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Dead Island
PAL region PC cover art
DeveloperTechland
PublisherDeep Silver
DirectorPaweł Marchewka
ProducerAdrian Ciszewski
Artists
  • Paweł Selinger
  • Szymon Urban
Writers
  • Paweł Selinger
  • Haris Orkin
  • Michał Madej
ComposerPaweł Błaszczak
SeriesDead Island
EngineChrome Engine 5[5]
Platforms
ReleaseWindows, PS3, Xbox 360
  • NA: 6 September 2011[1]
  • WW: 9 September 2011[1]
OS X
  • WW: 28 April 2014[2]
Linux
  • WW: 24 October 2014[3]
PlayStation 4, Xbox One
  • WW: 31 May 2016[4]
GenresAction role-playing, survival horror
ModesSingle-player, multiplayer

Dead Island is a 2011 action role-playing game developed by Techland and published by Deep Silver.[6] Released for Linux, Microsoft Windows, OS X, PlayStation 3 and Xbox 360, the game is centered on the challenge of surviving a zombie-infested open world with an important emphasis on melee combat. The plot focuses on four playable survivors trying to survive and escape off the fictional island of Banoi.

The game was announced at the 2006 Electronic Entertainment Expo,[7] but delayed until 2011. The game's cinematic announcement trailer was met with controversy over its depiction of a dead child. However reception was nonetheless positive, with praise going towards the emotional impact, animation and story, with the trailer being held as one of the best in any medium. The game was released on September 2011 in North America and Europe and in October for Japan. Despite the pre-release acclaim, the game received generally lukewarm reviews. While praised for its atmosphere, gameplay and playable characters, it was also criticized for large technical difficulties and in-game glitches, graphics and most notably being hampered for lacking the emotional themes presented in the trailer. It sold over 5 million units by February 2013.

A standalone DLC expansion, Dead Island: Riptide, was released in 2013; a spin-off, Escape Dead Island, was released on 18 November 2014; and a sequel, Dead Island 2, was set to be released in 2015, but was delayed and eventually released on April 21, 2023.[8] A remastered version of the game, titled Dead Island Definitive Edition, was released for Microsoft Windows, PlayStation 4 and Xbox One on May 31, 2016, with a Linux version following on June 3, 2016. The remastered version was also bundled as part of the Dead Island Definitive Collection along with Dead Island Riptide: Definitive Edition, all DLC and a 16-bit side-scrolling spin-off game called Dead Island: Retro Revenge.

Gameplay

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Dead Island features an open world, divided by relatively large areas, and played from a first-person perspective. Most of the game-play is built around combat (mainly melee weapons) and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and can invest one skill point into a skill tree and level up one of their skills.

Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasised[9] to the point that firearms are not available for the first half of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats that are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" – customized based on a blueprint to add special features, such as nails or electrified blades, and poison.[9] These weapons will wear out from constant usage and require repairs and careful use, especially because once a weapon becomes damaged beyond a certain point it becomes much more expensive to repair.

There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina. Fighting with a high-level zombie will result in the player often running out of stamina and potentially being killed. The game features "special class" zombies, which are more powerful than the standard zombie.[10] Players need to use flashlights in dark areas and during night-time sections, adding suspense.[11]

Zombies in the game have different abilities, such as the Walkers being Romero-style zombies and the Infected being 28 Days Later-style running zombies. There are also other special zombies in the style of Left 4 Dead.

Plot

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The night after a party, four playable main characters (hereafter referred to as "the survivors"): rapper Sam B., hotel receptionist and spy for the Hong Kong Government Xian Mei, former American football-star Logan Carter, and ex-detective now bodyguard for hire Purna Jackson—are awakened by a voice over the emergency intercom system directing them to evacuate the hotel. They discover that the majority of the population have been overcome by a contagious and infectious virus, turning them into psychopathic, flesh-eating creatures. Briefly overcome by one of the infected, they are rescued by lifeguard John Sinamoi.

The survivors discover that they are apparently immune from infection, and "The Voice" out of contact, the survivors are tasked by Sinamoi to try to find supplies and contact the outside world. As it becomes obvious that the resort lacks enough supplies to survive for long, Sinamoi instead has them travel to the city of Moresby to find help. The survivors take along Jin, the daughter of a bitten mechanic who modifies an armoured car they use to break out of the resort.

A promo still featuring Xian Mei about to attack a group of zombies

Upon arriving in Moresby, after taking down a new special infected known as the Ram, the survivors aid a holdout at a barricaded church. Directed first to the wealthier sections of town, they ultimately raid a supermarket under the control of "Raskol" gangs. Jin tries to offer supplies to another Raskol faction, in the abandoned police station, who capture and rape her. The gang kill the Raskol members and rescue Jin, but her actions anger Sam and Logan.

Upon their return to the resort, the survivors make contact with "The Voice": Colonel Ryder White, a Banoi Island Defense Force (BIDF) commander who is currently trapped in a high-security prison located on a remote island, only accessible through the jungle. He states that due to the characters' immunity he could create a cure/vaccine, and in-turn save his bitten wife. White directs the survivors into the jungles of Banoi having them find a smuggler named Mowen who can reach the prison.

Mowen stonewalls the survivors on the prison, but does take them to a lab studying the virus. Their researchers determine the infection is a mutation of Kuru that originated from the indigenous population. At their behest, the survivors collect a tissue sample from a native mummy to better examine the pre-mutation form of Kuru and rescue a native woman, Yerema, who was about to be sacrificed by her tribe.

Mowen finally agrees to take the survivors to the prison. After the survivors complete the preparations that he and Jin requested, they hurry back to the lab when White reports that something has gone wrong. They find the zombies the scientists were studying were accidentally released, with only Yerema still alive. Rescuing Yerema and retrieving what appears to be a prototype vaccine, the survivors proceed to the prison island.

The survivors initially help the surviving prisoners to arm themselves in exchange for reaching White, but when White finally contacts them again he urges them to abandon the prisoners and proceed to him. The prisoners' holdout eventually falls and Mowen dies helping Jin and Yerema escape. As the survivors are about to reach White, however, they are hit with a knockout gas inside their elevator. Awoken by a tech-savvy prisoner named Kevin, they learn that White stole the vaccine and intends to flee with his wife and call in a nuclear strike to purge the island.

