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Pro Evolution Soccer 2012
Pro Evolution Soccer 2012
from Wikipedia
Pro Evolution Soccer 2012
Cover art featuring Real Madrid's Cristiano Ronaldo
DeveloperKonami
PublisherKonami
ProducerShingo Takatsuka
SeriesPro Evolution Soccer
PlatformsMicrosoft Windows
PlayStation 2
PlayStation 3
PlayStation Portable
Xbox 360
Wii
Nintendo 3DS
iOS
Android
Windows Phone 7
Xperia Play
Release
September 27, 2011
  • PlayStation 3, Windows & Xbox 360
    • NA: September 27, 2011 (PS3, X360)
    • KOR: October 6, 2011 (PS3, X360)[1][2]
    • JP: October 6, 2011 (PS3)
    • AU: October 13, 2011
    • EU: October 14, 2011
    iOS
    • NA: September 29, 2011
    PlayStation 2 & PlayStation Portable
    • KOR: October 3, 2011 (PSP)[3]
    • EU: October 28, 2011
    • KOR: November 3, 2011 (PS2)[4]
    • JP: November 3, 2011
    • NA: November 8, 2011
    • AU: November 10, 2011 (PS2)
    • AU: November 17, 2011 (PSP)
    Wii
    • JP: November 3, 2011
    • EU: November 4, 2011
    • NA: November 15, 2011
    • AU: November 24, 2011
    3DS
    • EU: December 1, 2011
    • JP: December 8, 2011
    • NA: February 1, 2012
    Windows Mobile
    • NA: February 23, 2012
GenreSports
ModesSingle-player, multiplayer

Pro Evolution Soccer 2012 (PES 2012, known as World Soccer: Winning Eleven 2012 in Asia) is a video game which is the eleventh edition in the Pro Evolution Soccer series developed and published by Konami. Lionel Messi, who was the cover star for the series since PES 2009, was replaced by PES 2008 cover star Cristiano Ronaldo,[5] while Borussia Dortmund player Shinji Kagawa replaces Messi as the cover star for the Japanese release. The US and Latin American cover features Santos player Neymar and Cristiano Ronaldo.[6]

Like previous versions of the game, it was licensed by UEFA to contain the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions along with a license from CONMEBOL to feature the Copa Santander Libertadores. Referees' governing UEFA Champions League, UEFA Europa League and UEFA Super Cup matches will wear the official UEFA Champions League uniforms, which is a first for the series.[7] Primeira Liga were included for the first time in series with three licensed teams.

On July 28, 2011, Konami confirmed that PES 2012 was going to be released for PlayStation 3, Xbox 360 and Microsoft Windows on October 14, 2011 in Europe and October 6, 2011 in Japan.[8] At Gamescom 2011 it was announced that the PlayStation 2 and PlayStation Portable versions would follow on October 28, 2011 and the Wii on November 4, 2011. The publisher has also confirmed that versions for Nintendo 3DS and iOS formats are also in development, with firm dates to follow. PES 2012 was succeeded by Pro Evolution Soccer 2013.

Online services for the game were shut down on January 28, 2013 due to focusing to newer PES games.

Gameplay

[edit]

PES 2012's gameplay is primarily a refinement of PES 2011, with many improvements and changes in areas such as artificial intelligence, speed, animation, and physics.[9]

Among the new features is the Teammate Control system, where a secondary player may be controlled, either during play, or at a set piece or throw-in. This allows players to be placed precisely, make runs, and shake off markers before calling for the ball. Manual and assisted versions of the feature are available for varying degrees of difficulty and control.[10]

Refereeing has been improved and includes a full implementation of the advantage rule, with the referee pulling back play for bookings after the ball goes out of play.[11] The "catch-up bug", where defenders would catch dribbling attackers too easily, regardless of the attacker's pace, will be addressed.[11] Gameplay is more fluid, with better response when controlling the ball,[11] and goalkeepers have been improved with new animations and generally more reliable goalkeeping performances.[11] Artificial intelligence has been improved over previous PES games, for example AI players will play more thoughtfully when defending rather than simply applying pressure, and AI teammates will make more intelligent movement decisions.[9]

Content

[edit]

Thanks to an exclusive deal with UEFA and CONMEBOL, the UEFA Champions League, the UEFA Europa League, the UEFA Super Cup and the Copa Santander Libertadores are fully licensed. The tournaments are integrated into the new mode, Football Life, which features a Master League mode and a Become a Legend mode, and for the first time, a Club Boss mode. The Football Life mode also includes a Master League Online mode, however, fan favourite 2V2 Ranked Matches have been removed from the Xbox 360 version due to "internal decisions".[citation needed]

Like previous versions, there is also a separate two leagues with 18 empty teams (PES League and D2 League), each of which can be edited fully. All the teams are entirely fictional.[citation needed]

The UEFA Europa League, the UEFA Super Cup and the PES and D2 Leagues are features not included in the PSP version of the game.

