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Flatterland
Flatterland
from Wikipedia

Flatterland is a 2001 book written by mathematician and science popularizer Ian Stewart about non-Euclidean geometry.[1][2][3][4] It was written as a sequel to Flatland, an 1884 novel that discussed different dimensions.

Key Information

Plot summary

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Almost 100 years after A. (which we find out stands for Albert) Square's adventures that were related in Flatland, his great-great-granddaughter, Victoria Line (Vikki), finds a copy of his book in her basement. This prompts her to invite a sphere from Spaceland to visit her, but instead she is visited by the "Space Hopper" (a character looking somewhat like the "Space Hopper" children's toy with a gigantic grin, horns and a spherical body). The Space Hopper, more than being able to move between Flatland and Spaceland, can travel to any space in the Mathiverse, a set of all imaginable worlds. After showing Vikki higher dimensions, he begins showing her more modern theories, such as fractional dimensions and dimensions with isolated points. Topology and hyperbolic geometry are also discussed, as well as the Projective "Plain" (complete with intersecting "lions") and the quantum level. Hopper and Victoria also visit the Domain of the Hawk King to discuss time travel and the theory of relativity.

How to Escape from a Black Hole

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This is a diagram explaining how to escape from a black hole as mentioned in the book.

One of the examples given in Flatterland concerns how to escape from a black hole.
  1. You are outside the black hole.
  2. You have fallen into the black hole. A future version of yourself (4) appears and gives you a portable white hole. You use the portable white hole to escape the black hole.
  3. Another future version of yourself (6) appears and gives you a time machine.
  4. You go back into the black hole and give the past version of yourself (2) the portable white hole.
  5. You use the time machine to go far enough into the future (i.e. millions of years) that the black hole has evaporated due to Hawking radiation.
  6. You then travel back in time and give the past version of yourself (3) the time machine.
  7. You are now outside of the black hole.

The dashed red line indicates the path of the portable white hole (clockwise). The dashed blue line indicates the path of the time machine (counterclockwise). Movement from the bottom towards the top generally indicates movement forward in time (not to scale) and vice versa.

Real-world references

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Editions

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Flatterland: Like Flatland, Only More So is a 2001 book by British mathematician and science writer Ian Stewart, functioning as a sequel to Edwin A. Abbott's 1884 novella . The narrative centers on , the great-great-granddaughter of 's protagonist , who embarks on a fantastical journey through the "Mathiverse" — a Platonic realm where mathematical objects, geometries, and spaces exist in a fantastical, Alice-in-Wonderland-like manner, separate from the physical universe but influenced by human mathematical thinking — guided by a mysterious entity known as the . Published by Perseus Books (later under ), the 320-page work blends satire, adventure, and mathematical exposition to explore concepts beyond the two-dimensional world of its predecessor. In Flatterland, Stewart expands on Flatland's themes of dimensionality and by delving into modern mathematical and physical ideas, including hyperspheres, fractals, non-Euclidean geometries, , , error-correcting codes, relativity, quantum physics, and higher dimensions . The story features whimsical characters such as Schröger's Cat and Moobius the cow, who illustrate these abstract concepts through encounters in various realms of space, time, and matter. While maintaining a style reminiscent of Lewis Carroll's , the book challenges readers to reconsider the nature of reality and the universe's structure, incorporating social commentary on multidimensional societies. Stewart, a professor emeritus at the and author of numerous titles, uses the sequel to make advanced topics accessible, though critics note its broad scope sometimes sacrifices depth for breadth.

