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Improvisational theatre
Improvisational theatre
from Wikipedia
Canadian actors performing longform improv in Winnipeg.

Improvisational theatre, often called improvisation, improv or impro in British English,[1] is the form of theatre, often comedy, in which most or all of what is performed is unplanned or unscripted, created spontaneously by the performers. In its purest form, the dialogue, action, story, and characters are created collaboratively by the players as the improvisation unfolds in present time, without use of an already prepared, written script.

Improvisational theatre exists in performance as a range of styles of improvisational comedy as well as some non-comedic theatrical performances. It is sometimes used in film and television, both to develop characters and scripts and occasionally as part of the final product.

Improvisational techniques are often used extensively in drama programs to train actors for stage, film, and television and can be an important part of the rehearsal process. However, the skills and processes of improvisation are also used outside the context of performing arts. This practice, known as applied improvisation, is used in classrooms as an educational tool and in businesses as a way to develop communication skills, creative problem solving, and supportive team-work abilities that are used by improvisational, ensemble players.[2] It is sometimes used in psychotherapy as a tool to gain insight into a person's thoughts, feelings, and relationships.

History

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The earliest well-documented use of improvisational theatre in Western history is found in the Atellan Farce of 391 BC. From the 16th to the 18th centuries, commedia dell'arte performers improvised based on a broad outline in the streets of Italy. In the 1890s, theatrical theorists and directors such as the Russian Konstantin Stanislavski and the French Jacques Copeau, founders of two major streams of acting theory, both heavily utilized improvisation in acting training and rehearsal.[3]

Modern

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Italian Nobel-winner Dario Fo received international acclaim for his highly improvisational style

Modern theatrical improvisation games began as drama exercises for children, which were a staple of drama education in the early 20th century thanks in part to the progressive education movement initiated by John Dewey in 1916.[4] Some people credit American Dudley Riggs as the first vaudevillian to use audience suggestions to create improvised sketches on stage. Improvisation exercises were developed further by Viola Spolin in the 1940s, 50s, and 60s, and codified in her book Improvisation For The Theater,[5] the first book that gave specific techniques for learning to do and teach improvisational theatre. In 1977, Clive Barker's book Theatre Games (several translations and editions) spread the ideas of improv internationally. British playwright and director Keith Johnstone wrote Impro: Improvisation and the Theatre, a book outlining his ideas on improvisation, and invented Theatresports, which has become a staple of modern improvisational comedy and is the inspiration for the popular television show Whose Line Is It Anyway?

Viola Spolin influenced the first generation of modern American improvisers at The Compass Players in Chicago, which led to The Second City. Her son, Paul Sills, along with David Shepherd, started The Compass Players. Following the demise of the Compass Players, Paul Sills began The Second City. They were the first organized improv troupes in Chicago, and the modern Chicago improvisational comedy movement grew from their success.[6][7]

Many of the current "rules" of comedic improv were first formalized in Chicago in the late 1950s and early 1960s, initially among The Compass Players troupe, which was directed by Paul Sills. From most accounts, David Shepherd provided the philosophical vision of the Compass Players, while Elaine May was central to the development of the premises for its improvisations. Mike Nichols, Ted Flicker, and Del Close were her most frequent collaborators in this regard. When The Second City opened its doors on December 16, 1959, directed by Paul Sills, his mother Viola Spolin began training new improvisers through a series of classes and exercises which became the cornerstone of modern improv training. By the mid-1960s, Viola Spolin's classes were handed over to her protégé, Jo Forsberg, who further developed Spolin's methods into a one-year course, which eventually became The Players Workshop, the first official school of improvisation in the United States. During this time, Forsberg trained many of the performers who went on to star on The Second City stage.[6][7]

Many of the original cast of Saturday Night Live came from The Second City, and the franchise has produced such comedy stars as Mike Myers, Tina Fey, Bob Odenkirk, Amy Sedaris, Stephen Colbert, Eugene Levy, Jack McBrayer, Steve Carell, Chris Farley, Dan Aykroyd, and John Belushi.

Members of the Montreal Improvisation League

Simultaneously, Keith Johnstone's group The Theatre Machine, which originated in London, was touring Europe. This work gave birth to Theatresports, at first secretly in Johnstone's workshops, and eventually in public when he moved to Calgary. Toronto has been home to a rich improv tradition.

In 1984, Dick Chudnow (Kentucky Fried Theater) founded ComedySportz in Milwaukee, WI. Expansion began with the addition of ComedySportz-Madison (WI), in 1985. The first Comedy League of America National Tournament was held in 1988, with 10 teams participating. The league is now known as CSz Worldwide and boasts a roster of 29 international cities.

In San Francisco, The Committee theater was active in North Beach during the 1960s. It was founded by alumni of Chicago's Second City, Alan Myerson and his wife Jessica. When The Committee disbanded in 1972, three major companies were formed: The Pitchell Players, The Wing, and Improvisation Inc. The only company that continued to perform Close's Harold was the latter one. Its two former members, Michael Bossier and John Elk, formed Spaghetti Jam in San Francisco's Old Spaghetti Factory Cafe in 1976, where shortform improv and Harolds were performed through 1983. Stand-up comedians performing down the street at the Intersection for the Arts would drop by and sit in. In 1979, Elk brought shortform to England, teaching workshops at Jacksons Lane Theatre, and he was the first American to perform at The Comedy Store, London, above a Soho strip club.

Modern political improvisation's roots include Jerzy Grotowski's work in Poland during the late 1950s and early 1960s, Peter Brook's "happenings" in England during the late 1960s, Augusto Boal's "Forum Theatre" in South America in the early 1970s, and San Francisco's The Diggers' work in the 1960s. Some of this work led to pure improvisational performance styles, while others simply added to the theatrical vocabulary and were, on the whole, avant-garde experiments.

Joan Littlewood, an English actress and director who was active from the 1950s to 1960s, made extensive use of improv in developing plays for performance. However, she was successfully prosecuted twice for allowing her actors to improvise in performance. Until 1968, British law required scripts to be approved by the Lord Chamberlain's Office. The department also sent inspectors to some performances to check that the approved script was performed exactly as approved.

In 1987, Annoyance Theatre began as a club in Chicago that emphasizes longform improvisation. The Annoyance Theatre has grown into multiple locations in Chicago and New York City. It is the home of the longest running musical improv show in history at 11 years.[8]

In 2012, Lebanese writer and director Lucien Bourjeily used improvisational theatre techniques to create a multi-sensory play entitled 66 Minutes in Damascus. This play premiered at the London International Festival of Theatre, and is considered one of the most extreme kinds of interactive improvised theatre put on stage. The audience play the part of kidnapped tourists in today's Syria in a hyperreal sensory environment.[9]

Rob Wittig and Mark C. Marino have developed a form of improv for online theatrical improvisation called netprov.[10] The form relies on social media to engage audiences in the creation of dynamic fictional scenarios that evolve in real-time.

Comedy

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Three improvisers performing longform improv comedy at the Gorilla Tango Theatre in Chicago.

Modern improvisational comedy, as it is practiced in the West, falls generally into two categories: shortform and longform.

