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Pro Evolution Soccer 2012
View on Wikipedia| Pro Evolution Soccer 2012 | |
|---|---|
Cover art featuring Real Madrid's Cristiano Ronaldo | |
| Developer | Konami |
| Publisher | Konami |
| Producer | Shingo Takatsuka |
| Series | Pro Evolution Soccer |
| Platforms | Microsoft Windows PlayStation 2 PlayStation 3 PlayStation Portable Xbox 360 Wii Nintendo 3DS iOS Android Windows Phone 7 Xperia Play |
| Release | |
| Genre | Sports |
| Modes | Single-player, multiplayer |
Pro Evolution Soccer 2012 (PES 2012, known as World Soccer: Winning Eleven 2012 in Asia) is a video game which is the eleventh edition in the Pro Evolution Soccer series developed and published by Konami. Lionel Messi, who was the cover star for the series since PES 2009, was replaced by PES 2008 cover star Cristiano Ronaldo,[5] while Borussia Dortmund player Shinji Kagawa replaces Messi as the cover star for the Japanese release. The US and Latin American cover features Santos player Neymar and Cristiano Ronaldo.[6]
Like previous versions of the game, it was licensed by UEFA to contain the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions along with a license from CONMEBOL to feature the Copa Santander Libertadores. Referees' governing UEFA Champions League, UEFA Europa League and UEFA Super Cup matches will wear the official UEFA Champions League uniforms, which is a first for the series.[7] Primeira Liga were included for the first time in series with three licensed teams.
On July 28, 2011, Konami confirmed that PES 2012 was going to be released for PlayStation 3, Xbox 360 and Microsoft Windows on October 14, 2011 in Europe and October 6, 2011 in Japan.[8] At Gamescom 2011 it was announced that the PlayStation 2 and PlayStation Portable versions would follow on October 28, 2011 and the Wii on November 4, 2011. The publisher has also confirmed that versions for Nintendo 3DS and iOS formats are also in development, with firm dates to follow. PES 2012 was succeeded by Pro Evolution Soccer 2013.
Online services for the game were shut down on January 28, 2013 due to focusing to newer PES games.
Gameplay
[edit]PES 2012's gameplay is primarily a refinement of PES 2011, with many improvements and changes in areas such as artificial intelligence, speed, animation, and physics.[9]
Among the new features is the Teammate Control system, where a secondary player may be controlled, either during play, or at a set piece or throw-in. This allows players to be placed precisely, make runs, and shake off markers before calling for the ball. Manual and assisted versions of the feature are available for varying degrees of difficulty and control.[10]
Refereeing has been improved and includes a full implementation of the advantage rule, with the referee pulling back play for bookings after the ball goes out of play.[11] The "catch-up bug", where defenders would catch dribbling attackers too easily, regardless of the attacker's pace, will be addressed.[11] Gameplay is more fluid, with better response when controlling the ball,[11] and goalkeepers have been improved with new animations and generally more reliable goalkeeping performances.[11] Artificial intelligence has been improved over previous PES games, for example AI players will play more thoughtfully when defending rather than simply applying pressure, and AI teammates will make more intelligent movement decisions.[9]
Content
[edit]Thanks to an exclusive deal with UEFA and CONMEBOL, the UEFA Champions League, the UEFA Europa League, the UEFA Super Cup and the Copa Santander Libertadores are fully licensed. The tournaments are integrated into the new mode, Football Life, which features a Master League mode and a Become a Legend mode, and for the first time, a Club Boss mode. The Football Life mode also includes a Master League Online mode, however, fan favourite 2V2 Ranked Matches have been removed from the Xbox 360 version due to "internal decisions".[citation needed]
Like previous versions, there is also a separate two leagues with 18 empty teams (PES League and D2 League), each of which can be edited fully. All the teams are entirely fictional.[citation needed]
The UEFA Europa League, the UEFA Super Cup and the PES and D2 Leagues are features not included in the PSP version of the game.
