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Compilation of Final Fantasy VII

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Compilation of Final Fantasy VII
The Compilation of Final Fantasy VII logo
DeveloperSquare Enix
PublisherSquare Enix
CreatorsTetsuya Nomura
Yoshinori Kitase
PlatformsAndroid
iOS
Mobile phone
Nintendo Switch
PlayStation 2
PlayStation 4
PlayStation 5
PlayStation Portable
Xbox One
Xbox Series X/S
Microsoft Windows
First releaseBefore Crisis: Final Fantasy VII
September 24, 2004
Latest releaseFinal Fantasy VII Rebirth
February 29, 2024
Parent seriesFinal Fantasy

The Compilation of Final Fantasy VII is a metaseries produced by Square Enix. A subseries stemming from the main Final Fantasy franchise, it is a collection of video games, animated features, and short stories set in the world and continuity of Final Fantasy VII (1997). Officially announced in 2003 with the reveal of Final Fantasy VII: Advent Children, the series' core products are three video games and one film release. Alongside these are tie-in products and spin-offs including books, mobile games, and an original video animation. Advent Children and the mobile title Before Crisis are a sequel and prequel to VII respectively, focusing on Cloud Strife, the original game's main protagonist, and covert operatives known as the Turks. Crisis Core follows Zack Fair, a minor character in VII, while Dirge of Cerberus, a sequel to Advent Children, follows Vincent Valentine, one of the original's optional characters. The series has since been expanded to include more products, most notably a planned trilogy of games remaking the 1997 original; the first installment in this trilogy, Final Fantasy VII Remake, was released in 2020, while the second installment, Final Fantasy VII Rebirth, was released in 2024.

The series was conceived by Yoshinori Kitase, the original game's director, and Tetsuya Nomura, the main character designer. Nomura would become the main designer for each entry in the Compilation. Other returning staff include writer Kazushige Nojima, art director Yusuke Naora, and composer Nobuo Uematsu. The video games belong to different genres, with none of them being traditional role-playing games due to production pressures related to the genre. While the first title revealed was Advent Children, it ran into delays during post-production, so the first Compilation title to be released was the mobile game Before Crisis.

Of the core titles, Before Crisis is the only one still unreleased in the west due to issues with overseas platform compatibility and staff changes. Reception of titles in the Compilation has been mixed, with Advent Children being praised for its visuals and criticized for its confusing nature. Before Crisis, Crisis Core, Remake and Rebirth have all received praise from critics, while Dirge of Cerberus garnered a mixed response. The presentation of the Compilation as a whole has met with a mixed response, and later staff linked it to the decline of the Final Fantasy series' prestige in the West. The Compilation inspired the creation of Fabula Nova Crystallis Final Fantasy, a similar subseries of linked video games.

Titles

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Release timeline
1997Final Fantasy VII
1998
1999
2000
2001
2002
2003
2004Before Crisis: Final Fantasy VII
2005Final Fantasy VII: Advent Children
Last Order: Final Fantasy VII
Final Fantasy VII Snowboarding
2006Dirge of Cerberus: Final Fantasy VII
Dirge of Cerberus Lost Episode: Final Fantasy VII
2007Crisis Core: Final Fantasy VII
2008
2009Final Fantasy VII: On the Way to a Smile
Final Fantasy VII Advent Children Complete
2010
2011Final Fantasy VII: The Kids Are Alright: A Turks Side Story
2012
2013
2014Final Fantasy VII G-Bike
2015
2016
2017
2018
2019
2020Final Fantasy VII Remake
2021Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake: Traces of Two Pasts
Final Fantasy VII: The First Soldier
2022Crisis Core: Final Fantasy VII Reunion
2023Final Fantasy VII: Ever Crisis
2024Final Fantasy VII Rebirth

Video games

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  • Before Crisis: Final Fantasy VII is an action role-playing video game split into 24 episodes, with episode delivery working via a monthly subscription-based distribution system.[1][2] After going through beta testing in 2004, it was released on September 24, 2004, for NTT DoCoMo's FOMA iMode, and on January 30 and April 5, 2007, for SoftBank Mobile and EZweb respectively.[2][3] The game was never released to western markets, despite plans to do so.[1]
  • Dirge of Cerberus: Final Fantasy VII is an action game featuring both first and third-person shooter elements. There was originally a multiplayer mode, but this was removed in the western version.[4][5] It was released on January 26, August 15, and November 17, 2006, in Japan, North America and Europe respectively. The localized version received an overhaul before release, as the developers were not pleased with the Japanese version of the game.[5] An International version, featuring the improvements made to the localized version, was released in Japan on September 11, 2008, as part of Square Enix's Ultimate Hits lineup.[6] A mobile spin-off taking place during the events of the game, Dirge of Cerberus Lost Episode: Final Fantasy VII, was released on August 22, 2006, in North America and July 26, 2007, in Japan.[7][8]
  • Crisis Core: Final Fantasy VII is an action role-playing game. Crisis Core has the player controlling Zack Fair in a real-time combat system enabling the player to move Zack around, activate abilities and attack or block attacks from enemies.[9] It was released on September 13, 2007, in Japan, and on March 24 and June 20, 2008, in North America and Europe respectively.[10][11] A remaster of the game, Crisis Core: Final Fantasy VII Reunion, was released in late 2022, for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S.[12]
  • Final Fantasy VII Remake is an action role-playing game developed and published by Square Enix, released for PlayStation 4 on April 10, 2020. It is the first in a planned trilogy of games remaking the 1997 original.[13][14][15] An expanded edition, Final Fantasy VII Remake Intergrade, was released for PC Steam and PlayStation 5.[16][17]
  • Final Fantasy VII: The First Soldier is a free-to-play battle royale multiplayer game for mobile phones released on November 17, 2021. Developed by Ateam Inc. and published by Square Enix, the game is set 18 years before the events of Final Fantasy VII. The First Soldier follows SOLDIER candidates and the establishment of SOLDIER by the Shinra Electric Power Company to bolster their military. The game's battles are set in a virtual reality recreation of Midgar, similar to the Virtual Reality System and Shinra Combat Simulator.[18][19] Its gameplay features 3 versus 3 multiplayer arena matches, blending action elements traditional to the genre with RPG mechanics and Final Fantasy gameplay elements.[20][19][21] Due to the nature of the gameplay, there is not much narrative element, but the setting and lore is incorporated into the game.[16] Despite fairly regular updates, the game was shut down on January 11, 2023.[22]
  • Final Fantasy VII: Ever Crisis is a role-playing video game. Released in September 2023 for iOS and Android and in December 2023 for Windows, it is an episodic single-player game which retells the events of the canon Compilation titles while adding in new narrative material.[16][20]
  • Final Fantasy VII Rebirth is an action role-playing game developed and published by Square Enix, released for PlayStation 5 on February 29, 2024. The game is the second installment in the Remake trilogy, while also being made to stand on its own.[23][24]

Films

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  • Final Fantasy VII: Advent Children, the first title conceived for the Compilation, the second to be released, and a direct-to-DVD sequel to VII. It was released in Japan on September 14, 2005, and on April 24 and 25, 2006 for Europe and North America respectively.[25][26][27] It received a single special western cinema screening on April 3, 2006, at the Arclight Theatre in Los Angeles.[28] A director's cut of the film, Advent Children Complete, was also produced, featuring graphical retouches, extra footage and rerecorded voice work for the English and Japanese versions.[29][30] Advent Children Complete was released as a Blu-ray exclusive in 2009 in North America (June 2), in Europe (July 27), and in Australia (October 7).[31][32] A demo for Final Fantasy XIII was included in the Japanese limited edition set.[33]
  • Last Order: Final Fantasy VII, an original video animation detailing the destruction of the town of Nibelheim, a key event in VII. Last Order was packaged with a limited edition of Advent Children called Advent Pieces, released on September 14, 2005, in Japan and February 6, 2007, in North America.[26][34] Advent Pieces was limited to a quantity of 77,777 copies. The OVA is no longer available to purchase.[35] With the release of Remake, Last Order was removed from the official Compilation listing.[13]
  • On the Way to a Smile - Episode: Denzel is an original video animation adaptation of the story from Kazushige Nojima's On the Way to a Smile. It was released with the Advent Children Complete.[29]

