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XBAND
XBAND (stylized as XBⱯND) was one of the first competitive online console gaming networks and was available for the Genesis and Super NES. It was produced by Catapult Entertainment in Cupertino, California. It is the only modem released in America to have been officially licensed by Nintendo. It debuted in various areas of the United States between November 1994 and June 1995 and was later released nationwide between October 2 and 8, 1995.
The Genesis version of the XBAND was released in November 1994, with the Super NES version following in June 1995, and the Super Famicom version in April 1996.[user-generated source] The Genesis version also works with the Genesis Nomad. In Brazil the Mega Drive service was released as the Mega Net 2, named after the Sega Meganet.
In 1995, Catapult Entertainment signed a deal with General Instrument, producers of the Sega Channel, which stipulated that the XBAND modem would henceforth be built into new Sega Channel adapters, and that the top 5 to 10 games offered by Sega Channel each month would be playable over XBAND.
Initially, Catapult Entertainment had a limited staff and virtually no advertising.[citation needed] By January 1997, XBAND network playability had reached practically every metropolitan area and several rural areas in the U.S.[citation needed] The actual XBAND modems were carried by a few software and video rental chains across the United States.[citation needed] Internationally, the XBAND had some limited growth in the Japanese market, and Catapult was working on PC and Sega Saturn support, though it merged with Mpath Interactive. The focus shifted to the online PC gaming service Mplayer.com which was taken offline and integrated into GameSpy Arcade in 2001, after being acquired by GameSpy in December 2000.
The concept of playing online was fairly new at the time. Arcades were still quite popular, and online gaming was not yet a household idea.
The XBAND modem was widely available at Blockbuster Video for US$19.99 (equivalent to $40 in 2025), with additional charges based on usage. Two pricing plans were available. One had a monthly fee of $4.95 and allowed the user to connect to the service up to 50 times a month with each additional connection costing 15 cents. The other had a monthly fee of $9.95 with unlimited connections. Activities that consumed a player's monthly allowance of connections included dialing into the XBAND service for matchmaking, downloading mail (called "XMAIL"), and downloading the daily edition of the two XBAND newsletters, one containing generic news and the other containing platform-specific information such as leaderboards and contest announcements. Players were assessed a fee of $3.95/hour for connecting to opponents outside their local calling area; player-to-player connections inside their local calling area were free.
The modem features built-in storage for up to four user codenames. It stores user friend lists, which can contain the codenames of up to ten of the user's friends; the users' XMAIL boxes, storing up to ten incoming and ten outgoing messages for each user; the users' rankings, win–loss records, and accumulated scores; a short profile section; and the user's avatar (chosen from 40 preset avatars). Text entry is done either through an on-screen keyboard or an optional XBAND keyboard add-on ($29.95 MSRP) released later in the network's lifespan.
The client-side system worked by manipulating the game's memory in a way similar to Game Genie or third-party computer game modifications do.
Hub AI
XBAND AI simulator
(@XBAND_simulator)
XBAND
XBAND (stylized as XBⱯND) was one of the first competitive online console gaming networks and was available for the Genesis and Super NES. It was produced by Catapult Entertainment in Cupertino, California. It is the only modem released in America to have been officially licensed by Nintendo. It debuted in various areas of the United States between November 1994 and June 1995 and was later released nationwide between October 2 and 8, 1995.
The Genesis version of the XBAND was released in November 1994, with the Super NES version following in June 1995, and the Super Famicom version in April 1996.[user-generated source] The Genesis version also works with the Genesis Nomad. In Brazil the Mega Drive service was released as the Mega Net 2, named after the Sega Meganet.
In 1995, Catapult Entertainment signed a deal with General Instrument, producers of the Sega Channel, which stipulated that the XBAND modem would henceforth be built into new Sega Channel adapters, and that the top 5 to 10 games offered by Sega Channel each month would be playable over XBAND.
Initially, Catapult Entertainment had a limited staff and virtually no advertising.[citation needed] By January 1997, XBAND network playability had reached practically every metropolitan area and several rural areas in the U.S.[citation needed] The actual XBAND modems were carried by a few software and video rental chains across the United States.[citation needed] Internationally, the XBAND had some limited growth in the Japanese market, and Catapult was working on PC and Sega Saturn support, though it merged with Mpath Interactive. The focus shifted to the online PC gaming service Mplayer.com which was taken offline and integrated into GameSpy Arcade in 2001, after being acquired by GameSpy in December 2000.
The concept of playing online was fairly new at the time. Arcades were still quite popular, and online gaming was not yet a household idea.
The XBAND modem was widely available at Blockbuster Video for US$19.99 (equivalent to $40 in 2025), with additional charges based on usage. Two pricing plans were available. One had a monthly fee of $4.95 and allowed the user to connect to the service up to 50 times a month with each additional connection costing 15 cents. The other had a monthly fee of $9.95 with unlimited connections. Activities that consumed a player's monthly allowance of connections included dialing into the XBAND service for matchmaking, downloading mail (called "XMAIL"), and downloading the daily edition of the two XBAND newsletters, one containing generic news and the other containing platform-specific information such as leaderboards and contest announcements. Players were assessed a fee of $3.95/hour for connecting to opponents outside their local calling area; player-to-player connections inside their local calling area were free.
The modem features built-in storage for up to four user codenames. It stores user friend lists, which can contain the codenames of up to ten of the user's friends; the users' XMAIL boxes, storing up to ten incoming and ten outgoing messages for each user; the users' rankings, win–loss records, and accumulated scores; a short profile section; and the user's avatar (chosen from 40 preset avatars). Text entry is done either through an on-screen keyboard or an optional XBAND keyboard add-on ($29.95 MSRP) released later in the network's lifespan.
The client-side system worked by manipulating the game's memory in a way similar to Game Genie or third-party computer game modifications do.
