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Digital poetry
View on WikipediaDigital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps.
According to Saum-Pascual (2019), digital poetry is the artistic heir to the avant-garde movements of the second half of the 20th century, including Lettrism, concrete poetry, and conceptual poetry.[1]
A significant portion of current publications of poetry are available either only online or via some combination of online and offline publication. Digital poetry types hypertext, kinetic poetry, computer generated animation, digital visual poetry, interactive poetry, code poetry, experimental video poetry, virtual poetry (that uses virtual reality systems), and poetries that take advantage of the programmable nature of the computer to create works that are interactive, or use a generative or combinatorial approach to create text (or one of its states), or involve sound poetry, or take advantage of things like listservs, blogs, and other forms of network communication to create communities of collaborative writing and publication (as in poetical wikis).
Digital platforms allow the creation of art that spans different media: text, images, sounds, and interactivity via programming. Contemporary poetries have, therefore, taken advantage of this toward the creation of works that synthesize both arts and media. Whether a work is poetry visual art music or programming is sometimes not clear, but we expect an intense engagement with language in poetical works.[2]
History
[edit]Early digital poems include Christopher Strachey's love letter generator (1952), the stochastic texts which were indirectly produced by the German mathematician Theo Lutz in 1959 by programming a Z22 of Konrad Zuse;[3] Nanni Balestrini's "Tape Mark I" in Italian, published in 1961;[4] and Brion Gysin's English permutation poems from around 1959, done automatically with the collaboration of Ian Somerville. These and other early digital poems are discussed in C. T. Funkhouser's Prehistoric Digital Poetry.[5]
Hypertext
[edit]Hypertext poetry refers to creative works that are interconnected through the mechanics of digitization.[6] This form of cyberpoetry has a specific focus on visual arts that are connected across different mediums.[6] In other words, hypertext poetry is a classification of digital poetry that links the reader to different places in a document or different documents on the Internet.[7] In general, hypertext poetry combines the elements of culture and intertextuality to marry poetry to various digital mediums such as images, videos, texts, and songs.[8]
Hypertext usually falls into two categories: exploratory and constructive. Exploratory hypertext poetry allows users to navigate through a text by interest, engagement, and reflection.[6] This means readers can explore and think creatively about a poem that is digitized on a computer.[6] Constructive hypertext poetry takes a different approach. This poetry is built by an audience over time to create a fully fleshed-out final draft.[6] Along with this, audiences can look at previous versions of the text.[6] In all, the focus of constructive hypertext poetry is how computer software and machinery can enhance the creation of poetry.[6] As such, users can see first-hand the amalgamation of an author's inspiration, writing process, and cultural influences.[8]
The advent of hypertext poetry can be dated back to the mid-1980s.[6] Ted Nelson is often credited for coining the term in the 1960s.[9] Ted Nelson coined the term as he believed printed text would soon be outdated and that literature would move to a more digital sphere.[10] Some people disagree on when exactly the term came to be. "Hypertext" has origins in the 18th century.[11] Moreover, it is believed that Vannevar Bush's description of "the memex" in 1945 also referred to hypertext.[9]
While there are a variety of factors that have caused hypertext to be as well known as it is today, its popularization can be traced back to two particular events.[9] One event is Apple's invention and heavy promotion of the "Hypercard" in 1987.[9] This made hypertext less niche, where thousands of people could now recognize and understand the concept.[9] In addition, there was a large national conference on hypertext held in 1987, drawing participants from multiple studies and disciplines.[9]
Interactivity
[edit]Interactive poetry is a form of digital poetry by which the reader may or must contribute to the content, form, or performance of the work, thereby influencing the meaning and experience of the poem. Interaction allows the reader to participate and influence the work and their experience of it.
Interactive poetry is limited to a digital medium as it cannot perform the same function in other media such as print, which limits accessibility. Interactive poetry can also provide a different experience with each reading or from reader to reader so analysis of this type of poetry can be challenging as the experience is not static.