Stadiums
[edit]PES 2012 contains 30 stadiums, 17 licensed, 12 unlicensed, and 1 that is entirely fictional. There is also a Stadium Editor which allows stadiums to be created and added to the selection.
Reception
[edit]| Aggregator | Score | |||||||
|---|---|---|---|---|---|---|---|---|
| 3DS | iOS | PC | PS2 | PS3 | PSP | Wii | Xbox 360 | |
| GameRankings | 74.60%[30] | 65%[31] | 77%[29] | N/A | 79.70%[27] | N/A | 79.75%[26] | 78.04%[28] |
| Metacritic | 73/100[38] | 61/100[39] | 77/100[35] | 75/100[36] | 80/100[32] | 74/100[37] | 79/100[33] | 78/100[34] |
| Publication | Score | |||||||
|---|---|---|---|---|---|---|---|---|
| 3DS | iOS | PC | PS2 | PS3 | PSP | Wii | Xbox 360 | |
| Eurogamer | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 8/10[12] |
| Game Informer | N/A | N/A | N/A | N/A | 9/10[13] | N/A | N/A | 9/10[13] |
| GamePro | N/A | N/A | N/A | N/A | 3.5/5[14] | N/A | N/A | 3.5/5[14] |
| GameRevolution | N/A | N/A | N/A | N/A | B+[15] | N/A | N/A | N/A |
| GameSpot | N/A | N/A | N/A | N/A | 8/10[16] | N/A | N/A | 8/10[17] |
| GameSpy | N/A | N/A | 3.5/5[18] | N/A | N/A | N/A | N/A | N/A |
| GameTrailers | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 8.4/10[19] |
| IGN | N/A | N/A | N/A | N/A | 8/10[20] | N/A | N/A | 8/10[20] |
| Official Xbox Magazine (US) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 8/10[21] |
| PC Gamer (UK) | N/A | N/A | 84%[22] | N/A | N/A | N/A | N/A | N/A |
| PlayStation: The Official Magazine | N/A | N/A | N/A | N/A | 8/10[23] | N/A | N/A | N/A |
| Digital Spy | N/A | N/A | N/A | N/A | 4/5[24] | N/A | N/A | N/A |
| The Guardian | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 3/5[25] |
The game was met with positive to mixed reception. GameRankings and Metacritic gave it a score of 79.75% and 79 out of 100 for the Wii version;[26][33] 79.70% and 80 out of 100 for the PlayStation 3 version;[27][32] 78.04% and 78 out of 100 for the Xbox 360 version;[28][34] 77% and 77 out of 100 for the PC version;[29][35] 75 out of 100 for the PlayStation 2 version;[36] 74 out of 100 for the PSP version;[37] 74.60% and 73 out of 100 for the 3DS version;[30][38] and 65% and 61 out of 100 for the iOS version.[31][39]
Digital Spy gave the PS3 version a score of four stars out of five, saying that, "For all of its drawbacks, when the whistle blows and the game kicks off, PES 2012 offers a satisfying, unpredictable and utterly enjoyable game of virtual football."[24] The Daily Telegraph gave the X360 version three-and-a-half stars out of five and stated, "The improvements in AI and excellent online modes are a solid basis to continue re-building PES to its former glory, but the weird physics and newfound lack of weight are a concern. It still feels like PES just isn't 100% sure where it should be going."[40] The Digital Fix also gave the same version seven out of ten.[41] 411Mania gave said version 6.5 out of 10 and called it "a fun game that keeps pace with its competitors. Generally the game is good, but many of its flaws really hurt the game. I felt that many of the issues could have been fixed and would have made this a much better game. Maybe next year this game will finally be the top game in the genre of Soccer games."[42] The Guardian gave the same version three stars out of five and said, "The frantic and occasional flawed action on the pitch harks back to older PES games. Fifa 12 [sic] is the more complete football experience but PES 2012 can still deliver in short hectic doses."[25]
References
[edit]- ^ "Pro Evolution Soccer 2012 Release Information for PlayStation 3". GameFAQs. Archived from the original on 19 October 2015. Retrieved 24 April 2015.