Racing to the roof helipad, the survivors find themselves held by White at gunpoint. Jin, disgusted by White's plan, releases White's now-zombified wife from her restraints, and she bites White on the wrist. White kills his wife and shoots Jin dead, then injects himself with the vaccine, only for it to accelerate and amplify his own mutation. The survivors kill White, then finally escape Banoi with his helicopter as Kevin intones that things will never be the same.

Ryder White campaign

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Two weeks prior to the outbreak, Ryder White, a Colonel in the B.I.D.F, is interviewed by a commanding officer. He is presented with a series of targets and asked if he would kill each without question. White agrees he would kill all including, after some hesitation, his wife Emily. Those viewing the interview note this and have him reassigned to Banoi, where Emily also works. They speculate that he will not "push the button because of her".

Upon the zombie outbreak, White oversees the bombing of bridges to slow the infection, but his helicopter crashes in Moresby when the co-pilot turns. Alerted that the main bridge in Moresby remains intact, he proceeds to recover the demolition charges from the Raskols and carry out the demolition himself. He is contacted by Emily, who has taken shelter inside the prison with the help of a man known as Kevin.

Upon extraction from Moresby, White hears from Emily that she has been bitten by one of her zombified patients. Disregarding his wife's pleas to leave her, White has himself dropped off at the prison, intent on saving her before ordering a nuclear strike to purge the island. By the time he arrives Emily has almost turned. Kevin then contacts White over the intercom, offering to help him as well. When they meet, however, White identifies Kevin as Charon, a notorious terrorist-affiliated hacker. However, with no other options, he follows Charon's instructions to restore emergency power and find antibiotics for Emily, fighting off armed escaped prisoners. Charon also tells White he has survivors en route with an antidote.

After administering the antibiotic to Emily, Charon notifies him that a group of prisoners are approaching in reprisal for the ones that White killed to obtain the Tetracycline. With the prisoners dead, White travels to the control room in Block C and meets up with Charon. As White approaches, he discovers that Charon was behind the deaths of the scientists at the Laboratory, including Dr. West, but hides his suspicion. He is then instructed to clear the zombies from the shower room in Block C for when the Heroes arrive.

With the shower room cleared, White uses the sewers to return to the control room. While eavesdropping on Charon's conversation with the group (the survivors from the main campaign), he discovers that Charon has been posing as him (The Voice). Out of rage, White threatens to kill Charon for endangering Emily and making him betray his country. Charon then assures him that the group have the "antidote" and that the Heroes will not trust either White or Charon if it is revealed that they were never actually speaking to White. Charon then instructs White to store knockout gas above the elevator lift that the group will be using, so they can steal the antidote from them and avoid having to negotiate.

After placing the gas and returning to the control room, Charon and White watch the Heroes pass out from the gas. Before leaving to retrieve the gas, White destroys the control room's computer to prevent Charon from pulling any more tricks. He then locks Charon in the control room and tells him that he is going to get the antidote for Emily. Charon replies to White stating that the antidote would only work on people that were in the early stages of Infection, which Emily is already well beyond. Shaken by his words, White runs off to get back to Emily in the intensive care unit. With White gone, Charon reveals that he had a hidden backup key card and taunts him stating that White should have killed him when he had the chance.

Afraid of being too late, White collects the antidote from the group and frantically fights through countless waves of Zombies to get back to Emily. Upon finding her, White finds she has already become an Infected. White then vows to make a complete antidote out of the serum. He brings Emily to the roof where he discovers that Charon has turned the group against him. Jin releases Emily to attack White, forcing him to kill his wife. White then kills Jin in retaliation. He injects himself with the antidote only to discover that it was actually an enhanced version of the virus, which transforms him into a powerful Special Infected. He is then killed by the group. The survivors then flee to safety using White's helicopter. It is revealed that Charon plans on using Yerema as what Dr. West called her, "a walking timebomb", to spread the virus.

Development

[edit]

A promotional film, created by UK animation studio Axis Productions and directed by Stuart Aitken,[12] featuring the transformation of a young girl into a zombie, played in a nonlinear sequence,[13] was commented upon by Ben Parfitt of MCV. Parfitt praised the trailer itself, but criticised the online reaction to it, writing "It's a video that uses an image of a dead girl and images of her dying to create an emotional bond with a product."[14][15] Wired exclaimed, "It may be the best video game trailer I've ever seen; gorgeous, well-edited and emotionally engaging." However Wired urged caution, stating that Techland did not make the trailer and that "everyone is hyped up about a short film, not the game itself."[16]

Dead Island was originally announced on 8 August 2007[17][18] and stated to be released in 2008, developed by Techland and produced by Adrian Ciszewski, but was delayed.[19] An official teaser trailer, titled "Part 1: Tragedy Hits Paradise", was released on 17 May 2011 featuring various gameplay aspects.[20] A follow-up trailer, titled "Part 2: Dead Island Begins", was released on 6 June 2011[21] along with the announcement of the game's release being set for 6 September 2011 for the US and 9 September 2011 for the worldwide release. The game's zombies were rendered to have fully modelled layers of meat and muscle, meaning they have a multi-layered damage system with real-time injuries.[22] On 9 August 2011, Deep Silver announced that Dead Island's development had finished and that production had begun.[23]

Marketing and release

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The original Dead Island logo (top) and the censored version for release in North America (bottom)

In Australia, a collector's edition was available to pre-order exclusively from EB Games Australia. The collector's edition came with a Turtle Beach X12 headset, Ripper weapon DLC and Bloodbath Arena DLC.[24] The collector's edition in Canada has the Ripper and Bloodbath DLC. On 20 July, Dead Island became available for pre-purchase on Steam as a single copy of the game for full price, or a four pack with one free copy. Both the single copy and the four pack include the Ripper and Bloodbath DLC.