Books

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  • Final Fantasy VII: On the Way to a Smile is a collection of short stories written by Kazushige Nojima to promote Advent Children and Advent Children Complete.[31][36] A total of seven stories were collected into a single paperback volume and released on April 16, 2009.[37] The English version was released by Yen Press in 2018.[38]
  • Final Fantasy VII: The Kids Are Alright: A Turks Side Story, a novel and second book by Kazushige Nojima set a short time before Advent Children. The novel was illustrated by Shou Tojima and released on December 15, 2011.[39] The English version was released by Yen Press in 2019.[40]
  • Final Fantasy VII Remake: Trace of Two Pasts, a novel also authored by Nojima, was released on July 15, 2021, in Japanese and March 20, 2023, in English (as Traces of Two Pasts). It takes place during the early events of Final Fantasy VII: Rebirth and features Aerith and Tifa exchanging stories from their pasts.[41]
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A novella Hoshi o Meguru Otome (The Maiden Who Travels The Planet) was written by Benny Matsuyama and published in the Final Fantasy VII Ultimania Guide in 2005. The story describes Aerith journey through Lifestream during the second half of the original game. Despite being authorized by Square Enix the novella is not considered canon and part of the Compilation. It is also overlaps and contradicts with the events from "Case of Lifestream - Black & White" story from later novel On the Way to a Smile.[42] It was also never officially localized in English, however various fan translations exist.[43]

A mobile racing game based on a mini game from VII, Final Fantasy VII G-Bike, was released on October 30, 2014, for iOS and Android. A western release for the title was planned.[44] It was developed by Japan-based developer CyberConnect2 as part of a planned subseries of mobile games based on VII's mini games.[45] While related to VII and the Compilation due to its nature, the developers confirmed that it was not related to nor affected the Compilation itself.[46] Due to difficulties delivering continual satisfactory service, G-Bike was shut down in 2015 without seeing a Western release.[47]

Setting

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The setting of Final Fantasy VII is a world that has been described as an industrial or post-industrial science fiction milieu.[48] It is referred to as "the Planet" by the series characters, and was retroactively named "Gaia" in some Square Enix promotional material and by game staff.[49][50] The planet's lifeforce is called the Lifestream, a flow of spiritual energy that gives life to everything on the Planet. Its processed form is known as "Mako".[51][52][53] During VII and its prequels, the Lifestream is being used by the megacorporation Shinra as an energy source. This is in turn causing the Planet to dangerously weaken, threatening the existence of everything and everyone on the planet.[54] The main narrative of VII focuses on an eco-terrorist group known as AVALANCHE, chronicling their conflict with Shinra president Rufus Shinra and his subordinates, including the covert Turks, and SOLDIER, an elite fighting force created by giving humans raw Mako.[55] Eventually, all come under threat from Sephiroth, a member of SOLDIER created through Shinra experimentation and driven mad when he learns the truth about his origins, and Jenova, an alien lifeform which seeks to destroy all life on the Planet.[56][57] Among the main characters are Cloud Strife, a mercenary and self-proclaimed ex-SOLDIER, Aerith Gainsborough, a flower seller and last member of an ancient tribe known as the Cetra,[58] Tifa Lockhart, Cloud's childhood friend, and Vincent Valentine, a former Turk who was made immortal by Shinra experimentation. During the conflict, Sephiroth summons a destructive spell called Meteor to mortally wound the Planet. When Aerith attempts to summon Holy, a defense mechanism that can stop Meteor, she is killed by Sephiroth. Eventually, the party are successful in defeating Sephiroth, and the Lifestream reinforces Holy, successfully stopping Meteor.[59]

The Compilation titles act as continuations and expansions on the core narrative, with them focusing on various characters. Advent Children begins two years after VII, when people across the world are succumbing to a disease called Geostigma and Cloud, suffering from guilt, is forced to confront Kadaj, Loz and Yazoo, avatars of Sephiroth's will.[31][60] Before Crisis begins six years prior to the events of VII, and follows the confrontations between the Turks and the original incarnation of AVALANCHE.[61] Crisis Core takes place in a similar time period, but follows events from the point of view of Zack Fair, a SOLDIER who befriended Cloud and was killed by Shinra troops after turning against the company. Among the characters who interact with Zack is Genesis Rhapsodos, a member of SOLDIER who successfully rebels and eventually decides to protect the Planet.[62] Dirge of Cerberus is set a year after Advent Children, and focuses on Vincent's conflict against Deepground, a sect of SOLDIER that was trapped beneath the city of Midgar during Meteor's descent. Last Order takes place during the events at Nibelheim, where Jenova was originally stored and Sephiroth first found out about himself.

Production

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Creation

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Final Fantasy VII director and Compilation co-creator Yoshinori Kitase at the 2009 Electronic Entertainment Expo

The Compilation of Final Fantasy VII was created by Yoshinori Kitase and Tetsuya Nomura, the respective director and character designer for Final Fantasy VII. It was at one point defined by Square Enix as their first step towards "polymorphic content", a marketing and sales strategy to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible".[63] Speaking on why VII had been chosen for such a project, Kitase explained that the ending left far more development opportunities open for characters and setting than other games in the series.[64] There was also a strong financial benefit to creating the Compilation—following the unprecedented financial upturn prompted by the release of Final Fantasy X-2 just prior to the 2003 merger of Square and Enix into Square Enix, then-CEO Yoichi Wada decided that the company could tap into fan demands for continuations of the story of Final Fantasy VII.[65]

The first title to be conceived was Advent Children, originally envisioned as a short film presentation created by Visual Works, the animation studio behind CGI cutscenes for the company's games. Early in pre-production, plans to make Advent Children a video game rather than a film were considered, but due to several factors including Visual Works' lack of experience with actual game production, it remained a film.[66][67] One of the main conditions for the project's launch was to reunite the original staff members of Final Fantasy VII: Nojima, art director Yusuke Naora and composer Nobuo Uematsu. After Advent Children began development, it was decided by the team that one title was not enough to fully explore the VII universe. In response, Before Crisis, Dirge of Cerberus and Crisis Core were conceived so as to embrace more aspects of the world and characters.[66] Nomura himself was surprised at the creation of the games, having originally assumed that the film would be the sole product of the project.[68]

Development

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Each title had a different impetus fueling its creation and development: Before Crisis was thought up by Hajime Tabata, a new employee at Square Enix's mobile division, when asked by Nomura to create a video game featuring the Turks.[69] Dirge of Cerberus was inspired by Vincent's choice of weapon, Kitase's love of first-person shooters, and the challenge it would provide developers.[70][71] Prior to the series solidification and the release of Advent Children and Before Crisis, the team had considered other gun-wielding Final Fantasy protagonists for such a game.[72] Crisis Core originated simply as either a Final Fantasy spin-off or a port of Before Crisis for the PlayStation Portable, and after talks with Kitase and Nomura, it was decided to make it another title in the Compilation.[73][74] The creation of Before Crisis after Advent Children began a lettering formula for the series later used by the staff as common abbreviations: 'AC' stood for Advent Children, 'BC' for Before Crisis, 'CC' for Crisis Core and 'DC' for Dirge of Cerberus. The sequence was nearly disrupted when Crisis Core's title was considered as Before Crisis Core, but the "Before" part of the title was soon dropped, coincidentally creating the sequence.[75]