Shortform improv consists of short scenes usually constructed from a predetermined game, structure, or idea and driven by an audience suggestion. Many shortform exercises were first created by Viola Spolin, who called them theatre games, influenced by her training from recreational games expert Neva Boyd.[5] One example of a game would be performers creating a scene and a "director" performer pointing to one performer after a line repeatedly. Each time, the performer being pointed to will rewind and say a new line. The shortform improv comedy television series Whose Line Is It Anyway? has familiarized American and British viewers with shortform.

Longform improv performers create shows in which short scenes are often interrelated by story, characters, or themes. Longform shows may take the form of an existing type of theatre, for example a full-length play or Broadway-style musical such as Spontaneous Broadway. One of the better-known longform structures is the Harold, developed by ImprovOlympic co-founder Del Close. Many such longform structures now exist. Actors such as Will Ferrell, Tina Fey, and Steve Carell found their start in longform improv.[11]

Longform improvisation is especially performed in Chicago, New York City, Los Angeles, Austin, Atlanta, Dallas, Boston, Minneapolis, Phoenix, Philadelphia, San Francisco, Seattle, Detroit, Toronto, Vancouver, and Washington, D.C., and is building a growing following in Baltimore,[12] Denver, Kansas City, Montreal, Columbus, New Orleans, Omaha, Rochester, NY,[13] and Hawaii. Outside the United States, longform improv has a growing presence in the United Kingdom, especially in cities such as London, Bristol, Glasgow, and at the Edinburgh Festival Fringe.

Non-comedic, experimental, and dramatic, narrative-based improvisational theatre

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Other forms of improvisational theatre training and performance techniques are experimental and avant-garde[14] in nature and not necessarily intended to be comedic. These include Playback Theatre and Theatre of the Oppressed, the Poor Theatre, The Open Theater, to name only a few.

The Open Theater was founded in New York City by a group of former students of acting teacher Nola Chilton, and joined shortly thereafter by director Joseph Chaikin, formerly of The Living Theatre, and Peter Feldman. This avant-garde theatre group explored political, artistic, and social issues. The company, developing work through an improvisational process drawn from Chilton and Viola Spolin, created well-known exercises, such as "sound and movement" and "transformations", and originated radical forms and techniques that anticipated or were contemporaneous with Jerzy Grotowski's "poor theatre" in Poland.[citation needed] During the sixties, Chaikin and the Open Theatre developed full theatrical productions with nothing but the actors, a few chairs, and a bare stage, creating character, time, and place through a series of transformations the actors physicalized and discovered through improvisations.

On the west coast, Ruth Zaporah developed Action Theatre, a physically based improvisation form that treats language, movement and voice equally. Action Theatre performances have no scripts, no preplanned ideas and create full-length shows or shorter performances. Longform, dramatic, and narrative-based improvisation is well-established on the west coast with companies such as San Francisco's BATS Improv. This format allows for full-length plays and musicals to be created improvisationally.

Applying improv principles in life

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Beginning in the late 90's, the field of applied improvisation was born as a way to use improv as a tool outside of the performative space and many people who have studied improv have noted that the guiding principles of improv are useful, not just on stage, but in everyday life.[15] For example, Stephen Colbert in a commencement address said,[16]

Well, you are about to start the greatest improvisation of all. With no script. No idea what's going to happen, often with people and places you have never seen before. And you are not in control. So say "yes." And if you're lucky, you'll find people who will say "yes" back.

Tina Fey, in her book Bossypants, lists several rules of improv that apply in the workplace.[17] There has been much interest in bringing lessons from improv into the corporate world. In a New York Times article titled "Can Executives Learn to Ignore the Script?", Stanford professor and author, Patricia Ryan Madson notes, "executives and engineers and people in transition are looking for support in saying yes to their own voice. Often, the systems we put in place to keep us secure are keeping us from our more creative selves."

In film and television

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Many directors have made use of improvisation in the creation of both mainstream and experimental films. Many silent filmmakers such as Charlie Chaplin and Buster Keaton used improvisation in the making of their films, developing their gags while filming and altering the plot to fit. The Marx Brothers were notorious for deviating from the script they were given, their ad libs often becoming part of the standard routine and making their way into their films. Many people, however, make a distinction between ad-libbing and improvising.[18][user-generated source]

The British director Mike Leigh makes extensive use of improvisation in the creation of his films, including improvising important moments in the characters' lives that will not even appear in the film. This Is Spinal Tap and other mockumentary films of director Christopher Guest were created with a mix of scripted and unscripted material. Blue in the Face is a 1995 comedy directed by Wayne Wang and Paul Auster created in part by the improvisations during the filming of Smoke.

Some of the best known American film directors who used improvisation in their work with actors are John Cassavetes, Robert Altman, Christopher Guest, and Rob Reiner.

Improv comedy techniques have also been used in hit television shows such as HBO's Curb Your Enthusiasm created by Larry David, the UK Channel 4 and ABC television series Whose Line Is It Anyway (and its spinoffs Drew Carey's Green Screen Show and Drew Carey's Improv-A-Ganza), Nick Cannon's improv comedy show Wild 'n Out, and Thank God You're Here. A very early American improv television program was the weekly half-hour What Happens Now?[19] which premiered on New York's WOR-TV on October 15, 1949, and ran for 22 episodes. "The Improvisers" were six actors (including Larry Blyden, Ross Martin, and Jean Alexander – Jean Pugsley at the time) who improvised skits based on situations suggested by viewers. In Canada, the series Train 48 was improvised from scripts which contained a minimal outline of each scene, and the comedy series This Sitcom Is...Not to Be Repeated incorporated dialogue drawn from a hat during the course of an episode. The American show Reno 911! also contained improvised dialogue based on a plot outline. Fast and Loose is an improvisational game show, much like Whose Line Is It Anyway? The BBC sitcoms Outnumbered[20] and The Thick of It[21] also had some improvised elements in them.

Psychology

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In the field of the psychology of consciousness, Eberhard Scheiffele explored the altered state of consciousness experienced by actors and improvisers in his scholarly paper Acting: an altered state of consciousness.[22] According to G. William Farthing in The Psychology of Consciousness comparative study, actors routinely enter into an altered state of consciousness (ASC).[23] Acting is seen as altering most of the 14 dimensions of changed subjective experience which characterize ASCs according to Farthing, namely: attention, perception, imagery and fantasy, inner speech, memory, higher-level thought processes, meaning or significance of experiences, time experience, emotional feeling and expression, level of arousal, self-control, suggestibility, body image, and sense of personal identity.

In the field of cognitive psychology and neuropsychology, improv seems to involve a lot of cognitive processes, especially attention.[24] Improv can improve creativity,[25][26] dealing with uncertainty,[26] narrative skills[27] and decrease anxiety[28] with teenagers, young and older adults.[29]

In the growing field of drama therapy, psychodramatic improvisation, along with other techniques developed for drama therapy, are used extensively. The "Yes, and..." rule has been compared to Milton H. Erickson's utilization process and to a variety of acceptance-based psychotherapies. Improv training has been recommended for couples therapy and therapist training, and it has been speculated that improv training may be helpful in some cases of social anxiety disorder.[30][31]

Structure and process

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Improvisational theatre often allows an interactive relationship with the audience. Improv groups frequently solicit suggestions from the audience as a source of inspiration, a way of getting the audience involved, and as a means of proving that the performance is not scripted. That charge is sometimes aimed at the masters of the art, whose performances can seem so detailed that viewers may suspect the scenes are planned.

