Recent from talks
Nothing was collected or created yet.
Partial evaluation
View on WikipediaThis article includes a list of general references, but it lacks sufficient corresponding inline citations. (May 2013) |
| Evaluation strategies |
|---|
In computing, partial evaluation is a technique for several different types of program optimization by specialization. The most straightforward application is to produce new programs that run faster than the originals while being guaranteed to behave in the same way.
A computer program is seen as a mapping of input data into output data:
where , the static data, is the part of the input data known at compile time.
The partial evaluator transforms into by precomputing all static input at compile time. is called the "residual program" and should run more efficiently than the original program. The act of partial evaluation is said to "residualize" to .
Futamura projections
[edit]A particularly interesting example of the use of partial evaluation, first described in the 1970s by Yoshihiko Futamura,[1] is when is an interpreter for a programming language.
If is source code designed to run inside that interpreter, then partial evaluation of the interpreter with respect to this data/program produces , a version of the interpreter that only runs that source code, is written in the implementation language of the interpreter, does not require the source code to be resupplied, and runs faster than the original combination of the interpreter and the source. In this case is effectively a compiled version of .
This technique is known as the first Futamura projection, of which there are three:
- Specializing an interpreter for given source code, yielding an executable.
- Specializing the specializer for the interpreter (as applied in #1), yielding a compiler.
- Specializing the specializer for itself (as applied in #2), yielding a tool that can convert any interpreter to an equivalent compiler.
They were described by Futamura in Japanese in 1971[2] and in English in 1983.[3]
PyPy's RPython and GraalVM's Truffle framework are examples of real-world JIT compilers that implement Futamura's first projection.
See also
[edit]References
[edit]- ^ "Professor Yoshihiko Futamura". fi.ftmr.info. Retrieved 2026-01-28.
- ^ "Partial Evaluation of Computation Process --- An approach to a Compiler-Compiler", Transactions of the Institute of Electronics and Communications Engineers of Japan, 54-C: 721–728, 1971
- ^ Futamura, Y. (1983). "Partial computation of programs". RIMS Symposia on Software Science and Engineering. Lecture Notes in Computer Science. Vol. 147. Springer. pp. 1–35. doi:10.1007/3-540-11980-9_13. hdl:2433/103401. ISBN 3-540-11980-9.
General references
[edit]- Futamura, Y. (1999). "Partial Evaluation of Computation Process—An Approach to a Compiler-Compiler". Higher-Order and Symbolic Computation. 12 (4): 381–391. CiteSeerX 10.1.1.10.2747. doi:10.1023/A:1010095604496. S2CID 12673078.
- Consel, Charles; Danvy, Olivier (1993). "Tutorial Notes on Partial Evaluation". POPL '93: Proceedings of the 20th ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages. Association for Computing Machinery. pp. 493–501. CiteSeerX 10.1.1.114.7330. doi:10.1145/158511.158707. ISBN 0897915607. S2CID 698339.
External links
[edit]- Jones, Neil D.; Gomard, Carsten K.; Sestoft, Peter (1993). Partial Evaluation and Automatic Program Generation. Prentice Hall. ISBN 9780130202499.
- Danvy, O., ed. (1999). "Partial Evaluation and Semantics-Based Program Manipulation PEPM'99" (PDF). CiteSeerX 10.1.1.164.2284.
- Veldhuizen, Todd L. (1999). "C++ Templates as Partial Evaluation". PEPM'99. pp. 15–. arXiv:cs/9810010.
