Recent from talks
Nothing was collected or created yet.
The Amazing Race
View on WikipediaThis article may contain an excessive amount of intricate detail that may only interest a particular audience. (June 2023) |
| The Amazing Race | |
|---|---|
| Created by | Elise Doganieri Bertram van Munster |
| Original work | The Amazing Race (United States) |
| Years | 2001–present |
| Films and television | |
| Television series | The Amazing Race (see international versions) |
| Miscellaneous | |
| Genre | |
| First aired | September 5, 2001 |
| Distributor | CBS Media Ventures (United States) Disney Media Distribution (International) |
The Amazing Race is an adventure reality competition franchise in which teams of two people race around the world in competition with other teams. The Amazing Race is split into legs, with teams tasked to deduce clues, navigate themselves in foreign areas, interact with locals, and perform physical and mental challenges that often highlight aspects of a location's culture, history, or economy. Over the course of the Race, teams travel by airplanes, helicopters, trucks, bicycles, taxicabs, cars, trains, buses, boats and by foot. Teams are progressively eliminated at the end of most legs for being the last to arrive at designated Pit Stops, until only three remain. The first team to arrive at the finish line is awarded the grand prize.
Created by Elise Doganieri and Bertram van Munster, the original series has aired in the United States since 2001 and has earned thirteen Primetime Emmy Awards, ten of them for "Outstanding Reality-Competition Program". Emmy-award-winning New Zealand television personality Phil Keoghan has been the host of the American version of the show since its inception. The show has branched out to include a number of international versions following a similar format.
The Race
[edit]Each race depicted in The Amazing Race is broken up into a number of legs. In each leg, teams generally leave the Pit Stop of the previous leg and travel to a different location, where they perform two or more tasks – often including one Detour and one Roadblock – before being given instructions to go to the next pit stop. It is every team's goal to complete each leg as quickly as possible, as the last team to arrive at the pit stop is usually eliminated from the competition.
Teams
[edit]
Bottom row: dating couple Lori Willems & Dave Spiker of season 9, and brothers Gerard & Ken Duphiney of season 3
Typically, each season features around a dozen or so teams, each composed of two people with a pre-existing relationship. Original show rules required that teammates have a pre-existing relationship of more than three years and no previous acquaintance with other racers during that cycle.[1] Individual racers must be of a specific nationality and meet specific age requirements; this is necessary to allow teams to obtain the necessary passport documentation to travel across the world without incident.[2]
The team format has varied in some seasons. Most notably, the Family Edition featured ten teams of four racers, some of whom were young children. The twenty-sixth and twenty-ninth seasons included teams made up of people who met for the first time just prior to the start of the race - in the former, they were paired by producers based on potental romantic compatibility, while in the latter, teams were determined in a draft based on the outcome of an opening challenge. Occasionally, seasons may be themed around those with some celebrity status, paired with their loved ones- notably, the twenty-eighth season featured social media celebrities and multiple seasons of the Australian edition have featured celebrities and those seasons have been billed as a "Celebrity Edition".
Normally unseen, a two-person production crew, one recording audio and the other recording video, accompanies every team. Generally, teams may not travel without their production crew, who are switched among teams after each leg to avoid biases from developing.
Money
[edit]At the beginning of each leg, each team receives a cash allowance with their first clue, which they must use to cover all expenses except for airfare, which is covered by a production-provided credit card. In the eighth season, this card could also be used to purchase gasoline.[3] Allowance money is usually given in U.S. dollars regardless of location. The amount of money varies from leg to leg. Teams are allowed to keep any unused money for future legs, barring certain penalties for finishing last or instructions to the contrary.
If team members spend all of their money or have it taken away in a non-elimination leg, they may then attempt to obtain more money in any way that does not violate local laws; this includes borrowing money from other teams, begging from locals, or selling their possessions. Since the seventh season, teams have been prevented from begging at United States airports, and teams may not use their personal possessions to barter payment for services.[citation needed]
Route markers
[edit]
Route markers are uniquely-colored flags that mark the places where teams must go. Most route markers are attached to the boxes that contain clue envelopes, but some may mark the places where the teams must go in order to complete tasks, or may be used to line courses that the teams must follow.
The route markers used in the first season were yellow and white. They were changed to yellow and red in the second season, and this has remained the standard color scheme since. Occasionally, different color schemes are adopted for certain legs, seasons, or versions of the race.
Clues
[edit]When teams start a leg, arrive at route markers, or complete tasks, they normally receive a yellow letter-sized tear-away envelope with the series' logo that contains their next clue inside a vertical-fold folder. The clues themselves are typically printed on a vertical strip of paper, although additional information is often provided inside the clue folder. After retrieving the clue, teams open the envelope and must read aloud the instructions given on the clue sheet, then follow those instructions. Teams are generally required to collect every clue during each leg and keep that information with them until they reach the next Pit Stop, surrendering them once they have checked in. Teams may not take an additional clue from the clue box should they lose their first one; teams who do so are assessed a penalty. Teams are not directly penalized for misplacing their clue but will lose time either searching for it or trying to learn from other teams where to go next.[a]
At route markers, clue envelopes are placed inside a box mounted to the marker. In some seasons, the box contains exactly the number of clues for teams on that leg, allowing teams to indirectly determine their current placement in the leg by counting envelopes; in other seasons, extra envelopes were placed in clue boxes to prevent teams from doing so.
In some cases, clues – most often of the Route Information type – have been provided by more unorthodox means, such as in an advertisement in a local newspaper or on some item related to the task just performed. A common unorthodox means in the American version is to place the clue at the bottom of the Roaming Gnome, the mascot of Travelocity, the former sponsor of the American version.
Route Information
[edit]
Route Information clues usually instruct the teams where to go next. Such a clue often provides only the name of the team's next destination; it is up to the teams to figure out how to get there. The destination may be given in a cryptic manner, such as a flag representing the country whose capital they are to fly to, or an obfuscation such as the "westernmost point in mainland Europe". In these cases, teams may use any resources, such as the help of locals or borrowing an Internet-connected device, to deduce the required destination.
Route Information clues will sometimes specify one or more modes of transportation that teams must take. This may include prearranged travel or for charter flights, buses, or boats to more remote locations. Teams may also be provided with a rented vehicle and will be required to navigate themselves with it until further notice. Route Information clues may also restrict teams to specific modes of transport, such as requiring them to walk to their next destination. Teams who fail to follow travel instructions will usually be required to go back and follow them correctly if possible, or else they will receive a penalty at the next Pit Stop (see Penalties and time credits). If no mode of transport is specified, teams are free to use any option available excluding private vehicles.
Detour
[edit]
A Detour presents the team with a choice between two tasks, one of which must be completed before the team is allowed to continue. The two tasks are named, often based on rhymes, puns or wordplay - such as "Plow" / "Fowl" to differentiate between a task involving plowing against a task involving corralling ducks. Teams are given several details about both tasks but may need to travel a short distance by foot or car to the different task locations. The two tasks generally involve different skills, often pairing physically demanding or fear-challenging tasks alongside tasks that rely on intelligence or craftsmanship. The decision about which task to attempt lies solely with the team, though due to logistical constraints some Detour options may impose additional limits, such as how many teams may attempt one of the tasks at one time, or the hours when a task may be available. A team may switch tasks as often as they wish with no penalty other than the time lost in attempting the tasks and travelling between task locations. In some Detours, teams that arrived at one of the tasks could not switch. Unless otherwise instructed, teams can work together to finish a Detour option. Once a team has completed one of the tasks, they are given a clue to their next location. A team that is unable to complete either Detour option or opts to quit the Detour will incur a six-hour penalty (24 hours in earlier seasons).
Occasionally, there may be a twist to the Detour format. Season 25 introduced a "Blind Detour", where competitors were only given the names and locations of the tasks (in some Blind Detours, the tasks will only be vaguely titled like "This" or "That", further reducing the information available). The fifth Australian season featured a special Blind Detour, in which teams decided their Detour option at an earlier point in the Race (by blindly deciding between Brains and Brawn) and completed their chosen task when they returned to the same location several legs later. Season 26 featured a "Roulette Detour", where the Detour choice was determined by a spin of a roulette wheel, with Red leading to one task and Black leading to the other. The seventh Canadian season introduced a "One Way" twist that forces a team to perform a specified Detour task.
Roadblock
[edit]
A Roadblock is a task that only one team member may perform. A Roadblock clue is given as a cryptic question, such as "Who's really hungry?" (leading to a task involving exotic food) or "Who wants to get down and dirty?" (for a task related to laundry). Based on this information and observation of any other racers at the task, the team must declare which member will complete the task before reading the full task description. Once a team announces its decision of who will complete the Roadblock, it cannot be changed or taken back.[b] The Roadblock task is performed by only the selected racer while his or her partner waits in a designated area, although the partner is sometimes able to supply words of encouragement and advice. Unless directed by the task instructions, the selected racer may gain help from other racers that have been selected to do the Roadblock or from locals. Some Roadblocks may involve the non-selected racer, such as leading a camel his or her partner rides, or helping his or her partner solve a puzzle. On completing the Roadblock, the selected racer receives their next clue, at which point they may return to their partner and continue on. If a racer is unable to complete a Roadblock, or opts to quit a Roadblock, the team must take a four-hour penalty, which either starts when the next team arrives at the Roadblock, or if all teams are present, when they reach the Pit Stop for that leg. In Seasons 7, 15 and 31 and some foreign versions of the show however, the four-hour penalty was served at the Roadblock location and ended before they could continue racing. Some legs feature two Roadblocks, each of which must be completed by different teammates.[c]
Through the first five seasons, there was no limit on the number of Roadblocks that a single team member could perform throughout the race. In practice, this often led to one team member performing the majority of Roadblocks during the race (the male member of co-ed teams performed most of the Roadblocks in such cases).[4] The rule has changed in season 6, teams have been limited in the number of Roadblocks each teammate may do over the course of a race, effectively making both racers complete about an equal number of Roadblocks. The new rule has become a traditional norm in subsequent seasons, as well as all international versions.[5][6][7]
Fast Forward
[edit]
A Fast Forward is an optional task that, once completed, allows the team that completes it to bypass all remaining tasks in the leg and proceed directly to the Pit Stop. The Fast Forward clue is given with another task clue and is a separate task from the others. Only one team may complete a Fast Forward in any given leg, and a team generally may claim only one Fast Forward in the entire race, though Fast Forwards claimed with the Intersection do not count towards this limit. Teams that win a Fast Forward pass are not guaranteed a first-place finish for that leg and still face elimination if they arrive at the Pit Stop last. Multiple teams may attempt Fast Forward tasks, but only the first team to complete the task may claim the pass; all other teams must return to the main course and complete the leg as normal.
Fast Forwards were initially offered on every leg, excluding the final leg. To reduce costs of production involved with unused Fast Forward tasks, the number of Fast Forwards available was reduced to two starting in season 5,[d] and then down to one in season 14, or in Season 20, where three Fast Forwards were offered.
Seasons 18 and 19 were the first two seasons to not feature a Fast Forward,[e] it was absent again in seasons 24, 26, 28, and seasons 30 to 36 before making a return in season 37. It is still available in some foreign versions.
Obstacles
[edit]Besides clues, teams may encounter the following obstacles, which could affect their placements in a leg:
Starting Line Task
[edit]First introduced in season 15, the Starting Line Task forces teams to complete a nearby challenge before receiving the clue to their first international destination. Often, the challenge merely determines which teams will receive the right to take the quickest flight; on several occasions, the last team to finish received a penalty to be served later in the race, or in some cases, was immediately eliminated from the race altogether (see Unusual eliminations).
In The Amazing Race Australia v New Zealand, the two nations' teams were pitted against each other in a game of tug of war, with the winning nation's teams given a ten-minute head start.
In the fourth and fifth seasons of the Israeli version, the 14 teams were divided into two groups of seven on the first leg; each group began at separate Starting lines, and had separate tasks to complete before reaching the Pit Stop, where the last-place teams in each group were eliminated. The remaining teams were merged at the start of the second leg, at which point the race returned to its standard format. This twist was used again in the sixth Australian season, but unlike the two aforementioned Israeli seasons, it was separated into two legs with the 20 teams divided into two groups of ten for each leg.
Yield
[edit]
The Yield, introduced in season five, allows any one team to force another team to stop racing for a predetermined amount of time. The Yield marker is placed just before a route marker, and teams are required to stop at it and declare their intentions to employ or decline the Yield. A team choosing to use a Yield must stick a photo of the yielded team on the Yield marker, as well as a smaller photo of themselves onto an attached section labeled "Courtesy of". When a team who has been yielded arrives at the marker, they must turn over an hourglass and wait for the sand to drain before they are allowed to continue on to the next route marker.[f] Similar to the Fast Forward, a team may use its Yield power only once on the race, and only one team may be yielded at each marker, although a team may be yielded multiple times during the same race. If a team loses its "Courtesy of" photo, they also lose their Yield power.[9][10] If a team yields a team that has already passed the marker, the Yield is nullified.
When the Yield was introduced, teams would not be warned of any upcoming Yields. Beginning in season six, teams were given warning ("Caution, Yield Ahead!") in the preceding clue that a Yield marker was just ahead. Teams were given opportunities to yield on all but the final leg of Season Five; opportunities were reduced in subsequent seasons until the Yield was replaced by a similar obstacle: the U-Turn. While the Yield was not a presence in the American version for twenty seasons, they are still used within foreign versions. It later made a return to the American version in season 32, with the opportunity to use was once again restored to every leg except the first and last two legs, and legs where U-Turn appears. It has not been featured since season 33.
Some variants and twists on the Yield include:
- The second season of the Israeli version and the second season of the Philippine version both allowed teams to vote among themselves for which team would be Yielded later in the leg.
- The inaugural season of the Philippine version introduced the "Anonymous Yield," in which yielding teams were not required to attach a "Courtesy of" photo, allowing them to keep their identities as secret.
- In season 32, teams were tasked to find either a 10-minute or a 20-minute hourglass at an early challenge; teams using their Yield later in the race would force the yielded team to wait for the amount of time marked on the hourglass the yielding team found.
Pass
[edit]
Introduced in the eighth season of the Canadian version, the Pass is essentially a variation on the Yield, where a team can elect to force another team to stop racing for an undetermined amount of time, and wait to be passed by a third team before they can continue racing. Unlike the Yield, the waiting time for the Pass is indeterminate and the Pass is nullified if used on the team currently in last place.