In order for an improvised scene to be successful, the improvisers involved must work together responsively to define the parameters and action of the scene, in a process of co-creation. With each spoken word or action in the scene, an improviser makes an offer, meaning that he or she defines some element of the reality of the scene. This might include giving another character a name, identifying a relationship, location, or using mime to define the physical environment. These activities are also known as endowment. It is the responsibility of the other improvisers to accept the offers that their fellow performers make; to not do so is known as blocking, negation, or denial, which usually prevents the scene from developing. Some performers may deliberately block (or otherwise break out of character) for comedic effect—this is known as gagging—but this generally prevents the scene from advancing and is frowned upon by many improvisers. Accepting an offer is usually accompanied by adding a new offer, often building on the earlier one; this is a process improvisers refer to as Yes, and... and is considered the cornerstone of improvisational technique. Every new piece of information added helps the improvisers to refine their characters and progress the action of the scene. The Yes, and... rule, however, applies to a scene's early stage since it is in this stage that a "base (or shared) reality" is established in order to be later redefined by applying the "if (this is true), then (what else can also be true)" practice progressing the scene into comedy, as explained in the 2013 manual by the Upright Citizens Brigade members.[32]

The unscripted nature of improv also implies no predetermined knowledge about the props that might be useful in a scene. Improv companies may have at their disposal some number of readily accessible props that can be called upon at a moment's notice, but many improvisers eschew props in favor of the infinite possibilities available through mime. In improv, this is more commonly known as 'space object work' or 'space work', rather than 'mime', and the props and locations created by this technique, as 'space objects' created out of 'space substance', developed as a technique by Viola Spolin.[5] As with all improv 'offers', improvisers are encouraged to respect the validity and continuity of the imaginary environment defined by themselves and their fellow performers; this means, for example, taking care not to walk through the table or "miraculously" survive multiple bullet wounds from another improviser's gun.

Because improvisers may be required to play a variety of roles without preparation, they need to be able to construct characters quickly with physicality, gestures, accents, voice changes, or other techniques as demanded by the situation. The improviser may be called upon to play a character of a different age or sex. Character motivations are an important part of successful improv scenes, and improvisers must therefore attempt to act according to the objectives that they believe their character seeks.

In improv formats with multiple scenes, an agreed-upon signal is used to denote scene changes. Most often, this takes the form of a performer running in front of the scene, known as a "wipe". Tapping a character in or out can also be employed. The performers not currently part of the scene often stand at the side or back of the stage, and can enter or exit the scene by stepping into or out of the stage center.

Community

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Many theatre troupes are devoted to staging improvisational performances and growing the improv community through their training centers.

In addition to for-profit theatre troupes, there are many college-based improv groups in the United States and around the world.

In Europe the special contribution to the theatre of the abstract, the surreal, the irrational and the subconscious have been part of the stage tradition for centuries. From the 1990s onwards a growing number of European Improv groups have been set up specifically to explore the possibilities offered by the use of the abstract in improvised performance, including dance, movement, sound, music, mask work, lighting, and so on. These groups are not especially interested in comedy, either as a technique or as an effect, but rather in expanding the improv genre so as to incorporate techniques and approaches that have long been a legitimate part of European theatre.

Notable contributors to the field

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Two theatre members in front of the former building on Hennepin Avenue in Minneapolis.

The Brave New Workshop Comedy Theater (BNW), is a sketch and improvisational comedy theatre based in Minneapolis, Minnesota. Started by Dudley Riggs in 1958, the artists of the BNW have been writing, performing and producing live sketch comedy and improvisation performances for 62 years – longer than any other theatre in the nation.[33] Notable alumni of the BNW include Louie Anderson, Mo Collins, Tom Davis, Al Franken, Penn Jillette, Carl Lumbly, Paul Menzel, Pat Proft, Annie Reirson, Taylor Nikolai, Nancy Steen, Peter Tolan, Linda Wallem, Lizz Winstead, Peter MacNicol, Melissa Peterman, and Cedric Yarbrough.

Some key figures in the development of improvisational theatre are Viola Spolin and her son Paul Sills, founder of Chicago's famed Second City troupe and originator of theatre games, and Del Close, founder of ImprovOlympic (along with Charna Halpern) and creator of a popular longform improv format known as the Harold. Others include Keith Johnstone, the British teacher and writer–author of Impro, who founded the Theatre Machine and whose teachings form the foundation of the popular shortform Theatresports format, Dick Chudnow, founder of ComedySportz which evolved its family-friendly show format from Johnstone's Theatersports, and Bill Johnson, creator/director of The Magic Meathands,[34] who pioneered the concept of "Commun-edy Outreach" by tailoring performances to non-traditional audiences, such as the homeless and foster children.

David Shepherd, with Paul Sills, founded the Compass Players in Chicago. Shepherd was intent on developing a true "people's Theatre", and hoped to bring political drama to the stockyards. The Compass went on to play in numerous forms and companies, in a number of cities including New York and Hyannis, after the founding of The Second City. A number of Compass members were also founding members of The Second City. In the 1970s, Shepherd began experimenting with group-created videos. He is the author of That Movie In Your Head, about these efforts. In the 1970s, David Shepherd and Howard Jerome created the Improvisational Olympics, a format for competition based improv. The Improv Olympics were first demonstrated at Toronto's Homemade Theatre in 1976 and have been continued on as the Canadian Improv Games. In the United States, the Improv Olympics were later produced by Charna Halpern under the name "ImprovOlympic" and now as "IO"; IO operates training centres and theatres in Chicago and Los Angeles. At IO, Halpern combined Shepherd's "Time Dash" game with Del Close's "Harold" game; the revised format for the Harold became the fundamental structure for the development of modern longform improvisation.[35]

In 1975 Jonathan Fox founded Playback Theatre, a form of improvised community theatre which is often not comedic and replays stories as shared by members of the audience.

The Groundlings is a popular and influential improv theatre and training center in Los Angeles, California. The late Gary Austin, founder of The Groundlings, taught improvisation around the country, focusing especially in Los Angeles. He was widely acclaimed as one of the greatest acting teachers in America. His work was grounded in the lessons he learned as an improviser at The Committee with Del Close, as well as in his experiences as founding director of The Groundlings. The Groundlings is often seen as the Los Angeles training ground for the "second generation" of improv performers and troupes. Stan Wells developed the "Clap-In" style of longform improvisation here, later using this as the basis for his own theatre, The Empty Stage, which in turn bred multiple troupes utilizing this style. David Koff, one of Stan's longtime students has brought Stan's philosophies to longform improv and his Clap-In style of editing to his Change Through Play Improv Studio [36] in Portland, Oregon where he uses it to train his students for the stage.

In the late 1990s, Matt Besser, Amy Poehler, Ian Roberts, and Matt Walsh founded the Upright Citizens Brigade Theatre in New York and later they founded one in Los Angeles, each with an accompanying improv/sketch comedy school. In September 2011 the UCB opened a third theatre in New York City's East Village, known as UCBeast.