An example of audience participatory poetry is haikU by Nanette Wylde. Elit scholar, Scott Rettberg writes of this project "Nanette Wylde’s haikU (2001) is a project based on principles of user participation and on the use of a randomizing function to produce haiku that startle in the sense of producing unintended juxtapositions—no single author has determined which lines will appear together. The reading interface is a simple, spare web page. Every time a reader reloads the page, a new haiku is produced. Following a link to “Write haiku” individuals can submit their own haiku in three lines, each of which has its own button to post the line to bins of first, middle, and last lines. The poems delivered on each reload of the site are not the individual haiku as submitted by readers, but recombinations of these first, middle, and last lines of haiku pulled together in a variable way. Reloading the page twenty times or so, it is remarkable how many of the poems read as if they have been individually intended by a human intelligence. Most of the haiku, perhaps 80%, cohere quite well as poetry."[12]
Notable poets
[edit]
- Annie Abrahams
- Paulo Aquarone
- Mez Breeze
- J.R. Carpenter
- John Cayley
- M.D. Coverley
- cris cheek
- Wayne Clements
- Caterina Davinio
- Kate Durbin
- Tina Escaja
- Belen Gache
- Kenneth Goldsmith
- Loss Pequeño Glazier
- Genco Gulan
- Ladislao Pablo Győri
- David Jhave Johnston
- Chris Joseph
- Eduardo Kac
- Alison Knowles
- Robert Kendall
- Richard Kostelanetz
- Deena Larsen
- Francesco Levato
- Judy Malloy
- María Mencía
- Yucef Merhi
- Nick Montfort
- Jason Nelson
- Philip M. Parker
- Allison Parrish
- Yatin Patel
- Teo Spiller
- Jon Stone
- Stephanie Strickland
- Gianni Toti
- Nanette Wylde
- Young-Hae Chang Heavy Industries
- Jody Zellen
- Komninos Zervos
See also
[edit]References
[edit]- ^ Selfa Sastre, Moisés; Falguera Garcia, Enric (2022). "From Text on Paper to Digital Poetry: Creativity and Digital Literary Reading Practices in Initial Teacher Education". Frontiers in Psychology. 13. doi:10.3389/fpsyg.2022.882898. ISSN 1664-1078. PMC 9249014. PMID 35783757.
- ^ "Computer-Generated Poetry Liberates Readers, Attracts Coders". Slice of MIT. Archived from the original on 2014-07-03. Retrieved 2014-05-16.
- ^ The Present [Future] of Electronic Literature in Transdisciplinary Digital Art: Sound, Vision and the New Screen, Communications in Computer and Information Science (CCIS), Volume 7, R. Adams, S. Gibson and S. Müller Arisona, Springer.
- ^ Mazzei, Alessandro; Valle, Andrea (2016). "Combinatorics vs Grammar: archeology of computational poetry in Tape Mark I". Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural Language Generation: 61–70. doi:10.18653/v1/W16-5509. hdl:2318/1603816. S2CID 10752052. Archived from the original on 2018-06-08. Retrieved 2018-07-21.
- ^ Chris., Funkhouser (2007). Prehistoric digital poetry : an archaeology of forms, 1959-1995. Tuscaloosa: University of Alabama Press. ISBN 9780817380878. OCLC 183291342.
- ^ a b c d e f g h Wardrip-Fruin, Noah (2007), "Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing", in Siemens, Ray; Schreibman, Susan (eds.), A Companion to Digital Literary Studies, Oxford, UK: Blackwell Publishing, pp. 161–182, doi:10.1002/9781405177504.ch8, ISBN 9781405148641, retrieved 2023-10-31
- ^ Selfa Sastre, Moisés; Falguera Garcia, Enric (2022-06-17). "From Text on Paper to Digital Poetry: Creativity and Digital Literary Reading Practices in Initial Teacher Education". Frontiers in Psychology. 13. doi:10.3389/fpsyg.2022.882898. ISSN 1664-1078. PMC 9249014. PMID 35783757.