- ^ "Pro Evolution Soccer 2012 Release Information for Xbox 360". GameFAQs. Archived from the original on 16 October 2015. Retrieved 24 April 2015.
- ^ "Pro Evolution Soccer 2012 Release Information for PSP". GameFAQs. Archived from the original on 6 October 2015. Retrieved 24 April 2015.
- ^ "Pro Evolution Soccer 2012 Release Information for PlayStation 2". GameFAQs. Retrieved 24 April 2015.
- ^ Bhatti, Adam (20 July 2011). "Messi No Longer PES Cover Star". WENB. Kitana Media Network. Archived from the original on 26 December 2017. Retrieved 20 July 2011.
- ^ Rick, Christopher (8 September 2011). "Neymar Makes US PES 2012 Cover with Ronaldo". GDN9. Archived from the original on 26 December 2017. Retrieved 24 April 2015.
- ^ Dougiedonut (20 July 2011). "PES 2012: The Ultimate in Player Control". PESGaming. Archived from the original on 23 April 2012. Retrieved 20 July 2011.
- ^ "ワールドサッカー ウイニングイレブン2012(PS3)" [World Soccer Winning Eleven 2012 (PS3)] (in Japanese). Konami Style. Archived from the original on 29 December 2011. Retrieved 12 August 2011.
- ^ a b Xbox World 360 staff (24 July 2011). "PES 2012: Same path, gradual evolution". Computer and Video Games (Xbox World 360). Future plc. Archived from the original on 2 December 2014. Retrieved 24 April 2015.
{{cite web}}: CS1 maint: numeric names: authors list (link) - ^ Ivan, Tom (20 July 2011). "PES 2012's 'astonishing', 'innovative' feature revealed". Computer and Video Games. Future plc. Archived from the original on 14 December 2014. Retrieved 24 April 2015.
- ^ a b c d Bhatti, Adam (29 June 2011). "WENB PES 2012 Playtest Impressions". WENB. Kitana Media Network. Archived from the original on 26 December 2017. Retrieved 29 June 2011.
- ^ Bramwell, Tom (29 September 2011). "PES 2012 (X360)". Eurogamer. Archived from the original on 10 March 2013. Retrieved 24 April 2015.
- ^ a b Kato, Matthew (22 September 2011). "Pro Evolution Soccer 2012 (PS3, X360): Champions League". Game Informer. Archived from the original on September 26, 2011. Retrieved 24 April 2015.
- ^ a b Phillips, Mike (22 September 2011). "Review: Pro Evolution Soccer 2012 (360/PS3)". GamePro. Archived from the original on 24 September 2011. Retrieved 24 April 2015.
- ^ Charles, Devin (10 October 2011). "Pro Evolution Soccer 2012 Review (PS3)". Game Revolution. Archived from the original on 24 September 2015. Retrieved 24 April 2015.
- ^ Walton, Mark (28 September 2011). "Pro Evolution Soccer 2012 Review (PS3)". GameSpot. Archived from the original on 12 September 2018. Retrieved 24 April 2015.
- ^ Walton, Mark (29 September 2011). "Pro Evolution Soccer 2012 Review (X360)". GameSpot. Archived from the original on 14 April 2015. Retrieved 24 April 2015.
- ^ Neigher, Eric (23 September 2011). "GameSpy: PES 2012 Review (PC)". GameSpy. Archived from the original on 4 March 2016. Retrieved 24 April 2015.
- ^ "Pro Evolution Soccer 2012 Review (X360)". GameTrailers. 26 September 2011. Archived from the original on 5 September 2015. Retrieved 24 April 2015.
- ^ a b Reed, Kristan (12 October 2011). "Pro Evolution Soccer 2012 Review (PS3, X360)". IGN. Archived from the original on 15 May 2015. Retrieved 24 April 2015.
- ^ Clark, Alex (26 September 2011). "Pro Evolution Soccer 2012 review". Official Xbox Magazine. Archived from the original on 5 October 2013. Retrieved 24 April 2015.
