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Cobra (G.I. Joe)
Cobra (G.I. Joe)
from Wikipedia

Cobra
Logo of COBRA
Publication information
PublisherMarvel Comics
Devil's Due Publishing
IDW Publishing
First appearanceG.I. Joe: A Real American Hero
Created byLarry Hama
In-story information
Type of organizationTerrorist military group
Base(s)See Bases
Leader(s)Commander: Cobra Commander
Emperor: Serpentor
Agent(s)Weapons supplier: Destro
Director of intelligence: Baroness
Chief of science: Doctor Mindbender
Crimson Guard co-leaders: Tomax and Xamot
Ninja bodyguard: Storm Shadow
Primary field commander: Major Bludd
Anti-armor specialist: Scrap-Iron
Dreadnoks leader: Zartan
Roster
See: List of Cobra characters

COBRA (sometimes referred to as Cobra Command) is a fictional terrorist organization and the nemesis of the G.I. Joe Team in the Hasbro action figure toyline G.I. Joe: A Real American Hero and G.I. Joe: Sigma 6, as well as in related media.[1]

Cobra was first introduced during the launch of the G.I. Joe: A Real American Hero toyline in mid-1982. The toyline was accompanied by a Marvel Comics series, written by Larry Hama, and an animated television series by Sunbow and Marvel Productions. However, the origin and portrayal of Cobra has differed in each of them.

Marvel Comics invented the Cobra concept, with the name having been proposed by Archie Goodwin. When Marvel first proposed the concept, Hasbro was reluctant to make toys of the villains for fear that they would not sell. According to Jim Shooter, "later ... villains became 40% of their volume."[2] Cobra's iconic logo was later created by Hasbro designer Ron Rudat.[3]

Organization

[edit]

High command

[edit]

All members of the Cobra organization are portrayed as fighting against G.I. Joe, however, there are several internal power struggles within the group.

  • Cobra Commander – The leader and founder of the Cobra organization. His face is mostly hidden, either with a hood, with only his eyes visible, or with a featureless, high-tech battle helmet. In the Sunbow cartoon, this concealment was said to be used in order to hide his inhuman disfigurement, but it was discovered later that it was actually done to maintain the secret of his civilian identity – he was revealed to be an agent from a race of reptilian serpent people known as "Cobra-La". In the comic, he is regarded as the most dangerous man on Earth because of the extent of his ability to attract followers. Only the Baroness and Destro have seen his face.
  • Serpentor – The Cobra Emperor, created through cloning research done by Doctor Mindbender. The process used DNA extracted from the remains of ruthless military leaders, including Julius Caesar, Napoleon Bonaparte, Attila the Hun, Vlad Tepes (cartoon only), Alexander the Great, Hannibal, and Genghis Khan. In the Sunbow TV series, G.I. Joe member Sgt. Slaughter's DNA was used as a live source. In the comics, Storm Shadow is the tenth and only live source of DNA instead of Sgt. Slaughter. In addition to his genetic disposition, an early experiment also gave him access to the brain patterns of G.I. Joe HALO jumper Ripcord, allowing him to use G.I. Joe's strategies against them. In the comics Serpentor was killed by Zartan, only to be revived by a Cobra splinter group known as the Coil, and then killed again by Cobra Commander. In the Sunbow cartoon, Serpentor was created to supplant Cobra Commander as the supreme leader of Cobra, using Cobra Commander as his willing scapegoat for his failed attempts to rule the world. It was later revealed that Serpentor was created at the behest of Cobra-La.
  • Destro, or James McCullen Destro XXIV – A Scotsman who is depicted as wearing a metal mask, which was enabled by a form of nano-tech or liquid metal. In the cartoon, the mouth of his mask moves. Destro, an arms dealer, often attempts to usurp leadership of Cobra. Destro is the hereditary leader of M.A.R.S. (Military Armaments Research Syndicate) and uses his personal army, the Iron Grenadiers, to start conflicts in order to sell weapons to both sides. Destro has a warped sense of honor and a grudging respect for G.I. Joe.
  • Baroness or Baroness Anastasia Cisarovna – The Baroness is a daughter of European aristocrats who became terrorists after their son (the Baroness' brother) was murdered. Her brother had been in a political hot spot aiding refugees when he was taken hostage alongside the group of relief workers he had volunteered for. US Army Rangers had attempted to free the hostages, but the mission was botched and resulted in the brother's death. In the original Marvel comics, she blamed Snake Eyes for his death. The Baroness serves as Cobra's director of intelligence, and is romantically involved with Destro.
  • Doctor Mindbender – A mad scientist and former dentist, he created several mind-control devices, and was also an expert on genetic manipulation. He is responsible for the creation of Serpentor and the B.A.T.s, as well as perfecting the Brainwave Scanner. Though usually depicted as being quite muscular, Mindbender is portrayed as being cowardly and preferring to avoid physical confrontations.
  • Tomax and Xamot – Twin brothers who lead the Crimson Guard and are the respectable corporate face of Cobra. When not engaged in field missions, Tomax and Xamot are found wearing suits and ties, managing Cobra's business affairs. The brothers share an empathic connection. While this is often useful, as it allows them to communicate wordlessly and finish each other's sentences, it is also a liability, as they feel each other's pain during fights. Tomax and Xamot are mirror images of each other, except for Xamot having a scar on the right side (cartoon) of his face, portrayed on the left side in the 1985 action figure. The twins run a corporation named Extensive Enterprises and are known more for their skills in the boardroom rather than on the battlefield.
  • Storm Shadow, or Thomas "Tommy" Arashikage – A ninja trained in martial arts who serves as both an assassin and bodyguard for Cobra. His origin varies depending on the source – in various cartoons, he is a cold-blooded villain and unrepentant killer. In Marvel Comics (which reveals that he served in the US military in Vietnam with Snake Eyes and Stalker), he joined Cobra in order to gather evidence and clear his name after having been framed for the murder of the Hard Master by Cobra operative Zartan. Storm Shadow eventually leaves Cobra and becomes a member of G.I. Joe, though captured and brainwashed by Cobra Commander to once again serve Cobra. He then breaks free and rejoins G.I. Joe. In the Sunbow/Marvel cartoon, Storm Shadow was depicted as a rival to Spirit and later Quick Kick instead of Snake Eyes. In the DIC cartoon, Storm Shadow only joined Cobra to find out who dishonored his clan before defecting to G.I. Joe.
  • Zartan – The leader of the Dreadnoks, a master spy and assassin. He is a master of disguise, often literally morphing into the exact physical form of the person he seeks to impersonate (an ability attributed to a series of mysterious genetic experiments he endured). In most storylines, Zartan is also capable of changing his skin color to blend in with his background. His special ability is disrupted by sunlight.

Minor command

[edit]
  • Major Bludd – Major Sebastian Bludd is an Australian mercenary with extensive combat experience, who sometimes works for Cobra. He is a master tactician and is an expert in all known weapons. Usually portrayed as Cobra's infantry commander, Major Bludd is best known for the assassination of General Flagg, the original leader of the G.I. Joe team, as well as for the running gag that Bludd wrote very bad poetry.
  • Firefly – The world's greatest saboteur, Firefly's background is a mystery. A mercenary and assassin, Firefly offers no guarantees or refunds. He is portrayed as an expert in all types of explosive ordnance and demolition materials. He is also the faceless master of the Koga ninja clan.
  • Doctor Venom – A Cobra scientist who played an important role in the first two years of the comic book story. He was then portrayed as having been killed in action, eventually to be replaced by Doctor Mindbender.
  • Scrap-Iron – The anti-armor specialist of Cobra. Along with Dr. Mindbender, he also invented the B.A.T.s.
  • Kwinn – An Inuk mercenary, only appearing in the first two years of the comic book series. A mercenary with a strong code of honor, he was described as having previously worked for the CIA, Mossad, MI6 and the KGB, leading to him working with Cobra in Sierra Gordo. He later renounced his life as a mercenary, but was betrayed and killed by Doctor Venom in the series.
  • Black Out – Sniper Thomas Stall, who was rejected by G.I. Joe for failing his psychological exam, and was suspected of being involved with the disappearance of his sister. After being imprisoned, Thomas broke out of the brig at Fort Huachuca during an attack by Cobra, whom he surrendered to and subsequently joined.

Factions

[edit]

There are different factions of Cobra:

Black Dragon

[edit]

The Black Dragon is an organization that works for Cobra. While the original group was wiped out during the Cold War by the original G.I. Joe team, there was a survivor who formed the next incarnation of the group who allied with Cobra. The Black Dragon Leader has the Black Dragon organization consisting of Black Dragon Troopers and Black Dragon Ninjas.

Cobra-La

[edit]

Cobra-La is an ancient civilization led by Golobulus that Cobra was said to have connections with in different adaptions. He is served by Pythona, Nemesis Enforcer, and his Royal Guards.

Coil

[edit]

The Coil is a religious wing of Cobra and a highly influential cult that is known to the public as a self-help group.

Dreadnoks

[edit]

Led by Zartan and his siblings Zandar and Zarana, the Dreadnoks are a militarized biker gang consisting of mercenaries, thieves, and vandals who work for Cobra when brute force was needed. Zartan used them for backup and brought them with him when he joined Cobra, with Zarana in particular becoming a top ranking agent of Cobra under Fred VII. Members include Burn Out, Buzzer, Crusher, Demolisher, the Dreadheads, Gnawgahyde, Monkeywrench, Ripper, Road Pig, Storm Rider, Thrasher, Torch, Zartan's daughter Zanya, and Zanzibar.

