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How to Survive
How to Survive
from Wikipedia
How to Survive
DeveloperEko Software
Publisher505 Games
DirectorChris Shalendra
PlatformsMicrosoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U
ReleaseWindows, Xbox Live Arcade
October 23, 2013
PlayStation 3
  • NA: November 5, 2013
  • PAL: November 6, 2013
Wii U
  • EU: June 5, 2014
  • NA: June 19, 2014
PlayStation 4, Xbox One
  • WW: October 29, 2014
  • NA: November 11, 2014 (PS4)
ModesSingle-player, multiplayer

How to Survive is a video game developed by French studio Eko Software and published by 505 Games. It was released in 2013 for Xbox 360, Microsoft Windows, and PlayStation 3; in June 2014 for Wii U's Nintendo eShop; and in 2014 for PlayStation 4 and Xbox One as How to Survive: Storm Warning Edition.

Gameplay

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How to Survive is played from a top-down perspective. There are two game modes, story and challenge, and both can be played with up to two players. Challenge mode puts the player(s) on one side of the island, and they must get to the other side, where their getaway vehicle awaits. The player's mission is to gather materials, craft weapons, and make it off the island without dying. Neither challenge or story are timed, and therefore, the player can take as long as they want.

Plot

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Players play as one of three survivors - the all rounded Kenji, the fast, arczar Abbie or the brawling Jack - shipwrecked on one of four zombie-infested islands that form an archipelago. After finding food for another wounded survivor, Andrew (who has already suffered a zombie bite), the survivor meets a one-legged old man named Ramon who owns a boat that can be used to travel between the islands. Together, they hatch a plan to escape the archipelago using a beached seaplane, with Andrew as the pilot. Ramon sends the survivor to fetch materials to repair the plane.

The survivor soon meets Kovac, a mysterious man in full armor who has made the islands his personal hunting ground. A self-proclaimed master survivor, Kovac is using his extensive field experience to write a zombie survival guide ('Kovac's Rules'), and gladly assumes a mentor role, helping the survivor with valuable advice and tools throughout the course of the game.

On the search, the survivor meets a woman named Carol whose young daughter, Emily, got separated from her. The survivor locates Emily, stranded on a cliffside, but is unable to save her from falling into the sea and getting swept away; Carol is devastated by the news. The plane is repaired, but Ramon realizes Andrew is (obviously) in no condition to pilot it and sends the survivor in search of someone who can.

The survivor meets a senile old woman, Martha, who is missing her companion Enzo (who turns out to be a cat). After retrieving Enzo, the survivor learns from her of a drunken former airplane pilot named Sanchez who lives nearby. Sanchez turns out to be a drug smuggler who lost all his cargo when his plane crashed, and the survivor is forced to comb the entire archipelago for his scattered packages to secure his cooperation.

Along the way, the survivor finds Emily alive, but imprisoned, and frees her, reuniting her with Carol. The girl claims she was taken prisoner by a strange man whose face she never saw; her testimony, added to Carol's accusation of the same man being responsible for guiding the ship she was on onto the reefs, makes it evident that Kovac is not all he seems after all.

The survivor eventually gathers Sanchez, Carol, and Emily by the repaired seaplane. Sanchez wants to leave at once, but the survivor insists they fetch Ramon as well. However, not far from the plane the survivor is instead confronted by Kovac, who shows his true colors, claiming he does not want the survivor to leave as they have 'not finished their training'. He then sets the survivor a 'final exam' by attracting a massive zombie horde, which will have to be fought off while the plane starts up. Finally, after a grueling battle, the survivor manages to escape back to the plane, and it takes off with Kovac calling through a loudspeaker for the survivor to 'come back'.

The game ends with Kovac causing another shipwreck by misguiding a ship over the radio, just as he did with the player's in the beginning. He then calls an accomplice, stating that a "new shipment of recruits" has arrived, and the accomplice answers with "Copy, amigo. I'm in position. Ready to play another round?" It is then seen that the accomplice is none other than the old cripple, Ramon.