- ^ Senior, Tom (8 November 2011). "Pro Evolution Soccer 2012 review". PC Gamer UK. Archived from the original on 26 September 2015. Retrieved 24 April 2015.
- ^ "Review: Pro Evolution Soccer 2012 (PS3)". PlayStation: The Official Magazine. December 2011. p. 73.
- ^ a b Martin, Liam (11 October 2011). "'PES 2012' review (PS3)". Digital Spy. Archived from the original on 6 June 2013. Retrieved 24 April 2015.
- ^ a b Howson, Greg (12 October 2011). "Pro Evolution Soccer 2012 - review (X360)". The Guardian. Archived from the original on 3 October 2015. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for Wii". GameRankings. Archived from the original on 9 September 2015. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for PlayStation 3". GameRankings. Archived from the original on 26 December 2017. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for Xbox 360". GameRankings. Archived from the original on 9 September 2015. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for PC". GameRankings. Archived from the original on 10 September 2015. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 3D for 3DS". GameRankings. Archived from the original on 10 September 2015. Retrieved 24 April 2015.
- ^ a b "PES 2012 - Pro Evolution Soccer for iOS (iPhone/iPad)". GameRankings. Archived from the original on 7 September 2015. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for PlayStation 3 Reviews". Metacritic. Archived from the original on 29 June 2025. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for Wii Reviews". Metacritic. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for Xbox 360 Reviews". Metacritic. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for PC Reviews". Metacritic. Archived from the original on 29 June 2025. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for PlayStation 2 Reviews". Metacritic. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 for PSP Reviews". Metacritic. Archived from the original on 29 June 2025. Retrieved 24 April 2015.
- ^ a b "Pro Evolution Soccer 2012 3D for 3DS Reviews". Metacritic. Archived from the original on 29 June 2025. Retrieved 24 April 2015.
- ^ a b "PES 2012 - Pro Evolution Soccer for iPhone/iPad Reviews". Metacritic. Retrieved 24 April 2015.
- ^ Hoggins, Tom (13 October 2011). "PES 2012 review (X360)". The Daily Telegraph. Archived from the original on 20 August 2017. Retrieved 24 April 2015.
- ^ Luff, Kevin (29 September 2011). "PES 2012 (X360)". The Digital Fix. Archived from the original on 6 March 2016. Retrieved 24 April 2015.
- ^ Watson, Dan (8 November 2011). "Pro Evolution Soccer 2012 Review (Xbox 360)". 411Mania. Archived from the original on 3 March 2016. Retrieved 24 April 2015.
External links
[edit]Pro Evolution Soccer 2012
View on GrokipediaDevelopment
Production Background
Pro Evolution Soccer 2012 (PES 2012) was developed by Konami Computer Entertainment Tokyo, as part of Konami's team responsible for the Pro Evolution Soccer series.[11][12] The game was officially announced by Konami at the Electronic Entertainment Expo (E3) in June 2011, where a technology demonstration highlighted advancements in the game's new engine, emphasizing improved player animations and AI behaviors.[13][14] Development efforts for PES 2012 focused on addressing key shortcomings from its predecessor, PES 2011, such as inconsistent AI decision-making and less fluid player interactions, with the primary goal of delivering a more realistic and immersive football simulation experience.[15][16] Cristiano Ronaldo of Real Madrid was selected as the global cover star for PES 2012, appearing on the standard edition artwork to reflect his prominence in world football at the time; regional variants featured Shinji Kagawa on the Japanese cover and a dual image of Ronaldo alongside Neymar on the Latin American version.[17][18][19] Following the release of PES 2011 in October 2010, development on PES 2012 commenced in late 2010 under a tight annual cycle, targeting an initial launch window in September 2011, though the final North American release occurred on September 27, 2011, with European and other markets following in October.[1][20]Technical Improvements
