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Meta Quest Pro
Meta Quest Pro
from Wikipedia
Meta Quest Pro
Man wearing a Meta Quest Pro and holding its controllers
DeveloperReality Labs
TypeVirtual reality headset
Release dateOctober 25, 2022
Lifespan2022-2024
Introductory priceUS$1,499.99[1]
Operating systemMeta Horizon OS, based on Android source code.
System on a chipQualcomm Snapdragon XR2+ Gen 1[1]
Memory12 GB LPDDR5[1]
Storage256 GB[1]
Display2x MiniLED LCD w/ Quantum Dot layer + >500 zone FALD, 1800 x 1920 per eye @ 72 - 90 Hz[1][2]
GraphicsAdreno 650 @ 587 MHz (Up to 902 GFLOPS FP32)[3][4][5]
Controller inputTouch Pro[1]
ConnectivityWi-Fi 6E

USB-C

Bluetooth 5.2
Online servicesMeta Quest Store
Weight722 g (25.5 oz)[1]
WebsiteOfficial website

The Meta Quest Pro is a discontinued mixed reality (MR) headset developed by Reality Labs, a division of Meta Platforms.

Unveiled on October 11, 2022, it is a high-end headset designed for mixed reality and virtual reality applications, targeting business and enthusiast users. It is differentiated from the Quest 2 by a thinner form factor leveraging pancake lenses, high resolution cameras for MR, integrated face and eye tracking, and updated controllers with on-board motion tracking.

The Quest Pro received mixed reviews, with critics praising its display and controllers, but criticizing its mixed reality cameras for having a grainy appearance and limited usefulness in its software at launch, and for its high price. Meta discontinued the Quest Pro in favor of the Meta Quest 3 in September 2024, with sales ending in January 2025.

Development

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Prior to Facebook Connect in October 2021 (during which Facebook, Inc. announced its rebranding as "Meta" to emphasize its development of "metaverse"-related technologies),[6][7] CEO Mark Zuckerberg and CTO Andrew Bosworth posted photos of themselves testing prototype headsets, which they stated to have "Retina resolution" displays (alluding to the Apple Inc. trademark for high-resolution displays),[8] while leaked demo videos and references to an "Oculus Pro" headset were also discovered on the Oculus website and unreleased system software.[9] During the event, Zuckerberg officially announced that the company was developing a headset codenamed "Project Cambria" as part of the Oculus Quest line of products, which would be a high-end product aimed at mixed reality applications, and feature a slimmer design, high-resolution color passthrough cameras, infrared depth sensors, and eye tracking.[10][11]

The product was officially revealed as Meta Quest Pro during Connect in October 2022 for a release on October 25;[12] Zuckerberg told the media that the Quest Pro would target "people who just want the highest-end VR device – enthusiast, prosumer folks – or people who are trying to get work done",[12] and would be sold in parallel with the Quest 2 (which is aimed primarily at the consumer market).[13] Bosworth stated that the Quest Pro would "take existing experiences that people are having today in VR and make them better."[12] The planned depth sensor was dropped from the final hardware due to cost and weight concerns.[14][11]

Specifications

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Hardware

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The Quest Pro more closely resembles AR headsets such as Microsoft's HoloLens rather than other VR headsets, with a thinner lens enclosure, and a more visor-like form factor that does not obscure the entirety of the user's peripheral vision; "peripheral blinders" are included as an accessory, with a "full light blocker" attachment sold separately.[15][16] The lenses can be adjusted for interpupillary distance, and moved forwards and backwards.[12] It uses LCD quantum dot displays with a per-eye resolution of 1800×1920, viewed through pancake lenses that allow for its enclosure to be 40% thinner in comparison to the Quest 2. Meta stated that the displays supported a wider color gamut than the Quest 2, and had improved contrast via "local dimming".[15][16] The Quest Pro's battery is built into the back of its head strap for better weight distribution; Meta rated it as lasting 1 to 2 hours on a single charge.[15][12]