Stadiums

[edit]

PES 2012 contains 30 stadiums, 17 licensed, 12 unlicensed, and 1 that is entirely fictional. There is also a Stadium Editor which allows stadiums to be created and added to the selection.

Reception

[edit]

The game was met with positive to mixed reception. GameRankings and Metacritic gave it a score of 79.75% and 79 out of 100 for the Wii version;[26][33] 79.70% and 80 out of 100 for the PlayStation 3 version;[27][32] 78.04% and 78 out of 100 for the Xbox 360 version;[28][34] 77% and 77 out of 100 for the PC version;[29][35] 75 out of 100 for the PlayStation 2 version;[36] 74 out of 100 for the PSP version;[37] 74.60% and 73 out of 100 for the 3DS version;[30][38] and 65% and 61 out of 100 for the iOS version.[31][39]

Digital Spy gave the PS3 version a score of four stars out of five, saying that, "For all of its drawbacks, when the whistle blows and the game kicks off, PES 2012 offers a satisfying, unpredictable and utterly enjoyable game of virtual football."[24] The Daily Telegraph gave the X360 version three-and-a-half stars out of five and stated, "The improvements in AI and excellent online modes are a solid basis to continue re-building PES to its former glory, but the weird physics and newfound lack of weight are a concern. It still feels like PES just isn't 100% sure where it should be going."[40] The Digital Fix also gave the same version seven out of ten.[41] 411Mania gave said version 6.5 out of 10 and called it "a fun game that keeps pace with its competitors. Generally the game is good, but many of its flaws really hurt the game. I felt that many of the issues could have been fixed and would have made this a much better game. Maybe next year this game will finally be the top game in the genre of Soccer games."[42] The Guardian gave the same version three stars out of five and said, "The frantic and occasional flawed action on the pitch harks back to older PES games. Fifa 12 [sic] is the more complete football experience but PES 2012 can still deliver in short hectic doses."[25]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Pro Evolution Soccer 2012 (known as World Soccer: Winning Eleven 2012 in and ) is an developed and published by as the eleventh installment in the long-running series. Released in September and October 2011 across various platforms including the , , , , , and Microsoft Windows, the game emphasizes realistic gameplay mechanics and player control. The title introduces several key innovations to enhance immersion, including the Full Control system that allows players to manually direct off-the-ball teammates using the right , improved AI for more cohesive team movements on both offense and defense, and an overhauled system for more authentic physical interactions. Additional features encompass precision dribbling for tighter ball control, a direct pass system with customizable settings, and updated visuals with richer facial animations and stadium details. Game modes range from exhibition matches and the UEFA-licensed Champions League and Europa League tournaments to the career-oriented Master League and a new Club Boss mode focused on club management. While Pro Evolution Soccer 2012 secured official licenses for the and Europa League, as well as select clubs like Manchester United, , and , many leagues and teams appear under generic names due to licensing limitations, a common critique in the series. The game features cover stars for most editions and for the Latin American version, highlighting its focus on star players. Upon release, it was praised for its fluid on-pitch action and responsive controls but drew criticism for graphical shortcomings and incomplete licensing compared to competitor . The version earned a score of 80/100, reflecting generally favorable reception.

Development

Production Background

Pro Evolution Soccer 2012 (PES 2012) was developed by Konami Computer Entertainment Tokyo, as part of Konami's team responsible for the Pro Evolution Soccer series. The game was officially announced by Konami at the Electronic Entertainment Expo (E3) in June 2011, where a technology demonstration highlighted advancements in the game's new engine, emphasizing improved player animations and AI behaviors. Development efforts for PES 2012 focused on addressing key shortcomings from its predecessor, PES 2011, such as inconsistent AI decision-making and less fluid player interactions, with the primary goal of delivering a more realistic and immersive football simulation experience. of Real Madrid was selected as the global cover star for PES 2012, appearing on the standard edition artwork to reflect his prominence in world football at the time; regional variants featured on the Japanese cover and a dual image of Ronaldo alongside on the Latin American version. Following the release of PES 2011 in 2010, development on PES 2012 commenced in late 2010 under a tight annual cycle, targeting an initial launch window in September 2011, though the final North American release occurred on September 27, 2011, with European and other markets following in .