Pro Evolution Soccer 2012 introduced several key technical enhancements to its core engine, focusing on realism and fluidity in gameplay visuals and mechanics. The game featured heavily tweaked animations that provided greater variety in player movements, resulting in smoother transitions during dribbling and tackling sequences.[21] These improvements stemmed from refinements in the underlying animation system, allowing for more natural player interactions on the pitch.[2] A notable advancement was the increased player individuality, where a wider range of player styles were incorporated to reflect real-life traits beyond just star players, enabling more distinct animations and behaviors for a broader roster.[22] This contributed to enhanced motion capture integration, to improve the authenticity of actions like feints and physical challenges.[23] Complementing these were upgrades to the physics engine, particularly in ball movement and player collisions; the new jostling system emphasized physicality through tighter, more accurate contact that accounted for weight distribution, allowing players to tumble realistically without fully losing control.[21] Ball physics were also refined for more precise trajectories and responses to impacts, enhancing overall match dynamics.[24] Visual immersion saw improvements in lighting and environmental effects, with more detailed lighting techniques creating authentic stadium atmospheres, including dynamic shadows and weather influences that affected gameplay visuals.[21] Crowd animations were expanded to provide a greater sense of scale and liveliness, with vibrant spectator details adding to the pitch's immersive quality.[25] These elements were optimized for cross-platform performance, particularly on PS3 and Xbox 360, ensuring consistent frame rates and graphical fidelity across the primary consoles, while adaptations for PC, PSP, PS2, and Wii maintained core enhancements at scaled resolutions.[2]Release
Platforms and Dates
Pro Evolution Soccer 2012 (PES 2012) was developed for a wide array of platforms, including Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable (PSP), Xbox 360, Wii, Nintendo 3DS, iOS, Android, Windows Phone 7, and Xperia Play.[10][26][27] The game launched on September 27, 2011, in North America for major consoles including PlayStation 3 and Xbox 360.[1] In Europe, the release occurred on September 30, 2011, for select territories, with a broader rollout on October 14, 2011, for PlayStation 3, Xbox 360, and PC.[28][29] In Japan, it was released as World Soccer: Winning Eleven 2012 on October 6, 2011.[28] Mobile versions for iOS launched on September 29, 2011, while Android, Windows Phone 7, and Xperia Play versions were released in February 2012.[26][27][30] The PlayStation 2 and PSP versions were delayed to October 28, 2011 in Europe, November 8, 2011 in North America, and November 3, 2011 in Japan; the Wii edition to November 15, 2011 in North America, November 4, 2011 in Europe, and November 3, 2011 in Japan; and the Nintendo 3DS port to February 1, 2012 in North America, December 1, 2011 in Europe, and December 8, 2011 in Japan.[9][31]| Platform | North America Release | Europe Release | Japan Release |
|---|---|---|---|
| PlayStation 3, Xbox 360 | September 27, 2011 | October 14, 2011 | October 6, 2011 |
| PC | September 27, 2011 | October 14, 2011 | October 6, 2011 |
| PlayStation 2, PSP | November 8, 2011 | October 28, 2011 | November 3, 2011 |
| Wii | November 15, 2011 | November 4, 2011 | November 3, 2011 |
| Nintendo 3DS | February 1, 2012 | December 1, 2011 | December 8, 2011 |
| iOS, Android | September 29, 2011 (iOS); February 2012 (Android) | September 29, 2011 (iOS); February 2012 (Android) | September 29, 2011 (iOS); February 2012 (Android) |
Marketing Campaigns
Konami's global marketing campaign for Pro Evolution Soccer 2012 centered on Cristiano Ronaldo as the face of the game, with his selection as cover athlete announced at Gamescom 2011 to highlight the title's focus on realistic player animations and control. Trailers featuring Ronaldo emphasized the game's tagline evoking "the beautiful game," showcasing cinematic sequences of his in-game movements to appeal to football fans worldwide. The campaign, handled in part by advertising agency Ignited, included TV commercials such as "Watch Him Live the Game," which blurred the line between real matches and gameplay to promote immersion.[36][37] In Europe, promotional efforts featured TV spots with match highlights and player narratives, including ads like "See Why He's the Enforcer" spotlighting defensive tactics, aired to coincide with the European football season. Japanese marketing tied into local leagues, with the game's Asian release including exclusive DLC for J.League Division 1 and 2 teams to attract domestic audiences and integrate regional content. Ambient activations, such as custom foam hands distributed during the World Soccer Challenge in the US, extended the campaign's reach by engaging fans at live events.[38][39] Konami's partnership with UEFA enabled official branding for the Champions League, Europa League, and Super Cup in promotional materials, allowing ads and trailers to incorporate authentic competition logos and atmospheres to differentiate PES 2012 from competitors. To build pre-release hype, Konami released two demos: the first on August 24, 2011, for PlayStation 3 and PC (with Xbox 360 following later due to certification delays), featuring teams like Manchester United and AC Milan to demonstrate playing styles; the second arrived on September 14, 2011, across PSN and Xbox Live, adding teams such as Tottenham Hotspur and Bayern Munich with refined AI. Pre-order incentives varied by retailer but often included exclusive in-game kits and boots from brands like adidas and Nike, bundled as digital downloads upon launch.[40][41]Gameplay
