests ongoing adaptation rather than full replacement.[114]Post-2020 Trends and Future Outlook
The COVID-19 pandemic severely disrupted in-person trade shows and conventions from 2020 to 2021, leading to widespread cancellations or virtual formats that diminished demand for traditional promotional models. Major events like CES and E3 pivoted to online streams, with exhibitors relying on digital influencers and pre-recorded content rather than live booth staffing, as physical gatherings were halted to comply with health restrictions.[115][116] This shift accelerated pre-existing trends toward experiential marketing via social media, where virtual endorsements proved more scalable and cost-effective during lockdowns.[117] Post-2021, hybrid and in-person events resumed, but with altered dynamics: Western conventions emphasized professional brand ambassadors over visually provocative models amid heightened sensitivities to workplace conduct, while Asian expos like Tokyo Game Show maintained prominent use of cosplay-integrated promotional staffing to draw crowds. For instance, TGS 2024 featured official cosplay booth models, including high-profile figures like Enako, sustaining attendance through interactive human elements despite economic pressures on the gaming sector.[118] Similarly, ChinaJoy's 2023 return after pandemic delays incorporated enthusiast-attracting displays, implying continued reliance on such roles in regions less influenced by Western cultural critiques.[119] Experiential marketing agencies reported growth in personalized, tech-augmented staffing, blending human models with AR demos to enhance ROI.[120] Looking ahead, promotional modeling faces hybridization with emerging technologies: immersive VR/AR booths and AI-driven holograms may supplant some human roles for cost efficiency and scalability, as seen in 2025 trade show forecasts prioritizing multi-sensory digital experiences over static presence.[121] However, empirical draw of live interaction persists in high-attendance sectors like gaming and auto shows, where models facilitate tangible engagement that virtual alternatives have yet to fully replicate.[122] Industry observers anticipate selective persistence in Asia and niche Western events, tempered by sustainability mandates and ROI scrutiny, with agencies adapting via training for versatile, data-informed roles rather than obsolescence.References
- https://www.[linkedin](/page/LinkedIn).com/pulse/future-trade-shows-2025-moving-beyond-booths-vinod-yadav-xuklc