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G.I. Joe Team
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| G.I. Joe | |
|---|---|
![]() G.I. Joe unit insignia patch used in the live action films | |
| Publication information | |
| Publisher | Marvel Comics |
| First appearance | G.I. Joe: A Real American Hero #1 |
| Created by | Larry Hama Hasbro |
| In-story information | |
| Type of organization | Military unit |
| Base(s) | G.I. Joe headquarters |
| Leader(s) | General Colton (original leader) General Flagg General Hawk Sergeant Hauser |
| Roster | |
| See: List of G.I. Joe: A Real American Hero characters | |
G.I. Joe is the code name of a fictional elite covert special operations unit operating under the control of the United States Armed Forces in the G.I. Joe universe.[1] In the 1960s and 1970s, a toy military adventure character based on General Joseph Colton was available. From 1982, the name "G.I. Joe" referred to the team, also known as the "Joe team" or the "Joes". The G.I. Joe team was introduced as the G.I. Joe: A Real American Hero toyline by Hasbro. Later, the Marvel G.I. Joe: A Real American Hero comic books and the G.I. Joe: A Real American Hero television cartoons were released. The team's battle cry is "Yo Joe!"
Background
[edit]The G.I. Joe team consists of US Army personnel, representatives from the United States Marine Corps, the United States Air Force, the United States Navy, and the United States Coast Guard. A few are from other forces such as the British Army and the Australian Army. Members are selected from the best recruits who bring with them their particular skills.[2]
History
[edit]Marvel Comics
[edit]In the first issue, the team's official codename is "Special Counter – Terrorist Unit Delta".[3] Its founding leader is Vietnam A-Team veteran, Lieutenant General Joseph Colton, chosen by John F. Kennedy just before the president's assassination. "G. I. Joe" is a temporary code name.[4] The members of the team as of issue 1 in 1982 were Hawk, Stalker, Scarlett, Snake Eyes, Breaker, Clutch, Rock 'n Roll, Steeler, Grand Slam, Flash, Short-Fuze, Grunt and Zap.
The team is one of the United States' many Special Operations Forces. A Mossad agent identifies team members he meets as part of G.I. Joe because they are "too scruffy to be Delta Force, and not weird enough to be SOG".[5] The team is portrayed as a covert group with access to sophisticated military equipment. Over time, the team is more public with action in high profile missions.
Devil's Due
[edit]In the comics series by Devil's Due Publishing, the existence of the Joe team is known to the general public but its missions remain covert. The Joe team has been reduced to a skeleton staff. When a new enemy, the "Red Shadows" arrive, the team is victorious but afterwards is disbanded. However, this was a ruse and the Joe team is reformed with a new core team and the former members as reserves. In the G.I. Joe: America's Elite series, the new team is fully covert.
IDW
[edit]In the comics series created by IDW Publishing the G.I. Joe team is a covert organisation operating under the auspices of the US military forces. Their mission is to handle extreme threats. In order to remain covert, new members of the team must fake their own deaths and completely leave their former lives. The team's base, known as "The Pit", is an abandoned military establishment in the Nevada desert.
Animated series
[edit]The 1985 G.I. Joe animated television series and the G.I. Joe animated movie expanded on the function of what the show's opening describes as a "special mission force". The team members have many extraordinary skills. They can work in many different environments and operate many different types of vehicles and aircraft. In the animated productions, the team is known to the public. For example, in the episode 20 Questions, the team appears on a talk show and in the episode Once Upon a Joe, the team are greeted excitedly by children.
Factions
[edit]G.I. Joe has different factions in their organization:
Battleforce 2000
[edit]Battleforce 2000 is a hi-tech unit of the Joes using experimental weaponry under battlefield conditions. They consist of Avalanche, Blaster, Blocker, Dee-Jay, Dodger, Knockdown, and Maverick.
Ninja Force
[edit]Led by Storm Shadow sometime after he defected from Cobra, a group of ninjas affiliated with the Arashikage clan form the Ninja Force as a part of the G.I. Joe Team, in order to combat Cobra. Its inaugural members are Nunchuk, T'Jbang, and Dojo. Ninja Force later gained other members like Banzai, Bushido, and T'Gin-Zu.
Counterparts
[edit]There are different counterparts of G.I. Joe that work with the G.I. Joe team:
Comando Heroicos
[edit]The Comando Heroicos is the Argentinian branch of G.I. Joe. Known members include Glenda, Sgt. Redmack, Sgt. Shimik, and Sgt. Topson.