Core Mechanics
Pro Evolution Soccer 2012 features standard 11v11 match structure, with gameplay divided into two halves separated by half-time, and additional injury time added at the end of each half to account for stoppages.[42] The ball physics system emphasizes realistic trajectory, spin, and bounce, directly affected by the power applied and the angle of shots or passes.[43] Players can exert full manual control over these elements, allowing for precise curves on free kicks or lobs that arc over defenders.[43] Player interactions incorporate enhanced jostling and collision detection, where physical strength determines outcomes in challenges, enabling defenders to dispossess attackers without automatic fouls.[44] Tackling mechanics reward timing, with sliding challenges risking fouls if mistimed, while standing tackles use precise animations to maintain possession.[42] Fouls trigger referee interventions, with the system implementing the full advantage rule to let play continue if the fouled team retains possession, only issuing cards after the phase concludes.[45] The goalkeeper system introduces manual control options, permitting players to direct dives, positioning, and catches for greater involvement in defensive plays.[46] Improved animations enhance diving reaches and recovery from parries, though AI inconsistencies can lead to occasional lapses in shot-stopping.[42] Speed and pace are adjustable to suit playstyles, with faster settings favoring counter-attacks through quick transitions and long balls, while slower paces promote possession-based build-up with short passes and patient probing.[42] This flexibility allows teams to adapt tactics mid-match, balancing aggressive pressing against controlled retention.[44]Control and AI Enhancements
Pro Evolution Soccer 2012 introduced the Teammate Control feature, enabling players to manually direct off-ball teammates for enhanced positioning and strategic runs during matches. This system allows simultaneous control of a second player by activating it via the right analog stick or R3 button, with options for assisted mode—where the game suggests effective AI-driven movements—or full manual mode for complete freedom in shuttle runs and space creation.[47][48][23] Upon release of the input, the secondary player reverts to AI control, preserving fluid gameplay while overriding default behaviors as needed. This innovation builds on core passing mechanics by facilitating better off-ball support, such as calling for passes in open lanes.[49] The game's AI underwent significant upgrades through the Active AI system, which improved teammate awareness and adaptive tactics to simulate realistic football dynamics. Teammates now make smarter off-ball runs, including overlaps and diagonal movements, while maintaining formation integrity even under pressure from scoreline changes.[23][48] Defensively, the AI enhances marking by having players track attackers more effectively, press opponents with physical jostling, and recover possession swiftly without disrupting team shape. Attackers benefit from upper-body feints and zonal defense adjustments that respond dynamically to game states, such as tightening lines when leading.[47][24] Controller schemes in Pro Evolution Soccer 2012 offered flexibility with full manual and assisted modes for passing and shooting, alongside customizable sensitivity settings to suit player preferences. Passing support featured five adjustable levels, ranging from fully assisted—where the game automatically homes in on receivers—to veteran manual control over direction, weight, and speed for precise execution.[24][50] Shooting similarly balanced automation with manual finesse shots triggered by R1, emphasizing timing, player attributes, and body position over exhaustive power meters.[49] Referee AI was refined for greater consistency and realism, issuing cards only when fouls warranted intervention post-play breakdown and enforcing advantage rules more frequently in offside or free-kick situations to minimize disruptions.[24][50] This update ensured fairer match flow, with decisions aligning better to professional standards observed in licensed UEFA competitions.[23] Online multiplayer incorporated regional matchmaking for balanced games and supported ranked, unranked, and tournament modes, accommodating up to eight players in certain lobbies while prioritizing connection stability.[23][24] Features like the Online Master League allowed competitive progression, though lag compensation was handled through standard network optimizations rather than highlighted innovations.[51]Content
