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Cowboy pool
Cowboy pool
from Wikipedia

Cowboy pool (or simply cowboy) is a hybrid pool game combining elements of English billiards through an intermediary game, with more standard pocket billiards characteristics. The game employs four balls, the cue ball and three others, numbered one, three, and five. A game of Cowboy pool is contested as a race to 101 points, with those points being awarded for a host of different shot types. Dating back to 1908, the game is a strictly amateur pastime.

History

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The parent game of cowboy pool is English billiards, which is itself a hybrid of three predecessor billiards games – the winning game, the losing game and the carambole game (an early form of straight rail) – and dates to approximately 1800 in England.[1][page needed][2] There are a number of pocket billiard games directly descended from English billiards, including bull dog, scratch pool, thirty-one pool and thirty-eight. Thirty-eight is the intermediary game from which cowboy is directly derived.[3][4] This precursor game was first reported on in the Democrat and Chronicle on 18 January 1885: "there is a new billiards game called 'thirty-eight'. It appears to have met with special favor among the many devotees of pool".[5]

Cowboy is very similar to thirty-eight, with the major difference being that thirty-eight requires the use of two cue balls.[5] It is unknown how thirty-eight transitioned to the modified ruleset mandated by cowboy pool, nor the derivation of its name. The first mention of Cowboy pool is in a 1908 rule book,[6] published about the same time that eight-ball (under a prior name) was first gaining popularity.[7] Despite being strictly amateur – aside from a small sanctioned tournament held in 1914 –[7] the game still remains listed in authoritative rule books alongside just a handful of other games.[8][9]

Rules

[edit]

Conventional cowboy pool uses only four balls: the cue ball and object balls numbered one, three, and five.[6] The balls have a set opening placement: the one-ball is placed on the head spot; the three-ball on the foot spot; and the five-ball on the center spot. As in the game of snooker, balls that are pocketed are immediately respotted to their starting position. Beginning with ball in-hand from the kitchen – the area behind a pool table's head string – the incoming player must contact the three-ball first. If the player fails to do so, the opponent may either force the player to repeat the break shot, or elect to break themself.[7][9]

To win the match, a player needs to score 101 points. For the first 90, points are scored in three ways:

  • one point for performing a carom on the cue ball into any two object balls;
  • two points for caroming into all three object balls;
  • and the face value of any ball pocketed.

The maximum score possible on any single shot is 11 points, achieved by caroming off and pocketing all three balls. The failure to score in one of the delineated manners on any shot ends the player's inning at the table. All foul shots result in the player losing all points scored during the inning (not just those on the fouled stroke), and the opposing player comes to the table with the cue ball in position – except in the case of a scratch, which results in ball-in-hand from the kitchen.[7][9]

The 90th point in cowboy pool must be reached exactly, and the failure to do so is a foul resulting in a loss of turn.[9] For example, this means that a player with 89 points, who then scores 2 points rather than exactly 1, has committed a foul. Once the 90-point benchmark is reached, all points up to the 100th must be made by caroms. The pocketing of balls during this phase of the game gains no points.

The final point necessary to reach 101 and the win must be made by a losing hazard – an intentional scratch made by caroming the cue ball off of the one ball, scratching off either other ball is a foul.[7][9]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Cowboy pool is a cue sport that combines elements of carom billiards and pocket billiards, played on a standard pool table with four balls: a white cue ball and three object balls numbered 1, 3, and 5. The game is designed for any number of players and challenges participants to score exactly 101 points, achieved through pocketing the object balls (worth points equal to their numbers) or executing carom shots with the cue ball (1 point for contacting two object balls, 2 points for three), with the balls spotted after pocketing. After reaching 90 points, scoring shifts to caroms only for the next 10 points, and the final point requires caroming the cue ball off the 1-ball into a called pocket without contacting other balls. The setup for cowboy pool involves placing the 1-ball on the head spot, the 3-ball on the foot spot, and the 5-ball on the center spot, without using a rack triangle. The opening break allows the cue ball in hand behind the head string, requiring contact with the 3-ball first, followed by the cue ball or an object ball hitting a for a legal shot. Fouls, such as or the cue ball, end the player's without point deduction, granting the opponent cue ball in hand behind the head string; three consecutive fouls result in a loss. This structure emphasizes precision in both pocketing and carom techniques, making it suitable for players of varying skill levels. Cowboy pool traces its origins to the English game "Thirty Eight" from the 1800s, with the first recorded rules under the name appearing in a 1908 rule book. Earlier variants of similar rules were documented around 1892 in a publication linked to Rudyard Kipling's home by the J. E. Came Company. The (BCA) serves as the governing body, standardizing the rules for competitive play. Historically, the game has fostered social interaction in settings like the American Academy in Rome, where a dedicated installed in 1914 has hosted matches among fellows since the early .