Before Crisis began development in 2002.[50] The Compilation was first unveiled in 2003 with the announcement of Advent Children.[76] None of the titles in the series up to that point were traditional role-playing games like the original. The explanation for this was that traditional RPGs took long production periods and a large staff, which would have made the project stand out a bit too much. One of the other considerations for the team was not to make the titles lightweight as X-2 had been, due to backlash from parts of the fanbase. Conversely, making Final Fantasy X-2 reminded the team that they did not need to stick to completely serious traditional RPGs, enabling the original creation of the Compilation.[66] While Advent Children was the first Compilation title to begin production, it ran into problems during post-production, resulting in the first released title being Before Crisis, despite it being the second title to begin development.[76][77] Before Crisis was also originally planned for release in North America, but the mobile phones available in North America at the time were not able to handle the game. In addition, the producer Kosei Ito left Square Enix in 2008 and Tabata moved on to other projects, leaving its localization unlikely.[78] Japanese animation studio Madhouse created a commercial to promote Before Crisis. Due to its success and staff feelings that important scenes from VII represented in Advent Children had been needlessly disjointed, the studio was chosen to produce an animated film: this eventually became Last Order.[79] Crisis Core was originally going to be an action game, but became an action RPG, staying within the staff's design strengths while incorporating action elements.[73][80]

Wada had stated in 2006, while the development and release of Compilation titles was still ongoing, that the Compilation could remain an active franchise until 2017, the twentieth anniversary of Final Fantasy VII's release.[81] After finishing work on Advent Children Complete, the team took a break from the series, although they said that they still had various ideas for future titles.[82] In later interviews relating to Final Fantasy VII, multiple staff members including Nomura revealed that the Compilation was only ever intended to extend to three games and a film, ending with the release of Crisis Core. Their reasoning was that releasing any more would saturate the market.[65]

Reception

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Aggregate review scores
Game Metacritic
Final Fantasy VII: Advent Children 88/100[83]
Dirge of Cerberus: Final Fantasy VII 57/100[84]
Crisis Core: Final Fantasy VII 83/100[85]
Final Fantasy VII Remake 87/100[86]
Final Fantasy VII Rebirth 92/100[87]

Compared to the original VII, which received near-universal critical acclaim and later cult status as a classic game, the entries in the Compilation have often garnered a mixed reception, and the Compilation as a whole has been critiqued by some. In July 2007, Edge magazine wrote that the titles "could be of a high quality, but there is also a perversion of the original".[88] RPG Site's Alex Donaldson, during a review for Crisis Core, said that the Compilation was "too far detached from the lore of Final Fantasy VII". While critiquing Advent Children and Dirge of Cerberus, and faulting Before Crisis's lack of the original game's characters, he felt that Crisis Core was the Compilation's "first classic [Final Fantasy VII] spin-off".[89] RPGFan's Stephen Meyerink said that the Compilation titles prior to Crisis Core had "expanded, extended, and retconned [the story] into what some would call an unrecognizable mess".[90] Alexa Ray Corriea, writing for Polygon, was highly critical, saying that few of the Compilation titles were good, and only served to "cheapen the 1997 [PlayStation] original".[91]

Reviews for Advent Children have been mixed: while critics have praised the presentation, graphics and fan appeal, all reviews agree that the story's context and delivery were confusing for people new to the series.[92][93][94] While western critics were positive about Last Order, the OAV received heavy fan criticism in Japan due to its retconning of key events, which prompted the team to ensure that the event was faithfully recreated in Crisis Core.[74][95][96] Before Crisis, due to remaining in Japan, has received limited attention in the west, but previews have been highly positive, with many praising the gameplay and graphics as being impressive for a mobile game.[35][97][98] Opinions for Dirge of Cerberus were decidedly mixed. While many praised the story and characters, especially the focus on Vincent's character and development, critics were mixed about the graphics and gameplay.[4][99][100][101] Japanese magazine Famitsu notably gave the game a delayed and highly critical review.[102] Crisis Core was generally praised, with many enjoying the story's intimate presentation of the characters and action-oriented gameplay, despite some criticism for it being aimed at fans of VII.[103][104][105][106] Critics of the Compilation have generally cited Crisis Core as the best title of the series prior to the Remake trilogy.[89][90][91]

As of 2024, Final Fantasy VII Rebirth has the highest average Metacritic score at 92/100.[86] Shubhankar Parijat of GamingBolt applauded the combat system introduced in its predecessor Remake and the expanded mechanics introduced in Rebirth. He describes the combat as "exhilarating" and enjoyed the different mechanics and play styles of each character.[107] Will Nelson of PCGamesN described the characters as depicted in Rebirth as "bursting with personality" and praised them for both their banter and their dialogue during more serious story moments. However, he lamented the repetitive nature of the open world and its activities.[108] Meanwhile, Gene Park of The Washington Post complimented the game's world design, describing it as a "remarkably detailed and seamless open world, a true adventure that spans continents and cultures."[109]

Sales

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Many of the titles have received strong sales. Through 2006, Advent Children met with high sales, with 1 million units sold in Japan, 1.3 million in North America, and 100,000 in Europe, making a total of 2.4 million copies sold worldwide.[110] The original version went on to sell four million copies worldwide by 2009.[31] Advent Children Complete also met with strong sales, selling 100,000 copies on its first day of release in Japan.[111] Advent Children Complete was cited as a reason for the increase in sales of the PlayStation 3 console.[112][113] Before Crisis registered 200,000 users on launch day, making it the best-selling mobile game up until that time, and was accessed 1.6 million times by June 2006.[1][114] Dirge of Cerberus shipped 392,000 units in its first week, and went on to sell 460,000 units in North America and 270,000 units in Europe.[115][116] Crisis Core sold 350,000 copies in Japan on its release date, while it sold 301,600 copies in its first month of release in the United States.[117][118] It went on to sell 2.1 million units worldwide.[119]

Worldwide, Final Fantasy VII Remake shipped and sold over 3.5 million copies within three days.[120] This made it one of the biggest launches for a PlayStation 4 game and the fastest-selling PS4 exclusive in history.[121][122] By September 2023, the game had shipped and digitally sold over 7 million units worldwide.[123] Final Fantasy VII Rebirth has sold over 3.5 million copies across both PlayStation and Steam.[124]

Legacy

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The process of thought behind the Compilation would later inspire the creation of Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos, and would use lessons learned from the Compilation production process.[125] On an individual level, Before Crisis's popularity would inspire the creation of another mobile title within the Fabula Nova Crystallis subseries: originally titled Final Fantasy Agito XIII, it would later change platforms and be renamed Final Fantasy Type-0.[126][127][128] The battle sequences in Advent Children also served as inspiration for Motomu Toriyama when creating the battle system for Final Fantasy XIII.[129] Former staff members have blamed the Compilation, in conjunction with other extensions of titles like Final Fantasy X, for undermining the series' market presence and fan trust in the West.[65]

Further reading

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Compilation of Final Fantasy VII is a multimedia franchise developed and published by Square Enix, consisting of video games, animated films, novellas, and other media that expand the storyline, characters, and lore of the original 1997 role-playing video game Final Fantasy VII.[1] It was officially announced in September 2004 as a series of spin-offs intended to further explore the world of the massively successful RPG, which has sold over 15 million units worldwide as of 2025.[1][2] The project originated from the enduring popularity of Final Fantasy VII, leading Square Enix to produce content that delves into prequel events, sequels, and side stories involving key characters like Cloud Strife, Sephiroth, and members of the eco-terrorist group AVALANCHE.[3] The core titles form a quadrilogy of interconnected narratives: two prequels set before the original game and two sequels occurring after it. These works collectively flesh out themes of environmental destruction, corporate greed, and personal redemption central to the Final Fantasy VII universe.[1] Key entries in the Compilation include:
  • Before Crisis: Final Fantasy VII (2004), a mobile phone game serving as a prequel focusing on the early activities of AVALANCHE against the Shinra Electric Power Company. It was exclusively released in Japan and is no longer playable due to discontinued service.[4]
  • Final Fantasy VII: Advent Children (2005), a computer-animated film sequel depicting the aftermath of the original game's events, where Cloud confronts a new threat from mysterious figures seeking to exploit the planet's life force. The film was later re-released as Advent Children Complete in 2009 with additional scenes and content.
  • Dirge of Cerberus: Final Fantasy VII (2006), a third-person shooter for PlayStation 2 centered on Vincent Valentine, exploring his backstory and a global conspiracy involving Deepground, a secret Shinra division.
  • Crisis Core: Final Fantasy VII (2007), an action role-playing game for PlayStation Portable that serves as a prequel chronicling the life of Zack Fair, a SOLDIER operative, and his connections to Cloud and Sephiroth. A remastered version, Crisis Core: Final Fantasy VII Reunion, was released in 2022 for modern platforms.[3]
Additional media, such as the novella On the Way to a Smile (2009) by Kazushige Nojima, bridges the gap between Final Fantasy VII and Advent Children through short stories on character epilogues, while manga adaptations like Last Order: Final Fantasy VII (2004–2006) retell and expand select events.[5] More recent additions, including the mobile game Final Fantasy VII: Ever Crisis (2022 onward), retell and extend Compilation narratives in episodic format.[6] The Compilation has influenced subsequent projects, such as the Final Fantasy VII Remake trilogy (2020–present), which incorporates elements from these works while reimagining the original story; as of November 2025, the third installment is in active development with its plot finalized.[7] Overall, the Compilation has sold millions of units across its titles and received mixed reception for deepening the lore while sometimes complicating the original narrative's simplicity. For instance, Advent Children grossed over $50 million in home video sales and was praised for its visuals, though criticized for its plot pacing.[8] Crisis Core earned acclaim for its emotional storytelling and combat, shipping over 2.6 million copies worldwide.[9] The series underscores Square Enix's commitment to the Final Fantasy VII IP, which continues to evolve with ongoing releases as of 2025.[5]

