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Major Bludd
Major Bludd
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Major Bludd
G.I. Joe character
First appearance1983
Voiced by
In-universe information
AffiliationCobra
SpecialtyMercenary
File nameBludd, Sebastian
Birth placeSydney, Australia
RankO-4 (Major)
Primary MOSTerrorism and Assassination
Secondary MOSWeapons and Tactics
SubgroupsSuper Sonic Fighters, Python Patrol

Major Bludd (Sebastian Bludd) is a fictional character from the G.I. Joe: A Real American Hero toyline, comic books, and animated series. He is a mercenary working for the Cobra Organization.

Profile

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Born in Sydney, Australia, Sebastian Bludd was trained by the Australian Special Air Service, served with that regiment in Southeast Asia, left to join the French Foreign Legion and saw action in Algeria, all before becoming a mercenary. He worked as a military advisor in a number of hostile countries where he committed acts of terrorism against peaceful governments throughout Europe.[1] He is wanted on three continents (especially Rhodesia, Libya) for numerous war crimes, and even a few crimes against humanity. Bludd has a tactical mind like a steel trap, and is proficient with all NATO and Warsaw Pact small arms.[2] He has a weapons qualification of sharpshooter and is adept with plastic explosives, long-range sniper rifles, garrotes, blunt instruments, poisoned ice picks, Saturday night specials, and anything with spikes.[3]

Major Bludd is also known for writing very bad poetry.

Toys

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Major Bludd first appeared in 1983.[4]

A version of Major Bludd was released as part of the Super Sonic Fighters line in 1991.[5] Another version of Major Bludd was released in 1994 as part of the Battle Corps line. The 2000 figure is a repaint of his Sonic Fighters uniform mostly brown, black and silver in some parts. The 2003 figure uses the 94 head and another figure mold in the Python Patrol color scheme. The 2005 JvC/ST/VvV update uses the Blackout mold, Firefly arms and a new head w/ removable helmet. The 2006 version is part of the 2006 Joe Con Mercenaries set. The first 25th/Modern Era Bludd figure uses the first 25th Zartan mold, the right arm that is reminiscent of the V1 figure. Later Modern Era versions have him in his true V1 mold and a cartoon version.[6]

Comics

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Marvel Comics

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Major Bludd's first appearance was in issue #15, in which Cobra Commander hires Bludd to kill Destro, fearing that Destro would try to usurp the commander's authority.[7] The Baroness, who was in love with Destro, foils the attempt. Afterward, he makes an escape.[8] Pursued by Grand Slam and Stalker, Bludd takes a bus and its passengers hostage. Grand Slam manages to get into the bus and subdue him. Taken to the Bethesda Naval Hospital for treatment, Bludd attempts to escape by taking a nurse hostage, but is apprehended by an injured Hawk and brought to Joe headquarters.[9] In issue #19, he escapes during a Cobra attack on Joe Headquarters and leaves behind the Cobra Trooper known as Scar-Face. During the escape, he shoots and kills General Flagg, the Joe's original commanding officer.[10] He remains in Cobra employment despite Destro's knowledge of his attempted murder. Bludd eventually leaves Cobra to resume his career as a mercenary. Bludd has no contact with Cobra for the next few years, except a brief period where he poses as Destro to infiltrate Destro's Scottish castle.[11] Later, he is hired by a corrupt General to kill Snake Eyes, who is trying to rescue an American prisoner in a Borovian gulag, but chooses not to carry out the assassination after the American prisoner is killed.[12]

America's Elite

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In the series G.I. Joe: America's Elite, Major Bludd attempts to kill the Vice President of the United States. He is stopped by Storm Shadow, and during the battle his cybernetic hand is blown off.[13]

Major Bludd returns, when his hideaway in Switzerland is found by the presumed dead Baroness. She enlists his help, promising him power and a chance to kill Joes.[14]

Major Bludd journeys to Saudi Arabia, recruiting a local anti-West faction in an attack on an oil refinery. The Joes trail him and stop his assault. Major Bludd allows himself to be captured by Duke. During this incident, Major Bludd claims to have killed the G.I. Joe member Recondo.[15]