Oktober Guard
[edit]The October Guard is Eastern Europe's answer for G.I. Joe. Known members include Red Star, Big Bear, Colonel Brekhov, Daina, Dragonsky, Lt. Gorky, Horrorshow, Misha, Schrage, Stormavich, and Wong. Red Star maintains that G.I. Joe is the Oktober Guard's counterpart.
Productions
[edit]Generally, Hawk is the team's commanding officer. Duke is the senior non-commissioned officer and second-in-command. Flint often serves as third in command (though being a warrant officer, he technically outranks Duke) and usually leads field missions whenever Duke cannot. Beach-Head and Sgt. Slaughter are labeled as fourth and fifth in command, respectively. Both of them also serve as drill instructors and trainers to new Joe recruits. However, a number of differences exist between the comics, cartoon and even the toyline.
Marvel Comics
[edit]The original Marvel comic book series takes a fairly realistic approach to the military command hierarchy. In the early issues of the comic, the overall command of the G.I. Joe team falls to brigadier general Lawrence J. Flagg, who serves as liaison with the Pentagon. Hawk is the field leader, with Stalker as the senior non-commissioned officer and de facto second-in-command. After General Flagg is killed in issue 19, Hawk assumes overall command of the team in issue 33 and appoints Duke as field leader. Vice Admiral Keel-Haul is introduced in issue 36. General Joseph Colton (the model for a G.I. Joe 12 inch toy) appears in issues 86, 127 and 152 but is not a member of the team.
Real American Hero cartoon series
[edit]The Real American Hero animated series produced by Sunbow Entertainment mainly focused on newer characters. In the initial miniseries, Duke served as team leader, answering to General Flagg, while Flint served as second-in-command and was the lead character of the second miniseries. In the second full season, coinciding with the release of a new Hawk action figure, Hawk is established as the commander, with Duke as second-in-command and Flint in third, with Beach Head and Sgt. Slaughter also in leadership roles. This continued with the newer series produced by DIC Entertainment that took place after the animated film.
G.I. Joe Extreme
[edit]G.I. Joe Extreme was a relaunch of the toy line that features a new team assembled by the mysterious Mr. Clancy to battle SKAR (Soldiers of Khaos, Anarchy and Ruin), an organization led by Iron Claw, who sought to use the instability of post-Cold War Eastern Europe to launch a campaign for world domination. The team is shown as a very small and elite group, and the only character to carry over was Sgt. Savage, who had been introduced late in the previous line. A cartoon series was produced by Sunbow and Gunther-Wahl Productions and distributed by Claster Television which was broadcast for two seasons.
Dark Horse Comics acquired the comic book license at the time and published two four-issue mini-series of G.I. Joe Extreme. The first, continuing from the cartoon series, sees the team defeat SKAR, which was established as having been initially founded in the 1960s but only becoming a threat after Iron Klaw took control in a coup. The second sees them battle Red Scream, a group opposed to globalization. A third nemesis, the I.R.O.N. Army (a reorganization of the remnants of SKAR) was mentioned in the last issue, but the series was canceled before the story could continue.
Sigma 6
[edit]In the G.I. Joe: Sigma 6 series, the team is smaller and new characters are introduced gradually rather than en masse. The series gives the history that the team reformed with a new codename after their base was destroyed by Cobra.
The Rise of Cobra
[edit]In this movie, G.I. Joe is an acronym for Global Integrated Joint Operating Entity and the team include Hawk, Duke, Rip Cord, Scarlett, Breaker, Heavy Duty and Snake Eyes. It is an international force using advanced technology. The team's base is in Egypt. It is well funded due to global backing.[6]
Renegades
[edit]In this series, the team, called the "Renegades", is founded by Lieutenant Scarlett O'Hara and her ninja sensei Snake Eyes. The team members include Sergeant Duke Hauser, Corporal Roadblock Hinton, Private Tunnel Rat Lee, and Private Rip Cord Weems. Their purpose is to expose Cobra Industries for its illegal transgressions. However, they become wrongly accused of the ruin of Cobra Pharmaceuticals. The team must clear its name while avoiding a new nemesis, the Falcons, and is successful. The Falcons' commander is Flint. Its members include Lady Jaye, Wild Bill, Lift-Ticket, and Heavy Duty.
Retaliation
[edit]In the sequel to The Rise of Cobra, the team include Roadblock, Flint, Lady Jaye, Snake Eyes and Jinx with support from General Joseph Colton and Storm Shadow. Duke, Mouse, Grunt and Clutch were all killed by Cobra.