Iron Grenadiers

[edit]

The Iron Grenadiers are a private army owned and maintained by Destro. Its known members are Darklon, General Mayhem, Metal-Head, Roddy Piper, Sergeant Major Duncan, and Voltar.

Lunartix Empire

[edit]

The Lunartix Empire is a kingdom of aliens who are allied with Cobra. Its known members are Predacon, Carcass, Lobotomaxx, and the Manimals Iguanus, Slythor, and Warwolf.

V.E.N.O.M.

[edit]

V.E.N.O.M. is short for Vicious Evil Network Of Mayhem. Specialist Trakker's action figure for the G.I. Joe toyline states that V.E.N.O.M. is a technology and weapons research branch and mercenary army for Cobra.

Rank and file

[edit]

The vast majority of Cobra is made up of legions of uniformed soldiers. Nearly all of them appear masked in order to be anonymous and widely diversified according to specialties and functions. Some of the more prominent include:

  • Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi-tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series.[4]
  • Crimson Guard - Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It is said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group-specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C.G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts.
  • Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele-Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air-Viper, Ice-Vipers, Motor-Vipers, Techno-Vipers, etc.). With regards to the original adjective-less Vipers, Hasbro has often alternated between establishing the Vipers as the entry-level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops.
  • B.A.T.s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors.
  • Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand-selected by Cobra Commander (in the comic, they were hand-selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection.
  • Night Creepers – A syndicate of hi-tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.

Bases

[edit]

Cobra maintains a number of bases around the world. In several media incarnations, Cobra's primary base is Cobra Island. In the Marvel Comics series, Cobra has bases, underground cells, and even whole communities scattered across the globe. The following are several specific locations with names:

  • Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here.
  • Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later.
  • Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans-Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near-exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries.
  • Cobra Consulate – A high-rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G.I. Joe, and the building was abandoned by Cobra for some time (save for a few late-night top-secret meetings). In the Devil's Due comics it was rebuilt and used once again.
  • Cobra Island – The primary base of Cobra operations. It was created after a massive man-made earthquake. Cobra lawyers, well-prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U.N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil.
  • Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter-antimatter device, when it rammed G.I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City.
  • Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens.
  • Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all-out assault from G.I. Joe.
  • Redwood Base – A covert base located inside a redwood tree trunk, possibly utilized through Cobra's shrinkray technology
  • Springfield – A small rather anonymous town in the U.S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two-part Sunbow-produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids.
  • Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co-CEOs.
  • M.A.R.S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO.
  • Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre-fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country.[5] The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower-mounted cannons, a launch silo for a mini-jet, and an action figure.[6]

To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".

Comic series

[edit]

Marvel Comics

[edit]

Cobra had its beginnings when the financially ruined man who would become Cobra Commander settled in an American town called Springfield. Blaming the federal government and big business for his misfortunes, he conceived a plan to form a secret organization to acquire wealth and power and thereby take his revenge on the world. Springfield was a perfect place to start the organization, as the town itself had fallen on hard times and the population was disillusioned. Soon, the organization was growing with the entry of like-minded individuals from all over the country. Much of Cobra's early funding came from pyramid schemes and other semi-legitimate business plans, and that financial success allowed a gradual and intense takeover.[7]

In a very short time, Cobra evolved from a business into a paramilitary movement. Motivated by greed and power, the group soon expanded all over the country, operating in secret, engaging in terrorism to achieve their objectives. By the time the U.S. government recognized Cobra as a threat, the organization had already gained footholds as a powerful private army and terrorist organization around the world.

Many of its members (especially those in the elite Crimson Guard units) lead seemingly normal lives, supporting Cobra covertly. Cobra attracted members with the promise of fast financial rewards and power for those willing to be ruthless enough. It also offered a world of order and strength, with its "model community" of Springfield being one example of the Cobra ideal.

Cobra would eventually achieve a temporary legitimacy by the artificial creation of Cobra Island, which was recognized as an independent nation by the international community. This allowed Cobra to have diplomatic facilities in the United States via a Cobra Consulate building acquired in New York City.

During Serpentor's tenure, Cobra's primary source of income came from arms sales to Third World nations. This led to a clash with Destro's M.A.R.S. Organization, which provided Cobra with much of its arms.

For a comic series predominantly aimed at children, Cobra was a relatively mature depiction of a highly successful terrorist organization.[original research?] With its strong symbolic imagery, charismatic and ruthless leader and fanatical hierarchy, the fictional group is similar to other fictional terrorist and totalitarian organizations such as SPECTRE of James Bond fame and the similar Marvel Universe organization HYDRA.[citation needed]

Larry Hama depicted Cobra troops as being motivated by money, power and a sense of brotherhood. However, they are not fanatical to the point where they would fight to the last man and to the last breath. If all is lost, they would willingly surrender or run away had they the chance, something their leaders rarely let them do. The brutal training depicted in the file cards of the troopers are very much characteristic of ritual hazing.

The only instance that has shown Cobra as a suicidal fanatical organization was in issue #8 where the troopers willingly let themselves blow up on a boat after their loss.

Action Force

[edit]

In the United Kingdom, G.I. Joe was marketed under the name Action Force. The original antagonists in the Action Force series were the Red Shadows. The Red Shadows were a terrorist organization led by Baron Ironblood and his lieutenant the Black Major. Prominent members included artillery expert Red Laser and tank commander Red Jackal.

The Action Force series was eventually written to more closely match the American G.I. Joe franchise. The "World Enemy No. 1" storyline in the Battle Action Force comic had Ironblood betraying the Red Shadows, abandoning them to die pointlessly, and going into hiding. When he reemerged, he had organized a new group called Cobra and renamed himself as Cobra Commander. The Red Jackal tracked down Cobra Commander with the intention of killing him to avenge the treachery he had performed. On the brink of throttling the Commander, Jackal succumbed to stun gas and passed out, not quite completing his sentence declaring his intention to destroy the former Baron Ironblood. Admiring his tenacity and resourcefulness, Cobra Commander elected not to kill the man, instead allowing him to continue to serve. To remind Jackal that, in the end, he failed to eliminate Cobra Commander, the leader renamed him 'Destro' — the last word he spoke as his former self.[citation needed]

IDW

[edit]

In the IDW universe, Cobra is a shadowy, rumored organization,[8] led by a man known only as "the Commander"; however, there have been other Commanders in the past, elected into 'office' by the faceless body known as the Cobra Council.[9] The Baroness refers to it as "an old organization ... ensconced in its own traditions" that has existed for centuries.[10] The Council members' identities are unknown.

Other high ranking agents include Xamot and Tomax (corporate leaders, coerced by Cobra to merge their Extensive Enterprises organization with them),[11][full citation needed] Crystal Ball (psychological tactics master and internal affairs), Major Bludd, Captain Vicuna (submarine commander), and the chief scientists Dr. Mindbender and Copperback.

Cobra's standard method is to destabilize an already unstable nation, using both terrorism and shell companies to hit the economy. They then openly hire out their Crimson Guard soldiers to that country and slowly make the population trust them more than their government. One operation involved manipulating a small war in Africa, forcing the attacked nation to sell off its national assets.[12][full citation needed]

It has its own secret communications network, the Cobranet, unconnected to the regular Internet. Terrorist groups across the planet are somewhat aware of Cobra and scared of it. An international aid company serves as a Cobra front, and they use a psychological test to identify potential, loyal recruits.[13][full citation needed] It is later revealed that a large cult, The Coil (led by Serpentor), is also part of Cobra's organization.[14][full citation needed] They have a prison called Section Ten and Selene Base, located on the Moon.

Mainframe first stumbles across the global Cobra conspiracy by accident, and was believed by General Hawk to be crazy. Determined to reveal the organization, he went AWOL. Later, Snake Eyes also goes AWOL looking for Cobra. The Joes later hear the word "Cobra" mentioned after busting one of Destro's arm shipments,[15][full citation needed] but are unaware of what it truly is. Duke believes the organization is just a myth and Hawk now believes it is the codename for an operation, but by this point Scarlett believes Cobra is a real, large-scale threat. As a result, she kept unauthorized contact with Snake Eyes about it. At about this time, Chuckles is sent to infiltrate a secret organization which, it is soon discovered, is in fact Cobra.[16][full citation needed]

Thanks to Mainframe and Snake Eyes, Cobra is revealed to the Joes. At the same time, Xamot and Tomax reveal they have used Chuckles (whom they knew all along was a spy) to feed selective information to the Joes in order to intimidate them. Chuckles goes rogue in order to bring the organization down, and succeeds in assassinating the Commander and causing the nuclear obliteration of a Cobra island base.[17]

After a series of catastrophic losses to the Joe team (including the destruction of Section Ten, the loss of the M.A.S.S. Device and the subsequent abandonment of the lunar Selene Base),[18][full citation needed] the Cobra Council responds by creating a contest to determine who would be the next Commander: whoever murders the most Joes takes on the role of Commander.[19][full citation needed] A ruthless agent named Krake wins the competition, largely by revealing that he had killed and replaced one of his rivals with Zartan, doubling his kill score and showing the initiative to break the rules to win.