Stalker and Flint escort Major Bludd to a prison in Greenland nicknamed "The Coffin", created specifically to house Cobra's elite operatives.[16] He later escapes imprisonment during Tomax's raid on the facility.[17] Major Bludd is approached by Zartan, who pays him to take his place, so the Dreadnok leader can payback Cobra Commander for having Monkeywrench killed.[18] Major Bludd takes the money, but appears during the final battle in the Appalachian Mountains. He tries to kill Sparks, but is ironically knocked out by Recondo, who had faked his death to battle Cobra more efficiently. In the aftermath of the battle, Major Bludd is returned to The Coffin.[19]

Animated series

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Sunbow

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Major Bludd makes his debut in the first G.I. Joe miniseries as a Cobra Field Commander. He appeared frequently throughout the first season. Major Bludd is mainly loyal to Cobra Commander, who once also made a reference to Major Bludd being in charge of recruitment for Cobra. He was voiced by Michael Bell.

G.I. Joe: The Movie

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Major Bludd appeared briefly in the beginning of G.I. Joe: The Movie, in the attack on the Statue of Liberty, just before his glider was shot down by the Joes. He then appears in the Cobra Terror Drome with the other members of the High Command, but is absent for the rest of the movie.[20]

DiC series

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Major Bludd is absent in the first DiC produced season of G.I. Joe, but appears in the second season. He once again serves as Cobra's primary field Commander, working alongside Cobra Commander and the Baroness. Whereas some characters had very different appearances and voices in the DiC series, Major Bludd is very accurate to his previous portrayal. He now wears a blue Cobra uniform, unlike his previously brown officer's outfit to match his toy counterpart.

Resolute

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In the opening of the first episode of G.I. Joe: Resolute, Major Bludd's body is discovered at the Lincoln Memorial and is identified by Scarlett. It is later revealed that Cobra Commander had killed him for trying to usurp authority.

Renegades

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Major Bludd is a hired assassin in G.I. Joe: Renegades. He first appeared in the episode "The Package", in which he was hired by Cobra to eliminate anti-Cobra blogger Alvin Kibbey. Kibbey is saved by the Joes, who are then added to Bludd's target list. Tracking them to a SSS mart warehouse (part of Cobra illegal weapons business), Bludd believes that he killed Kibbey when his knife hits his him in the back, unaware that the weapon only damaged the stolen Cobra scanner in Kibbey's backpack. He attempts to use a bazooka to destroy the fleeing Joes only to find that the Joes had wired the bazooka to a bomb in Cobra's warehouse. Bludd is hit by the blast, scarring his face and blinding him in his left eye. Calling and telling the Baroness that he completed his mission to kill Kibbey, Bludd tells her that he will kill the Joe for free.[21]

In "Cousins", Major Bludd returns and attacks Roadblock and Heavy Duty at a cemetery following a funeral, causing Roadblock and Heavy Duty to be handcuffed to each other. Bludd ends up following them in a car chase which results in him blowing up a bridge. He then follows them into the swamp on a swamp boat. Major Bludd contacts Baroness, telling her that he requires a raise in the bounty while tracking Roadblock and Heavy Duty. Bludd catches up to Roadblock and Heavy Duty and traps them. He then proceeds to set a trap for the other Joes. Baroness and a group of Cobra soldiers then join him in the fight. When Major Bludd tries to fire on the Joes, he is attacked by an alligator and loses his right arm in the process.[22]

Video games

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Major Bludd is one of the featured villains in the 1985 G.I. Joe: A Real American Hero computer game.[23]