- ^ a b Abrosimova, Ekaterina (2021-05-27). "Hyperlink Phenomenon In The Modern Internet Poetry". Man, Society, Communication. European Proceedings of Social and Behavioural Sciences: 549–555. doi:10.15405/epsbs.2021.05.02.66. S2CID 236370245.
- ^ a b c d e f Smith, John B.; Weiss, Stephen F., eds. (July 1988). "Hypertext". Communications of the ACM. 31 (7): 816–819. doi:10.1145/48511.48512. ISSN 0001-0782. S2CID 220735610.
- ^ "Historians and Hypertext", Gateways to Knowledge, The MIT Press, 1997, doi:10.7551/mitpress/3202.003.0025, ISBN 9780262271929, retrieved 2023-11-02
- ^ Ridi, Ricardo (2018). "Hypertext". Knowledge Organization. 45 (5): 393–424. doi:10.5771/0943-7444-2018-5-393. ISSN 0943-7444.
- ^ Rettberg, Scott (2013). "Human Computation in Electronic Literature". In Michelucci, Pietro (ed.). Handbook of Human Computation. New York: Springer. pp. 187–203. ISBN 978-1493948154.
Bibliography
[edit]- AAVV, La coscienza luccicante. Dalla videoarte all’arte interattiva, Gangemi, Roma 1998
- Jean-Pierre BALPE, "L'Ordinateur, sa muse", in "Pratiques" nº 39, Metz 1984
- Jean-Pierre BALPE, "La position de l'auteur dans la génération automatique de textes à orientations littéraires", in "Lynx" nº 17, Université de Paris-X Nanterre, Nanterre, 1987
- Friedrich W. BLOCK, Christiane HEIBACH, Karin WENZ (eds.), p0es1s. The Aesthetics of Digital Poetry, Ostfildern-Ruit, Hatje Cantz, 2004 (German, English)
- Wayne CLEMENTS. "Poetry Beyond the Turing Test", Electronic Visualisation and the Arts (EVA 2016)[1]
- Caterina DAVINIO, “Parole virtuali. La poesia video-visiva tra arte elettronica e avanguardia”, in "Doc(K)s. Un notre web” (libro e CD), serie 3, 21, 22, 23, 24, Ajaccio (F) 1999
- Caterina DAVINIO, "Scritture/Realtà virtuali" in "Doc(K)s" (web), 2000
- Caterina DAVINIO, Tecno-Poesia e realtà virtuali (Techno-Poetry and Virtual Reality), essay with preface by Eugenio Miccini (Italian/English), Mantova, Sometti, 2002.
- Sergei A. DEMCHENKOV, Dmitriy M. FEDYAEV, Natalya D. FEDYAEVA, "Autopoet" Project: a Semantic Anomalies Generator or a New Existence Creator? in "Astra Salvensis" Vol. 6. Supplement 1, ASTRA, 2018. P. 639-646
- Tina Escaja, "Escritura tecnetoesquelética e hipertexto en poetas contemporáneas en la red.” in Espéculo (Universidad Complutense de Madrid). 24 (Julio-Octubre), 2003 [2]
- Chris T. FUNKHOUSER, Prehistoric Digital Poetry, An Archeology of Forms, 1959–1995, Tuscaloosa, The University of Alabama Press, 2007
- Loss Pequeño GLAZIER, Digital Poetics: The Making of E-Poetries, Tuscaloosa, The University of Alabama Press, 2002
- Eduardo KAC, New Media Poetry: Poetic Innovation and New Technologies, "Visible Language" Vol. 30, No. 2, Rhode Island School of Design, 1996.
- Eduardo KAC, Hodibis Potax, Édition Action Poétique, Ivry-sur-Seine (France) and Kibla, Maribor (Slovenia), 2007.
- Eduardo KAC, Media Poetry: an International Anthology (Second Edition), Bristol: Intellect, 2007.
- Eduardo KAC, Telepresence, Biotelematics, Transgenic art, Association for Culture and Education, Maribor 2000
- Alexis KIRKE (1995). "The Emuse: Symbiosis and the Principles of Hyperpoetry". Brink. Electronic Poetry Centre, University of Buffalo. Archived from the original on 2016-03-03. Retrieved 2013-08-09.