In PlayStation Home (North American version), the PlayStation 3's social gaming network, users could pre-order Dead Island from a special kiosk in the Central Plaza (Home's central meeting point redesigned for this promotion and includes a "Zombie Survival" minigame) and receive an "Exploding Zombie Outfit" (features a remote option for users to explode) for their Home avatar.[25]

Deep Silver funded a four-part series of comedic short films written and starring hosts of Talkradar from the video game journalistic website GamesRadar, titled Dead Island: Secret Origins. The films depict fictionalised versions of the hosts who travel to Dead Island and become zombies out of choice. There is also a novelisation with the same name, released by Bantam Books on the same date to accompany the game. The novelisation differs slightly from the game, with more mature themes and an alternate ending that was presumably unsuitable for the game.

On 21 March 2011, gaming licenser ESRB announced that the original version of the Dead Island logo was not suitable for release in North America, and Deep Silver was told to change it. Instead of the hanging corpse in the original logo, it was changed to a zombie standing by the tree. This logo change appears on the boxart of the North American release (the logo in-game, however, remains unchanged), with the logo remaining unchanged in other territories.[26] In Australia, the game was released a day early, instead of its intended release date, 9 September by EB Games Australia.[27]

The game was not released in Germany due to the amount of violence. It was sold in some German online stores such as Amazon Germany for a limited time. It was indexed as "media harmful to youth" by the Bundesprüfstelle für jugendgefährdende Medien (BPjM) in November 2011. The game was removed from the index in January 2019.[28]

Dead Island was offered for free to Xbox Live users with a Gold Membership as part of Microsoft's "Games with Gold" program. It was available to download from Xbox Live until 15 February 2014.[29]

Dead Island: Riptide

[edit]

On 3 November 2011, Techland registered the name "Dead World". When questioned about this, they denied a sequel was in production.[30] On 5 June 2012, at E3 2012, Techland officially announced another game in the Dead Island universe, a stand-alone expansion under the title Dead Island: Riptide.[31] The ending of Riptide also hints toward another continuation.

[edit]

Comic

[edit]

A one-issue comic book version of the series was released by Marvel Comics, and begins with Roger Howard, an investigative journalist, as he looks into the illegal exploitation of Banoi Island's resources. He appeared in the game as a voice, leaving behind tape recordings.

The story begins just as Roger Howard arrives. He explains why he is at the Royal Palms Resort, and then begins to target Kenneth Ballard the Royal Palms' manager. After gaining access to his office, Roger finds detailed files on Xian Mei, Purna, Logan Carter, and Sam B. After going through the files, Roger hears a knock on the door. Before opening it, he begins to explain that he was looking for the bathroom. Unfortunately, after opening the door, he comes face-to-face with a zombie. The story then ends, with Roger's fate unknown. In the video game, audio logs of Roger are found, with him slowly going insane from being infected, and when the survivors reach the prison, they find his last audio log, which implies a prison guard killed him once he became infected, with the log found next to (presumably) Roger's corpse.

The audio logs detail his journey, which is revealed that he and a group of survivors tried to escape into the jungle, but crashed. The driver and Roger were attacked by an infected Orangutan, with the driver dying and Roger escaping. Roger makes it to the prison, and he states he is making this log for scientists to see the full symptoms of infection, and starts hallucinating about his son.

Film

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On 27 September 2011, Lionsgate announced that they had acquired the rights to develop a film based on the game's release trailer, as its portrayal of a family desperately fighting for their lives provided artistic inspiration.[32] On 1 August 2014, it was announced that Occupant Entertainment and Deep Silver would produce and finance the film; little is known about the film as of yet other than it was expected to be started around 2015.[33]

Novel

[edit]

A novelisation, based on events which take place within the game's storyline, was released concurrently in September 2011.

Reception

[edit]

Dead Island received generally lukewarm to positive reviews from critics. Aggregating review website Metacritic gave the PC version 80/100, indicating "generally favorable reviews",[34] while the Xbox 360 version received a score of 71/100,[36] and the PlayStation 3 version received a score of 71/100, indicating "mixed or average reviews".[35]

IGN gave the game an 8.0/10, criticizing the game presentation, glitches, various bugs for the consoles, and texture loading, but praising the atmosphere and overall feel of the game and stating that the game's pro points are significant enough to outweigh its con points.[42] Official Xbox Magazine (UK) gave the game a score of 7.0/10, stating that while it falls short of its potential, there is more than enough to make up for the in-game issues,[44] while the US version gave it 8.0/10.[43]

Computer and Video Games awarded the game a more mixed score of 6.5/10, stating, "This budget zombie thriller ain't too pretty but could manage to capture a cult following."[40] However, Edge magazine gave Dead Island a 3/10 score referencing a very large number of gameplay and technical issues.[41]

The Microsoft Windows version of the game received many negative reviews from magazines and websites stemming from an accidental release of a development build of the game on Steam. This included features such as noclipping and the ability to toggle the third-person perspective.[45] Rock, Paper, Shotgun also noted that the code revealed references to the Xbox 360 version.[46] Developer Techland released a first-day patch seeking to address as many as 37 issues. A patch for the console versions has been released and fixed many issues, including corrupted savegames.[47] As of 17 August 2013, the PC version still had many user reports of gamebreaking bugs including being unable to use savegames.[48] This software was replaced on Steam and other distribution sites in 2016 by the Definitive Edition, which uses a different game engine (though is unlikely to be bug-free itself).

"Gender Wars", an unlockable skill for the playable character Purna which increases her combat damage against male opponents, was referred to during development as "Feminist Whore". Although changed throughout the game before release, the original name could still be found in debug code on the PC version. Publisher Deep Silver described the line in question as a "private joke" made by one of the developers, and regretted its appearance in the final product.[49]

Sales

[edit]

Dead Island has sold over 5 million units by February 2013.[50]

Sequels

[edit]

On 7 August 2013, Deep Silver announced a new game titled Dead Island: Epidemic. As a MOBA (multiplayer online battle arena) game, Epidemic had three teams of players battling one another for survival while facing the hordes of undead that inhabit the series. On 19 May 2014, Epidemic was released through Steam early access, allowing players to actively participate in the final development stage of the game, reporting bugs and issues within the game so that the release is polished. Epidemic was a free-to-play title. In 2015, the game was cancelled during the open beta phase.[51]

On 9 June 2014, Dead Island 2 was announced during the PlayStation E3 press conference. Unlike the somber trailer, the new title's trailer is vibrant and comedic similar to the Dead Rising series. The game was in development by Yager Development, before moving to Sumo Digital. It was then moved to Dambuster Studios,[52] and was officially released on April 21, 2023.