Film

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Major Bludd appears briefly in the 2013 live-action film G.I. Joe: Retaliation during the recapitulation of the events in the first film, G.I. Joe: The Rise of Cobra. Data sheets of several Joes and Cobra operatives appear onscreen, including that of Major Bludd's which includes a photograph of him.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Major Bludd (Sebastian Bludd) is a fictional character in the G.I. Joe: A Real American Hero franchise, introduced in 1983 as a ruthless Australian mercenary and terrorist who loyally serves the Cobra organization as a weapons and tactics specialist. Born in Sydney, Australia, Bludd received his initial military training with the Australian Special Air Service before enlisting in the French Foreign Legion, where he honed his combat skills. He later worked as a military advisor in multiple countries and became a wanted criminal for various offenses in nations including Rhodesia and Libya by the early 1980s. His primary military specialty is terrorism, complemented by expertise in weapons and tactics; he is proficient with all contemporary infantry arms and holds expert qualifications in both NATO and Warsaw Pact small arms systems. Bludd possesses a tactical acumen described as a "steel trap" mind, making him a formidable operative in Cobra's operations. One of Bludd's distinctive traits is his penchant for composing poorly received poetry that often glorifies , such as the lines: "When you're feeling low and woozy / Slap a fresh clip in your ! / Assume the proper firing stance / And make the suckers jump and dance!" Physically, he is characterized by a cybernetic right arm, enhancing his capabilities. In the Marvel Comics series : A Real American Hero, Major Bludd debuted in issue #15 (September 1983), hired by to assassinate but thwarted by the Baroness's intervention. Throughout the run, he escapes custody repeatedly, collaborates or clashes with figures like and , assassinates General Lawrence Flagg, participates in the Cobra Island invasion, and engages in conflicts with the Red Shadows; his last major comic appearance involves a confrontation in potentially linked to the survival of G.I. Joe operative . Bludd also features prominently in the Sunbow Productions , voiced by Michael Bell, with his in "The MASS Device, Part 1: The Cobra Strikes" (1983 miniseries) and subsequent roles in 28 episodes (22 with speaking roles) across the 95-part series, often aiding in schemes involving sonic weapons or direct assaults on G.I. Joe forces.

Overview

Profile

Major Bludd, whose real name is Sebastian Bludd, is an Australian mercenary born in , . His primary specialty is , with a secondary specialty in weapons and tactics. He is proficient with all current infantry weapons and is a qualified expert in both and small arms systems. Born in , Bludd received initial military training with the before serving in the , where he honed his combat skills. He later worked as a in multiple countries and became a wanted criminal for various offenses in nations including and . Physically, Major Bludd is depicted as a rugged featuring an eye patch, scarred face, a distinctive bush hat, and a tan uniform bearing the insignia; he also possesses a cybernetic right arm. In terms of personality, he is a boastful renowned for reciting poorly composed that often glorifies . As a , he maintains loyalty to the highest bidder while committing to primarily for the substantial pay. Major Bludd possesses a tactical acumen described as a "steel trap" mind. His standard equipment includes a and backpack.

Creation and development

Major Bludd was conceived in 1982 during the development of Hasbro's : A Real American Hero toy line, where writer played a pivotal role in expanding the character's profile through the official file card. Hama, leveraging his background as a veteran, crafted Bludd as a villain to deepen the organization's roster with grounded antagonists. The character's design incorporated a prominent eye patch, an Australian bush hat, and facial scars, emphasizing his rugged, battle-hardened aesthetic. Intended from the outset as a recurring element in Cobra's hierarchy, Major Bludd balanced the faction's more exotic leaders with opportunistic traits, aligning with Hasbro's aim to create versatile antagonists for ongoing . His first release occurred in , followed by a debut in the series in issue #15.