Overview

Announcement and purpose

Square Enix officially announced the Compilation of Final Fantasy VII project during its press conference at the Tokyo Game Show on September 24, 2004, revealing it as a multimedia endeavor to extend the narrative and world-building established in the 1997 original game. The announcement included a teaser trailer for the flagship title, Final Fantasy VII: Advent Children, a full-length CG animated film set to depict events two years after the original story's conclusion. This reveal marked the formal unification of several ongoing developments into a cohesive series, responding to sustained fan interest in the franchise following the original's commercial success of over 9 million units sold worldwide.[10][1] The primary purpose of the Compilation was to satisfy fan demand for deeper exploration of the Final Fantasy VII universe, including clarifications on unresolved plot elements from the original game, such as the fates of secondary characters and broader implications of key events like the defeat of Sephiroth. By delving into character backstories—particularly those of antagonists and supporting figures—and post-game futures, the project aimed to enrich the lore while maintaining narrative consistency across media. This initiative allowed Square Enix to leverage the original's enduring popularity, which had inspired extensive fan discussions and calls for expansions since its release.[11][1] Shinji Hashimoto, a veteran Square Enix producer known for his work on the Final Fantasy series, was appointed to oversee the project, ensuring all entries adhered to a single canonical continuity to avoid contradictions with the core storyline of Final Fantasy VII. His role involved coordinating development across video games, films, and other formats to create an interconnected saga. The initial lineup highlighted at the announcement comprised Advent Children as the cinematic entry, Before Crisis: Final Fantasy VII as a mobile prequel focusing on the Turks, and Dirge of Cerberus: Final Fantasy VII as a third-person shooter sequel centered on Vincent Valentine. These titles formed the foundation of the Compilation, with the original Final Fantasy VII positioned as its central pillar.[12][13][14]

Scope and continuity

The Compilation of Final Fantasy VII is a multimedia franchise developed and published by Square Enix, designed to expand the narrative universe of the original 1997 video game Final Fantasy VII through a series of prequels, sequels, and supplementary stories. Announced at the 2004 Tokyo Game Show, the project aims to provide deeper lore and character backstories within the same shared world, encompassing video games, animated films, novellas, and other media.[10] Core titles include the original Final Fantasy VII, prequels such as Before Crisis: Final Fantasy VII (a mobile game focusing on the Turks) and Crisis Core: Final Fantasy VII (detailing Zack Fair's story), the sequel film Final Fantasy VII: Advent Children (depicting events two years after the original game), the sequel game Dirge of Cerberus: Final Fantasy VII (following Vincent Valentine one year after Advent Children), the novella collection On the Way to a Smile (bridging the film and subsequent events), and Final Fantasy VII: Ever Crisis (a 2023 mobile title that retells and expands the saga with new content).[15] All media in the Compilation are considered canon by Square Enix, forming a cohesive linear timeline that spans from the planet's ancient history—involving the Cetra (Ancients) and the arrival of Jenova—through the events of the original game to post-apocalyptic developments years later. This framework ensures narrative consistency across titles, with shared elements like the Lifestream, Mako energy, and key characters such as Cloud Strife and Sephiroth anchoring the interconnected stories. No major retcons have been implemented, allowing the series to build upon established lore without altering foundational events.[16] The project's scope emphasizes thematic continuity, exploring themes of environmental destruction, identity, and redemption in the world of Gaia. The Final Fantasy VII Remake trilogy (Remake, Rebirth, and the upcoming third installment) operates as a parallel continuity separate from the Compilation, as confirmed by director Tetsuya Nomura and producer Yoshinori Kitase, to allow for creative reinterpretations while preserving the original's essence without direct ties to the expanded canon. This distinction enables the Remake series to introduce new elements, such as the Whispers, without impacting the established timeline of the Compilation.

Titles

Video games

The Compilation of Final Fantasy VII includes a diverse array of video games that build upon the original title's universe through varied gameplay mechanics and perspectives. Before Crisis: Final Fantasy VII, released in 2004 exclusively in Japan for mobile phones via services like NTT DoCoMo's i-mode, is a real-time action role-playing game centered on the Turks, Shinra's covert operatives. Its multiplayer features enable cooperative missions with other players, while solo play involves selecting and customizing Turk agents for tactical combat, resource management, and mission-based progression in a persistent online world.[17] Dirge of Cerberus: Final Fantasy VII, published by Square Enix in 2006 for the PlayStation 2, shifts to a third-person shooter genre with RPG elements, starring Vincent Valentine. Gameplay revolves around fluid gunplay, where players aim and fire a customizable arsenal of weapons, integrate the materia system for spells and enhancements, and execute special attacks or transformations during linear levels filled with enemy encounters and light platforming.[18] Complementing this is Dirge of Cerberus: Final Fantasy VII Lost Episode, a 2006 mobile title developed by Square Enix and Ideaworks3D for platforms like Amp'd Mobile handsets. This short action game delivers console-quality 3D graphics on mobile, featuring first-person shooter battles and exploration modes where Vincent navigates environments, targets enemies intuitively, and engages in real-time combat to bridge narrative gaps from the main entry.[19] Final Fantasy VII G-Bike, released in 2014 exclusively in Japan for iOS and Android devices, is an endless runner mobile game featuring characters from the Compilation racing on hoverbikes. Players control Zack Fair or Cloud Strife in high-speed chases, collecting items and avoiding obstacles while upgrading bikes and weapons in a side-scrolling format; the service ended in 2015 and it is no longer playable. Crisis Core: Final Fantasy VII, launched in 2007 by Square Enix for the PlayStation Portable, is an action role-playing game following Zack Fair with a focus on real-time, one-on-one combat. Players select commands from a radial menu to attack, dodge, or use abilities, augmented by the Digital Mind Wave (DMW) system—a slot machine mechanic that randomly triggers powerful combos, cutscenes, or status boosts based on reel alignments during fights. In the game's depiction of the Nibelheim Incident, Zack Fair confronts Sephiroth in the Nibel Reactor, but Sephiroth defeats him in combat, knocking him aside before Cloud Strife intervenes by stabbing Sephiroth from behind and casting him into the Lifestream. This event highlights Sephiroth's superior combat ability in direct confrontation with Zack.[20][21] Final Fantasy VII: The First Soldier, released in 2021 for iOS and Android, is a free-to-play battle royale shooter set decades before the original game, depicting early SOLDIER operations. Players engage in 75-player matches with character customization, weapons, and abilities in Midgar-inspired arenas; the servers shut down in January 2023, but its storyline has been incorporated into Final Fantasy VII: Ever Crisis. Final Fantasy VII: Ever Crisis, released in 2023 by Square Enix for iOS, Android, and later PC via Steam, serves as a gacha-style episodic role-playing game retelling the original Final Fantasy VII alongside Compilation narratives. It adopts turn-based combat akin to the 1997 entry, with chapter-based progression allowing players to summon and upgrade characters through draw systems, while emphasizing story recaps and visual novel-style interludes between battles.[22]