U-Turn
[edit]
The U-Turn, introduced in the 12th American season, allows a team to force another team to complete both Detour tasks in the leg. Similar to the Yield, a U-Turn marker board is placed on the route either immediately before or immediately after the Detour on certain legs and teams must pause at the marker to declare their intentions to employ or decline the U-Turn before continuing. The team choosing to U-Turn must stick a photo of the U-Turned team on the U-Turn marker, and, if required, to identify themselves using a smaller photo placed in a section marked "Courtesy of". A team generally may exercise their U-Turn power once throughout the race, though the Canadian version has no such limit; similarly, the 29th American season had no limit. This power has no effect if a team that is U-Turned has already passed the marker, and can be negated if a U-Turned team is holding an Express Pass, which can be used to skip one of the detours. One leg of the third Israeli season had a U-Turn before the first of two Detours; the team U-Turned at the first Detour did not carry over to the second Detour. The U-Turned teams must complete one of the Detour tasks before attempting to do the other, as demonstrated in the 35th American season.
Some variants and twists on the U-Turn include:
- The "Blind U-Turn" (or "Anonymous U-Turn") introduced in season 14, allows teams to U-Turn other teams without identifying themselves.
- The "Double U-Turn", introduced in season 17, allows two teams to U-Turn at the same marker. The two teams must U-Turn different teams, though it is possible for the first team U-Turned to then U-Turn another team.
- The "Blind Double U-Turn" (or "Anonymous Double U-Turn"), introduced in season 21, combines the Blind (or Anonymous) and Double U-Turns; both teams who choose to U-Turn may do so anonymously.
- A different variant of the Double U-Turn, as seen in the third Israeli season, was only offered for a team who receives the U-Turn. The first U-Turn was decided by a vote.
- The "Automatic U-Turn", introduced in the season 18, forced the team who came in last in the Starting Line Task to do both tasks of the first Detour. Similarly, the Automatic U-Turn has been used to handicap teams finishing last in that season as well as in the fourth Latin American season.
- The "U-Turn Vote" introduced in the second season of the Israeli version has teams voting for who should be U-Turned with the team(s) receiving the most votes being forced to do both Detour tasks. Teams vote in secret with the votes later revealed at the U-Turn board.
- The "Live U-Turn Vote" introduced in the 31th American season required all teams to publicly vote to U-Turn another team in front of all of the remaining teams, with the U-Turn being applied to the team receiving the most votes.
- The "Blind U-Turn Vote" introduced in the 4th Australian season required all teams to anonymously vote to U-Turn another team, with the U-Turn being applied to the team receiving the most votes and the voting results kept secret.
One Way
[edit]Introduced in the seventh season of the Canadian version, the One Way is a variation of the U-Turn that can elect a team to force another team to do a specific task of the Detour.
Intersection
[edit]
The Intersection, introduced in season 10, requires each team to pair up with one other team; the two teams are to perform all tasks and make decisions together until further notice. Both teams must choose the same Detour option, and if a Fast Forward is offered, both teams may claim credit. During Roadblocks, each team must contribute a team member to do the task.
If no teams are present at an Intersection marker when a team arrives, it must wait there until another team arrives. Teams are not required to partner with a specific team, but must then wait for another team to arrive. Teams are free to choose their partner team if multiple teams are present; teams generally must choose partners before learning about subsequent tasks. In the second and third seasons of the Chinese celebrity edition, teams voted for the team they wished to pair with.
The Intersection has been infrequent on the American version (prior to season 37, it has only been used in seasons 10, 11, and 16).[11] However, it is still a regular feature in some foreign versions, most notably the Australian version, which has featured at least one Intersection in each season.
Head-to-Head
[edit]
The Head-to-Head forces teams to compete against each other one-on-one in a specific task. The winning team is given the next clue (or is allowed to check in at the nearby Pit Stop), while the losing team(s) must wait for the next team's arrival to start the task over. In one variation, the Head-to-Head appears in the middle of a leg, and the team that loses the last round will often receive a penalty – most often a predetermined time penalty – before receiving the next clue. In another variation, featured in seasons 30 and 31, the Head-to-Head was placed immediately before the Pit Stop, with winning teams allowed to check in; the last two remaining teams would then battle it out, with the losing team declared to be in last place.
This twist was first introduced in the second Latin American season and the second Norwegian season as the "Intersection" (not to be confused with the collaborative obstacle outlined above), and it has appeared in other versions under different names, including "Double Battle" (Israeli version), "Versus" (first and second seasons of the Chinese celebrity edition), "Face Off" (the Canadian version, the Australian version and the third and fourth seasons of the Chinese celebrity edition) and "Duel" (Philippine version).
T-Junction
[edit]Occasionally, teams will be forced to team up to compete against other paired up teams – this can either be for a single challenge or an entire leg. The "T-Junction" name comes from the twist that was intended to be introduced on the fifth Australian season, but earlier seasons featured similar twists.
The first instance of this was The Amazing Race Australia v New Zealand, where teams occasionally competed in "Nation vs Nation" challenges – teaming up with teams from their country in a challenge against teams from the other country.
Another variation of the twist was used on the second season of the Chinese celebrity edition. This twist is titled "Cumulative Intersection-Versus Leg", forcing the four remaining teams to pair up as in the Intersection for the entire leg. The two intersected teams would face off in a best-of-five series of challenges over the course of the leg; the two teams who finished best in each pair are declared tied for first place in the leg; the losing intersected teams face off in a final challenge, with the losing team declared as the last-place team and be eliminated.
The third season of the Chinese celebrity version introduced another variant called "Combined Intersection and Face Off". The final four teams are forced to intersect with another team to form two intersected teams to battle in a Face Off. The losing intersected team on the Face Off receives a 15-minute penalty before continuing on.
The T-Junction, which was intended to be introduced in the fifth Australian season, would have had teams to join up to form two super-teams and perform all tasks in one leg as a group. The first team to reach the T-Junction would determine who would be in which super-team. The second super-team to check-in at the Pit Stop would then have to decide which pair from their super-team to eliminate from the race.[12]
Hazard
[edit]
The Hazard, introduced season 19, is a penalty task that must be performed by the team who came in last at the Starting Line Task, similar to the Speed Bump.[13] This obstacle returned in season 38.[14]
Switchback
[edit]A Switchback is a challenge in which teams encounter a task from a previous season that was markedly difficult[15] or memorable. The Switchback is associated with the same country or city as the original task, and often done at the same specific location. For example, the first Switchback in season 15 recreated a hay-rolling Roadblock from season 6's visit to Sweden; and a Switchback in season 27 forced teams to free fall 200 feet (61 m) into the Batoka Gorge and swing above the Zambezi River, as was done in the first leg of season 1. The 10th season of the Canadian version featured multiple Switchbacks, celebrating the 10th anniversary of the series.
Besides noting the challenge's noteworthy history, the Switchback does not affect the race's game mechanics.
Stowaway Teams (Late Entrants)
[edit]Some versions of the show may introduce new racers part-way into the race. The first instance of such a twist was the "Invasion" twist on the second season of the Chinese celebrity edition, where intruder teams had the opportunity to enter the competition mid-season should they finish a leg with a sufficiently high placement as pre-determined. If the invasion was successful, they would be allowed to continue in the race, and the last-placing team of the original teams would be eliminated. If the invasion was not successful, the new team would be eliminated regardless of the placement and the remaining teams would all continue onto the next leg.[16] This twist was not used in later seasons of the Chinese celebrity edition, except for a team arriving on the second leg of the fourth season of the Chinese celebrity edition due to prior commitments. The first leg was a non-elimination round to account for this late arrival. Additionally, this late arrival team did not have to achieve a particular placement.
The fifth Australian season also featured new racers mid-race, calling them "Stowaway Teams". The "Stowaway Team" did not have to achieve a particular placement in their debut leg; they simply arrived at the site of a Pit Start and other than departing for the leg in last place, they were treated like the continuing racers, with a last-place check-in eliminating the team.[17]
A similar game-mechanic was used in earlier in the fifth Australian season as well as on the 33rd American season and the eighth Canadian season to re-introduce the most recently eliminated teams to account for the unexpected withdrawal of racing teams. In the fifth Australian season, this was because one team left for mental health concerns, and so the most recently eliminated team rejoined the race. In the 33rd American season, this was because four teams had extenuating circumstances (work, American work visa expiry, pregnancy and a funeral) following a 19-month hiatus caused by the COVID-19 pandemic. Additionally, the two returning teams from that season were given a Speed Bump task as penalty for returning following their elimination (however, this task went unaired in the episode). And in the fourth leg of the eighth Canadian season, this was because three teams tested positive for COVID-19. Additionally like the 33rd American season, there was a Speed Bump task given the two returning teams from that season. This was later used in the sixth leg of the eighth Canadian season to reintroduce the teams that tested positive for COVID-19, but have recovered shortly after. Those teams had to compete in an On-Ramp task to return to the race, with the losing team not allowed to return. The sixth Australian season reintroduced the teams that recovered from COVID-19 as well, and those had to complete a task with a Speed Bump aspect on the leg in which they returned.
Partner swap
[edit]The partner swap, introduced in the 30th American season, requires teams to swap partners for the remainder of a leg, then reuniting at the Pit Stop.[18] The twist was later utilized by the 9th Israeli season.[19]
Double-length legs, no-rest legs and mega legs
[edit]Some seasons have included one or more double-length legs where teams complete two sets of tasks (usually a second Roadblock and second Detour challenge, as well as other Route Info challenges) before arriving at the next Pit Stop, and airs as two episodes on the show. Usually, teams will be led to the show's host with a clue that implies that a Pit Stop is ahead, but are surprised as they are not checked in at a Pit Stop but instead are given a clue to continue racing.
Double-length legs were born out of necessity during season six. The sixth leg in Hungary was initially planned as two legs, with the first leg being a non-elimination leg; however, producers later discovered during the race that begging is illegal in Hungary, which would have made it nearly impossible for the last place team to acquire the money needed to continue in the race (per the non-elimination penalty used at the time, would have stripped them of their travel money and start the following leg with no money). The producers quickly devised the extended leg to mimic the effects of a non-elimination leg (by keeping the same number of teams in the race and allow for the same number of episodes to still be produced), and using a simple video message clue to provide teams the goal for the first task of the second half of the leg.[20]
A variant of this introduced in Season 18 is the no-rest leg, also known as the "continue racing" leg (or called the "marathon leg" in the Australian version), in which teams are checked in at a Pit Stop as normal, after which they are told that the next leg is to begin immediately and are handed their next clue. Typically all teams can continue racing onto the next leg at a no-rest Pit Stop. Usually, in both cases, teams who arrived first at a midpoint or Pit Stop first are not awarded a prize, nor facing elimination or a non-elimination penalty if they came last, except a few cases whereas a team is eliminated during this point of the leg (see Unusual eliminations).
Another variant of this introduced in season 32 is the mega leg, in which the number of Roadblocks and Detours and the distance are doubled. Unlike the double-length leg and the no-rest leg, there is no Pit Stop in the middle of the leg.[21]
City Sprint
[edit]Introduced in season 32, teams complete a series of tasks while racing in the city before returning to the starting point, doubling as the leg's Pit Stop. None of the tasks involved in the sprint contain Detours or Roadblocks.[22] This format has not return since season 33.
Scramble
[edit]Introduced in season 34, the Scramble is an obstacle where teams are given three tasks, which can be performed in any order. Completing each task gives a portion of the clue that reveals the location of their ultimate destination.[23]
Fork in the Road
[edit]Introduced in season 37, the Fork in the Road is an obstacle where teams are given the option of two race routes to the Pit Stop with one team from each route eliminated at the end of the leg.[24]
Driver's Seat
[edit]Introduced in season 37, the Driver's Seat is an obstacle where the first team to arrive at a designated board must make a decision on how difficult the next task is for all of the teams. The team on the driver's seats usually have the power to assign three different amounts of task that teams may need to complete, from the least to the most. The Driver's seat, as of season 38 has only appeared before a Roadblock task. In the first Driver's Seat the first team had to decide how much rice racers had to thresh in a Roadblock.
Valet Roulette
[edit]Introduced in season 37, Valet Roulette requires teams to blindly select either a manual or automatic car.[25]
Pit Stop
[edit]The Pit Stop is the final destination in each leg. Once teams have arrived there and checked in, they are given lodging (which can range from simple accommodations such as tents or cots to complete hotel service) and food free of charge as they wait for the next leg to begin. Teams will also give interviews with the production team to describe their activities from the last leg; this is interspersed during episode footage of that leg on the subsequent broadcast. Teams are generally sequestered to the lodgings but may otherwise use their time freely. In early seasons, teams were allowed to socialize with each other at Pit Stops, but between seasons 14 and 25, teams were sequestered from each other, and often would not learn of the previous elimination until they saw other teams on the next leg.[26] Following season 25, teams have occasionally been allowed to mingle with other teams during Pit Stops.
Pit Start
[edit]The Pit Start is the first destination where teams start each leg.[27][28] Originally, teams would start the leg exactly 12 hours after the moment they reached the previous leg's Pit Stop mat – before accounting for any time credits or penalties accrued in the previous leg. These breaks could be extended by 24-hour increments as needed as to appear 12 hours long during the broadcast.[g] In more recent seasons, time lengths have varied to avoid teams loitering in airports or other areas. Teams are responsible for being ready to leave at the correct time, and no time credit is given should they miss their departure time due to factors such as oversleeping.
Non-elimination legs
[edit]In most races, a number of legs are predetermined "non-elimination legs," where the last team to check in at the pit stop is not eliminated. Up through season 4 and on seasons 37 and 38 of the American version, there was no penalty for finishing last on a non-elimination leg.
From seasons 5 to 33, teams who finished in last place in a non-elimination leg were subject to a penalty on the following leg, usually one of the following:
- Stripped of money (and belongings or vehicles): In the fifth through ninth seasons, the last team to check in was stripped of all their money and was not given any money at the start of the next leg. From seasons seven through nine, teams were also forced to give up their bags and possessions, leaving them with only the clothes they happened to be wearing and the fanny packs, which contained their passports and Race documentation.
- Marked for elimination: In the tenth and eleventh seasons, the team that finished last on a non-elimination leg was "marked for elimination" on the next leg; should they fail to finish first on the leg, they would be subject to a 30-minute penalty before being allowed to check in at the Pit Stop.

- Speed Bump: From the twelfth season on, the team that finishes last in a non-elimination leg has to perform a penalty task at some point during the next leg. This task must be completed before the team is allowed to continue racing. If the team fails to complete the Speed Bump, they receive a 4-hour penalty at the Pit Stop.