Reception

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How to Survive and its Storm Warning Edition received "mixed or average reviews" on all platforms, though the latter title was a bit better received than the former, according to the review aggregation website Metacritic.[1][2][3][4][5][6] In Japan, where the Xbox 360 version was ported for release on October 23, 2013,[20] followed by the PlayStation 3 version, which was published by Spike Chunsoft under the name How to Survive: Zombie Island (HOW TO SURVIVE ゾンビアイランド, HOW TO SURVIVE Zonbi Airando) on March 4, 2014;[21] and the PlayStation 4 version (also published by Spkie Chunsoft under the name How to Survive: Zombie Island - Storm Warning Edition (HOW TO SURVIVE ゾンビアイランド ストームワーニングエディション, HOW TO SURVIVE Zonbi Airando Sutōmu Wāningu Edishon)) on April 8, 2015, Famitsu gave the latter console version a score of 31 out of 40.[7]

Sequel

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How To Survive - Third Person Standalone was announced on June 4, 2015. It is an expansion pack in which players play the game in a third-person perspective, as opposed to the top-down perspective of the original How to Survive.[22] A sequel, How to Survive 2, was announced on August 28, 2015. It features enhanced graphics and an expanded home base camp and crafting system. It was set in New Orleans and it was released on Steam's early access in October 2015.[23]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
How to Survive is a top-down action-adventure developed by the French studio and published by . It was first released in October 2013 for Windows, , and , with later ports to , , and as part of the Storm Warning Collection. The game is set on a remote archipelago overrun by zombies following a shipwreck. Players control one of several characters, learning survival skills from an in-game guide, crafting weapons and tools from scavenged materials, managing needs like hunger and thirst, and completing quests to escape the islands. It supports single-player and local/online co-operative multiplayer for up to four players.

Development

Studio background

Eko Software was established in 1999 by Jules-Benjamin Lalisse as an internal development studio of the French video game company Cryo Interactive, initially focused on supporting the parent company's projects in animation and technology development. The studio, located in the Paris suburb of , contributed to early titles such as the puzzle adventure game , released in 2000 for Windows, marking its initial foray into game production under Cryo's umbrella. This period allowed Eko to build foundational expertise in game tools and mechanics while operating within Cryo's broader portfolio of adventure and simulation games. Cryo Interactive's financial difficulties culminated in its bankruptcy filing in July 2002, leading to the dissolution of the parent company and the absorption of some assets by other publishers like . In the aftermath, transitioned to independence, continuing operations as a standalone entity and expanding its scope to include development for multiple platforms, including , , , , and PSP. The studio's early independent years involved collaborations on licensed titles, such as (2004), which honed skills in action-oriented gameplay and multi-platform adaptation. By the early 2010s, had shifted toward creating original intellectual properties, with How to Survive (2013) serving as a pivotal project in this evolution. Published by , the top-down zombie survival action RPG represented the studio's entry into the burgeoning genre, building on prior experience with dynamic action mechanics from licensed sports and adventure games. The game was directed by Chris Shalendra, whose leadership marked his debut as a game director and guided the project from concept to release. This title underscored Eko's growing ambition to develop self-owned IPs amid the rising popularity of cooperative survival experiences.

Design and production

The design of How to Survive emphasized a top-down isometric perspective to facilitate tactical encounters with enemies, allowing players to plan movements and attacks in a -infested setting. This viewpoint drew inspiration from first-person survival titles like , but was adapted into a format to enhance accessibility for co-op play, enabling up to two players to coordinate without the complexity of full 3D navigation. A core design element was the integration of the survival guide as an in-game , presented through collectible pages dispersed across the game's four islands, which progressively unlocked crafting recipes for essential items such as and molotov cocktails. This mechanic served to teach fundamentals organically, combining narrative flavor from radio host Kovac's instructions with practical guidance on and tool fabrication. Eko Software's prior experience developing games based on animated franchises, such as , informed the fluid character animations and expressive enemy behaviors observed in the title. Development of How to Survive spanned from its early conceptualization in the early to its release in October , with the project utilizing a custom engine to support cross-platform deployment on PC, , , and . The team faced challenges in implementing the day-night cycle, where daytime exploration gave way to intensified nighttime threats from zombie hordes, requiring careful tuning to maintain tension without overwhelming players; this was achieved through dynamic enemy spawning that escalated risks after dark.