Background

Relation to Flatland

Flatterland serves as a direct sequel to Edwin A. Abbott's 1884 novella : A Romance of Many Dimensions, which depicts a two-dimensional world inhabited by geometric shapes where society is stratified by the number of sides a figure possesses, with lines at the bottom and polygons higher up. In this society, the narrator, —an —experiences a visionary journey to one-dimensional Lineland and three-dimensional Spaceland, challenging the Flatland inhabitants' of and dimensionality, though he faces upon his return. Building on this foundation, Flatterland by Ian Stewart continues the narrative over a century later, introducing (Vikki), A. Square's great-great-granddaughter, who lives in a modernized Flatland that has evolved through scientific advancements since the . Vikki discovers her ancestor's diary, mirroring A. Square's original encounters with higher dimensions and prompting her own interdimensional explorations guided by enigmatic figures, thus extending the theme of dimensional awakening while updating the cosmology to reflect contemporary mathematical insights. This sequel contrasts the rigid, hierarchical Flatland of Abbott's time with a more dynamic, revolutionized version, emphasizing progress in understanding space and dimensions. Among historical sequels to , Dionys Burger's Sphereland (originally published in Dutch in 1957 and translated to English in 1960) revisits Flatland's descendants grappling with and relativity in a post-revolutionary society. In contrast, Flatterland distinguishes itself by incorporating 21st-century scientific concepts, such as advanced and quantum ideas, through Vikki's adventures, rather than focusing solely on mid-20th-century physics as in Sphereland.

Author and Influences

Ian Stewart is a British mathematician born in 1945, who earned an MA from the University of Cambridge and a PhD from the University of Warwick. He joined the University of Warwick as a lecturer in 1969 and later became a professor, serving until his retirement as Emeritus Professor of Mathematics, where he taught for 38 years. Stewart is renowned as a prolific author and science communicator, having published over 160 books that span academic texts, popular science, science fiction, and fantasy, with a focus on making complex mathematical concepts accessible to general audiences. His notable works include Does God Play Dice? The Mathematics of Chaos (1989), which explores chaos theory, and contributions to Scientific American's "Mathematical Recreations" column from 1991 to 2001, where he popularized recreational mathematics and symmetry. The primary intellectual influence on Flatterland (2001) was Edwin A. Abbott's Flatland (1884), which Stewart reimagined as a modern sequel to update its exploration of dimensions for contemporary readers. Stewart's broader influences stem from his deep engagement with recreational mathematics, chaos theory—as detailed in his writings on nonlinear dynamics and unpredictability—and symmetry, a recurring theme in his books like Fearful Symmetry: Is God a Geometer? (1992), which connects geometric patterns to natural phenomena. Additionally, his exposure to modern physics, including quantum mechanics, informed the book's blend of mathematical exposition and speculative ideas, drawn from collaborations and his own research on pattern formation and mathematical biology. These interests shaped Flatterland as a narrative vehicle for discussing non-Euclidean geometry and higher dimensions, building on Abbott's satirical framework. Stewart wrote Flatterland to blend fictional storytelling with mathematical education, creating a sequel that revives the spirit of Flatland while incorporating 21st-century scientific insights. His distinctive style features humor, puns, and whimsical fictional guides—such as the character Space Hopper, a multidimensional tour director—to demystify abstract concepts, a technique honed through his experience as a science communicator in books, radio, and television. This approach reflects Stewart's belief that effective mathematical writing requires narrative engagement akin to fiction, ensuring accessibility without sacrificing rigor.

Publication History

Initial Release

Flatterland was first published in 2001 as a hardcover edition by in the United States on April 1 and by in the on March 23. The book spans 320 pages and carries the ISBN 978-0-7382-0442-0 for the US edition, priced at $25 as a title aimed at broadening access to advanced mathematical concepts. The release capitalized on the book's positioning as a modern sequel to Edwin A. Abbott's 1884 classic , drawing in fans of literary and enthusiasts by extending the original's exploration of dimensions into contemporary topics like relativity and . The initial print edition featured numerous illustrations and to aid comprehension, including a Feynman-style illustrating escape from a . No e-book version accompanied the debut, with digital editions appearing later in 2008. Marketing emphasized Flatterland as educational entertainment, blending narrative adventure with accessible explanations of complex ideas to appeal to general readers, students, and mathematics hobbyists. The book received endorsements from science publications, including a review in Kirkus Reviews that highlighted its role in updating Flatland for late-20th-century science.