Snake Eyes
[edit]In the film, Scarlett is a major of the Joes who assisted the Arashikage Clan in their fight against Cobra. Snake Eyes learned from Scarlett that his father was a Joe targeted and killed by Cobra while working undercover to infiltrate Cobra. Scarlett asks Snake Eyes to join the team, but chooses to first find Tommy, who cast himself out of the Arashikage.
Transformers: Rise of the Beasts
[edit]At the end of the film, Noah Diaz is recruited by Agent Burke, who learns about the Autobots' existence, to join G.I. Joe.
See also
[edit]References
[edit]- ^ Fletcher, Dan (August 7, 2009). "A Brief History of G.I. Joe". Time. Archived from the original on August 10, 2009. Retrieved April 29, 2017.
- ^ Truitt, Brian (April 14, 2010). "Larry Hama relaunches his '80s 'G.I. Joe 'series". USA Today. Retrieved April 29, 2017.
- ^ Hama, Larry. G.I. Joe: A Real American Hero, vol. 1, issue no. 1, Cover date: June 1982. Marvel Comics.
- ^ Hama, Larry (w), Gosier, Phil (p), Koblish, Scott (i), Chi, Dave (col), Vick (let), Lackey, Mike (ed). "... Just Fade Away" G. I. Joe: A Real American Hero, no. 152 (September 1994). Marvel Comics, (in American English). Retrieved on May 30, 2024.
- ^ "GCD :: Issue :: G.I. Joe Special Missions #2 [Direct Edition]". Comics.org. Retrieved April 29, 2017.
- ^ Donaldson-Evans, Catherine (September 7, 2007). "G.I. Joe to Become Global Task Force in Movie". Fox News. Retrieved April 29, 2017.
External links
[edit]- G.I. Joe Team JMM's G.I. Joe Comics website
G.I. Joe Team
View on GrokipediaBackground
Franchise Origins
G.I. Joe originated as Hasbro's pioneering action figure line, launched on February 1, 1964, and marketed as the first mass-produced toy soldiers designed for boys, drawing inspiration from military themes to capitalize on the post-World War II fascination with heroism. The concept was developed by inventor Stanley Weston, who proposed a poseable military doll, and championed by Hasbro vice president Don Levine, who oversaw production and is widely recognized as the "father of G.I. Joe" for navigating the company's initial skepticism toward doll-like toys. The debut figures stood 12 inches tall and emphasized realism with articulated joints, featuring interchangeable outfits and accessories representing various military branches, such as the Action Soldier, Action Sailor, Action Pilot, and Action Marine; this initial iteration focused on individual soldiers rather than a unified team.[6] The 1964 launch proved an instant commercial triumph, with over 16 million units sold by year's end and the line generating nearly two-thirds of Hasbro's total profits within two years, establishing action figures as a dominant category in the toy industry.[7][8] However, rising anti-war sentiment during the Vietnam era prompted a rebranding in the 1970s toward adventure-themed figures like astronauts and divers, yet declining sales led to the line's discontinuation in 1978 amid shifting cultural attitudes and economic pressures like the 1973 oil crisis.[9] In 1982, Hasbro revitalized the brand with the "G.I. Joe: A Real American Hero" relaunch, scaling down figures to a more affordable 3.75-inch size inspired by the success of Kenner's Star Wars toys, which allowed for elaborate vehicles, playsets, and accessories to encourage extended play.[8][7] This iteration shifted from standalone soldiers to a narrative-driven team of elite operatives dedicated to combating the fictional terrorist organization Cobra, introducing file cards with character backstories to deepen engagement.[9] Comic book writer Larry Hama played a pivotal role in shaping this evolution, contributing to the toy designs' personalities and lore during development at Hasbro, which informed the accompanying media and boosted the line's appeal.[9] The G.I. Joe: A Real American Hero comic series originated from Hama's unused pitch for "Fury Force," a paramilitary strike team connected to S.H.I.E.L.D. and led by Nick Fury's son, which Hama repurposed for Hasbro's G.I. Joe toy line.[10][11] The 1982 relaunch achieved rapid commercial dominance, with the toy line's sales surging to become Hasbro's top performer and spawning an expansive licensing program that included over 45 partners by the end of the following year for merchandise, publications, and animations.[12]Team Concept and Lore