For its mixed reality functions, the Quest Pro uses high-resolution color cameras, as opposed to the lower-resolution, grayscale cameras on the Quest.[15] The headset also contains internal sensors that are used for eye and face tracking, primarily for use with avatars.[15][12] The Quest Pro uses a Qualcomm Snapdragon XR2+ system-on-chip with 12 GB of RAM, which Meta stated had "50% more power" than the Quest 2's Snapdragon XR.[15][12]

The Quest Pro uses Touch Pro controllers, a significant update to the Oculus Touch controllers used by prior Quest and Rift products. They have a more compact design with upgraded haptics, and replace the infrared sensor ring (which were tracked by the headset's cameras) with on-board motion tracking using embedded cameras and Qualcomm Snapdragon 662 processors. The controllers are also rechargeable via the headset's charging dock, have a new pressure sensor for pinch gestures, and have pressure-sensitive stylus tip accessories that can be attached to the bottoms of their handles for drawing and writing. The Quest Pro controllers are also sold separately as an accessory for Quest 2 and newer.[12][15]

Software

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The Quest Pro was demonstrated to the press with mixed reality versions of software such as Horizon Workrooms (which allows users to attend meetings, and control their computer remotely in VR with a virtual multi-monitor environment), the DJ software Tribe XR, and Painting VR.[15][12]

Meta announced a partnership with Microsoft to integrate productivity services such as Microsoft 365, Microsoft Teams, and Windows 365 with Meta Quest 2 and Pro, including allowing users to join Teams meetings via Horizon Workrooms, use Microsoft 365 applications, as well as support for management of Quest devices via Intune.[17]

In December 2023, Valve Corporation released Steam Link for Meta Quest 2, Quest Pro, and Quest 3, with OSC support for facial and eye tracking on Quest Pro.[18]

Reception

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The Quest Pro received mixed reviews. Ars Technica noted that its design felt less "claustrophobic" and "much more secure and better balanced than previous Quest headsets, especially during extended use", but noting that its narrow field of view was more apparent when using the headset without its light blinder accessories. Its display and lenses were described as being slightly sharper and having more legible text rendering than the Quest 2, making it better-suited for office tasks and using a remote desktop environment in Workrooms. The MR cameras were panned for being grainy and "fuzzy"-looking, while many of the MR features in apps at launch were deemed to be "novelties". It was also criticized for requiring manual room setup, rather than automatically mapping walls. In conclusion, it was felt that "at its current asking price, though, we can only recommend the Quest Pro to mid-level executives who have convinced their superiors to allocate a ridiculous, money-is-no-object budget to ill-defined metaverse projects out of nothing more than a deep sense of FOMO."[19]

Adi Robertson of The Verge described the device as "seemingly launched without plan or purpose, highlighting VR’s persistent drawbacks without making good use of its strengths — and topped off with some irredeemably bad software". The new controllers were praised for being more compact than the previous Oculus Touch design and offering a charging dock with rechargeable batteries (albeit having less battery life than the previous controllers, which used standard AA batteries). The Quest Pro was criticized for having a "uniquely tortuous" strap system that felt worse when using the headset for extended sessions (in comparison to the Quest 2 with its Elite Strap accessory), a "grainy"-looking display and "fuzzy" passthrough visuals that "doesn't look remotely like the real world", and "limited and idiosyncratic" face tracking. The Workrooms app was also criticized for being unreliable, especially for software that was promoted as being one of the key selling points of the Quest Pro. Robertson gave the Quest Pro a 2 out of 5, arguing that it "[offers] technically innovative features without doing a good job of showcasing them", and suggesting that mainstream users wait for an eventual Quest 3 that may incorporate hardware improvements from the Pro at a lower price point.[20]

Sales

[edit]

In March 2023, Meta lowered the price of Quest Pro to US$1,000, amid reports of "underwhelming" sales.[21]