Editions and Translations

Following its initial 2001 hardcover release by Perseus Publishing, Flatterland saw a paperback edition published by Basic Books in April 2002, expanding accessibility with 301 pages and ISBN 9780738206752. A UK paperback followed from Pan Macmillan in 2003, with 295 pages and ISBN 9780330393775. Digital formats emerged later, including a Kindle edition by Basic Books in August 2008 (315 pages, ASIN B009W6VC2S). Audiobook versions are also available through platforms like Audible, though specific release dates for audio editions postdate the print launches. The book has been translated into multiple languages, reflecting Ian Stewart's broader body of work, which has appeared in at least 19 languages including German, Italian, Greek, French, Spanish, Japanese, Chinese, and others. Specific translations of Flatterland include German editions titled Flacherland: Die unglaubliche Reise der Vikki Line durch Raum und Zeit, with a 2003 hardcover from C.H. (384 pages, ISBN 9783406501791) and a 2004 paperback from Rowohlt (ISBN 9783499619199). The Greek edition, published in 2002 by Τραυλός (376 pages, ISBN 9789607990686), and the Italian paperback from Aragno in 2008 (431 pages, ISBN 9788884193605) maintain the original narrative without major alterations. As of 2025, Flatterland remains in print through and various international publishers, with e-book and options widely available via retailers like Amazon and . No significant content revisions have been documented across these formats, though some editions feature updated diagrams for clarity in educational contexts.

Narrative Structure

Characters

The protagonist of Flatterland is , commonly known as Vikki, a precocious teenage girl from who embodies the curiosity and rebellious spirit of modern youth challenging the rigid dimensional and social norms of her two-dimensional world. As the great-great-granddaughter of from the original Flatland, Vikki discovers her ancestor's hidden diary in the attic, which sparks her quest for understanding beyond Flatland's boundaries and propels the narrative forward through her adventures in the Mathiverse. Her evolves from initial skepticism about higher dimensions to profound enlightenment, as she grapples with increasingly abstract mathematical realities, representing a journey of personal and intellectual growth. Serving as Vikki's primary guide is the , a whimsical, smiley-faced transdimensional depicted as a two-dimensional projection of a higher-dimensional being, often likened to a bouncy for its playful hopping between realms. This character drives the narrative by transporting Vikki across the eleven dimensions of the Mathiverse, offering humorous, pun-filled explanations that lighten the exploration of complex ideas and contrast sharply with the somber, didactic tone of the original . The Space Hopper's witty exposition style not only facilitates Vikki's discoveries but also injects levity into the story, making abstract concepts accessible through banter and visual gags. Supporting characters in Flatterland personify various mathematical concepts, enhancing the narrative by illustrating key ideas through their interactions with Vikki and the Space Hopper. For instance, Schröger's appears as a paradoxical feline embodying , while the Mandelblot, a resident of Fractalia, represents fractal geometry with its intricate, self-similar form. Other figures include the Charming Construction Entity, which aids in building dimensional structures, and Moobius the one-sided cow, a humorous depiction of non-orientable surfaces like the , providing milk in Klein bottles to underscore topological quirks. Vikki's family members, such as her father —who views as the "black sheep" of the lineage—offer grounding in Flatland's societal constraints, while figures like Stephen Hawk King, ruler of a domain involving black holes, contribute to episodic encounters that advance Vikki's enlightenment without dominating the central duo's dynamic.

