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Everything2
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Everything2 (styled Everything2 or E2 for short) is a collaborative online community consisting of a database of interlinked user-submitted written material. E2 is moderated for quality, but has no formal policy on subject matter. Writing on E2 covers a wide range of topics and genres, including encyclopedic articles, diary entries (known as "daylogs"), poetry, humor, and fiction.
Key Information
History
[edit]The predecessor of E2 was a similar database called Everything (later labeled "Everything1" or "E1") which was started around March 1998 by Nathan Oostendorp and was initially closely aligned with and promoted by the technology-related news website Slashdot (by virtue of various key principals having attended the Holland Christian High School), even sharing (at the time) some administrators.[2] The Everything2 software offered vastly more features, and the Everything1 data was twice incorporated into E2: once on November 13, 1999, and again in January 2000.
The Everything2 server used to be colocated with the Slashdot servers. However, some time after OSDN acquired Slashdot, and moved the Slashdot servers, this hosting was terminated on short notice. This resulted in Everything2 being offline from roughly November 6 to December 9, 2003. Everything2 was then hosted by the University of Michigan for a time. As the Everything2 site put it on October 2, 2006:
Now, we have an arrangement with the University of Michigan, located in Ann Arbor. We exist thanks to their generosity (which is motivated by their academic curiosity, I suppose). They gave us some servers and act as our ISP, free of charge, and all they ask in exchange is that we not display advertisements.[3]
The Everything2 servers were moved to the nearby Michigan State University in February 2007.
E2 was privately owned by the Blockstackers Intergalactic company,[4] but does not make a profit and is viewed by its long-term users as a collaborative work-in-progress. Until mid-2007 it accepted donations of money and, on occasion, of computer hardware but no longer does so. Some of its administrators are affiliated with Blockstackers, some are not. The site is not a democracy, and the degree to which users influence decisions depends on the nature of the decisions and the administrators making them. As of January 23, 2012, it was announced that the site had been sold to long-time user and coder Jay Bonci under the name Everything2 Media LLC.
Writeups in E1 were limited to 512 bytes in size. This, plus the predominantly "geek" membership back then and the lack of chat facilities, meant the early work was often of poor quality and was filled with self-referential humor. As E2 has expanded, stricter quality standards have developed, much of the old material has been removed, and the membership has become broader in interest, although smaller in number. Many noders prefer to write encyclopedic articles similar to those on Wikipedia (and indeed some actively contribute to both E2 and Wikipedia). Some write fiction or poetry, some discuss issues, and some write daily journals, called "daylogs." Unlike Wikipedia, E2 does not have an enforced neutral point of view. An informal survey of noder political beliefs[5] indicates that the user base tends to lean left politically. There are conservative voices as well, however, and while debate nodes (of any kind, political or not) are rarely tolerated, well-formed points of view from any part of the political or cultural spectrum are.
Despite predating Wikipedia as a collaborative user-generated online encyclopedia, Everything2 never achieved Wikipedia's level of popularity. Information science scholar Cliff Lampe ascribes this to a combination of factors including "editorial issues" and Everything2's launch before the dot-com crash.[6]: 80 According to E2's "Site Trajectory",[7] traffic has dropped from 9976 new write-ups created in the month of August 2000, down to 93 new write-ups in February 2017.
Community
[edit]Policies
[edit]Some of the management regard Everything2 as a publication, to which authors submit content. Although Everything2 does not seek to become an encyclopedia, a substantial amount of factual content has been submitted to Everything2.
Policy states that "Everything2 is not a bulletin board." Writeups which exist as replies to other writeups, or which add a minor point to them or which otherwise do not stand well alone are discouraged, not least because the deletion of the original writeup orphans any replies. This policy helps to moderate flame wars on controversial topics.
Everything2 is not a wiki, and there is no direct way for non-content editors to make corrections or amendments to another author's article. Avenues for correction involve discussing the writeup with its author; petitioning a content editor; adding a note in a special "broken nodes" section; or superseding the original writeup with an original, stand-alone follow-up.
Nodes and writeups
[edit]E2 users called noders create entries called nodes and add information in multiple writeups. Only logged-in users can create writeups, and only the author of a writeup or an editor appointed by the site administrators can edit a writeup. E2 categorizes writeups into thirteen types: person, place, idea, thing, dream, personal, fiction, poetry, review, log, recipe, essay, and event. Two additional writeup types, lede and definition, are usable only by editors and are applied retroactively. Writeups are written in a simplified HTML dialect and do not contain images.
There are other types of nodes that do not contain writeups; for instance, the administrators can create "superdoc" nodes (similar to Wikipedia's special pages) such as Everything New Nodes and Page of Cool that allow interaction, and each user has a "homenode" where he or she can add a short autobiography or other text (or a picture, if the user has posted ten writeups—see Rewards, below).
Copyright practice
[edit]The copyright in a writeup rests with the author, and no agreement to any kind of license is entered into by writing on E2 (except for giving the site permission to publish). Authors retain the right to place their work in the public domain, to release it under a copyleft license such as one of those offered by the GNU project or Creative Commons, or to request the removal of their work from the site at some later date.