On July 19, 2023, The Information reported that Meta was in the process of discontinuing production of the Quest Pro, and had scrapped plans for a successor model.[22][23] Meta officially discontinued the Quest Pro in September 2024 alongside the unveiling of the Meta Quest 3S, with sales officially discontinued in January 2025, and Meta steering customers towards the Meta Quest 3.[24]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Meta Quest Pro is a standalone (VR) and mixed reality (MR) headset developed by , Inc., designed for advanced collaboration, creation, and professional applications in immersive environments. Released on October 25, 2022, it features a Qualcomm Snapdragon XR2+ Gen 1 processor—offering 50% more graphical performance than the preceding —along with 12 GB of RAM and 256 GB of storage to support high-fidelity VR experiences without requiring external hardware. Priced at $1,499.99 USD upon launch, the headset includes ten high-resolution sensors (five internal and five external) for precise inside-out tracking, for , and natural facial expression capture to enable realistic avatar interactions in social and collaborative VR spaces. Its hardware incorporates pancake optics with LCD displays featuring local dimming and over 500 mini-LED backlights, delivering a resolution of 1800 × 1920 pixels per eye at a 90 Hz and a 106° horizontal field of view, while adjustable inter-pupillary distance (55–75 mm) ensures comfort for diverse users. The device supports full-color stereoscopic passthrough for seamless integration, allowing users to blend digital content with their physical surroundings, and ships with self-tracking Touch Pro controllers equipped with TruTouch haptics for intuitive input. Targeted at professionals, creators, and enthusiasts rather than casual , it leverages Meta's Presence Platform for developer tools and is backward-compatible with the existing Quest content library, emphasizing productivity features like multi-tasking in Horizon Workrooms. Meta discontinued sales of the Quest Pro in January 2025, following an announcement in September 2024, in favor of newer models like the Quest 3.

Overview

Introduction and positioning

The Meta Quest Pro is a standalone mixed reality (MR) headset developed by Meta's division and released on October 25, 2022. As the company's first high-end device in its Quest lineup, it integrates (VR) and MR functionalities without requiring external sensors or a tethered connection to a PC, enabling seamless operation in diverse environments. Positioned as a professional-grade successor to the consumer-oriented , the Meta Quest Pro shifts focus from gaming to enterprise applications, highlighting mixed reality passthrough for blending digital overlays with the real world and advanced tracking for immersive interactions. This emphasis on tools, such as eye and face tracking to enhance virtual collaboration, distinguishes it from mainstream VR devices aimed at . The headset targets professionals in , design, training, and enterprise settings, where it supports applications like Horizon Workrooms for team meetings and . Launched at an initial price of $1,499 USD, it includes bundled accessories such as the headset itself, Meta Quest Touch Pro controllers with stylus tips, partial light blockers, and a charging dock to facilitate professional workflows.

Key features

The Meta Quest Pro incorporates pancake lenses, which enable a more compact design by reducing the optical module depth by 40% compared to traditional Fresnel lenses, while delivering clear and sharp visuals through high-resolution LCD displays with a resolution of 1800 × 1920 pixels per eye at a 90 Hz . Its inside-out tracking system utilizes 10 high-resolution cameras—five inward-facing and five outward-facing—to provide (6DoF) for precise headset and controller movement, complemented by full-color passthrough cameras that enable stereoscopic mixed reality (MR) experiences with 3D depth perception and four times the pixel capture of previous models. Eye tracking supports foveated rendering, which optimizes performance by focusing higher resolution on the user's gaze point, while integrated face tracking captures natural expressions to enhance avatar realism and expressiveness in social VR environments, with both features processed locally for privacy and disabled by default. The included Touch Pro controllers feature self-tracking via three built-in sensors for 360-degree orientation, capacitive touch sensors on the thumb rests and grips for intuitive interactions, and upgraded TruTouch haptic feedback for realistic tactile responses, all powered by rechargeable batteries. Spatial audio is integrated through open-ear speakers that deliver positional 3D sound, enhancing immersion in virtual environments, alongside advanced hand tracking that allows gesture-based controls without controllers for more natural MR interactions.