- George P. LANDOW. Hypertext 2.0. 2nd ed. Baltimore: Johns Hopkins UP, 1997.
- Naji, Jeneen. Digital Poetry. Palgrave Macmillan, 2021.
- Philadelpho MENEZES, Poetics and Visuality, translation Harry Polkinhorn, San Diego State University Press, 1995.
- Philadelpho MENEZES, Poesia Concreta e Visual, São Paulo, Ática, 1998.
- Philadelpho MENEZES(org.), Poesia Sonora: poéticas experimentais da voz no século XX, São Paulo: EDUC (Editora da PUC), 1992.
- Philadelpho MENEZES, "Poesia Visual: reciclagem e inovação", em revista Imagens, número 6, Campinas, Editora da Unicamp, 1996, pp. 39/48.
- Philadelpho MENEZES, "Poetics and new technologies of communication: a semiotic approach" in Face - Revista de Semiótica e Comunicação, D.1, 1998, site: www.pucsp.br/~cos-puc/face
- Kenneth MEYER, “Dramatic narrative in Virtual Reality”, in Frank BIOCCA e Mark R. LEVY (eds.), Communication in the Age of Virtual Reality, Hillsdale, New Jersey, Lawrence Erlbaum, 1995, pp. 219/259.
- Janet MURRAY, Hamlet on the Holodeck – The future of narrative in Cyberspace, Cambridge, MIT Press, 1997.
- Tom O'Connor, Poetic Acts & New Media, Lanham MD: University Press of America, 2006.
- Walter J. ONG, Orality and literacy – The technologizing of the word, Londres, Routledge, 1989.
- Cynthia D. SHIRKEY. “E-poetry: Digital Frontiers for an Evolving Art Form.” C&RL News 64.4 (April 2003).
- Janez Strehovec. Text as Ride. Morgentown. West Virginia UP (Computing Literature), 2016.
- Eric VOS. "New Media poetry - Theory and Strategies" in : Eduardo KAC (ed.), New Media Poetry: Poetic Innovation and New Technologies, "Visible Language" Vol. 30, No. 2, Rhode Island School of Design, 1996.
External links
[edit]- ELMCIP Electronic Literature Knowledge Base
- Dichtung Digital - journal für digitale ästhetik
- The Digital Aphorisms of Rip Kungler
- Cyberarts Web, with discussions, definitions and links
- E-Poetry Festivals Portal Page
- Electronic Poetry Center, SUNY Buffalo
- New Media Poetry and Poetics Archived 2008-05-17 at the Wayback Machine Leonardo Electronic Almanac 14 5-6 (2006)
- New Media Poetry, Hypertext and Experimental Literature Bibliography
- Toto Poetry A Digital Poetry Dictionary authored by Computers
Digital poetry
View on GrokipediaDefinition and Scope
Core Definition
Digital poetry is a subset of electronic literature defined as born-digital poetic works that leverage computers and digital media for their creation, distribution, and experiential reception, integrating textual language with multimedia elements such as images, sounds, animations, and programmatic code to explore new forms of expression.[5][6] This genre emphasizes the computational process as integral to the artwork, where poetry emerges through algorithmic generation, interactivity, or dynamic presentation, rather than static inscription.[5] As N. Katherine Hayles articulates, such works are "digital born," originating on and intended for digital platforms, excluding mere digitizations of print poetry that do not exploit the medium's unique affordances.[5] In contrast to traditional poetry, which typically unfolds linearly through print or recitation, digital poetry relies on digital platforms—including the web, mobile applications, CD-ROMs, and interactive installations—where the technology itself molds the form, temporality, and sensory engagement of the poem.[6] The medium introduces ephemerality, non-linearity, and user agency, transforming reading into an active, multisensory event that can evolve in real time or respond to input, thereby redefining authorship and interpretation.[5][6] The concept of digital poetry gained prominence in the 1990s amid the expansion of electronic literature, influenced by the advent of accessible computing and networked environments.[6] Organizations such as the Electronic Literature Organization (ELO), established in 1999, have been instrumental in defining and archiving the field, fostering its recognition as a legitimate literary practice through collections, conferences, and scholarly advocacy.[7] Representative formats range from screen-based text poetry, which unfolds on digital displays through animation or hyperlinked sequences, to fully immersive installations that incorporate physical or virtual spaces for poetic interaction.[6] For example, screen-based works like Brian Kim Stefans's The Dreamlife of Letters (2000) animate letters into dreamlike visuals, while installations such as Maria Mencía’s Vocaleyes invite participants to interact with sound and textual elements in multimodal environments.[5][6]Distinguishing Features