Technical Improvements

Pro Evolution Soccer 2012 introduced several key technical enhancements to its core engine, focusing on realism and fluidity in gameplay visuals and mechanics. The game featured heavily tweaked animations that provided greater variety in player movements, resulting in smoother transitions during and tackling sequences. These improvements stemmed from refinements in the underlying animation system, allowing for more natural player interactions on the pitch. A notable advancement was the increased player individuality, where a wider range of player styles were incorporated to reflect real-life traits beyond just star players, enabling more distinct animations and behaviors for a broader roster. This contributed to enhanced integration, to improve the authenticity of actions like feints and physical challenges. Complementing these were upgrades to the , particularly in ball movement and player collisions; the new jostling system emphasized physicality through tighter, more accurate contact that accounted for weight distribution, allowing players to tumble realistically without fully losing control. Ball physics were also refined for more precise trajectories and responses to impacts, enhancing overall match dynamics. Visual immersion saw improvements in lighting and environmental effects, with more detailed lighting techniques creating authentic stadium atmospheres, including dynamic shadows and weather influences that affected gameplay visuals. Crowd animations were expanded to provide a greater sense of scale and liveliness, with vibrant spectator details adding to the pitch's immersive quality. These elements were optimized for cross-platform performance, particularly on PS3 and , ensuring consistent frame rates and graphical fidelity across the primary consoles, while adaptations for PC, PSP, PS2, and maintained core enhancements at scaled resolutions.

Release

Platforms and Dates

Pro Evolution Soccer 2012 (PES 2012) was developed for a wide array of platforms, including Microsoft Windows, , , (PSP), , , , , Android, , and . The game launched on September 27, 2011, in for major consoles including and . In , the release occurred on September 30, 2011, for select territories, with a broader rollout on October 14, 2011, for , , and PC. In , it was released as World Soccer: Winning Eleven 2012 on October 6, 2011. Mobile versions for launched on September 29, 2011, while Android, , and versions were released in February 2012. The and PSP versions were delayed to October 28, 2011 in , November 8, 2011 in , and November 3, 2011 in ; the edition to November 15, 2011 in , November 4, 2011 in , and November 3, 2011 in ; and the port to February 1, 2012 in , December 1, 2011 in , and December 8, 2011 in .
PlatformNorth America ReleaseEurope ReleaseJapan Release
PlayStation 3, September 27, 2011October 14, 2011October 6, 2011
PCSeptember 27, 2011October 14, 2011October 6, 2011
, PSPNovember 8, 2011October 28, 2011November 3, 2011
November 15, 2011November 4, 2011November 3, 2011
February 1, 2012December 1, 2011December 8, 2011
, AndroidSeptember 29, 2011 (); February 2012 (Android)September 29, 2011 (); February 2012 (Android)September 29, 2011 (); February 2012 (Android)
The and versions served as last-generation ports, featuring reduced graphical fidelity and fewer gameplay enhancements compared to the and editions, such as simplified animations and limited online features. The adaptation was tailored for portable play, incorporating touch-screen controls and stereoscopic 3D support while scaling down team rosters and match complexity. Mobile versions on , Android, , and emphasized touch-based controls with abbreviated matches and fewer licensed teams. Standard pricing for console versions was typically $59.99 in , with regional variations; for example, the European PC edition retailed around €49.99. Special bundle editions included a Slim console pack in select Asian markets, bundling the game with a 160GB or 320GB hard drive model and additional content like exclusive virtual tickets for in-game downloads. These bundles were priced higher, such as S$473.90 for the 160GB version in , offering value through hardware integration.