The G.I. Joe Team serves as the code name for a fictional elite covert special operations unit within the United States Armed Forces, established to combat global threats through high-stakes missions.[13] Primarily focused on thwarting the terrorist organization Cobra, whose goal is world domination, the team embodies a counter-terrorism force that operates in secrecy to protect human freedom.[14] This core mission defines the team's identity across various media continuities, positioning it as a defender against Cobra's advanced weaponry, espionage, and subversive plots.[14] Central to the team's lore is its rallying motto, "Yo Joe!", which encapsulates the spirit of camaraderie and determination among members during operations.[15] Structured as a covert counter-terrorism group, the G.I. Joe Team recruits from diverse military branches and specialties, including soldiers, pilots, medics, and intelligence experts, fostering a multi-ethnic and multidisciplinary roster that reflects real-world military integration.[16] This diversity, inspired by creator Larry Hama's experiences as a Vietnam veteran, emphasizes teamwork across varied backgrounds to tackle complex threats.[14] The team's adherence to a strict code of ethics, rooted in military honor and the avoidance of unnecessary civilian harm, underscores its role as principled warriors in the fight against evil.[16] The team's primary base of operations, known as The Pit, is a highly secure underground facility originally constructed beneath the motor pool of the Chaplain's Assistants School at Fort Wadsworth on Staten Island, New York.[17] Designed with multiple levels including a command center, armory, and living quarters, The Pit provides the logistical backbone for the team's covert activities.[17] Over time, the lore has evolved to depict the G.I. Joe Team expanding beyond its initial specialization against Cobra to confront broader adversaries, such as internal government betrayals and other international dangers.[13] This progression highlights the team's adaptability while maintaining its foundational commitment to global security.[14]Main Team Members
The G.I. Joe Team features a diverse roster of characters, each with specialized roles drawn from Hasbro's original file cards and media portrayals. The following table highlights key members from the primary continuities, focusing on prominent figures.[18]| Name | Rank | Callsign | Hometown | Special Equipment | Capabilities | Voice Actor (Notable) | Notable Appearances |
|---|---|---|---|---|---|---|---|
| Clayton M. Abernathy | General (O-6) | Hawk | Denver, Colorado | M16 rifle, command headset | Leadership, artillery, small arms expert | Ed Gilbert (Sunbow) | Marvel Comics #1 onward, Sunbow series, 2009 live-action film |
| Conrad S. Hauser | Staff Sergeant (E-8) | Duke | World | UZI, laser rifle | Infantry, artillery, field command | Michael Bell (Sunbow) | Sunbow series, IDW comics, 2009 film |
| Classified | Master Sergeant (E-8) | Snake Eyes | Unknown | Katana, Uzi, Timber (wolf) | Ninja mastery, martial arts, stealth | Silent (Ray Park in films) | All major comics, cartoons, Snake Eyes (2021) film |
| Shana M. O'Hara | Lieutenant (O-3) | Scarlett | Atlanta, Georgia | Crossbow with explosive bolts | Intelligence, acrobatics, linguistics | Liza Hein (Sunbow) | Sunbow series, Marvel comics, 2009 film |
| Wallace W. Weems | Staff Sergeant (E-6) | Roadblock | Biloxi, Mississippi | Heavy machine gun, mortar | Infantry, heavy weapons, cooking | Kene Holliday (Sunbow) | Sunbow series, Marvel comics, 2009 film |
| Dashiell R. Faireborn | Captain (O-3) | Flint | Wichita, Kansas | Laser rifle, survival knife | Infantry, intelligence, piloting | Stan Jones (Sunbow) | Sunbow series, Devil's Due comics |
| Alison Hart-Burnett | Lieutenant (O-3) | Lady Jaye | Philadelphia, Pennsylvania | Javelin launcher, spear | Covert operations, marksmanship, anthropology | Morgan Lofting (Sunbow) | Sunbow series, IDW comics |
| Lonzo R. Wilkinson | Staff Sergeant (E-6) | Stalker | Los Angeles, California | AK-47 rifle, explosives | Infantry, ranger training, tracking | Michael McConnohie (Sunbow) | Marvel comics, Sunbow series |
| Hector Z. Delgado | Seaman (E-3) | Shipwreck | Arlen, Texas | Pistol, grappling hook | Mariner, navigation, demolition | Maurice LaMarche (Sunbow) | Sunbow series, comics |
| Kendrick H. Loboc | Sergeant (E-5) | Gung-Ho | New Orleans, Louisiana | Shotgun, wrestling gear | Marine, heavy machine gunner, Cajun expert | Chris Collins (Sunbow) | Sunbow series, Marvel comics |