Digital poetry distinguishes itself through its integration of multimodality, which combines textual elements with visuals, audio, video, and other media to create layered sensory experiences that transcend traditional print forms.[5] This multimodality leverages digital platforms to produce works where meaning emerges from the interplay of multiple modes, as seen in pieces like Brian Kim Stefans's The Dreamlife of Letters, which intertwines animated text with visual and sonic elements.[5] Non-linearity further sets digital poetry apart by enabling non-sequential reading paths, often through hypertext structures that allow readers to navigate branching narratives or associations, challenging the linear progression of printed verse.[5] Algorithmic generation adds another layer, employing code to dynamically create or modify content in real time, such as in Loss Pequeño Glazier's White-Faced Bromeliads on an Adobe Slope, where computational processes generate evolving poetic texts.[5] A key characteristic of digital poetry is its ephemeral nature, arising from dependencies on specific software, hardware, and platforms that can become obsolete over time.[8] Unlike print poetry, which endures physically, digital works risk disappearance if not actively preserved, as evolving technologies render original execution environments inaccessible, exemplified by early CD-ROM-based poems that fail on modern systems without emulation.[8] This transience underscores the medium's reliance on ongoing technical maintenance to sustain its existence. Reader participation transforms the role of the audience from passive observer to active co-creator, where user inputs influence the poem's form and content, fostering collaborative authorship.[5] This shift emphasizes interactivity as a core experiential difference, with readers shaping outcomes in works like Jim Andrews’ Enigma n (1998), which responds to inputs to manipulate and reveal poetic texts.[5][6] Central to these features is the concept of "born-digital" works, which cannot exist without digital tools and require code for their creation, preservation, and display, as outlined in Stephanie Strickland's 2009 rules for e-poetry. Recent developments as of 2025, such as AI-assisted poetic generation and social media platforms enabling short-form interactive verse, further expand this scope by integrating machine learning and networked collaboration.[9][10]Historical Development
Early Pioneers (1950s–1980s)
The origins of digital poetry trace back to the mid-20th century, when early computational experiments began to explore algorithmic generation and permutation of language, laying the groundwork for poetry produced or assisted by machines. In 1952, Christopher Strachey developed one of the first algorithmic poetry programs, a love letter generator for the Manchester Mark 1 computer, which combined predefined phrases and adjectives to produce whimsical, randomized romantic missives, marking an initial foray into machine-generated text as literary form.[11] This program, influenced by the era's nascent computing capabilities, demonstrated how algorithms could mimic human creativity in poetry, though outputs often veered into the absurd due to limited processing power.[12] By the late 1950s, experimentation expanded to stochastic and permutation-based approaches. In 1959, Theo Lutz created Stochastische Texte, using a Zuse Z22 computer to generate abstract poems through probabilistic permutations of predefined words and grammatical structures, producing 70 lines of output that emphasized pattern and chance over narrative coherence.[13] That same year, Brion Gysin introduced permutation poems, such as "I Am That I Am," which rearranged short phrases exhaustively to create cyclical, echoing variations, prefiguring computational methods by manually simulating randomization to disrupt linear reading.[14] These works highlighted poetry's potential as a combinatorial art, where repetition and variation could evoke new meanings. In 1961, Nanni Balestrini advanced this trajectory with Tape Mark I (later evolving into Tristano), an IBM-assisted poem generated by randomly recombining fragments from romance novels, resulting in one of the earliest examples of computer-aided narrative poetry with over 100 trillion possible iterations.[15] The 1960s also saw conceptual foundations for nonlinear poetic structures. Ted Nelson coined the term "hypertext" in 1963, envisioning interconnected, non-sequential writing systems that would enable linked poetic elements, influencing later digital experiments despite the absence of widespread computing access at the time.