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Flanging
View on WikipediaFlanging /ˈflændʒɪŋ/ is an audio effect produced by mixing two identical signals together, one signal delayed by a small and (usually) gradually changing period, usually smaller than 20 milliseconds. This produces a swept comb filter effect: peaks and notches are produced in the resulting frequency spectrum, related to each other in a linear harmonic series. Varying the time delay causes these to sweep up and down the frequency spectrum. A flanger is an effects unit that creates this effect.
Part of the output signal is usually fed back to the input (a re-circulating delay line), producing a resonance effect that further enhances the intensity of the peaks and troughs. The phase of the fed-back signal is sometimes inverted, producing another variation on the flanger sound.
Origin
[edit]As an audio effect, a listener hears a drainpipe or swoosh or jet plane sweeping effect as shifting sum-and-difference harmonics are created analogous to use of a variable notch filter. The term "flanging" comes from one of the early methods of producing the effect. The finished music track is recorded simultaneously to two matching tape machines, then replayed with both decks in sync. The output from the two recorders is mixed to a third recorder. The engineer slows down one playback recorder by lightly pressing a finger on the flange (rim) of the supply reel. The drainpipe or subtle swoosh effect sweeps in one direction, and the playback of that recorder remains slightly behind the other when the finger is removed. By pressing a finger on the flange of the other deck, the effect sweeps back in the other direction as the decks progress towards being in sync. The Beatles' producer George Martin disputed this reel flange source, attributing the term to himself and John Lennon instead.[1][2]
Despite claims over who originated flanging, Les Paul discovered the effect in the late 1940s and 1950s; however, he did most of his early phasing experiments with acetate disks on variable-speed record players. On "Mammy's Boogie" (1952) he used two disk recorders, one with a variable speed control.[3][4] The first hit song with a very discernible flanging effect was "The Big Hurt" (1959) by Toni Fisher.[5]
Further development of the classic effect is attributed to Ken Townsend, an engineer at EMI's Abbey Road Studio, who devised a process in the spring of 1966. Tired of laboriously re-recording dual vocal tracks, John Lennon asked Townsend if there was some way for the Beatles to get the sound of double-tracked vocals without doing the work. Townsend devised automatic double tracking (ADT). According to historian Mark Lewisohn, it was Lennon who first called the technique "flanging". Lennon asked George Martin to explain how ADT worked, and Martin answered with the nonsense explanation "Now listen, it's very simple. We take the original image and we split it through a double vibrocated sploshing flange with double negative feedback".[1] Lennon thought Martin was joking. Martin replied, "Well, let's flange it again and see". From that point, when Lennon wanted ADT he would ask for his voice to be flanged, or call out for "Ken's flanger". According to Lewisohn, the Beatles' influence meant the term "flanging" is still in use today, more than 50 years later. The first Beatles track to feature flanging was "Tomorrow Never Knows" from Revolver, recorded on 6 April 1966. When Revolver was released on 5 August 1966, almost every song had been subjected to flanging.[6]
Others have attributed it to George Chkiantz, an engineer at Olympic Studios in Barnes, London. Two early British pop examples of flanging occur in the Small Faces' single "Itchycoo Park" alongside Cat Stevens single "A Bad Night" (both 1967), both recorded at Olympic and engineered by Chkiantz's colleague Glyn Johns.[7][8]
The first stereo flanging is credited to producer Eddie Kramer, in the coda of Jimi Hendrix's "Bold as Love" (1967). Kramer said in the 1990s that he read BBC Radiophonic Workshop journals for ideas and circuit diagrams.[citation needed]
In 1968, the record producer for the Litter, Warren Kendrick, devised a method to precisely control flanging by placing two 15 ips (inches per second) stereo Ampex tape recorders side by side.[9] The take-up reel of recorder A and supply reel of B were disabled, as were channel 2 of recorder A, channel 1 of recorder B and the erase head of recorder B. The tape was fed left-to-right across both recorders and an identical signal was recorded on each channel of the tape, but displaced by approximately 18 inches along the length of the tape. During recording, an ordinary screwdriver was wedged between the recorders to make the tape run "uphill" and "downhill." The same configuration was employed during the playback/mixdown to a third recorder. The screwdriver was moved back and forth to cause the two signals to diverge, then converge. The latter technique permits zero point flanging; i.e., the lagging signal crosses over the leading signal and the signals change places.[10][11][12][13]
A similar "jet plane-like" effect can occur naturally in long distance shortwave radio music broadcasts. In this case the delays are caused by variable radio wave propagation time and multipath radio interference.