On 1 July 2014, Escape Dead Island was announced.[53] The game was developed by Fatshark and was released in November 2014 for PlayStation 3, Xbox 360, and Microsoft Windows.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Dead Island is a action role-playing developed by the Polish studio and published by . Released initially for Microsoft Windows, , and on September 6, , it later received ports for additional platforms including , OS X, and a remastered Definitive Edition for modern systems in 2016. The game's plot centers on a zombie outbreak on the fictional tropical of Banoi, where players control one of four immune protagonists—Logan Carter (a former football star), (an ex-cop), Sam B (a rapper), or Xian Mei (a hotel staff member)—who awaken to chaos after a night of partying. These characters must navigate the open-world island, complete quests to aid survivors, scavenge for resources, and craft weapons to combat infected hordes while uncovering the outbreak's origins and seeking escape. Notable for its first-person melee combat system emphasizing improvised weapons and environmental interactions, Dead Island blends RPG elements like character leveling, skill trees, and co-operative multiplayer for up to four players. The game received praise for its atmospheric setting and visceral zombie-slaying mechanics but faced criticism for technical issues, repetitive gameplay, and a disjointed narrative. It sold over five million copies by early 2013 and spawned a franchise including sequels like Dead Island: Riptide (2013) and Dead Island 2 (2023).

Gameplay

Core Mechanics

Dead Island employs a first-person perspective, emphasizing melee as the primary means of survival in its zombie-infested . The system revolves around stamina management, where players deplete a stamina bar through attacks, sprinting, or blocking incoming strikes, necessitating strategic pacing to avoid vulnerability during recovery periods. Weapons such as pipes, bats, knives, and oars can be swung with light or heavy attacks, and players can perform kicks—uninterruptible moves that cost no stamina—to stagger foes or create distance. Once zombies are downed but still writhing, finishing moves become available, allowing brutal executions that reward experience points and conserve resources. Weapon durability degrades rapidly during use, encouraging constant scavenging and improvisation, but players can extend their utility through crafting and modification at scattered workbenches. These stations enable of base items with mods, such as attaching electrical components for shocking effects, blades for application, or fuel for damage, using blueprints obtained via quests or exploration. For example, a paddle might be reinforced with nails for increased impact or wired for , adding layers of tactical depth to encounters. This system promotes experimentation, as modified weapons can exploit specific enemy weaknesses while mitigating the game's punishing weapon breakage. The game world spans the fictional of Banoi, segmented into diverse areas including the luxurious beaches, urban slums and sewers of the , dense jungle overgrowth, and a high-security , each presenting unique navigational challenges and enemy densities. involves traversing these zones on foot or by , uncovering side quests from survivors, collectibles like recordings for lore, and hidden caches of supplies, all while contending with environmental hazards such as precarious terrain or contaminated areas that risk health depletion. Progression occurs through earning experience points from kills, quests, and discoveries, which unlock skill trees tailored to each of the four playable characters, enhancing attributes like damage output or stamina regeneration. Zombies vary in behavior and resilience, requiring adaptive strategies: Walkers are slow, shambling basics vulnerable to any melee strike; Infected are agile sprinters that close distances quickly and demand crowd control; Thugs are hulking bruisers with high health, weak to focused headshots or electrical mods; Floaters spew acidic bile from afar, best neutralized by fire or ranged throws; and Rams charge with devastating force, countered by blocking or luring into obstacles. Health management relies on consumable medkits crafted from rags and alcohol or found in the environment, alongside an inventory limited to 12 slots (expandable to 18 via skills) for weapons and consumable items, forcing prioritization. Each character accesses a unique Rage Mode—activated when the Fury meter is filled through combat—for temporary superhuman feats, such as Purna's precision shooting frenzy or Sam's seismic ground pounds, providing clutch escapes or crowd clears. Cooperative play integrates seamlessly, supporting up to four players in shared sessions for amplified -slaying efficiency.

Multiplayer Features

Dead Island supports multiplayer for up to four players online, allowing participants to team up against hordes across the game's campaign. This mode integrates seamlessly with the single-player experience, featuring drop-in and drop-out functionality that enables friends to join or leave mid-game without requiring a restart. As more players join, the game scales difficulty by increasing spawns, emphasizing collaborative combat and exploration as the core foundation for shared interactions. Progression in co-op remains largely individual, with each player earning their own experience points based on personal contributions like damage dealt and quest completions, while loot and money from shared encounters are awarded identically to all nearby participants following Patch 1.3. Quests can be tackled collaboratively, though rewards such as experience may require individual turn-ins to ensure full credit, and character selection influences team dynamics through unique skills that complement group strategies. Items and weapons can be traded between players, and vehicles allow for cooperative transportation, with fallen teammates revivable to maintain momentum during intense fights. The multiplayer is restricted to cooperative campaign play, with no competitive player-versus-player modes available. Cross-platform play was absent at launch and not implemented in subsequent updates for the original release. Players can host private games or use public through in-game options, where compatible sessions prompt invitations, supporting both online and LAN connections without local co-op support. Cooperative elements extend to achievements and challenges, such as completing quests together or reviving partners multiple times, which encourage synchronized and can be earned by any participant as host or guest. Voice chat is integrated via an always-on open , though early versions lacked push-to-talk, leading to reliance on external tools for muting; no dedicated text chat exists during gameplay. The handles melee-focused with basic lag compensation to synchronize actions like strikes and revives, though performance can vary based on connection quality in peer-hosted sessions.