Release

Initial launch and platforms

How to Survive was initially released on October 23, 2013, for Microsoft Windows through Steam and for Xbox 360 via Xbox Live Arcade. The game's cross-platform design, developed with digital distribution in mind, facilitated this simultaneous launch on PC and the Xbox platform. The PlayStation 3 version launched shortly after on November 5, 2013, in North America, followed by November 6, 2013, in PAL regions, emphasizing a strategy centered on digital downloads through the PlayStation Network. Subsequent ports expanded availability to additional consoles. The Wii U version arrived digitally on the Nintendo eShop on June 5, 2014, in and June 19, 2014, in . Ports for and , bundled as the Storm Warning Edition, with Xbox One released on October 28, 2014, and PS4 on November 4, 2014, in . Regional variations included a localized Japanese release for on April 8, 2015, under the title How to Survive: Zombie Island, which received coverage in magazine. The base game maintained a consistent pricing strategy of $14.99 across platforms, prioritizing channels like , , and to ensure broad accessibility.

Editions and expansions

The Storm Warning Edition of How to Survive, released in October 2014 for platforms including PC, , and , bundled the base game with six DLC expansions to provide a comprehensive experience for new players. This edition incorporated content that extended the survival challenges on the zombie-infested archipelago, emphasizing enhanced crafting, new environments, and alternative perspectives without altering the core mechanics. Priced at $19.99, it offered significant savings over purchasing the DLCs individually, which totaled approximately $28.93, and became the definitive version for next-generation consoles. Among the included DLCs, Barricade! focused on defensive crafting, allowing players to gather resources for building obstacles, traps, and fortifications to protect camps from assaults during nighttime defenses. El Diablo Islands - Host introduced a new hub with unique , characters, and crafting options tailored to the harsh terrain, including missions centered on rescuing hostages from hordes. One Shot Escape, functioning as an arcade-style challenge mode, tested players with rules across the full campaign, rewarding high scores for efficient escapes and survival feats. Kovac's Way shifted perspective to the game's antagonist, Kovac, imposing stricter survival conditions like limited resource regeneration to heighten difficulty and explore narrative elements from the villain's viewpoint. Hello my name is... Nina added a fourth playable character, Nina, equipped with a specialized skill tree for crafting incendiary weapons, including flamethrowers, to combat groups effectively. The DLC - x3 pack, also bundled in the edition and released in October 2013, provided character-specific fireproof suits for protagonists Abby, Jack, and Kenji, enabling safe traversal through flaming areas and the crafting of to exploit environmental hazards against . This pack enhanced tactical options in hot, fire-prone zones, such as tropical islands at night, by mitigating burn damage and integrating fire-based weaponry into strategies. In addition to paid content, free updates supported the game's longevity, notably the January 2014 patch that introduced online co-op to the story mode, allowing up to four players to collaborate remotely on the campaign islands, building on the existing local co-op features. This update addressed community feedback for deeper multiplayer integration without requiring additional purchases. Following the Storm Warning Edition's launch, no major patches were issued after 2015, as development shifted to the sequel, How to Survive 2. However, the game maintained compatibility with modern consoles through backward compatibility programs on Xbox Series X/S and , ensuring the Storm Warning Edition remains playable on current hardware without further updates.

Gameplay

Survival mechanics

In How to Survive, the day-night cycle structures player activities around environmental and temporal constraints, with daytime hours ideal for foraging food, water, and materials due to better visibility and lower threats, while nighttime demands defensive preparations such as building barricades and setting traps to withstand increased zombie incursions. The cycle operates on a compressed 24-minute real-time scale, transitioning from dawn to dusk and enforcing a rhythm where nights span from approximately 7 PM to 6 AM in-game, compelling players to seek shelter or fortify positions to avoid vulnerability. The crafting system revolves around collecting pages of the Survival Guide, which unlock recipes and instructional videos detailing how to combine scavenged resources into essential items. For instance, players can craft spiked barricades by combining wood and nails to create defensive barriers, or molotov cocktails using rags and alcohol for area denial tools, enabling over 100 possible handmade weapons and utilities that enhance and protection. This guide-based progression emphasizes learning through exploration, as pages are scattered across islands and provide Kovac's Rules—video tutorials on crafting and techniques—without requiring independent recipe discovery beyond material gathering. Survival is further governed by hunger, thirst, and stamina meters, which deplete over time and lead to debilitating status effects like if not addressed, such as through contaminated water sources. Players manage these by scavenging fruits like roots for partial hunger restoration (20% per item) or exotic fruits to quench , fishing with a crafted rod to obtain cookable catches for full hunger replenishment (100%), and purifying water by filling bottles at wells or combining them with fruits to create safe drinks like lemonade, thereby preventing health deterioration. Stamina, crucial for movement and actions, recovers via sleep in safehouses or consuming items like roots for 50% boosts. Island exploration occurs in a top-down view, allowing players to navigate four procedurally influenced tropical islands where resource spawns—such as , hardware, and materials—respawn over time to encourage repeated without fixed . Safe camps serve as central hubs, functioning as secure safehouses where players can rest, store items, and plan expeditions, with the map revealing progressively as areas are traversed via boats or on foot. In co-op modes, players can briefly share resources to aid collective management of these systems.