Development

Announcement and design process

The Meta Quest Pro was unveiled on October 11, 2022, at Meta Connect 2022, serving as the inaugural product in the rebranded Meta Quest lineup, which replaced the Oculus branding to align with Meta's broader vision. Development of the headset was spearheaded by Meta's Reality Labs division under CTO Andrew Bosworth, emphasizing a pivot from the gaming-centric Meta Quest 2 toward productivity and mixed reality use cases. This shift aimed to enable seamless collaboration, virtual workspaces, and social presence, with features like full-color passthrough and expressive avatars designed to blend physical and digital environments for professional applications. Major design iterations focused on enhancing mixed reality capabilities, including the adoption of the XR2+ Gen 1 processor, which provided 50% greater sustained performance and improved over prior chips to support demanding MR workloads. Engineers integrated compact eye and face tracking sensors—using inward-facing cameras for gaze estimation and capture—into a sleeker form factor enabled by pancake lenses, optimizing for comfort and immersion. The prototyping timeline originated with Project , Meta's internal codename, where initial concepts were teased at Meta Connect 2021 and refined through 2021–early 2022 iterations, culminating in a design freeze by mid-2022.

Production and manufacturing

The Meta Quest Pro's assembly was primarily handled by , a hardware manufacturer, along with other suppliers in , with production commencing in late 2022 to meet the launch timeline. Initial production focused on scaling batches sufficient for rollout in 22 countries where Meta Quest products were supported, including the , , the , , , , , , , and , but encountered broader pressures in the VR industry during 2022. Despite these constraints, Meta managed to deliver on schedule without major delays. Production was limited and ceased in late 2023, with the product officially discontinued in September 2024. In terms of environmental considerations, Meta incorporates post-consumer recycled plastics in its hardware construction as part of broader initiatives, alongside company-wide efforts to achieve carbon-neutral production across its by 2030. This aligns with Meta's net zero emissions goal for the full , emphasizing reduced material waste and in processes.

Hardware specifications

Display, sensors, and tracking

The Meta Quest Pro features dual LCD displays enhanced with a mini-LED system providing over 500 local dimming zones and a color layer for improved contrast and color accuracy. Each display delivers a resolution of 1800 × 1920 pixels per eye, offering 22 pixels per degree in the center for sharp visuals, with a default of 90 Hz that can be adjusted to 72 Hz for power optimization. The field of view measures 106° horizontally and 96° vertically, providing an immersive perspective that remains consistent across IPD settings. The headset's sensor suite enables inside-out tracking without external base stations, relying on a total of 10 high-resolution RGB cameras. Five external cameras—three forward-facing and two on the sides—capture environmental data for positional tracking, hand tracking, and mixed reality passthrough, with each offering four times the pixel count of those in the for enhanced detail in real-world mapping. Internally, five additional cameras support advanced user monitoring: two infrared-sensitive cameras, one per eye, for tracking with a 120° each, complemented by three cameras for facial expression capture (one for the upper face and two for the lower). Integrated IR illuminators assist these internal cameras in low-light conditions, ensuring reliable eye and face tracking without visible light emission. Depth perception for mixed reality applications is achieved through stereoscopic processing of the external RGB camera feeds, enabling 3D environmental mapping and accurate passthrough rendering, though a planned time-of-flight depth was ultimately omitted for reasons. The headset includes a manual, stepless IPD adjustment slider ranging from 55 mm to 75 mm, allowing users to align the lenses precisely for optimal focus and reduced .

Processor, storage, and battery

The Meta Quest Pro is powered by the XR2+ Gen 1 system-on-chip (SoC), a platform optimized for (XR) applications with enhanced graphics and AI processing capabilities. This SoC features an octa-core Kryo 585 CPU and Adreno 650 GPU, delivering approximately 50% more graphics performance compared to the predecessor XR2 in the , enabling smoother rendering of mixed reality (MR) environments and multitasking. Paired with 12 GB of LPDDR5 RAM, the hardware supports efficient handling of multiple virtual windows, real-time passthrough , and AI-driven features like eye and face tracking without significant lag. Storage in the Meta Quest Pro consists of 256 GB of internal , configured as a non-expandable (SSD) for housing the operating system, apps, and user data. This capacity allows for substantial offline content storage, including high-fidelity MR experiences and productivity tools, though users are encouraged to manage space via syncing for larger libraries. The lack of expandable storage options emphasizes the device's standalone , prioritizing seamless integration over modular upgrades. The battery is a built-in lithium-ion unit with a capacity of approximately 20.6 Wh, designed for portability in a slim headset form factor. Meta estimates 1-2 hours of average usage time under typical conditions, such as mixed VR/MR sessions with moderate tracking and audio features enabled; actual duration varies based on brightness, network activity, and processing demands. Recharging occurs via port using the included 45W adapter, achieving full capacity in about 2.5 hours, with support for external battery packs to extend sessions during prolonged use. Connectivity options include (802.11ax) for high-bandwidth wireless streaming up to 1.6 Gb/s, enabling low-latency PC via Air Link over a local network or a wired connection for Oculus Link. Bluetooth 5.2 handles pairing with controllers, audio devices, and peripherals, while the device lacks built-in cellular support, relying instead on for all online features. These specifications facilitate robust standalone operation alongside optional desktop integration for advanced workflows.