The new Commander orders the open invasion of the Southeast Asian nation of Nanzhao and successfully convinces the world at large that Nanzhao was a brutal regime that profited off the international drug trade; in reality, the invasion is a front for acquiring the country's massive gold reserves and driving up the price of heroin, a drug that Cobra itself deals. The Commander then slaughters the Cobra Council and assumes full control of Cobra.[20][full citation needed]

Animated series

[edit]

Sunbow

[edit]

The Sunbow cartoon did not explore how Cobra began. It was only in G.I. Joe: The Movie that it is revealed that the organization was a front runner for a 40,000-year-old underground civilization called Cobra-La, whose snake-like inhabitants were driven underground by the advent of humankind.[21] Cobra Commander was, in actuality, a member of this underground race. He was tasked with creating an organization that would overrun the world at large. It is also revealed that the creation of Serpentor was an initiative by Cobra-La: through the use of a biological mind controlling device, they implanted the idea into Dr. Mindbender's mind.

The creation of Cobra-La was an unintentional side effect of Hasbro's demand that the heretofore unintroduced Cobra Emperor Serpentor be inserted into the series, despite the fact that Cobra Commander had long been established as the one-and-only head of Cobra. Series story editor and writer Buzz Dixon offered two possible storylines to make it work: one had the senior Cobra leadership, fed up with Cobra Commander's constant failures, deciding to literally build a better leader. The other presented Cobra as being a front for a vast, secretive and far more sinister organization whose leadership finds Cobra Commander lacking and sends Serpentor as a replacement.[citation needed] Hasbro, liking both ideas, had the series writers combine both concepts.[citation needed]

The writers despised the name Cobra-La and had only originally intended to use it as a working name to be replaced by a "real" name in the finished product; they were overruled by Hasbro.[citation needed] Buzz Dixon had a much different idea originally for the origin of Cobra. In a story entitled "The Most Dangerous Man in the World", it was to be revealed that Cobra was originally organized around the political theories of a Karl Marx/Friedrich Nietzsche-type figure, whom Cobra Commander locked away when the Commander began corrupting the Cobra philosophies from their original principles.[citation needed] A first-season two-part episode, Worlds Without End, portrays an alternate reality in which Cobra has established control over the United States (and apparently all of the world). Although Cobra's reign is totalitarian, it does not use its power to promote any ideology beyond glorifying its leadership, and there is no sign of Cobra-La or other inhuman backing.

None of the senior Cobra leaders, except Destro and the Baroness, likes the others. During the encounter with the Gamesmaster, Zartan accuses Destro of kidnapping Cobra Commander; Destro refuses to bargain for Zartan's release from G. I. Joe, and regards Cobra Commander with contempt; the Baroness disbelieves Cobra Commander's promise that he will send help after escaping via helicopter, and prefers G.I. Joe member Lady Jaye to use the vehicle; and Cobra Commander only trusts himself. Even after Cobra's complete victory in "Worlds Without End", distrustful rivalry between Cobra Commander and Destro persists, bringing the regime to the brink of civil war.

According to the recruitment brochures for Cobra's troops, they provide excellent dental.

Sgt. Savage and the Screaming Eagles

[edit]

In the pilot episode of Sgt. Savage and his Screaming Eagles, General Blitz states that he helped create Cobra, during a teleconference between Blitz and Cobra Commander.

G.I. Joe: Sigma 6

[edit]

Several of the organization's prominent members such as Cobra Commander, Destro, the Baroness and Zartan are featured prominently in the G.I. Joe: Sigma 6 television series. Many of these members are given some form of cybernetic enhancements. The Sigma 6 version of Cobra maintains B.A.Ts as the primary bulk of their army with human personnel acting mostly as technicians.

G.I. Joe: Renegades

[edit]

In the G.I. Joe: Renegades television series, Cobra is presented as Cobra Industries, a multinational company involved in communications, pharmaceuticals and military technologies. The US government has long suspected them of criminal activity, but had no evidence. The Joes, here framed as criminals for their attempt to discover the truth, attempt to find evidence of Cobra's plans of world domination. Cobra Commander, Baroness, Destro, and Doctor Mindbender are seen as the most prominent members of Cobra, but Major Bludd, Storm Shadow, Zartan, and Firefly also work for Cobra.

Live-action film

[edit]

G.I. Joe: The Rise of Cobra

[edit]

Despite its title in the live-action film G.I. Joe: The Rise of Cobra, Cobra as an organization does not appear as such. Instead, M.A.R.S. Industries, owned by James McCullen, are presented as the main antagonists along with Baroness, Storm Shadow, Zartan and the Doctor. While McCullen builds up his company and convinces NATO to fund his research and development projects to build more advanced weapons, he also conceives an elaborate plan to take over the world by creating an enemy that would inspire fear on a global scale and make everyone turn to the most powerful individual on Earth: the President of the United States. To this end, McCullen turns M.A.R.S.'s unlimited resources towards espionage and terrorism.

While not present, there are several hints throughout the film of what will become Cobra, such as the presence of M.A.R.S. Industries elite warriors, called Neo-Vipers, and the Doctor taking the alias of "the Commander", stating that "the time has come for the cobra to rise up and reveal himself" while escaping in a submarine branded with Cobra's logo. At the end of the film, the Commander and McCullen, now known as Destro, are imprisoned on the USS Flagg while Zartan appears at the end impersonating the U.S. president.

G.I. Joe: Retaliation

[edit]

While the Commander and Destro are still imprisoned, Cobra reappears in the sequel film G.I. Joe: Retaliation, under the leadership of the U.S. president who is secretly Zartan in disguise. Zartan recruits ex-Joe Firefly and Storm Shadow to free the Commander, but leaves Destro in prison. Storm Shadow would later betray Cobra and joins the Joes on stopping Cobra and killing Zartan.

Snake Eyes

[edit]

Cobra played a big part in Snake Eyes with Baroness as a figurehead and yakuza head Kenta Takamura as members. Storm Shadow joined Cobra in the end after being cast out of Clan Arashikage, after the betrayal and death of Kenta.[22]

In other media

[edit]

Invincible

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In Image Comics' Invincible and its television adaptation, Cobra is parodied as the Lizard League, whose members include Queen Lizard (voiced by Tatiana Maslany), King Lizard (voiced by Scoot McNairy as an adult, Jacob Tremblay as a child), Salamander (voiced by Phil LaMarr), Supreme Lizard (voiced by Fred Tatasciore), Iguana, and Komodo Dragon.

Community

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Cobra are featured as the main antagonists of the Community episode "G.I. Jeff", written by Dino Stamatopoulos and directed by Rob Schrab, set within the coma dream of Jeff Winger (Joel McHale), as he finds himself taking on Cobra after accidentally killing Destro (Isaac C. Singleton Jr.) and introducing death to the world of the G.I. Joe animated series.[23][24]

References

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Further reading

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from Grokipedia
Cobra (often stylized as COBRA) is a fictional terrorist organization and the primary antagonist in the franchise, a Hasbro-owned media property centered on action figures, , cartoons, and . Introduced in 1982 as part of the relaunch of the toy line in 3¾-inch scale figures, Cobra represents a ruthless criminal syndicate dedicated to achieving total world domination through military aggression, advanced weaponry, and insidious schemes. Led by the masked and egomaniacal , the group pits itself against the elite force of , which defends global freedom in high-stakes conflicts across diverse environments. Cobra Commander, the founder and supreme leader of the organization, began as a small-time hustler and card cheat before rising to power through cunning and a complete lack of scruples, mirroring the traits of history's most notorious dictators. Under his direction, Cobra deploys twisted scientific experiments—such as genetic hybridizations led by chief scientist Dr. Mindbender—to engineer super-soldiers and hybrid troops known as V-Troops, enhancing their capabilities for conquest. The organization's iconic emblem, a menacing red cobra head, underscores its venomous ambition to undermine and control the free world. Key Cobra operatives include the Scottish arms dealer , who supplies the group's cutting-edge military hardware, and various elite units like Viper pilots and aquatic specialists, enabling operations from arctic tundras to urban strongholds. The franchise's core narrative revolves around Cobra's escalating threats, including nanotechnology weapons and global terrorism plots, perpetually countered by 's tactical prowess. Since 1982, Cobra has driven the expansion of the saga into , animated series, video games, and live-action films such as G.I. Joe: The Rise of Cobra (2009), G.I. Joe: Retaliation (2013), and Snake Eyes (2021), as well as ongoing comics and new toy lines as of 2025, solidifying its role as an enduring symbol of villainy in American pop culture.