Licensed Leagues and Teams
Pro Evolution Soccer 2012 secured an exclusive license from UEFA, enabling the full inclusion of the UEFA Champions League, UEFA Europa League, and UEFA Super Cup competitions, complete with authentic team rosters, kits, and tournament structures.[52][53] This licensing allowed players to recreate official European club competitions with precise representations of participating teams from various nations. Other fully licensed domestic leagues included the Dutch Eredivisie.[54] The game also featured a complete license for the Copa Santander Libertadores, the premier South American club tournament organized by CONMEBOL, incorporating all 38 teams with accurate rosters and branding.[52][53] Among domestic leagues, Spain's Liga BBVA was fully licensed, including all 20 teams with official names, kits, and stadium details.[54] Partial licensing extended to other major European leagues: the English Premier League included only Manchester United and Tottenham Hotspur as fully licensed clubs; Italy's Serie A featured all clubs with full team licensing (names, kits, rosters), though the league name and logo were unlicensed; France's Ligue 1 was fully licensed, including all 20 teams with official names, kits, and stadium details; Germany's Bundesliga had limited representation with at least three fully licensed teams, including Bayer Leverkusen, Borussia Dortmund, and FC Schalke 04; and Portugal's Primeira Liga debuted with three licensed teams—Benfica, Porto, and Sporting CP.[54][55][56] Thousands of real-world players were included with accurate statistical attributes and likenesses where licensing permitted, enhancing authenticity for licensed teams while unlicensed clubs were grouped into categories such as "Other European Teams" or "Rest of World" with generic branding but real player names and likenesses. National teams were fully represented for major nations including Brazil, Argentina, Spain, Italy, Germany, and France, featuring complete squads with real player names and likenesses, though kits were generic.[50] though the game lacked an official FIFA World Cup license and thus did not include the tournament structure.[50] Post-launch updates, including official DLC packs like the March 3.0 roster refresh, incorporated winter transfer window changes to team lineups and added elements such as new boots, with a dedicated Copa Santander Libertadores DLC enhancing the mode's depth through updated team enhancements tied to the existing license.[57][58] These patches maintained license fidelity without introducing new leagues or competitions.Game Modes
Pro Evolution Soccer 2012 features a diverse array of game modes designed to cater to different player preferences, ranging from quick matches to in-depth career simulations and competitive online play. The core offerings are unified under the Football Life suite, which emphasizes long-term progression and management, alongside traditional exhibition and tournament options. These modes utilize licensed teams and leagues where available, providing authentic soccer experiences across platforms.[59] The Football Life suite introduces three primary career-oriented modes. Master League allows players to act as a club manager, handling transfers, training regimens, tactics, and squad selection to build a team over multiple seasons, with options for both single-player campaigns and online competitions where users vie for virtual prize money through regional matchmaking.[59] Become a Legend focuses on individual player development, enabling users to guide a single athlete from youth academy to stardom, making decisions on training, transfers, and match performances to improve attributes and secure national team call-ups.[59] Club Boss, a new addition, positions the player as the club chairman, where responsibilities include hiring and firing managers, allocating budgets for transfers and facilities, and setting overall club objectives, while the AI manager handles day-to-day tactics and matches.