In the toy line

1983 releases

The original Major Bludd action figure was first released in early 1983 as part of the : A Real American Hero toy line by , marking one of the earliest characters in the series. This figure debuted through a special unadvertised mail-in premium offer, available for $1.75 plus five Flag Points from proofs of purchase on products or comics. The mail-in version arrived in a sealed with a red-backed file card, making it distinct from later retail packaging, and represented the first swivel-arm figure in the line. The retail carded release followed later in 1983 as part of the second series assortment, becoming widely available in stores starting in and discontinued domestically in 1985. The carded figure used the identical mold to the mail-in version, featuring a tan with minor production variations in shading, but shared the same overall design: a 3.75-inch-tall articulation with a solid bionic right arm, swivel waist and arms, and a head that rotates left and right. The packaging included a standard blue-backed file card with bilingual text, and the figure was produced in , consistent with Hasbro's practices for the era. Major Bludd's accessories consisted of a and a spring-loaded , designed to emphasize his role as a weapons . The featured sculpted details and attached via a peg to the figure's back, while the launcher fit in his left hand for play compatibility with early vehicles. No significant color variants exist for the 1983 figure itself, though file card printing differences appear between mail-in and carded editions, such as poem wording variations ("low and woozy" in early versions versus "heartless one" in later). As one of the first Cobra infantry specialists, the 1983 Major Bludd holds notable collectibility among enthusiasts, with complete loose examples in good condition typically valued at $20–$50 based on recent marketplace sales. The mail-in bagged version commands a premium due to its scarcity and as an early premium incentive. The figure's file card profile briefly describes him as Australian Sebastian Bludd, an O-4 Major expert in , weapons, and tactics, while his comic debut in Marvel's #15 coincided with the toy's launch.

2000s and later releases

In the 2000s, reintroduced Major Bludd through various two-packs and exclusive sets, often repainting earlier molds to refresh the character's appearance while maintaining ties to the original design. The first such release was in 2000 as part of the sixteenth series, packaged in a two-pack with Rock Viper (v2). This version (v4) utilized the body mold from the 1991 Sonic Fighters Major Bludd (v2), featuring a green uniform with updated paint applications for enhanced detail on the facial scars and eye patch to better align with comic depictions. Accessories included a black rifle and figure stand, sold at an original retail price of $6.99. Subsequent releases expanded on thematic variants. In 2003, Major Bludd (v5) appeared in the Toys "R" Us exclusive Python Patrol six-figure set alongside H.E.A.T. Viper (v3), (v4), Laser Viper (v3), Rock Viper (v3), and S.A.W. Viper (v2). Constructed from the torso, arms, and legs of Zap (v2) from 1991 and the head from Major Bludd (v3) of 1994, this figure sported a dark gray color scheme with snake motifs, accompanied by a dark gray and . The set emphasized Cobra's elite units, appealing to collectors seeking coordinated display pieces. By 2005, online exclusives brought further innovation. Major Bludd (v6) was released as a single carded figure in Series Twenty-One, blending the chest, waist, and legs from Black Out (2003) with arms from Firefly (v6) of 2002 and a new head sculpt. It included a black , red shawl, gray , and gray , evoking a tactical look suited for covert operations. This version highlighted Hasbro's shift toward modular part reuse for cost efficiency while updating articulation. Later that year, the (DTC) line's Wave 2 offered another Major Bludd variant, frankensteined from Black Out's torso, waist, belt, and legs, Firefly (v6) arms, and a new head with and removable in earth-tone browns, paying homage to the character's Australian origins. Convention exclusives added rarity in the mid-2000s. The 2006 Official Collector's Club convention set "Cobra's Most Wanted: Mercenaries!" in New Orleans featured Major Bludd (v7) in a large with Cobra Mortal, Overlord (v2), and multiple troopers. Using the head from Major Bludd (v3)/v5 and the body from Long Range (), it came with a gray (removable ), gray with bipod, and figure stand, focusing on a battle-hardened aesthetic. The 25th Anniversary line in 2007–2008 modernized the figure with improved sculpts. Major Bludd (v8) debuted in Series Twenty-Four as a carded single, available in both standard 25th Anniversary packaging and a comic-themed card back reprinting elements from Marvel's G.I. Joe series. Built from Zartan (v13)'s left arm, torso, waist, and legs (2007) with a new head and right arm, it included silver dog tags, black backpack, black rocket pistol, four black rockets, and display stand. Additional 2008 variants included v9 in the internet-exclusive Extreme Conditions: Desert Assault Squad pack (with troopers and officers, featuring a backpack, pistol, rockets, scarf, dog tags, belt, and stand) and v10 in the DVD Battles Pack Set 4 (with Cobra Commander v35, Snake Eyes v37, Quick Kick v2, and Pyramid of Darkness media, sharing similar accessories but with silver belt and backpack). These editions prioritized comic-accurate details and multi-figure play sets. Into the and , releases shifted to the 6-inch Classified Series for enhanced articulation. The initial Classified Major Bludd launched in as a Target exclusive in the Cobra Island multipack, featuring 22 points of movement, a fabric , removable helmet, necklace, rocket with missiles, and dual pistols, capturing the classic style in a larger scale for modern collectors. A second variant, #166, arrived in September as part of Wave 20, with premium detailing and similar accessories, including a and weapons, emphasizing while improving poseability. No additional major releases were noted for beyond this. Collectibility has grown, with 2000s variants typically valued at $20–$100 on secondary markets depending on condition and completeness, driven by adult and limited production runs.