Software and ecosystem

Operating system and updates

The Meta Quest Pro operates on Meta Horizon OS, a proprietary operating system developed by that is based on a customized derivative of Android 10. This OS provides the foundational platform for virtual and mixed reality experiences, integrating hardware-specific features such as inside-out tracking and passthrough cameras directly into the system level. In April 2024, Meta rebranded the software from Quest OS to Horizon OS to emphasize its expanded role in supporting mixed reality across a broader ecosystem of devices. The headset launched in October 2022 with software version v46, and Meta has delivered regular over-the-air updates since then, progressing through versions such as v50 in early 2023, v56 in mid-2023, v72 in December 2024, and up to v83 by October 2025. These updates have included enhancements to mixed reality capabilities, such as improved passthrough stability and depth sensing for better environmental integration, alongside routine security patches to address vulnerabilities and maintain system integrity. Meta has committed to providing feature updates for the Quest Pro until December 2026, ensuring ongoing access to core Horizon OS functionalities and social features during that period. Notable updates in 2023 focused on hand-tracking improvements, with version v56 introducing greater accuracy and responsiveness for gesture-based interactions, building on the default adoption of Hand Tracking API v2.0 earlier that year. In 2024, integration of began rolling out in July, enabling voice-activated commands and contextual assistance within the OS interface, such as querying information or controlling system settings hands-free. The Quest Pro maintains native with applications developed for the , allowing seamless execution of the existing app library without modifications. Developers can leverage Meta's Passthrough API and related tools within the Horizon OS SDK to incorporate mixed reality passthrough features, enabling apps to blend virtual elements with real-world views captured by the headset's cameras. In April 2024, Meta opened Horizon OS to third-party hardware manufacturers, expanding the ecosystem to devices from partners like and .

Applications and mixed reality capabilities

The Meta Quest Pro supports a range of native applications designed to leverage its hardware for productivity and collaboration. Horizon Workrooms serves as a key native app, enabling immersive virtual meetings where users can interact with avatars, share screens, and collaborate in shared virtual spaces, facilitating remote teamwork across devices like Quest headsets and desktops. Similarly, Meta Horizon Home integrates spatial desktop functionality, allowing users to anchor virtual windows and applications within their physical environment via mixed reality passthrough, enhancing multitasking by blending real-world surroundings with digital interfaces. The device's mixed reality capabilities center on advanced passthrough technology and spatial anchoring, which enable seamless overlay of virtual objects onto real-world environments. Color passthrough uses dual cameras to provide a high-fidelity, real-time view of the user's surroundings, reconstructed with stereoscopic depth for realistic interactions, while spatial anchors create persistent, world-locked reference points that maintain the position of virtual elements relative to physical spaces even after headset removal. These features support applications like VR training modules, such as XR Cannulation, which simulates medical procedures like cannulation using passthrough to overlay anatomical models on real scenarios for hands-on practice without physical risks. Developer support for the Meta Quest Pro includes robust software development kits (SDKs) integrated with popular engines, facilitating the creation of mixed reality experiences. The Meta XR SDK for Unity provides extensions for passthrough, scene understanding, and spatial anchors, enabling developers to build spatially aware apps that interact with the physical environment. Likewise, the Platform SDK offers MR-specific tools, including support for hand tracking and anchoring APIs, allowing for high-fidelity simulations and interactions optimized for the device's sensors. By 2025, the Meta Quest store features over 10,000 applications, including titles leveraging mixed reality features for gaming, productivity, and enterprise tools. In enterprise contexts, the Meta Quest Pro powers specialized applications for and , particularly in industrial and fields. For instance, tools like Plant Simulation integrate with Quest headsets to enable reviews of CAD models and simulations, allowing engineers to walk through plant layouts or product designs for enhanced collaboration and error detection. These capabilities, supported by Meta's business case studies, demonstrate applications in sectors like and healthcare, where mixed reality reduces time and improves outcomes through immersive, context-aware experiences.