For a long time, the posting of copyrighted song lyrics and poetry to the site without approval from the copyright holders, while certainly frowned upon, was not actually prohibited. E2 chose to only passively enforce copyright law, in a manner similar to an ISP (for which see OCILLA section 512(c)). This policy changed in August 2003 to a more active one where writeups containing copyrighted material had to either conform to fair use guidelines (length limits, proportion of quoted material to new text) or be posted with permission.
Rewards
[edit]The administrators loosely based E2's incentive system on a dual currency system borrowed from many role-playing games. Users may earn experience points ("XP"), which count strictly toward level progress, or convertible currency ("GP"), which may be used to purchase lesser, temporary privileges. Every time a user creates a writeup, he or she earns five XP. Users with at least ten contributed writeups and 500 experience points can vote (up or down) on a writeup. A positive vote grants the writeup's author one experience point while also having a roughly one-third chance of giving one GP to the voter. After voting on a writeup, a noder can see the writeup's "reputation," or number of positive and negative votes (staff do not need to vote in order to see a writeup's reputation). The site's editors may remove writeups that do not meet editorial standards from public view. Authors have the ability to withdraw their own writeups. In both cases the removed writeup is sent to its author's personal "drafts" space, where it may be prepared for re-submission or deleted. The only effect writeup deletion has on the author's account is that the five XP granted for creating the writeup is removed. Writeups deleted before March 2011 are visible to the author on a legacy page called "Node Heaven"; newer or more recently removed items become drafts.
New levels are attained by reaching a predefined, but arbitrary total of XP and writeups, which are given in the FAQ.[8] The system grants special powers at certain experience levels, such as "cool", which rewards the author with 20 XP and sends the writeup to the "cool user picks" column on the front page; the ability to create basic chat rooms on the site; space for uploading a picture to a user's "homenode"; and the ability to hide one's self in the list of logged-in users.
Website views used to be tracked, but due to a glitch this ability was removed. The glitch looped the view counter and crashed the site on more than one occasion.
Messaging
[edit]Everything2 provides two communication tools: the Chatterbox[9] and the message system.
The Chatterbox is similar to an IRC channel. It is also nicknamed the catbox. It appears as a panel on the right side of the page that logged-in users can use to read conversations and participate in them. The site's administrators used to have the ability to "borg"—prevent from using the Chatterbox or message system—those users whose behavior violated the unwritten standards of politeness and decorum. This was done through a bot called EDB (short for "Everything Death Borg"), which announced when it had "swallowed" a user. This silencing lasted for five minutes, though persistent trolls were silenced for a longer period—sometimes permanently. As of 2003[update], the EDB was no longer much used, only making mostly token appearances for humorous effect. Noders who consistently cause trouble (usually by trolling) can be silenced permanently and can be forbidden from noding altogether, though this is rarely done. This would be initiated by a chanops, (A staff member with a + by his or her username that monitors potential abuse ). There is also a utility called 'chatterlight', which provides the chatlog / message buffer with a larger portion of the screen.
The message system lets users send private messages to other users. The messages are stored in the user's mailbox to be read when he or she next logs in. The main use for the message system is giving constructive criticism to the author of a writeup; however, it can be and is used like any medium of private communication. Messages received can be archived or deleted at the receiver's discretion.
Links
[edit]Hard links
[edit]Hard links in E2 are simply words or phrases surrounded by [square brackets]. Any words inside square brackets in a writeup will become a link to the E2 node of that title. If a node with that title does not yet exist, following the link will bring up the option to create it.
For the first several years of its existence, E2 did not permit links to third-party web sites in submitted content. In February 2009, a degree of support for linking external URLs was implemented. A hard linked URL will be clearly marked as an external link with the same link icon that Wikipedia uses. Heavy use of external URLs is discouraged as E2 content is expected to stand on its own within a largely self-supportive infrastructure.
Pipe links
[edit]Pipe links are a variant form of hard links. While a hard link to the node Wikipedia would look like [Wikipedia], the pipe link allows the author a greater degree of freedom without restricting what nodes can be linked to. For example, one could write "[Wikipedia|Online encyclopedias] have started to become common sources in my students' research papers." The sentence looks like this to the reader: "Online encyclopedias have started to become common sources in my students' research papers." Rolling over the phrase with the mouse (e.g. "online encyclopedias") shows the hidden content (in this case, "Wikipedia") as the link's title.
Noders can link to a specific writeup within a node by appending (person), (place), (idea) or (thing) to a pipe link. For example, the pipe link [Wiki (thing)|Wiki] links directly to the writeup of the type thing within the Wiki node. If the node contains more than one writeup of the specified type, the pipe link returns a "Duplicates Found" page linking to every writeup of the specified type within the node.
Pipe links on E2 often add "easter egg" content, such as commentary, humor and hidden information.[10]
Soft links
[edit]At the bottom of every node, the system displays up to 64 soft links, though each node can store an unlimited number thereof. "Guest Users"—any viewers not logged in—can see 24, a logged-in user can see up to 48, and the senior administrators ("gods," though this term has fallen out of favour in recent years) can see up to 64. These are two-way links intended to approximate "thought processes," similar in concept to Jason Rohrer's tangle proxy. Whenever a logged-in user moves from one node to another, be it through a hard link, another soft link, or through the title search box, the system creates (or strengthens) the bidirectional soft link between the two; however, some nodes—namely the special pages and the user profiles—will not display the soft links so created. By repeatedly moving from one node to another, users can and do deliberately create and increase the degree of integration of such soft links; some users will use these soft links to make anonymous comments on others' writing. The site's administrators have the ability to remove soft links at their discretion.