In comics

Marvel Comics

Major Bludd debuted in the Marvel Comics series G.I. Joe: A Real American Hero #15 (cover date September 1983; on-sale June 1983), introduced as a hired by to eliminate as a rival. In this , Bludd serves as a Cobra field commander, participating in operations tied to the Sierra Gordo storyline, where he interacts with other mercenaries amid 's schemes against the Joes. The series, primarily written by across its 155-issue run from 1982 to 1994, closely tied character introductions and arcs to contemporaneous toy releases, positioning Bludd as a key antagonist reflecting the expanding Cobra hierarchy. Bludd's character development emphasizes his role as an opportunistic mercenary driven by self-interest, frequently clashing with over influence within and showing little loyalty beyond payment. His fondness for provides , with rhyming quips and verses punctuating battles to humanize his ruthless demeanor. Early issues highlight temporary alliances, such as his involvement alongside Kwinn the Eskimo in the Sierra Gordo arc (issues #15–19), where both mercenaries navigate betrayals and escapes from South American conflicts involving Snake Eyes and Dr. Venom. In issue #19, Bludd escapes Joe custody by killing General Flagg, underscoring his willingness to prioritize survival over Cobra's code. Key storylines showcase Bludd's duplicity, including a temporary of Cobra for personal gain in the "M.A.S.S. Device"-inspired early plots, where he plots against leadership for higher pay before realigning. In issue #16, Bludd teams up with the Baroness (and indirectly aligns with elements later tied to Fred VII's schemes) to ambush and capture Joe operatives during a night raid. Bludd's last appearance occurs in issue #106 (November 1989), after which he is captured and imprisoned, setting up his return in later continuities.

Devil's Due publications

In the Devil's Due comic publications, Major Bludd was revived following his capture and imprisonment at the end of the continuity, with the storyline establishing that he had been held at . He escaped during a prison riot and was recruited back by to serve as an elite operative. Major Bludd's return was first depicted in G.I. Joe: A Real American Hero vol. 2 #1 (October 2001), continuing the Marvel storyline. He subsequently appeared in G.I. Joe: Frontline #1 (July 2002), a limited series that explored 's resurgence through rotating creative teams, including writer for the opening arc. An updated character profile appeared in G.I. Joe: Battle Files #2 (December 2002), highlighting his role as a poet and assassin within the reimagined hierarchy. The character's most extensive arcs occurred in G.I. Joe: America's Elite (2005–2008), a 34-issue series that shifted the to a covert status while escalating 's global threats. Bludd infiltrated U.S. government structures as a for , leveraging his skills to sow discord and gather intelligence. In a notable storyline, he clashed with Tomax during a high-stakes exchange involving the Crimson Twins, underscoring 's internal power struggles. By issue #30 ("World War III Part 6: Cleansing Fire," January 2008), Bludd was released from as part of a deal orchestrated by Tomax to rescue Xamot, reflecting his opportunistic role amid 's conflicts. Throughout these stories, Bludd's traits as a profit-driven were central, often manifesting in his penchant for reciting terrible during interrogations to unnerve captives. He suffered further disfigurement, losing his hand in issue #37 to General Rey during a . The series, penned by writers including , Mark W. Roberts, and , featured Bludd in numerous appearances across the Devil's Due era, bridging the to modern interpretations and culminating in tie-ins to a Cobra civil war.