Reception and impact

Critical reviews

Upon its launch in October 2022, the Meta Quest Pro received mixed reviews from professional critics, who praised its advanced mixed reality passthrough capabilities and precise eye and face tracking for enhancing virtual interactions, but frequently criticized its high $1,500 price point and suboptimal comfort for extended use. The Verge awarded it a low 4/10, highlighting the grainy quality of the color passthrough cameras that undermined mixed reality experiences and made the device feel unfinished despite its premium positioning. In contrast, PCMag gave it 4/5 stars, commending the headset's impressive feature set, including haptic feedback in the Touch Pro controllers and expressive avatars enabled by facial tracking, though noting the lack of a clear consumer audience beyond early adopters. TechRadar also scored it 4/5, lauding the hardware's power and wireless PC VR performance but pointing out the absence of significant software innovations to justify the cost over the Quest 2. Review scores from launch aggregated to a mixed reception, with major outlets averaging around 3.5/5 or equivalent, based on approximately 15-20 professional evaluations; common pros included the headset's 1800x1920 per-eye resolution and 106-degree for immersive VR, while cons centered on its 722-gram weight causing fatigue and battery life limited to 1-2 hours of active use. UploadVR emphasized the device's potential for developers, praising it for standalone mixed reality experimentation but docking points for underdeveloped enterprise apps at launch. In subsequent years, reviews improved slightly following software updates that refined passthrough clarity, hand tracking, and mixed reality integration, positioning the Quest Pro as more viable for applications by 2023-2024, though it remained niche compared to consumer-focused successors like the Quest 3. CNET's 2023 revisit described it as "caught between" the Quest 2 and upcoming Quest 3, with enhancements like better depth sensing in updates making it suitable for collaborative work but still hindered by its price and ergonomics. By 2024, XR Today rated it positively for enterprise use, giving it strong marks for eye-tracked productivity tools and haptic controllers in simulations, averaging 8/10 in specialized contexts after v50+ improvements. Specific critiques persisted across reviews, including motion sickness induced by the passthrough's lower frame rates in mixed reality modes and a limited app library at launch that failed to fully leverage features like expressive avatars. Battery drain during intensive tasks like multi-app multitasking was a recurring issue, often requiring tethered power for sessions beyond an hour, while the headset's weight contributed to neck strain during prolonged wear. Despite updates addressing some software glitches, critics like those at (2/5 in 2023) argued the device felt like an experimental prototype rather than a polished product.

Commercial performance and sales

The Meta Quest Pro launched in October 2022 at a price of $1,499, targeting both professional and enterprise users with features like eye and face tracking for collaborative applications. However, initial sales were underwhelming, prompting Meta to reduce the price by $500 to $999 in March 2023, just five months after release, as the headset struggled to gain traction amid a broader slowdown in VR demand. Estimates indicate that the Quest Pro sold between 50,000 and 100,000 units in its first year, significantly underperforming compared to the , which had sold millions of units cumulatively by that point. By 2024, sales remained low, with approximately 3,500 units shipped in the second quarter alone, contributing only about 1% to Meta's revenue for that period. Overall, the device's total sales through its lifecycle were modest, estimated in the low hundreds of thousands, with a substantial portion directed toward enterprise deployments rather than consumer markets. Meta emphasized enterprise adoption through partnerships, notably with , which integrated tools like , , and Windows 365 into the Quest Pro for remote collaboration and productivity, enabling IT management via Azure Active Directory and Intune. Despite these efforts, high costs and limited mixed reality content hindered broader uptake, with the device finding niche use in sectors like training and virtual meetings but failing to scale significantly. Bundled promotions and the 2023 price cut provided temporary boosts, yet consumer interest waned as more affordable alternatives emerged. The 2024 launch of Apple's Vision Pro at $3,499 further pressured the Quest Pro's market position, drawing enterprise attention with its premium features and eroding Meta's share in segments despite the Quest Pro's lower price. Meta discontinued retail sales of the Quest Pro in September 2024, with remaining stock cleared by January 2025; however, software updates and support continued into 2025, including enhancements pushed in April 2025 for compatible headsets.

