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Microsoft Kin
View on WikipediaThe Kin Two, shown open | |
| Developer | Microsoft |
|---|---|
| Manufacturer | Sharp |
| First released | April 12, 2010 |
| Availability by region | May–June 2010, "m" since December 2010 |
| Compatible networks | CDMA |
| Form factor | Slider/Texting phone |
| Dimensions | ONE: 3.25 in × 2.5 in × 0.75 in (8.3 cm × 6.4 cm × 1.9 cm), TWO: 4.25 in × 2.5 in × 0.75 in (10.8 cm × 6.4 cm × 1.9 cm) |
| Weight | ONE: 110 g (3.9 oz), TWO: 130 g (4.6 oz) |
| Operating system | KIN OS (based on Windows CE) |
| CPU | Freescale i. MX31L processor ARM Core nVidia Tegra APX 2600 |
| Memory | 256 MB DDR RAM |
| Storage | ONE: 4 GB, TWO: 8 GB, KIN Studio (unlimited) |
| Rear camera | ONE: 5 MP, TWO: 8 MP |
| Display | ONE: 2.6 in (6.6 cm), TWO: 3.4 in (8.6 cm) |
| Media | Zune |
| Connectivity | EV-DO Rev, Wi-Fi, Bluetooth 2.1 |
| Data inputs | QWERTY keyboard, Capacitive multi-touch |
| Development status | Discontinued |
Kin was a line of mobile phones that was briefly marketed by Microsoft in 2010. Aimed at people between ages 15 and 30,[1] they were designed for social networking.[2] Microsoft invested two years and about US$1 billion developing the Kin platform,[3][4] beginning with its acquisition of Danger Incorporated, creators of the Hiptop or T-Mobile Sidekick.[5] The Kin ran an operating system based on Windows CE.[6] They were manufactured by Sharp Corporation[7] and sold through Verizon Wireless.[8]
The Kin ONE and TWO went on the market on May 14, 2010. Within two months, Verizon stopped selling the phones because of poor sales.[9] Microsoft scrapped its planned European release, stopped promoting the devices, ceased production, and reassigned the Kin development team to other projects.[10] Microsoft updated its unsold Kin inventory with firmware that removed social and web-based features, and in December 2010 offered these re-purposed units through Verizon stores as limited feature phones, the Kin ONEm and the TWOm. The Kin TWOm was discontinued in August 2011;[11] unsold inventory could still be found for sale on deals sites as late as June 2013.[12]
History
[edit]Development
[edit]
The Kin project was first known by the codename Project Pink, and began under direction of Microsoft executive J Allard.[13] In order to gain a head start, Microsoft acquired Danger Incorporated, which built the Danger Hiptop/T-Mobile Sidekick,[5] in 2008 for a purchase price rumored to be around US$500 million.[14][15] In September 2009, a ZDNet source reported that Project Pink would bring an entirely new software stack and services.[16] Some reports predicted that the new mobile phone platform would be based on the Zune media device.[17] The project was managed by Roz Ho, a corporate vice president at Microsoft.[18] Internally, the team used the slogan "Truly Madly Deeply Pink"; in tweets they used the hashtag "#tmdp".[19]
Kin was developed inside Microsoft's Premium Mobile Experiences (PMX) division by a group that included staff from Danger.[20] Handset manufacturers and network carriers were said to be initially enthusiastic about Kin, and vying with each other to be involved with the project.[13]
According to Engadget, there was jealousy and rivalry in Microsoft's executive ranks, and Windows Phone senior vice president Andy Lees managed to wrest control of the Kin project away from Allard, and move it under his Windows Phone division.[13] Danger's Sidekick, the predecessor to Kin, was based on the Java programming language, but Engadget says that Lees wanted Kin to run an in-house Microsoft operating system.[13] Microsoft planned to base Kin on Windows Phone. Due to delays with Windows Phone, however, the software instead had to be based directly upon Windows CE.[20]
Engadget claims that Lees lacked enthusiasm for the Kin project.[13] Nonetheless, Microsoft spent a further two years developing the Kin until its release in 2010.[21]
Unveiling
[edit]The unveiling of Microsoft Kin began when the company sent out invitations to select reporters for a mystery event in San Francisco on April 12, 2010. The tagline on the invitation said "It's time to share". However, just hours later a source confirmed that the event was about Project Pink (the official name not having been announced yet).[22] The event was held in a night club called Mighty and featured a presentation given by Robbie Bach, president of Microsoft's Entertainment and Device division.[23]
Microsoft was criticized for an online video advertisement for the phone that depicted a male teenager putting a Kin under his shirt to photograph his naked chest. He was then shown sending the image to a female teenager. The Consumer Reports group described the advertisement as a "downright creepy sequence," suggesting that it promoted sexting. In response, Microsoft deleted the "inappropriate" portion of the video.[24]
Discontinuation
[edit]Kin had poor sales. Microsoft executives told The New York Times that they were dismayed that Verizon Wireless staff were not promoting the phones actively enough.[25] After only 48 days on the market, Microsoft discontinued the Kin line on June 30, 2010[26] and by mid-July 2010 Verizon had returned all their unsold phones to Microsoft.[9] Kin's planned European release on UK carrier Vodafone was canceled.[27][28]
“The Kin was a mistake from Day One,” Rob Enderle, principal analyst of Enderle Group, told eWeek magazine. “The extra time they took to convert the Kin from the Sidekick platform to Windows CE made it about a year and a half late to market, and the merger likely added another year and a half. That’s 1.5 to 3 years late depending on when you start the clock.”[29]
Comeback
[edit]On November 18, 2010, Verizon Wireless's website confirmed that the Kin ONE and Kin TWO were back on the market with a reworked feature phone operating system, re-badged as Kin ONEm and Kin TWOm. Since the new phone did not use the kin.com website it did not require a data plan. The new version of the phone arrived at Verizon stores in December of that year.[30] Along with the name change and re-classification as feature phones rather than smartphones, the prices of the devices were slashed, with the Kin ONEm reduced from $50 to free, and the Kin TWOm reduced from $100 to $50, with a new two-year contract.