Hoopla Impro are the founders of the longest running improv theatre in the UK.[37][38] They also run an annual UK improv festival[39] and improv marathon.[40][41]

In 2015, The Free Association opened in London as a counterpart to American improv schools.[42]

In 2016, The Glasgow Improv Theatre started putting on shows and teaching classes at The Old Hairdresser's bar in Glasgow, growing the improv scene in Scotland.[43]

In 2017, Bristol Improv Theatre (BIT) became the first permanent venue in the South West dedicated to improvisational theatre.[44] The Bristol Improv Theatre, was founded in 2012 and had been hosting shows, workshops and festivals across various Bristol venues before finding a home at The Polish Ex-Servicemen's Club in Clifton, Bristol since 2013.[45] Through crowdfunding, fundraising events and private investment, the BIT took over the building and reopened the venue as the Bristol Improv Theatre on the 3rd March 2017.[46]

Gunter Lösel compared the existing improvisational theatre theories (including Moreno, Spolin, Johnstone, and Close), structured them and wrote a general theory of improvisational theatre.[47]

Alan Alda's book If I Understood You, Would I Have This Look on My Face?[48][full citation needed] investigates the way in which improvisation improves communication in the sciences. The book is based on his work at Alan Alda Center for Communicating Science at Stony Brook University. The book has many examples of how improvisational theatre games can increase communication skills and develop empathy.

See also

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Notes

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References

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia

Improvisational theatre, commonly known as , consists of unscripted performances in which spontaneously generate , actions, and narratives, often incorporating prompts or suggestions to drive the content. This form emphasizes , rapid , and adaptability, distinguishing it from scripted by its reliance on real-time invention rather than .
The practice traces its documented origins to ancient improvisational forms such as the in 391 BC, with further development through , where performers extemporized around stock characters and scenarios. Modern improv emerged in the mid-20th century, pioneered by figures like , whose game-based exercises formalized training methods in the 1930s and influenced institutions such as and in . Key techniques include the "yes, and" principle, which mandates accepting a scene partner's contribution and extending it, alongside rules against negation and excessive questioning to foster continuous scene-building. Improv has notably impacted performer training, spawning influential comedy ensembles and contributing to skills in and , as evidenced by studies showing enhancements in and well-being among practitioners. While primarily associated with comedy, it extends to dramatic and experimental applications, though its ephemeral nature—performances cannot be precisely replicated—poses challenges for documentation and analysis.

History

Ancient and Pre-Modern Origins

The earliest documented form of improvisational theatre appears in the , a rustic Italian originating among Oscan performers in around 391 BCE. These short, masked performances featured stock characters such as the glutton Bucco and the fool Maccus, with actors improvising bawdy dialogue and routines based on loose scenarios, often satirizing and lower-class habits. Initially non-literary and ad-libbed by amateur troupes, Atellan farces were performed after tragedies in Roman theatres, emphasizing over scripted text until Roman authors like Pomponius began adapting them into written forms by the 1st century BCE. Evidence for improvisation in ancient theatre is sparser and more inferential, primarily linked to during Dionysian festivals from the 6th to 5th centuries BCE, where performers in plays or Aristophanic productions incorporated spontaneous verbal interplay, puns, and audience interaction amid structured choral odes. ' surviving works, such as (423 BCE), relied on written scripts for but allowed actors leeway for topical ad-libs, reflecting a tradition of flexible, reactive humor in competitive festivals. However, Greek comedy's core was poetic and authored, contrasting with the more free-form Atellan style; later Hellenistic mime incorporated greater improvisation, influencing Roman variants. In pre-modern , improvisational theatre revived prominently with in mid-16th-century , where professional troupes like the Gelosi company performed from around 1545 using canovaccio—outline scenarios enabling actors to improvise around stock masked characters such as the cunning or boastful . This form spread across by the late 1500s, blending , (staged bits of business), and social satire, sustained by itinerant families without fixed scripts to adapt to local audiences. Performances documented in by 1551 emphasized ensemble reactivity, with actors drawing from rehearsed motifs rather than verbatim lines, persisting until the when scripted began supplanting it.

20th-Century Foundations

Viola Spolin developed theater games in the mid-20th century as a method to teach through intuitive play, initially applying them in recreational programs for children in during the 1930s and 1940s. These exercises focused on spontaneous response and non-verbal communication to bypass self-consciousness, drawing from the progressive education principles of Neva Boyd. Spolin's approach laid the groundwork for modern improvisational techniques, emphasizing "yes, and..." acceptance over negation. Her son, , adapted these games for adult performers, co-founding in 1955 with David Shepherd in . The troupe performed unscripted scenes derived from audience suggestions, marking one of the first sustained professional improvisational ensembles in the United States. This evolved into , established in December 1959 by Sills, Bernie Sahlins, and Howard Alk, which institutionalized short-form improv comedy through satirical sketches and games, influencing generations of performers. In parallel, British director advanced improvisational methods during his tenure at the Royal Court Theatre from 1956 to 1966, where he encouraged actors to explore status dynamics and spontaneous narrative building over scripted rehearsal. Johnstone formed the Theatre Machine improvisation group in 1966, promoting techniques to combat "spontaneity block" caused by over-intellectualization. His 1979 book Impro: Improvisation and the Theatre formalized these ideas, and he later invented in 1977 as a competitive format inspired by . Del Close contributed to long-form improvisation's development, creating "The Harold" structure in 1967 while directing The Committee in . This form involved weaving multiple interconnected scenes from an initial suggestion into a cohesive , contrasting short-form's discrete games. Close later taught at in from the 1970s, mentoring improvisers and embedding long-form practices that emphasized group mind and organic scene evolution.

Contemporary Evolution and Global Spread

Since the 1980s, improvisational theatre has evolved toward long-form formats emphasizing depth, as exemplified by the founding of Chicago's ImprovOlympic (later ) in 1981 by and , which prioritized ensemble-driven storytelling over isolated games. This shift built on earlier techniques, enabling extended scenes that influenced subsequent training programs and troupes like the , established in 1987 to explore unscripted musicals and experimental works. Television exposure accelerated mainstream adoption, with the series Whose Line Is It Anyway?, debuting in 1988, showcasing short-form games performed by international casts and inspiring U.S. adaptations that aired from 1998 to 2007, thereby disseminating core principles like "yes, and" to broader audiences. Concurrently, applied improvisation expanded beyond performance, with the Applied Improv Network forming in the to integrate techniques into professional training contexts. The global spread intensified through Keith Johnstone's format, which proliferated from in the late 1970s to Europe, Australia, and North America by the 1980s, establishing competitive leagues such as Montreal's Ligue d'improvisation montréalaise in 1980. This format's tournament-style structure encouraged localized adaptations, fostering organizations across continents. In recent years, annual international festivals—including Germany's Das Improv Festival (relaunched 2023) and Ireland's Improv Fest (ongoing since the 2010s)—have promoted cross-cultural exchanges, with events drawing performers from dozens of countries and adapting improv to regional languages and customs. These developments reflect improv's adaptability, supported by over 100 active European troupes listed in directories as of 2023.