Plot

Primary Narrative

Dead Island's primary narrative unfolds on the fictional tropical island of Banoi, a luxurious resort paradise in the South Pacific that becomes ground zero for a devastating triggered by a mysterious . The outbreak rapidly transforms the idyllic beaches, hotels, and jungles into a chaotic hellscape overrun by infected inhabitants, forcing the remaining uninfected to fight for survival amid crumbling infrastructure and escalating horror. At the story's core are four playable protagonists, each uniquely immune to the virus, who awaken disoriented in the opulent Royal Palms Resort hotel following the initial wave of infections. Sam B, an American rapper from New Orleans and whose performance at the resort drew crowds before the chaos erupted. Xian Mei serves as a receptionist at the hotel, her poised demeanor masking an undercover role assigned by authorities to monitor elite guests. Logan Carter, a former quarterback from , brings his athletic prowess to the fray after a vacation turned deadly. Purna Jackson, a tough ex-police officer from with expertise in , rounds out the group, her no-nonsense attitude forged from years on the force. United by circumstance rather than prior connection, these strangers must navigate the island's perils together. The central plot arc traces their harrowing journey from barricaded safety in the resort to the densely populated city of Moresby and the dense, treacherous jungles beyond, where they forge tenuous alliances with scattered survivor groups holed up in safe houses, churches, and makeshift camps. Along the way, the narrative weaves in encounters with pivotal non-player characters, such as Mother Helen, a offering aid and missions from the church in the urban heart of the crisis, and (alias ), a manipulative whose influence key plot developments. These interactions underscore the story's exploration of survival instincts clashing with human frailty, including instances of betrayal among allies and morally ambiguous choices that test the protagonists' resolve in side quests and main objectives. The tale progresses to retrieving a sample from a , revealing the pathogen's origins as a deliberately engineered bioweapon, leading to a climactic confrontation at the against Ryder White, and concludes with the survivors' fraught escape by as the remains overrun, leaving lingering questions about the broader implications of the catastrophe.

Ryder White Expansion

The Ryder White Expansion, released on February 1, 2012, as for Dead Island, allows players to experience the story from the perspective of Colonel Ryder White, a operative dispatched to the of Banoi to contain the escalating outbreak. The narrative unfolds through White's viewpoint, portraying him as both a disciplined soldier executing containment protocols and a devoted grappling with personal stakes after his wife, —a at the Banoi —is infected by the . Motivated by a concealed agenda to obtain a sample in hopes of developing a cure for Emily, White ultimately betrays the survivors he initially aids and the infected hordes he combats, prioritizing his familial ties over broader containment efforts. Central events depict White's infiltration of Banoi via helicopter, which crashes amid the chaos, forcing him to navigate the infected city of Moresby and the overrun prison where he confronts Emily's deteriorating condition in harrowing interactions. The storyline builds to a climactic confrontation with the main protagonists—treating them as antagonists in this campaign—exposing White's deceptions and leading to his transformation amid the outbreak. Interwoven side stories illuminate military cover-ups by higher command, including the Banoi Island Defense Force's deliberations over extreme measures like a nuclear strike, while revealing the virus's origins as a bioweapon engineered from a combination of endemic diseases and designed for weaponization. The expansion ties into the main game's events by revisiting key locations like the prison and city streets from an alternate timeline shortly after the initial outbreak, concluding with a narrative twist that reframes the original story's finale and underscores White's tragic downfall.

Development

Inception and Pre-Production

Dead Island was conceived by Polish developer in 2006 as an open-world game set on a tropical overrun by the undead. The project aimed to blend , combat, and play in a vibrant yet deadly paradise environment. It emphasized player freedom in a non-linear world filled with crafting and . Techland first announced Dead Island at 2006, presenting a tech demo that demonstrated the game's innovative physics-based system, where limbs could be realistically severed and manipulated using the Chrome Engine. This early showcase highlighted the engine's capabilities for and environmental interactions, setting the tone for the title's visceral combat. Techland secured as publisher in 2010 after seeking a partner following the initial announcement. Pre-production intensified from 2007 onward, with the development team expanding to over 100 members by 2010 to tackle the open-world scope, prototyping core mechanics such as improvised weapons and skill progression. The 2011 full reveal trailer, a cinematic short produced by Axis Animation depicting a family's horrific demise in , further solidified these elements and went viral, shaping the game's marketing emphasis on emotional stakes amid chaos.

Development Challenges

During the production of Dead Island, encountered significant technical hurdles in adapting their proprietary Chrome Engine 5 to support the game's expansive open-world environment and dynamic zombie encounters. The engine, originally designed for more linear titles like , required extensive modifications to handle seamless rendering across the tropical island setting, but these efforts resulted in persistent optimization challenges on console hardware. On and , the game struggled with frame rate instability, often dipping below 30 fps during intense combat sequences involving multiple zombies, exacerbated by the engine's limitation to rendering only six or seven characters on-screen at once. Streaming textures and assets also led to noticeable pop-in and prolonged loading times between areas, issues that highlighted the difficulties in balancing visual fidelity with performance on last-gen consoles. A major creative and technical challenge involved integrating cooperative multiplayer with sophisticated AI behaviors for zombie hordes. Techland's ambition to create seamless drop-in/drop-out co-op for up to four players clashed with the AI's systems, leading to bugs where zombies would clip through environments or fail to navigate around human players effectively, disrupting the intended survival tension. errors in multiplayer sessions further complicated development, as the struggled to maintain consistent states across players' actions in the non-linear , requiring repeated iterations to mitigate desyncs and erratic horde movements. These issues stemmed from the project's evolution from a single-player concept to a co-op-focused , which demanded overhauls of core systems late in production. Content creation faced delays due to the localization efforts for in multiple languages, including English and German to align with publisher Deep Silver's European market priorities, alongside designing quests that supported non-linear exploration without breaking immersion. The main storyline was ultimately refined to approximately 15 hours of , reflecting adjustments to scope amid these hurdles. To meet the September 2011 release deadline, the team endured intense crunch periods in mid-2011, prioritizing core functionality over polish, which carried over into post-launch support. Subsequent patches addressed critical glitches, such as widespread save file corruption when inventories exceeded 190 items and clipping through during or traversal.