Marketing Campaigns

Konami's global marketing campaign for Pro Evolution Soccer 2012 centered on as the face of the game, with his selection as cover athlete announced at 2011 to highlight the title's focus on realistic player animations and control. Trailers featuring Ronaldo emphasized the game's tagline evoking "the beautiful game," showcasing cinematic sequences of his in-game movements to appeal to football fans worldwide. The campaign, handled in part by Ignited, included TV commercials such as "Watch Him Live the Game," which blurred the line between real matches and gameplay to promote immersion. In , promotional efforts featured TV spots with match highlights and player narratives, including ads like "See Why He's the Enforcer" spotlighting defensive tactics, aired to coincide with the European football season. Japanese marketing tied into local leagues, with the game's Asian release including exclusive DLC for J.League Division 1 and 2 teams to attract domestic audiences and integrate regional content. Ambient activations, such as custom foam hands distributed during the World Soccer Challenge in the , extended the campaign's reach by engaging fans at live events. Konami's partnership with enabled official branding for the Champions League, Europa League, and in promotional materials, allowing ads and trailers to incorporate authentic competition logos and atmospheres to differentiate PES 2012 from competitors. To build pre-release hype, Konami released two demos: the first on August 24, 2011, for and PC (with following later due to certification delays), featuring teams like Manchester United and to demonstrate playing styles; the second arrived on September 14, 2011, across PSN and Xbox Live, adding teams such as Tottenham Hotspur and Bayern Munich with refined AI. Pre-order incentives varied by retailer but often included exclusive in-game kits and boots from brands like and Nike, bundled as digital downloads upon launch.

Gameplay

Core Mechanics

Pro Evolution Soccer 2012 features standard 11v11 match structure, with gameplay divided into two halves separated by , and additional injury time added at the end of each half to account for stoppages. The ball physics system emphasizes realistic , spin, and bounce, directly affected by the power applied and the angle of shots or passes. Players can exert full manual control over these elements, allowing for precise curves on free kicks or lobs that arc over defenders. Player interactions incorporate enhanced jostling and , where physical strength determines outcomes in challenges, enabling defenders to dispossess attackers without automatic fouls. Tackling reward timing, with sliding challenges risking fouls if mistimed, while standing tackles use precise animations to maintain possession. Fouls trigger referee interventions, with the system implementing the full advantage rule to let play continue if the fouled team retains possession, only issuing cards after the phase concludes. The system introduces manual control options, permitting players to direct dives, positioning, and catches for greater involvement in defensive plays. Improved animations enhance diving reaches and recovery from parries, though AI inconsistencies can lead to occasional lapses in shot-stopping. Speed and pace are adjustable to suit playstyles, with faster settings favoring counter-attacks through quick transitions and long balls, while slower paces promote possession-based build-up with short passes and patient probing. This flexibility allows teams to adapt tactics mid-match, balancing aggressive pressing against controlled retention.

Control and AI Enhancements

Pro Evolution Soccer 2012 introduced the Teammate Control feature, enabling players to manually direct off-ball teammates for enhanced positioning and strategic runs during matches. This system allows simultaneous control of a second player by activating it via the right or R3 button, with options for assisted mode—where the game suggests effective AI-driven movements—or full manual mode for complete freedom in shuttle runs and space creation. Upon release of the input, the secondary player reverts to AI control, preserving fluid while overriding default behaviors as needed. This innovation builds on core passing mechanics by facilitating better off-ball support, such as calling for passes in open lanes. The game's AI underwent significant upgrades through the Active AI system, which improved teammate awareness and adaptive tactics to simulate realistic football dynamics. Teammates now make smarter off-ball runs, including overlaps and diagonal movements, while maintaining formation integrity even under pressure from scoreline changes. Defensively, the AI enhances marking by having players track attackers more effectively, press opponents with physical jostling, and recover possession swiftly without disrupting team shape. Attackers benefit from upper-body feints and zonal defense adjustments that respond dynamically to game states, such as tightening lines when leading. Controller schemes in Pro Evolution Soccer 2012 offered flexibility with full manual and assisted modes for passing and , alongside customizable sensitivity settings to suit player preferences. Passing support featured five adjustable levels, ranging from fully assisted—where the game automatically homes in on receivers—to veteran manual control over direction, weight, and speed for precise execution. similarly balanced automation with manual finesse shots triggered by R1, emphasizing timing, player attributes, and body position over exhaustive power meters. Referee AI was refined for greater consistency and realism, issuing cards only when fouls warranted intervention post-play breakdown and enforcing advantage rules more frequently in offside or free-kick situations to minimize disruptions. This update ensured fairer match flow, with decisions aligning better to professional standards observed in licensed . Online multiplayer incorporated regional for balanced games and supported ranked, unranked, and modes, accommodating up to eight players in certain lobbies while prioritizing connection stability. Features like the Online Master League allowed competitive progression, though lag compensation was handled through standard network optimizations rather than highlighted innovations.