From seasons 34 to 36, the American version had forgone planned non-elimination legs, instead choosing to include a larger cast than normal (13 or 14 teams) or include at least one extended Mega Leg (two sets of challenges, split over two episodes) to ensure that all legs feature an elimination.
Other non-elimination penalties
[edit]Other international versions of The Amazing Race featured different non-elimination penalties given to the last-placed teams:

- Handicap (Handikap in Norwegian): Featured in the Norwegian version, teams were handicapped to a specific task by making the task more difficult for the team with the penalty, such as increasing the output requirements for a task (e.g., teams only have to make 50 items at the task, but the team with the Handicap has to make 75) or a penalty may be given, such as requiring both Detours to be done. If the team fails to complete or opts to quit the Handicap, they will receive a four-hour penalty at the Pit Stop.
- The Speed Bump in the 27th American season and the fourth Australian season resemble the Handicap penalty.
- In the fifth leg of the third Israeli season, the team was required to wear their winter clothing throughout the next leg, which was located in a hot climate (in Brazil, with filming taking place during the Southern Hemisphere summer).
- In the seventh leg of the third Israeli season, the team that came last would have to wait an extra 30 minutes before departing on the next leg. This is called a Delayed Start. It was later repeated in the second and sixth Vietnamese seasons, although in the sixth Vietnamese season, the team that came last would have to wait an extra 90 minutes before departing.
- In the first leg of the seventh Israeli season, the team would be on a flight that arrived two hours after the other teams landed in their first destination.
- In the inaugural Vietnamese season, a "Stripped of money and belongings" variant of the "Marked for Elimination" penalty was featured, where the team that came in last on some non-elimination legs was stripped of all their money (and in addition to not acquiring any money at the start of the following leg) should they fail to finish first in the next leg.
- In the second season of the Chinese celebrity edition, two (of the four) non-elimination legs had the penalty on the rest period of the teams instead of a "Speed Bump" (Leg 3 had the last team stay in a shop for a night sleeping on the ground, while Leg 8 was given tickets to fly in economy class instead of business class (which is usually the case in the series)).
- In the Ukrainian version, three non-elimination legs had different penalties. In Legs 2 and 8, the team would receive a 30-minute (Leg 2) or 1-hour (Leg 8) penalty to take regardless of their position. In Leg 11, the team would have to complete an extra task.
- In the fifth Australian season, the leg winner had the privilege of delegating between the bottom two teams a Salvage (to assist the team), and a Sabotage (to penalise the team).
- The Salvage was an advantage given to the receiving team. For example, the team may receive a personal driver for the next leg, the ability to skip queues, or a local guide to accompany them.
- The Sabotage was a penalty given to the receiving team, much like a traditional non-elimination penalty listed above.
- Due to changing the rules of the Speed Bump and restrictions of traveling during COVID-19 pandemic in the 33rd American season, teams who arrived last on a non-elimination leg, would start the next leg singled-out in the final departure group. Following a positive COVID-19 test during the 34th American season, this penalty made an unexpected return (as the COVID positive team served as that leg's elimination).
Unusual eliminations
[edit]There have been many eliminations which have been unusual, which may involve a team being eliminated outside a Pit Stop or more than one team being eliminated. Sometimes, an elimination point is placed in the middle of a leg as opposed to the end, or, a team may be eliminated during the first task, such as season 15. The season 19 featured a double-elimination leg, where the last two teams to arrive at a Pit Stop were both eliminated; double-elimination legs have been featured in a few international versions since then. A few no-rest legs across multiple versions have eliminated the last team to arrive at the Pit Stop.
Due to the COVID-19 pandemic, season 33 had to halt production indefinitely, in which there were nine teams remaining at the time. When filming resumed 19 months later, four teams were unable to return due to extenuating circumstances and were subsequently removed from the race.[29] Prior to the start of the fifth leg in season 34, one team was removed from the race because one member tested positive for COVID-19.
Gameplay Prizes
[edit]The winners of most legs of the race typically receive a prize (usually from the show's sponsors as a form of Product placement) for the team to enjoy after the race. However, occasionally, the first arriving team will win an advantage to assist them in the race. These gameplay prizes can also be awarded for completing additionally optional tasks.
Express Pass
[edit]
The Express Pass, introduced in the 17th American season, allows the team who possesses it to skip one task of the team's choosing. It is usually awarded as a prize to the first-place team in earlier legs, though occasionally, it is awarded through other mechanics, such as being given to the first team to complete a task, by forcing a team to give a pass to another team of their choosing before a certain leg, or even by random. The choice of which task to skip is at the team's discretion, but if the team with the pass is eliminated or the pass is not used by a specific point, the team must give the pass to the host at the Pit Stop. The American version has used two variants on the Express Pass. One, the Double Express Pass, was featured in seasons 22, 23, 24, and 38: the team that won the Express Pass was given a second Express Pass that they had to give to another team. In season 27, the team that won the Express Pass was also given a second pass, but this one had to be given to another team after the winners used their pass. The fifth Canadian season introduced another twist of the Express Pass, the Triple Express Pass, in which the team that wins the Express Pass was given two additional Express Passes to be given to two other teams.
The Assist
[edit]
Introduced in the ninth Canadian season, the Assist allows teams to make designated challenges easier. In Season 9, each team received one Assist at the start of the race. All teams had until the sixth leg to use their Assist. In Seasons 10 and 11, one Assist was randomly hidden in a clue at a particular challenge during a leg. The team that found it had to use it for that clue's challenge.
Salvage Pass
[edit]The Salvage Pass, introduced in the second Australian season, is awarded to the winners of the first leg. The team who receives the pass may choose to give themselves a one-hour head start for the start of the next leg of the race or save the last team to arrive at the Pit Stop from elimination. The Salvage Pass was also used alongside the Express Pass in Philippine version; however, teams in the Philippine version have the option of using it to gain a 30-minute advantage at a task. The Express Pass featured in the sixth Vietnamese season gave teams the additional option to use their pass to save the last placing team (or second-last placing team on a double elimination leg) – much like the Salvage Pass.
First Class Pass
[edit]The First-Class Pass, introduced in the fifth Australian season, is awarded to the winners of a non-elimination leg. The winners of the pass would be able to skip the next leg and would instead receive a luxury experience while the other teams were racing. Additionally, the First Class Pass holder will allocate "The Salvage" (an advantage to assist the team on the next leg) and "The Sabotage" (a penalty to disadvantage a team) between the Bottom Two teams (see Non-elimination legs).[12]
The Save
[edit]The Save, featured in seasons 25 and 26 (although this was unaired, unclaimed and unused), allows the team holding it to avoid elimination once should they finish last in an elimination leg, up to the ninth leg. The Save can also be given to another team to use if desired. The Save in season 25 was awarded to the winners of the first leg.[30] In season 26, it could be obtained during the third leg by willingly completing both sides of the Detour. The Save wasn't used on either season, and has not been featured since season 27.
Return Ticket
[edit]A twist also called the Save was introduced in the Chinese celebrity edition where the team that won it was required to bring another team back into the competition.[31] In the third season, the Save was renamed to Return Ticket, and the team that won the ticket could bring back another team before the fourth leg. The sixth Israeli season also incorporated the Return Ticket by bringing back previously eliminated teams to compete a leg, with the winner earning the Return Ticket and the ability to return to the competition.[32] In the eighth season of The Amazing Race Canada, this twist was introduced as the On Ramp Pass to bring back two out of three teams temporarily removed due to COVID-19.
Double Your Money
[edit]The Double Your Money prize was a special prize awarded to the winners of the first leg in season 21. The prize doubles the grand prize from US$1 million to US$2 million, should they win the entire race.[33] The team that won the prize on the first leg was eliminated before the final leg and no one was eligible to win US$2 million and the prize has not been featured since season 22.
Final leg
[edit]The three remaining teams participate in the final leg, where they are usually flown from the final foreign country to the home country. Sometimes, the Finish Line is held outside the home country, such as in the Brazilian version. Teams must complete all required tasks before they are directed to the Finish Line mat; the first team to arrive there wins the race and claims the reward. In the original American version, the grand prize was a cash prize of US$1 million.[h] At the check-in mat, the host and the eliminated teams celebrate the arrival of the finalists.
A typical feature of the final leg is what is unofficially dubbed the "Final Memory Challenge" – an often elaborate challenge which tests the contestants on their time spent during the race, with common examples including memory-based tasks proving their observation skills (such as finding items which they encountered along the race in sequential order) or how well they know their partner. The final task may also relate to the theme of the journey they have taken (such as completing a puzzle of the world) or the final leg (such as counting poker chips amounting to US$1 million, representing the grand prize). In a few recent seasons, a minor version of a memory challenge appeared in the second or third to last leg.
In the 25th and 26th American seasons, four teams raced the final leg, but at some point during the leg one of the four teams was eliminated from the race. A similar twist was included on the sixth Vietnamese season without the mid-leg elimination, making it the first time in the franchise's history four teams crossed the Finish Line. The latter twist was also included in the eighth, tenth, and eleventh Canadian seasons.
Rules and penalties
[edit]All teams must abide by the rules set at the beginning of the race, and teams are given time penalties for any rule infraction, which can negatively affect finishing position in that leg of the race. Usually in a non-elimination leg, if the last team to arrive at the mat is checked in before a previous team has completed its penalty, any remainder of the penalty time will be applied at the start of the next leg of the race, beginning at the departure time of the next-to-last team;[i] in some cases, if multiple teams are penalized and were the last set of teams to arrive, the teams who did not finish last (as long as their penalties does not affect the placements) are allowed to check-in immediately with the penalty to be applied at the start of the next leg. In a no-rest leg, the last team will be given their next clue immediately while any remainder of the penalty will be removed.
Rules
[edit]While the complete set of official rules has not been released to the public, certain rules have been revealed during the various versions of the race:
- Unless otherwise stated, such as during Roadblocks, team members must stay within 20 feet (6.1 m) of each other and stay close to their assigned camera and sound crew. When using any form of transportation, unless otherwise stated, teams must be able to travel with the camera crew. Teams are recorded requesting only two tickets after they have made their initial request for four.[34]
- Teams are required to purchase economy class airfare when they fly, using the credit card provided by the show.[35][36] The airline, at its discretion, however, may upgrade the team(s) so long as there are no additional costs.[37] Teams may use their cash stipend to purchase first-class fares for other modes of transportation.[38] Teams may be forbidden from flying on certain airlines or restricted to specific airlines or restricted to transit in certain countries varying on seasons.[j]
- Teams are prohibited from contacting friends, family, and acquaintances during filming without supervision. The show however may provide them with an opportunity to contact them at select times.[39] When this happens while the Race is going on, teams are not allowed to proceed to their next task.[k] In special circumstances, the production team will allow racers to contact family members outside a race-required task.[l]
- Unless otherwise stated by the clues, teams are allowed to use the help of locals for navigating and during tasks. Teams are required to have any locals who appear on camera sign release forms that legally clear the footage for use; some teams have avoided or reduced contacts with random local strangers because the release process can take a very long time to complete.
- Teams are free to work together at any point unless otherwise stated by the rules.[40][41] Excluding the use of Game Machanics (such as Yields and U-Turns), teams are prohibited from hindering the performance of other teams such as by taking extra clues from a clue box, taking another team's assigned vehicle, altering the equipment for other teams at a task or using more than one Yield or one U-Turn at a time.
- In any tasks that provide the teams with equipment, tools, animals, guides, or other props, teams are forbidden from changing these mid-task. Teams are forbidden from interfering with such equipment for other teams. When teams are given rental cars, and the car breaks down outside the team's control, they will be given a replacement vehicle but given no additional time credits for the time it takes to make the changeover.
- Teams are prohibited from possessing maps, guidebooks, cell phones, personal digital assistants and other similar aids at the start of the race, but may use the provided money to purchase these as they progress. These may be provided by the show if required for a certain task.[42]
- Teams are prohibited from using their personal items to barter for services on the race, though they are not necessarily prohibited from selling them for cash. The teams' bags may be subject to review during Pit Stops by production. Teams are free to sell or barter any items they have purchased during the season.
- In cases where teams are instructed to walk or drive themselves to a destination, teams are not allowed to hire a taxi to guide or take them through the route. In early seasons of the original series, teams frequently employed this tactic; several exchanges of dialogue in season 17 indicate that it is now prohibited.
- Except for The Scramble, teams are required to pick up clues in the correct order. Should a team collect the wrong clue, they are required to cease whatever task(s) they are performing and backtrack to wherever the correct clue was and then perform its associated task(s).
- Teams are expected to keep the Race fanny pack containing their cash, passports, clues, and other documents with them at all times. Other items mandated by clues are subject to this requirement. Teams that do not have these upon check-in at a Pit Stop are required to go back and retrieve the pack and any missing mandatory contents (e.g., passports) before being checked in. In one case, during season 21, a team had one of their passports stolen by a cab driver during a non-elimination leg that was followed by a leg in the same country. The team was checked-in last for a non-elimination finish and allowed to race in the following leg but would be eliminated if they still lacked their passport by the time they were required to produce one for international travel. Teams may check in after losing or abandoning any non-mandatory items (e.g., items of clothing), but they must continue the Race without them.
- Teams must complete each challenge as specified by the clues given to them throughout the Race. Should a team fail to properly complete a challenge, violate any provisions made in a clue or task description, or miss a clue altogether (unless specifically allowed to do so, e.g., by winning the Fast Forward, or by using an Express Pass), they must either go back to the location of the challenge and complete the challenge, or incur a penalty when they check in (see Penalties and time credits).
- To check in, all team members must step on the mat. As seen in the 30th American season and later in the eighth Israeli season, legs may end in a photo finish (and in both cases, the close finish was between the last two teams); the last team to step onto the mat was declared last-place team. This rule was also alluded to orally by teams on the fourth Australian season.[m]
- Teams are forbidden from touching another team's belongings, such as removing them from a taxi to use the new taxi. However, if the taxi driver removes the items, the team will not be penalized. Teams also may not intentionally hinder another team by hiding materials needed for a task.
- Teams are prohibited from begging where it is illegal. On the American version, teams are additionally prohibited from begging at U.S. airports.
- Team members may not smoke during the Race.
- Teams are required to abide by all local laws of the country where they are racing.