Organization

Leadership

Cobra Commander serves as the supreme leader of the terrorist organization Cobra, characterized by his enigmatic hooded persona that conceals his identity and instills fear among subordinates and enemies alike. His signature weapon, a staff often equipped with hidden arms or transformative functions, symbolizes his authority and is frequently used in combat and intimidation. He employs a rooted in fear, manipulation, and psychological control, demanding absolute while orchestrating schemes for global domination through and economic disruption. In the Marvel Comics continuity, , who began as a used car salesman before his brother's death in a accident fueled his descent into bitterness and the formation of as a cult-like organization. This incarnation emphasizes his manipulative rise from obscurity, marked by personal tragedies that drive his vendetta against society. In contrast, the animated Sunbow series portrays him as a hooded tyrant with a rasping voice, focusing on his bombastic commands and unyielding ambition without delving into a personal backstory, though later DIC episodes depict him demoted to menial accounting duties amid financial woes under Serpentor's leadership. Destro, born James McCullen Destro XXIV, functions as Cobra's primary weapons supplier and occasional rival or ally to , heading the multinational arms conglomerate M.A.R.S. (Military Armament Research Syndicate), founded by his ancestors in 1752 as a naval gun foundry. His iconic silver metal mask originates from a clan tradition among the McCullens of , imposed after an ancestor's failed attempt to sell faulty cannons to the king, barring the family from showing their faces in public. Destro's allows him to profit from conflicts by selling arms to all sides, including Cobra, while pursuing his own agendas that sometimes conflict with the Commander's. Serpentor emerged as a genetically engineered emperor in 1986, created by Dr. Mindbender using DNA samples from history's greatest conquerors—such as , Napoleon Bonaparte, and —synthesized via a brainwave scanner to embody ultimate military prowess. This creation led to a dramatic coup against in the storyline, where Serpentor seized control, forcing the original leader into subservience and igniting a lasting rivalry defined by Serpentor's arrogant warrior ethos versus the Commander's cunning schemes. The Baroness, born Anastasia Cisarovna, holds the position of Cobra's intelligence chief, leveraging her expertise in and seduction to gather secrets and manipulate adversaries. Her backstory involves a fall from European aristocracy after personal losses, including a failed romance tied to the U.S., transforming her into a ruthless spy who joined Cobra for revenge and power. Dr. Mindbender, originally a dentist named Brian Bender, ranks as Cobra's chief scientist and mad inventor, specializing in mind control, , and experimental weaponry that advances the organization's goals. He masterminded Serpentor's creation and developed the Weather Dominator, a device capable of manipulating global weather patterns for destructive purposes, as seen in early animated plots where it threatened mass devastation before intervention.

Command Structure

Cobra's command structure forms a rigid hierarchical , with positioned at the apex as the supreme leader responsible for all strategic and operational decisions, demanding absolute loyalty from subordinates. Below him are specialized sub-commanders who oversee critical functions, such as the Baroness in intelligence operations, where she handles espionage and data analysis as Cobra's primary intelligence officer. Similarly, serves as the commander for ninja operations, functioning as an elite assassin and bodyguard with expertise in covert infiltration and melee combat. Field officers, including mercenaries like Major Bludd, manage tactical executions on the ground, drawing on their military backgrounds to lead assaults and advisory roles. The organization divides into key operational branches to maintain efficiency and control. Intelligence falls under the Baroness, focusing on surveillance and sabotage to undermine enemies like . The science division, led by Dr. Mindbender, specializes in experimental technologies, particularly mind control devices that manipulate behavior and enhance Cobra's capabilities. Military operations are directed by field officers such as Major Bludd, who coordinate conventional forces and weaponry deployment. Enforcement duties are handled by standard Cobra Officers, who serve as the backbone of infantry enforcement, maintaining discipline and executing routine security protocols. A distinctive element of Cobra's command is the role of the twin commanders Tomax and Xamot, whose identical genetic structure creates a natural empathic link, allowing them to sense each other's thoughts and pain for synchronized decision-making. This psychic connection enables effective infiltration tactics, where one twin can operate in high-risk scenarios while the other relays real-time insights from a safe position, amplifying Cobra's covert operations. The structure underwent significant evolution following the 1986 Serpentor coup, detailed in the Marvel Comics series, where Dr. Mindbender's creation of Serpentor—a genetically engineered emperor embodying historical conquerors—usurped Cobra Commander's authority. Post-coup, Serpentor assumed the strategic oversight role as Emperor, dictating long-term conquest plans, while the original Cobra Commander was relegated to a tactical advisory position, focusing on immediate battlefield directives. Cobra enforces its hierarchy through code names for all personnel to preserve anonymity and operational security, mandatory loyalty oaths sworn to the or , and severe punishment systems. Defectors or failures face disciplinary measures, including mind control devices like Dr. Mindbender's brain-scrambling technology, which can reduce individuals to compliant "slaves" via the Cobra Slave collar mechanism for forced labor and reprogramming.

Ranks and Troops

Cobra's rank-and-file troops consist primarily of Vipers, the standard who form the backbone of the organization's ground forces. These soldiers are highly trained in guerrilla tactics and equipped with black flak jackets, mirrored face masks, combination assault rifles that double as grenade launchers and sniper rifles, laser pistols, combat knives, and pistols. In the toy line, Vipers wear blue uniforms with black accents and red visors for intimidation and functionality; in the , they are often depicted in predominantly black uniforms with red visors. They undergo rigorous training at Cobra facilities to ensure proficiency in and battlefield maneuvers. Recruited from mercenaries, criminals, and individuals disillusioned with society across various countries, Vipers are motivated by promises of wealth, power, and rapid promotion within Cobra's hierarchy, often reporting directly to officers like the Baroness for mission oversight. Specialized troops enhance Cobra's operational capabilities beyond basic infantry. The serves as elite palace security, comprising college-educated operatives in top physical condition who undergo a grueling initiation at Cobra headquarters to instill fanatical loyalty. These red-uniformed excel in undercover , , and direct , blending into civilian life as deep-cover agents until activated. Techno-Vipers act as battlefield technicians, maintaining advanced weaponry and vehicles with skills in repair, computer systems, and troubleshooting complex equipment like plasma rifles and hydraulic tools. Night Creepers, stealth ninjas led by figures like , specialize in infiltration and silent assaults, utilizing crossbows, swords, and barbed blades for covert operations. Cobra's military arsenal includes signature vehicles and equipment that support troop deployments. The H.I.S.S. tank, an armored assault vehicle with heavy firepower, serves as a primary battle platform for Viper advances. Rattler aircraft provide air superiority, enabling rapid strikes and troop transport in contested zones. The M.A.S.S. Device facilitates for surprise attacks, allowing troops to materialize behind enemy lines. Ground forces often deploy on RAM motorcycles for high-speed and . Recruitment draws from a global terrorist network, incorporating mercenaries and diverse personnel reflected in international accents heard in the animated series, with indoctrination through controlled media propaganda and loyalty tests to ensure unwavering obedience. Cobra troops debuted in the 1982 toy line as basic Troopers, evolving to the iconic Viper variant in 1986. In comics, Vipers and other ranks saw extensive deployments during the Battle of Springfield in G.I. Joe: A Real American Hero #50, where they defended Cobra's hidden suburb against Joe assault teams under Serpentor's command.

Bases and Facilities

Cobra's bases and facilities form the backbone of its operations, providing secure locations for command, weapons development, troop training, and strategic planning against global threats like . These installations are often concealed in remote or disguised settings to evade detection, incorporating advanced for defense and offense. Key among them is the Cobra Temple, a heavily fortified complex serving as the organization's initial primary , equipped with experimental devices such as the Weather Dominator for atmospheric manipulation. Springfield functions as an underground city in the United States, designed to maintain a facade of normal civilian life while housing Cobra's covert activities, including interrogation facilities and administrative centers. This base was central to early operations, where Cobra installed a puppet government to mask its control, as depicted in the 1983 comic storyline. The saw intense conflict, with launching a direct assault to dismantle Cobra's hold on the site. Cobra Island emerged as a sovereign territory in the , artificially created through seismic manipulation orchestrated by agents, becoming a major operational hub by the mid-1980s. Established via explosives that triggered a fault line, the island hosted command structures, military installations, and diplomatic maneuvers to legitimize 's presence internationally. It faced repeated incursions, including a full-scale assault during its formation, leading to temporary relocations such as to the Benzuli Pass region. Other notable facilities include Cobra-La, an ancient, bio-organic civilization hidden in a Himalayan valley, specializing in mutagenic technologies and serving as a secretive ally to Cobra's leadership. Integrated into operations for experimental weaponry, Cobra-La's organic structures provided unique research capabilities beyond conventional bases. 's ancestral castle in the , often referred to as Castle Destro, supported Cobra through its armaments production via M.A.R.S., blending Iron resources with Cobra's broader network. Strategically, these sites host research labs developing signature technologies like the M.A.S.S. Device for molecular , enabling rapid troop deployment and evasion tactics. grounds, such as those in Amazonian outposts, prepare units like Vipers through rigorous simulations and live-fire exercises. Global facilities extend to mobile outposts for localized threats, ensuring Cobra's reach across continents. Throughout the 1980s lore, bases endured significant disruptions, including the animated "Pyramid of Darkness" arc where G.I. Joe infiltrated and sabotaged temple controls. Cobra Island's conflicts escalated into civil wars, prompting shifts to more nomadic assets like the Dreadnaught post-1986 for enhanced mobility and reduced vulnerability.