Marketing and Release

Advertising Campaigns

The promotional campaign for Dead Island prominently featured its cinematic reveal trailer, released in February 2011, which depicted a family's tragic with in and rapidly garnered over 3 million views within days. The trailer's emotional depth and innovative storytelling earned widespread praise for evoking genuine tension and immersion, distinguishing it from typical action trailers. However, it faced criticism for misleading audiences by emphasizing narrative tragedy over the game's core action-oriented mechanics. To drive pre-orders, partnered with retailers like and , offering exclusive incentives such as blueprints for unique weapons including the Ripper—a chainsaw-like blade—and the Brain Wave Bomb, alongside to the Bloodbath Arena DLC, a wave-based . At , the campaign included hands-on demos. Retailer partnerships extended to limited editions, such as the Limited Treasure Edition distributed through select European outlets, which included a numbered wooden treasure box, the game's CD, art cards depicting Banoi Island environments, and zombie-themed memorabilia like a keychain and postcards. efforts amplified hype through the trailer's organic spread on social platforms, simulating a real Banoi outbreak via fan-shared content and developer-teased lore snippets that blurred fiction with urgency. In regional campaigns, German advertisements highlighted the game's visceral gore and to appeal to horror enthusiasts, but this emphasis contributed to a brief controversy when promotional materials and early previews prompted scrutiny from regulators, culminating in the game's placement on the BPJM's List B for youth-endangering content in late 2011. Social media efforts built anticipation through a series of developer diaries released throughout 2011, showcasing in-depth looks at improvised combat systems—like crafting weapons from environmental objects—and backstory elements of the fictional Banoi Island to engage fans of the zombie genre. These videos, shared on platforms like , fostered community discussion and positioned Dead Island as a fresh take on .

Release Information

Dead Island was initially released for Microsoft Windows, PlayStation 3, and Xbox 360 on September 6, 2011, in , followed by a European launch on September 9, 2011. The standard edition carried a manufacturer suggested retail price (MSRP) of $59.99 USD, with available through platforms such as and the . Limited editions, such as the Collector's Edition, offered additional physical and digital items including a Turtle Beach Z2 headset, a Dead Island , and exclusive DLC like the Ripper weapon pack. Another variant, the Red Edition, included a steelbook case, bloodbath-themed accessories like a messenger bag and beach towel, and bonus artwork. A remastered version titled Dead Island: Definitive Edition was officially announced by on March 3, 2016, following an earlier retail leak in July 2015, and launched on May 31, 2016, for Microsoft Windows, , and . This edition incorporated enhanced graphics powered by an upgraded Chrome Engine, bundled all original DLC content, and supported 60 frames per second gameplay for smoother performance. Following the initial launch, provided free post-release patches through late 2011 and into early 2012 to resolve launch bugs, improve multiplayer stability, raise the level cap to 60, and add new weapon mods. Support then shifted to paid , including the Ryder White released on February 1, 2012, which added a new storyline playable from the perspective of a operative.

Dead Island: Riptide

Gameplay Enhancements

Dead Island: Riptide, released on April 23, 2013, functions as a standalone expansion, continuing the action directly from the events on Banoi, or is available in bundled editions with the original game. A remastered Definitive Edition was released for , , and Windows on May 31, 2016, featuring enhanced graphics and performance. One of the primary environmental innovations is the introduction of flood mechanics, where dynamic weather events like monsoons cause large sections of the island of Palanai to become submerged, enabling water traversal via boats and creating new interactions such as combat with submerged that emerge from flooded areas. The receives significant expansion, featuring numerous new mods and blueprints for crafting, which allow for greater customization of and ranged armaments compared to the original. Firearms play a more prominent role, appearing earlier in progression and integrated into crafting options, though they remain secondary to close-quarters combat. Cooperative play sees enhancements in scaling, with removed level restrictions between players and auto-balancing of enemy difficulty to accommodate groups, supporting larger hordes during encounters. New hub areas, such as defended outposts, facilitate trading and resource management among survivors. A notable addition is the variant, a frail but dangerous foe that emits a disorienting shriek to summon reinforcements, adding tension to . The quest system introduces more branching paths through team-based objectives that upgrade NPC abilities and vendor inventories, encouraging and alliances. Vehicle usage is streamlined, primarily limited to boats for navigating flooded terrains, replacing much of the land-based driving from the predecessor. The main campaign runtime spans approximately 15-20 hours, depending on and co-op play. Technical improvements include refined AI pathfinding for zombies, enabling more fluid pursuits across varied terrain, and reduced loading times between zones, contributing to a smoother experience overall.

Story Continuation

Dead Island: Riptide's narrative directly continues from the conclusion of the original game, where the four immune survivors—Logan Carter, , Sam B, and Xian Mei—escape Banoi by and board an Australian military vessel for . A violent strikes the ship, coinciding with an onboard outbreak of the Kuru virus variant, causing it to crash onto the neighboring island of Palanai in the Banoi Archipelago. The survivors wash ashore separated but immune to the infection, only to discover Palanai gripped by its own escalating epidemic, forcing them to navigate the island's flooded coastal regions, urban areas like Henderson, and mountainous tunnels while seeking rescue. Amid the chaos, the protagonists ally with John Morgan, a resilient marine and fellow immune individual who joins their group early in the crisis, providing expertise in close-quarters combat. They encounter new threats from a botched operation led by Sam Hardy, whose forces struggle to contain the spread, as well as opportunistic exploitation by government operative Frank Serpo, who manipulates events to test the virus's potential as a biological weapon. emerges as a key figure, assuming a more assertive role in coordinating the group's efforts and uncovering clues about the outbreak's origins, including revelations from CIA agent Harlow Jordan that the infection stems from deliberate human experimentation rather than a natural , hinting at its potential global implications. The story also involves confrontations with evolved variants, such as in submerged areas, expanding the perils beyond human foes. Key events unfold as the survivors defend makeshift camps like Paradise Survival, infiltrate overrun military outposts, and pursue Serpo through Palanai's diverse terrains, ultimately exposing the quarantine's failure and the virus's engineered nature. Their alliance with Morgan proves crucial during intense skirmishes, including battles against enhanced infected in the quarantine zone. The climax involves a betrayal by Serpo, who attempts to eliminate witnesses, leading to a final confrontation where the group defeats a mutated Harlow and leaves Serpo to his fate amid the undead. They escape Palanai by boat, but the resolution leaves virus containment unresolved, with ominous post-credits sounds suggesting the infection's persistence and broader threat. These elements deepen the franchise's exploration of isolation on remote islands and human corruption through unethical scientific pursuits, setting up potential future outbreaks with an ambiguous cliffhanger.