The new feature phone OS removed the web-based and social networking integration features such as Kin Loop, Kin Spot, and Kin Studio.[31] The newer "m" phones (identified by "m" next to the model number and two yellow dots on the corners) could be "downgraded" to the original firmware version via holding "r", "b", and "power" upon turning on the device (a procedure that also erases all the phone's stored data and settings).
The kin.com website was discontinued in January 2011, and all user pictures and other information stored on the website were deleted. Verizon offered a free trade-in to a 3G smartphone to all affected phone owners.[32] After the Kin website shut down, the original Kin ONE and TWO lost access to the same social features that were removed from the ONEm and TWOm, making them also essentially feature phones that did not require a data plan.
Original Kin series features
[edit]Microsoft described Kin devices as "social phones",[8] straddling the feature phone and smartphone markets, with an emphasis on social networking and sharing of content, but without downloadable apps or games.[33]
Social networking
[edit]The home screen on Kin was called Loop, and served as an aggregator for social networking connections from Facebook, Twitter, Windows Live, and MySpace as well as web content from web feeds.
Commentators noted Loop's 15-minute delay for updates, which CNET's Ina Fried described as "odd".[34] PC World argued this delay was at odds with Microsoft's claim that the phone is "always-connected".[35] Users could not adjust this interval,[36] although updates could be manually triggered with an on-screen refresh button, or locking then unlocking the phone.[citation needed] Microsoft cited battery life and immature social networking APIs as reasons for the delay; Engadget speculated that Microsoft may have been using the delayed messaging to encourage Verizon to offer lower-priced data plans, which would be attractive to the platform's teenage target audience.[37]
Kin did not support uploading photos or videos to Twitter.[38] Retweets, direct messages, viewing single person updates, and opening Twitter links from the Loop were also not supported.[36]
Spot
[edit]Spot was a feature that allowed users to add an e-mail address or telephone number to an SMS or MMS, or to attach content (e.g., text, URLs or photos) to emails.[36]
The Spot was represented as an omnipresent colored dot near the bottom center of the screen. To add an address field, the user dragged a recipient's photo to the Spot, then clicked on the Spot, opening a page that allowed the user to create a new email, SMS or MMS.[36]
The Spot could also be used to set up e-mail attachments, by the user dragging the content to the Spot, then dragged the recipient's photo to the Spot, after which an email could be sent containing those attachments.[36] However, Kin did not support attachments to non-e-mail media such as MMS and could not be used to send content to social media sites.[36]
Cloud storage
[edit]Content from the Kin phone, such as photos, videos and messages, was automatically synchronized to a cloud service called Kin Studio, and would then be accessible via a browser on other devices. The Kin Studio website was written in Silverlight and its appearance was similar to the Kin UI, even including a Spot for sharing content.[39] Kin Studio was shut down in January 2011.
Camera
[edit]
The Kin ONE had a five-megapixel camera with standard-definition video recording capabilities. The Kin TWO included an eight-megapixel camera with 720p video recording. Photos were automatically geocoded on the original phones, a feature disabled on the "m" phones.[40] There was no photo editing software for Kin.[41]
Media playback
[edit]For media, Kin devices synced with Zune desktop software. In addition, the phones were compatible with Zune Pass. Much like contemporaneous Zune devices, Kin phones could also stream music over a WiFi connection in addition to 3G on the carrier's network.[42] For Mac users, Microsoft, in collaboration with Mark/Space, provided a media syncing tool that pulled audio and video files from iTunes and photos from iPhoto.[39] Kin did not support playing video from sites such as YouTube or Hulu, although the devices could watch YouTube videos from the browser through WiFi or 3G.[43][clarification needed]
Applications
[edit]Kin had no app store and no third-party apps could be installed on the phones.[43] PC World described this as "baffling".[35] Further, the web browser did not support Flash web applications,[44] and there were no games for the phones.[44] Microsoft had stated their intention to eventually merge the Kin and Windows Phone platforms, with downloadable apps then being available for the combined platform.[45]
Missing features
[edit]Reviewers highlighted a number of notable omissions from Kin's initial feature set:[35]
- Contact lists could only be copied from another phone by Verizon store employees. There was no way for the consumer to do this by any known means (over the air, via a memory or SIM card, wirelessly via Bluetooth and vCard, or via direct USB cable connection).