Combat and co-op features

Combat in How to Survive emphasizes close-quarters engagements and precise ranged attacks, with players crafting weapons from scavenged materials to fend off threats. options, such as the rusty , deliver high damage in short-range strikes but require players to close distances, risking bites or grabs that drain health. Ranged weapons like the carbon long bow offer silent takedowns with limited arrows that must be crafted, ideal for stealthy approaches, while noisier firearms such as the handmade fast shotgun provide crowd control at medium range but attract more enemies. Efficiency is enhanced through combo finishers, where successive hits on weakened s trigger quick animations to conserve stamina and resources. Zombie variants introduce , forcing players to adapt tactics beyond basic swings. Standard walkers, the most common foes, shamble slowly and succumb to four hits or headshots for bonus . Armored juggernauts, including soldier zombies with helmets and vests, resist body shots and demand precise headshots or incendiary attacks like Molotov cocktails to expose vulnerabilities and ignite them. Fast runners, such as creepers that scuttle on all fours at night or sirens that sprint in hordes, overwhelm isolated players and require light sources or area denial to slow their advance. Cooperative play supports two players in local split-screen or online modes across story and challenge campaigns, allowing coordinated strategies where one survivor distracts hordes with melee aggression while the other loots or crafts from a safe distance. Inventories are individual but enable item trading during pauses, facilitating role specialization without full sharing. This setup contrasts solo play by enabling simultaneous actions, such as one player holding a defensive line as the other sets traps. The challenge mode shifts focus to endless survival waves on themed arenas, diverging from the story's escape objectives by testing endurance against escalating assaults without narrative breaks. Players earn scores based on kills, survival time, and efficiency, with global leaderboards tracking high scores to foster competition. Co-op here amplifies replayability, as duos can achieve higher ranks through synchronized defenses.

Plot

Setting and characters

The game How to Survive is set in the zombie-overrun El Diablo Islands, a fictional archipelago of four tropical islands—Los Riscos, La Vendida, La Sonada, and Santa Barbara—featuring diverse biomes with unique flora, fauna, and undead threats, where players begin as shipwreck survivors stranded after a maritime disaster. This isolated, hostile environment draws from classic shipwreck survival narratives, emphasizing resource scarcity and environmental hazards amid the undead apocalypse. Players control one of three playable protagonists, each offering distinct starting perks and skill trees tailored to survival styles: Kenji, a balanced fighter proficient in versatile and crafting; Abbie, an agile scout excelling in speed, stealth, and evasion; and Jack, a heavy weapons expert focused on brute force and for direct confrontations. These characters navigate the islands' layouts, which encourage through varied terrains like beaches, jungles, and swamps, tying into broader discovery mechanics. Supporting non-player characters provide guidance and aid: Ramon serves as a shady local guide offering quests and intel on island dangers; Kovac acts as a mysterious ally and survival expert, communicating cryptic advice; while Carol and , a mother-daughter pair, assist with technological crafting and repairs essential for progression. Other NPCs include Sanchez, a drunken pilot key to escape, and survivors like and . The atmosphere masterfully blends visceral horror from relentless zombie encounters and gory combat with unexpected humor, delivered through radio broadcasts featuring the gravelly-voiced "Survival Guide" narrator Kovac, whose deadpan, comedic tips on tactics like zombie dismemberment add levity to the tense proceedings.