Content

Licensed Leagues and Teams

Pro Evolution Soccer 2012 secured an exclusive license from , enabling the full inclusion of the , , and competitions, complete with authentic rosters, , and tournament structures. This licensing allowed players to recreate official European club competitions with precise representations of participating s from various nations. Other fully licensed domestic leagues included the Dutch . The game also featured a complete license for the Copa Santander Libertadores, the premier South American club tournament organized by , incorporating all 38 teams with accurate rosters and branding. Among domestic leagues, Spain's Liga BBVA was fully licensed, including all 20 teams with official names, kits, and stadium details. Partial licensing extended to other major : the English included only Manchester United and Tottenham Hotspur as fully licensed clubs; Italy's featured all clubs with full team licensing (names, kits, rosters), though the league name and logo were unlicensed; France's was fully licensed, including all 20 teams with official names, kits, and stadium details; Germany's had limited representation with at least three fully licensed teams, including , , and ; and Portugal's debuted with three licensed teams—Benfica, , and Sporting CP. Thousands of real-world players were included with accurate statistical attributes and likenesses where licensing permitted, enhancing authenticity for licensed teams while unlicensed clubs were grouped into categories such as "Other European Teams" or "Rest of World" with generic branding but real player names and likenesses. National teams were fully represented for major nations including , , , , , and , featuring complete squads with real player names and likenesses, though kits were generic. though the game lacked an official license and thus did not include the tournament structure. Post-launch updates, including official DLC packs like the March 3.0 roster refresh, incorporated winter changes to team lineups and added elements such as new boots, with a dedicated Copa Santander Libertadores DLC enhancing the mode's depth through updated team enhancements tied to the existing . These patches maintained license fidelity without introducing new leagues or competitions.

Game Modes

Pro Evolution Soccer 2012 features a diverse array of game modes designed to cater to different player preferences, ranging from quick matches to in-depth career simulations and competitive online play. The core offerings are unified under the suite, which emphasizes long-term progression and management, alongside traditional exhibition and tournament options. These modes utilize licensed teams and leagues where available, providing authentic soccer experiences across platforms. The Football Life suite introduces three primary career-oriented modes. Master League allows players to act as a club manager, handling transfers, training regimens, tactics, and squad selection to build a team over multiple seasons, with options for both single-player campaigns and online competitions where users vie for virtual prize money through regional matchmaking. Become a Legend focuses on individual player development, enabling users to guide a single athlete from youth academy to stardom, making decisions on training, transfers, and match performances to improve attributes and secure national team call-ups. Club Boss, a new addition, positions the player as the club chairman, where responsibilities include hiring and firing managers, allocating budgets for transfers and facilities, and setting overall club objectives, while the AI manager handles day-to-day tactics and matches. Exhibition mode supports quick single-player or local multiplayer matches between any two teams, ideal for casual play without long-term commitments. League and cup modes simulate domestic and international competitions, including full-season league play or knockout tournaments like the and , where players control a team through fixtures, managing fatigue and form along the way. Online modes enhance multiplayer engagement with ranked and unranked matches, supporting up to 8-player co-op games on consoles and PC. The Community Mode allows groups of up to 100 users to form communities for organized leagues, inter-group rivalries, and messaging, while Master League Online integrates team style customizations such as balanced, physical, or technique-focused approaches to compete globally. Pre-shutdown features included asynchronous play via the myPES tool for tracking results and awards on social platforms. Training modes offer skill drills to hone techniques like , free kicks, penalties, and defensive positioning, structured across bronze, silver, and gold difficulty levels with performance-based rewards and unlimited attempts. Edit modes enable team customization, including player transfers, kit designs, and formations, allowing players to create or modify squads for use in any mode. On portable platforms, the and PSP versions include ad-hoc wireless multiplayer for local matches, alongside core modes like , Master League, Become a , leagues, cups, and training, with adding StreetPass functionality for trading team data between players.