- Applying Dynamic Partial Evaluation to dynamic, reflective programming languages
Partial evaluation
View on GrokipediaFundamentals
Definition
Partial evaluation is a program transformation technique that specializes a program with respect to some known inputs, known as static inputs, to produce a residual program that efficiently handles the remaining unknown inputs, referred to as dynamic inputs.[1] This process involves partially executing the program on the static inputs at specialization time, folding constants and simplifying computations where possible, while generating code for the dynamic parts to be evaluated at runtime.[1] Unlike full evaluation, which requires all inputs to be available to compute a final result, partial evaluation operates with only a subset of inputs known, deferring the rest to avoid complete execution and instead producing an optimized executable tailored to the static context.[1] To illustrate, consider a simple arithmetic expression evaluator defined as the lambda term . When partially evaluated with the static input , it specializes to the residual program , where the multiplication by 2 and addition of 3 are precomputed, eliminating redundant operations for any dynamic .[1] This specialization reduces computation time by avoiding repeated evaluations of static elements, results in smaller code size through constant folding and dead-code elimination, and enables optimizations such as loop unrolling or inlining that may not be feasible in the general-purpose program.[1] Formally, given a program that computes a function where are static inputs and are dynamic inputs, partial evaluation produces a residual program such that for any , without re-evaluating the static parts during runtime execution of the residual program.[1] This concept, originally proposed by Yoshihiko Futamura, underpins theoretical formalizations like the Futamura projections, which demonstrate practical applications such as automatic compiler generation.[4]Binding-time distinctions
In partial evaluation, binding time refers to the stage at which a value in a program becomes known or computed.[1] This distinction is fundamental to classifying program components for specialization, ensuring that computations are performed either during the specialization phase or deferred to the execution of the resulting residual program.[5] Values are categorized into three primary binding times: static, dynamic, and future. Static values are those known completely at specialization time, allowing immediate evaluation and optimization without generating residual code.[1] For instance, in an expression likelet x = 5 in x + 3, both operands are static, enabling full reduction to 8 during specialization. Dynamic values, in contrast, remain unknown until the runtime of the residual program and thus generate corresponding code fragments rather than computed results. An example is a function call where one argument is dynamic, such as add(x, y) with x static but y dynamic, which residuals as a call to the original function. Future values arise from mixtures of static and dynamic computations, often represented using constructs like "lift" to delay evaluation until needed, as in symbolic representations where a dynamic value is wrapped for later static treatment.[1][5]
Programs are annotated with binding-time information through two main techniques: manual annotation and automatic inference. Manual annotation involves explicitly marking variables and expressions as static or dynamic, often using two-level syntax to distinguish stages, which guides the partial evaluator in constructing an annotated program for processing.[1] Automatic inference, typically via abstract interpretation over a lattice of binding times (e.g., {S, D} with S ⊆ D), propagates signatures through the program to compute classifications conservatively, ensuring safety by over-approximating dynamic behaviors.[1][5] These methods enable the partial evaluator to apply program specialization by identifying opportunities for transformation.
Binding-time errors occur when classifications are mismatched, leading to incorrect or inefficient specialization. For example, attempting to unfold a loop with a dynamic bound treats the iteration as static, potentially generating infinite code if the bound is unbounded at specialization time. Conversely, classifying a static loop as dynamic misses optimization, resulting in residual code that retains interpretive overhead. Such errors are mitigated by congruence rules in binding-time analysis, which enforce consistent treatment of subexpressions to avoid termination issues or dead code.[1]
These distinctions play a crucial role in enabling key transformations during specialization. Unfoldings expand static function calls inline, reducing call overhead; reductions simplify static arithmetic or conditional expressions to constants; and eliminations remove unreachable dynamic code or unused static computations, enhancing efficiency.[1] Without accurate binding-time information, these optimizations cannot be applied selectively, limiting the benefits of partial evaluation.[5]
Specialization strategies further differentiate based on binding-time contexts: monovariant and polyvariant. Monovariant specialization generates a single residual version per program point, suitable for uniform static/dynamic patterns but potentially conservative for mixed cases. Polyvariant specialization, however, produces multiple residuals for the same code when encountered in differing contexts—such as varying static arguments—allowing aggressive optimizations like full loop unrolling for specific static bounds while preserving generality elsewhere. This approach improves accuracy but risks code bloat if not controlled.[1][6]