Factions and Affiliates

Dreadnoks

The Dreadnoks originated as a violent biker operating in outback, initially composed of rowdy mercenaries and vandals who engaged in petty crime and anti-authority activities. In 1984, , a with access to advanced chameleon-like holographic technology for and , assumed leadership of the group and relocated their base to a disguised high-tech compound in the Florida Everglades. recruited and the Dreadnoks in 1984 to bolster Cobra's sabotage operations, leveraging their brute force and chaotic tactics to support covert missions against forces. Key members of the Dreadnoks include as the cunning leader, capable of altering his appearance through holographic projectors embedded in his gear to mimic individuals or blend into environments. His siblings, and —twins skilled in artistry and technical respectively—provide specialized support, with often handling infiltration and managing gadgetry for diversions. Thrasher, a brilliant but reckless inventor, rounds out the core group by designing and piloting custom vehicles, most notably the Thunder Machine, a heavily armed, jet-powered assault buggy fabricated from scavenged parts. The Dreadnoks specialize in hit-and-run raids, operations, and sowing anti-government , often using their mobility to evade capture while disrupting infrastructure or providing muscle for Cobra schemes. Their arsenal features rugged, improvised vehicles like the Swampfire buggy for amphibious assaults in marshy terrain and the Razorback ATV for rapid off-road pursuits, emphasizing speed and firepower over precision. These operations prioritize profit and personal gain, with the gang frequently clashing with authorities or even Cobra allies when interests diverge. The Dreadnoks maintain a loose, opportunistic alliance with , serving as semi-autonomous contractors under 's oversight for joint operations, but their loyalty is driven by financial incentives rather than . This partnership has seen occasional betrayals, such as in the 1980s where the group temporarily sided with against during internal power struggles, highlighting their willingness to switch allegiances for better deals. The Dreadnoks made their debut in Marvel's : A Real American Hero #25 in March 1984, portrayed as rowdy enforcers in the storyline. In the Sunbow animated series, they were depicted as bumbling comic relief thugs, providing humorous foils to the more serious Cobra hierarchy through their inept but destructive antics.

Iron Grenadiers

The Iron Grenadiers are Destro's elite private army, established in 1988 as enforcers for his Military Armament Research Syndicate (M.A.R.S.) to facilitate global arms sales through orchestrated conflicts and operations. Handpicked from highly trained commandos, the Grenadiers specialize in , , and infantry assaults to create markets for M.A.R.S. weaponry, earning a share of the profits from ensuing chaos. Their distinctive silver armor plating, combined with gold accents and weapons like pikes and swords, reflects a disciplined, Napoleonic-inspired aesthetic designed for and precision combat. Key leadership includes as supreme commander, leveraging his M.A.R.S. resources to direct operations from his ancestral castle in . The Baroness joined as co-leader after her romantic relationship with culminated in marriage following their departure from Cobra in the mid-1990s comic storyline, providing intelligence expertise to the faction. Field officers such as Voltar, a battle-hardened captain, oversee tactical deployments, while standard troopers execute missions with expertise in explosives, small arms, and close-quarters combat. The Grenadiers employ advanced M.A.R.S.-developed technology, including transformable vehicles like Destro's Dominator—a hybrid tank-helicopter capable of outmaneuvering ground forces and providing aerial support—and precision-guided munitions for global contracts. Their operations emphasize disciplined , such as coordinated assaults and infiltration, distinguishing them as professional mercenaries rather than fanatical terrorists. These capabilities enable contracts across conflict zones, from civil wars in fictional locales like Sierra Gordo to direct engagements with adversaries. While initially allied with Cobra through Destro's arms deals, the Iron Grenadiers maintain independence, prioritizing M.A.R.S. profits over Cobra loyalty; this led to tensions, including opposition during Cobra's 1989 internal civil war where Grenadiers clashed with Serpentor's forces to support . Specific events include their debut in ' G.I. Joe: A Real American Hero #69 (1988), where Destro unveils the force amid a Sierra Gordo arms demonstration, and subsequent assaults in issues like #74 and #75 during Cobra's power struggles. In , Grenadiers feature in DiC-produced episodes, such as assaults on G.I. Joe facilities in storylines involving Destro's independent schemes. They occasionally share bases with Cobra allies, like integrated facilities at , but remain operationally autonomous.

Other Factions

The Black Dragon is a ninja organization that has appeared in various G.I. Joe comics as antagonists or affiliates of Cobra, notably in the 2004 Ninja Battles comic where a character named the Black Dragon serves as a villainous warlord leading a criminal syndicate supplying weaponry. Cobra-La represents an ancient serpent society depicted in the 1987 animated film G.I. Joe: The Movie, ruled by Golobulus and characterized by advanced bio-technology, including organic vehicles and mutagenic spores. Isolated from the main Cobra organization in a hidden Himalayan valley, Cobra-La played a pivotal role in the film's origin story for Cobra Commander, transforming him through exposure to their spores after his failure to conquer the world. The Coil debuted in the 2009 IDW Publishing miniseries G.I. Joe: Cobra, functioning as a splinter group from Cobra. Led by a successor to the original , the Coil emphasized internal purges and cult-like indoctrination to eliminate dissenters and expand influence within Cobra's ranks. The Lunartix Empire appeared in 1980s G.I. Joe mini-comics accompanying the Star Brigade toyline, portrayed as an alien insectoid society operating from a lunar base with advanced extraterrestrial technology. This faction allied with Cobra through , providing interstellar weaponry in exchange for Earth-based resources, though their integration remained limited to joint operations against .

Comics

Marvel Era (1982–1994)

The Marvel Comics series G.I. Joe: A Real American Hero, launched in June 1982 and spanning 155 issues until December 1994, was primarily written by , a veteran who shaped its narrative to align closely with Hasbro's toy releases by introducing new characters and vehicles as they became available. Hama's involvement began when he was tasked with developing the series after other writers declined the low-paying toy tie-in gig, allowing him to infuse military realism drawn from his experiences while creating antagonists to drive the conflict. was established as the central foe, conceived by Hama and editor Archie Goodwin as a paramilitary fascist organization promising economic prosperity to its recruits, mirroring structures like Hydra from Marvel's S.H.I.E.L.D. stories but rooted in post-Vietnam disillusionment with unchecked power and corporate greed. Key story arcs highlighted Cobra's internal dynamics and escalating threats, such as the Battle of Springfield, where G.I. Joe forces assaulted the organization's hidden suburban headquarters in issues #30–40 (1984–1985), culminating in a massive confrontation in issue #50 (August 1986) that exposed Cobra's infiltration of American communities. The "Serpentor's Uprising" arc in issues #92–95 (1988) depicted the creation and rebellion of the genetically engineered Emperor Serpentor, who challenged Cobra Commander's leadership through brutal power struggles, drawing on ancient conqueror DNA to symbolize Cobra's megalomaniacal ambitions. Another pivotal event was the Cobra Island civil war starting in issue #73 (1988), where Serpentor's forces clashed with loyalists to the imposter Cobra Commander (Fred VII), fracturing the organization and involving G.I. Joe and Destro's Iron Grenadiers in the island's territorial sovereignty battle, as detailed in issue #74. These arcs emphasized Cobra's vulnerability to infighting while advancing its global terrorist agenda. Cobra's character developments added depth, including the introduction of (Thomas Arashikage) in issue #21 (March 1984) as a Cobra whose defector arc unfolded after discovering 's role in his uncle the Hard Master's death, leading him to join around issue #112 (1991) in a redemption storyline that explored themes of loyalty and betrayal. , leader of the Dreadnoks, featured prominently in plots leveraging his mastery of disguises, such as infiltrating clans or impersonating officials to operations, as seen in arcs like issues #46 (1986) and #91 (1989) where his deceptions fueled personal vendettas and intelligence-gathering schemes. The series peaked in popularity in , reflecting strong tie-in sales from the toy line's expansion. A notable crossover occurred in Transformers #27 (July ), where Cobra allied with the against and , blending the franchises in a high-stakes invasion plot. Throughout the run, infused satirical commentary on the -industrial complex, portraying not just as villains but as a critique of corporate exploitation and endless , with schemes like weather domination via the Weather Dominator device in early issues (e.g., #17, ) representing overreaching technological hubris for global control. Cobra Commander's characterization as a multilevel marketer turned megalomaniac, inspired by figures like William F. Buckley, underscored themes of ideological corruption and the human cost of conflict, earning praise from readers for its grounded perspectives over glorified .

Action Force and International Editions

Action Force was a weekly comic book series published by Marvel UK from March 1987 to February 1988, spanning 50 issues and adapting the G.I. Joe toyline for the European market under the Action Force branding. The series blended relettered reprints of early U.S. G.I. Joe comics with original UK-created stories, portraying Cobra as a terrorist organization influenced by ancient, serpentine elements reminiscent of Cobra-La, often depicted as gadget-wielding operatives executing global schemes from hidden European bases. In these narratives, Cobra's leadership, including Cobra Commander and Destro, emphasized espionage and high-tech terrorism over overt military assaults, with plots involving mind-control devices and satellite-based weapons, as seen in the annual publications that accompanied the series from 1987 onward. Unique to the Action Force continuity, the series introduced an international team of Action Force operatives—primarily European-based agents like the British Flint (reimagined as David Faireborn)—clashing with in localized threats across the and continent, shifting focus from U.S.-centric military operations to covert intelligence missions. A notable original character was the Black Major, originally a high-ranking commander in the rival Red Shadows faction that predated in early lore, who defects to Action Force after disillusionment with terrorist tactics, providing insider intelligence against 's operations. Iconic original stories, such as the four-part "Ancient Relics!" arc in issues #24–27, highlighted 's opportunistic raids on ancient artifacts, blending with undertones tied to Cobra-La mythology. The series also featured a 1987 crossover with Marvel UK's Transformers comic in issues #24–27 and later integrations after merging with Transformers at issue #153, where Action Force unites with against Cobra's alliances with , underscoring Cobra's adaptability in multinational threats. Annuals and , running alongside the weekly from 1987 to 1992, expanded Cobra's gadget-focused portrayal with self-contained tales like satellite hijackings for mind control, amassing over 100 issues across weekly, monthly, and annual formats in total. International editions extended this lore beyond the , with Marvel 's G.I. Joe: European Missions (1988–1989) producing 15 original issues featuring Action Force versus localized incursions in , such as stealth fighter crashes exploited by agents in . These stories maintained the emphasis, with deploying aquatic and aerial units in schemes tailored to continental settings. In , Kodansha's serialized a manga-style adaptation titled Chijo Saikyo no Expert Team from September 1986 to February 1987, reimagining as a global syndicate with culturally adapted threats, including ninja-inspired operatives and high-tech serpentine weapons, alongside an international Joe team in a 1990s context. Later reprints by Devil's Due in the collected select European Action Force tales for U.S. audiences, preserving 's terrorist dynamic while highlighting cross-cultural variants. Influences from the U.S. Marvel series appeared in shared characters like , tying into broader animated Sunbow designs without altering the continuity.