Films and animations

The Compilation of Final Fantasy VII includes several animated films and visual media that expand the original game's narrative through non-interactive storytelling. The flagship production is the computer-generated (CG) animated feature film Final Fantasy VII: Advent Children, released in 2005 as a direct sequel set two years after the events of the original game. Directed by Tetsuya Nomura and Takeshi Nozue, the film centers on protagonist Cloud Strife's personal struggles amid a global plague known as Geostigma, which stems from Jenova's lingering cells, while mysterious antagonists seek to resurrect Sephiroth.[23][24] The movie employs high-fidelity CG animation to depict intense action sequences and emotional character arcs, emphasizing themes of redemption and loss in the post-apocalyptic world of Gaia.[25] In 2009, Square Enix released Final Fantasy VII: Advent Children Complete, an enhanced director's cut of the original film, adding 26 minutes of new footage, over 1,000 updated scenes, revised music compositions, and an exclusive anime short titled On the Way to a Smile: Case of Tifa. This version deepens the narrative by providing additional context on character motivations, such as expanded scenes involving Cloud's guilt and interactions with former AVALANCHE members, while improving visual effects and voice acting for broader accessibility.[26] The re-release maintains the CG style but refines action choreography and environmental details to align more closely with the Compilation's evolving continuity.[24] Another key animated entry is the 25-minute original video animation (OVA) Last Order: Final Fantasy VII, produced in 2005 by Square Enix in collaboration with Madhouse and directed by Morio Asaka. This short offers an alternate retelling of pivotal flashbacks from the original game, focusing on the Nibelheim incident—where Sephiroth uncovers the Jenova Project—and the subsequent escape and death of Zack Fair, providing a more detailed visual account of these events than the game's limited-motion sequences. However, it has been deemed non-canon following contradictions with later entries like Crisis Core: Final Fantasy VII. The OVA's traditional 2D anime style contrasts with the CG of Advent Children, highlighting Zack's heroism and Cloud's identity crisis in a concise, self-contained narrative that bridges prequel elements.[27][28]

Literature and other media

The Compilation of Final Fantasy VII expands its universe through various literary works, including novellas and novels that provide backstory, character-focused side stories, and connections between the core game's events and subsequent titles. These prose materials, primarily authored by key scenario writers like Kazushige Nojima, delve into the aftermath of the original game's cataclysmic events, such as Meteorfall, and explore themes of recovery, guilt, and lingering supernatural influences on the planet Gaia.[29] On the Way to a Smile, a collection of seven novellas published in Japanese in 2009 and later translated into English in 2018, bridges the narrative gap between the original Final Fantasy VII and its sequels like Advent Children and Dirge of Cerberus. Written by Kazushige Nojima, the stories center on key characters' personal struggles in the two years following Sephiroth's defeat, including Denzel's adoption and search for purpose in the ruined world of Edge, Tifa's efforts to rebuild her bar while grappling with loss, and Barret's internal conflict over his eco-terrorist past amid global reconstruction. The collection also features tales from Rufus Shinra's perspective on corporate remnants and Yuffie's adventures with Wutai's recovery, emphasizing themes of atonement and societal healing. An English edition by [Yen Press](/page/Yen Press) compiles these into a single volume of 204 pages.[29][30] The 2005 novella Hoshi o Meguru Otome (translated as The Maiden Who Travels the Planet), written by Benny Matsuyama and included in the Final Fantasy VII Ultimania Omega guidebook, examines the Lifestream's metaphysical dynamics through Aerith Gainsborough's posthumous journey. Set midway through the original game's timeline, it portrays Aerith navigating the planet's spiritual energies to counter Sephiroth's corrupting remnants, highlighting her role as a Cetra in preserving Gaia's balance against his persistent will. This short prose piece, spanning the Ultimania's supplementary sections, offers conceptual insight into the Lifestream's consciousness and Sephiroth's enduring influence without altering core canon events.[31][32] Final Fantasy VII: Advent Children [Prologue], a 2005 Japanese novel released as a tie-in to the film, serves as a prequel detailing the emotional and societal fallout in the two years after the original game. Authored by Square Enix staff and featuring extensive CG artwork, it focuses on Cloud Strife's deepening guilt over Aerith's death and his withdrawal from companions like Tifa, while introducing Geostigma's spread as a mako-related plague afflicting survivors. The 200-page book, published by Shueisha, includes interviews and visual lore to contextualize the film's themes of isolation and redemption.[33][34] Japan-exclusive novels further enrich the Turks' lore, such as Final Fantasy VII: The Kids Are Alright: A Turks Side Story (2011), also by Kazushige Nojima, which follows detective Evan Townshend's entanglement with the reformed Turks organization in post-Meteor Edge. This 228-page work explores Shinra's lingering operations, personal vendettas, and the group's uneasy role in the new world order, later translated into English by Yen Press in 2019.[35][36] Supplementary materials like the Ultimania guidebook series provide extensive lore expansions, with volumes such as the Final Fantasy VII Ultimania Omega (2005) offering detailed world-building, character backstories, and timelines that contextualize the Compilation's interconnected narratives. These official Square Enix publications, often exceeding 400 pages, include developer interviews and conceptual artwork to deepen understanding of Gaia's ecology and historical events.[37][38]

Setting

World and lore

The world of the Compilation of Final Fantasy VII is centered on a planet referred to as "the Planet," a living entity sustained by the Lifestream, an ethereal flow of spiritual energy that courses beneath its surface and represents the collective life force of all deceased beings.[38] The Lifestream serves as the Planet's "blood," recycling the essence of life to foster new growth, but it is vulnerable to exploitation and corruption. Mako, a concentrated form of this energy extracted through industrial processes, powers much of the world's technology and is harvested via reactors that drain the Lifestream, leading to environmental degradation and phenomena like mako poisoning, where direct exposure overwhelms the human body and mind.[38] Geographically, the Planet features diverse continents and islands, with Midgar standing as the central industrial metropolis and headquarters of the Shinra Electric Power Company, a megacorporation that dominates global society through its control of mako energy production. Midgar's towering structure, divided into upper-class plates and impoverished slums, symbolizes Shinra's hierarchical rule, which suppresses opposition and enforces resource extraction at the expense of ecological balance. The ancient Cetra, also known as the Ancients, were a nomadic civilization attuned to the Lifestream, capable of communicating with the Planet and guiding its will; they once flourished but were nearly eradicated by the arrival of Jenova, an extraterrestrial parasite that crash-landed approximately 2,000 years prior and masqueraded as one of their own to spread calamity.[38] Jenova's cells, later used in Shinra's experiments, gave rise to enhanced soldiers like those in the SOLDIER program, including Sephiroth, who was injected with these cells alongside mako infusion during gestation, altering his biology to superhuman levels.[38] Magic and supernatural elements are embodied in materia, crystalline orbs formed from condensed mako that encapsulate the accumulated knowledge and abilities of the Cetra, allowing users to wield spells, commands, and summons by channeling the Lifestream's power.[38] Summons, such as the dragon Bahamut, manifest as powerful entities drawn from the Planet's collective memories, capable of unleashing devastating attacks like Mega Flare when invoked through summoning materia. Societally, Shinra's monopoly fosters widespread discontent, exemplified by the eco-terrorist group Avalanche, which targets mako reactors to halt the Planet's exploitation and rally for environmental restoration.[38] Following the cataclysmic Meteor event, the world enters a phase of recovery marked by Geostigma, a degenerative disease caused by Jenova cells proliferating in the Lifestream and triggering the Planet's immune response, afflicting survivors with painful symptoms that symbolize lingering corruption.[39] The Compilation expands this lore through additional facilities and locales, such as Deepground, a clandestine Shinra underground complex beneath Midgar dedicated to extreme SOLDIER experimentation, housing genetically modified operatives isolated from the surface world.[40] Banora Village, a remote settlement on the southern continent known for its unique white apples, conceals subterranean labs tied to Shinra's genetic research, highlighting the company's pervasive influence even in rural areas.[41] These elements underscore the Planet's ongoing struggle between technological hubris and natural resilience, with the Lifestream's purity continually threatened by human and alien interventions.