- Starting in season 25, teams may only book one travel itinerary for themselves. They were no longer able to book a second set of tickets if they subsequently discovered a second flight that they preferred once they purchased the first booking. DVD commentary for season 1 reveals that this was originally a rule, but was dropped for season 2.
The teams are often given additional rules and instructions that apply specifically to a given leg or to a task supplied with one of the clues; these are usually not explained to the viewer unless they affect the Race results.
Penalties and time credits
[edit]If a team trying to check in at the Pit Stop has committed an infraction during the leg, the team generally must return to the point of infraction and perform the task or action correctly before being allowed to check in. If it is impossible to correct the action, the team is instead asked to wait at a nearby spot to serve a penalty period before being allowed to officially check-in. The penalty for most rule infractions is 30 minutes, plus any time gained from breaking the rule. Minor violations for various tasks would have a penalty of 15 minutes, while some violations have longer penalties: two hours for bartering personal goods for services, up to four hours for failing to complete a miscellaneous task, four hours for failing to complete a Roadblock or Speed Bump, six hours for failing to complete a Detour (or completing a Fast Forward incorrectly), or 24 hours for flying outside of economy class, if doing so cost more than the economy class fare.[43] Earlier seasons of the Race enforced a 24-hour penalty for not completing either Detour option, but by season 17, the penalty was reduced to six hours.[44][45] If teams incur multiple penalties, they are cumulative.
A penalized team does not generally have to wait out its full penalty time at the Pit Stop if the team is in last place and all other teams have already checked in; unless if the leg was a non-elimination or a no-rest, the team will be eliminated immediately; otherwise, either the remainder of the penalty will be applied to the team's start time on the next leg,[i] or in the event of a no-rest leg, any penalty would be nullified. Occasionally, infractions have come to the production team's attention only after the team has checked in; in these cases, the penalty will be applied to the start of the next leg (with viewers given notification if it affects the departure order). In season 3, such a situation resulted in changing which team finished in last place; production brought the penalized team back to the Pit Stop, where the host explained to the teammates what had happened before their elimination.
Should a vehicle (including cars and boats) break down through no fault of the team using it, a replacement vehicle is provided for them, but "no time credit is given for their wait in this unlucky situation."[46]
Teams may also receive time credits, applied to the next leg, that results from "production difficulties." These are only revealed to the viewer if they affect the placement at the start of the next leg.
Roadblock penalties
[edit]In most versions, there is a four-hour penalty for not completing a Roadblock, which is served upon arrival at the Pit Stop. On the American version, the penalty can be enforced in a number of ways:
- If circumstances force the penalized team to continue racing (e.g., the site is about to close for the day), the penalty is served at the Pit Stop.
- If they are not forced to continue racing, and all teams have arrived at the Roadblock, the penalty begins the moment the team announces their intention to quit.
- If they are not forced to continue racing, and at least one team has yet to arrive at the Roadblock, the penalty does not begin until the next team arrives.[47] In two cases, the second Israeli season has only a one-hour penalty for not finishing a Roadblock task, while in the 20th American season, one Roadblock had a task which only had a limited number of props for teams to use in attempting the task; if they ran out, they only had to serve a two-hour penalty before checking in at the Pit Stop.
- If a racer provides illegal assistance to their partner completing a Roadblock, the penalty (usually 30 minutes) is issued at the Pit Stop.
Production
[edit]The production of The Amazing Race is a challenge due to its premise being a race around the world. Among the difficult duties that producers face, scouting out locations, designing tasks, selecting teams, and planning logistics for the entire course are the most important to accomplish in pre-production. During the Race, the camera crews need to keep up with the movement of the teams and the host. And when the footage for the entire season has been recorded and edited, team members, production crew as well as the local staff who hosted or facilitated the tasks are obliged to keep the details of the race confidential and not leak out anything that hints at locations, events, or outcomes of the Race. An exception is the television network that airs the show in a country which hosted one of the legs where they can air teasers such as "Who among the teams will come here to (the network's home country name)?"[citation needed] However, in recent American seasons, CBS had released a map to show the locations that the racers would be visiting.
The show is broadcast on CBS in the United States and simulcast via satellite in various networks around the world.[48]
Through its efforts, the American version has received many accolades, including Primetime Emmy Awards and nominations in categories for audio and video production and editing. In 2010, CBS announced that season 18 of the show would be broadcast in high definition.[49]
International versions
[edit]
The original version of The Amazing Race is the American version, which debuted on CBS on September 5, 2001, with Phil Keoghan as the host. In October 2005, CBS optioned The Amazing Race for franchising to other countries.[50]
Asia and Oceania
[edit]The Amazing Race Asia was the first Asian version of the show. The regional version was bought by Buena Vista International Television – Asia Pacific (BVITV–AP) and Sony Pictures Television International in October 2005.[50] Auditions were then announced that took place in February to March 2006.[51] The show first aired on November 9, 2006, on AXN Asia and was hosted by Allan Wu. The show aired for three more seasons, with the last season having ended in 2010. After a six-year hiatus, the series was announced to be returning for a 5th season to air in late 2016.[52]
On April 8, 2008, Israeli television network Reshet announced their own their version of the show, HaMerotz LaMillion ('The Race to the Million').[53] Its first season premiered on February 5, 2009, on Channel 2. The host for the first season was Raz Meirman, and Ron Shahar hosted from 2011 to 2020. The first four seasons of the show was a co-production by Reshet and activeTV, an Australian production company that had also produced the Asian version of the race. Another four seasons were produced in-house by Reshet. The series moved to Channel 13 in late 2017. After the eighth season, the show went on hiatus for two years until October 2022, when it was announced that the ninth season would be produced by Keshet Media Group and broadcast on Channel 12,[54] with Yehuda Levi serving as the new host.[55] The season was broadcast during the Gaza War from July to September 2024. A tenth season was announced in October 2024.[56]
In March 2010, a Chinese version of the show, The Amazing Race: China Rush, was announced by the Disney–ABC International Television Asia Pacific. The show was produced by Shanghai-based international production company Fly Films;[57] the company had previously produced Shanghai Rush in 2009, a show heavily influenced by The Amazing Race. The first season was filmed between March and April 2010 and aired in August 2010 by International Channel of Shanghai and was hosted by Allan Wu, who had also previously hosted the Asian version.[58] The Chinese version ran for three seasons, with the last season having ended in 2012. In 2014, Shenzhen Media Group announced they had bought the rights to The Amazing Race and would be producing a new Chinese version of the program, unrelated to Shanghai Media Group's China Rush.
On July 19, 2010, Australian channel Seven Network purchased the format rights to produce the Australian series.[59] The Amazing Race Australia was produced by activeTV in association with ABC Studios and was distributed by Disney Media Distribution Asia Pacific.[60] The host for the first 3 series was New Zealand-born actor Grant Bowler.[61] Two series were produced in 2011 and 2012 and after a brief hiatus in 2013, a third season was produced in-house and without activeTV in 2014. This series also included teams from both Australia and New Zealand. Following another hiatus for five years, the show was revived by Network 10 in 2019. This new series was produced by Eureka Productions and hosted by former rugby league footballer Beau Ryan. The first season of 10's iteration – and the fourth season overall – premiered on October 28, 2019.[62] The seventh and eighth seasons were celebrity editions.
On March 26, 2011, it was announced that TV5 had acquired the rights to produce a Philippine version of The Amazing Race. The first season of The Amazing Race Philippines aired on October 29, 2012, and ended on December 15, 2012.[63] Derek Ramsay hosted the show. The show aired a second season in 2014.
Vietnam bought the format as The Amazing Race Vietnam – Cuộc đua kỳ thú. It was announced on March 1, 2012, by BHD Corp. and VTV3. Dustin Nguyen served as the director, executive producer and host of the first season of the show. The second, third, and fifth seasons were broadcast with Huy Khánh as the host, with Phan Anh filling in during the fourth season. After a three-year hiatus, the show was revived with Song Luân as host.
Europe
[edit]During 2005, AXN Central Europe announced a version of the show to be called The Amazing Race Central Europe. Applications were closed with the submission of 2,500 applicants, with filming expected to have occurred in 2006 and broadcast from September 2006.[64] The show was cast but was never filmed.
By October 2011, a Norwegian version of the show titled The Amazing Race Norge was announced by TV 2. Applications were open from October 11, 2011, to October 31, 2011. Filming took place in January 2012.[65] Ex-football player Freddy dos Santos hosted the show.[66] The first season premiered on April 11, 2012. The second and latest season ended on May 29, 2013.
On March 23, 2012, a French version of the show was announced. It was produced by Shine France for D8 with filming having occurred between June and July 2012. It premiered on October 22 of the same year. The finale aired on December 24.[67][68]
On July 23, 2012, a Ukrainian version of the show was announced, called Velyki Perehony.[69] It premiered on April 13, 2013, at 20:00, and concluded on June 29, 2013.[70]
On April 12, 2023, Iltalehti revealed that a Finnish version of The Amazing Race was being made. Filmed from July 24 to August 16, 2023, and premiered on September 30 on Nelonen, the Finnish Amazing Race features celebrity contestants in a race around the world.[71][72] After a successful adaption of the format, the Finnish version was renewed for a second season, which premiered in 2024.[73]
The Americas
[edit]In late 2006, a South-American independent production company announced that it would produce a Brazilian version in 2007, to be called The Amazing Race: A Corrida Milionária, and to be aired in a purchased time slot in the Brazilian network RedeTV!. Applications were open from January until July, and filming occurred during August and September. The first and only season premiered on October 13, 2007, and concluded on January 5, 2008.[74]
On October 15, 2008, a Latin American version of the show was announced by Discovery Latin America in association with Disney and Harris Whitbeck presented the show. The first season was filmed in early 2009 and broadcast late in that year across Latin America and the Caribbean and the second season aired in late 2010. In January 2011 it was announced that Space acquired the rights to produce the third season of the show.[75] The fourth season also aired on Space in September 2012, but solely composed of Brazilian teams with Paulo Zulu as the host, replacing Whitbeck.[76] In the fifth season, María Victoria "Toya" Montoya, a former contestant from the third season, replaced Whitbeck as regular host of the series.[77]
On November 30, 2012, it was revealed that CTV would produce a Canadian version of The Amazing Race. An announcement made by Phil Keoghan aired on this channel during the December 2, 2012, episode of the American version of the show. The show premiered on July 15, 2013, with Olympic gold medalist Jon Montgomery as host and has since aired eleven seasons.
List of international versions
[edit]As of November 14, 2025, there have been 101 winning teams in over 15 franchises of The Amazing Race and 99 seasons. The most recent winners are brothers and actors Stephen and Bernard Curry from The Amazing Race Australia 9.
- Currently airing (1)
- An upcoming season (4)
- No longer airing (10)
- Status unknown (0)
| Country/Region | Local title | Network(s) | Winner(s) | Presenter(s) | Prize(s) | |
|---|---|---|---|---|---|---|
| Asia | The Amazing Race Asia | AXN Asia |
|
|
US$100,000 | |
| Australia New Zealand (3) |
The Amazing Race Australia | Seven Network (1–3) TVNZ (TV2) (3) Network 10 (4–) |
|
|
||
| Brazil | The Amazing Race: A Corrida Milionária The Amazing Race: The Millionaire Race |
RedeTV! |
|
Rony Curvelo | R$500,000 | |
| Canada | The Amazing Race Canada | CTV |
|
Jon Montgomery |
| |
| China | The Amazing Race: China Rush 极速前进:冲刺!中国 |
ICS Dragon TV (2–3) |
|
Allan Wu | Trip around the World | |
| The Amazing Race China (Season 3–4) 极速前进 (Celebrity Edition) |
Shenzhen TV |
|
||||
| Finland | Amazing Race Suomi The Amazing Race Finland (Celebrity Edition) |
Nelonen |
|
Heikki Paasonen | €30,000 | |
| France | Amazing Race : la plus grande course autour du monde ! Amazing Race: the biggest race around the world! |
D8 |
|
Alexandre Delpérier | €50,000 | |
| Israel | המירוץ למיליון HaMerotz LaMillion The Race to the Million |
Channel 2 (Reshet) (1–5) Channel 13 (6–8) Channel 12 (9–) |
|
|
NIS 1,000,000 | |
| Latin America | The Amazing Race en Discovery Channel The Amazing Race on Discovery Channel |
Discovery Channel Latin America |
|
|
| |
| The Amazing Race | Space TC Televisión (6) |
| ||||
| Norway | The Amazing Race Norge The Amazing Race Norway |
TV 2 |
|
Freddy dos Santos |
| |
| Philippines | The Amazing Race Philippines | TV5 |
|
Derek Ramsay |
| |
| Ukraine | Великі Перегони Velyki Perehony Great Race |
1+1 |
|
Oleksandr "Fozzy" Sydorenko | ₴500,000 | |
| United States | The Amazing Race (Flagship/Original Edition) |
CBS |
|
Phil Keoghan | US$1,000,000[h] | |
| Vietnam | Cuộc đua kỳ thú The Amazing Race Vietnam |
VTV3 (1–2, 4, 6) VTV6 (3, 5) VTV9 (5) |
|
|
300,000,000₫ |
Other media
[edit]Video games
[edit]A video game based on this reality show was developed by Ludia and published by Ubisoft for the Wii. It was released on November 2, 2010, in North America.[79]
The game features many countries previously visited on real races, as well as some new ones like Venezuela. Host Phil Keoghan provided voice-acting throughout the entire game.
Players customize their own characters and can race against other, pre-made characters. These existing teams are showcased in the opening, which closely mirrors the actual show's opening (including the use of the same music). However, when playing the actual game, no-one, not even the player, is referred to by name. Instead, teams are differentiated by color (ex. team yellow).
The rules of the race are fairly similar to the actual race. Teams receive money, fly to a location and complete various tasks (which were represented by a large collection of minigames). The last team to arrive is eliminated, unless they are saved by a non-elimination leg, in which the penalty is the team loses all their money they saved up to that point (unlike the show during seasons 5–9, the teams are still given money at the start of the next leg). However, all teams leave the Pit Stop at the same time.
Some clues had changes to their rules: while the Detour and Roadblock retain their rules, there is no limit on individual Roadblocks. Fast Forwards appear in the race, but they are not optional, and the team that completes it the fastest gets a two-hour time credit. The Intersection marker was also present, however, the rules were changed to a task that all teams complete, similar to an additional task on the real race. The Yield, U-Turn, Speed Bump, and Express Pass are not featured in this game.