- Kin had no calendar or appointment application,[43] nor any ability to sync with Outlook calendar or Google Calendar.[38] Some commentators suggested that a social phone should be able to share a social events calendar.[38]
- Kin was unable to Instant Message (IM), or use any IM client,[43] which was considered odd for a phone built for messaging and aimed at the youth market.[38] It was discovered that the ROM inside the phones contained the foundation for an IM system supporting AOL Instant Messenger, Windows Live Messenger, and Yahoo! Messenger, but it was never made operational. It was speculated that future revisions of the software would have enabled instant messaging.[46]
- There was no spelling correction or predictive text input.[36]
Network charges
[edit]In the United States, cellular telephone provider Verizon Wireless sold the Kin phones with a voice plan starting at $39.99 per month. An optional Zune Pass cost $14.99 per month for music access.[47]
After the kin.com website was discontinued in January 2011, the original Kin ONE and Kin TWO did not require a data plan, although the optional Zune Pass was still available.
Relationship to Windows Phone
[edit]The Microsoft Kin has been described as a "close cousin" to Windows Phone,[48] with shared user interface characteristics. According to Microsoft, "Both KIN and Windows Phone share common OS components, software and services. We will seek to align around a single platform for both products as well as consistent hardware specifications."[48]
Microsoft said that the underlying fundamentals of Kin and Windows Phone were held together by similar core technologies. Both operating systems ran the same Silverlight platform,[48] with Microsoft's stated intention being to eventually merge Windows Phone with Kin.[45]
Kin "m" series features
[edit]In November 2010, Microsoft and Verizon re-launched the Kin phones, re-labeling them as feature phones with no required data plan. The prices of the phones also were slashed. Where the Kin TWO was formerly $100 on a two-year contract, the new Kin TWOm was offered at $20 on contract. Similarly, the Kin ONE, formerly $50 on a contract, was now free on contract.
The new firmware on the repurposed "m" phones removed several data-centric features of the operating system, including many of the devices' social elements such as the Loop home screen, the Spot, and access to the Kin Studio cloud storage site, which was shut down in January 2011. With the lack of a data plan requirement and lower prices up front, Microsoft and Verizon hoped to do what they originally planned: capture the teenage market.
Zune music
[edit]One seemingly data-laden feature of the old Kin devices which remained available for the repurposed phones was Zune Pass, although it was now able to stream music only over Wi-Fi, even when customers had 3G data enabled, to conserve data. This was done to accommodate Verizon's new tiered data plans, which marked the end of unlimited data for users.
Users were also able to sync music, podcasts, TV shows, and movies to their Kin phones through the Zune software. Music could be downloaded directly to the phones as well, though only over Wi-Fi. Podcasts, TV shows, and movies could only be synced to the phone via the Zune Software on a Windows PC.
New features
[edit]The "m" series added a calendar and a calculator application, to address complaints that these were missing functions that even the most basic feature phone typically has. Although the calendar application had basic features such as timed alerts and reminders, as well as day, month, and year views, it could not be synchronized with Microsoft Outlook, Microsoft Exchange, or even Windows Live Hotmail.
Missing features
[edit]Along with the discontinued social networking features, the phones no longer geocoded pictures. Other features missing on the original version continued to be absent, including disallowing Bluetooth access for file transfer and wireless printing.
The Kin TWOm was unable to forward previously sent messages. Text messages were sent in a chat style format, making it unable to single out a specific text message.
Browser
[edit]"The KIN uses a proprietary browser made specifically for the KIN. No other browsers can be used or downloaded. Silverlight was used for the creation of the KIN studio, not the browser."[49] The browser identified itself as "IEMobile 6.12." The full user agent string was:
Mozilla/4.0 (compatible; MSIE 6.0; Windows CE; IEMobile 6.12; en-US; KIN.Two 1.0)
Devices
[edit]Kin ONE and ONEm
[edit]- Originally codenamed Turtle
- QWERTY keyboard that slides up and lies on top of the phone
- 2.6" TFT, QVGA (320 x 240) Display
- Capacitive touch screen
- 5-megapixel camera, with LED flash[8]
- 4 GB of storage, 256 MB DDR RAM
- Nvidia Tegra at 600 MHz[50][51][52]
- Mono Speaker
- GPS
- Accelerometer
- Bluetooth 2.1 with A2DP
- Wi-Fi
- USB (for charging, syncing with Zune Software)
Microsoft Kin TWO and TWOm made by Sharp for Verizon
[edit]- Originally codenamed Pure
- Basic phone—not smartphone: no contract required
- Side-sliding QWERTY keyboard
- 3.4" TFT, HVGA (480x320) pixel display
- Capacitive touch screen
- 8-megapixel camera, with Lumi LED flash[8]
- 720p video recording
- 8 GB of storage, 256 MB DDR RAM
- no SD expansion slot
- Nvidia Tegra at 600 MHz[50][51][52]
- Stereo speakers
- Kin Studio, Kin Loop, and GPS software on Kin Two; removed from Kin TwoM (services are no longer available)
- Accelerometer
- Bluetooth 2.1 with A2DP
- Wi-Fi
- USB (for charging, syncing with free Zune Software)
- Two has no calculator or calendar; TwoM has both
See also
[edit]- Zune HD
- Microsoft Mobile – the mobile phone line by Microsoft with acquiring from Nokia
- Microsoft Lumia
- Danger, Inc.
- List of defunct consumer brands
References
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- ^ Ina Fried (23 September 2009). "Microsoft's 'Pink' emerges from Danger's shadow". CNET. Archived from the original on 13 November 2013. Retrieved 14 February 2010.
- ^ Eric Zeman (8 July 2010). "Does It Matter How Many Kins Microsoft Sold?". InformationWeek. Archived from the original on 24 July 2010. Retrieved 9 July 2010.