Artificial flanging
[edit]In the 1970s, advances in solid-state electronics made flanging possible using integrated circuit technology. Solid-state flanging devices fall into two categories: analog and digital. The Eventide Instant Flanger from 1975 is an early example of a studio device that was able to successfully simulate tape flanging using bucket-brigades to create the audio delay.[14] The flanging effect in most newer digital flangers relies on DSP technology. Flanging can also be accomplished using computer software.[15][16][17][18][19][20][21][excessive citations]
The original tape-flanging effect sounds a little different from electronic and software recreations.[22][23] Not only is the tape-flanging signal time-delayed, but response characteristics at different frequencies of the tape and tape heads introduced phase shifts into the signals as well. Thus, while the peaks and troughs of the comb filter are more or less in a linear harmonic series, there is a significant non-linear behaviour too, causing the timbre of tape-flanging to sound more like a combination of what came to be known as flanging and phasing.
"Barber pole" flanging
[edit]Also known as "infinite flanging", this sonic illusion is similar to the Shepard tone effect, and is equivalent to an auditory "barber pole".[24][25] The sweep of the flanged sound seems to move in only one direction ("up" or "down") infinitely, instead of sweeping back-and-forth. While Shepard tones are created by generating a cascade of tones, fading in and out while sweeping the pitch either up or down, barber pole flanging uses a cascade of multiple delay lines, fading each one into the mix and fading it out as it sweeps to the delay time limit. The effect is available on various hardware and software effect systems.[26]
Comparison with phase shifting
[edit]
Flanging is one specific type of phase-shifting, or "phasing".[27] In phasing, the signal is passed through one or more all-pass filters with non-linear phase response and then added back to the original signal. This results in constructive and destructive interference that varies with frequency, giving a series of peaks and troughs in the frequency response of the system. In general, the position of these peaks and troughs do not occur in a harmonic series.
In contrast, flanging relies on adding the signal to a uniform time-delayed copy of itself, which results in an output signal with peaks and troughs which are in a harmonic series. Extending the comb analogy, flanging yields a comb filter with regularly spaced teeth, whereas phasing results in a comb filter with irregularly spaced teeth.
In both phasing and flanging, the characteristics (phase response and time delay respectively) are generally varied in time, leading to an audible sweeping effect. To the ear, flanging and phasing sound similar, yet they are recognizable as distinct colorations. Commonly, flanging is referred to as having a "jet-plane-like" characteristic. In order for the comb filter effect to be audible, the spectral content of the program material must be full enough within the frequency range of this moving comb filter to reveal the filter's effect. It is more apparent when it is applied to material with a rich harmonic content, and is most obvious when applied to a white noise or similar noise signal. If the frequency response of this effect is plotted on a linearly-scaled graph, the trace resembles a comb, and so is called a comb filter.[28]
See also
[edit]References
[edit]- ^ a b Martin, George; Pearson, William (1994). Summer of Love: The Making of Sgt Pepper. London: Pan Books. p. 82. ISBN 0-330-34210-X.
- ^ Monro, Michele (2011). Matt Monro: The Singer's Singer. Titan. ISBN 9781848569508. Retrieved 25 May 2022.
- ^ Bode, Harald (October 1984) "History of Electronic Sound Modification". Journal of the Audio Engineering Society. Vol. 32, No. 10, p. 730. (Convenience archive[permanent dead link]).
- ^ Thompson, Art (1997) The Stompbox: A History of Guitar Fuzzes, Flangers, Phasers, Echoes and Wahs. Backbeat Books, p. 24. ISBN 0-87930-479-0
- ^ Lacasse, Serge (2004) 'Listen to My Voice’: The Evocative Power of Vocal Staging in Recorded Rock Music and Other Forms of Vocal Expression Archived 2016-03-03 at the Wayback Machine.
- ^ Lewisohn, Mark. The Beatles: Recording Sessions (New York: Harmony Books, 1988), page 70.
- ^ Hodgson, Jay (2010). Understanding Records, p.142. ISBN 978-1-4411-5607-5. Interludes between chorus and verse at 0:50–1:07, 1:40–2:05, and 2:20–2:46.