Firm links
[edit]Firm links are special, editor-created links that serve to redirect between nodes. Firm links are typically used to link multiple forms of a single name or title to aid searching and ensure that readers find the content that they are seeking. A typical use of firm links would be to permanently link the empty node titled 'USA' to a node titled 'United States of America' that contained writeups about the topic. Alternatively, automatic forwarding can be set up for the same thing, in much the same way as forwards exist on Wikipedia.
Software
[edit]E2 is run by the free Everything Engine (ecore), a Perl-based system; its data is stored in a MySQL database.[11]
Reception
[edit]Media coverage
[edit]In 2001, The New York Times cited E2 as an example of an emerging class of autonomous, self-organizing sites.[12] A 2001 column in The Japan Times called E2 "awe-inspiring in its expansiveness and depth" and "a Sim City of knowledge management".[13] Writing for Yahoo! Internet Life, Jon Katz cited Everything2 alongside Plastic.com and The Vines Network as an example of "a revolutionary change in media" in 2001. The websites represented "a new kind of bottom-up media in which readers and users—not just editors and producers—set the agenda", safeguarding themselves against elitism or becoming disconnected from their readership "since their readers are defining and participating in content".[14]
A 2005 Washington Post op-ed by university student Claude Willan discussed Everything2 in the context of twentysomething Millennial disaffection.[15] The column began by discussing Borf as a subversive collective identity for culture jamming activities, and used Borf's co-opting into an anonymous collective body as a launching point for a meditation on the Millennial generation's sense that modern society's "images don't relate to us" and "all we can do to make ourselves heard is to twist these images back on themselves." The youthful impulse towards collectivism played out for this generation on the internet, "where identity is automatically annulled" and "anonymity allows collective projects to flourish with no individual gain, only collective gain." Willan gave the "collectivist writing project Everything2.com" as an example of this phenomenon: "run by people you may never meet or talk to, and who specialize in creating fiction or journalism." Willan quoted Everything2 user loquacious defining the site as "a reference collection, a novel that writes itself, poetry that reads itself, and the shiny toy that never grows dull"; for Willan, the elusiveness of Everything2's nature reflected the slipperiness of the Millennial generation's undefinable collective identity.[16]
In 2003, Guardian Unlimited listed E2 as one of the best collaborative encyclopedias on the Web.[17] E2 was nominated for a 2004 Webby Award for Technical Achievement.[18]
Academic studies
[edit]In their study of art in the Internet age, At the Edge of Art, new media scholars Joline Blais and Jon Ippolito discuss Everything2 in the context of the necessity for art to expand its recognition in order to "perform a meaningful role in society", remaining effective by "inviting attention, encouraging new understanding, but resisting full co-optation" to avoid becoming clichéd or banal.[19]: 159 They call Everything2 "an exceptionally quirky but highly readable open-source encyclopedia." They draw a contrast between Everything2's XP-driven attention economy encouraging "eccentric or provocative subjects" and Wikipedia's "purely egalitarian" precedent where all visitors can edit articles and "all entries are at the same level"; they also contrast Slashdot's conversational writing that links to external news with Everything2's crafted writing that usually links internally to other Everything2 writeups, which fosters "a focused, if inbred, community."[19]: 194
In The Rhetoric of Cool, new media scholar Jeff Rice views cool from a rhetorical perspective, identifying within cool a variety of constituent rhetorical moves and using this framework to analyze new media. Rice proposes that juxtaposition is one of cool's component rhetorical moves[20]: 7-8 and offers Ted Nelson's concept of hypertext as an example of cool media due to its interlinked, juxtaposed writing. Rice describes Everything2 as a website that most closely resembles Nelson's concept: users forge connections between disparate materials, juxtaposing writings "at the point a pattern (word, concept, idea) appears." Writing on Everything2 never stands alone, always layering over and interacting with other writings, actualizing many aspects of "Nelson's concept of hypertext as a writing space outside of [..] 'the paperdigm'" (Nelson's term for technology that duplicates the writing practices of print culture).[20]: 80-81
In his study of reputation systems as providers of socializing functions and tools for organizing online communities, Cliff Lampe describes Everything2 as "a compelling example of sociotechnical interactions." Everything2 was one of the first online communities "to implement reputation and rating systems as a means of governing user behavior."[6]: 80 The reputation system was initially implemented to improve a user's reputation primarily by the number of writeups the user posted; in practice this incentivized the production of many short, low-quality writeups and led to the community coining the derogatory term "Noding for Numbers".[21] Everything2 responded by revising its reputation system to favor user ratings of writeups over the number of write-ups posted.[6]: 83
See also
[edit]References
[edit]- ^ Frauenfelder, Mark (November 21, 2000). "The next generation of online encyclopedias". CNN.com. Archived from the original on August 14, 2004.