- ^ "Microsoft Kills Kin". Gizmodo. 30 June 2010. Retrieved 30 June 2010.
- ^ a b "Notify The Next Of Kin". InformationWeek. 30 June 2010. Archived from the original on 24 April 2014. Retrieved 10 November 2015.
- ^ Ina Fried (5 April 2010). "Microsoft's mystery event revealed". CNET. Retrieved 13 April 2010.
- ^ Priya Ganapati (2 April 2010). "Hands-On: Can Kin Phones Make Microsoft Cool Again?". wired.com. Archived from the original on 24 November 2011. Retrieved March 14, 2012.
- ^ a b c d "Microsoft Ushers in the Next Generation of the Social Phone With KIN, a New Windows Phone" (Press release). Microsoft. 12 April 2010. Archived from the original on 2010-04-15. Retrieved 12 April 2010.
- ^ a b "Verizon returns unsold Kin phones, pulls online sales, July 18, 2010". Electronista.com. July 18, 2010. Archived from the original on May 17, 2013. Retrieved 2013-02-04.
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- ^ a b c d e "Life and death of Microsoft Kin: the inside story". Engadget. 2 July 2010. Archived from the original on 14 July 2014. Retrieved 5 September 2017.
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- ^ Miller, Ross (14 April 2010). "Microsoft Kin: everything you ever wanted to know". Engadget. Archived from the original on 2024-07-16. Retrieved 2021-10-25.
- ^ a b "Microsoft's Pink Struggles Spill Over To Sidekick". ChannelWeb. UBM Channel. 12 October 2009. Archived from the original on 20 July 2010. Retrieved March 14, 2012.
- ^ Dave Methvin (30 June 2010). "Notify The Next Of Kin". InformationWeek. Archived from the original on 26 March 2012. Retrieved March 14, 2012.
- ^ Fried, Ina (2010-04-05). "Microsoft's mystery event revealed | Beyond Binary - CNET News". News.cnet.com. Retrieved 2010-07-08.
- ^ Fried, Ina (2010-04-12). "Microsoft launches Kin phones (live blog) | Beyond Binary - CNET News". News.cnet.com. Archived from the original on 2011-06-17. Retrieved 2010-07-08.
- ^ "Microsoft yanks KIN ad boob". The Register. 19 April 2010. Archived from the original on 10 August 2017. Retrieved 10 August 2017.
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- ^ Helft, Miguel (June 30, 2010). "Microsoft Kin Discontinued After 48 Days". The New York Times. Archived from the original on September 3, 2011. Retrieved June 30, 2010.
- ^ Helft, Miguel (30 June 2010). "Microsoft Kin Discontinued After 48 Days". The New York Times. Retrieved 1 July 2010.
- ^ "Microsoft KIN Dies Before Time". WINARS. 1 July 2010.[dead link]
- ^ "Verizon Bringing Microsoft Kin Back from the Dead". eWeek. 13 November 2010.
- ^ "Set Your Location". Verizonwireless.com. Archived from the original on November 12, 2013. Retrieved 2013-02-04.
- ^ Lowensohn, Josh (2010-11-19). "Kin's quiet return a rarity among failed gadgets". CNET. Archived from the original on 2012-08-13.
- ^ Hollister, Sean (2010-12-11). "Kin Studio closing January 31st, Verizon offers free phones to affected customers". Engadget.com. Archived from the original on 2012-12-07. Retrieved 2013-02-04.
- ^ Troy Wolverton (16 May 2010). "Wolverton: A look at Microsoft's new Kin phones". San Jose Mercury News. Archived from the original on 12 April 2016. Retrieved 17 May 2010.
- ^ Ina Fried (13 April 2010). "Kin sometimes out of the loop". CNET.
- ^ a b c "The Curious Thing About Microsoft Kin". PC World. 15 April 2010. Archived from the original on 7 April 2017. Retrieved 16 April 2010.
- ^ a b c d e f g Joshua Topolsky (5 May 2010). "Microsoft Kin One and Two review". Engadget.
- ^ Hollister, Sean (13 April 2010). "Microsoft Kin notifications have up to fifteen minute delay". Engadget. Weblogs, Inc. Archived from the original on 16 July 2024. Retrieved 16 April 2010.
- ^ a b c d Mies, Ginny (12 April 2010). "Microsoft Kin Two: Stylish, but Missing Some Key Features". The Washington Post. PCWorld. Retrieved March 14, 2012.
- ^ a b Thurrott, Paul (12 April 2010). "Microsoft KIN: Notes from the launch". Windows Phone Secrets. Retrieved 13 April 2010.
- ^ "Microsoft Kin One and Kin Two: Specs and perspective". Mobile Magazine. 13 April 2010. Archived from the original on 17 April 2010. Retrieved 19 April 2010.
- ^ "Kin One: Slick Software, Unimpressive Hardware". BusinessWeek. 12 April 2010. Archived from the original on October 24, 2012.
- ^ Buchanan, Matt (12 April 2010). "Microsoft Kin: The Perfect Phone for Sidekick Fans". Gizmodo. Gawker Media. Retrieved 12 April 2010.
- ^ a b c d Zeman, Eric (12 April 2010). "First Impressions Of Microsoft's Kin Platform". InformationWeek. UBM TechWeb. Archived from the original on 27 March 2012. Retrieved March 14, 2012.