Core Principles and Techniques

Fundamental Rules and Methods

Improvisational theatre operates on core rules designed to enable spontaneous collaboration among performers without a pre-written script. The foundational principle, often termed "yes, and," mandates that actors accept each other's contributions—known as "offers"—and extend them to propel the narrative forward. This rule, articulated by improv pioneer Keith Johnstone in his 1979 book Impro: Improvisation and the Theatre, counters the human tendency toward negation by requiring affirmative engagement, thereby generating emergent storylines through mutual building rather than individual dominance. Viola Spolin, whose 1963 handbook Improvisation for the Theater laid groundwork for modern improv training, reinforced this through exercises emphasizing direct response and avoidance of denial, promoting "acceptance" as essential for authentic interaction. A complementary rule prohibits "blocking" or denying offers, which disrupts scene flow and stifles . Performers must eschew phrases like "no" or contradictory actions that reject premises, instead incorporating elements into the shared reality. forms another pillar, demanding full attentional focus on partners' verbal and nonverbal cues to inform immediate, relevant responses. This principle, drawn from Spolin's theater games, trains actors to prioritize presence over preconceived ideas, fostering organic development. Methods for applying these rules typically begin with warm-up exercises to build trust and responsiveness. Spolin's side-coaching technique involves the director providing real-time prompts during play to guide focus, such as urging specificity in "who, what, where" elements. Scene construction often starts from audience suggestions or random prompts, with performers establishing "givens"—basic facts like location or relationship—early to ground the . Techniques include physical actions to heighten and "word-at-a-time" to enforce collective authorship. These practices, refined by Johnstone's emphasis on status transactions—subtle power dynamics influencing behavior—ensure scenes evolve causally from initial agreements rather than arbitrary invention.

Common Formats and Structures

Short-form improvisation involves a series of brief, self-contained or scenes, each initiated by an audience suggestion and constrained by predefined rules to focus performer choices, typically lasting 3-5 minutes per segment. This format emphasizes rapid execution and audience interaction, with performers transitioning between multiple activities in a single show, such as challenges or character-based vignettes, to sustain energy through variety rather than depth. Long-form improvisation, by contrast, derives an extended from one initial audience prompt, constructing interconnected scenes over 20-30 minutes without recurring suggestions, allowing organic emergence of narrative patterns and character arcs. Structures within long-form provide loose frameworks to guide connectivity, prioritizing discovery over imposed constraints; for instance, performers identify recurring "games"—specific behavioral or thematic patterns—within scenes to revisit and evolve them across the piece. The Harold, a foundational long-form structure devised by in the mid-1960s, organizes content around an opening to generate thematic material, followed by three "beats" of three parallel scenes each, interleaved with group games that explore collective elements from prior beats. This montage-like progression, performed by 6-8 improvisers, fosters thematic unity through callbacks and tilts—sudden shifts in perspective—rather than linear plotting, with the form's flexibility enabling adaptation to emergent content over rigid scripting. Keith Johnstone's , introduced in 1977, adapts into a competitive league format where teams of performers respond to audience-challenged prompts by enacting short scenes, scored 0-5 by judges on criteria like humor and coherence, mimicking athletic contests to heighten stakes and . Matches feature multiple rounds, including defensive challenges and audience votes, emphasizing quick adaptation under pressure while maintaining core improvisational tenets of acceptance and build. Hybrid formats blend elements, such as opening with short-form to warm performers and audiences before transitioning to long-form narratives, though purists argue this dilutes the purity of either approach by introducing external interruptions. Across formats, success hinges on agreement—accepting offers without —to propagate causal chains of action, as truncates possibilities empirically observed in breakdowns.

Performance Styles

Comedic Applications

Comedic applications of improvisational theatre center on spontaneous generation of humor through ensemble interaction, where performers create exaggerated scenarios, characters, and dialogue without scripts to elicit laughter from audiences via surprise, incongruity, and escalation. This approach draws on principles like "yes, and," requiring improvisers to affirm a partner's initiation ("yes") and contribute new elements ("and") to propel the scene forward, preventing denial that could disrupt momentum and comedic flow. The technique fosters collaborative absurdity, as seen in practices emphasizing commitment to initial offers to build believable yet ridiculous worlds. Key formats distinguish comedic improv: short-form consists of discrete, game-based segments lasting minutes, often structured around audience suggestions or prompts, as popularized by the British television series Whose Line Is It Anyway?, which debuted on September 23, 1988, and featured rapid-fire challenges like "Party Quirks" or "Scenes from a Hat" to showcase quick wit and adaptability. Long-form formats, conversely, develop extended narratives from a single suggestion, such as the Harold, a structure invented by and first performed by The Committee in 1967, involving opening group exercises, interconnected scenes, and callbacks to weave thematic unity and escalating humor over 20-30 minutes. These formats prioritize heightening—intensifying emotions, stakes, or traits to absurd extremes—and tilting, subtle pivots that redirect scenes toward fresh comedic territory without negation. Status play forms another cornerstone, where performers embody high or low social dynamics to generate conflict and punchlines; a low-status character deferring obsequiously to a high-status bully, for instance, amplifies relational tension for laughs. Influential ensembles like , which opened on December 16, 1959, in , integrated these elements into revue-style shows blending improv with sketched , launching alumni to programs like and establishing improv as a training ground for American . Similarly, the (UCB), formed in 1990 from Chicago's ImprovOlympic, advanced long-form techniques through formats like the "asssscat" monologue-driven show, emphasizing organic scene evolution over gimmicks. These applications have sustained improv's comedic viability by rewarding risk-taking and audience engagement, though success hinges on troupe cohesion to avoid meandering or forced gags.

Narrative, Dramatic, and Experimental Forms

Narrative forms of improvisational theatre emphasize the construction of cohesive, extended stories through ensemble-driven scene work, distinguishing them from shorter, gag-oriented structures by focusing on plot progression, character arcs, and thematic resolution. A core technique is the "story spine," a framework outlining a 's status quo, inciting incident, rising complications, crisis, and denouement, which performers adapt spontaneously to maintain momentum. This approach relies on clear identification early in the piece, ensuring subsequent scenes advance consequences rather than diverge into unrelated vignettes. Keith Johnstone's methodologies, outlined in his 1999 publication Impro for Storytellers, provide foundational exercises for narrative improvisation, such as "status transactions" to drive conflict organically and "reincorporation" to weave earlier elements into later developments, fostering emergent without reliance on scripted outlines. Long-form formats like these, performed by ensembles such as those trained in Johnstone's derivatives, can span 30-60 minutes, building audience investment through escalating stakes rather than punchlines. Dramatic forms shift emphasis from humor to emotional realism and interpersonal tension, employing to simulate authentic human experiences, conflicts, and resolutions in a theatrical context. Techniques include structured dramatic games that prompt performers to inhabit roles with psychological depth, such as exploring dilemmas or relational breakdowns without comedic deflection. The Arbat Dramatic Improvisation Theatre, established in under German Sidakov in the early , exemplifies this by integrating unscripted elements into full-length plays focused on dramatic tension and character evolution. Similarly, Theatre Momentum in dedicates performances to dramatic , as in their production , where actors navigate serious narratives through real-time choices. Experimental forms explore boundaries, often eschewing linear for abstract, non-representational that incorporates , physicality, or conceptual disruptions to conventional . These may involve free-form exercises where performers generate surreal scenarios or deconstruct norms, drawing from influences like Johnstone's mask work and spontaneity drills to provoke unfiltered creativity. Troupes pursuing this style, though less formalized than comedic variants, prioritize innovation over accessibility, as seen in discussions of global improv ensembles experimenting with audience or environmental integration to challenge perceptual limits. Such approaches demand high performer trust and can yield unpredictable outcomes, prioritizing artistic risk over reproducible structure.