Timeline

The timeline of the Compilation of Final Fantasy VII encompasses thousands of years of planetary history, from ancient cataclysms to post-apocalyptic struggles, all interconnected through the planet's Lifestream as a vital force in world events.[42] Approximately 2,000 years before the modern era, the extraterrestrial entity Jenova crash-landed on the planet, where it was initially mistaken for a member of the ancient Cetra race. This led to a devastating war that nearly eradicated the Cetra, with the planet's immune response ultimately encasing Jenova in ice at the Northern Crater.[42] In the years following 0000, the Shinra Electric Power Company was established, pioneering Mako reactor technology to harness the planet's life energy and founding the SOLDIER program to create enhanced super-soldiers infused with Mako and cellular enhancements.[42] Approximately six years before the events of Final Fantasy VII (0001–0006), conflicts escalated as depicted in Before Crisis -Final Fantasy VII-, involving Shinra's Turks combating an eco-terrorist faction known as Avalanche amid growing opposition to Mako exploitation.[42] The year 0002 marked the Nibelheim incident chronicled in Crisis Core -Final Fantasy VII-, where Sephiroth razed the town of Nibelheim, leading to Zack Fair's confrontation with him in the Nibel Reactor. Sephiroth overpowered and defeated Zack, but Cloud Strife intervened by stabbing Sephiroth from behind and casting him into the Lifestream, setting the stage for broader instability.[42] In 0007, the primary events of Final Fantasy VII transpired, culminating in the invocation of the Meteor summon and the resolution of the central threat posed by Sephiroth.[42] Between 0008 and 0009, the Geostigma pandemic ravaged survivors, as explored in Final Fantasy VII: Advent Children and the novella collection On the Way to a Smile, amid efforts to counter lingering antagonistic influences.[42] Three years after the events of Final Fantasy VII (0010), the Deepground facility's rebellion ignited widespread chaos, as detailed in Dirge of Cerberus -Final Fantasy VII-, representing a final major upheaval from Shinra's hidden legacies.[42] Following the core compilation, Final Fantasy VII Ever Crisis (2023) retells and extends the chronology through episodic chapters, incorporating new lore elements that hint at potential future developments in the universe.

Characters

Protagonists

Cloud Strife serves as the primary protagonist across the Compilation of Final Fantasy VII, depicted as a former member of Shinra's elite SOLDIER unit who operates as a mercenary and joins the anti-Shinra group AVALANCHE.[43] In the original Final Fantasy VII, Cloud grapples with an identity crisis stemming from his fabricated memories and past traumas, which are further explored in the sequel film Final Fantasy VII: Advent Children, where he confronts lingering guilt and Geostigma while protecting his found family.[26] He is voiced by Takahiro Sakurai in Japanese across Compilation entries, including Advent Children and the remastered Crisis Core -Final Fantasy VII- Reunion.[44] Zack Fair emerges as a key heroic figure in the Compilation, particularly as the protagonist of Crisis Core -Final Fantasy VII-, where he is portrayed as a SOLDIER 1st Class operative for Shinra's military.[45] During the Nibelheim Incident, Zack confronts Sephiroth in the Nibel Reactor but is overpowered and defeated in direct combat, with his efforts preceding Cloud Strife's decisive intervention.[46] As a mentor to Cloud Strife, Zack embodies optimism and honor, ultimately sacrificing himself in a heroic stand against Shinra forces to protect his comrade, an event that profoundly shapes Cloud's backstory. Vincent Valentine functions as an immortal gunman and optional ally in the original Final Fantasy VII, with his role expanded as the central protagonist in Dirge of Cerberus -Final Fantasy VII-.[47] His backstory as a former Turk for Shinra is revealed through flashbacks, detailing his involvement in experiments that grant him regenerative abilities and lead to his transformation into the entity Chaos during confrontations with the rogue Deepground organization.[48] Tifa Lockhart, Aerith Gainsborough, and Barret Wallace reprise their supporting roles from the original Final Fantasy VII within the Compilation, providing emotional and combative support to Cloud. In Advent Children, Tifa manages the Seventh Heaven bar in the rebuilt city of Edge, serving as a hub for the group while caring for orphaned children affected by Geostigma, including Barret's daughter Marlene.[49] Aerith appears as a spiritual guide and memory figure aiding Cloud's redemption, while Barret, having pursued eco-friendly energy ventures, returns to fight alongside the team against resurgent threats.[26]

Antagonists and supporting characters

Sephiroth serves as the primary antagonist throughout the Compilation of Final Fantasy VII, depicted as a fallen hero of Shinra's SOLDIER program who seeks to absorb the Lifestream and summon Meteor to wound the Planet irreparably.[50] Known by the moniker "one-winged angel" due to his single black wing manifesting during battles, he manipulates events from beyond death, influencing Cloud Strife through Jenova cells implanted in him during the Nibelheim incident.[50] In Advent Children, Sephiroth's will persists via the Jenova-influenced remnants—Kadaj, Loz, and Yazoo—who disseminate geostigma to summon him, culminating in a climactic confrontation where he briefly manifests to pursue his apocalyptic goals.[50] The Turks represent Shinra's shadowy enforcement arm, operating as morally ambiguous agents who execute high-risk operations with a mix of loyalty and personal ethics. Led by the composed Tseng, who coordinates missions with strategic precision, the group includes Reno, a agile fighter relying on speed and his electro-mag rod, and Rude, a stoic powerhouse favoring brute force and hand-to-hand combat.[51] Across the Compilation, they pursue Avalanche and protect Shinra executives, yet display reluctant sympathy in moments like the Sector 7 plate drop; in Before Crisis, Reno, Rude, and Tseng become playable protagonists, highlighting their internal conflicts amid Shinra's collapse.[51] In Dirge of Cerberus, the antagonists emerge from Deepground, Shinra's clandestine SOLDIER research facility beneath Midgar, where the elite Tsviets unit drives the conflict through Protomateria-enhanced experiments aimed at summoning Omega to eradicate life on the Planet. Weiss the Immaculate, the cocky and sadistic leader of the Tsviets, wields dual pistols and commands immense power derived from Hojo's genetic tampering, viewing himself as superior to all.[52] His brother, Nero the Sable, serves as his inseparable enforcer, manipulating shadows to engulf enemies in darkness and rarely acting without Weiss, their bond forged in Deepground's brutal upbringing as test subjects.[52] Among supporting characters, Yuffie Kisaragi embodies the opportunistic ninja thief from Wutai, whose materia obsession and thieving antics provide comic relief while advancing plots tied to her homeland's restoration.[53] Expanded in the novella On the Way to a Smile: Episode Yuffie, she leads Wutai's defense against geostigma outbreaks and a Deepground incursion, allying with Cid Highwind to defeat Bahamut SIN and secure a rare materia, showcasing her growth from selfish plunderer to dedicated guardian.[54] Reeve Tuesti, initially Shinra's Director of Urban Development responsible for Midgar's construction and plate system, evolves into a key ally as the founder of the World Regenesis Organization (WRO).[55] Operating covertly through his robot Cait Sith during Final Fantasy VII, Reeve's peace-loving nature leads him to betray Shinra internally, later heading the WRO to rehabilitate the post-Meteor world, coordinating relief efforts and military responses against threats like Deepground in Dirge of Cerberus.[55]

