Prison Architect
Prison Architect
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Prison Architect

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Prison Architect

Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates that were scheduled every three to four weeks until 2023. With over 2,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version. Prison Architect was an entrant in the 2012 Independent Games Festival. The game was available on Steam's Early Access program, and was officially released on October 6, 2015.

In 2019, Paradox Interactive acquired the rights to Prison Architect for an undisclosed sum. A sequel, Prison Architect 2, is currently under development.

The game is a top-down 2D, with a partially 3D mode, highly modifiable construction and management simulation, where the player has been hired by the CEO of a for-profit prison company to take control of building and running a prison. The player's role is of both architect and governor with sandbox micromanagement themes, responsible for managing various aspects of the prison, including building facilities, connecting utilities, and managing staff. The player needs to recruit specific staff to unlock some aspects of the game, e.g., information about the prison's finances is unavailable without an accountant.

The player is responsible for the finances of their prison and for meeting the needs of their prisoners, e.g., sanitation. The player is able to implement various reform and labour programmes that reduce the specific prisoner's recidivism rate. The player tells the prisoners what to do indirectly by setting their schedule. The game takes inspiration from Theme Hospital, Dungeon Keeper, and Dwarf Fortress.

The player can allow additional conditions to be applied to their game, such as simulated temperature, gang activities and more extreme weather conditions, to increase the difficulty of the game and to simulate a prison in conditions nearer to reality. Players may opt to build a female prison, which necessitates the construction of nursing and childcare facilities for female inmates that are accompanying an infant. A player's prison is graded by an in-game report according to various factors, including recidivism rate of prisoners that have left the prison, overall happiness and violence levels within the prison.

Prisoners are classed according to five different security levels. Each corresponds to a different temperament and length of sentence, with, on intake, the higher security levels with more difficult reputations and more severe crimes but also awarding extra cashflow. Death Row prisoners arrive with a "clemency" gauge, expressed as a percentage. This percentage can be lowered with successive failed Death Row Appeal sessions. Below a certain percentage, the prisoner can be executed without legal backlash to the facility regardless of the innocence of the prisoner. Should the Death Row prisoner pass an appeal, he may be released from the prison or transferred into the general prison population. There is also a Protective Custody class that players can assign prisoners to.

Players can be "fired" by the CEO by reaching a failure condition, and the player is then prevented from further managing that prison. There are also options for "creative mode" available on prison creation wherein finance can be ignored, research is fully unlocked, and building is instant, among other changes designed to present a freer sandbox experience.

The first "official" non-beta release introduced an expanded story mode as a tutorial as well as an escape mode which casts the player as a prisoner with the goal of escaping, while causing as much trouble as possible.

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