History

Origins in England

Cowboy pool, a hybrid cue sport blending elements of carom and pocket billiards, has its foundational roots in English billiards, which originated in during the late . The earliest documented references to billiard tables in date to 1588, when they were owned by nobility such as the , the , and . By the 17th century, the game had formalized, with rules outlined by Charles Cotton in his 1674 book The Compleat Gamester, describing it as an indoor adaptation of earlier ground-based games similar to . English billiards initially lacked pockets and focused on carom shots with three balls (two white cue balls and one red object ball), emphasizing skill in cannoning and potting on larger tables measuring 11 feet by 5 feet 10 inches. In the , evolved to incorporate pockets, leading to hybrid variants that influenced modern pool games, including Cowboy pool. One key intermediary was the game of Thirty-Eight, a carom-pocket hybrid that emerged in the and was observed in both and . Thirty-Eight used five balls—two cue balls and three numbered object balls (2, 3, and 5)—with scoring to 38 points through a combination of caroms and pockets. This game was first reported as a novelty in the United States but reflected ongoing developments in circles, where pocketed variants were gaining traction amid the sport's popularity in taverns and clubs. Cowboy pool directly descends from Thirty-Eight, adapting it to a four-ball format consisting of a single cue ball and three object balls numbered 1, 3, and 5 while simplifying rules for American play, but retaining the emphasis on caroms alongside pocketing. The Billiards Association, formed in in 1885, standardized during this period, fostering variants like Thirty-Eight that spread transatlantic. By the early , Cowboy pool had taken shape as a distinct game, though its precise evolution from origins remains tied to the carom-pocket fusion pioneered in Britain. This lineage underscores Cowboy pool's place as an American adaptation of a quintessentially cue tradition.

Adoption in North America

Cowboy pool emerged as an evolution of the English game Thirty-Eight, with its first documented rules appearing in a billiards rule book. Earlier variants of similar rules were documented around 1892 in a publication linked to Rudyard Kipling's home by the J. E. Came Company. This adaptation incorporated unique scoring mechanics that rewarded both pocketing and carom shots, appealing to players in informal settings across . The game's adoption was driven by its accessibility in bar rooms and local pool halls, particularly in the early , where it served as a "change of pace" variant for amateurs tired of conventional pocket billiards. By blending skill elements from multiple billiard disciplines, it spread across , though it remained largely outside organized competition. Despite governance by the (BCA), Cowboy pool has seen limited formal competition, with only a single sanctioned event in 1914, solidifying its status as a niche game primarily played in informal settings. Its precursor, Thirty-Eight, had laid early groundwork for this adoption, first publicized in U.S. media in 1885 as a novel carom game attracting interest among pool enthusiasts.

Equipment and Setup

Required Equipment

Cowboy pool is played on a standard pocket with six pockets and the usual diamond-patterned markings including head, foot, and center spots. The table must conform to (BCA) specifications for pocket billiards, ensuring a smooth slate bed covered in or wool-blend cloth, and rubber cushions that provide consistent rebound. The game requires a set of four balls: a white cue ball and three object balls numbered 1, 3, and 5, using balls from a standard pool set where the 1-ball is , the 3-ball , and the 5-ball orange. These balls must meet BCA standards, with a diameter of 2.25 inches and weight between 5.5 and 6 ounces, to ensure fair play and consistent rolling. Unlike games requiring a full 16-ball set, Cowboy pool uses only these four, with pocketed object balls respotted after each legal shot. Players use a standard pool cue, which can be a one-piece house cue or a two-piece playing cue with a leather tip, weighing no more than 25 ounces per BCA guidelines. No specialized cues or mechanical bridges are required, though a may be used for extended shots if permitted by house rules. Chalk for the cue tip is essential to prevent miscues, but no other accessories like racks are needed, as the balls are manually placed on spots rather than racked in a .

Initial Positioning

In Cowboy pool, the game utilizes a standard pocket billiard table with six , employing only three object balls numbered 1, 3, and 5, along with the cue ball. The initial rack is distinct from traditional pool setups, as no triangle rack is used; instead, the balls are positioned in a straight line along the long string for simplicity and to emphasize strategic shot-making from the outset. The 1 ball is placed on the head spot, located at the intersection of the head string and the long string. The 3 ball occupies the foot spot, at the intersection of the foot string and the long string. The 5 ball is positioned on the center spot, midway along the long string. This linear alignment ensures the balls are evenly spaced and aligned with the table's , promoting a balanced starting configuration that influences early gameplay dynamics. The cue ball begins in a "ball-in-hand" position behind the head string, within the area, allowing the starting player full control over its placement for the opening shot. No formal break shot is performed; rather, the player must direct the cue ball to contact the 3 ball first, followed by either the cue ball or an object ball touching a rail or . This setup rule underscores the game's focus on precision and defensive play from the initial position. If the opening shot fails to meet these requirements, it constitutes a foul, and the opponent may elect to have it reattempted or assume control from the cue ball's resulting position.