As an added bonus, completing various tasks and doing certain objectives in the game will unlock "video files." These are selected clips from the actual American TV show; usually featuring notable clips selected from the first 15 seasons, such as extremely dramatic moments (examples are Uchenna & Joyce could not pay their taxi driver at the final Pit Stop and Chris & Alex making the closest finish in The Amazing Race 2) or funny moments (such as when Fran & Barry kept walking past a clue that was within arm's length). The clips appear exactly as they did on TV, except that all logos are pixelated, even those that went uncensored on TV.
Ludia and Ubisoft also made a version of the game for the iPhone, iPod Touch and iPad.[80]
Parodies
[edit]In 2015, a Canadian animated Amazing Race parody program titled The Ridonculous Race aired on Teletoon and Cartoon Network. The show itself is a spin-off the Total Drama series (which is, in turn, a parody of other reality shows, predominantly Survivor). The animated show features 18 teams of two who will compete in a race around the world for C$1,000,000. The show is hosted by Don, who is modelled after The Amazing Race US host, Phil Keoghan. The teams race to "Don Boxes" to receive their next "travel tip", which will instruct the teams to complete challenges and go to other locations. Like The Amazing Race, there are a variety of challenge types. There are "either or"; in which the teams are given a choice of two choices (like a Detour), a "botch or watch"; which only one member of the team can complete the task (like a Roadblock), and "all-ins"; in which both members must complete the given task. At the end of each episode, there is a "Chill Zone" which the teams may rest until the next episode. Teams check into the "chill zones" by stepping on the "carpet of completion". The last team to set foot on the carpet may be eliminated from the race. The first team to reach the final "chill zone" will win C$1,000,000.
In the adult sitcom show American Dad, there is an episode called "The Bitchin Race", where the show's characters compete in a reality show that resembles The Amazing Race. The episode also featured Phil Keoghan portraying the host of the show himself.
See also
[edit]- City Chase
- Expedition Impossible (TV series)
- The Global Scavenger Hunt – International travel adventure competition
- Jet Lag: The Game – Travel competition web series
- Lost (2001 TV series) – Reality television series
- Peking Express – Reality game show
- Race Across the World – British television series
- Race Around the World – 1997–1998 Australian travel-documentary TV series
- Race the World – Chinese television series
- Race to the Center of the Earth – American reality television show
- Shanghai Rush
Notes
[edit]- ^ As seen in the Vietnamese version teams were subjected to penalties for missing a clue instead of going back to the location they have missed earlier (which was seen in most versions); in the event teams lost the clue (first seen in the third season), teams may search for the lost clue or take a time penalty; if other teams had found their lost clue, that team may hand over the clue to the team at a cost of a time penalty.
- ^ On some specific Roadblocks in the sixth Vietnamese season, the decision can be reversed and teams can, at any time, switch to a non-participating member only once during the task.
- ^ On the final leg of the inaugural Philippine season, a special restriction was applied on the first Roadblock where the racer who performed a certain number of Roadblocks (12 at the point of the final Leg) was prohibited from performing, although any racer may perform the second Roadblock without restrictions. Similarly, on the penultimate leg of the 35th American season and the final leg of the 36th American season, some teams had the same team member performing both Roadblocks in the same leg.
- ^ This number of Fast Forwards was used again in the 21st American season.
- ^ The 14th American season featured a Fast Forward, but went unaired.[8]
- ^ In the first two seasons of the Chinese version, the yielded team must burn a spiral of incense and wait for it to completely burn before they continue on to the next route marker.
- ^ In the case for the Chinese celebrity edition, due to the availability for celebrities in taping schedules, the team's departure time was modified to time intervals (departing in usually five-minutes; some legs had all teams depart simultaneously) instead of the actual time difference between check-ins. This was later adopted in the sixth Vietnamese season.
- ^ a b Season 21 featured the Double Your Money prize for the winners of the first leg, enabling them to win a US$2 million grand prize should they win the race.[78]
- ^ a b In the Chinese celebrity edition, any remainder of the penalty time was not carried forward to the next leg; in some cases, teams who partially completed tasks was only given a partial time penalty.
- ^ The Chinese celebrity edition was an exception as teams travelled by Business class (in most cases except for one leg) and began the leg at the next destination country. In some seasons such as the third Australian season and the 28th American season, producers provisioned teams a free upgrade to Business Class during their flight back to the final destination.
- ^ While usually no penalties were incurred for the infraction, Latin American and Philippine versions featured a penalty for the infraction which was issued at the Pit Stop.
- ^ The fifth episode of Season 21 shows James LoMenzo being allowed to contact his wife during the Pit Stop so she may tell him about the sudden change on his father's health.
- ^ As seen in the first four seasons of the original American version and some international versions, ties were allowed if teams arrive at the Pit Stop at the same time; as seen on the sixth Vietnamese season, multiple teams checked-in last and also subjected for non-elimination penalties.
- ^ The final three teams were declared joint winners, after agreeing to step on the Finish Line mat together.
References
[edit]- ^ Lilley, Jason (2004). "Girly Stuff". TashiTagg. Archived from the original on 2004-12-26. Retrieved January 15, 2007.
- ^ "Amazing Race Affiliate Eligibility Requirements" (PDF). promonet.cbs.com.
- ^ "The Amazing Race 5 FAQ". CBS. Archived from the original on January 15, 2007.
- ^ Ryan, Maureen (October 6, 2005). "An interview with Phil Keoghan of "The Amazing Race"". Chicago Tribune. Archived from the original on April 19, 2011. Retrieved July 5, 2016.
- ^ "I'm Not His Wife – He Doesn't Need to Scream at Me". The Amazing Race. Season 6. Episode 2. 2004-11-23. CBS. Archived from the original on April 9, 2005.
- ^ "Amazing Race's Caite and Brent: Carol and Brandy Were "Complete Bitches"". TV Guide. May 12, 2010.[dead link]
- ^ Phil Keoghan [@PhilKeoghan] (2014-05-19). "@MissCleoBB #TAR25 rules same 4 all no team could do more than 6 RBs B4 end of L10 - 3 RBs in L11+12 those can be divided 2-1 #AmazingRace" (Tweet). Retrieved 2014-05-19 – via Twitter.
- ^ "Mel & Mike interview". fancast.com. 2009-03-31. Archived from the original on April 1, 2009. Retrieved 2009-03-31.
- ^ "BJ & Tyler Interview – Reality TV Podcast #53 – June 7th, 2006". Reality TV Podcast. 2006-06-07. Retrieved 2008-02-12.
- ^ Andy Dehnart (2004-10-01). "Linda and Karen Threw Their Yield Away". Reality Blurred. Retrieved 2007-01-16.
- ^ "TEAMS ENCOUNTER AN INTERSECTION AT THE ROADBLOCK, FORCING ONE PARTNER TO TEAM UP WITH A MEMBER OF ANOTHER TEAM, ON "THE AMAZING RACE,:" WEDNESDAY, MARCH 12" (Press release). Paramount Press Express. CBS Productions. February 20, 2025. Retrieved February 20, 2025.
- ^ a b Knox, David (28 January 2021). "New rules on Amazing Race Australia". TV Tonight. Retrieved 28 January 2021.
- ^ Beard, Lanford (September 26, 2011). "The Amazing Race season premiere recap: Season 19 premiere recap". Entertainment Weekly. Retrieved November 22, 2020.
- ^ Bloom, Mike (2025-08-14). "It's a 'Big Brother' Takeover! Meet the Full Cast of 'The Amazing Race 38'". Parade. Retrieved 2025-08-17.
- ^ Lang, Derrik (2009-09-09). "Meet the teams on new season of The Amazing Race". Associated Press. Retrieved 2009-09-09.
- ^ 《极速前进》第二季开播 本季首创"踢馆赛制". July 10, 2015. Retrieved November 23, 2020.
- ^ Knox, David (15 February 2021). ""The Amazing Farce": fans not happy with twist". TV Tonight. Retrieved 19 February 2021.
- ^ Walker, Jodi (February 7, 2018). "The Amazing Race recap: 'All's Fair in Love and War'". Entertainment Weekly. Retrieved November 23, 2020.
- ^ חילופי זוגות: הצמדים החדשים ב"המירוץ למיליון" נחשפים (in Hebrew). Keshet Media Group. 5 September 2024. Retrieved 5 September 2024.
- ^ Crumbaugh, Aaron (2005-03-24). "Hayden & Aaron: TAR 6". Television Without Pity Forums. Archived from the original on 2010-05-23. Retrieved 2008-02-12.
- ^ Sim, Bernardo (November 19, 2020). "The Amazing Race: Everything To Know About The Mega Leg On Season 32". Screen Rant. Retrieved November 23, 2020.
- ^ Bloom, Mike (December 8, 2020). "The Amazing Race 32 Reveals a New Twist! Check Out an Exclusive Clip of This Week's Episode". Parade. Retrieved December 12, 2020.
- ^ Ross, Dalton (September 20, 2022). "New Amazing Race Scramble twist revealed in season premiere sneak peek". Entertainment Weekly. Retrieved September 20, 2022.
- ^ Bloom, Mike (February 5, 2025). "A Season of Surprises! Meet the Full Cast of 'The Amazing Race 37'". Parade. Retrieved February 5, 2025.
- ^ "My Knight in Shining Armor" (Press release). Paramount Press Express. CBS Productions. May 12, 2025. Retrieved May 12, 2025.
- ^ Jih, Victor (2009-11-06). "The Amazing Race 15: Episode 7 – Victor Jih's Top 10 Moments". Reality Wanted. Retrieved 2009-11-17.
- ^ Rodrigues, Lyndsey (March 22, 2021). "Salvages, Sabotages and Pit Stops – Here is Your Official Guide to Understanding 'The Amazing Race'". The Latch. Retrieved May 6, 2021.
- ^ "The Amazing Race Rules". TVNZ. Retrieved May 7, 2021.
- ^ Andy Dehnart (2022-01-13). "Amazing Race 33 lost four teams during its break between Scotland and Switzerland". reality blurred. Retrieved 2022-01-14.
- ^ "Exclusive: Kym Perfetto and Alli Forsythe talk 'The Amazing Race' (Part 1)". Reality TV World. Retrieved 6 December 2014.
- ^ 《极速前进》李小鹏重回雅典圆梦 众星盼小鲜肉回归. December 4, 2014. Retrieved November 14, 2020.
- ^ "המירוץ למיליון": האם הלן ורגב יחזרו למירוץ?. Facebook (in Hebrew). February 16, 2018. Retrieved November 14, 2020.
- ^ Kubicek, John (August 16, 2012). "'The Amazing Race' Raises the Prize to $2 million for Season 21". BuddyTV. Retrieved August 16, 2012.
- ^ "TAR FAQ: Basic Rules. Are teammates ever allowed to separate?". Archived from the original on 2016-09-14. Retrieved January 15, 2007.
- ^ "The Amazing Race FAQ: Basic Rules. OK, I'm confused about the rules for booking airplane tickets". Archived from the original on 2016-09-14. Retrieved January 15, 2007.
- ^ Goldman, Eric (2007-11-15). "Amazing Race Interview: Kate & Pat". IGN.com. Retrieved 2008-02-09.
- ^ Nguyen, Hanh (2010-05-10). "'The Amazing Race': Did brothers Dan and Jordan cheat?". Zap2It. Archived from the original on 2010-05-13. Retrieved 2010-05-10.
- ^ "I Feel Like I'm In the Circus". The Amazing Race. Season 19. Episode 5. 2011-10-23. CBS. Archived from the original on 2012-09-12. Retrieved 2011-12-12.
- ^ "Why Did You Have to Take Your Pants Off?!". The Amazing Race. Season 3. Episode 9. 2002-12-04. CBS. Archived from the original on 2012-09-13.
- ^ "We're Getting Out of the Country, Girls". The Amazing Race. Season 8. Episode 5. 2005-10-25. CBS. Archived from the original on March 27, 2008.
- ^ "The Devil Made Me Do It". The Amazing Race. Season 7. Episode 11. 2005-05-03. CBS. Archived from the original on February 24, 2007.
- ^ "TAR FAQ: Basic Rules. What sorts of items are the teams not allowed to bring?". Archived from the original on 2016-09-14. Retrieved January 15, 2007.
- ^ Rocchio, Christopher (2007-12-10). "INTERVIEW: 'The Amazing Race's Azaria and Hendekea Azene dish". Reality TV World. Retrieved 2007-12-11.
- ^ Holmes, Linda (2010-11-29). "Quitters Never Win, Except On The New Wimp-Friendly 'Amazing Race'". NPR. Retrieved 2010-11-29.
- ^ "The Unexpected Twist". The Amazing Race. Season 1. Episode 9. 2001-11-14. CBS. Archived from the original on 2007-12-14.
- ^ "TAR FAQ: Basic Rules. What happens if a team's car breaks down?". Archived from the original on 2016-09-14. Retrieved January 17, 2007.
- ^ "Do You Need Some Mouth-to-Mouth Resuscitation". The Amazing Race. Season 7. Episode 3. 2005-03-15. CBS. Archived from the original on February 24, 2007.
- ^ Andreeva, Nellie (2017-05-14). "'Elementary' & 'The Amazing Race' Renewed For Next Season By CBS". Deadline. Retrieved 2017-10-31.
- ^ ""THE AMAZING RACE" Will Travel The Globe in HD This Spring – Press Release" (Press release). Eyeoncbs.com. Archived from the original on July 10, 2011. Retrieved 2011-05-11.
- ^ a b Goldfarb, Jeffrey (October 17, 2005). "Reality hit "Amazing Race" going local overseas". Red Orbit. Reuters. Retrieved December 16, 2012.
- ^ "Over 1000 teams apply for "The Amazing Race Asia"". Thailand Press Release. April 26, 2006. Retrieved December 16, 2012.
- ^ "Sony Pictures Television Networks, Asia Announces The Amazing Race Asia Season 5 for AXN – CASBAA". 20 May 2016.
- ^ "The Amazing Race Heads to Israel". Archived from the original on April 22, 2008. Retrieved April 9, 2008.
- ^ "המירוץ למיליון חוזרת למסך: קשת 12 במהלך מטורף". Ice (in Hebrew). 17 November 2022. Retrieved 2022-11-27.
- ^ בוקר, רן (12 March 2023). יהודה לוי ינחה את "המירוץ למיליון" [Yehuda Levi will host "Race to a Million"]. Ynet (in Hebrew). Retrieved 19 March 2023.
- ^ יהודה לוי יישאר? המירוץ למיליון בדרך לעונה חדשה בקשת 12. Ice (in Hebrew). 30 October 2024. Retrieved 10 May 2025.