Comics and Novel

The Dead Island comic, a promotional prequel one-shot published by , was released in 2011 as a to the . Written by William Dailey with artwork by Jorge Lucas, Juan Santacruz, and Diego Olmos, it depicts events immediately preceding the outbreak on Banoi Island. The story centers on investigative journalist Roger Howard, who arrives at the Royal Palms Resort to probe allegations of illegal resource exploitation by the resort's management. While infiltrating the office of resort manager Kenneth Ballard, Howard uncovers classified files on four key guests—Xian Mei, Purna Jackson, Logan Carter, and Sam B.—revealing their backgrounds and connections to the island's secretive operations. The narrative builds tension through early signs of the virus, culminating in Howard's encounter with the first , which ties directly into in-game audio recordings found by players. Initially distributed for free at 2011, it was later made available digitally on Marvel's website before being removed. This comic expands the game's universe by providing backstory on the resort's inner workings and the protagonists' arrivals, offering glimpses into pre-outbreak life among staff and tourists without major spoilers to the core plot. Reviews noted its sparse but effective setup for the game's lore, praising how it enhances the island's mysterious atmosphere while serving as accessible promotional material. No additional issues followed, and it remains a rare collectible due to its limited physical and digital availability. In 2014, Dark Horse Comics published a one-shot promotional comic titled Dead Island, written by Chris Ryall with art by Jonathan Wayshak. The story follows two ordinary men, Richard and Marco, attempting to survive a zombie outbreak in California, providing a standalone tale within the franchise's zombie apocalypse theme. The novelization Dead Island, authored by British horror writer Mark Morris and published by Del Rey Books in September 2011, serves as a prose adaptation of the game's primary storyline. The book closely follows the four survivors—Xian Mei, Sam B., Logan Carter, and Purna—as they navigate the zombie-infested Banoi Island, but incorporates expanded internal monologues, deeper explorations of side characters' motivations, and additional scenes to flesh out the narrative beyond the game's interactive format. Morris adds tension through vivid descriptions of the outbreak's chaos among resort guests and locals, while hinting at the virus's origins tied to pharmaceutical experiments. An extended epilogue extends the survivors' journey post-game events, subtly foreshadowing potential continuations in the series. Critics and readers commended the novel for bridging gaps in the game's lore by providing psychological depth and alternative perspectives on key events, making it a compelling companion for fans. However, some pointed out minor deviations from the game's canon, such as altered timings for certain encounters and amplified character backstories, which occasionally prioritize narrative flow over strict fidelity. No direct sequels to the novel were produced, though its epilogue aligns thematically with later entries like Dead Island: Riptide.

Film Adaptation

In September 2011, Lionsgate acquired the film rights to Dead Island from publisher Deep Silver, announcing plans for a live-action adaptation of the zombie survival video game. The project aimed to emphasize the emotional depth of the game's viral reveal trailer, which depicted a family's desperate fight against the undead in reverse chronology, focusing on themes of loss and human connection rather than pure horror spectacle. Early development targeted a mid-range budget and practical effects for the film's zombie encounters, drawing from the game's signature and gore. The was intended to highlight the game's tropical setting of Banoi and its ensemble of protagonists—a rapper, a former , a skilled blade user of Chinese descent, and a local resort worker—who band together amid the outbreak. By 2014, Lionsgate had stepped away from the project amid creative disagreements and script revisions, leading to partner with Occupant Entertainment to revive it; the new collaboration sought to fast-track production, including attaching a director, with filming slated for early 2015. However, ongoing script rewrites and shifts in studio priorities stalled progress, plunging the adaptation into since around 2013, with no begun despite periodic teases at industry events. As of November 2025, the Dead Island film remains undeveloped and in limbo under and Occupant Entertainment, retaining ties to the original game's Banoi narrative and characters but without realized integration of elements from the sequel Dead Island: Riptide. Early rights rumors involving other studios, including for broader , were dispelled by , confirming exclusive control with Lionsgate at the time of announcement. The project's stagnation reflects broader challenges in adaptations, though its emotional pitch continues to generate occasional interest.

Reception

Critical Reviews

Dead Island received mixed or average reviews upon release, with aggregating a score of 71/100 for the version based on 75 critic reviews and 71/100 for the version based on 33 critic reviews, while the PC version scored 72/100 based on 28 reviews. Critics frequently praised the game's visceral melee combat system, which emphasized creative weapon crafting and satisfying dismemberment, alongside its immersive tropical island atmosphere that contrasted sharply with the horror elements. The multiplayer mode was another highlight, allowing up to four players to team up seamlessly for chaotic, emergent gameplay experiences. However, the game drew consistent criticism for its repetitive fetch quests, which padded out the open-world exploration without adding meaningful progression, as well as technical issues including frequent crashes, poor AI behavior, and optimization problems that disrupted immersion. The narrative was often described as shallow and underdeveloped, serving more as a loose framework for action than a compelling story. noted that while the core mechanics shone, visual bugs and clunky controls held it back from excellence, awarding an 8/10 overall. echoed these sentiments in its 7/10 review, appreciating the co-op fun but pointing to uneven and a flimsy plot as weaknesses. was more critical, giving a 6/10 and calling the title "promising but unpolished," with its B-movie vibe undermined by execution flaws. The game's reveal trailer garnered significant acclaim, earning a for Trailer of the Year at the 2011 for its emotional storytelling and cinematic impact. The trailer has garnered over 35 million views on as of 2025. Dead Island: Riptide, the 2013 expansion, received similar aggregate scores around 70/100 on across platforms, with improvements to combat fluidity and bug fixes addressing some original complaints. Reviewers noted enhancements like expanded weapon variety and a more cohesive story continuation, though frustrations arose from new environmental hazards such as flooding that complicated navigation and combat. scored it 7.2/10, praising the refined co-op but lamenting persistent repetition. In retrospect, Dead Island has achieved cult status among fans, particularly for its vibrant community that continues to extend the game's life through custom content, weapons, and overhauls on platforms like and Steam Workshop. This enduring appeal, coupled with its role in popularizing melee-focused co-op mechanics, has led to positive reevaluations in the as an influential, if flawed, entry in the genre.