Rules

Objective and Scoring

The objective of Cowboy pool is to be the first player to score exactly 101 points through a combination of pocketing object balls and executing carom shots, using only the 1-ball, 3-ball, and 5-ball as object balls along with the cue ball. The game emphasizes precision, as players must accumulate points incrementally without exceeding the target, and fouls result in the loss of turn without awarding points for the foul shot. Scoring for the first 90 points allows flexibility: pocketing an object ball awards points equal to its number (1 for the 1-ball, 3 for the 3-ball, and 5 for the 5-ball), while carom shots—where the cue ball strikes two object balls—yield 1 point, and striking all three object balls yields 2 points. Multiple scoring elements can combine on a single legal shot, potentially accumulating up to 11 points if both pocketing and caroms occur. Pocketed object balls are immediately respotted before the next shot to maintain the layout. However, from 91 to 100 points, only carom shots are permitted for scoring; any pocketing of an object ball during this phase constitutes a foul. The game concludes with the 101st point, which must be scored specifically by caroming the cue ball off the 1-ball into a called without contacting the 3-ball or 5-ball; the cue ball must be pocketed to count as the winning shot. If a player reaches exactly 100 points and the 1-ball is unavailable for spotting (e.g., due to being pocketed on a prior foul), it is placed in the nearest available head-spot position. Overscoring beyond 101 or failing the exact requirements on the final shot results in a foul, preventing victory and allowing the opponent to continue. In Cowboy pool, a legal shot requires the cue ball to first contact an object ball (the 1-ball, 3-ball, or 5-ball), followed by either the cue ball or any object ball contacting a or being pocketed. Failure to meet these requirements constitutes a foul, ending the player's without awarding points for that shot. This rail-contact rule ensures active play and prevents stagnant positioning, distinguishing Cowboy from variants. Scoring occurs through two primary mechanisms on legal shots during the first 90 points: pocketing an object ball, which awards points equal to its number (1 for the 1-ball, 3 for the 3-ball, or 5 for the 5-ball), or caroming the cue ball off object balls without pocketing, yielding 1 point for contacting two balls or 2 points for contacting all three. The maximum per shot is 11 points, achieved by caroming off all three balls and then pocketing the 5-ball. For points 91 through 100, only carom shots are permitted; pocketing any object ball is a foul. The game concludes at 101 points via a specialized carom where the cue ball strikes only the 1-ball and enters a called pocket, without contacting the other object balls—pocketing the cue ball on this shot is allowed. Pocketed balls are immediately spotted back to their original positions (1-ball on the head spot, 3-ball on the foot spot, 5-ball on the center spot), or left off the table if the spot is occupied until it clears. An represents a player's continuous turn at the table, beginning after the opening break or an opponent's foul and continuing as long as the player executes legal shots without fouling. If a player commits any foul—such as scratching the cue ball, jumping balls off the table, or illegal contact—the ends, and play passes to the opponent. No points are deducted for fouls, but any points attempted on the fouling shot are nullified. After a scratch or jump shot foul, the incoming player receives cue ball in hand behind the head string (); if all balls are frozen in the , the 3-ball is spotted on the foot spot to reopen the table. Three consecutive fouls by the same player result in an automatic loss. This structure emphasizes precision and endurance, with potentially extending through multiple scoring shots to build toward the 101-point total.

Opening Break

In Cowboy pool, the opening break serves as the initial shot to commence play, distinct from the explosive breaks in games like or , as there is no racked cluster of balls to disperse. Instead, the game uses only three object balls—numbered 1, 3, and 5—positioned statically on the table: the 1 ball on the head spot, the 5 ball on the center spot, and the 3 ball on the foot spot. The starting player, determined by local customs such as a lag or toss, receives cue ball in hand behind the head string (the "kitchen"). From this position, the player must drive the cue ball to contact the 3 ball first, establishing legal play and potentially scoring the opening points through caroms or pockets. Failure to contact the 3 ball first constitutes a foul on the opening shot. In such cases, the incoming player has two options: require the starting player to repeat the opening shot with cue ball in hand behind the head string, or elect to execute the opening shot themselves under the same conditions. This rule ensures fairness and prevents advantageous positioning from an illegal start, while maintaining the game's emphasis on precision over power. Unlike standard pool breaks that aim to pocket balls immediately, Cowboy pool's opening prioritizes contacting a specific ball to initiate the sequence of scoring opportunities, aligning with the game's carom-and-pocket mechanics played to 101 points. The static setup for the opening break underscores Cowboy pool's roots in call-shot, point-based play, where the 3 ball's foot-spot placement challenges the player to bridge the table's length from the , often setting up early carom combinations involving the 1 and 5 balls. Successful execution allows the starting player to continue their if points are scored legally, such as by pocketing a called ball or achieving a carom worth one point. This controlled initiation contrasts with more chaotic breaks in other , promoting strategic shot selection from the outset.