- ^ Stevenson, Michael (2 September 2019). "Geeks in Cyberspace". Youtube. Archived from the original on 2021-12-21. Retrieved 12 March 2020.
- ^ "Archived E2 FAQ: How come the site goes down so much?". Everything2. Retrieved 2006-11-25.
- ^ Lampe, Dr. Cliff. "The E2 Backstory". Everything2. Retrieved 2010-06-10.
- ^ "E2 political compass@Everything2.com". Everything2.com. 2003-01-30. Retrieved 2013-09-18.
- ^ a b c Lampe, Cliff (2011). "The Role of Reputation Systems in Managing Online Communities". In Masum, Hassan; Tovey, Mark (eds.). Reputation Society: How Online Opinions Are Reshaping the Offline World. MIT Press. ISBN 978-0-262-01664-3.
- ^ "Site Trajectory". Everything2.com. Retrieved 2022-09-08.
- ^ "Voting/Experience System@Everything2.com". Everything2.com. 2013-09-14. Retrieved 2013-09-18.
- ^ "Continuously public logged here". Ascorbic.net. 2013-09-12. Retrieved 2013-09-18.
- ^ "Pipe links and three-dimensionality@Everything2.com". Everything2.org. 2003-01-21. Retrieved 2013-09-18.
- ^ "Everything Engine". Everything2. 17 May 2009. Retrieved 19 March 2015.
- ^ Hafner, Katie (2001-01-18). "Web Sites Begin to Get Organized, on Their Own". The New York Times.
- ^ Thompson, Mark (2001-01-24). "Cyberia:Back in the loop". The Japan Times.
- ^ Katz, Jon (April 2001). "What Net Slump? The Web's thriving". Yahoo! Internet Life. Vol. 7, no. 4. Ziff-Davis. p. 58.
- ^ Claude, Willan (25 July 2005). "Outlook: Borf's Meaning for a Generation". The Washington Post.
- ^ Claude, Willan (24 July 2005). "We're All Borf In the End". The Washington Post. p. B 01.
- ^ "Six of the best". Guardian Unlimited. 2003-06-12. Retrieved 2006-07-29.
- ^ "8th Annual Webby Awards Nominees & Winners". The Webby Awards. Archived from the original on 2009-04-28. Retrieved 2012-03-31.
- ^ a b Blais, Joline; Ippolito, Jon (2006). "Reweaving Community". At the Edge of Art. Thames & Hudson. ISBN 0-500-23822-7.
- ^ a b Rice, Jeff (2007). The Rhetoric of Cool: Composition Studies and New Media. SIU Press. ISBN 978-0-8093-2752-2.
- ^ Virgil (13 November 1999). "Noding for Numbers". Everything2. Archived from the original on 11 December 2023. Retrieved 11 December 2023.
External links
[edit]Everything2
View on GrokipediaHistory and Development
Founding and Early Years
Development of Everything2 began in 1998 by Nathan Oostendorp, known online as "nate," as a successor to the original Everything site (Everything1), which had been developed by Oostendorp prior to the founding of Blockstackers Intergalactic (BSI), a small software company later co-founded by Oostendorp and Rob "cmdrtaco" Malda.[6] The project emerged from discussions between Oostendorp and Malda, who were inspired by the open source movement and their experiences building Slashdot, aiming to create a flexible, community-driven database for linking and sharing ideas in a non-hierarchical way.[6] Unlike traditional encyclopedias focused on objective facts, Everything2 was designed from the outset as a collaborative knowledge-sharing platform that prioritized subjective, user-generated content, personal essays, and interconnected writeups to foster diverse perspectives on any topic.[7] The initial technical setup utilized Perl as the primary programming language to build the Everything Engine (ecore), a custom system for handling user submissions and interconnections, with data stored in a MySQL relational database to support scalable content management.[4] Early development involved porting content from Everything1, which had limited each node to two short writeups without advanced features like discussion threads, evolving the platform into a more robust hypertext environment capable of handling multiple contributions per topic.[6] This setup allowed for rapid iteration based on community feedback, reflecting BSI's small team of developers who peaked at seven members during the site's formative phase.[6] Key early figures included Oostendorp as the primary architect, Malda as a co-developer and promoter through his Slashdot influence, and dem bones, who served as the initial content manager to curate and organize submissions.[6] The Custodian emerged as an influential early administrator and prolific contributor, helping to moderate content and establish community norms during the site's nascent stages. Public access to Everything2 began on November 13, 1999, marking the official launch when nodes from Everything1 were fully imported, instantly populating the database with foundational material and attracting initial users from related online communities.[6]Evolution and Key Milestones
Following its launch, Everything2 experienced rapid growth in the early 2000s, with the user base surging to approximately 70,000 registered users by 2003 and the number of writeups exceeding 480,000 contributions as the community expanded its collaborative writing efforts.[8][9] This period marked a foundational phase of community building, driven by the site's unique blend of encyclopedic and creative content, which attracted dedicated contributors spending hours weekly on writeups. The introduction of the voting system during this time enabled users to rate writeups with "cool" votes, awarding eXPerience points (XP) at a rate of 3 per positive vote, which helped establish a reputation-based hierarchy and encouraged high-quality submissions.[8] A key event in 2002 was the acquisition of a dedicated domain for development and testing, community2.com, registered on November 4 to support ongoing code updates without disrupting the main site.[10] By 2005, Everything2 implemented a significant redesign, shifting to AJAX for dynamic content loading, which allowed for smoother navigation and real-time updates without full page refreshes, enhancing the overall user interface. Discussions around further redesigns in the mid-2000s emphasized JavaScript and AJAX to reduce clutter and improve accessibility while preserving the site's core structure.[11] The 2010s brought technical challenges, including server migrations that tested the site's resilience; for instance, a hardware failure and subsequent move resulted in temporary outages affecting SSL certificates, search functionality, and redirects, requiring manual interventions to restore operations.[12] The platform also navigated waves of spam and vandalism, with moderators employing strict policies and user reporting to mitigate low-quality or disruptive content, though high editorial standards sometimes deterred new participants. In 2015, mobile optimization efforts introduced responsive design elements, making writeups and navigation more compatible with smartphones and tablets to accommodate growing mobile usage.[13] User engagement reached its peak around 2004, coinciding with heightened online community activity before the rise of social media platforms, after which participation stabilized at lower but consistent levels, supported by a core group of long-term contributors. By 2010, the site had amassed nearly 1 million writeups and recorded about 1.85 million unique monthly visits, with 85% from new users, indicating sustained interest despite the plateau in growth.[14]Technical Infrastructure