- ^ a b "Microsoft's Kin Smartphones Could Eclipse Windows Phone 7". eWeek. 13 April 2010.
- ^ a b Hamblen, Matt (12 May 2010). "Microsoft, Verizon defend Kin's monthly pricing, noting cloud backup". Computerworld.com. IDG Communications, Inc. Archived from the original on 28 May 2013. Retrieved 2 June 2021.
- ^ "Microsoft Kin handsets might get IM support in the future". Mobile Crunch. 14 June 2010. Archived from the original on 16 July 2024. Retrieved 17 June 2010.
- ^ Zack Whittaker (5 May 2010). "Kin network pricing is youth extortion: $85 a month". ZDNet.
- ^ a b c Zeman, Eric M. (12 May 2010). "Windows Phone 7 and KIN Closer Cousins Than Thought". phonescoop.com. Phone Scoop. Archived from the original on 31 January 2013. Retrieved 2 June 2021.
- ^ "What Browser does the KIN twom use? - Microsoft Community". Answers.microsoft.com. Archived from the original on 2011-07-28. Retrieved 2013-02-04.
- ^ a b "Microsoft launches the Kin!". Tegra Developer Zone (Press release). nVidia. 13 April 2010. Retrieved 20 June 2010.
{{cite press release}}:|archive-url=is malformed: timestamp (help)CS1 maint: url-status (link) - ^ a b "Microsoft's Kin are the first Tegra smartphones" (Press release). PC World. 12 April 2010. Archived from the original on 13 December 2011. Retrieved 20 June 2010.
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External links
[edit]Microsoft Kin
View on GrokipediaHistory
Development
The Microsoft Kin project originated from the company's acquisition of Danger Inc., the developer of the T-Mobile Sidekick smartphone platform, in February 2008. Microsoft completed the purchase in April 2008, reportedly for approximately $500 million, integrating Danger's team and technology into its Premium Mobile Experiences group to bolster mobile innovation. This acquisition laid the foundation for Project Pink, the internal codename for what would become the Kin devices, aiming to create a new category of social-focused mobile phones. Microsoft targeted the Kin at users aged 15 to 30, a demographic dubbed the "upload generation" for their emphasis on constant sharing and social connectivity via platforms like Facebook and Twitter. The project sought to prioritize seamless social networking integration over traditional smartphone productivity features, drawing on Danger's expertise in messaging-oriented devices to appeal to younger consumers immersed in online expression and relationships. Key partnerships shaped the Kin's development, including Sharp Corporation for device manufacturing, Nvidia for the Tegra APX 2600 chipset to handle multimedia processing, and Verizon Wireless as the exclusive U.S. carrier. Development began in 2008 following the Danger acquisition, with internal usability testing conducted in late 2009 that revealed performance issues but proceeded toward a 2010 launch. The devices ran a custom operating system built on Windows CE, distinct from the full Windows Mobile platform, to optimize for social and media functions. Design inspirations for the Kin included compact slide-out QWERTY keyboards for quick typing, vertical slider form factors for portability, and elements from Microsoft's Zune media player, such as its interface for music and video handling, to create an entertainment-centric experience tailored to social users.Launch and Initial Reception
Microsoft announced the Kin series on April 12, 2010, at an event in New York, positioning the devices as a new category of social phones targeted at young adults aged 15 to 30 who prioritize sharing photos, videos, and status updates across social networks.[1][5] The launch featured marketing campaigns emphasizing friendship and connectivity, including advertisements with a lighthearted narrative on the meaning of social bonds, though some drew criticism for their tone.[6][7] During the unveiling, Microsoft demonstrated core experiences like the Kin Loop—a dynamic home screen aggregating feeds from services such as Facebook, Twitter, and MySpace—and the Kin Spot, a tool for quickly sharing content to the cloud and social platforms, highlighting seamless integration between the phone, PC, and online services.[1][8] The devices became available for pre-order online on May 6, 2010, and in Verizon stores starting May 13, 2010, exclusively through Verizon Wireless, with the Kin One priced at $49.99 and the Kin Two at $99.99 after a $100 mail-in rebate, both requiring a new two-year service contract and a $29.99 monthly unlimited data plan.[9][10] This pricing structure, which mirrored that of full smartphones, drew early scrutiny for its perceived mismatch with the Kin's feature-phone capabilities, stemming from Microsoft's acquisition of Danger Inc. to build a social-focused platform.[11] Initial critical reception was mixed, with praise for the innovative social user interface that centralized feeds and sharing in a visually engaging way, but significant criticism for the absence of a native app ecosystem and the high data costs relative to the device's limitations.[12][13] Outlets like Engadget lauded the hardware design and Zune integration for music playback, noting the Kin One's compact form and the Kin Two's larger screen as appealing for youth demographics, yet highlighted software sluggishness and restricted functionality as drawbacks.[14] The Wall Street Journal described the Kin Loop as a "colorful collage" that cleverly blended social updates, while CNET appreciated the effortless merging of email and feeds, though both noted frustrations with performance lags and incomplete web access.[13][15] Early sales showed modest uptake in the first few weeks, prompting Verizon to slash prices by mid-June—reducing the Kin One to $29.99 and the Kin Two to $49.99—to stimulate demand amid competition from more versatile smartphones.[16][17] Reviews from PCWorld and TechCrunch echoed concerns over the device's inconsistency and high ongoing costs, contributing to tempered consumer interest despite the targeted marketing.[18][19]Discontinuation