Practical Applications

In Education and Skill-Building

Improvisational theatre techniques are employed in educational settings to foster skills such as creativity, adaptability, and , often integrated into curricula for K-12 students and higher education. Programs like those in elementary schools have demonstrated positive effects on , particularly among children with initially lower self-perception, through structured improv classes that encourage spontaneous interaction and failure tolerance. Research indicates that improv training enhances creative and more effectively than control activities, with participants showing measurable gains after group sessions focused on playful, low-stakes exercises. In , improv activities reduce anxiety and boost engagement for English-language learners by promoting spontaneous verbal practice and peer support, as evidenced in a 2023 dissertation study involving newcomer students. For skill-building, improv workshops improve oral communication and , with participants reporting heightened and creative output following short-term training. Physiological and psychological studies link improv to reduced acute and increased interpersonal , especially in less assured individuals, via embodied practices that build neural pathways for quick . In teacher training, improvisation diminishes performance-related stress, leading to better behavioral patterns in simulations. These applications extend to social-emotional learning (SEL) in schools, where improv interventions enhance adolescents' and emotional regulation, correlating with improved outcomes. However, benefits are most robust in structured, short-duration programs; long-term retention requires repeated exposure, as isolated sessions yield transient effects.

In Business and Organizational Training

Improvisational theatre techniques are applied in business and organizational training to develop skills in adaptability, rapid decision-making, and collaborative problem-solving, often through workshops conducted by specialized providers such as Works and BATS Improv. These sessions typically involve exercises emphasizing principles like "yes, and"—an agreement-based response method that encourages building on others' ideas—which trainers adapt to simulate workplace scenarios, such as handling unexpected client demands or fostering innovation in teams. Companies including and have incorporated such programs, reporting anecdotal improvements in , though systematic evaluations remain sparse. Empirical studies suggest modest benefits in targeted areas: for instance, participation in improv activities has been linked to enhanced skills and reduced dominance in group discussions, as demonstrated in analyses of team unification exercises where participants practiced mirroring and response games to promote equity in contributions. A 2016 dissertation review found improv training correlated with higher , , and interpersonal quality in professional settings, based on pre- and post-training assessments, though sample sizes were small and controls limited. Broader , including a 2015 study on creative , showed short-term gains in and flexibility among trainees, but effects often dissipated without ongoing practice, and corporate-specific outcomes lacked longitudinal data. Despite popularity, a 2016 literature review highlighted a gap between theoretical advocacy and empirical validation, noting that while improv fosters low-stakes environments for risk-taking—potentially aiding adaptability in volatile markets—claims of transformative productivity boosts rely more on self-reported surveys than randomized controlled trials. Critics argue that benefits may stem from general rather than improv uniquely, with risks including discomfort for introverted participants or superficial skill transfer absent real-world reinforcement. Providers like Theater emphasize measurable metrics, such as pre-post surveys on trust and , but independent verification is inconsistent across implementations. Overall, improv serves as a supplementary tool for development, effective for engagement but not a substitute for domain-specific training.

In Therapeutic and Psychological Contexts

Improvisational theatre techniques have been adapted for therapeutic use to foster , , and in clinical and psychological settings. These applications typically involve structured exercises emphasizing spontaneity, "yes, and" collaboration, and embodied role-playing, distinct from more directive methods like , which focuses on reenacting personal traumas under a director's guidance. Early integrations date to the 1970s, with programs like those at the exploring improv for adolescent , though empirical validation remains limited to small-scale trials. Research indicates modest benefits for reducing and enhancing interpersonal confidence. A 2019 study of teenagers screened for social phobia demonstrated that eight weeks of improv training correlated with decreased anxiety symptoms, alongside gains in , hope, and creativity, as measured by self-report scales like the Social Phobia and Anxiety Inventory. Similarly, a 2022 intervention with adults having intellectual disabilities reported improvements in and after 10 sessions, using validated tools such as the , though effects were not sustained long-term without follow-up. These outcomes align with broader drama-based interventions, where a 2023 of 22 studies found potential reductions in trauma-related symptoms and boosts in psychological , attributed to increased emotional via spontaneous enactment. Applications extend to depression, stress, and burnout mitigation. Pilot programs, such as "Thera-prov," a brief improv-based intervention, showed preliminary efficacy in alleviating anxiety and depression in adults, with participants reporting lower scores on the after four sessions, though sample sizes were under 30 and lacked control groups. In psychiatric residency training, a 2023 study linked improv exercises to reduced burnout by enhancing tolerance of uncertainty and playfulness, key factors in resilience, via pre-post assessments. For adolescents, research in 2023 evidenced decreased intolerance of uncertainty and anxiety after improv classes, supporting social-emotional learning (SEL) as a buffer against declines. Cognitive effects include bolstered and , with a randomized reporting significant gains in psychological well-being and creative output post-intervention, measured by , but no impact on acceptance of uncertainty. A 2023 embodied cognition analysis posited neural mechanisms, such as activation during improv, aiding stress mitigation, particularly for low-confidence individuals. However, is predominantly from non-randomized or short-term studies, with calls for larger RCTs to confirm amid potential effects from . Academic sources, often from departments, may overemphasize positives due to institutional preferences for experiential therapies, yet data consistently show low risk and adjunctive value alongside evidence-based treatments like CBT.

Empirical Effects on Cognition and Behavior

Supported Benefits from Research

Research on improvisational theatre has identified several empirically supported benefits, primarily in , , and social-emotional domains, though many studies involve small samples or short-term interventions. A with 60 participants found that eight weeks of improvisational theatre training significantly improved skills, as measured by the Alternative Uses Task, compared to a control group engaged in structured activities. Similarly, another intervention study demonstrated enhanced scores on standardized tests following improv participation, attributing gains to the practice's emphasis on spontaneous idea generation without preconceived scripts. In psychological well-being, improv training has been linked to reduced symptoms of anxiety and depression. Participants in a program combining improv with psychotherapeutic elements reported lower anxiety levels and increased feelings of connectedness post-intervention, with pre-post assessments showing statistically significant declines in self-reported distress. A separate study of adults aged 27-72 years confirmed these effects, noting improv's role in fostering positive emotional engagement and accomplishment, though remained unchanged. Social and interpersonal benefits include improved and confidence, particularly in professional contexts like . Virtual sessions with medical students yielded higher empathy scores on the Interpersonal Reactivity Index, specifically in and fantasy subscales, alongside reduced personal distress, outperforming controls in a 2024 randomized trial. For individuals with disabilities, interventions enhanced social competences such as and , as observed in qualitative and quantitative measures from a 2022 . These outcomes stem from 's core principles of and collaborative response, which training reinforces through repeated practice.

