Menacer
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Menacer

The Menacer is a light gun peripheral released by Sega in 1992 for its Sega Genesis and Sega CD video game consoles. It was created in response to Nintendo's Super Scope and as Sega's successor to the Master System Light Phaser. The gun is built from three detachable parts (pistol, shoulder stock, sights), and communicates with the television via an infrared sensor. The Menacer was announced at the May 1992 Consumer Electronics Show in Chicago and was released later that year. The gun was bundled with a pack-in six-game cartridge of mostly shooting gallery games. Sega also released a Menacer bundle with T2: The Arcade Game.

Sega producer Mac Senour was responsible for the Menacer project and designed the six-game pack. He originally proposed non-shooting minigames based on existing Sega licenses like Joe Montana, David Robinson, and ToeJam & Earl, but most of the prototypes were abandoned due to high cost in favor of more shooting-type games. Sega did not plan another first-party release for the Menacer apart from the included multicart. Compatible games were published through 1995.

The Menacer is remembered as a critical and commercial flop. Critics found the six-game pack subpar and repetitive, and criticized the peripheral's lack of games. The ToeJam & Earl spinoff game was held in the highest regard, and reviewers recommended the Menacer-compatible Terminator 2 game. A direct-to-TV light gun that includes the six-game Menacer pack was released in 2005.

The gray, white, and red Menacer is a light gun peripheral for the Sega Genesis. The Menacer is built of three separable parts: a pistol, twin sights, and shoulder stock. (In the peripheral's branding, these parts were called the Master Module, Binocular Module, and Stabilizer Module, respectively.) The pistol has a double grip and fires the infrared beam with a trigger on the back grip. There are three buttons on the pistol's front grip: one pauses the game and the other two provide game-specific functions. Unlike the Super Scope, the Menacer has two infrared transmitters. The optional skeletal shoulder stock and binocular twin sights were designed to improve the aim. Digital Spy reported that the twin sights never worked as intended, and Sega Force wrote that the gun must be recalibrated when adding or removing the sights. Calibration is performed by aiming at a bullseye target to adjust the gun's sensitivity. The gun was designed to be reassembled to suit the player.

The light gun's shots are controlled by its aim towards the television. It operates on batteries and works in conjunction with a sensor plugged into the second controller port and placed atop the television display. The sensor counts CRT television scan lines to detect the player's shots. Sega Force noticed that the controller acts erratically when used under fluorescent lighting. Sega recommended eight feet (2.4 m) of distance from the receiver, though the peripheral works between four and twelve feet (1–4 m) from the television. Sega Force reported that the controller lasts about 18 hours on new batteries, though Will Smith of The Hawk Eye estimated fewer ("a matter of hours"). The Toronto Star wrote that the Menacer lasts 20 hours as opposed to the Super Scope's 50 to 140 hours. The Menacer has no power switch: it automatically activates when aimed at the television and turns off after 30 seconds without input. The Super Scope fully drains its batteries when left on. Menacer's Accu-Sight option puts crosshairs on the screen to eliminate the need to aim manually through the sights. The gun does not have a "turbo" mode for continuous fire, unlike the Super Scope.

The Menacer was produced in response to the Nintendo Super Scope released several months earlier, though Sega intended to support the peripheral as more than a clone. These two peripherals brought arcade light gun game ports to home consoles. The Menacer is the successor to the Master System's Light Phaser.

Mac Senour, a producer at Sega, was responsible for the peripheral and its six-game cartridge as the company's "hardware boy". He designed the six minigames based on Sega's previous intellectual property and licenses—such as ToeJam & Earl—under the instruction to avoid shooting games. His prototypes included games based on Joe Montana (Joe Montana Wide Receiver Training Camp) and David Robinson, but when presented, the company asked for more shooting games and scrapped all license-based games (besides ToeJam & Earl, whose license was free) due to their added cost. His "reverse Blockout game" prototype was the only other title carried to the final cartridge. Senour recalled that upon his cubicle presentation to Sega Japan's president, the executive did not say anything besides "very good" before leaving. Sega did not plan any other first-party releases for the Menacer—Senour recollected that "they laughed when I proposed more."

Sega announced the Menacer alongside the Sega CD at the May 1992 Consumer Electronics Show in Chicago and the peripheral was released towards the end of that year. By December 1992, the Menacer began shipping with T2: The Arcade Game as a bundle. Playthings reported that Chicago toy retailers promoted Sega electronics including the Menacer over Nintendo's during their 1992 Thanksgiving promotions. Sega's sales exceeded Nintendo's during the 1992 Christmas season, and gained cultural cachet for the Menacer among other peripherals. Electronic Gaming Monthly reported in March 1993 that the Menacer would not have a new game for six months. Compatible games were published through 1995.

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