- ^ Pike, Crotus (January 1968). "Sound Effects!" (PDF). Beat Instrumental. No. 1. p. 17. Archived (PDF) from the original on 28 February 2025. Retrieved 1 October 2025 – via WorldRadioHistory.
- ^ Diagram by Warren Kendrick – 'K-Tel Reissue CD 10002 (1991)'
- ^ "Thru-Zero Flanger - Classic tape-flanging simulation". smartelectronix.com. Retrieved 17 April 2017.
- ^ "Liquid by Audio Damage - Modulation (Flanger / Phaser / Chorus / Tremolo) VST Plugin and Audio Units Plugin". kvraudio.com. Retrieved 17 April 2017.
- ^ "Flanger Effect in Audacity - All". instructables.com. Retrieved 17 April 2017.
- ^ "Google Groups". google.com. Retrieved 17 April 2017.
- ^ "50th Flashback #5: FL 201 Instant Flanger". Eventide Audio. Retrieved 20 May 2021.
- ^ "Music Software Review: Fix Flanger and Doubler by Softube". filmandgamecomposers.com. 27 May 2016. Retrieved 17 April 2017.
- ^ "Realtime audio processing, part 4: Comb filters, Flangers and Chorus effects – a bit of theory - philippseifried.com". philippseifried.com. Archived from the original on 18 April 2017. Retrieved 17 April 2017.
- ^ "Flanger [Analog Devices Wiki]". analog.com. Retrieved 17 April 2017.
- ^ "Blue Cat's Flanger - Classic Flanging Effect Audio Plug-in (VST, AU, RTAS, AAX, DirectX) (Freeware)". bluecataudio.com. Retrieved 17 April 2017.
- ^ "TAL - Togu Audio Line: TAL-Effects". tal-software.com. Retrieved 17 April 2017.
- ^ "Azurite by Distorque - Chorus VST Plugin". kvraudio.com. Retrieved 17 April 2017.
- ^ "Software Synthesis". basicsynth.com. Retrieved 17 April 2017.
- ^ "Authentic Tape Flanging in REAPER. - Cockos Incorporated Forums". cockos.com. Retrieved 17 April 2017.
- ^ REAPER
- ^ "The Sonic Barber Pole: Shepard's Scale". at cycleback.com.
- ^ "Barberpole Flanger by Christian Budde - Modulation (Flanger / Phaser / Chorus / Tremolo) VST Plugin". kvraudio.com. Retrieved 17 April 2017.
- ^ "audio software by oli larkin". Olilarkin.co.uk. Retrieved 13 August 2012.
- ^ "Q. What's the difference between phasing and flanging?". soundonsound.com. Retrieved 17 April 2017.
- ^ "Blue Cat's Freeware Plug-ins Pack II". bluecataudio.com. Retrieved 17 April 2017.
External links
[edit]Flanging
View on GrokipediaHistory
Origins in Analog Recording
The origins of flanging trace back to experimental audio techniques in the mid-20th century, particularly through the pioneering work of guitarist and inventor Les Paul. In the late 1940s and early 1950s, Paul developed multi-track tape recording methods using modified reel-to-reel machines, enabling him to layer sounds and create artificial echoes via short delays between synchronized tracks. These innovations, including sound-on-sound overdubbing and slapback echo effects, produced thickening and spatial audio phenomena that foreshadowed the phase-shifting qualities of flanging by exploiting variable time differences in playback.[11][12] One of the earliest commercial recordings to feature a flanging-like effect was "The Big Hurt" by Toni Fisher in 1959, achieved by running the audio through three synchronized tape machines with subtle speed differences.[13] By the 1950s and into the 1960s, recording engineers refined these ideas into manual tape flanging, a hands-on process involving physical manipulation of tape reels on synchronized machines. The technique emerged as engineers pressed their thumbs or fingers against the metal flange—the outer rim of a tape reel—to temporarily slow down playback speed on one machine relative to another, introducing subtle variations in timing. This manual intervention created a sweeping, undulating sound through dynamic delay modulation, marking an evolution from static double-tracking to interactive audio effects in studio environments.[14][15] The core technical setup for analog tape flanging required two identical reel-to-reel tape machines playing the same source material in sync, with their outputs mixed together. Engineers would manipulate the flange on one machine to generate a variable delay typically ranging from 0 to 20 milliseconds, causing the two signals to interfere and produce phase cancellations—known as comb filtering—that resulted in resonant peaks and notches in the frequency spectrum. This interference created the characteristic "whooshing" or "jet-like" timbre, discovered somewhat serendipitously during overdubbing sessions as tapes were aligned or adjusted.[16][17][15] Early documented applications of this method appeared in prominent studios, including Abbey Road, where engineers like Ken Townsend built on these principles in 1966 to develop artificial double-tracking (ADT). During overdubs for vocal and instrumental layers, the accidental variation in tape speeds revealed the flanging effect's potential, leading to its intentional use for enhanced depth without manual re-recording. This hands-on analog approach laid the groundwork for later electronic adaptations.[18]Popularization and Early Examples