- ^ "FlyFilms". Archived from the original on December 3, 2011.
- ^ "Amazing Race Heads into China". Archived from the original on May 23, 2010. Retrieved March 3, 2010.
- ^ "Seven to produce The Amazing Race Australia". The Spy Report. July 19, 2010. Archived from the original on October 17, 2012. Retrieved January 4, 2012.
- ^ "The Amazing Race: Australia confirmed by Seven". The Spy Report. August 5, 2010. Archived from the original on September 30, 2012. Retrieved August 6, 2010.
- ^ tjkirk (November 6, 2011). "Grant Bowler to host The Amazing Race Australia". The Spy Report. Archived from the original on August 4, 2012. Retrieved November 6, 2011.
- ^ Knox, David (28 June 2019). "Beau Ryan to host Amazing Race Australia revival". TV Tonight. Retrieved 28 June 2019.
- ^ "The Amazing Race Philippines Final Three". Yahoo! News. 15 December 2012. Retrieved June 3, 2022.
- ^ Риалити състезанието "The Amazing Race – Central Europe" следва оригинала (in Bulgarian). 2005-10-26. Retrieved 2008-10-11.
- ^ "Du kan bli med på en eventyrlig reise". Retrieved 2011-10-12.
- ^ "Freddy dos Santos leder Norges største realitysatsing". Archived from the original on 2012-03-31. Retrieved 2011-10-23.
- ^ "Canal+ a acquis le format "The Amazing Race"... pour Direct 8". 24 April 2012. Retrieved 2012-04-24.
- ^ "The Amazing race va être adapté en France : Les infos". Retrieved 2012-04-24.
- ^ "1+1" оголосив кастинги на Amazing Race (in Ukrainian). Telekritika.ua. Archived from the original on 2013-04-12. Retrieved 2013-04-24.
- ^ Реаліті-квест "Великі перегони" стартує на "1+1" у праймі суботи. Telekritika.ua. Retrieved 2013-04-24.
- ^ Seppänen, Mika (April 12, 2023). "IL paljastaa: Tällainen Suomen The Amazing Racesta on tulossa – Luvassa julkkiskausi" [IL reveals: This is what Finland's The Amazing Race is about to become - a celebrity season is coming]. Iltalehti (in Finnish). Retrieved April 12, 2023.
- ^ "Amazing Race saapuu vihdoin Suomeen - juontajana Heikki Paasonen!". Nelonen (in Finnish). 25 May 2023.
- ^ "Tässä ovat uudet Amazing Race Suomi -kilpailijat – he jahtaavat 30 000 euron voittopottia!". Ilta-Sanomat (in Finnish). 22 May 2024.
- ^ "The Amazing Race: A Corrida Milionária official website (Portuguese)".
- ^ "Disney y Turner producirán The Amazing Race para A. Latina". Archived from the original on 2011-07-17. Retrieved 2011-01-26.
- ^ "Reality show 'The Amazing Race' terá edição só com participantes do Brasil". Retrieved 2012-02-16.
- ^ "La 'Toya' Montoya presentará "Amazing Race Latinoamérica"". El Espectador (in Spanish). April 23, 2013. Archived from the original on June 21, 2017. Retrieved September 25, 2013.
- ^ "'The Amazing Race' Raises the Prize to $2 Million for season 21". Buddytv.com. 16 August 2012. Retrieved 2012-08-16.
- ^ Lee, Justin (2010-08-17). "Ubisoft Announces The Amazing Race for the Nintendo Wii". Game Tactics. Retrieved 2010-08-19.
- ^ Powell, John (2011-02-17). "'Amazing Race' game fun for fans". G4TV Canada. Retrieved 2011-04-18.
External links
[edit]The Amazing Race
View on GrokipediaPremise and Format
Teams and Pairings
Teams in The Amazing Race typically consist of two individuals with a pre-existing relationship who must remain together throughout the competition, traveling as a unit to complete challenges and reach destinations. Outside of themed seasons like family editions, contestants must be at least 18 years old.[7][8] This duo format emphasizes partnership dynamics, requiring contestants to collaborate closely under high-pressure conditions. In a notable exception, Season 8, subtitled Family Edition, featured ten teams of four family members each, including children as young as eight, to accommodate a more inclusive family-oriented twist while maintaining the core racing structure.[9] Common team pairings draw from diverse personal connections, such as romantic couples, siblings, parent-child duos, lifelong friends, work colleagues, or even celebrities, fostering a mix of emotional bonds and strategic alliances. Early seasons highlighted unique relationships like dating couples in Season 3 (John Vito and Jill) or best friends in Season 1 (Rob and Brennan), which added layers of familiarity and tension to the gameplay. The casting process begins with open calls and online applications, followed by video submissions and in-person interviews to evaluate compatibility and potential for compelling interactions, with producers prioritizing Type A personalities who are highly competitive.[8] Efforts to promote diversity include selecting teams across varied ages, ethnic backgrounds, physical abilities, and professions, as seen in CBS's 2020-2025 diversity initiative, which aimed to ensure at least 50% of reality show casts were Black, Indigenous, and People of Color (BIPOC).[10][11] Pairings significantly influence strategy and team dynamics, where strong communication can provide advantages in navigation and task execution, while conflicts—often amplified by fatigue and cultural immersion—may lead to delays or emotional breakdowns. For instance, romantic partners might leverage intimacy for quick decision-making but face heightened arguments during stressful legs, whereas family teams often draw on shared history for resilience in physical or mental challenges. Over time, the show has evolved to include themed seasons that spotlight specific pairings, such as the introduction of all-female teams winning in Season 17 (doctors Nat Strand and Kat Chang as the first such victors) and later iterations like Season 26's blind-dating couples or Season 38's Big Brother alumni paired with loved ones.[12][13][8] These variations enhance interpersonal drama and broaden representation without altering the fundamental two-person (or occasional four-person) team requirement.Race Structure and Travel
A typical season of The Amazing Race spans 21 to 30 days and consists of 11 to 12 legs, during which teams compete to complete a global route starting from a location in the United States and ending at a finale also held in the U.S.[14][15] Each leg combines extended travel phases—utilizing modes such as commercial flights, trains, buses, taxis, boats, and occasionally other vehicles—with task phases at destinations, resulting in a total distance often exceeding 25,000 miles across multiple continents.[16][17] Teams generally visit 8 to 12 countries per season, with routes spanning 3 to 6 continents to emphasize diverse cultural experiences while maintaining a balance of physical and mental challenges.[18][19] The design principles prioritize immersion in local customs and environments, varying task difficulty to test teams' adaptability, and incorporating surprises like unexpected domestic U.S. legs to heighten unpredictability.[15][20] Following the eighth season's Family Edition, which limited travel primarily to North America for logistical reasons related to family teams, production shifted back to predominantly international routes but increasingly incorporated U.S. segments in later seasons to address rising production costs.[21][22] Transportation is a core element of the race's pacing, with teams required to book their own tickets and accommodations after departing the starting line, subject to a provided cash budget for expenses like local transit and meals—though production occasionally supplies economy-class flights for international legs to ensure fairness.[15][23] This self-reliant approach fosters strategic decision-making during travel phases, as teams must navigate airports, schedules, and potential delays independently while adhering to rules that require accommodating camera and sound crews in all bookings.[16][17]Clues and Challenges
Clues in The Amazing Race are typically provided in sealed envelopes housed within clue boxes at route markers, which are prominent yellow and black signs positioned at strategic locations worldwide. These envelopes contain route information that directs teams to their next destination, task, or mode of transportation, requiring teams to interpret and act on the instructions promptly to maintain their position in the race.[24] Challenges form the heart of the competition, blending physical demands such as rappelling or endurance activities with mental components like solving riddles and puzzles, and cultural tasks that immerse teams in local customs, languages, and traditions. For instance, teams may need to consume regional foods or perform traditional dances to receive the subsequent clue. These elements test participants' adaptability and resourcefulness across diverse global settings.[25] Most challenges mandate participation from both team members to complete the task, fostering collaboration unless a specific rule designates otherwise, such as in certain individual-focused activities. This requirement underscores the show's emphasis on partnership dynamics under pressure. Teams must remain within close proximity—generally no more than 20 feet apart—during all activities to ensure mutual support.[15] Progression through the race follows a sequential path where successfully completing one clue leads directly to the next task or location, often necessitating navigation via public transportation, walking, or other non-luxury means to simulate authentic travel experiences. Route markers serve as brief navigational aids in this process, marking key points without providing detailed directions.[24] Over the seasons, the format has evolved to heighten teamwork elements in challenges, with a notable shift beginning in season 10, where producers introduced modifications to encourage more balanced participation and cooperative problem-solving amid format shake-ups following earlier underwhelming installments. This adaptation aimed to refresh the competition's interpersonal aspects while preserving the core blend of physical, mental, and cultural trials.[26]Pit Stops and Eliminations
Pit stops serve as the conclusion to each leg of The Amazing Race, typically located at hotels, resorts, or significant landmarks that provide a scenic or culturally relevant backdrop for team arrivals. Upon completing all tasks, teams proceed to the Pit Stop mat, where both teammates must arrive and step onto the mat simultaneously to officially check in, as partners are required to remain within close proximity throughout the race. The first team to check in receives a prize, such as cash or a vacation, and earns the advantage of departing first after the mandatory rest period. These rest periods generally last 12 hours but can extend to 24 or 36 hours to accommodate production needs and crew recovery, during which teams are provided with meals and lodging.[16][27][24] At the Pit Stop, the host Phil Keoghan greets each team, often alongside local greeters who embody regional customs or hospitality to enhance the cultural immersion, such as dignitaries or community figures selected to represent the host location. The last team to arrive is typically eliminated, with Keoghan delivering the announcement that their journey has ended, progressively reducing the field until three teams remain for the finale. However, in non-elimination legs, the trailing team is spared from immediate exit but faces a Speed Bump—an additional task they alone must complete at the start of the subsequent leg—to impose a strategic disadvantage. Some non-elimination configurations, referred to as still-legs, involve minimal or no intercity travel, keeping teams in the same general area for the next departure while still enforcing the rest period.[28][15][29] The season culminates at a final Pit Stop, functioning as the overall finish line, where the first team to check in is declared the winner and awarded the grand prize of $1 million. This endpoint emphasizes the race's high stakes, with greeters and fanfare amplifying the celebratory atmosphere as Keoghan confirms the victory.[30]Gameplay Mechanics
Route Markers and Navigation
Route Markers serve as the fundamental visual and logistical guides in The Amazing Race, directing teams to key locations throughout each leg of the race. These markers are prominently colored flags placed at specific sites where teams must arrive to advance, often attached to clue boxes containing envelopes with the next instructions. The standard route marker is yellow and red, symbolizing the core path teams follow to progress from one task to the next. Misreading or overlooking these markers can lead to significant delays, as teams may need to backtrack if they miss a clue box or misinterpret the location.[31] Different types of route markers denote specific gameplay elements, each with distinct colors to aid quick identification. Detour markers, which present teams with a choice between two tasks, are typically blue and yellow, placed at the site where teams must decide their path. Fast Forward markers, offering a shortcut to skip all remaining tasks in a leg, are purple, allowing teams to bypass challenges if they choose to pursue them. U-Turn markers, introduced in later seasons to force another team to complete both Detour options, are red, strategically located after Detours to enable anonymous or public voting depending on the season's rules. These colored markers help teams navigate complex environments without direct guidance from production, emphasizing self-reliance. Navigation in The Amazing Race relies heavily on traditional methods, as teams are prohibited from using GPS devices or any digital mapping tools to preserve the challenge of global travel. Instead, teams must utilize provided maps, ask locals for directions, or hire taxis and other local transportation, often leading to language barriers and route errors. Route Info clues, found in clue boxes at route markers, provide specific directives such as "Travel by train to the next city" or "Find this address in the old town," requiring teams to interpret and execute them accurately. Common navigation issues include getting lost in unfamiliar cities, resulting in backtracking, or airport bunching, where teams from different flights converge at international hubs, compressing the race order temporarily.[32] As of season 38 in 2025, navigation continues to emphasize analog methods and local interactions, with no major shifts from pre-2023 formats, though twists like the Fork in the Road (introduced in season 37) have added branching route options in select legs.[33]Core Task Types
The core task types in The Amazing Race form the foundational challenges that teams must complete during each leg, emphasizing strategy, teamwork, and diverse skills while immersing participants in local customs and environments. These tasks are typically presented via clues attached to route markers—yellow flags or icons signaling key locations—and require teams to make decisions that can accelerate or hinder their progress toward the Pit Stop. Unlike later innovations, these elements have remained consistent staples since their debut, providing a balance of mandatory navigation and optional strategic opportunities. Route Information serves as the simplest and most ubiquitous task type, offering straightforward directives for travel, preparation, or minor actions to advance teams. These clues, often found at the start of a leg or after other challenges, might instruct participants to proceed to a specific destination by public transport, taxi, or foot, or to perform basic interactions like purchasing an item from a market or locating a greeter. By design, Route Information minimizes complexity to focus on efficient navigation and cultural engagement, ensuring steady progression without excessive barriers.[2] The Detour, introduced in the second season, presents teams with a binary choice between two distinct tasks, each highlighting different strengths to encourage strategic selection based on team dynamics. One option is usually physical, demanding endurance or dexterity—such as stacking hay bales in a rural setting or rowing across a body of water—while the other is mental or skill-oriented, like assembling a puzzle or memorizing a sequence in a memory game. Teams receive detailed descriptions of both upon arrival and can switch if the initial choice proves unsuitable, but completion of one yields the next clue; this format promotes quick assessment of pros and cons, often resulting in time variances of 30 minutes or more depending on execution.[25] Roadblocks, debuting in season 3, limit participation to a single teammate per task, fostering intra-team strategy as the other member observes without assistance. With a career cap of eight Roadblocks per person to prevent over-reliance on one partner, these challenges test individual capabilities in areas like coordination, tolerance, or technical proficiency; representative examples include navigating a vehicle through an obstacle course or consuming unfamiliar local delicacies under time pressure. The selected performer must fully complete the task for the clue, and penalties apply for quitting, underscoring the importance of balanced contributions over the race's duration.[25] Fast Forwards, available since the inaugural season, represent a scarce shortcut allowing the first team to claim it to bypass all remaining tasks in a leg and proceed directly to the Pit Stop. Limited to one per season and positioned early in select legs on a first-come, first-served basis, this award demands swift identification and execution of a unique, often demanding activity—such as tandem skydiving or performing a traditional ceremony—that can yield a lead of several hours. Its rarity amplifies its value, as subsequent teams forfeit the opportunity once claimed, integrating high-stakes risk with potential game-altering reward.[29]Prizes and Advantages