[16] Concurrently, the Oulipo (Ouvroir de littérature potentielle) group, founded in 1960 and exemplified by Raymond Queneau's Cent mille milliards de poèmes (1961)—a combinatorial sonnet book with 10^14 possible poems—promoted constrained, algorithmic writing techniques that were readily adaptable to computers, fostering an emphasis on procedural generation in poetry. Notable early works from this period include Margaret Masterman's Computerized Japanese Haiku (1968), an algorithmic generation of haiku forms, and E. M. de Melo e Castro's Roda Lume (1968), pioneering video poetry combining text and visuals.[17][18] These pre-internet efforts, as comprehensively documented in C.T. Funkhouser's Prehistoric Digital Poetry: An Archaeology of Forms, 1959–1995 (2007), established digital poetry's roots in hardware-limited but innovative programming.[19] The 1980s brought more accessible tools for hypermedia experimentation. Apple's HyperCard, released in 1987, allowed users to create interactive "stacks" of cards with hyperlinks, buttons, and multimedia, enabling poets like William H. Dickey to produce early hypermedia works such as HyperPoems (1989 onward), where readers navigated animated, branching textual landscapes.[20] This democratized hypertext poetry, bridging analog constraints with digital interactivity and paving the way for broader adoption in the pre-web era.Expansion and Digital Age (1990s–Present)
The 1990s witnessed the emergence of web-based digital poetry, facilitated by the adoption of HTML for hyperlinked texts and Java for dynamic interactivity, which democratized access to nonlinear and multimedia poetic forms over the internet.[21] This period transitioned digital poetry from standalone computational experiments to networked environments, enabling poets to embed verse within browser-based structures that responded to user navigation.[22] In 1999, the Electronic Literature Organization (ELO) was established by Scott Rettberg, Robert Coover, and Jeff Ballowe as a nonprofit dedicated to advancing and archiving electronic literature, including digital poetry, thereby institutionalizing the field amid the web's rapid expansion.[5] Entering the 2000s, digital poetry proliferated through tools like Adobe Flash and early mobile applications, which supported animated text, sound integration, and real-time user manipulation, broadening the medium's aesthetic and technical scope.[23] Judd Morrissey's interactive web works, such as The Jew's Daughter (2000), exemplified this era by combining nonlinear narratives with collaborative input, where reader choices altered the poem's structure and content in real time.[24] The 2010s saw a pivotal shift in digital poetry toward mobile devices and social media platforms, where poets leveraged apps and feeds for ephemeral, shareable expressions that intertwined with everyday digital interactions.[25] This evolution integrated digital poetry with net art and locative media, producing location-aware pieces that used GPS to generate site-specific verse, thus embedding poetic experience in physical and virtual geographies.[26] From 2023 to 2025, AI-assisted poetry has seen increased adoption, with tools based on GPT models enabling generative verse that poets refine through prompts, blending human intent with algorithmic output to explore themes of authorship and creativity.[27] Concurrently, social media platforms like Instagram and TikTok propelled micro-poetry and viral forms, where short, visually formatted poems adapt to algorithmic feeds, reaching global audiences through hashtags and multimedia overlays.[28] The COVID-19 pandemic (2020–2022) accelerated this digital momentum, spurring virtual poetry events via platforms like Zoom and the development of digital archives to preserve online performances, which sustained community engagement amid physical isolation.[29] The global spread of digital poetry during this period highlighted non-Western contributions, particularly from Latin American creators who infused the medium with cultural hybridity and postcolonial perspectives. Loss Pequeño Glazier, drawing from his Mexican-American heritage, advanced these efforts through works and scholarship that positioned digital poetics as a site for identity exploration and technological critique in Latinx contexts.[30]Forms and Techniques
Hypertext and Nonlinear Structures