Flanging gained significant prominence in the mid-1960s through innovative studio applications by The Beatles, particularly during the recording of their 1966 album Revolver. On the track "Tomorrow Never Knows," engineer Ken Townsend applied artificial double-tracking (ADT), modulating the tape speed to create swirling, psychedelic flanging effects on John Lennon's drone-like vocals.[19] Producer George Martin collaborated closely with Lennon to achieve this sound, instructing the team to process the vocals as if the singer were "the Dalai Lama chanting from a hilltop," marking a pivotal moment in transforming tape manipulation into a deliberate audio effect for popular music.[20] Shortly thereafter, in 1967, The Small Faces further popularized flanging in their hit single "Itchycoo Park," which is widely recognized as one of the earliest commercial recordings to feature the effect prominently in the bridge sections after each chorus. Engineer Glyn Johns achieved this by physically pressing on the tape reels during playback at Olympic Studios, producing a distinctive whooshing sweep that complemented the song's hazy, drug-inspired lyrics and mod-to-psychedelic transition.[21] This application helped elevate flanging from an experimental curiosity to a staple in British rock production. Engineers like George Martin and Eddie Kramer played key roles in refining flanging techniques for rock and psychedelic genres during this period. Martin integrated it seamlessly into The Beatles' soundscapes, while Kramer applied manual tape-flanging to Jimi Hendrix's 1968 track "Gypsy Eyes" from Electric Ladyland, where he and colleague Gary Kellgren pressed the tape flanges to generate dynamic, swirling guitar textures that enhanced the album's experimental edge.[22] These contributions aligned with the broader psychedelic era of the late 1960s, where flanging contributed to the mind-expanding sonic palettes of artists like Hendrix, as Pink Floyd embraced similar studio innovations on early albums such as The Piper at the Gates of Dawn (1967) to evoke altered states of consciousness amid the countercultural boom.[23]Technical Principles
Signal Delay and Mixing
Flanging is fundamentally a comb-filtering audio effect achieved by mixing an original (dry) signal with a slightly delayed (wet) copy of itself, where the delay time is typically short, ranging from 1 to 20 milliseconds, to produce audible interference patterns rather than distinct echoes.[24] This process creates a frequency-dependent response characterized by alternating peaks and notches, resembling the teeth of a comb.[25] The phase cancellation mechanics arise from the superposition of the two signals: at frequencies where the delayed signal arrives with a phase shift of 180 degrees (or odd multiples thereof) relative to the original, destructive interference occurs, resulting in deep notches that attenuate those frequencies.[25] Conversely, at frequencies where the phase alignment is 0 degrees (or even multiples), constructive interference produces peaks that boost those frequencies by up to 6 dB.[25] This interference pattern forms the comb-like frequency response, with the spacing between notches determined by the inverse of the delay time.[24] The locations of the frequency notches can be derived from the condition for destructive interference between the two signals separated by a time offset (the delay in seconds). The phase difference is , and nulls occur when for integer , leading to .[26] For example, with ms ( s), the first few notches appear around 100 Hz, 300 Hz, and 500 Hz, creating the characteristic tonal shaping.[26] In practice, the mixing ratio between the dry and wet signals significantly influences the effect's depth and prominence; a typical 50/50 wet/dry blend yields the most pronounced comb filtering by balancing the contributions equally.[27][28] Variations in this ratio, such as increasing the wet signal amplitude, can deepen the notches and enhance the overall intensity, while unequal blends may soften the interference for subtler applications.[25] This static delay-and-mix configuration originated in analog tape techniques but forms the basis for all flanging implementations.[24]Modulation for Sweeping Effect