Microsoft announced the discontinuation of the Kin series on June 30, 2010, merely 48 days after its United States launch on May 13. The move came amid disappointing sales performance, with reports estimating fewer than 10,000 units sold during that period. This rapid failure marked a significant setback for Microsoft's entry into the consumer smartphone market. Several factors contributed to the Kin's commercial underperformance. The devices required a mandatory $29.99 monthly unlimited data plan from Verizon Wireless, leading to high network charges that alienated potential buyers, especially in light of initial reception criticisms regarding data costs. Additionally, the Kin faced stiff competition from Apple's iPhone and emerging Android devices, which offered broader appeal through superior hardware and ecosystems. The lack of support for third-party applications further limited its functionality, positioning it as an incomplete smartphone alternative despite its social networking focus. The Kin project ultimately cost Microsoft approximately $1 billion, including $500 million for the 2008 acquisition of Danger Inc. and subsequent development expenses. No further investment was allocated to the platform following the shutdown. In response, Microsoft reassigned the Kin development team to its Windows Phone 7 division, integrating personnel and repurposing select features, such as cloud-based social integrations, into the forthcoming operating system. The planned European launch, scheduled for later that year, was immediately canceled. Microsoft and Verizon committed to supporting existing U.S. customers through the duration of their service contracts, while working together to liquidate remaining inventory through discounted sales. Production ceased entirely, with no additional units manufactured.Kin m Series Revival
In November 2010, Verizon reintroduced Microsoft's Kin phones under the rebranded names Kin ONEm and Kin TWOm, positioning them as feature phones rather than smartphones to address the original model's sales challenges. This relaunch aimed to salvage unsold inventory by eliminating the mandatory data plan requirement that had burdened the initial release, allowing customers to use the devices on standard voice and messaging plans with optional data add-ons starting at $15 per month for 150MB. The Kin ONEm was priced at $19.99 with a two-year contract, while the Kin TWOm cost $49.99 under the same terms, with higher prices for shorter or no contracts.[20][21][22] Key modifications distinguished the m series from the originals, primarily by disabling cloud-based social features such as Kin Loop (for feeds), Kin Spot (for sharing), and Kin Studio (for media storage and uploads) to align with their feature-phone classification and avoid data dependency. The core Kin OS remained intact, retaining hardware capabilities like the Zune music integration for Wi-Fi syncing and playback, basic web browsing, and camera functions, but without the always-connected social emphasis of the first iteration. These changes reflected a pragmatic effort to repurpose the devices for basic use, though the software updates were minimal and focused on cost reduction rather than enhancement.[23][24][20] The marketing for the Kin m series was notably subdued, lacking the aggressive youth-targeted campaigns of the original launch and instead presented as a quiet inventory clearance through Verizon's stores and website, without significant promotional events or advertising from Microsoft. This low-key approach underscored the effort's salvage nature, as Microsoft had already shifted resources to Windows Phone 7 development following the originals' discontinuation in June 2010 due to dismal sales of fewer than 10,000 units. Priced competitively to appeal to budget-conscious buyers, the m series still struggled with the same foundational limitations, including the absence of an app ecosystem in a market increasingly dominated by app-centric platforms like iOS and Android.[25][21][20] The revival proved fleeting, with Kin Studio services shutting down on January 31, 2011, stripping remaining social functionalities and rendering the phones as basic devices reliant on local storage for media and contacts. Verizon offered affected customers free upgrades to alternative 3G feature phones until March 2011 to mitigate backlash. Full discontinuation followed soon after, with the Kin TWOm pulled from Verizon's lineup in August 2011 amid ongoing poor sales, as the carrier and Microsoft prioritized Windows Phone 7 devices that better addressed consumer demands for expandability and integration. The m series' limited success stemmed from inherited flaws like restricted functionality and the rapid industry pivot toward full smartphones, ultimately failing to revive interest in the Kin platform.[26][27][25]Design and Features
Core Social Features
The Microsoft Kin series was designed with a social-first user interface aimed at the "upload generation" of young, socially active users who prioritize effortless sharing of photos, videos, and updates.[1] The home screen served as a dynamic feed rather than a traditional apps menu, emphasizing people and content through swipe gestures for navigation and a focus on aggregated social interactions.[8] This approach integrated social networking directly into the core experience, with pre-loaded apps for major platforms to streamline connectivity without complex menus.[28] Kin Loop functioned as the central messaging hub, presenting a continuous thread for individual and group chats that supported MMS, SMS, and social sharing.[28] Users could initiate or join conversations seamlessly from the home screen, with the interface displaying recent messages alongside social updates to foster ongoing group interactions.[8] This feature prioritized selected contacts, often termed "BFFs," to keep essential communications at the forefront, enhancing the phone's role as a social companion.[1] Complementing Loop, Kin Spot provided a clipboard-like tool for drag-and-drop sharing of multimedia content, including photos, videos, text, web links, and locations.[28] Items collected in Spot could be broadcast to one or multiple recipients via MMS, email, or direct social posts, adapting the delivery method based on the recipient's device capabilities.