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Plane mirror
Plane mirror
from Wikipedia
A plane mirror showing the virtual image of an urn nearby.
A diagram of an object in two plane mirrors that formed an angle bigger than 90 degrees, causing the object to have three reflections.

A plane mirror is a mirror with a flat (planar) reflective surface.[1][2] For light rays striking a plane mirror, the angle of reflection equals the angle of incidence.[3] The angle of the incidence is the angle between the incident ray and the surface normal (an imaginary line perpendicular to the surface). Therefore, the angle of reflection is the angle between the reflected ray and the normal and a collimated beam of light does not spread out after reflection from a plane mirror, except for diffraction effects.

A plane mirror makes an image of objects behind the mirror; these images appear to be behind the plane in which the mirror lies. A straight line drawn from part of an object to the corresponding part of its image makes a right angle with, and is bisected by, the surface of the plane mirror. The image formed by a plane mirror is a virtual (meaning that the light rays do not actually come from the image) and not a real image (meaning that the light rays do actually come from the image). The image is always upright, and of the same shape and size as the object it is reflecting. A virtual image is a copy of an object formed at the location from which the light rays appear to come.Images formed in plane mirrors are laterally inverted. For instance, if a person is reflected in a plane mirror, the image of his right hand appears to be the left hand of the image.

Plane mirrors are the only type of mirror for which an object produces an image that is virtual, erect and of the same size as the object in all cases irrespective of the shape, size and distance from mirror of the object however same is possible for other types of mirror (concave and convex) but only for a specific conditions. However the focal length of a plane mirror is infinity;[4] its optical power is zero.

Using the mirror equation, where is the object distance, is the image distance, and is the focal length:

Since ,

Concave and Convex mirrors (spherical mirrors)[5] are also able to produce images similar to a plane mirror. However, the images formed by them are not of the same size as the object like they are in a plane mirror in all conditions rather specific one . In a convex mirror, the virtual image formed is always diminished, whereas in a concave mirror when the object is placed between the focus and the pole, an enlarged virtual image is formed. Therefore, in applications where a virtual image of the same size is required, a plane mirror is preferred over spherical mirrors.

Preparation

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A ray diagram for a plane mirror. The incident light rays from the object create an apparent mirror image for the observer.

A plane mirror is made using some highly reflecting and polished surface such as a silver or aluminium surface in a process called silvering.[6] After silvering, a thin layer of red lead oxide is applied at the back of the mirror. The reflecting surface reflects most of the light striking it as long as the surface remains uncontaminated by tarnishing or oxidation. Most modern plane mirrors are designed with a thin piece of plate glass that protects and strengthens the mirror surface and helps prevent tarnishing. Historically, mirrors were simply flat pieces of polished copper, obsidian, brass, or a precious metal. Mirrors made from liquid also exist, as the elements gallium and mercury are both highly reflective in their liquid state.

Relation to curved mirrors

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Mathematically, a plane mirror can be considered to be the limit of either a concave or a convex spherical curved mirror as the radius, and therefore the focal length becomes infinity.[4]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A plane mirror is a flat, reflective surface, typically made of coated with a thin layer of metal such as silver or aluminum on one side, that produces virtual images of objects placed in front of it through the process of . These mirrors are commonly encountered in everyday applications, including mirrors, rearview mirrors in vehicles, and periscopes, where they provide clear, undistorted reflections without . The formed by a plane mirror is always virtual, meaning the reflected light rays appear to diverge from a point behind the mirror but do not actually converge there, so no can be projected onto a screen. Key properties of this image include being upright (non-inverted), the same size as the object (lateral of 1), and located at an equal distance behind the mirror as the object is in front of it, with the line connecting the object and image being perpendicular to the mirror surface and bisected by it. Additionally, the image is laterally inverted, appearing reversed left-to-right relative to the observer, which explains phenomena like the apparent reversal of text when viewed in a mirror. Image formation in a plane mirror relies on the law of reflection, which states that the incident ray, the reflected ray, and the normal to the mirror surface at the point of incidence all lie in the same plane, and the angle of incidence equals the angle of reflection. This principle ensures that parallel rays from an extended object remain parallel after reflection, resulting in a sharp, undistorted image regardless of the object's distance from the mirror, as long as the surface remains flat and smooth to promote specular rather than . Plane mirrors thus serve as fundamental tools in education and practical devices, demonstrating basic principles of light reflection without the complexities introduced by curved surfaces.

Fundamentals

Definition and Basic Setup

A plane mirror is a flat reflective surface that produces images by of light rays, without significant distortion or curvature. It is typically constructed from a thin sheet of with a smooth, polished front surface and a thin metallic , such as silver or aluminum, applied to the back to provide the reflective properties. The earliest known metal plane mirrors originated in ancient Egyptian civilization during the 1st Dynasty, around 3100 BCE, where they were crafted from polished or discs, often with decorative handles symbolizing status or ritual significance. Earlier reflective surfaces, such as polished mirrors dating to around 6000 BCE in , represent the earliest known manufactured mirrors, though metal versions appeared later in . In the standard setup, an object is placed in front of the plane mirror, with incident rays from the object striking the flat mirror surface, which is oriented to the principal direction of the incoming . The point of incidence defines a normal line to the mirror surface, serving as the reference for measuring reflection angles; the observer is positioned to intercept the reflected rays, perceiving the image as if located behind the mirror. For plane mirrors, the law of reflection states that the angle of incidence, measured from the normal, equals the angle of reflection, ensuring predictable . This configuration results in a that appears erect and the same size as the object.

Key Physical Properties

A plane mirror features a perfectly flat reflective surface with no , enabling where incident rays reflect in a single, well-defined direction rather than diffusely. This arises from the mirror's planar and smooth finish, ensuring that parallel incident rays produce parallel reflected rays, preserving the structure of the . Unlike curved mirrors, a plane mirror does not converge or diverge rays; instead, reflected rays appear to originate from a located behind the mirror, at the same distance from the mirror as the object is in front of it. This behavior corresponds to an infinite , denoted mathematically as f=f = \infty, as the RR approaches , with f=R/2f = R/2 yielding no finite focus. The reflective behavior of plane mirrors is governed by the law of reflection, which states that the angle of incidence ii equals the angle of reflection rr (i=ri = r), measured relative to the surface normal. Geometrically, consider an incident ray vector i\vec{i}
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