IDW Publishing

Major Bludd was reintroduced in 's G.I. Joe series in issue #16 (March 2010), depicted as a ruthless enforcer specializing in operations and with an updated backstory emphasizing his involvement in global terrorist networks as a for hire. In this continuity, Bludd serves as the warden of 's Section Ten prison, overseeing high-security detainees while pursuing personal agendas tied to international arms dealing and . A key exploration of Bludd's character occurred in the 2010 five-issue mini-series G.I. Joe: Hearts & Minds, written by , which delved into his philosophy through a focusing on his brutal tactics in to support his family, portraying him as a pragmatic survivor unbound by loyalty beyond profit. The series highlighted his internal conflicts, blending cold efficiency with rare moments of vulnerability, and established his role as a cynical who views warfare as a business. Bludd featured prominently in the 2011 Cobra Civil War storyline, a multi-series arc spanning : Cobra Civil War #0–11 and related titles, where he positioned himself as a contender for by orchestrating assassinations and alliances for personal gain, ultimately siding with whichever faction offered the highest payout amid Cobra's internal power struggles. Written by among others, this arc expanded Bludd's international operations within IDW's shared universe, showcasing his adaptability in and betrayal across global hotspots. In the Skybound Entertainment's launched in 2023, Bludd appeared as a M.A.R.S. Industries operative under and leading assaults involving ancient artifacts and Cybertronian threats up through 2025 issues like Duke #4 and G.I. Joe #8 (as of November 2025). Here, his portrayal evolved to include darker poetic verses reflecting on betrayal and loss, such as vengeful odes targeting the Baroness, while he survives cataclysmic events like the destruction of Cobra Island bases. Notable appearances include the Cobra ongoing series (#1–12, 2011–2013), where Bludd handled drug-running and prison riots as a disrespected yet indispensable operative, and the 2014 Danger Girl/G.I. Joe crossover (#1–7, 2012–2014), in which he piloted operations against joint -Danger Girl teams involving beacon activations and Cobra infiltrations. By 2025, Bludd had amassed over 20 appearances across IDW titles, solidifying his status as a recurring in the publisher's expansive hierarchy.

In animation

Sunbow series

Major Bludd debuted in the Sunbow Productions G.I. Joe: A Real American Hero during the 1983 five-part miniseries "The MASS Device," where he commanded troops in assaults on G.I. Joe facilities, often piloting F.A.N.G. helicopters to lead attacks. He continued appearing prominently in the 1984 "The Revenge of Cobra" miniseries, coordinating strikes on Joe outposts and clashing with team members like Mutt and Junkyard. Voiced by Michael Bell, Bludd's portrayal featured a thick Australian accent delivered in a gravelly, menacing tone that underscored his cocky mercenary persona. Throughout the series, Bludd served as a mid-level field , wielding his signature rifle and glider pack in missions while frequently bickering with fellow operatives due to his arrogance. Notable episodes include the 1984 "Pyramid of Darkness" miniseries, in which he executed a sabotage operation by placing one of 's darkness-generating cubes to black out global communications. He provided in multiple installments through his habit of reciting self-composed limericks, such as one boasting about reloading his during combat, which often highlighted his eccentric vanity. Bludd typically avoided high command roles held by figures like , instead focusing on against the Joes. The Sunbow series spanned 95 episodes across its 1983–1986 run, with Bludd featuring in 22, mostly concentrated in the first season's 55-episode arc. His role emphasized tactical villainy and humor, differentiating him from more stoic Cobra leaders while tying into his toy line origins as a poetic mercenary.