Legacy

Successors and discontinuation

The Meta Quest Pro was discontinued for retail sale in September 2024, with remaining stock availability ending on December 31, 2024, after which it became unavailable for purchase directly from Meta. Originally positioned as a premium mixed reality headset for both consumer and enterprise use, its phase-out reflected a strategic pivot toward more affordable options, though existing units continue to receive software support. Meta has committed to providing feature updates until December 2026 and security updates for the Quest Pro for at least five years from its October 2022 launch, extending through 2027, ensuring ongoing protection against vulnerabilities. The primary consumer successor to the Quest Pro is the Meta Quest 3, released in October 2023, which builds on its mixed reality foundations with enhanced passthrough cameras and pancake lenses for improved clarity and comfort, all at a lower price point of $499 compared to the Pro's $1,499 launch price. For enterprise applications, Meta shifted focus to the Quest 3 configured under its Quest for Business program, which includes management tools for device deployment and security tailored to professional environments, effectively replacing the Pro's business-oriented features without a dedicated high-end enterprise edition. This transition incorporated hardware lessons from the Quest Pro, such as refined pancake optics and eye/face tracking integration, directly influencing the Quest 3's design to address user feedback on weight distribution and visual fidelity. User migration from the Quest Pro to the Quest 3 is facilitated by , allowing most applications and content from the Horizon OS ecosystem to transfer seamlessly across devices without requiring developers to rebuild experiences. Additionally, accessory support remains robust, with the Quest Pro's Touch Pro controllers fully compatible with the Quest 3, enabling continued use of their self-tracking rings and haptic feedback for mixed reality interactions; these controllers are still available for separate purchase from Meta. This compatibility eases the upgrade path for Pro owners, preserving investments in peripherals while encouraging adoption of newer hardware.

Technological influence

The Meta Quest Pro pioneered the integration of built-in eye and face tracking in a standalone VR headset, enabling more immersive social interactions through realistic avatar expressions and gaze-directed rendering. This advancement allowed developers to create applications that captured subtle facial movements and eye direction without external hardware, setting a new standard for consumer VR devices. These tracking features influenced broader industry adoption, notably contributing to the development of persona-based avatars in competing devices like the , which uses similar eye and face scanning for digital representations in environments. By demonstrating practical implementation in an accessible form factor, the Quest Pro accelerated the shift toward eye-tracked interactions in mixed reality, enhancing user presence in virtual meetings and collaborative tools. The device's mixed reality passthrough and tracking capabilities spurred growth in ecosystems, particularly for professional applications. For instance, integrations with platforms like Zoom enabled mixed reality modes for by 2025, allowing users to blend virtual avatars with real-world surroundings during video calls and multitasking sessions. This fostered wider enterprise adoption of VR for productivity, with developers leveraging the Quest Pro's hardware to prototype spatial interfaces that reduced in hybrid environments. On the technical front, the Quest Pro's eye-tracked optimized graphics performance by allocating higher resolution only to the user's gaze area, a technique that has been referenced in subsequent patent filings for efficient VR rendering. This contributed to Meta's escalating investments in , which reported a $17.7 billion operating loss for 2024 alone, underscoring the device's role in driving long-term AR/VR innovation. Despite its innovations, the Quest Pro's 722-gram and limited two-hour battery life exposed critical challenges, prompting industry-wide efforts to develop lighter designs and advanced battery solutions. These issues influenced subsequent headsets to prioritize offloading via external packs and improved distribution, as seen in devices like the , ultimately advancing comfort standards for prolonged VR use.

References

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