Everything2 operates on the Everything Engine (ecore), a custom content management system originally developed in 1999 and written primarily in Perl. The backend relies on Perl CGI scripts, utilizing modules such as CGI.pm for handling web requests and DBI for database interactions, enabling dynamic page generation from user-submitted content. This architecture supports the site's core functionality of creating, editing, and linking nodes in real-time. At the heart of the system is a MySQL database, which stores all site data including nodes, writeups, user information, and metadata. Nodes serve as the central entities, representing everything from individual writeups to collections known as e2nodes, which aggregate multiple contributions under a single title; each includes details such as type (e.g., article, user, or link), author attribution, and revision history to track changes over time. The current setup uses MySQL 8.0 hosted on Amazon RDS for managed relational storage, with plans to potentially migrate to AWS Aurora for enhanced scalability and performance.[15][16] To optimize performance under varying traffic loads—such as the 1.54 million web requests processed in November 2025—Everything2 employs caching mechanisms, including nodecache for frequently accessed node data, which recently yielded 5-10% improvements in response times. Additionally, memcached is utilized for storing archival data like old Chatterbox messages, reducing database queries for historical content. These strategies help mitigate load on the MySQL backend during peak usage.[15] The site's hosting has evolved from initial shared environments in its early years to dedicated servers, transitioning to cloud infrastructure around 2020 for better reliability and scalability. Today, it runs on AWS using Fargate for containerized, horizontally scalable deployment on Ubuntu LTS 24.04 servers, supporting features like HTTP/2 for over 214,000 requests monthly. Security measures include AWS Bot Management to detect and control automated traffic, alongside rate-limiting primitives in robots.txt to curb misbehaving bots that ignore standard crawl guidelines.[15][15]Core Concepts and Content Model
Nodes and Writeups
In Everything2, a node serves as the core structural unit, functioning as a unique, titled container for content with an assigned identifier that enables linking and organization across the site. Each node represents a specific topic, concept, or entity, distinguishing Everything2 from single-page wiki models by allowing multiple independent contributions under one title without centralized overwriting. This design fosters collaborative diversity, where nodes act as hubs aggregating user-generated material while maintaining each submission's integrity.[17][18] Writeups constitute the primary form of content within nodes, consisting of user-submitted texts, poems, or other media that attach directly to a chosen node. Users create a writeup by drafting in a provided editor, incorporating elements like hard links to related nodes, and submitting it to either an existing node or a new nodeshell (an empty node awaiting content). Authors can update their own writeups, which revise the submission in place without generating duplicates, and is limited to approximately 64,000 characters to encourage focused contributions. This attachment model ensures writeups remain tied to their host node, building a layered repository of perspectives on the topic.[19][20] Everything2 employs several node types to categorize content, including e2nodes for general reference and topical entries that host multiple writeups; daylogs, which are personal journal-style nodes titled by date for daily reflections or miscellaneous thoughts; fiction nodes dedicated to creative narratives, stories, or imaginative works; and user nodes, such as individual homenodes that serve as personal profiles and are uniquely assigned to each registered user. The platform's editing paradigm prioritizes non-revertible additions, prohibiting users from altering or deleting others' writeups to preserve historical contributions and encourage additive collaboration—authors may only update their own work, while new submissions expand the node organically. Nodes like "coffee" exemplify this, amassing over a dozen writeups that span scientific details on caffeine, cultural histories of brewing rituals, and subjective essays on its daily rituals, illustrating the depth achieved through cumulative user input.[21][18][22]Linking Mechanisms
Everything2 employs several types of hyperlinks to interconnect its nodes, facilitating navigation and contextual enrichment of content. These mechanisms allow users to reference related material seamlessly, with each type serving distinct purposes in building the site's hypertext structure.[23] Hard links provide direct, unstyled hyperlinks to nodes, created by enclosing the exact node title in square brackets, such as [node title]. This syntax generates a clickable link that directs users to the specified node if it exists; otherwise, it triggers a search for similar titles. Hard links are the foundational inline linking tool, used to connect concepts, terms, or references within writeups without altering the display text, promoting concise integration of related content.[24][23] Soft links function as inline, contextual hyperlinks with customizable display text, enabling users to link to a node while showing alternative wording for better readability or emphasis. The syntax follows [target|display text], where the target is the node title and the display text appears as the clickable phrase. For instance, [Everything2|collaborative database] displays "collaborative database" but links to the "Everything2" node. These links enhance narrative flow by avoiding awkward phrasing while maintaining precise targeting.