Limitations, Risks, and Unsubstantiated Claims

Despite growing interest in improvisational theatre's potential cognitive and behavioral effects, faces significant methodological constraints. Many studies suffer from small sample sizes, often under 50 participants, and lack randomized controlled trials or active control groups engaging in comparable activities, limiting causal inferences about improv-specific benefits. For instance, investigations into enhancement report positive short-term outcomes but acknowledge insufficient statistical power and potential confounds like participant or expectancy effects. Longitudinal data tracking sustained impacts on , such as or executive function, remains scarce, with most derived from pre-post designs vulnerable to regression to the mean or practice effects. Risks associated with improv training, particularly in therapeutic or educational settings, include heightened emotional vulnerability for participants with pre-existing conditions like anxiety or disabilities. Exposure to spontaneous failure and public scrutiny can exacerbate in unmoderated sessions, though pilot interventions report feasibility with adaptations like structured debriefs. In behavioral contexts, such as autism interventions, improv may foster but risks reinforcing maladaptive patterns if facilitators lack clinical expertise, contrasting with evidence-based alternatives like intensive behavioral . Over-reliance on without individual safeguards has led to anecdotal reports of temporary distress, underscoring the need for risk assessments in applied programs. Numerous claims of improv's benefits, such as broad improvements in or psychological , rest on anecdotal endorsements from practitioners rather than robust evidence. While some studies confirm gains in or among children or adults, assertions of transferable effects to real-world —like enhanced adaptability in professional settings—lack substantiation beyond self-reported measures prone to bias. Claims of universal cognitive rewiring, including reduced anxiety via neural plasticity, often extrapolate from preliminary pilots without replication or validation, ignoring null findings on outcomes like social . These unsubstantiated extrapolations, prevalent in promotional materials for training programs, overlook variability across populations and highlight the gap between hype and empirical rigor.

Cultural and Institutional Impact

Influence on Film, Television, and Media

Improvisational theatre has profoundly shaped television formats by popularizing unscripted comedy games and ensemble dynamics, most notably through the British and American versions of Whose Line Is It Anyway?, which debuted in 1988 and 1998, respectively, adapting Keith Johnstone's format into short-form improv challenges broadcast to millions. These programs demonstrated improv's viability for prime-time entertainment, influencing subsequent game-show hybrids like (2011) and fostering a generation of performers skilled in spontaneous scene work, thereby elevating improv from niche theatre to accessible media staple. In scripted television, improv techniques enable naturalistic dialogue and adaptability, as seen in HBO's , which premiered in 2000 and relies on detailed outlines rather than full scripts, allowing actors to improvise interactions that capture awkward . Creator , drawing from stand-up and roots, credits this approach for the series' longevity across 12 seasons, with editors selecting the most authentic takes from hours of footage to maintain narrative coherence without conventional writing. Similarly, alumni from improv hubs like Chicago's and —such as , , and —have infused shows like (since 1975) with quick-witted ad-libs, training actors to pivot in live sketches and enhancing the spontaneity of late-night comedy. Film has adopted improv for styles and character-driven authenticity, exemplified by Christopher Guest's (1984), where performers improvised around loose prompts to simulate a rock band's tour mishaps, pioneering the genre's blend of scripted beats and unscripted absurdity that influenced later works like Best in Show (2000). Directors such as have integrated long-form improv from theatre traditions into comedies like (2005), where extended jams yielded iconic lines, attributing the method's success to improv's emphasis on collaborative invention over rigid adherence to pages. This cross-pollination has trained Hollywood actors in "yes, and" principles, improving on-set responsiveness, though it demands rigorous editing to distill raw sessions into cohesive stories, as evidenced by the multi-camera setups used to capture unfiltered performances.

Communities, Schools, and Training Institutions

![Improvisers in Chicago][float-right] Prominent training institutions for improvisational theatre originated in , which emerged as a central hub due to its foundational role in modern improv practices. The , established on December 16, 1959, by , Howard Alk, Sheldon Patinkin, and , maintains a training center offering structured improv programs that emphasize unscripted performance and ensemble skills. These classes, available to beginners through advanced levels, integrate with sketch development and have influenced generations of performers. iO Chicago, originally founded in 1983 as ImprovOlympic by and , provides long-form improv training focused on narrative structures and "yes, and" principles. The institution's curriculum, developed under Close's guidance, prioritizes spontaneous scene-building and has trained ensembles for ongoing performances. In New York and , the (UCB) Training Center, launched in 1991 by , , Ian Roberts, and Matt Walsh, delivers classes in short-form and long-form improv alongside . UCB's programs stress character development and audience interaction, supporting house teams and public shows. The in , operational since 1974, offers improv and sketch training in a non-competitive environment, emphasizing story-driven improvisation. Internationally, improv communities and schools have proliferated, adapting techniques to local contexts while drawing from North American models. In , institutions like outpost extend Chicago-style training, fostering regional troupes. European and Asian programs, including workshops in the UK and , incorporate global variations but maintain core tenets of spontaneous collaboration. These entities often operate as community hubs, hosting festivals and leagues that blend performance with education.

Key Figures and Contributors

Historical Pioneers

(1906–1994) is widely recognized as a foundational figure in modern improvisational theatre, developing structured "theater games" in the 1940s as a recreational supervisor for the Works Progress Administration's Chicago Recreation Project. These exercises, influenced by her training under Neva Boyd's progressive play theory, aimed to foster intuitive, non-competitive creativity among underprivileged children and non-English-speaking immigrants by emphasizing physical action and "playing in " over intellectual or scripted . Spolin's methods rejected conventional directing in favor of side-coaching to guide performers toward organic responses, a technique she refined through workshops at and later documented in her 1963 book Improvisation for the Theater, which outlined over 200 games forming the basis of intuitive acting training. Her son, , applied these principles in founding in 1959, establishing improv as a professional comedic form in the United States. Keith Johnstone (1933–2023), a British director and educator, pioneered spontaneity-focused improv in the 1950s at London's , where he observed how status hierarchies and audience expectations stifled creativity, leading him to advocate "low-status" behaviors and trance-like states to bypass self-censorship. Rejecting scripted theatre's emphasis on brilliance, Johnstone developed the "Impro System" through workshops starting in 1963 with his Theatre Machine troupe, introducing competitive formats like in 1977 to gamify long-form improvisation and encourage audience engagement without predetermined narratives. His 1979 book Impro: Improvisation and the Theatre codified core tenets, including acceptance of offers ("yes, and...") and narrative spontaneity, influencing global improv training by prioritizing psychological unblocking over technical skill. Johnstone's approach contrasted Spolin's game-based intuition by focusing on re-educating adults against ingrained inhibitions, spreading via his Loose Moose Theatre in from the 1970s onward. Del Close (1934–1999), an American performer and instructor, advanced long-form improvisation in during the 1950s–1960s, co-founding in 1955 as the first improvisational cabaret troupe and contributing to The Second City's early repertoire by emphasizing ensemble "group mind" over individual punchlines. Close invented "The Harold" structure around 1963, a 30–45-minute format weaving audience suggestions into interconnected scenes and patterns to build organic narratives, rejecting short-form games for deeper exploratory work. In 1983, he co-established ImprovOlympic (later iO) with , institutionalizing advanced techniques like denial avoidance and "reincorporation" of earlier elements, which trained performers for sustained coherence without scripts. His unorthodox teaching, including psychedelic influences and boundary-pushing exercises, prioritized artistic risk over commercial viability, shaping Second City alumni like and while critiquing improv's dilution into formulaic entertainment. These figures built on 19th-century precursors like commedia dell'arte's stock characters and ad-libbed dialogues but formalized improv as a trainable discipline amid post- cultural shifts toward and anti-authoritarian expression, with Spolin's intuitive games, Johnstone's anti-status liberation, and Close's narrative innovation providing complementary frameworks that diverged from European traditions of scripted ensemble work.