[8] This simplified the process of curating and distributing content, allowing users to build a "spot" of items before sending, which was particularly useful for quick social broadcasts.[29] Kin Studio offered cloud-based storage and synchronization, automatically backing up photos, videos, messages, calls, and contacts to a web-accessible timeline view.[1] Accessible via a Silverlight web app, it provided users with a chronological archive geotagged and timestamped for easy organization and selective sharing with different social circles.[8] The service ensured content from the phone's camera was auto-uploaded upon connection, eliminating manual transfers and enabling cross-device access.[28] These features drew from integrations with Facebook, Twitter, MySpace, and Windows Live, pulling updates into a unified feed on the home screen while enabling one-tap posting across platforms.[1] The aggregated Spot feed combined these sources, auto-uploading media to Kin Studio for persistent storage and sharing, which underscored Kin's emphasis on seamless social connectivity over standalone phone functions.[8]Hardware and Software Integration
The Microsoft Kin devices ran a custom operating system based on Windows CE, designed specifically to integrate hardware components with a gesture-driven user interface optimized for social and media interactions. This OS supported swipe and flick gestures for navigation, allowing users to fluidly move between screens, such as pulling down the "Loop" for social feeds or flicking to access apps, without traditional menus. Unlike full smartphones, the Kin lacked multitasking capabilities, with the system suspending the current app when switching to another, which streamlined the focus on core functions like media and messaging but limited productivity.[24][30][8] The camera hardware was tightly coupled with the software for seamless content sharing, featuring automatic uploads to the Kin Studio cloud service upon capture, from where photos and videos could be directly pushed to social networks like Facebook or Twitter. The Kin One and ONEm models included a 5-megapixel autofocus camera with LED flash, capable of 480p video recording, while the Kin Two and TWOm upgraded to an 8-megapixel sensor supporting 720p video, both emphasizing quick capture and instant cloud synchronization without manual intervention. This integration prioritized ease of use for young users, automatically organizing media in chronological timelines accessible via the desktop Kin Studio application.[31][2][32][33][34] Media playback was handled through deep integration with Microsoft's Zune ecosystem, using the Zune HD-inspired player app for music, podcasts, and video, which synced content via USB to the Zune desktop software or streamed over Zune Pass subscriptions. Both series offered FM radio tuning and internal storage of 4 GB on the One/ONEm models and 8 GB on the Two/TWOm, sufficient for hundreds of songs or hours of video without expandable memory slots. The m series revival retained this Zune compatibility but repositioned the devices as data-optional feature phones, allowing offline media use without mandatory 3G plans. Pre-installed utilities were limited to essentials like a web browser, email client, messaging hub, alarm clock, camera app, and RSS feed reader, with no support for third-party app installations or an app store.[1][35][36][37][31][38] Battery performance and connectivity further underscored the hardware-software synergy, with the Kin One/ONEm's 1240 mAh battery rated for up to 5 hours 40 minutes of talk time and 210 hours standby, while the Kin Two/TWOm's 1390 mAh unit extended to around 6 hours talk and 232 hours standby under mixed use including media playback. Connectivity relied on Verizon's 3G EV-DO Rev. A network for data and calls, supplemented by Wi-Fi for Zune streaming and browsing, plus Bluetooth for accessories, though the m series emphasized voice and basic data to avoid high charges. This setup ensured reliable integration for media syncing and cloud uploads over available connections without advanced features like GPS navigation.[39][37][40][2][41][42]Limitations and Criticisms
The Microsoft Kin phones suffered from several notable omissions in core functionality, positioning them as incomplete devices despite their social networking emphasis. They lacked an app marketplace, preventing users from downloading third-party applications or games, which limited expandability and entertainment options.[14][12] There was no built-in calendar application or instant messaging client, forcing users to rely on external methods for scheduling and real-time chat.[12] Email support was present but rudimentary, with no unified inbox and difficulties rendering HTML messages, while integration was restricted to Windows Live accounts without seamless support for Gmail or Yahoo.[14] The web browser was particularly constrained, offering full HTML rendering but no Flash support, no multiple windows, and frequent crashes on complex sites, rendering it unsuitable for robust internet use.[12][14] Verizon's mandatory data plan exacerbated user frustrations, requiring a $29.99 monthly unlimited plan alongside a voice contract, which drove up ownership costs to at least $70 per month and drew complaints for its premium pricing on a device with limited capabilities.[12][14] This structure led to unexpected financial burdens, as the Kin's social features—such as automatic photo uploads and frequent syncing—relied heavily on cellular data, even though Wi-Fi was available for lighter tasks.[43] Usability was further hampered by the absence of copy-paste functionality, sluggish performance with frequent crashes and restarts, and clunky navigation that overwhelmed users with an inconsistent interface and steep learning curve.[2][14][12] Battery life, while adequate for standby (up to 8.75 days), proved inadequate under heavy data usage, with the lightweight batteries draining quickly during social syncing or browsing sessions.[12][44] The Kin m series revival in late 2010 attempted to address some issues by reclassifying the devices as feature phones without the required data plan, reducing upfront costs to $20 for the ONEm and $40 for the TWOm on contract.[45] However, it retained the original hardware and software constraints, including the unupgraded, buggy browser and lack of expanded features like an app store or improved email handling.[45] Critics argued that the Kin's hyper-focused design on social networking for a narrow teen demographic alienated broader audiences seeking versatile smartphones, as the absence of standard tools like games, IM, and expandable apps made it feel underdeveloped and overpriced relative to competitors.[43] This niche orientation, combined with the enforced data dependency for core experiences, contributed to widespread perceptions of the devices as frustrating and impractical for everyday use.[43][14]Comparison to Windows Phone