In flanging, a low-frequency oscillator (LFO) modulates the delay time of the signal path to produce the signature sweeping effect, typically using a sinusoidal or triangular waveform to vary the delay smoothly over time.[29][30] The base delay is usually set between 1 and 10 milliseconds, with the LFO sweeping this value by ±5 to 10 milliseconds at rates ranging from 0.5 to 3 Hz, creating whooshing or jet-like sweeps that evoke motion.[31][32] This modulation depth, often adjustable from 0.25 to 1.0 relative to the base delay, controls the intensity of the sweep, with shallower depths yielding subtler movement and deeper ones producing more pronounced undulations.[31] The LFO-induced variation in delay time shifts the positions of the interference notches in the frequency response dynamically, transforming the static comb filter into a sweeping one where nulls and peaks move across the spectrum.[29] As the delay changes, the notch frequencies—spaced at intervals of approximately the reciprocal of the delay time—traverse audible bands, generating the characteristic metallic or swirling timbre central to flanging.[31] This time-varying comb filtering contrasts with fixed-delay effects by introducing perceptual depth and motion, with the sweep rate dictating the perceived speed of the notches' movement.[29] Feedback can be incorporated by routing a portion of the delayed signal back to the input, enhancing resonance at the notches and intensifying the sweeping effect without altering the core modulation.[30] Typical feedback levels range from 0 to 0.7, amplifying the comb filter's peaks while risking instability if overdriven, which sharpens the notches for a more dramatic sweep.[31] The modulated delay time is mathematically expressed as where is the base delay, is the modulation depth (amplitude of variation), and is the LFO frequency.[29] This formulation ensures the delay oscillates periodically, causing the notch frequencies (for integer ) to vary continuously over time, directly producing the sweeping comb filter response.[29]Types of Flanging
Tape-Based Flanging
Tape-based flanging originated as an analog audio processing technique that relied on physical manipulation of reel-to-reel tape machines to create a sweeping, comb-filtering effect through variable signal delay. The setup typically involved two synchronized professional tape recorders, such as Ampex 350/351 or Studer models, each playing back identical source material recorded on separate but matching tapes.[33][34] Engineers would align the machines for playback, mixing their outputs together in real time; to generate the delay, one operator manually applied finger pressure to the flange (edge) of the supply reel on the secondary machine, slightly slowing the tape speed and introducing a short, variable delay of around 5-20 milliseconds relative to the primary machine.[35][36] This manual intervention allowed for dynamic modulation of the delay time, producing the characteristic whooshing sweeps as the signals intermittently aligned and canceled out frequencies. A hallmark of tape flanging is "thru-zero" behavior, where the delay time passes through zero milliseconds, creating pronounced null points in the frequency response that emulate the authentic tape machine interaction.[1] The process was highly labor-intensive, demanding precise coordination between two engineers—one to control playback sync and the other to modulate the tape speed—often in real time during mixing sessions, with no opportunity for easy correction or automation.[37] It was prone to inconsistencies like wow and flutter from uneven tape tension and mechanical variations, which could introduce unintended pitch instability or artifacts, further complicating the effect's control.[37] Due to the bulk and complexity of the equipment, tape-based flanging was largely confined to studio environments and impractical for live or portable applications.[14] Sonically, the method imparted an organic warmth and subtle saturation from the tape medium itself, enhancing the effect with analog harmonics and a natural, drifting quality that felt more immersive than later electronic approximations, though the sweeps were often less consistent and more unpredictable.[38] Early examples include the 1967 track "Itchycoo Park" by the Small Faces, where controlled tape flanging added a psychedelic swirl to the vocals and instruments.[39] By the mid-1970s, tape-based flanging had largely declined in use, supplanted by compact electronic flanging devices like bucket-brigade delay pedals that offered automated, repeatable modulation without the need for multiple machines.[37] Today, while the original hardware method is rare, its characteristics—including thru-zero flanging and tape saturation—are emulated in digital plugins that model tape inertia, saturation, and manual variability for modern production.[14]Artificial Electronic Flanging