[25][23] Pipe links serve as an alias for soft links, utilizing the same piped syntax to allow flexible display options, as exemplified by linking descriptive phrases to core node titles. This mechanism supports creative linking, such as connecting common names to full titles or ironic commentary to relevant entries, without disrupting the writeup's tone.[25] Firm links are permanent, admin-set hyperlinks established by editorial staff to support structural navigation, typically appearing at the top of nodes to redirect users from variant titles or nodeshells to primary content-rich nodes. Created via staff intervention or user suggestions messaged to editors, firm links are one-directional, ensuring efficient guidance toward authoritative material, such as linking "shortstop" to "short stop" for search optimization. They address limitations in the site's search engine, like handling symbols or plurals, and are not user-editable.[26][23] Coolness refers to a user-voted quality metric applied to writeups within nodes, where upvotes increase reputation scores and user "cooling" (C! by level 4+ users) elevates content to the Cool Archive, influencing node visibility in searches and recommendations. Higher coolness rankings prioritize well-regarded material in results, encouraging quality linking and content discovery based on community endorsement rather than recency alone.[21]Content Organization
Node shells in Everything2 serve as the foundational structure for content grouping, allowing multiple user-submitted writeups to be organized under a single, shared title or topic. A node shell is essentially an empty or initial framework for a topic, created when a user starts a new entry without immediately adding substantial content; it acts as a placeholder that invites collaborative contributions from the community. Once writeups are attached to the node shell, they collectively form a comprehensive resource on the subject, with no single user owning the node. This grouping mechanism enables diverse perspectives on the same topic to coexist, fostering a layered, evolving body of knowledge.[17] Search functionality on Everything2 is primarily keyword-based, enabling users to query the database for relevant nodes and writeups. Results are ordered by relevance scoring, which incorporates factors such as the frequency of incoming links from other nodes and user votes on content quality, prioritizing highly regarded and interconnected material. This approach ensures that popular, well-linked, and positively voted entries surface prominently, aiding discovery in a vast repository without a rigid hierarchical directory.[13] Categories and tags provide additional pathways for browsing and organizing content on Everything2, with users applying descriptive topics to nodes for thematic grouping. Categories are user-created lists that aggregate related nodes, such as "Literature" for literary analyses or "Science" for technical explanations, and can be personal, public, or group-editable to suit different collaboration needs. Tags function similarly as lightweight labels attached to writeups or nodes, facilitating filtered navigation and serendipitous exploration of interconnected themes without altering the core node structure. Examples include tagging entries under "History" or "Humor" to enhance topical discoverability.[27] The draft area offers a private, temporary workspace for users to compose and refine unfinished writeups before attaching them to a node shell. Accessible only to the author, this feature allows iterative editing without public visibility, including support for HTML tags and Unicode for formatting. Drafts can be created anew or retrieved from storage, with options to view even those previously "nuked" (deleted by moderators), providing flexibility in the writing process prior to final submission and community review.[28] Archive policies on Everything2 emphasize preservation with selective highlighting, particularly through the "cooling" mechanism where outstanding writeups are marked for inclusion in the Cool Archive after community recognition. This "cooling" process, initiated by user upvotes or nominations, ensures that high-quality, inactive material remains accessible in a dedicated archive, preventing loss while curating a timeline of the site's intellectual contributions.[29]Community and Governance
User Participation
User participation on Everything2 is facilitated through a straightforward free registration process, where individuals create an account by selecting a username and setting a password, enabling access to core features like content submission.[30] While the platform does not explicitly detail email verification in its signup interface, registration grants immediate entry as a basic user, starting at level 1 (often termed "newbie" status).[31] Progression through experience levels occurs via accumulated XP from positive votes on contributions, with advanced roles including editors and the highest administrative tier known as "god," reserved for site overseers.[32] This tiered system encourages ongoing engagement by rewarding quality output with increased privileges and visibility. Core contributions revolve around collaborative content building, including authoring writeups—original textual pieces added to topical nodes—and creating new nodes (nodeshells) for unexplored subjects to expand the database. Users also participate by voting on writeups with up or down votes to gauge quality and influence visibility, as well as sending private messages via the /msg system for feedback, compliments, or discussions with other noders.[33] These activities form the daily rhythm of interaction, blending individual creativity with communal curation. The active user demographics skew toward English-speaking creative writers, poets, and essayists who value expressive, non-traditional knowledge sharing over encyclopedic rigor.[13] Editor reflections from the 2020s highlight a dedicated core of participants, with community polls noting a gradual decline in overall activity but sustained involvement from long-term contributors producing writeups monthly.[34] As of 2025, the active user base is estimated at around 50-100 regular contributors.[13] Community social norms prioritize originality, discouraging plagiarism through moderation, while favoring humorous, insightful, and personal narratives that prioritize wit and perspective over verbatim factual accuracy. This ethos cultivates a playful yet discerning atmosphere, where content blending information with levity is celebrated. Retention remains a notable challenge, marked by high initial engagement drop-off, particularly after the first month, as new users often face content revisions or removals that can discourage continued participation.Policies and Guidelines