Sales and Impact

Dead Island achieved significant commercial success shortly after its September 2011 launch, selling over one million copies in the United States within its first week. By February 2013, global sales had surpassed five million units, demonstrating strong ongoing demand for the title. The game's performance elevated Techland's reputation in the industry, paving the way for subsequent projects and highlighting the viability of open-world survival mechanics with co-operative multiplayer and weapon crafting systems. These elements helped shape the genre, influencing later entries like Techland's own , which expanded on similar co-op survival and crafting features in a post-apocalyptic setting. Culturally, Dead Island's reveal trailer has garnered over 35 million views on YouTube as of 2025, establishing a benchmark for viral marketing in gaming with its emotional, reversed narrative that captivated audiences and built massive pre-release hype. The title also fostered a dedicated modding community, with enthusiasts creating custom maps, day-night cycles, and overhauls via platforms like Nexus Mods, extending the game's lifespan through user-generated content. In 2025, marking the franchise's 14th anniversary, Deep Silver celebrated its enduring impact, noting over 20 million players across the series and teasing future developments that underscore its lasting legacy. Dead Island: Riptide further solidified the franchise's momentum, selling millions of units and extending its commercial viability through enhanced and story elements that built directly on the original's foundation. The overall success of the series contributed to the strategic growth of publisher , which was acquired by as part of Koch Media in 2018 for approximately $150 million, enabling expanded operations in the .

Sequels and Spin-offs

Escape Dead Island

is a 2014 spin-off video game in the Dead Island series, developed by Swedish studio and published by . Released on November 18, 2014, in and November 21 in Europe, it became available for Microsoft Windows, , and Xbox 360. The title adopts a third-person action-adventure format with distinctive cel-shaded graphics, diverging from the first-person perspective of the mainline entries to emphasize a more stylized, surreal aesthetic. The game's plot centers on protagonist Cliff Calo, an aspiring journalist and son of influential media executive Tom Calo, who embarks on a clandestine trip to the quarantined island of Narapela in the Banoi archipelago. Accompanied by friends Yvonne and Keisha, Calo seeks to uncover the origins of the zombie virus that ravaged nearby Banoi, only to discover deep familial connections to the outbreak and a broader corporate conspiracy. The narrative incorporates hallucinatory sequences that blur reality and delusion, heightening the mystery and psychological tension as Calo grapples with visions and fragmented memories. This investigative storyline positions the game as a narrative precursor to Dead Island 2, hinting at multiverse elements in the series' lore, though it is not considered canon to the primary timeline. Gameplay in shifts away from the melee-heavy of its predecessors, prioritizing stealth, puzzle-solving, and over direct confrontation. Players control Calo in a third-person view, with an over-the-shoulder perspective during limited use, navigating zombie-infested environments while avoiding detection through crouching and environmental interactions. options are restricted, featuring basic weapons and scarce , encouraging evasion and strategic planning rather than aggressive fights. The single-player experience typically lasts 6 to 8 hours, focusing on unraveling the island's secrets through linear levels filled with environmental puzzles and narrative-driven objectives. Upon release, Escape Dead Island received mixed to negative critical reception, earning an aggregate score of 52/100 on for the version based on 23 reviews. Critics frequently highlighted clunky controls, repetitive stealth mechanics, and an that clashed with the series' gritty tone, though some praised its atmospheric and departure from formulaic action. Commercially, the game achieved modest sales, with estimates suggesting fewer than 500,000 units sold across platforms, reflecting its niche appeal as a stylized spin-off.

Dead Island 2

Dead Island 2 is a 2023 developed by and published by , serving as a loose sequel to the original Dead Island. Originally announced in 2014 with as the lead studio, the project changed hands to in 2016 before took over in 2021 to complete production. The game was released on April 21, 2023, for , , , Xbox Series X/S, and Windows PC via , with a version following on April 22, 2024. An Ultimate Edition for macOS, including all expansions and bonus content, launched on July 24, 2025, supporting hardware. Set in a quarantined, zombie-infested nicknamed "Hell-A," players control one of six unique "slayers"—survivors with distinct backstories and abilities—who battle hordes amid celebrity mansions and urban chaos. The gameplay emphasizes first-person in a format supporting up to three players online, building on the original's co-op focus with refined mechanics. A key feature is the proprietary system, a procedural destruction engine that enables realistic and gore effects on , enhancing visceral feedback during fights. Progression occurs through a customizable deck system, where players equip and upgrade "skill cards" across four tiers—Passive, , Injury, and Fury—for bonuses, special moves, and survival perks, unlocked via leveling or quest rewards. The world comprises 10 interconnected zones explorable from hub areas like Beverly Hills and Venice Beach, rather than a fully open structure, encouraging focused zombie-slaying sessions lasting 15-20 hours for the main story. The narrative follows the as they navigate the outbreak's epicenter, allying with quirky survivors while uncovering the source of a deadly turning people into evolved zombies. It adopts a lighter, humorous tone with satirical nods to culture, contrasting the original's tropical horror through witty dialogue and absurd scenarios. Critically, received generally positive reviews, earning a score of 75/100 across platforms, with praise centered on its satisfying gore-filled combat and co-op replayability despite some repetition in exploration. Post-launch support included the Haus DLC in November 2023, introducing a gothic storyline; the SoLA expansion in April 2024, expanding on festival-themed zombie encounters; and the free Neighborhood Watch horde mode update in October 2024, featuring cooperative wave-based survival over five in-game days. By February 2025, the game had sold over 4 million units, bolstered by availability on , which contributed to a total of 20 million players worldwide by September 2025. In celebration of the franchise's 14th anniversary that month, teased Dead Island 3 as being in development, hinting at an ongoing outbreak with cryptic artwork.

References

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