Narrative progression

The narrative of How to Survive begins with the protagonist's shipwreck on the zombie-infested archipelago. Stranded on the initial island of Los Riscos, the survivor focuses on establishing basic survival routines amid the undead threat, setting the stage for a broader journey of discovery and escape. This premise propels the story into a sequence of island-hopping, where each location builds upon the last: Los Riscos introduces foundational challenges, La Vendida fosters tentative alliances with other castaways, La Sonada centers on scavenging for seaplane components to facilitate departure, and Santa Barbara offers additional hazards. The main questline unfolds as a methodical pursuit of escape, intertwining resource acquisition with ancillary objectives that deepen interpersonal dynamics and reveal fragments of the archipelago's secrets. Players must procure essential plane parts—such as batteries, cables, and fuel—while undertaking side tasks, including the rescue of hostages like Emily and Martha or the extraction of mined resources from hazardous sites. These missions, often guided by radio transmissions from enigmatic figures, culminate in a tense preparation for takeoff, where alliances are tested against escalating zombie incursions. Missions occasionally integrate crafting imperatives, such as fabricating explosives to clear paths or secure objectives, underscoring the narrative's emphasis on adaptive ingenuity. A pivotal twist emerges late in the progression, with Kovac revealing himself as the who, working with Ramon, has been causing shipwrecks to trap more survivors on the islands. He unleashes a massive horde on La Sonada, forcing a climactic confrontation. The defeats a brute zombie leader and survives waves of to reach the for escape with allies like Sanchez and . In the ending, Kovac and Ramon continue their scheme by causing another shipwreck.

Reception

Critical analysis

Critics offered a mixed reception to How to Survive, with aggregates reflecting generally average scores across platforms: 60/100 for the PC version based on 19 reviews, 65/100 for from 8 reviews, 64/100 for from 7 reviews, and 65/100 for the PlayStation 4's Storm Warning Edition from 8 reviews. Reviewers frequently praised the game's co-op mode for its engaging multiplayer dynamics, where players could divide tasks like crafting and combat to heighten the tension of zombie hordes, creating moments of collaborative intensity that elevated the experience. The crafting system also drew positive attention for its depth, allowing players to construct weapons and tools from scavenged materials in ways that encouraged strategic resource management. A standout innovative element was the in-game survival guide, presented as an immersive narrated by an eccentric character, which effectively taught through practical, story-integrated advice rather than disjointed menus, making the accessible yet thematic. This approach was lauded for blending education with narrative, helping players grasp the harsh realities of survival without breaking immersion. On the critical side, many reviews highlighted repetitive combat as a major flaw, with basic encounters lacking variety and quickly devolving into monotonous button-mashing despite initial promise. Controls were often described as clunky, particularly in fast-paced fights, where imprecise aiming and sluggish responsiveness hindered fluid gameplay. The limited enemy variety further contributed to monotony, as players faced largely similar foes across islands, reducing long-term engagement. Additionally, the top-down camera perspective caused issues in tight spaces, such as cluttered environments or indoor areas, where visibility was obstructed and navigation felt awkward. In , awarded the PS4 version a score of 31/40 (8/7/8/8), commending its straightforward zombie-slaying mechanics as an approachable entry point for newcomers to the genre. Subsequent DLC packs partially addressed core criticisms by introducing new challenges and content variations, though they did not fully resolve underlying design limitations. Overall, while the game's strengths in co-op and crafting provided solid foundations, its repetitive elements and technical shortcomings prevented it from standing out in the crowded landscape.

Commercial success

How to Survive achieved notable commercial performance on digital platforms, particularly through , where it amassed over 14,000 user reviews, with approximately 81% rated positively, reflecting sustained player engagement. The game reached an all-time peak of 9,186 concurrent players shortly after its October 2013 launch, with ongoing visibility maintained through frequent inclusion in Steam sales bundles and promotions that extended its reach years later. Publisher has not disclosed official sales figures for the title. However, based on Steam review counts and industry estimation methods—such as multiplying reviews by an average factor of 80 to approximate owners—the game is estimated to have sold over 500,000 units across PC, , , and later platforms, a threshold that justified greenlighting its sequel in 2015. The game's long-tail success was bolstered by the 2014 release of the Storm Warning Edition, a remastered compilation including all DLCs, which drove additional sales on PC, , and after the original launch. This edition's native availability on next-generation consoles, including starting October 29, 2014, further increased playthroughs by making the full experience accessible to newer hardware owners without relying on for the version. How to Survive's market performance influenced ' expansion into the zombie survival genre, contributing to the development of its direct sequel and reinforcing the publisher's portfolio of action titles in post-apocalyptic settings.