Artificial electronic flanging developed in the mid-1970s as analog devices that automated the comb-filtering effect through integrated circuits, providing a portable alternative to the labor-intensive manual manipulation required in tape-based techniques. These early pedals integrated bucket-brigade device (BBD) chips to generate short, variable delays, enabling musicians to achieve the sweeping, resonant sound in real time without specialized studio equipment. Pioneering examples include the Electro-Harmonix Electric Mistress, designed by engineer David Cockerell and released in 1976 as the first stompbox-format flanger, which utilized a Reticon SAD-1024 BBD chip for analog delay generation.[40] The MXR Flanger followed in 1977, incorporating the similar SAD-1024A chip within its compact enclosure to mix the delayed signal with the original, producing the characteristic flanging notches.[41] At the core of these circuits, the BBD shifts the input audio through an array of capacitors via a modulated clock signal, where each stage samples and holds charge to create delay times typically ranging from 1 to 10 milliseconds. A low-frequency oscillator (LFO) varies the clock rate for the sweeping modulation, while a feedback path recirculates portions of the delayed signal to intensify the effect's depth and resonance.[42] The sound of BBD-based flangers was generally cleaner and more consistent than tape methods, though it carried a distinctive analog warmth and subtle aliasing from the chip's discrete sampling process.[43] Key controls encompassed rate for adjusting LFO speed, depth for modulating the delay variation, and manual settings for the base delay time, allowing users to tailor the effect from subtle shimmer to pronounced sweeps.[44] A major innovation was the footswitchable pedal design, which permitted on-the-fly activation and adjustment during performances, expanding flanging's accessibility beyond studio environments. This approach differed from contemporaneous effects like the Univox Uni-Vibe, which employed all-pass filtering to emulate rotary speaker motion rather than true delay-based comb filtering.[45][46]Digital and Modern Implementations
The shift to digital implementations of flanging occurred in the 1980s, exemplified by rack-mounted multi-effects units like the Eventide H3000 Ultra-Harmonizer, released in 1986, which employed digital signal processing (DSP) chips to simulate variable delay lines without the tape hiss, wow, or flutter associated with analog methods.[47] These early digital processors allowed for programmable effects, including flanging, by generating clean, repeatable delay modulations through dedicated hardware like the Texas Instruments TMS32010 DSP chips.[48] In digital flanging, the core algorithm relies on a comb filter structure where the input signal is mixed with a delayed version of itself, typically implemented as a finite impulse response (FIR) filter for the basic delay:with as the integer delay in samples and as the mix gain, modulated sinusoidally by a low-frequency oscillator (LFO) at rates of 0.1–5 Hz to create the sweeping notches.[49] Infinite impulse response (IIR) variants incorporate feedback for resonant peaks:
,
enabling sharper comb responses similar to analog bucket-brigade devices but with greater stability.[49] To handle fractional delay variations during modulation and prevent aliasing artifacts from time-varying filters, oversampling—processing at 2–8 times the base sample rate followed by downsampling—is commonly applied, spreading potential high-frequency distortions beyond the audible range before low-pass filtering.[50] Prominent software implementations include plugins integrated into digital audio workstations (DAWs), such as Waves' MetaFlanger, which models thru-zero flanging by allowing delay times to pass through zero milliseconds (0–50 ms range) while offering phase inversion for hollow or zinging tones, and supports up to 24-bit/192 kHz resolution.[51] Similarly, Ableton Live's Flanger device uses a stereo-capable delay line (0.1–20 ms) modulated by an LFO, with independent left/right processing for enhanced spatial width and tempo-sync options like 1/4- or 1/8-note rates.[52] Digital flanging provides key advantages over analog predecessors, including the capacity for high feedback levels (up to 100%) without oscillation risks due to precise numerical stability in DSP, superior stereo imaging via channel-specific modulation, and seamless tempo synchronization for rhythmic alignment in productions.[52] These features became widely accessible through DAW integration and VST plugins starting in the 1990s, with mobile audio apps incorporating flanging emerging in the 2000s for on-the-go processing.[5] Contemporary hardware advances blend digital precision with analog emulation, as seen in the Strymon TimeLine pedal (2013), which uses DSP to replicate flanging via short modulated delays in its twelve delay engines, allowing infinite preset storage, MIDI control, and modulation depth/speed adjustments for effects ranging from subtle chorusing to intense sweeps without analog noise.[53]