Modern Innovators and Practitioners

The , co-founded in 1990 in by , , Ian Roberts, and Matt Walsh, advanced modern improvisational theatre by systematizing long-form techniques for broader audiences and training. Relocating to in 1996, the group launched improv classes that year, establishing theaters in 1999 and expanding to in 2005, while training approximately 12,000 students annually by the mid-2010s. They popularized formats such as the Harold—a multi-beat structure with recurring themes—and ASSSSCAT 3000, a free-form show incorporating monologues and audience monikers, alongside the Upright Citizens Brigade Comedy Improvisation Manual in 2001 to codify "yes, and" principles and group mind exercises. TJ Jagodowski and , performing duo long-form improv as TJ & Dave since 1998, have innovated through unscripted, hour-long narrative plays emphasizing character depth, subtle edits, and organic progression without heavy reliance on audience suggestions. Their approach, refined over thousands of performances at iO Chicago, prioritizes "slow comedy" with precise listening and emotional authenticity, as explored in their 2008 book Improvisation at the Speed of Life: The TJ and Dave Book. Continuously active into the 2020s, including residencies at the Goodman Theatre in 2024, their work has garnered critical acclaim for elevating improv to scripted-play equivalence and inspiring global practitioners. Susan Messing, a improviser and educator prominent from the 2000s onward, has influenced teaching practices at iO, , and by advocating immediate engagement with scene partners and environments. Recipient of the Chicago Improv Festival's "Improviser of the Year" award and Chicago Magazine's "Funniest Woman in ," she developed curricula stressing presence over premeditation, performing in over 30 original productions and guest-teaching internationally. Her methods, rooted in embracing uncertainty, have shaped generations of performers in the competitive scene.

Debates and Controversies

Theoretical and Methodological Disputes

Theoretical disputes in improvisational theatre center on the nature of spontaneity and creativity. Keith Johnstone, in his 1979 book Impro, posited that true improvisation arises from unblocking innate spontaneous impulses suppressed by conventional education and social conditioning, emphasizing techniques like status play and mask work to foster unscripted narrative emergence rather than adherence to rigid rules. In contrast, Del Close's philosophy, influential in American long-form improv through formats like the Harold developed in the 1960s at Second City and iO Theater, prioritized collaborative "group mind" dynamics where performers build interconnected narratives from initial suggestions, relying on structured emergence from ensemble agreement rather than individual impulse. These views clash on whether improvisation demands minimal structure to access subconscious creativity or requires frameworks to ensure coherent, audience-engaging outcomes, with Johnstone critiquing rule-heavy approaches as stifling genuine originality. Methodological debates often manifest in pedagogical approaches and format preferences. Johnstone's (invented in 1977) introduced competitive short-form games to encourage rapid, audience-driven spontaneity and status transactions, diverging from Viola Spolin's earlier game-based exercises (codified in her 1963 handbook Improvisation for the Theater), which adapted into "yes, and" principles for affirming partner offers to build scenes collaboratively. Close's adherents, including practitioners, advocate long-form structures for deeper character-driven storytelling, arguing they yield more theatrical results than game-centric methods, while critics like Johnstone contend such formats impose artificial constraints that mimic rather than embody spontaneity. Empirical scrutiny from cognitive perspectives challenges claims of pure spontaneity, as studies on expert performers indicate improvisations recombine trained patterns and heuristics rather than generate wholly novel content, undermining romanticized notions of unmediated creativity in both schools. A persistent contention involves the "yes, and" maxim, central to Spolin-Close lineages, which mandates accepting and extending offers to sustain momentum but has drawn for potentially homogenizing scenes by discouraging negation or conflict essential to dramatic realism. Revisionist groups like , founded in 1983 and influenced by Close, de-emphasize such rules to prioritize raw, unfiltered interaction, reflecting broader disputes over whether pedagogical mandates enhance collaborative flow or enforce at the expense of authentic . These methodological rifts persist without resolution, as no standardized metrics exist to empirically validate one approach's superiority in cultivating performative efficacy, though practitioner anecdotes and outcomes suggest hybrid adaptations often prevail in training.

Practical and Ethical Challenges

Practical challenges in improvisational theatre stem primarily from its nature, which demands rapid cognitive processing and adaptability under pressure, often leading to inconsistent performance quality. Performers must generate coherent narratives, characters, and in real time, a process that can falter due to lapses in synchronization or failure to advance the story effectively, as noted in practitioner accounts of common pitfalls like stalled scene development. Extensive is required to mitigate these risks, yet even trained ensembles face variability, with suggestions introducing unpredictable elements that heighten the chance of comedic or dramatic failure. Physical demands exacerbate these issues, as many formats incorporate , , or exaggerated movements, resulting in documented injuries such as strains, falls, or collisions during energetic scenes. For instance, reports from improv communities highlight accidents from uncalibrated physical commitments, underscoring the need for safety protocols like warm-ups and spatial awareness training, though these do not eliminate all hazards. Solo practice, while useful for building skills, cannot fully replicate , leaving performers vulnerable to on-stage breakdowns in trust or timing. Ethically, emerges as a core concern, particularly in formats involving physical contact, intimacy simulations, or participation, where performers may encounter unwanted scenarios without prior agreement. Literature on consent-based traces this to address historical risks of boundary violations, advocating pre-scene negotiations or "yes-and" adaptations to ensure mutual comfort, though implementation varies widely across troupes. Power imbalances in training environments, such as between coaches and students, amplify these risks, with calls for codes of conduct emphasizing respect for personal limits on topics like or sexuality. Debates intensify over handling controversial or "dark" content, where the form's emphasis on risk-taking clashes with efforts to avoid psychological harm, such as triggering trauma in performers or audiences. Proponents argue that censoring edgy material undermines improv's creative freedom and free speech principles, potentially leading to sanitized, less authentic work, while critics, often from inclusion-focused perspectives, prioritize emotional safety through content warnings or veto rights. Diversity initiatives present further tensions, as mandates for equitable representation can conflict with merit-based casting or organic scene dynamics, with some analyses critiquing equity, diversity, and inclusion frameworks for fostering performative rather than substantive change in communities. These ethical pressures, while aimed at broadening access, risk prioritizing ideological conformity over artistic rigor, as evidenced in ongoing troupe disputes.

References

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