Hypertext in digital poetry refers to text segments organized into discrete units, or nodes, interconnected by hyperlinks that enable readers to navigate along reader-chosen paths, creating nonlinear reading experiences.[31] This structure distinguishes exploratory hypertext, where users navigate pre-authored content without altering it, from constructive hypertext, which permits collaborative building or modification by readers.[32] The concept of hypertext originated with Ted Nelson in the early 1960s, who coined the term in 1963 to describe non-sequential writing that branches or performs on request, allowing connections across a vast "docuverse" of linked information.[33] In poetry, this idea was implemented through software like Storyspace, developed in the 1980s by a team including Jay David Bolter, Michael Joyce, John B. Smith, and Paul Kahn, which facilitated the creation and reading of complex, interlinked textual networks specifically for literary works.[34] Key techniques in hypertext poetry involve nodes—self-contained text chunks—and links that form rhizomatic structures, drawing from Gilles Deleuze and Félix Guattari's concept of the rhizome as a non-hierarchical, multiplicious network that connects any point to any other without a fixed center or origin.[35] These structures enable cartographic exploration, where readers map their own trajectories through the text, emphasizing heterogeneity and asignifying ruptures over linear progression.[36] Seminal examples include Michael Joyce's afternoon, a story (1987), a Storyspace-based work featuring tangled, lyrical prose nodes that explore memory and interconnection in a poetic, nonlinear fashion, often adapted in discussions of digital poetry for its branching narratives.[37] Similarly, Judy Malloy's early hypertext works, such as Uncle Roger (1986), employ molecular narrative units linked in a nonsequential database, blending magic realism with interactive paths to evoke fragmented, reader-driven poetic experiences.[38] These techniques offer advantages in digital poetry by mimicking associative thought processes, where connections emerge organically rather than sequentially, and by supporting multiple interpretations through replayable, divergent readings that reveal emergent meanings with each traversal.[31]Kinetic, Visual, and Multimedia Forms
Kinetic poetry involves animated text that moves, scrolls, or transforms on screen, creating dynamic readings where motion influences interpretation. Pioneered in the early digital era, this form uses computational means to animate language, often evoking the rhythms of film or performance without sound. A seminal example is bpNichol's First Screening (1983–1984), a collection of 12 silent computer poems created on an Apple IIe using BASIC programming, where text silently traverses a black screen—such as alternating "MOUTH" and "mouth" in "Any of Your Lip"—to highlight linguistic play and encourage reader engagement through visual rhythm.[39] This work positions kinetic poetry between concrete poetry and film, emphasizing the computer's ability to "animate" words and efface the poet's physical presence.[39] Visual poetry in digital contexts treats text as graphic art on screens, arranging letters and words into spatial compositions that prioritize form over linear narrative, drawing direct influence from mid-20th-century concrete poetry's emphasis on visual syntax. Unlike static print, digital versions leverage pixel-based layouts to manipulate typography, color, and scale for semantic effect. Brian Kim Stefans' The Dream Life of Letters (2000), for instance, animates letters from a John Cayley poem into dreamlike, morphing forms, blending verbal and visual elements to explore language's materiality in a browser environment.[40] Similarly, Jim Andrews' Nio (2002) remediates visual poetry through interactive letter manipulations, underscoring how digital tools extend concrete poetry's legacy into programmable, screen-specific aesthetics.[40] Multimedia integration in digital poetry combines text with audio soundscapes, video, and images to layer meanings multisensorially, transforming reading into an immersive encounter. Works like Andrews' Stir Fry Texts (1999–ongoing) exemplify this by using DHTML to create interactive poems where mouse movements dynamically alter text segments, incorporating visual "stirring" effects and optional graphics that cycle through variants, thus blending poetry with computational visuals and user-driven recombination.[41] Audio elements, such as embedded soundscapes in video poems, further enrich these forms; for example, early 2000s pieces often paired scrolling text with ambient noises to evoke emotional depth beyond the visual alone.