Everything2 maintains strict content policies to ensure the site's collaborative database remains a repository of original, high-quality writing. Users are required to submit original work, with plagiarism explicitly prohibited, as it undermines the community's emphasis on authentic contributions. Spam, off-topic posts, and any exploitation of the site's infrastructure are banned, and authors retain ownership of their content, allowing them to remove or repost it elsewhere, though staff may edit or delete violations at their discretion.[35] Moderation on Everything2 is handled by designated roles, including editors (marked with a $ symbol) and administrators known as "gods" (marked with an @ symbol). Editors focus on curating content by cooling nodes to highlight superior writeups, removing substandard ones from the New Writeups queue, correcting errors, and firm-linking or soft-locking nodes for maintenance. Gods possess all editorial powers plus additional authorities, such as blessing users with experience points, deleting or moving writeups, and handling title edits, all aimed at preserving node integrity and issuing warnings or suspensions for policy breaches. Chanops (marked with a + symbol) moderate the Chatterbox discussion area to maintain order. These volunteer roles, limited to around 30 active members selected for merit and activity, enable proactive node maintenance and user guidance.[36] The site's guidelines have evolved significantly since its inception. In the early days of Everything (E1, pre-1999), a laissez-faire approach prevailed, with minimal restrictions like a 512-character limit per writeup and no user tracking or discussion features, relying on basic voting for rudimentary content control. Upon launching Everything2 in November 1999, the hiring of a content manager marked a shift toward emphasizing quality writing and community-driven curation. Throughout the 2000s, this transitioned to a more structured system, incorporating coolness voting—where users upvote writeups to elevate them to the Page of Cool—allowing the community to democratically filter and promote valuable content while downvoting or removing low-quality submissions.[37][3] Dispute resolution emphasizes community involvement and staff oversight, with users encouraged to raise concerns via the public Chatterbox forum or direct contact with E2 Staff for appeals against moderation decisions. This process prioritizes consensus, where staff make final judgments but consider community input to resolve conflicts over content removal, edits, or user actions, fostering a collaborative rather than adversarial environment.[35] Inclusivity rules were formalized in updates following 2010, with the 2022 Code of Conduct explicitly prohibiting harassment, including threats, unwanted advances, doxxing, and discrimination based on race, gender, or other protected characteristics, to prevent harm and promote diverse voices. No explicit hate speech is permitted unless in clearly fictional, historical, or parodic contexts, judged by staff to safeguard a welcoming space for all contributors. These measures build on earlier community standards to address evolving social expectations.[35]Rewards and Incentives
Everything2 incorporates gamification through its experience points (XP) system, which rewards users for creating and receiving positive feedback on writeups. Users earn XP upon submitting a writeup, receiving a base amount of 2 XP per creation, with additional XP accrued from upvotes (1 XP each) and "C!" endorsements (chings) on their content. A C! grants 10 XP and elevates the writeup to the Cool Archive for greater visibility. As XP accumulates, users progress through levels defined by escalating thresholds—for instance, reaching certain levels unlocks abilities like uploading full-sized images to home nodes or customizing titles and mottos.[38][39] Coolness ratings on Everything2 stem from aggregate vote scores, known as reputation (rep) points, which represent the net total of positive and negative votes cast on a writeup by the community. Higher rep scores enhance a writeup's prominence, causing it to rank above lower-rep entries within a node's display order, thereby prioritizing quality content in search results and node views. Chings complement rep by serving as a curated endorsement, compiling top-rated writeups into the Cool Archive and front-page features to spotlight exemplary contributions. The site features annual events like the Iron Noder Challenge, a month-long competition encouraging participants to produce at least 30 writeups in 30 consecutive days, with successful completers receiving badges, bonus XP or GP (gift points), and occasional prizes such as Amazon gift cards for standout themes. Everything2 operates without monetary incentives, emphasizing intrinsic motivation through reputational gains, community recognition, and the satisfaction of contributing to a collaborative knowledge base. Users are driven by the desire to share original writing, receive constructive feedback, and build esteem within the nodership via visible achievements like level advancements and cooled content.[40]Features and User Experience
Messaging and Interaction
Everything2 facilitates user-to-user and user-to-content interactions through a suite of integrated communication tools, emphasizing collaborative feedback and real-time engagement within its community-driven environment. These features support both private exchanges and public discourse, allowing noders—registered users—to critique, discuss, and refine content without disrupting the primary database structure.[13] The core messaging system includes private notes, sent via the/msg [username] command, which enable direct, one-on-one communication for personalized feedback or coordination. These notes appear in a dedicated Message Inbox, separate from public channels, ensuring privacy while maintaining accessibility for up to 10 recent exchanges per conversation. Complementing this are public scratch pads, temporary drafting spaces that multiple users can edit collaboratively, often used for soliciting group input on writeups before formal submission. Scratch pads promote iterative development, with users adding text, links, or suggestions in a shared, non-permanent format.[41]