IDW Publishing (2008–2022)

IDW Publishing launched its G.I. Joe comic line in late 2008 with the five-issue Snake Eyes miniseries, written by Chuck Dixon with art by Yasuhiro Kawada, which established an origin story for Snake Eyes involving his training in the Arashikage ninja clan and early encounters with elements of the Cobra organization that would shape the reboot continuity. This series set the stage for Cobra's portrayal as a shadowy terrorist network operating in a modern, post-9/11 world, blending traditional espionage with contemporary threats. The full focus on Cobra's internal dynamics arrived in 2009 with the four-issue miniseries G.I. Joe: Cobra, also written by Dixon with art by Alex Cal, which depicted the organization's power struggles and restructuring following clashes with G.I. Joe operatives, viewed through the lens of undercover agent Chuckles infiltrating their ranks. Key story arcs in the IDW era expanded Cobra's role across multiple series, including the 2009 tie-in G.I. Joe: The Rise of Cobra movie prequel miniseries by Dixon and artist S.L. Gallant, which explored the origins of key Cobra figures like and in a narrative bridging the comics to the live-action film. The 2010 follow-up G.I. Joe: Cobra (initially titled Cobra II), written by Mike Costa with art by Dell'Edera, delved deeper into Cobra's operational hierarchies and emerging factions amid ongoing conflicts. In the 2010s, the ongoing G.I. Joe: A Real American Hero series, which resumed numbering from the Marvel era and ran for over 300 issues by 2022, featured major Cobra arcs like the "Cobra Civil War" event, highlighting internal betrayals and leadership battles that redefined the organization's structure. Cobra's depiction evolved significantly under IDW, modernizing the group as sophisticated cyber-terrorists capable of launching digital attacks alongside conventional terrorism, reflecting a shift from cartoonish villainy to realistic global threats. New leadership emerged with characters like Krake, a strategic commander who rose through 's ranks and assumed the role of , introducing tentacled, biomechanical elements to the command structure in arcs involving advanced weaponry and infiltration tactics. The Coil faction surfaced in the mid-2010s as a radical splinter group within Cobra, emphasizing cult-like devotion and experimental technologies, often clashing with mainstream Cobra leadership in storylines that explored ideological fractures. Comics integrated with external media, such as the 2011 crossover with the animated series G.I. Joe: Renegades, where Cobra's schemes involved corporate sabotage and high-tech pursuits tied to the Joes' rogue operations. Thematic elements centered on corporate espionage, with M.A.R.S. Industries reimagined as a sprawling megacorporation under Destro's control, facilitating Cobra's arms dealings, black-market operations, and influence over global industries. This portrayal emphasized Cobra's economic underpinnings, portraying it as a hybrid of terrorist cell and multinational conglomerate engaging in cyber warfare and industrial intrigue. The IDW run, encompassing over 300 issues across various titles, concluded in 2022 when reassigned the publishing license to as part of a shift. In 2012, the series received recognition for its artwork, with S.L. Gallant's contributions on G.I. Joe: A Real American Hero earning a nomination for the Harvey Award for Best Cover Artist, underscoring the visual innovation in depicting Cobra's high-stakes operations.

Skybound Entertainment (2022–present)

In 2022, , in partnership with , relaunched the comic line by continuing the long-running G.I. Joe: A Real American Hero series from its previous publisher, IDW, picking up with issue #301. This iteration maintains the established continuity originating from the era, focusing on as a persistent terrorist organization bent on world domination through schemes involving hidden bases, advanced weaponry, and internal power struggles. Written primarily by , the series has produced over 40 issues by late 2025, emphasizing 's resilience amid defeats, such as revivals of key figures like and ongoing threats from facilities like Cobra Island. Parallel to this legacy run, Skybound introduced the in 2023, a new shared continuity integrating with Transformers elements, where emerges as a cunning terrorist network exploiting alien technologies from Quintesson artifacts discovered on Earth. The 2024 Cobra Commander five-issue miniseries, written by Joshua Williamson with art by Andrea Milana, chronicles the organization's origins, depicting the titular leader's rise from obscurity to command through manipulative and horror-tinged plots, including experimentation and cult-like . This sets the stage for Cobra's global takeover attempts in the main ongoing series, launched in November 2024 and also penned by Williamson, which by 2025 has reached over a dozen issues while tying into the Classified toy line through character designs and story elements like updated H.I.S.S. tanks enhanced with Cybertronian tech. Key storylines in the Energon Universe highlight Cobra's adaptation to modern threats, including urban warfare integrations with affiliates like the Dreadnoks, a biker gang faction repurposed for chaotic street-level operations against G.I. Joe forces. The 2025 "Dreadnok War" arc, spanning multiple issues on a bi-monthly schedule, explores Cobra Commander's betrayal by allies and ensuing revenge plots, forcing uneasy alliances amid escalating conflicts. Crossovers with Transformers manifest through the shared universe, such as Cobra's acquisition of Energon-powered weapons in 2024-2025 issues, amplifying their terrorist capabilities without direct team-up events. Additionally, the 2025 G.I. Joe: A Real American Hero Silent Missions one-shots and collection—featuring wordless tales of Cobra incursions—revive classic formats while nodding to influences from prior animated series like Renegades in character portrayals. Themes of legacy versus evolution underscore Cobra's shift from overt military conquests to insidious, tech-augmented terrorism, reflecting the organization's enduring menace in a post-alien-contact world.

Animated Productions

Sunbow Universe (1983–1987)

The Sunbow G.I. Joe: A Real American Hero animated series, produced by Sunbow Productions and , aired in syndication from 1983 to 1986, comprising 95 episodes across two and two seasons designed to promote Hasbro's toy line. The show followed an episodic format typical of 1980s toy-commercial cartoons, with each storyline centering on Cobra's outlandish schemes to conquer the world or seize advanced technology, only to be thwarted by the . Representative plots included Cobra's "Pyramid of Darkness" initiative, a five-part arc where the organization hijacks G.I. Joe satellites to form a massive structure encircling , blocking and disrupting global energy supplies. Another example, the episode "Cobra's Candidate," depicted Cobra manipulating a U.S. through mind control to install a leader. Cobra was portrayed as comically inept yet persistently villainous antagonists, with Cobra Commander serving as a whiny, hooded leader whose shrill outbursts and failed plans provided much of the series' campy humor. Voiced by Chris Latta in a distinctive, high-pitched tone that emphasized his petulance, the Commander often ranted about his subordinates' incompetence while deploying forces like the Baroness, (voiced by with a thick Scottish accent), and the Dreadnoks. Animation tropes included exaggerated accents, explosive action sequences, and moral lessons at each episode's end, reinforcing themes of teamwork and heroism. The series' soundtrack, featuring upbeat themes by composer Ford Kinder, underscored the high-energy battles and Cobra's theatrical defeats. The 1987 feature film G.I. Joe: The Movie, a direct continuation animated by , shifted Cobra's narrative by introducing —a genetically engineered emperor created from the DNA of historical conquerors like and —as a rival to . It revealed Cobra's origins in the ancient, hidden kingdom of Cobra-La, ruled by the serpentine Golobulus (voiced by ), who sought to reclaim Earth using mutagenic spores. The film marginalized established characters like Spirit, reducing his role and altering dynamics such as his bond with the wolf , which drew criticism for sidelining fan favorites in favor of new recruits like and Slippery Weasel. Originally intended for theatrical release, but following production delays and the poor box office performances of similar animated films, it was released instead; revised elements like Duke's apparent death to a coma for , where it succeeded.