Production

Conception

The Compilation of Final Fantasy VII was conceived by Yoshinori Kitase, the director of the original 1997 game, and Tetsuya Nomura, its lead character designer, as a means to expand and deepen the narrative scope established in the initial title. Nomura, who contributed significantly to the original's visual identity, aimed to evolve Kitase's foundational vision by addressing lingering ambiguities in the story and character arcs, transforming the project into a multifaceted media franchise rather than isolated follow-ups.[56] The initiative was publicly announced in September 2004, driven by the original Final Fantasy VII's sustained commercial success—nearly 10 million units sold by that point—and the proliferation of fan theories speculating on elements like character backstories and post-game events. This enduring fan engagement prompted Square Enix to formalize an expansion of the universe, with the announcement teasing multiple interconnected projects to satisfy demand for more content.[11] Producers outlined the overarching goal of gradually "completing" the story across roughly 20 years, allowing time for deliberate development amid the constraints of creating high-quality titles in various formats. Although initially planned to span about 20 years until around 2017, the Compilation has continued to expand with new releases into the 2020s. This approach marked a deliberate shift from earlier ideas of standalone sequels to a cohesive, interconnected compilation that would weave together video games, films, and novellas for a more comprehensive lore.[57] Initial planning emphasized unresolved plot threads from the original game, particularly the ambiguous fate of SOLDIER operative Zack Fair—briefly referenced but unexplored—and the enigmatic backstory of optional party member Vincent Valentine, including his ties to Shinra and experimental enhancements. These focal points informed the core titles, enabling Nomura and Kitase to retroactively enrich the canon while maintaining narrative consistency.

Development across titles

Crisis Core -Final Fantasy VII was developed by Square Enix for the PlayStation Portable over a period exceeding three years, with production commencing around 2004 and culminating in its 2007 release. The team, led by director Hajime Tabata and producer Yoshinori Kitase alongside creative director Tetsuya Nomura, introduced the innovative Digital Mind Wave (DMW) combat system to infuse elements of chance and variety into battles, drawing inspiration from pachinko mechanics to prevent repetition while tying into Zack Fair's narrative through slot-machine-style flashbacks. This system was conceptualized early in development to blend action RPG elements with the original Final Fantasy VII's legacy, ensuring seamless integration of real-time combat optimized for the PSP's hardware limitations.[58][59] Final Fantasy VII: Advent Children, the Compilation's inaugural animated feature, underwent a two-year production by Square Enix's Visual Works studio, starting in 2002 as a proposed 20-30 minute short film that expanded into a full 60-minute theatrical release in 2005. Visual Works initiated the project to showcase advanced CG capabilities, employing motion capture technology with Japanese actors for both high-action sequences and subtle dramatic moments, such as natural posture transitions, to achieve realistic human movements without overly elaborate sets. Director Tetsuya Nomura and producer Yoshinori Kitase oversaw the effort, focusing on high-fidelity visuals to meet fan expectations while addressing past CG pitfalls like those in Final Fantasy: The Spirits Within, resulting in layered animations that balanced keyframe work with captured performances.[60][61] Dirge of Cerberus -Final Fantasy VII marked a genre pivot to third-person shooter for the PlayStation 2, developed by Square Enix and published by SCEA in 2006, with the team selecting Vincent Valentine as protagonist to expand on his enigmatic role from the original game amid fan interest in deeper backstory. The development emphasized gun-based action to differentiate from traditional RPGs, incorporating Vincent's weaponry and transformations while adjusting mechanics like firing speed and mobility based on playtesting feedback to enhance fluidity, though it represented Square Enix's inaugural foray into shooter design with some stiff controls. Producer Shinji Hashimoto and director Kazutaka Miyatake highlighted the intent to deliver a focused narrative on Vincent's Chaos abilities, responding to calls for more character exploration post-Advent Children.[62][63] Final Fantasy VII: Ever Crisis, a mobile gacha RPG reimagining the Compilation's timeline, was co-developed by Square Enix and Applibot from 2022 through its September 2023 launch on iOS and Android, incorporating turn-based combat with retro pixel art alongside modern 3D episodes. The team integrated gacha mechanics for character draws and progression, optimizing for episodic storytelling that adapts events from Before Crisis to Dirge of Cerberus, with ongoing updates adding new chapters—such as the ninth in July 2025— to maintain engagement and align with broader Final Fantasy VII projects like the Remake trilogy. Producer Shoichi Ichikawa noted the focus on accessibility for mobile players while preserving canon fidelity through serialized content releases.[22][64] Development across the Compilation faced hurdles in preserving narrative canon amid diverse teams and formats, as multiple studios contributed to interconnected lore without a centralized oversight initially, leading to minor retcons addressed in later titles like Ever Crisis. Localization challenges were acute for Japan-exclusive entries such as Before Crisis: Final Fantasy VII, a 2004 mobile episodic game developed by Square Enix under Hajime Tabata that remained untranslated officially due to its i-mode platform's regional ties and data ephemerality, prompting fan-driven ports and translations years later to bridge accessibility gaps.[65][66]

Themes

Environmentalism and technology

The Compilation of Final Fantasy VII portrays the Shinra Electric Power Company as a megacorporation whose relentless extraction of Mako energy from the planet's Lifestream represents a profound critique of industrial exploitation, ultimately threatening the world's very survival. In the original Final Fantasy VII, Shinra operates massive Mako reactors that siphon the Lifestream—the ethereal flow of spiritual energy sustaining all life—converting it into electrical power and materia for commercial gain, which progressively weakens the planet and risks its total demise.[67][68] This process is depicted as irreversible ecological devastation, with Midgar's towering reactors symbolizing unchecked technological progress at the expense of natural harmony, leading to barren wastelands and the displacement of communities like those in the slums.[69] Subsequent entries in the Compilation expand on Shinra's origins and aftermath, illustrating the long-term consequences of this exploitation. Crisis Core -Final Fantasy VII- explores the company's early abuses during the war with Wutai, where Mako reactors are established worldwide to fuel military advancements like the SOLDIER program, which infuses soldiers with Mako to enhance their abilities, foreshadowing the broader environmental toll seen in the original game. In contrast, Final Fantasy VII: Advent Children depicts a post-apocalyptic world two years after Meteor's impact, with the makeshift city of Edge rising amid the ruins of Midgar, its polluted skyline and contaminated landscapes reflecting the enduring scars of Shinra's industrialization and the planet's struggle to heal.[67][70] Central to these narratives is symbolism that frames environmental harm as a cycle of retaliation and restoration. Sephiroth's summoning of Meteor in Final Fantasy VII serves as a cataclysmic wound to the planet, intended to rupture the Lifestream for his domination, but it underscores the planet's defensive response against human-induced destruction. Aerith Gainsborough, as the last surviving Cetra—an ancient race attuned to the planet's will—embodies restorative balance, ultimately invoking the protective spell Holy to counter Meteor and aid the Lifestream's regeneration, highlighting themes of ecological interdependence.[67][68] These motifs draw from 1990s environmental anxieties, critiquing corporate overreach amid growing awareness of pollution and resource depletion in urban Japan. Developers have noted that the "life of the planet" concept was conceived as a metaphor for real-world ecological crises, with Shinra embodying profit-driven disregard for sustainability, a perspective that remains relevant in discussions of climate change.[71][67]