The first team to complete the race wins a grand prize of $1 million.[34][30] The winning team of each leg receives a prize, often $10,000 in cash or a sponsored vacation trip arranged through partners such as Expedia.[35][36] Introduced in season 17, the Express Pass grants the holding team the ability to skip any single non-elimination task once during the race.[29] It is typically awarded to the leg-winning team or earned via a dedicated challenge, though in some seasons teams could acquire it through purchase or receive multiples for strategic use.[37] In select seasons, the Express Pass also confers immunity from the U-Turn, a twist debuted in season 12 that compels a targeted team to perform both options of a Detour challenge.[38] Later seasons have incorporated additional advantages to heighten strategic play. Season 35 revived the Express Pass alongside a mandatory U-Turn, forcing all teams to navigate the twist without optional immunity in some cases.[38] These elements provide opportunities for teams to gain time advantages or mitigate setbacks, influencing race dynamics beyond standard cash rewards.Rules and Penalties
Teams must adhere to strict guidelines throughout the race, including prohibitions on seeking outside assistance from non-essential sources, such as family or friends via communication devices, to ensure fair competition.[16] They are required to follow clue instructions precisely, with no deviations allowed unless specified, and must handle language barriers independently without production-provided translators, relying on their own skills or local interactions to navigate foreign environments.[39] Personal items like cell phones, GPS devices, maps, or credit cards are forbidden, and teams receive only provided "leg money" for expenses, with begging prohibited but bartering permitted.[15] Violations of these rules result in time penalties added to a team's leg completion time, typically ranging from 15 to 30 minutes for minor infractions such as speeding, using unauthorized transportation, or minor task errors.[40] For example, teams caught speeding by local authorities or production incur a 30-minute penalty starting from season 13 onward, while improper transport choices, like taking a disallowed route, add similar time.[40] Quitting a task generally carries steeper consequences, though specifics vary; however, in non-elimination legs, such penalties can still impact overall standings without immediate elimination. Roadblocks, tasks performed by only one teammate, require teams to alternate participants strategically, with each member limited to a maximum of eight Roadblocks over the entire race to promote balance.[15] The non-performing partner may offer verbal encouragement but cannot provide physical assistance or hints, and quitting a Roadblock incurs a four-hour penalty assessed at the subsequent Pit Stop.[41] Time credits, which subtract from a team's elapsed time, are rarely awarded and reserved for production errors or uncontrollable fairness issues, such as delays caused by camera crew malfunctions like battery changes or equipment failures.[40] These adjustments are calculated between legs and applied to departure times from Pit Stops. In response to the COVID-19 pandemic, seasons 33 and 34 implemented stricter protocols, including mandatory vaccinations for cast and crew, frequent testing, mask-wearing during travel and non-essential interactions, and social distancing measures to mitigate health risks.[42] Filming for season 33 was paused after three legs in 2020 and resumed in 2021 using a dedicated charter plane to avoid public airports and track contacts, emphasizing safety over traditional spontaneity.[43]Special Twists and Variations
Early Twists
The Yield, introduced in the fifth season of The Amazing Race, allowed one team to force another trailing team to halt their progress for a fixed duration, typically one to two hours, at a designated Yield marker.[44] This twist added a layer of strategic interference, as the yielding team could slow down a direct competitor without physical confrontation, though early versions required the yielding team to remain at the marker until the targeted team arrived.[45] The Yield appeared in seasons 5 through 11, and was revived in season 32.[46] Like other limited-use elements, only one Yield was available per leg, and each team could employ it just once during the entire race.[45] Building on the Yield's concept of hindrance, the U-Turn debuted in season 12 as a post-Detour twist that compelled the selected team to complete both options of the Detour challenge before proceeding.[47] Positioned at the end of a Detour, it forced the targeted team to backtrack and tackle the alternate task, potentially extending their leg time significantly depending on the challenges' difficulty.[48] Variants emerged over time, including the blind U-Turn from season 14, which hid the identity of the issuing team, and open U-Turns that revealed it; only one U-Turn operated per leg, typically at a specific route marker.[49] To address the perceived leniency of non-elimination legs, the Speed Bump was introduced alongside the Yield in season 5, imposing an extra task on the team that finished last in such a round.[44] This penalty, executed at some point during the subsequent leg—often early to maximize impact—ranged from simple errands to more demanding activities, ensuring the saved team did not gain an undue advantage.[50] Failure to complete a Speed Bump resulted in a four-hour penalty at the next Pit Stop.[44] In contrast to these impeding mechanics, the Intersection, first appearing in season 10 and revisited in season 20, required teams to temporarily ally by pairing up at an Intersection marker and collaborating on all remaining tasks until reaching the Pit Stop.[44] Pairs formed on a first-come, first-paired basis, fostering reluctant partnerships that could either accelerate progress through shared strengths or create tension if teammates clashed.[44] Once paired, teams had to remain together, making joint decisions on navigation and challenges, though they competed individually upon arrival at the Pit Stop.[44] Like the Yield and U-Turn, Intersections were limited to one per leg and placed at strategic route markers to influence mid-leg dynamics.[45]Mid-Season Innovations
In the mid-2010s, as The Amazing Race approached its 15th season amid stabilizing viewership following a peak in the late 2000s, producers introduced several twists to enhance strategic alliances, route complexity, and player interactions, aiming to reinvigorate the format and counter perceptions of repetition. These innovations built on earlier mechanics like the basic U-Turn by incorporating elements of homage, chaining penalties, and temporary disruptions, often deployed in legs to force teams into collaborative or adversarial decisions that altered race dynamics.[51][52] The Switchback, debuted in season 15, required teams to recreate a challenging task from a prior season, serving as a nod to iconic moments while testing endurance against historical benchmarks. For instance, the season 15 Switchback revived a grueling hay-baling Roadblock from season 6 in Sweden, emphasizing physical demands that had previously eliminated teams. This twist appeared in subsequent mid-era seasons, including 21 (a cycling challenge from season 14 in the Netherlands) and 24 (a memory task from season 5 in Malaysia), fostering nostalgia and unpredictability by blending past and present gameplay.[53][54] Expanding the U-Turn mechanic—introduced in season 12 to force a targeted team to complete both Detour options—the Double U-Turn arrived in season 17, permitting two separate U-Turns within one leg and enabling teams to sequentially target rivals, which amplified alliance tensions and retaliation risks. From season 20 onward, this twist became a staple in high-stakes legs, as seen in season 20's Tanzania leg where multiple teams coordinated to U-Turn frontrunners, often leading to dramatic shifts in leaderboard positions and ethical debates over "burning" the board early. Its chained nature added layers to route planning, as teams weighed immediate advantages against future vulnerabilities.[49] The Hazard, paired with the Double U-Turn in season 19, imposed an automatic U-Turn on the last team arriving at the U-Turn board if neither slot was filled, effectively penalizing stragglers without direct player intervention and heightening the stakes for mid-pack positioning. This passive sabotage mechanic, revisited in all-stars editions like season 26, discouraged isolation by compelling trailing teams to arrive quickly, while frontrunners could strategically leave the board open to trigger it, thus complicating alliances without overt confrontation. Finally, the Partner Swap in season 30 temporarily exchanged teammates between pairs for the remainder of a leg, reverting at the Pit Stop to disrupt established dynamics and test adaptability in unfamiliar pairings. This twist, applied during a Zimbabwean leg, compelled strategic pairings—such as strength-based or language-skilled matches—while revealing interpersonal tensions, as swapped duos navigated challenges without their usual synergy, ultimately amplifying the social complexity of the race.[55]Recent Developments
Beginning with season 35 in 2023, The Amazing Race has incorporated double-length legs, also known as no-rest or mega legs, where teams complete an extended set of challenges spanning two standard legs without an overnight Pit Stop rest, intensifying physical and mental demands while spanning multiple episodes for deeper narrative exploration.[56] Season 37, which premiered on March 5, 2025, introduced several high-stakes mechanics to accelerate the competition's pace. The season featured double eliminations in early legs, including the premiere, where the last two teams across all paths were eliminated, a format not used in the U.S. version since season 19 and designed to quickly narrow the field of 14 teams—the largest cast in show history.[57][29] The "Fork in the Road" twist debuted in the season 37 opener, splitting teams into two parallel routes with separate challenges leading to distinct Pit Stops; the first-place team from each path earned a $3,000 prize, while the last-place teams from both paths faced elimination, creating immediate strategic choices and heightened tension.[58] Later in season 37, the "Driver's Seat" twist empowered the first team to reach a key board to dictate conditions for the subsequent Roadblock task, such as assigning varying workloads to trailing teams (e.g., lighter vs. heavier loads), fostering alliances, rivalries, and opportunistic gameplay amid the season's reliance on local transportation.[59] Season 38, which premiered on September 24, 2025, marked a significant crossover adaptation by featuring an all-star cast of Big Brother alumni paired with loved ones, blending the strategic social dynamics of the houseguests with the global race format to attract overlapping audiences and introduce interpersonal drama from past reality TV alliances and rivalries.[13][60]Leg Variations
Leg variations in The Amazing Race introduce non-standard formats that extend duration, eliminate rest periods, or restructure task sequences to test teams' endurance and adaptability beyond typical leg structures. These alterations often combine multiple challenges into extended sequences or force direct confrontations, altering the pacing and increasing physical and mental demands on participants. Such formats are typically reserved for pivotal episodes, like finales or mid-season climaxes, to amplify tension and prevent teams from recovering fully between segments.[29] No-rest legs require teams to continue racing immediately upon arriving at a Pit Stop, forgoing the usual break and handing them the next clue on the mat. This twist heightens fatigue, as seen in Season 14, where teams were compelled to push forward without respite, simulating a relentless marathon across destinations. The format eliminates recovery time, forcing competitors to manage exhaustion while navigating subsequent tasks, and has been employed to build dramatic momentum in key episodes.[29] Mega legs represent extended, multi-country marathons that double the scope of a standard leg, incorporating additional Roadblocks, Detours, and navigation segments without an intermediate Pit Stop. Introduced as a high-stakes innovation, the first official mega leg occurred in Season 32, spanning locations like Hyderabad, India, where teams tackled back-to-back challenges in a compressed timeframe. These legs demand sustained energy over longer distances, often crossing borders, and serve to condense the race's intensity into fewer episodes while escalating competition. Similar extended formats appeared in earlier seasons, such as Season 16 (2010), blending tasks across nations to create endurance tests, though not always labeled as mega legs at the time.[61][62] City sprints confine action to a single urban area, focusing on rapid, localized challenges without international travel, to emphasize speed and city-specific navigation. In Season 32's penultimate leg, the final four teams participated in the first designated city sprint in Seattle, featuring no Roadblocks and streamlined Detours to accelerate pacing toward the finale. This variation, echoing urban-focused episodes in prior seasons like Season 29's Chicago finale, prioritizes quick decision-making in dense environments over global logistics, providing a contrast to sprawling international legs.[61] The scramble twist randomizes task order, requiring teams to complete a set of challenges in any sequence before advancing to the Pit Stop, promoting strategic flexibility. Debuting in Season 34, it appeared in subsequent outings like Season 35's Seattle leg, where teams juggled multiple activities amid urban obstacles. Earlier iterations of rearranged tasks emerged in Season 31, altering post-Pit Stop starts to disrupt routines and force on-the-fly planning, enhancing unpredictability.[29][63] Head-to-head competitions introduce direct rivalries, where teams duel for advantages or elimination avoidance. Head-to-head battles, formalized in Season 30 as the first direct confrontations for mat placement, continued in Season 32, pitting teams against each other in physical or skill-based showdowns immediately before Pit Stops. These elements, used sparingly to heighten drama, compel rivalry, altering traditional solo progression.[64] Overall, leg variations like these are deployed strategically for finales or dramatic peaks, originating from early experiments in extended formats around 2010 to evolve the show's endurance focus. They prevent predictability, amplify viewer engagement through prolonged tension, and challenge teams' resilience without altering core rules.[29]Production
Development and History
The Amazing Race was created by Elise Doganieri and Bertram van Munster, who drew inspiration from global adventure formats and van Munster's prior international television productions to develop a high-stakes race around the world.[65][66] The duo pitched the concept to multiple networks, including ABC, NBC, Fox, and CBS, in the summer of 2000, ultimately partnering with CBS after the network expressed strong interest in adapting the idea for American audiences.[67] Development emphasized logistical challenges like international travel and cultural immersion, with early planning focused on creating a format that combined competition, exploration, and elimination to build tension across episodes.[68] The series premiered on September 5, 2001, with 11 teams of two competing in a race spanning nine countries and approximately 35,000 miles, starting in New York City and concluding in Hawaii.[69] The debut episode drew 11.8 million viewers, but the show's launch was overshadowed by the September 11 terrorist attacks just six days later, leading CBS to delay the second episode from its original September 12 airdate to September 18 amid national mourning and programming adjustments.[69][70] Despite initial low ratings and concerns about the format's viability post-9/11, the series earned a renewal for a second season in early 2002, marking the beginning of its path to longevity.[65] Over the years, The Amazing Race experienced periods of renewal and experimentation to sustain viewer interest and adapt to production realities. The show faced a brief production hiatus following season 12 in 2007, partly due to scheduling shifts and economic pressures in the late 2000s, resuming with season 13 in 2008 before continuing annually through 2010.[71] To refresh the format, CBS introduced the Family Edition with season 8 in 2005, which featured teams of four family members and a U.S.-centric route limited to North America to accommodate travel with children.[9] Budget constraints emerging around 2007, amid rising international travel costs, prompted a shift toward more U.S.-heavy routes in subsequent seasons to manage expenses while maintaining the adventure element.[72] The production faced its most substantial disruption during the COVID-19 pandemic, with season 33's filming halted after the third leg in February 2020, leading to a 19-month hiatus. Resumed in September 2021, it featured a modified route across fewer countries with safety protocols like testing and chartered travel, and four teams were unable to return. In recent developments, the series expanded episodes to 90 minutes starting with season 35 in 2023, continuing through seasons 36, 37 (premiered March 5, 2025), and 38 to allow deeper storytelling, more challenges, and extended team interactions.[73] This adjustment followed the show's integration with Paramount+ streaming, where full seasons became available on-demand alongside CBS broadcasts, enhancing accessibility and supporting its transition into a hybrid broadcast-streaming model.[74] These evolutions have contributed to the program's endurance, with renewals extending through at least season 38 in fall 2025, which premiered on September 25 and features teams with at least one former Big Brother houseguest, solidifying its status as a cornerstone of reality television.[75][13]Filming and Logistics