The Microsoft Kin series served as an early precursor to the Windows Phone 7 (WP7) platform, with elements of its user interface, such as a tile-based start screen focused on social updates, bearing similarities to WP7's live tiles design.[46] However, Kin devices were not compatible with WP7 and could not be upgraded to the new operating system, as they were developed as distinct projects by separate teams within Microsoft.[47] Key differences between Kin and WP7 lay in their core focuses and capabilities: Kin emphasized social networking and messaging for casual users, lacking a full app marketplace, true multitasking, and integrations like Xbox Live, whereas WP7 offered a comprehensive ecosystem with third-party apps, hardware multitasking, and broader productivity tools.[24] Both platforms shared foundational technology, including a base on the Windows Embedded CE kernel—Kin on an earlier variant and WP7 on Windows Embedded Compact 7—along with common software components and services like Zune integration and Bing search.[48] Additionally, members of the Kin development team were integrated into the WP7 group, contributing to social features such as the People Hub, which aggregated contacts and updates in a manner echoing Kin's Loop interface.[49] Microsoft positioned Kin as a targeted product for younger, social-oriented users aged 15 to 30, distinct from WP7's aim at a wider audience seeking productivity and entertainment, a separation that stemmed from internal project divisions and a desire to test social-centric hardware without disrupting the flagship WP7 rollout.[1] The rapid discontinuation of Kin after poor sales ultimately accelerated Microsoft's emphasis on WP7, redirecting resources to its launch later in 2010.[50] Following Kin's cancellation, several of its innovations, particularly automatic cloud synchronization of photos, videos, and messages via services like Kin Studio, influenced subsequent Windows Phone iterations by inspiring similar seamless backup and cross-device access features.[51]Devices
Kin ONE and ONEm
The Kin ONE was designed as a compact messaging-focused device, featuring a slide-out QWERTY keyboard that enabled one-handed operation for quick social interactions and text entry.[1][37] Its rounded, pocket-friendly form factor prioritized portability for users checking messages on the go, with a 2.6-inch TFT capacitive touchscreen displaying at 320 x 240 resolution to support basic navigation and content viewing.[52][14] Key hardware specifications for the Kin ONE included 4 GB of internal storage, 256 MB of RAM, a 5 MP rear camera with LED flash, and a 1240 mAh lithium-ion battery rated for up to 5.7 hours of talk time and 210 hours of standby.[53][52] The device measured approximately 84 x 68 x 19 mm and weighed 111 g, making it lightweight yet sturdy with a plastic chassis and mini-SIM support.[52][53]| Specification | Details |
|---|---|
| Display | 2.6-inch TFT, 320 x 240 pixels |
| Keyboard | Slide-out QWERTY (single-sided) |
| Storage | 4 GB internal (no expansion) |
| RAM | 256 MB |
| Processor | Nvidia Tegra 600 MHz[54] |
| Battery | 1240 mAh Li-Ion (removable) |
| Dimensions | 84 x 68 x 19 mm |
| Weight | 111 g |
| Camera | 5 MP rear with LED flash |
Kin TWO and TWOm
The Kin TWO featured a horizontal slider design that revealed a full two-handed QWERTY keyboard beneath its 3.4-inch TFT display with a resolution of 480 x 320 pixels, making it suitable for extended typing sessions and landscape-oriented browsing.[28][59] This configuration, combined with dimensions of approximately 108 x 64 x 19 mm and a weight of 145 grams, positioned the device as a more substantial option compared to smaller form factors, emphasizing usability for media viewing on its larger screen.[60] The internal storage was 8 GB, supported by 256 MB of RAM, while the battery capacity reached 1390 mAh, contributing to prolonged usage for multimedia tasks.[59][61] Unique to the Kin TWO were its dual speakers and a 1390 mAh battery, which enhanced audio playback and positioned it as the premium variant in the lineup for music and video consumption.[62] Manufactured exclusively by Sharp Corporation for Verizon Wireless, the device integrated hardware elements like an 8 MP camera for shared photography features across the Kin series, alongside cloud-based syncing for social content.[63][1] User feedback highlighted the Kin TWO's strengths in content consumption, with reviewers noting the larger display and keyboard improved media viewing and typing experiences, though its bulkier build was criticized for reduced portability.[58][64] The Kin TWOm, launched in November 2010, was identical in hardware to the Kin TWO, including the 3.4-inch display, 8 GB storage, and horizontal slider design, but with social networking and cloud features disabled to allow use as a feature phone without a required data plan.[34][65] Zune integration for music was preserved. These changes maintained the same 145-gram weight and overall dimensions.[59]| Specification | Kin TWO | Kin TWOm |
|---|---|---|
| Display | 3.4-inch TFT, 480 x 320 pixels | 3.4-inch TFT, 480 x 320 pixels |
| Keyboard | Full QWERTY (horizontal slider) | Full QWERTY (horizontal slider) |
| Storage | 8 GB | 8 GB |
| RAM | 256 MB | 256 MB |
| Processor | Nvidia Tegra 600 MHz[66] | Nvidia Tegra 600 MHz[66] |
| Weight | 145 g | 145 g |
| Dimensions | 108 x 64 x 19 mm | 108 x 64 x 19 mm |
| Battery | 1390 mAh | 1390 mAh |
| Audio | Dual speakers | Dual speakers |