Sequels and spin-offs

How to Survive 2

How to Survive 2 is the direct sequel to the 2013 How to Survive, announced on August 28, 2015, via an official trailer. It entered Early Access on October 29, 2015, allowing players to experience initial builds and provide feedback during development. The full PC version launched on September 8, 2016, followed by console releases for on February 6, 2017, and on February 13, 2017. Developed by and published by 505 Games, the game builds on the original's island-based survival mechanics by expanding into larger, more varied environments while emphasizing play and base . The game shifts the setting to a zombie-overrun , specifically the swamps and bayous around New Orleans, where players navigate randomized procedural maps including the bayous. This contrasts with the original's isolated island trope by introducing an expanded home base camp that serves as a central hub for upgrades, resource storage, and defense against zombie hordes. A key addition is support for up to four-player co-op, enabling teams to scavenge, craft, and fortify together in real-time, which scales the challenge for group dynamics. Technical enhancements include improved graphics, delivering more detailed environments and smoother animations compared to the original's . The crafting system features a deeper skill tree, allowing players to create advanced tools, weapons, and traps from scavenged materials, with progression tied to needs like , , and . A story mode introduces class-based characters, such as the for healing support and the for building fortifications, each with unique abilities that encourage role specialization in co-op scenarios. Upon release, How to Survive 2 received mixed reviews, earning a score of 67/100 for the PC version based on 13 critics. It was praised for its ambitious co-op scale and improved environmental variety, which enhanced replayability in multiplayer sessions. However, and launch versions faced criticism for technical bugs, including progression glitches and optimization issues that disrupted gameplay flow. Commercially, the game achieved over 2.15 million owners on by 2018, indicating solid player engagement despite the mixed critical response.

Third Person Standalone

How to Survive: Third Person Standalone is a 2015 spin-off expansion for the game How to Survive, developed by and published by . Announced on June 4, 2015, via an official trailer, it was released on July 2, 2015, exclusively for PC via , with a launch price of $9.99 as a standalone title or at a discounted rate for owners of the base game or Storm Warning Edition. Unlike the original game's top-down perspective, Third Person Standalone shifts to an over-the-shoulder third-person view, enhancing immersion through revamped controls that emphasize precise aiming, dodging, and 3D movement. This change replaces the original's gauge-based mechanics with direct targeting, allowing for more dynamic encounters while retaining core survival elements like crafting and . The mode reimagines the zombie-infested archipelago setting from a closer viewpoint, making environmental hazards and enemy behaviors more immediate. The spin-off incorporates new content via included DLCs, notably the Nina and the expansion, which adds six missions set on volcanic islands teeming with unique threats. centers around the weapon, craftable using components like a grip, jerry can, diving tank, and flare tube, enabling players to incinerate hordes effectively. New enemy types, such as lava zombies that emerge from molten terrain, introduce fire-based dangers and require adaptive strategies, including fire-resistant gear and environmental navigation around lava pools. These missions expand the narrative with character Nina from prior DLCs, tying into the series' survivor lore through her specialized pyromaniac skills. Reception was mixed, with critics praising the innovative perspective shift for revitalizing familiar gameplay but criticizing the overall brevity, clocking in at 2-3 hours for core content, especially for returning players. On , it holds a score of 56/100 based on limited reviews, reflecting appreciation for technical upgrades like improved animations and 3D audio while noting a lack of substantial novelty beyond the view change. Many viewed it as a technical demonstration for engine enhancements later utilized in the sequel, How to Survive 2, testing third-person mechanics and control refinements in a low-stakes release.

Welcome to ParadiZe

Welcome to ParadiZe is a 2024 open-world survival game developed by and published by , serving as a to the How to Survive series. It was released on February 27, 2024, for PC, , and Series X/S. Set in a zombie-infested paradise island, the game retains core mechanics like top-down combat, crafting, , and co-op play for up to four players, but introduces innovations such as controlling and "enslaving" zombies to perform tasks like farming or fighting. Players build bases, explore procedurally generated environments, and survive against hordes while uncovering a story involving a zombie-controlling . The game received generally positive reviews, with a score of 70/100 for the PS5 version based on 10 critics as of 2024, praised for its humorous tone, co-op dynamics, and fresh mechanics, though some noted repetitive and technical issues at launch.

References

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