Plot Overview

In the year 1999 of society, a century after the events chronicled by , young Victoria "Vikki" Line discovers her great-great-grandfather's long-hidden diary in the attic of her family home. The diary reveals a secret code that Vikki decodes, inadvertently activating a Virtual Unreality device and opening a portal to higher dimensions. This summons the , a bouncy, smiley-faced interdimensional guide resembling a , who arrives to whisk Vikki away on an educational tour of the Mathiverse, a Platonic realm encompassing various mathematical and physical wonders beyond 's two-dimensional confines, allowing exploration of concepts like fractals, topology, and higher dimensions. Vikki's journey unfolds episodically across diverse realms, beginning with a visit to Spaceland, the familiar three-dimensional Euclidean world, where she adjusts to perceiving depth and volume. She then ventures into the Fractal Forest, encountering self-similar structures like the intricate Helge and the bustling Quadratic City overseen by the , illustrating infinite complexity at every scale. Further adventures take her to Topologica, home to shape-shifting entities such as the Doughmouse and Moobius the Cow, demonstrating topological transformations; the Projective Plain, where she evades illusory Projective Lions; and Platterland, a non-Euclidean domain of curved hyperbolic spaces that defy Flatland's straight-line logic. In quantum-inspired Cat Country, Vikki navigates probabilistic subatomic landscapes with feline inhabitants, while in Alberteinstein, she meets the Paradox Twins and grapples with relativistic effects like . The tour intensifies with encounters involving the Space Girls and the Hawk King in higher-dimensional territories, culminating in a perilous sequence where Vikki falls into a , escapes via a , and briefly utilizes a time machine to return to safety. As the narrative builds to its climax, Vikki confronts profound concepts of , multiverses, and a ten-dimensional supermanifold tied to advanced theories like , expanding her worldview to encompass the universe's potential shapes and scales. Transformed by these experiences, she bids farewell to the and returns to , now equipped with a deeper appreciation for dimensional possibilities. Back home, Vikki emerges as an advocate for greater awareness of higher dimensions within her restrictive society, challenging its anti-intellectual and gender-based prejudices through subtle teachings via the Flatland Interline network. The story, structured across 18 chapters, weaves adventure with Socratic dialogues and light philosophical reflections, concluding on an open-ended note pondering the true of the .

Scientific Concepts

Geometry and Dimensions

In Flatterland, is introduced through Vikki's guided tours to curved worlds, contrasting with the flat of the original . In , Vikki observes a finite yet boundless where converge, as illustrated by her interaction with a sphere-painting , demonstrating how circles expand to a maximum size before shrinking due to positive . , encountered in the realm of Hyperbolica, features negative where diverge, allowing multiple parallels through a point not on a given line, and "straight" paths appear curved in models like the Poincaré disk, with triangles exhibiting angle sums less than 180 degrees. These visits highlight how alters fundamental properties like and parallelism, providing intuitive analogies for abstract spaces. Projective geometry is explored in the realm of Projectiva, where all lines intersect, including parallels which meet at a , challenging Euclidean assumptions about perspective and introducing concepts like the . Vikki learns how projections preserve certain properties, such as the intersection of lines, and encounters finite projective geometries used in combinatorial designs, like arranging points and lines without parallels. The book extends the dimensional exploration beyond Flatland's two dimensions, progressing to three-dimensional Spaceland and beyond, using analogies to build conceptual understanding. Vikki's journey with the reveals a third dimension as an "up-down" axis perpendicular to the plane, enabling projections of 3D objects like spheres into 2D circles that seem to grow and shrink. Higher dimensions, up to 11, are depicted through tesseracts—four-dimensional hypercubes whose 3D projections resemble unfolding cubes—and further abstractions where additional dimensions act as variables, such as rotations or time as the fourth dimension in space-time. For instance, a bicircle requires seven dimensions for full description (three for position, four for orientation), and string theory's 10 or 11 dimensions are curled at the Planck scale, imperceptible in everyday experience. These analogies emphasize how higher dimensions allow resolutions to problems insoluble in lower ones, like untangling knots without cutting. Fractals and fractional dimensions expand the notion of dimensionality in Flatterland, introducing non-integer measures through structures encountered in narrative settings like a forest. The quantifies the complexity of fractals, where shapes like the exhibit self-similarity: each iteration replaces line segments with scaled copies, yielding a boundary greater than 1 but less than 2. During Vikki's visit to a island, the is calculated using the formula D=logNlog(1/s),D = \frac{\log N}{\log (1/s)}, where NN is the number of self-similar copies and ss is the scaling factor; for the , N=4N=4 and s=3s=3, giving D1.2619D \approx 1.2619. Examples include the , whose boundary fills space fractally despite embedding in a plane, and natural forms like ferns, demonstrating infinite detail at every scale and challenging integer-based intuitions of . This framework underscores fractals as geometries invariant under certain transformations, bridging classical dimensions with irregular, scale-invariant patterns.