Central to live interactions is the Chatterbox, a persistent real-time chat room introduced in Everything2's launch year of 1999, functioning much like an IRC channel embedded in the site's interface. It hosts public discussions on topics ranging from node ideas to site announcements, alongside private whispers for discreet exchanges, with commands such as /me for action descriptions and /whisper for subtle notations. The Chatterbox has evolved to include archiving tools and third-party clients like Chatterlight for enhanced usability, fostering a sense of immediacy in community building.[41]
For content-specific engagement, comments and footnotes provide inline mechanisms for annotations on existing writeups, enabling users to offer critiques, expansions, or references directly beneath or within the text. Footnotes, in particular, allow for supplementary details without altering the original submission, while comments encourage broader dialogue on a node's merits or inaccuracies. Notification features further streamline interactions by sending email alerts for key events, such as votes received on a writeup, edits to co-authored content, or mentions in Chatterbox discussions, ensuring users stay connected to relevant activity.[42]
User levels influence access to advanced interaction privileges, such as extended private messaging capabilities.[43]
Copyright and Licensing
Everything2 operates under a framework where content ownership remains with individual authors, who retain full copyright without any specific license agreement imposed by the site upon submission. Authors implicitly grant Everything2 Media, LLC—a perpetual permission to host, display, and distribute the content to maintain the database's stability, though requests for removal are considered on a case-by-case basis, typically approved only if the content violates site policies.[44] The platform accommodates fair use provisions under U.S. copyright law, permitting limited quotes or excerpts from external sources for purposes like criticism, commentary, or education, provided they are transformative and do not substitute for the original work. However, strict originality requirements are enforced through community moderation, prohibiting plagiarism or excessive reproduction; brief references to plagiarism rules align with broader editorial guidelines emphasizing unique contributions.[45] Everything2 complies with the Digital Millennium Copyright Act (DMCA), with administrators handling takedown notices through a designated process that includes verification and prompt response to valid claims of infringement. Such incidents are rare, largely due to proactive user vigilance in reporting potential violations before formal notices arise, as noted in site administration logs. In the site's early days around its 1999 founding, content contributions operated under an informal open ethos without explicit licensing, shifting over time to formalized policies to clarify rights while preserving author control.[46]Software and Interface
The Everything2 interface employs a minimalist, text-heavy layout that emphasizes content legibility and seamless navigation via hyperlinked nodes, fostering an environment focused on written material rather than visual distractions.[40] This design prioritizes the display of user-generated writeups, with prominent search functionality at the top of pages and an "Epicenter" hub for personal tools and drafts, ensuring quick access to core activities like reading and editing.[47] Users are able to select from customizable themes, such as the "jukka" theme optimized for clean printing by stripping backgrounds, allowing adjustments to visual elements like font sizes and color schemes to suit individual preferences.[48] Further personalization is possible through user CSS, enabling advanced styling via external tools or browser extensions, while node display preferences in user settings control aspects like hint visibility for writeup quality and HTML validation.[49][50] Editing on Everything2 is facilitated by a WYSIWYG-like markup editor featuring a built-in HTML toolbar for inserting common tags, such as bold (<strong>) via a "b" button or italics (<em>) via an "i" button, alongside support for structured elements like headings (<h1> to <h6>), lists (<ul>, <ol>), blockquotes, and horizontal rules (<hr />).[50] Users can incorporate HTML for formatting, including attributes for alignment in paragraphs (<p align="center">) and numbered list types (<ol type="A">), though most attributes are filtered for security. Images are supported through external embedding via the <img> tag, with recommendations for alt text to describe content for better usability, adhering to standard web practices.[50] A preview mechanism is integrated via the "Drafts" feature, where users save incomplete writeups privately in the Epicenter for review before submission, and post-submission edits occur directly in a textbox at the node bottom; writeup hints in user settings flag HTML errors or quality issues during composition.[47][50]
Mobile responsiveness includes a dedicated mobile site at m.everything2.com that reformats the text-heavy content into a single-column layout for smaller screens, improving readability and link accessibility on devices without disrupting the core node-based structure. This version supports app-like progressive web app (PWA) features through standard browser capabilities, such as offline caching of visited pages and touch-optimized navigation, though it relies on the site's responsive elements rather than a native app.[51]
Accessibility features include compliance with keyboard navigation, as the site's HTML links and forms follow standard tab-order conventions for screen readers and non-mouse users, and alt text requirements for any embedded images to provide descriptive context. User settings further aid usability by toggling hints for strict HTML compliance and critical writeup feedback, reducing barriers for new contributors while maintaining a focus on textual content over multimedia.[50] Overall, these elements ensure the interface remains approachable for diverse users, with backend support enabling stable front-end performance.[47]