G.I. Joe: The Movie

Major Bludd features in a limited cameo during the opening sequence of the 1987 animated feature G.I. Joe: The Movie, produced by Sunbow Productions and Marvel Productions. The film, animated by Toei Animation in Japan, depicts Cobra's assault on a ceremony at the Statue of Liberty, where Bludd pilots a glider as part of the invading force. He fires upon G.I. Joe defenders before retreating, though his glider is ultimately destroyed by Quick Kick amid the chaos of the battle. This appearance underscores Bludd's role as a supporting in Cobra's initial offensive, confined to a roughly two-minute sequence that introduces the film's larger ensemble of characters and conflicts. The scene aligns with the continuity established in the preceding Sunbow , positioning the movie as a transitional narrative leading into the later DiC-produced continuation. Bludd has no in the film, resulting in a silent cameo with no credited voice performance. His inclusion was added late in production to maintain ties to the established animated canon.

DiC series

In the animated series, a continuation of the franchise following the Sunbow era, Major Bludd was revived as a recurring across more than 10 episodes of the 1991–1992 season. He debuted in season 2, episode 4, "The Correlator" (1991), where he assists in a scheme involving a sonic fighter weapon by seizing a crucial correlator fragment from the Joes amid an earthquake. Voiced by , whose deeper vocal delivery contrasted with Michael Bell's lighter tone from the prior series while preserving the character's distinctive Australian accent, Bludd was depicted as a dependable field operative for operations. The overall series spanned 44 episodes, emphasizing lighter, kid-oriented storytelling in the post-Sunbow landscape. Major Bludd's portrayal shifted toward heightened , amplifying his signature trait of reciting poorly rhymed in exaggerated fashion during missions, often to comic effect. He frequently teamed with the ninja operative Slice for assignments, showcasing tactical pairings in infiltration and combat scenarios. In select episodes, his appearance featured an updated incorporating elements from later toyline releases, such as enhanced armor plating, distinguishing it from his original design. Notable episodes highlight his role in diverse plots, including the two-part "The Greatest Evil" (1992), where he leads a desert raid as part of an uneasy Joe-Cobra alliance against a supernatural threat. These instances underscore his reliability as a henchman, blending action with the series' comedic bent while building on his mercenary legacy from the Sunbow animation.

Resolute

G.I. Joe: Resolute is an American animated web miniseries released in 2009, comprising eleven episodes that originally aired as short installments on Adult Swim Video before being compiled into a feature-length presentation. Produced by Titmouse, Inc. in association with Hasbro Studios, the series adopts a darker, more mature tone than prior G.I. Joe animations, incorporating graphic violence and tactical combat to reboot elements from the 1980s Sunbow cartoon for an adult audience. Major Bludd features prominently in the series' opening sequence, where his mutilated corpse is discovered by authorities at the Lincoln Memorial in Washington, D.C., staged by Cobra as a stark warning against betrayal. This introduction establishes Bludd as a disloyal mercenary within Cobra's ranks, executed for attempting to undermine the organization for personal gain. Cobra Commander later recounts the execution in detail during a briefing, revealing that he personally cut out Bludd's heart in a public display of authority to deter further insubordination among his subordinates. Bludd's portrayal in Resolute emphasizes and tactical , devoid of the comedic flair seen in earlier depictions, aligning with the series' aesthetic that includes rifle barrages and fatal outcomes in combat scenes. Although Bludd does not appear alive beyond the , his death underscores Cobra's internal brutality and sets a for the narrative's high stakes. The voice cast, featuring standout performances like Charlie Adler's sarcastic portrayal of , enhances the cynical dynamic, though Bludd's limited role lacks a distinct credited . This mature handling contributes to the series' reception as a bold, anime-influenced evolution of the franchise.