Topology, Relativity, and Quantum Ideas

In Flatterland, is vividly illustrated through Vikki's journey to Topologica, where the Doughmouse demonstrates rubber-sheet by deforming a into a , preserving intrinsic properties like the number of holes while altering extrinsic appearance. This rubber-sheet analogy underscores topological invariants, allowing Vikki to grasp how shapes can be continuously transformed without tearing or gluing. Moobius the Cow, a non-orientable surface creature, embodies the by providing milk from a single-sided body, highlighting how such surfaces challenge intuitive notions of inside and outside in lower dimensions. Klein bottles are explored as bottle-like structures that loop back through themselves, forming closed surfaces without boundaries in four dimensions, further emphasizing 's focus on connectivity over metric distances. Vikki's adventures delve into knot theory when she encounters tangled structures that can only be untied by invoking an extra dimension, illustrating how embeddings in higher spaces simplify topological complexities. Homeomorphisms are explained as continuous mappings that preserve topological features, such as the equivalence between a and a under deformation, contrasting with rigid geometric transformations. These concepts culminate in encounters like the , a wild that traps , demonstrating in topological embeddings. Error-correcting codes are introduced in the context of information realms, where Vikki learns how redundant encoding in higher-dimensional "digit territories" allows detection and correction of errors in transmitted , such as flipping bits in binary sequences to recover original messages, with applications to reliable communication. The narrative transitions to relativity in the realm of Spaceland, where curved is portrayed as a dynamic fabric warped by mass, aligning with general relativity's depiction of as . Black holes emerge as singularities where curvature becomes infinite, trapping light and matter beyond the event horizon, with infalling observers experiencing extreme . Vikki's escape from such a predicament involves wormholes—hypothetical tunnels linking distant points to white holes, which expel matter—and closed timelike curves that permit loops in time, enabling paradoxical yet mathematically consistent . This exploration ties to the Lorentzian metric of , given by ds2=c2dt2+dx2+dy2+dz2,ds^2 = -c^2 dt^2 + dx^2 + dy^2 + dz^2, which measures along timelike paths and underpins the allowing closed curves in curved extensions. Quantum mechanics enters through Superpaws, a feline embodiment of , who exists in superposition—simultaneously alive and dead—until observation collapses the wave function, illustrating the probabilistic nature of quantum states. Entanglement is depicted in quantum interactions where distant particles remain correlated, defying classical locality, as Vikki witnesses linked outcomes across . Feynman path integrals are introduced via diagrams tracing all possible particle trajectories, summing their amplitudes to predict quantum behavior, including retrocausal influences in time travel scenarios. The book briefly touches on , positing fundamental particles as vibrations of tiny strings in ten dimensions, with branes as extended objects our universe in higher-dimensional bulk , offering a framework for unifying and relativity.

Themes and Allusions

Mathematical Themes

In Flatterland, dimensions serve as central metaphors for comprehending the , extending beyond the Euclidean constraints of the original to encompass modern concepts like infinite-dimensional spaces and multiverses. The narrative progresses from the two-dimensional limitations of A. Square's world to explorations of fractional dimensions, such as the 1.26186-dimensional edge, and higher-dimensional frameworks that challenge perceptual boundaries. This metaphorical use of dimensions illustrates how mathematical structures can model complex realities, from curled at the Planck scale to the vast possibilities of multiversal theories. The pursuit of a forms a key narrative arc, paralleling efforts in to unify fundamental forces like , , and the strong and weak nuclear forces. Vikki Square's journey, guided through transdimensional realms, symbolizes the mathematical exploration that transcends intuitive understanding, incorporating to link bosons and fermions via particle spin. In this framework, posits particles as vibrating strings in a 10-dimensional , where are compactified, offering a potential reconciliation of and . Vikki's odyssey thus mirrors the ambitious quest for a single mathematical description of all physical phenomena. Imagination and are emphasized as essential tools for visualizing the invisible, such as four-dimensional projected into lower realms, enabling comprehension of abstract geometries defined by spaces and transformation groups. The story critiques the rigid, anti-innovative society of as a barrier to such creative mathematical thinking, advocating for open exploration of symmetries and higher-dimensional transformations. This highlights how allows mathematicians to navigate concepts beyond direct sensory experience, fostering breakthroughs in understanding universal structures. Philosophically, emerges as a that transcends dimensional boundaries. This view underscores the incomplete yet powerful nature of mathematical inquiry, positioning it as a bridge across realities without delving into formal proofs.