Later Series (1990s–2010)

Following the original Sunbow Productions era, subsequent animated series from the 1990s to 2010 reimagined with evolving portrayals, shifting toward more serialized narratives, darker tones, and modernized threats compared to the episodic, lighthearted adventures of earlier installments. These series often depicted as a sophisticated, technology-driven organization engaging in global conspiracies, with influences from styles and corporate intrigue, while retaining core characters like and . The DiC-produced G.I. Joe: A Real American Hero (1990–1991) continued the Sunbow storyline with 44 new episodes, maintaining the episodic format but introducing updated character designs and vehicles. remained the primary antagonist, plotting world domination through schemes involving weather control and , led by (voiced by Chris Collins) and featuring villains like Dr. Mindbender and the Baroness. In the 1994 pilot episode "" from Sgt. Savage and the Screaming Eagles, makes a brief crossover appearance as allies to the villainous Krieger, a Nazi double-agent revived in the present day, who employs experimental -reviving technology to unleash prehistoric creatures as weapons of terror. This portrayal positions , led by (voiced by ), in a supporting antagonistic role, leveraging the dinosaur tech for eco-disruptive attacks that threaten modern society, though the focus remains on the new Screaming Eagles team. The single 22-minute episode, produced by Sunbow and packaged with action figures, integrates into a time-displaced WWII without deep exploration of their organization. G.I. Joe Extreme (1995–1997), a 26-episode series produced to promote a new toy line, featured bulkier character designs and a near-future setting. , reimagined as a more militaristic force under (voiced by Ian Corlett), deploys advanced weaponry and elite troops like the Octo-Vipers in battles against the new Extreme team across global hotspots. The series emphasized high-octane action and team dynamics in serialized arcs involving terrorist plots and high-tech warfare. The G.I. Joe: Sigma 6 series (2005–2007), an anime-influenced production co-developed with Japanese partners and tied to a toy line, consisted of 26 episodes, presenting as a high-tech terrorist force using suits and cybernetic enhancements to pursue . Central to the plot is the "Sigma virus," a bio-digital engineered by to infect global systems and mutate humans into obedient soldiers, escalating threats to international scales with episodes involving bases, Amazon incursions, and robotic B.A.T. armies. (voiced by Marc Thompson) is depicted as a cunning, hooded overlord commanding subordinates like and Baroness in mecha-armored assaults, emphasizing serialized arcs of and technological warfare. provided voices for various operatives, adding to the ensemble's menacing presence. G.I. Joe: Renegades (2010–2011), a 26-episode series on The Hub Network, offered a darker, origin-focused reinterpretation where Cobra operates covertly as Cobra Industries, a multinational weapons corporation fronting philanthropic endeavors while developing dangerous technologies like the nanite-based "M.A.S.S." device for mind control. The Joes are portrayed as fugitives framed for a Cobra-engineered , leading to serialized investigations uncovering the organization's corporate facade, with storylines exploring loyalty conflicts such as Storm Shadow's divided allegiance between Cobra and the Joes. (voiced by ), unmasked as the charismatic CEO Adam DeCobray, embodies ruthless ambition in boardroom schemes and field operations, supported by figures like as a . The series was canceled after one season due to conflicts with Hasbro's live-action toy lines, preventing alignment with broader franchise merchandising. In October 2025, and Skybound announced Energon Universe, an adult-oriented animated series in development, adapting the comic crossover between and Transformers, with integrated into the shared universe's narrative of interstellar conflict and .

Specials and

The : The of Darkness miniseries, a five-part event produced by Sunbow Productions in 1983–1984, centers on 's scheme to deploy four indestructible pylons around Earth's equator, forming a "pyramid" that would block sunlight and plunge the world into eternal darkness, enabling global domination. initiates the plot by seizing control of the Joes' Delta using and the Dreadnoks, then hijacking a secret Moon Star warship to position the pylons, with overseeing operations from a hidden space station base. The story unfolds as global as the Joes pursue the pylons across continents, highlighting 's use of advanced satellite weaponry and coordinated strikes by forces like the Twins. In 2003, the CGI animated film : Spy Troops, produced by Reel FX Creative Studios and distributed by , depicts Cobra stealing from the Joes to create mind-controlled android duplicates of key operatives, aiming to infiltrate and dismantle the team from within. deploys spies like to execute the theft, leading to chaotic battles where the organization builds an army of these robotic imposters to launch assaults on Joe facilities worldwide. The plot emphasizes Cobra's tactics and technological superiority, culminating in a high-stakes confrontation at Cobra's island headquarters. G.I. Joe: Resolute, a 2009 anime-influenced series consisting of 11 webisodes compiled into a feature-length , portrays launching brutal, large-scale invasions of major cities like and , with graphic depictions of destruction and civilian casualties to force world surrender. Written by and produced by Gonzo, the series presents as a calculating tactical genius who orchestrates a 24-hour ultimatum backed by orbital weapons, diverging from lighter tones in prior animations by emphasizing realistic violence and strategic depth. provides voices for multiple characters, including , , (in dual roles), and generic Cobra Soldiers, enhancing the organization's menacing presence. Premiering on Adult Swim's online platform before a full broadcast, Resolute received acclaim for its mature storytelling and animation style, achieving a 7.5/10 rating on from over 1,000 user reviews.

Live-Action Films

The Rise of Cobra and Retaliation (2009–2013)

The live-action cinematic adaptation of the G.I. Joe franchise began with G.I. Joe: The Rise of Cobra (2009), directed by Stephen Sommers, which introduced Cobra as a nascent terrorist organization originating from the covert operations of M.A.R.S. Industries, a weapons manufacturing syndicate led by James McCullen (Destro). In the film, Cobra emerges as a group deploying advanced nanomite technology—microscopic warheads capable of devouring metal and infrastructure—to hold the world ransom, with themes of global control through cutting-edge weaponry central to their agenda. The plot follows arms dealer McCullen and scientist Rex Lewis (The Doctor), who orchestrate the theft of nanomite missiles from a U.S. convoy, leading to a confrontation with the elite G.I. Joe team; Rex, scarred by nanomite experiments after a betrayal, adopts the hooded persona of Cobra Commander by the film's climax, marking his unmasking as the organization's leader. The Baroness (Ana Lewis, Rex's former fiancée), portrayed as a brainwashed double agent with loyalties divided between Cobra and her past, aids in espionage and the deployment of these weapons, including an assault on the Eiffel Tower in Paris that nearly causes its collapse. The sequel, G.I. Joe: Retaliation (2013), directed by , builds on this foundation, depicting Cobra's escalation toward world domination through infiltration and high-tech devastation. , using his shape-shifting abilities, impersonates the U.S. President to frame the as traitors, ordering a that decimates their ranks and allows Cobra to seize control of global nuclear arsenals via "Project Zeus," a satellite-based system. , initially aligned with , undergoes a arc upon discovering Zartan's and the organization's manipulation, ultimately turning against them to aid the surviving Joes, culminating in his killing of Zartan during a summit attack in where Cobra destroys the city with orbital strikes. The film emphasizes Cobra's pursuit of totalitarian rule, leveraging stolen U.S. military resources to launch a near-apocalyptic nuclear exchange before being thwarted. Casting choices highlighted Cobra's key figures: as the young, vengeful (initially The Doctor), as the seductive and conflicted Baroness, reprising , and as the agile , with designs incorporating hooded masks for the Commander and accelerated combat suits for operatives to evoke high-tech menace. The films' visual style featured M.A.R.S.-developed weaponry like nanomites and projectiles, diverging from comic lore by reimagining Cobra as a modern corporate-terrorist hybrid rather than a purely militaristic , a change criticized for prioritizing spectacle over established mythos fidelity. The Rise of Cobra grossed over $300 million worldwide on a $175 million budget, opening at $54.7 million domestically, while Retaliation, released in 3D, earned $375 million globally despite a delayed . Comic creator served as a consultant on to guide character origins.

Snake Eyes and Sequels (2021–present)

Snake Eyes: G.I. Joe Origins (2021), directed by Robert Schwentke, marks a soft reboot of the live-action G.I. Joe film series, centering on the origin of the silent ninja warrior Snake Eyes (Henry Golding) and his complex relationship with Storm Shadow (Andrew Koji). After avenging his father's murder, Snake Eyes is recruited into the ancient Arashikage clan in Japan, where he undergoes rigorous ninja training under the Hard Master (Iko Uwais) and Blind Master (Peter Mensah). The narrative delves into themes of loyalty and betrayal as Snake Eyes forms a brotherhood with the clan's heir, Tommy (Storm Shadow), while uncovering secrets about his past. Cobra emerges as the antagonistic force through the Baroness (), a cunning operative dispatched to steal the Jewel of the Sun, a mystical artifact with world-altering power that the Arashikage have protected for centuries. The plot intertwines clan intrigue with 's terrorist ambitions, culminating in a confrontation that fractures the brothers' bond and positions Snake Eyes for his future role with the . Filming took place extensively in , including at historic sites like Kishiwada Castle and , to authentically capture the martial arts-centric aesthetic. The film received mixed , earning for its dynamic action choreography and visual style but criticism for uneven pacing and character development; it holds a 35% approval rating on based on 147 reviews. With a of approximately $88 million, it grossed $40.1 million worldwide, leading to an estimated $50 million loss, largely due to the ongoing limiting theatrical releases. As of 2025, sequels remain in development within the shared cinematic universe, with Paramount confirming a crossover film integrating characters—including expanded elements such as —alongside the Transformers franchise, scripted by and slated for potential release in 2026. This project builds on the ninja-focused groundwork of Snake Eyes, aiming to revive the franchise through high-stakes action and villainous threats from .