The production of The Amazing Race relies on a dedicated crew that travels with the contestants to document the global journey while preserving the event's spontaneity. Each racing team is shadowed by a two-person camera unit consisting of a cinematographer and sound mixer, who must remain within 20 feet of the contestants at all times to capture continuous footage without interfering with the competition. Additional production staff, including producers and logistics coordinators, follow in separate vehicles, helicopters, and chartered planes, ensuring seamless coverage across diverse terrains and contributing to an overall global workforce that can exceed 2,000 members per season for tasks like location setup and transportation. This setup allows for authentic, unscripted moments, supplemented by fixed and hidden cameras at key challenge sites.[15][76][77] Filming a season typically spans 21 to 30 days, compressing an intense itinerary of 10 to 12 legs across multiple countries into a rapid schedule that demands precise coordination. Pre-production begins several months earlier, with scouting teams surveying potential routes, identifying cultural sites for challenges, and securing necessary permits to align with the show's adventurous format. This advance planning, often starting 4 to 6 months before cameras roll, helps mitigate on-site disruptions and ensures tasks are feasible within the race's timeline.[78][8][79] Logistical operations are complex, involving international travel arrangements such as chartered flights for efficiency and safety. Production secures visas for all teams in advance by providing a list of visited countries, facilitating smooth border crossings without delays during the race. Local partnerships with tourism boards, businesses, and communities are essential for hosting tasks and providing access to unique locations, while emergency medical support— including on-site paramedics and evacuation protocols—accompanies the crew to address health risks from physical challenges or environmental hazards. Budgets support these elements, with expenditures reaching approximately $2 million for location-specific shoots, covering crew travel, accommodations, and activity setups amid global scale.[16][80][81] Post-production transforms the raw material into cohesive episodes, distilling hundreds of hours of footage—gathered from mobile units, aerial shots, and fixed installations—into runtime formats of 42 to 90 minutes. Editors prioritize narrative arcs, emotional highs, and race progression, often reworking segments for pacing in later seasons. Host Phil Keoghan records on-camera confessions and voiceovers retrospectively, adding context after the race concludes to enhance storytelling without altering events.[82] Recent seasons have incorporated technological adaptations to filming challenges. For season 36, produced in late 2022 amid lingering COVID-19 effects, the route was confined to the Americas using chartered private jets to minimize exposure risks and border complications, retaining safety protocols like testing and masking. Drone cinematography, introduced prominently around season 29, has since become standard for capturing expansive overhead views of landmarks and action sequences, enhancing visual dynamism without relying on helicopters in restricted areas.[83][84]Hosts and Crew
Phil Keoghan, a New Zealand native born in Christchurch, has served as the host of The Amazing Race since its premiere in 2001.[85] With a background in travel and adventure programming, including hosting and producing the award-winning series No Opportunity Wasted across the US, Canada, and New Zealand, Keoghan brings extensive global experience to the role, having worked in over 100 countries as an actor, author, host, producer, and cameraman.[85] He is responsible for delivering on-camera introductions to legs, challenges, and eliminations at Pit Stops, often infusing the proceedings with his signature enthusiasm for exploration.[86] An Emmy-nominated host, Keoghan also serves as an executive producer on the series.[85] The show's creator, Bertram van Munster, has been its primary director and executive producer since inception, shaping its high-stakes format through innovative directing techniques that capture the race's global intensity.[87] A Dutch-American television veteran, van Munster has earned multiple Primetime Emmy Awards for his work, including ten for Outstanding Directing for a Reality Program and contributions to the series' overall production excellence.[88] His wife and collaborator, Elise Doganieri, co-created The Amazing Race and functions as co-executive producer, overseeing key elements such as contestant casting and challenge development to ensure diverse teams and engaging tasks that test physical, mental, and relational dynamics.[89] Doganieri, who began as a field producer, has won ten Emmys alongside van Munster for their joint production efforts.[90] Beyond the core team, the production relies on specialized crew members, including cinematographers who travel with each racing duo to document the action in real-time across varied terrains.[91] Notable among them is the work of camera operators like those led by figures such as Marc Bennett, who handle the demanding logistics of filming on the move.[92] The series' iconic theme music is composed by John M. Keane, with ongoing scoring contributions from Lee Sanders, creating an energetic soundtrack that underscores the race's urgency and excitement.[93] Keoghan has remained the sole primary host throughout the series' run, with no major swaps; guest hosts have been rare, with occasional assisting roles by previous contestants in themed seasons like all-stars but without replacing Keoghan's central role.[94]Seasons
Overview and Milestones
The Amazing Race, the American version of the global reality competition, has aired 37 full seasons since its debut on CBS in 2001, encompassing over 430 episodes that challenge teams of two to navigate a series of global tasks for a $1 million prize.[4] The series has visited 97 countries across six continents as of season 37, spanning diverse locales from urban hubs like Hong Kong and Tokyo to remote sites in Morocco and Iceland, fostering cultural immersion through roadblocks, detours, and pit stops.[95] This extensive footprint has covered more than 1 million miles across all seasons, highlighting the show's logistical ambition and its role in showcasing international travel.[75] Key milestones mark the series' evolution, including the 11th season in 2007, which introduced an All-Stars format featuring returning fan-favorite teams from prior races, such as the Beauty Queens and Boston Rob and Amber Brkich, to heighten drama and nostalgia.[96] Season 20 in 2012 featured a double-length finale episode spanning Japan and Hawaii, extending the climax to two hours and amplifying tension with challenges like sushi bingo and shaved ice tasks. By the 30th season in 2018, the show featured teams of reality television alumni, notably Big Brother alums Cody Nickson and Jessica Graf, who emerged as winners and exemplified cross-show synergies.[97] The competition's winners reflect growing demographic diversity, with, for example, season 4 in 2003 crowning Reichen Lehmkuhl and Chip Arndt as the first LGBTQ+ couple to claim victory, setting a precedent for inclusive representation in subsequent editions.[98] Viewership peaked during season 5 in 2004, with the finale drawing nearly 13 million viewers and the season averaging 10.7 million, underscoring its early mainstream appeal amid a summer airing slot.[99] Post-2020, streaming metrics surged, with live-plus-three-day viewership for premieres rising 127% and overall audiences nearly doubling to around 4 million, driven by platforms like Paramount+.[100] In recent developments, season 37 premiered in March 2025 with a "double stakes" twist in its opening episode, awarding $3,000 to top teams and featuring 14 contestants—the largest cast to date—across 10 countries and 29,000 miles.[101] Season 38 premiered on September 25, 2025, and is currently airing as of November 2025, incorporating Big Brother crossovers by enlisting former houseguests and their loved ones, such as Angela and Lexi Murray, to race through Europe starting in the Netherlands, blending alliances from the confinement show into global challenges.[102][103]Notable Seasons and Winners
Season 4 marked a milestone with the victory of Chip Arndt and Reichen Lehmkuhl, the first openly gay couple to win the $1 million prize, showcasing exceptional teamwork and endurance across grueling challenges that tested their relationship and strategic decision-making.[104] Their success highlighted the show's growing emphasis on diverse representation, as they navigated international travel and tasks with minimal interpersonal drama, relying on clear communication to overcome obstacles like a non-elimination leg penalty.[98] Season 5 saw Chip Arndt return with partner Kim McCoy to claim victory, demonstrating resilience after his previous season's experience.[104] Season 8 introduced the Family Edition format, where the Linz siblings—Nick, Alex, Tommy, and Megan—became the first family team to claim victory, adapting to U.S.-centric legs designed for family accessibility while managing group dynamics under pressure.[104] This season's winners demonstrated strong familial bonds as a key strategy, coordinating four members effectively during tasks that emphasized cooperation over individual prowess, ultimately outpacing rivals in a format that prioritized safety and relatability.[98] In Season 20, the All-Stars edition featuring returning competitors, Dave and Connor O'Leary—a father-son duo with Dave as a double amputee—triumphed in a season highlighted by a massive final "mega leg" spanning multiple countries, earning the $1 million through relentless perseverance and precise navigation.[105] Their approach focused on physical resilience and avoiding alliances that could lead to betrayals, allowing them to recover from setbacks like a U-Turn and maintain composure in high-stakes scenarios.[106] Season 31 featured a "Reality Showdown" mashup incorporating alumni from Survivor and Big Brother alongside The Amazing Race veterans, where Colin Guinn and Christie Woods—former contestants from Season 5 who had reconciled post-divorce—secured the win by employing a deliberate strategy of pacing themselves early and accelerating in later legs.[107] Drawing on mindfulness practices and emotional maturity gained from prior experience, they minimized drama and excelled in puzzles and physical tasks, tying records for career leg wins in the process.[108] Season 37 incorporated double eliminations from the outset, intensifying competition among 14 teams, and culminated with best friends Carson McCalley and Jack Dodge—professional gamers—winning the $1 million after dominating puzzles and maintaining unbreakable synergy across 29,000 miles.[109] Their strategy emphasized prior therapy to strengthen their partnership, quick problem-solving honed from gaming, and adaptability during weather delays in the finale, ensuring they outperformed rivals without succumbing to fatigue or conflict.[110] Across these standout seasons, winning teams often share traits like superior navigation skills, the ability to stay composed amid stress, and a focus on partnership over confrontation, contributing to the distribution of $1 million prizes in each of the 37 seasons to date.[29]International Versions
Regional Adaptations
Regional adaptations of The Amazing Race tailor the global race format to local audiences by integrating cultural tasks, regional landmarks, and market-specific elements such as shorter travel routes, celebrity participants, and prizes in local currency, fostering greater viewer engagement and relevance. These versions often emphasize intra-regional travel to reduce costs and highlight domestic diversity, while challenges draw from local traditions to promote cultural exchange. Over 20 international adaptations have been produced across various countries as of 2025, underscoring the format's adaptability and enduring popularity beyond the U.S. original.[111] In Asia, The Amazing Race Asia marked the franchise's first major regional expansion, premiering in 2006 on AXN and running for five seasons through 2016 under host Allan Wu, with teams competing across Asian nations via routes that showcased the continent's landmarks and customs, such as temple visits and street food challenges. The series incorporated local elements like multilingual clues and regional sponsorships to appeal to diverse Asian markets, achieving strong viewership and renewals that demonstrated its longevity in the region. European adaptations, such as the French Amazing Race: La plus grande course autour du monde that premiered in 2023 on M6, prioritize continental landmarks like historic castles and urban centers, with challenges adapted to European cultural norms, including language-based detours and heritage site interactions. These editions often feature fewer teams and condensed legs to suit broadcast schedules, emphasizing teamwork in familiar yet diverse settings across the continent. In the Americas, The Amazing Race Latinoamérica, produced since 2009 with three seasons through 2012 on Space, incorporates bilingual Spanish-English elements and routes spanning North and South America, highlighting cross-border travel and cultural fusion through tasks like salsa dancing or Andean trekking. Similarly, The Amazing Race Canada, which debuted in 2013 on CTV and has aired eleven seasons as of 2025 hosted by Jon Montgomery, focuses on Canadian provinces and territories with indigenous cultural challenges and northern routes, achieving higher initial ratings than the U.S. counterpart in its market. Both versions frequently include local celebrities and adjust prizes to regional currencies, such as vehicles or cash equivalents, to enhance accessibility and appeal, with a twelfth season of the Canadian edition ordered for 2026.[112] These adaptations illustrate the format's flexibility, with successes like The Amazing Race Asia's multiple renewals outlasting some U.S. season gaps in regional popularity, while maintaining the core emphasis on adventure, strategy, and cultural immersion.List of Versions
The Amazing Race franchise has inspired over 20 international adaptations since its global expansion began in 2006, encompassing more than 100 seasons across various countries as of 2025. These versions generally follow the core format of teams racing through challenges in multiple locations, though some incorporate regional modifications such as localized prize amounts or contestant eligibility. The list below catalogs key versions by region, highlighting premiere dates, number of seasons, and current status where applicable.[113]Asia and Oceania
- Australia: The Australian version premiered on May 16, 2011, on the Seven Network (later Network 10) and has produced nine seasons as of 2025, including celebrity editions.
- China: Known as The Amazing Race China, the series debuted on July 10, 2015, on Shenzhen TV (following earlier China Rush seasons from 2010–2012) and has aired four additional seasons, with the format emphasizing teams racing across China and international destinations.
- Asia: The Amazing Race Asia, the first international adaptation, premiered on November 4, 2006, on AXN and ran for five seasons through 2016, featuring teams from across the continent competing for a $100,000 prize.
- Philippines: The Amazing Race Philippines premiered in 2012 on TV5, with a second season in 2014, focusing on Southeast Asian routes.
- Vietnam: The Amazing Race Việt Nam premiered in 2016 on VTV3 and has aired five seasons as of 2025.[114]
Europe
- Norway: Titled The Amazing Race Norge, it premiered on April 11, 2012, on TV2 and ran for two seasons (2012–2013), hosted by Freddy dos Santos with teams navigating global routes.
- France: Amazing Race: La plus grande course autour du monde premiered in 2023 on M6, with one season as of 2025.
- Sweden: The Amazing Race Sverige premiered in 2019 on TV4 and aired one season.[115]
- Czech Republic: A Central European version aired one season in 2009–2010 on FTV Prima.[116]
Americas
- Brazil: The Brazilian edition, A Corrida Milionária, had a pilot episode in 2006 and a full season in 2008 on Rede Record, limited to one competitive season within South America.
- Latin America: The Amazing Race Latinoamérica premiered in 2009 on Space and aired three seasons through 2012, featuring teams from across the region.
- Canada: Premiered in 2013 on CTV, with eleven seasons as of 2025 and a twelfth ordered for 2026.
Other Regions
- Israel: HaMerotz LaMillion debuted in 2012 on Channel 2 (now Reshet 13), with ten seasons as of 2025 hosted by Ron Shahar, and an eleventh announced.
- South Africa: The South African version premiered in 2007 on SABC3, producing one season with teams racing through African and global sites.[117]
- Arab World: The Amazing Race Arabia premiered in 2020 on MBC and has aired three seasons as of 2025.[118]