[41] Key techniques include JavaScript for real-time animations, as in Stir Fry Texts, where scripts enable text twitching and replacement based on user input.[41] Animated GIFs provide looping, low-bandwidth motion for visual poems, seen in collections like GIF Poems (2011) from the Electronic Literature Collection, which use composite images to cycle short poetic sequences in web-native formats.[42] Virtual reality (VR) environments offer immersive spatial poetry, such as Benjamin Laird's Core Values (2017), a VR adaptation responding to Dorothea Mackellar's My Country, where users navigate poetic landscapes that integrate text, visuals, and spatial audio for embodied interpretation.[43] In the 2020s, augmented reality (AR) has enabled poetry overlays in mobile apps, superimposing dynamic text and visuals onto real-world views. The Augmented Reality Poetry Machine (2025), developed at MIT, allows co-creative AR experiences where users scan environments to generate and interact with emergent poems via device cameras.[44] Similarly, Zach Lieberman's Poem World (2021) uses Snapchat Spectacles to project poetry into the user's surroundings, blending AR filters with textual animations for site-specific, ephemeral readings.[45]Interactive and Generative Approaches
Interactive poetry engages users directly, allowing their choices to alter or contribute to the poem's content in real time. A prominent example is Nanette Wylde's haikU (2001), where visitors submit short texts that are incorporated into a database and randomly combined to generate haiku poems, such as "slavery falls now / of self-achieved submission / darn that typo."[46] This participatory approach highlights early net.art practices, drawing from random haiku generators while emphasizing user-driven creation.[47] Generative poetry, in contrast, relies on algorithms to autonomously produce or remix text without ongoing user input during generation. Nick Montfort's Taroko Gorge (2009), initially coded in Python and later adapted to JavaScript, exemplifies this by endlessly producing stanzas evoking Taiwan's Taroko National Park, with structures like path lines framing site descriptions separated by cave motifs.[48] Its open-source code has inspired numerous remixes, such as adaptations on themes like food or technology, fostering a collaborative ecosystem in computational poetics.[49] Key techniques in these approaches include procedural generation and randomization, often implemented in languages like Python or Processing. Procedural methods use frequency-based word selection from a poet's corpus to simulate stylistic choices—for instance, assigning probabilities to words like "the" (0.065) or "heart" (0.00094) in Emily Dickinson's work, then randomly selecting them to build lines.[50] Bigram modeling further enhances this by chaining words based on pairwise probabilities, such as "compare" followed by "thou" (0.333 likelihood in Shakespeare), while rhyme functions ensure structural coherence, like matching endings with three-syllable tolerances.[50] These tools, supported by libraries like Python'srandom module, enable scalable poem creation mimicking authorial intent.[50]
Social media bots extend generative techniques by harvesting real-time data for poetic output. Ranjit Bhatnagar's Pentametron (2013), a Twitter bot, scans a sample of tweets (historically hundreds per second via API access), identifies iambic pentameter using pronunciation dictionaries, and pairs rhyming examples into couplets, such as unrelated posts juxtaposed for humorous effect.[51] This has yielded extensive works, including the book-length sonnet sequence I Got an Alligator for a Pet (2013), demonstrating bots' role in crowdsourced, algorithmic poetry.[52]
Code poetry takes this further by crafting poems as functional, executable programs, where syntax doubles as verse. Examples include "Hello World" haikus in various languages, such as Python's print("Hello") / print("World") / print("Haiku") or C's printf("Hello\n"); / printf("World\n"); / printf("Haiku\n");, which compile and output the poem itself.[53] Anthologies like code {poems} (2012) collect such works, blending literary form with computational execution across languages like Java and SQL.[54]
By 2025, these methods have integrated with chatbots for real-time co-creation, where tools like ChatGPT assist poets by suggesting phrases or structures during composition, overcoming creative blocks while raising questions of authorship and authenticity.[55] Emerging forms include Virtual Immersive Rhyme (VIR), introduced in 2025, which uses VR for multisensory, letter-by-letter poetic visualization.[56]