Cultural and Real-World References

Ian Stewart's Flatterland incorporates numerous puns and wordplay to enliven its exploration of mathematical concepts, grounding abstract ideas in accessible humor. The protagonist's guide, the , is depicted as a bouncy, spherical entity resembling the popular children's toy of the same name, complete with a grinning face and horns, serving as a playful mentor through multidimensional realms. Other character names draw on mathematical puns, such as Moobius the one-sided cow, a nod to the , and the Mandelblot, evoking the . Realms in the Mathiverse also feature witty nomenclature, like the , which alludes to while evoking a flattened, illusory world. The narrative weaves in pop culture allusions to enhance its whimsical tone, drawing stylistic inspiration from Lewis Carroll's through its fantastical voyage structure and encounters with eccentric entities. appears via , personified as a character who embodies superposition and uncertainty, bridging scientific paradox with literary trope. These elements echo the absurd, universe-spanning adventures in Douglas Adams's The Hitchhiker's Guide to the Galaxy, though Stewart's focus remains on mathematical satire rather than pure comedy. Real-world scientific nods anchor the story in late-20th-century discoveries, including references to the radiation, which supports discussions of the universe's flat geometry and origins. Images from the are invoked to illustrate cosmic structures and expansion, reflecting 1990s advancements in . The book lightly satirizes academic through depictions of conferences as bewildering gatherings of abstract thinkers, mirroring real events like those of the .

Reception and Legacy

Critical Response

Upon its publication in 2001, Flatterland received positive reviews for its accessible explanations of complex mathematical concepts. A review in Nature praised the book. Similarly, Kirkus Reviews acknowledged its ambitious scope in touring late-20th-century mathematics, physics, and cosmology, though with reservations about its style. The engaging narrative structure, updating the original Flatland through a modern lens, was highlighted in The Washington Post, which described it as a captivating sequel that expands on multidimensional exploration. Reader reception has been solid, with an average rating of 3.7 out of 5 on Goodreads based on over 1,700 reviews. Criticisms focused on the book's whimsical tone and depth of mathematical content. Kirkus Reviews deemed it "cloying" and "pun-filled," labeling it "high twee for the science set" due to its overly cute approach. Reviews from mathematical organizations, such as the (MAA), noted its fresh perspective through a female protagonist. In academic contexts, Flatterland has been incorporated into university courses on and multidimensional . For instance, it served as the basis for an educational play adaptation at , used to illustrate topological and dimensional ideas in a theatrical format. The book is frequently compared to , praised for advancing scientific themes but critiqued for diminishing the original's sharp social satire in favor of explanatory focus.

Influence and Reader Impact

Flatterland has found significant application in educational contexts, particularly for illustrating concepts of higher dimensions, , and . It is referenced in secondary-school mathematics resources to explore and spatial visualization, helping students grasp abstract ideas through analogies. An of the book into a theatrical play has further supported its use in settings, breathing new life into mathematical instruction by combining with demonstrations of dimensional concepts. As part of the broader legacy of mathematical fiction, Flatterland has contributed to the popularization of advanced in the early , aligning with works like Brian Greene's in making complex topics such as space-time and hidden dimensions accessible to general audiences. Its narrative approach has inspired sequels and imitations within , extending the tradition into explorations of multiverses and alternate realities in popular media. The book continues to engage readers by fostering interest in mathematical visualization, often cited in discussions of four-dimensional geometry and tools for conceptualizing higher spaces. Reviews highlight its role in challenging readers to rethink spatial intuition, promoting deeper appreciation for and relativity among non-specialists.

References

  1. https://commons.wikimedia.org/wiki/File:How_to_Escape_from_a_Black_Hole.svg
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