Video Games

Early Adaptations (1980s–2000s)

The early video game adaptations of the G.I. Joe franchise featured Cobra as the primary antagonist, with gameplay centered on combating their forces through shooters and action titles on arcade and home consoles. These games often incorporated Cobra's recurring villains, vehicles, and schemes like base assaults and territorial invasions to tie into the toy line's narrative. The first notable adaptation was G.I. Joe: A Real American Hero, developed and published by Epyx for the Apple II and Commodore 64 in 1985. This 2D action game offered two modes: a top-down shooter where players used G.I. Joe vehicles such as tanks and helicopters to destroy Cobra enemy tanks, radar stations, and headquarters across varied terrains like deserts and arctic tundras; and a one-on-one combat mode pitting Joe characters against Cobra leaders like Cobra Commander and Destro in arenas. Cobra served as the central foe, with their organization portrayed as a global threat requiring direct assaults on their installations. In 1985, Taxan released G.I. Joe: A Real American Hero for the (NES), a side-scrolling spanning six levels divided into urban, , and environments. Players controlled selectable Joe characters like and Snake Eyes to battle waves of and hijack enemy vehicles, including the Cobra Buzz Boar motorcycle and Cobra Pogo hovercraft, to progress through Cobra-controlled areas. The game emphasized Cobra's role as invading forces, culminating in assaults on their command posts. Taxan's G.I. Joe: Cobra Strike for the NES in 1986 was a top-down shooter focused on missions against Cobra strongholds. Players piloted vehicles to navigate enemy territory, engaging Viper soldiers and other Cobra infantry in aerial and ground while avoiding hazards like anti-aircraft . Cobra's Vipers appeared as standard foot soldiers, reinforcing their depiction as elite but numerous troops in schemes involving captured POWs. The 1991 arcade game , developed and published by under license from , was a run-and-gun shooter supporting up to four players. It featured side-scrolling levels set in Cobra bases and urban zones, where Joes fought troopers, used power-ups, and entered vehicles to battle bosses like Baroness and , ending with a confrontation against in his lair. The title co-developed with Hasbro input to align with toy designs, and its release coincided with promotions boosting toy sales during the franchise's peak. Base designs drew brief inspiration from the Sunbow . Taxan's 1991 NES title continued the run-and-gun style in a side-scrolling format, with missions defending against invasions, including an assault on Island involving underwater and aerial segments. Viper enemies swarmed levels, while vehicles like H.I.S.S. tanks served as formidable obstacles, highlighting schemes of island conquest. Early PC titles, such as the 1985 computer version, featured action portraying as scheming occupiers. In 1990s light gun adaptations like those tied to arcade cabinets, players targeted forces in quick-time battles, though these were less narrative-driven. consistently appeared as recurring villains deploying H.I.S.S. tanks and Viper squads in vehicle-heavy encounters across these platforms.

Modern Titles (2010s–2025)

The modern era of video games, spanning the to 2025, has seen a resurgence in interactive titles that emphasize high-fidelity graphics, multiplayer features, and , often positioning as a technologically advanced with updated arsenals including drones and elite Viper units. These games build on the franchise's legacy by integrating Cobra's schemes into diverse mechanics, from third-person shooters to mobile strategies, while incorporating elements from recent films and for broader appeal. Developers have leveraged digital platforms for accessibility, allowing titles like the 2009 tie-in G.I. Joe: The Rise of Cobra to remain playable throughout the via re-releases on services such as and , where players undertake nanomite-infused missions against a voiced leading assaults on global landmarks. In 2013, : Battleground, released that same year for and Android by Mobage, introduced turn-based strategy elements centered on wars, where users assemble units inspired by the Arashikage lineage to clash with Joe operatives in tactical, card-collecting battles that emphasize and unit upgrades. The game was available until approximately 2018. In 2015, : Strike, developed by Backflip Studios for and Android, was a 2D where players control Snake Eyes in combat against Storm Shadow's Arashikage s, highlighting Cobra's elements in fast-paced side-scrolling action. The 2020s brought further innovation with G.I. Joe: Operation Blackout, a 4v4 multiplayer shooter launched on PlayStation 4, Xbox One, Nintendo Switch, and PC by Maximum Games, pitting Joe heroes against Cobra agents in arena-style combat across maps drawn from classic lore, including Cobra's island fortress. Cobra's presence is amplified through playable characters like Storm Shadow and Zartan, supported by drone-assisted gadgets and vehicle sections featuring Dreadnok motorcycles for chaotic pursuits, fostering competitive play with team-based objectives like capturing command posts. Mobile strategy continued with G.I. Joe: War on Cobra in 2020, a free-to-play title for iOS and Android by Emerald City Games, where players lead Cobra forces in base-building and real-time battles, incorporating updated tech like automated drone defenses and Viper pilot squads to counter Joe incursions. A notable crossover appeared in Fortnite in 2021, with Epic Games introducing G.I. Joe-themed skins, including Snake Eyes, amid battle royale matches that indirectly reference Cobra threats through cosmetic Viper-inspired emotes and backblings, blending the franchise into a larger multiplayer ecosystem. Culminating the period, G.I. Joe: Wrath of Cobra, released in September 2024 for PC via Steam and Epic Games Store, with console versions on PlayStation 5, Xbox Series X/S, and Nintendo Switch following on November 21, 2024, is a retro side-scrolling beat 'em up developed by Maple Powered Games and published by indie.io. Players control Duke and other Joe leaders in levels against Cobra Commander, with local co-op for up to four players coordinating assaults on Cobra strongholds equipped with Viper reinforcements. The game emphasizes Cobra's evolving threats through narrative-driven action. Free DLC updates planned as of September 2024 include online multiplayer co-op and new characters. Looking ahead, Atomic Arcade's untitled AAA Snake Eyes game, announced in May 2025 and developed with Wizards of the Coast, promises immersive ninja-focused action against Cobra's Arashikage-influenced operatives, featuring detailed character models and katana-based combat in a story exploring clan wars up to potential 2026 release.

Other Media

Television Parodies and Crossovers

In the NBC sitcom Community, Cobra is parodied in the season 5 episode "G.I. Jeff" (2014), which adopts the animation style and narrative tropes of the 1980s G.I. Joe: A Real American Hero series to satirize its formulaic storytelling and toy-driven plots. The episode reimagines the study group as G.I. Joe operatives battling Cobra forces, emphasizing the original cartoon's repetitive battles and public service announcements while tying into 1980s nostalgia through meta-commentary on the franchise's cultural impact. This approach highlights the absurdity of Cobra's villainy, with the organization depicted as an over-the-top terrorist group whose schemes are foiled in predictable fashion. The Adult Swim series Robot Chicken features multiple sketches from the 2000s and 2010s mocking and the organization's incompetence, often exaggerating the character's histrionic personality and failed schemes. Examples include a roast where subordinates humiliate , a drive-thru mishap revealing his mundane frustrations, and a flipping the script on 's moral lessons to promote Cobra's agenda. These bits, voiced by the show's regular cast including as , satirize the original series' campy dialogue and toy commercial undertones. Family Guy includes Cobra in several cutaway gags portraying them as comically inept villains, drawing on G.I. Joe lore for absurd humor. In the episode "Amish Guy" (2010), a cutaway shows Cobra Commander launching an attack on the G.I. Joe team, underscoring the franchise's action clichés. Other segments lampoon Cobra's poor branding compared to the Joes, such as bombers emblazoned with the Cobra logo for easy identification, emphasizing their role as cartoonish antagonists in quick, satirical vignettes.

Literature and Merchandise Appearances

Cobra's presence in G.I. Joe literature extends beyond core media through tie-in novels and interactive books that expand on its antagonistic role. The Find Your Fate series, published by Ballantine Books from 1985 to 1987, comprises 20 choose-your-own-adventure titles where readers guide G.I. Joe operatives in battles against Cobra forces, often involving high-stakes missions like thwarting Cobra's weapon deployments or infiltrating their bases. These books emphasize Cobra's terrorist tactics and hierarchical structure, with examples including Operation: Star Raider (1986), where players navigate a space-based confrontation, and The Everglades Swamp Terror (1987), depicting Cobra's ecological sabotage plots. Novelizations of G.I. Joe films provide further prose depictions of , particularly its leadership and origins. The 2009 film G.I. Joe: The Rise of Cobra inspired two adaptations: a version by Brian James (Simon Spotlight), which follows and Ripcord's ambush by during a warhead transport mission, highlighting Commander's nanomite technology ambitions, and an adult-oriented by (Del Rey), exploring the organization's early machinations and character backstories, including glimpses into Commander's pre-Cobra life as a entangled in corporate intrigue. Another , G.I. Joe: The Rise of Cobra Official Movie Prequel by (), delves into 's formation and key figures like , expanding on their motivations through espionage and betrayal narratives. Reference works offer detailed archival insights into Cobra's lore and hierarchy. The YoJoe.com archives serve as a comprehensive repository, cataloging Cobra characters, vehicles, and bios from the 1980s toy line onward, including file cards that outline ranks like and officers, with entries cross-referencing comic and animation appearances. Larry Hama's contributions include curated collections like G.I. Joe: Best of Cobra Commander (, 2009), which compiles key comic stories under his authorship, providing context on Cobra's internal dynamics and the Commander's manipulative leadership through annotated highlights of seminal issues. Merchandise appearances extend Cobra's reach into collectibles and apparel, often tying into broader events. The 1991 Impel Trading Cards set, produced by Impel Marketing, features 200 high-quality cards with original artwork and bios for Cobra members, such as card #52 depicting the Cobra Officer as a tactical enforcer, emphasizing the organization's structure; these were distributed in packs of 12 and remain sought-after for their detailed lore summaries. In recent years, Cobra-La elements from the 1987 animated film have inspired exclusive figures, including the 2025 New York Comic-Con edition of Cobra-La Pythona in the Classified Series (), a 6-inch articulated figure with 14 accessories like a gem and alternate head, portraying her as a serpentine emissary in Cobra's ancient hierarchy. Apparel and event tie-ins, such as 2024 promotional items linked to the : Wrath of Cobra video game, include Cobra-themed T-shirts and patches sold via official channels, featuring designs of villains like to complement the game's retro beat-'em-up battles.

References

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