[60] Exhibition mode supports quick single-player or local multiplayer matches between any two teams, ideal for casual play without long-term commitments. League and cup modes simulate domestic and international competitions, including full-season league play or knockout tournaments like the UEFA Champions League and Copa Libertadores, where players control a team through fixtures, managing fatigue and form along the way.[59] Online modes enhance multiplayer engagement with ranked and unranked matches, supporting up to 8-player co-op games on consoles and PC. The Community Mode allows groups of up to 100 users to form communities for organized leagues, inter-group rivalries, and bulletin board messaging, while Master League Online integrates team style customizations such as balanced, physical, or technique-focused approaches to compete globally. Pre-shutdown features included asynchronous play via the myPES tool for tracking results and awards on social platforms.[61] Training modes offer skill drills to hone techniques like dribbling, free kicks, penalties, and defensive positioning, structured across bronze, silver, and gold difficulty levels with performance-based rewards and unlimited attempts. Edit modes enable team customization, including player transfers, kit designs, and formations, allowing players to create or modify squads for use in any mode.[59] On portable platforms, the Nintendo 3DS and PSP versions include ad-hoc wireless multiplayer for local matches, alongside core modes like Exhibition, Master League, Become a Legend, leagues, cups, and training, with 3DS adding StreetPass functionality for trading team data between players.[62][63]Stadiums and Editing
Pro Evolution Soccer 2012 features a total of 30 stadiums, comprising 17 licensed real-world venues, 12 unlicensed generic arenas modeled after existing ones, and one entirely fictional stadium designed for variety in matches.[50] The licensed stadiums include prominent European grounds such as Old Trafford (Manchester United), Wembley Stadium (England national team), Camp Nou (FC Barcelona), Santiago Bernabéu (Real Madrid), Stade de France (France national team), Stade Louis II (AS Monaco), and Juventus Stadium (Juventus).[64] These authentic venues enhance immersion by replicating architectural details, seating arrangements, and pitch dimensions from their real counterparts, while the unlicensed options provide flexible alternatives for non-licensed teams.[50] The game introduces a Stadium Editor mode that enables players to create and customize their own venues, expanding beyond the default selection. Users can adjust key elements such as pitch layout and turf patterns, crowd density and behavior, and environmental conditions including weather effects like rain or clear skies.[65] Stadium parts and additional assets are unlocked through the Extra Content shop using in-game currency earned from matches, allowing for further personalization of stands, roofs, and surrounding scenery.[50] This editor supports up to 50 custom stadium slots on supported platforms, fostering community creativity without requiring external tools.[66] Visually, the stadiums incorporate dynamic lighting systems that simulate natural day-to-night transitions and floodlight effects for evening games, contributing to realistic atmospheres during play.[50] Crowd animations feature detailed movements along the sidelines and in stands, with audio elements including generic chants that activate during key moments like goals or attacks, though team-specific chants are limited to licensed clubs where available.[50] These elements create a lively match environment, with weather influencing pitch conditions and visibility. On last-generation platforms such as PlayStation 2 and Wii, the stadium selection is reduced compared to high-definition versions on PS3 and Xbox 360, omitting some licensed venues and advanced customization options to accommodate hardware limitations.[67] Custom and default stadiums integrate seamlessly into various game modes, including exhibition matches for quick play and Master League for career progression, where venue choice can affect team performance and fan support.[50]Reception
Critical Reviews
Pro Evolution Soccer 2012 received generally positive reviews from critics, who praised its advancements in gameplay mechanics while noting persistent issues with licensing and certain technical elements. The game was seen as a significant improvement over its predecessor, PES 2011, particularly in areas like player responsiveness and match flow. Aggregate scores across platforms reflected this sentiment, with console versions faring best.| Platform | Metacritic Score | Number of Reviews |
|---|---|---|
| PlayStation 3 | 80/100 | 41 |
| Xbox 360 | 78/100 | 36 |
| Wii | 79/100 | 9 |
| PC | 77/100 | 13 |
| iOS | 61/100 | 8 |