Identity and memory

The Compilation of Final Fantasy VII delves deeply into themes of identity and memory, particularly through the psychological traumas inflicted by Shinra's experiments and the alien influence of Jenova. Central to this exploration is protagonist Cloud Strife, whose sense of self is shattered by mako poisoning sustained during the Nibelheim incident. Exposed to concentrated mako energy and Jenova cells, Cloud's mind fragments, leading him to construct a false persona by conflating his own experiences with those of his dying comrade Zack Fair; this results in unreliable recollections, such as claiming to be a SOLDIER operative during events where he was merely an infantryman.[72][73] In Final Fantasy VII: Advent Children, Cloud's identity crisis intensifies as lingering guilt over Aerith Gainsborough's death and his fabricated past exacerbates symptoms resembling mako poisoning, manifesting in withdrawal and self-doubt. Sephiroth's psychic manipulation via Jenova cells further erodes Cloud's memories, compelling him to confront illusions of his failures. Resolution comes through reconnection with his allies and acceptance of his true history as an ordinary soldier who idolized Zack, allowing Cloud to reclaim his authentic identity and embrace his role within the group.[72] Zack Fair's legacy amplifies these motifs, as his experiences in Crisis Core -Final Fantasy VII- highlight an identity crisis inherent to SOLDIER life. Aspiring to heroism like Sephiroth, Zack grapples with the organization's ethical voids, including the degradation of comrades like Angeal Hewley and Genesis Rhapsodos due to failed enhancements. His unwavering sense of purpose—defined by loyalty and protecting the weak—culminates in his sacrificial death, inadvertently passing his Buster Sword and heroic mantle to Cloud. This inheritance fuels Cloud's false memories, blurring their identities and underscoring how trauma and emulation distort personal recollection.[74][75] Vincent Valentine's arc in Dirge of Cerberus -Final Fantasy VII- extends the theme to immortality as a burdensome memory. Haunted by guilt from his time as a Turk, Vincent was subjected to Hojo's experiments after confronting him over Lucrecia Crescent, the scientist he loved; injected with Protomateria, he became a vessel for the WEAPON Chaos, granting eternal life but cursing him with endless remorse over his role in Shinra's atrocities. The narrative forces Vincent to relive these memories while battling Deepground, ultimately confronting his immortality as a chain to the past rather than a gift, leading to a tentative redemption through alliance with AVALANCHE.[73][76] Overarching these character journeys is the Lifestream as a collective repository of planetary memory, where spirits dissolve into shared knowledge upon death, preserving experiences for the planet's consciousness. Jenova cells disrupt this harmony by hijacking individual identities, enabling mimicry and manipulation that severs personal histories from the collective flow—exemplified in Sephiroth's will persisting beyond death to corrupt hosts like Cloud. This motif illustrates memory not as isolated but intertwined, where personal trauma risks planetary imbalance if unresolved.[77][72]

Reception

Critical response

The Compilation of Final Fantasy VII has received generally positive critical reception for its expansions on the original game's narrative, particularly in deepening character backstories and emotional arcs, though individual titles vary in acclaim. Final Fantasy VII: Advent Children (2005) earned praise for its emotional depth, exploring themes of grief and recovery among the protagonists two years after the original events, with an audience score of 84% on Rotten Tomatoes reflecting fan appreciation for its heartfelt storytelling and character-focused drama.[78] Similarly, Crisis Core: Final Fantasy VII (2007) was lauded for its poignant prequel narrative centered on Zack Fair's tragic journey, achieving a Metascore of 83 on Metacritic, where critics highlighted the game's emotional storytelling and its ability to evoke empathy through Zack's relationships and sacrifices.[79] Criticisms have focused on gameplay shortcomings in certain entries. Dirge of Cerberus: Final Fantasy VII (2006) faced backlash for its clunky third-person shooting mechanics, which reviewers described as repetitive and poorly responsive, contributing to a Metascore of 57 on Metacritic despite some recognition of its ties to the broader lore.[80] Before Crisis: Final Fantasy VII (2004), a mobile prequel exclusive to Japanese feature phones, drew criticism for its inaccessibility to international audiences and modern players, lacking official localization or ports, which limited its reach and made it reliant on fan translations and emulation for access.[65] Overall, the Compilation has been commended for enriching the original Final Fantasy VII's lore without overshadowing its core story, providing deeper context for supporting characters and events through interconnected narratives across media. Final Fantasy VII: Ever Crisis (2023), a mobile retelling incorporating elements from the Compilation, received mixed reviews with a Metascore of 66 on Metacritic; while the gacha mechanics were often critiqued as grindy and monetization-heavy, the episodic retellings of key stories were appreciated for their faithful adaptations and visual fidelity to the source material.[81] Academic analyses have examined the Compilation's handling of trauma, particularly in how titles like Advent Children and Crisis Core depict psychological aftermaths such as survivor's guilt and identity fragmentation, framing them within broader game studies discussions on interreactivity and empathy in trauma representation. For instance, scholars have explored how these works remediate characters across formats to emphasize polyperspectivity, allowing multiple viewpoints on shared traumatic events in the Final Fantasy VII universe.[82][83]

Commercial success

The original Final Fantasy VII, released in 1997, serves as the cornerstone of the Compilation, with lifetime sales exceeding 15.1 million units worldwide as of June 2025.[2] This figure underscores its enduring commercial dominance, driven by re-releases across platforms like PlayStation Network and Steam, which have sustained demand decades after launch.[84] Crisis Core –Final Fantasy VII, the 2007 PSP prequel, achieved approximately 3 million units sold globally, capitalizing on the portable gaming boom during the PSP era.[85] Its 2022 remake, Crisis Core –Final Fantasy VII– Reunion, contributed over 1 million additional units across PS4, PS5, Xbox, Switch, and PC, with strong initial performance including 156,530 retail copies in Japan during its debut week.[86][87] The 2005 CG film Final Fantasy VII: Advent Children generated significant revenue through home media, selling nearly 4.9 million Blu-ray and DVD units worldwide, bolstered by the 2009 Complete edition which added exclusive content and drove bundled sales exceeding 272,000 units in Japan during its first week.[85][88][89] Dirge of Cerberus: Final Fantasy VII, the 2006 PS2 spin-off, sold around 1.4 million units, reflecting moderate success in expanding the Compilation's shooter genre experiment.[90] The mobile title Final Fantasy VII: Ever Crisis, launched in 2023, reached over 9 million downloads within its first year, with estimated microtransaction revenue approaching $100 million by mid-2025, fueled by gacha mechanics and episodic content.[91][92] The Compilation's titles have demonstrated robust economic impact and cross-media synergy through their collective sales and revenue across games, films, and mobile adaptations.[85]

Cultural impact and legacy

The Compilation of Final Fantasy VII has significantly influenced fan culture, particularly through its stimulation of cosplay and fanfiction communities. Characters like Cloud Strife, Tifa Lockhart, and Sephiroth have become staples at conventions and online platforms, with Final Fantasy VII-themed cosplay noted for its high visibility and creativity in events worldwide. Fanfiction archives dedicated to the Compilation boast tens of thousands of stories, reflecting a sustained boom in creative output that expands on the series' lore and character dynamics.[93][94][95] Final Fantasy VII: Advent Children played a pivotal role in elevating computer-generated (CG) animation within gaming and anime, pushing technical boundaries and blurring distinctions between interactive media and feature films. Released in 2005, the movie's detailed character models and action sequences set new standards for CG storytelling, influencing subsequent hybrid projects that integrated game-like narratives into animated formats.[96][97] The Compilation's reach extended to cross-media inspirations, notably through collaborations like the Kingdom Hearts series, where Final Fantasy VII characters such as Cloud Strife and Aerith Gainsborough appeared as prominent cameos, fostering interconnected storytelling that popularized multiverse crossovers in gaming. Tetsuya Nomura's distinctive character design style—characterized by elaborate, anime-inspired aesthetics and Y2K-era fashion elements originating from Final Fantasy VII—carried over to later entries like Final Fantasy X-2 and the Kingdom Hearts franchise, shaping Square Enix's visual identity in subsequent titles.[98][99][100] As part of Square Enix's envisioned 20-year expansion plan for the Final Fantasy VII universe, the Compilation partially realized its goals by enriching the original game's world through spin-offs and media, ultimately paving the way for the ongoing Remake trilogy that reinterprets and modernizes the narrative for contemporary audiences. In 2025, this legacy continues with official events, including FINAL FANTASY VII Day celebrations featuring exhibits on character evolution and pop-up panels at conventions like MCM London Comic Con, alongside Square Enix cafe displays highlighting series memorabilia.[101][102][103][104] Fan-driven expansions further underscore the Compilation's enduring appeal, with robust modding communities creating enhanced visuals, voice acting, and gameplay overhauls for the original game, while dedicated conventions like KupoCon host panels, cosplay contests, and discussions. Ongoing debates among fans center on canonical divergences introduced in the Remake series, such as timeline alterations and character fates, with official statements from producers like Yoshinori Kitase affirming selective integration of Compilation elements to maintain narrative flexibility.[105][106][107]

References

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