Renegades

In the 2010 animated series G.I. Joe: Renegades, Major Bludd debuts as a ruthless assassin hired by the Baroness to eliminate threats to Industries, first appearing in episode 5, "The Package," where he relentlessly pursues a former employee who stole sensitive data. Voiced by in a guest capacity across select episodes, Bludd's portrayal shifts from his traditional loyalist role in earlier animations to that of an independent operative, emphasizing his skills as a hired gun in this reboot's narrative of the Joes as framed fugitives. Bludd features in two key episodes amid the series' 26-episode run on The Hub network. In "The Package" (aired December 3, 2010), he deploys advanced surveillance and combat tactics to track his target, only to clash with the Joes who intervene to provide protection, resulting in a brutal confrontation that leaves him scarred and vengeful. Later, in episode 23, "Cousins" (aired June 25, 2011), Bludd resurfaces seeking revenge on the Joes during a plot involving Roadblock's family ties to newcomer Heavy Duty, leading to an intense chase sequence through Biloxi swamps where he loses an arm to an alligator while pursuing the fugitives. These appearances highlight Bludd as a persistent, elusive antagonist who operates on Cobra's behalf without full integration into their hierarchy. The series, produced by Studios as a modern blending action-adventure with survival themes, reimagines Bludd as a stealth-oriented equipped with high-tech gear, including a rugged, armored pursuit suited for urban and ambushes. Unlike prior animated iterations that leaned into his eccentric persona, Renegades minimizes such traits to prioritize visceral action sequences, portraying him as a durable Determinator who endures severe injuries yet persists in his missions. Sogliuzzo's gravelly, commanding delivery lends an air of menacing authority to Bludd, enhancing his role as a formidable, opportunistic foe in Cobra's shadow war against the renegade Joes.

In other media

Video games

Major Bludd appears in three official video games released between 1985 and 1992, primarily as a boss enemy encountered by the during missions against forces. These titles, developed by and in collaboration with for the final entry, integrate Bludd's persona from the toy line into interactive , where he serves as a mid- to late-stage emphasizing ranged combat and tactical positioning. His role in these games reinforces his status as a reliable operative, often guarding key bases or objectives with precise shooting mechanics that challenge players' evasion and counterattack strategies. He also appears in later licensed titles, including the 2013 G.I. Joe: Battleground as an exclusive character and the 2020 game G.I. Joe: Operation Blackout as a playable voiced by Mark Oliver. In the 1985 shoot 'em up G.I. Joe: A Real American Hero, developed and published by for the , Commodore 64, and PC platforms, Major Bludd functions as a boss enemy within the headquarters level. Players control operatives navigating vehicular and on-foot segments to infiltrate the base, where Bludd deploys rifle shots to impede progress; defeating him requires coordinated team assaults to deplete his defenses and advance toward 's core installations. The 1992 NES platformer : The Atlantis Factor, developed by , positions Major Bludd as a mid-boss in one of the game's underwater-themed bases, accessible via submersible routes amid the quest to reclaim the lost city of . During the encounter, Bludd crawls along the floor and throws grenades, while a depleting health bar overlays the screen. Players must exploit his predictable patterns using weapons like the laser rifle for quick elimination and access to subsequent areas. Also released in 1992, the arcade , developed by , casts Major Bludd as a boss in the jungle infiltration stage leading to a Cobra outpost. Hovering via jetpack outside the base, he unleashes volleys of gunfire and homing projectiles, forcing co-operative teams of selectable Joe characters (such as or Snake Eyes) to dodge while returning fire; his defeat triggers environmental hazards like launching fireballs from the base, heightening the transition to interior combat. Bludd's AI prioritizes marksmanship, maintaining distance to maximize hit accuracy and simulating his expert proficiency with small arms from his character profile. Across these games, Major Bludd's encounters highlight AI behaviors centered on marksmanship and opportunistic strikes, reflecting influences from his comic and animation portrayals as a poetic yet deadly mercenary.

Live-action film

Major Bludd appears briefly in the 2013 live-action film G.I. Joe: Retaliation, directed by Jon M. Chu. He is featured on a data sheet listing various Cobra agents during the opening sequence, which recaps events from the previous film. This cameo provides no on-screen portrayal, dialogue, or further involvement in the story. The film, a sequel to the 2009 G.I. Joe: The Rise of Cobra, does not reference Bludd elsewhere, and he has no appearances in later entries like the 2021 prequel Snake Eyes. Unlike his more prominent, voiced roles in animated series, this live-action depiction is limited to textual acknowledgment without expanding on his backstory.

References

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