Fouls and Penalties

In Cowboy pool, a foul results in no points awarded for the foul shot, with the player's turn ending immediately and play passing to the opponent. The incoming player typically accepts the cue ball in its current position unless a specific foul like a scratch occurs. These penalties encourage precise play while maintaining the game's carom-focused strategy up to 90 points. No points are deducted from the player's total score for fouls. Standard fouls include failing to execute a legal shot, defined as the cue ball contacting an object ball followed by either the cue ball or an object ball contacting a . Other common fouls encompass (pocketing the cue ball, except on the 101st point if executed legally), jumping the cue ball , or any ball leaving the table. For scratches or jumps, the incoming player receives the cue ball in hand behind the head string; if all object balls are behind the head string, the three ball is spotted on the foot spot to ensure playability. Additionally, standard pocket billiards fouls such as double hits on the cue ball, touching balls with the cue, , or clothing, or disturbing balls before the shot apply. Special fouls arise during the final scoring phases to heighten precision. When reaching exactly 90 points, any shot scoring excess points beyond 90 is a foul, nullifying the . For shots aiming at points 91 through 100, pocketing any object ball constitutes a foul, as these must be scored solely via caroms off cushions without . On the decisive 101st point, the cue ball must contact only the 1-ball first and then be pocketed in a called pocket without contacting other object balls; failure to do so results in a foul and loss of the game if it ends the without victory. A critical escalation occurs with three consecutive fouls, which immediately results in loss of the game, regardless of score. This "three foul" rule prevents intentional fouling or prolonged defensive play, promoting aggressive yet controlled shot-making throughout the match.

Predecessors and Influences

Cowboy pool, a hybrid cue sport blending elements of carom and billiards, traces its roots primarily to , which arrived in the United States in the early and evolved into distinctly American variants. itself emerged in the as a of earlier games like the winning game (scoring by pocketing object balls) and the losing game (scoring by caroms off cushions), played on pocketed tables with three balls. The direct predecessor to cowboy pool is the English game "thirty-eight," first documented in 1885, which used a similar hybrid scoring system on pocketed tables. American four-ball billiards, a popular game in the U.S. from the to the , adapted by adding a fourth (typically red) and emphasizing both pocketing and carom shots on large tables with four pockets, serving as an influential parallel development. This game, often called the "," allowed scoring through pocketed s, caroms, or combinations thereof, reaching up to 13 points per shot, and was promoted by figures like Michael Phelan, who helped standardize billiards equipment and rules in America. By the late , American four-ball declined as pocketless straight-rail carom and fifteen-ball pyramid pool gained favor, but cowboy pool survived as a simplified adaptation on smaller modern pool tables, retaining the four- setup (cue plus balls numbered 1, 3, and 5) and hybrid scoring to 101 points. Influences from other early pool games further shaped cowboy pool, particularly the pyramid pool variants that introduced numbered object balls and racking, which indirectly affected its structure despite cowboy pool's focus on fewer balls and no full rack. The game gained regional popularity in 19th-century American saloons, including in the West, where billiards' indoor appeal complemented outdoor life, drawing from English traditions but adapted for quicker play among diverse players. Cowboy pool's persistence as a surviving hybrid underscores its role in bridging carom precision with pocket billiards' accessibility, influencing informal play over formal tournaments.

Modern Variants

In contemporary billiards circles, Cowboy pool is primarily played according to standardized rules established by the (BCA), which emphasize its hybrid nature with carom and pocketing elements on a standard pool table. The game features a unique three-consecutive-foul penalty, where accumulating three fouls in a row results in an automatic loss, a rule that distinguishes it in modern competitive and casual settings. This structure supports play among two or more participants, often in informal environments like artistic communities, as seen at the American Academy in Rome, where the game fosters social interaction without significant rule alterations. Overall, Cowboy pool has not spawned distinct modern variants, preserving its core mechanics as a niche pursuit blending precision caroms with strategic pocketing.
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