Stadiums and Editing

Pro Evolution Soccer 2012 features a total of 30 stadiums, comprising 17 licensed real-world venues, 12 unlicensed generic arenas modeled after existing ones, and one entirely fictional stadium designed for variety in matches. The licensed stadiums include prominent European grounds such as (Manchester United), ( national team), (), Santiago Bernabéu (Real Madrid), ( national team), (AS Monaco), and (Juventus). These authentic venues enhance immersion by replicating architectural details, seating arrangements, and pitch dimensions from their real counterparts, while the unlicensed options provide flexible alternatives for non-licensed teams. The game introduces a Stadium Editor mode that enables players to create and customize their own venues, expanding beyond the default selection. Users can adjust key elements such as pitch layout and turf patterns, density and behavior, and environmental conditions including effects like or clear skies. Stadium parts and additional assets are unlocked through the Extra Content shop using in-game currency earned from matches, allowing for further personalization of stands, roofs, and surrounding scenery. This editor supports up to 50 custom stadium slots on supported platforms, fostering creativity without requiring external tools. Visually, the stadiums incorporate dynamic lighting systems that simulate natural day-to-night transitions and effects for evening games, contributing to realistic atmospheres during play. Crowd animations feature detailed movements along the sidelines and in stands, with audio elements including generic chants that activate during key moments like goals or attacks, though team-specific chants are limited to licensed clubs where available. These elements create a lively match environment, with weather influencing pitch conditions and visibility. On last-generation platforms such as and , the stadium selection is reduced compared to high-definition versions on PS3 and , omitting some licensed venues and advanced customization options to accommodate hardware limitations. Custom and default stadiums integrate seamlessly into various game modes, including matches for quick play and Master League for career progression, where venue choice can affect team performance and fan support.

Reception

Critical Reviews

Pro Evolution Soccer 2012 received generally positive reviews from critics, who praised its advancements in gameplay mechanics while noting persistent issues with licensing and certain technical elements. The game was seen as a significant improvement over its predecessor, PES 2011, particularly in areas like player responsiveness and match flow. Aggregate scores across platforms reflected this sentiment, with console versions faring best.
Platform ScoreNumber of Reviews
80/10041
78/10036
79/1009
PC77/10013
61/1008
Critics highlighted the game's enhanced AI as a major strength, with teammates exhibiting more intelligent off-the-ball movement and positioning during matches. Fluid animations and responsive controls contributed to a of realism on the pitch, allowing for dynamic and precise passing that felt natural and engaging. The multiplayer mode was commended for its depth, offering competitive matches with minimal lag and robust matchmaking systems that encouraged repeated play. awarded the game an 8/10, emphasizing its "unrivalled levels of control" and reinvigorated series through advanced gameplay additions. also gave it an 8/10, noting the improved team-mate AI that better runs into space and the addition of controls for directing players, which added tactical layers to gameplay. scored it 8/10, praising the substantial upgrades to AI, speed, and controls that made matches exciting and fun. Common criticisms focused on inconsistent ball physics, where the sphere sometimes accelerated unnaturally or behaved like a during collisions, leading to frustrating moments. The game's limited official licenses for leagues, teams, and stadiums—compared to rival —forced reliance on generic placeholders and extensive editing, which detracted from immersion for some reviewers. pointed out imprecise tackling mechanics that made regaining possession challenging against skilled opponents, while the overall balance favored aggressive attacks over defensive play, resulting in high-scoring, arcade-like games. noted that while core mechanics shone, the lack of innovative modes limited replay value beyond standard and league play. Platform-specific feedback underscored the divide between high-end consoles and handhelds. The and versions were lauded for their sharp visuals, smooth performance, and authentic crowd animations that enhanced the atmosphere. In contrast, the port drew criticism for clunky touch controls that hindered precise passing and shooting, alongside downgraded graphics that failed to capture the console experience's fluidity. The version, while playable, was faulted for simplified mechanics and lower graphical fidelity, though it still benefited from the core AI improvements.

Commercial Performance

Pro Evolution Soccer 2012 achieved notable commercial success in several key regions, contributing to the sustained popularity of Konami's flagship football series. Globally, the game sold approximately 6.43 million units. In , the game debuted strongly, selling 272,036 units during its first week on sale in October 2011. In , it reached the milestone of 1 million units sold by April 2012, reflecting robust demand in the region. The title performed well in , where football gaming holds significant , though it trailed its primary competitor, from . outsold PES 2012 by a 25:1 ratio in the UK during launch week and went on to sell over 10 million units globally, including 3.2 million in its first week worldwide. To extend its lifecycle and drive additional sales, released budget editions of PES 2012 in in March 2012 as part of the and Classic series for , , and PC, priced at €29.95. A similar price drop was implemented in starting April 10, 2012, to celebrate the 1 million sales milestone and attract more buyers. PES 2012 played a role in the broader growth of Konami's division during 2012 (ended March 2012), as the company reported consolidated revenues of ¥265.8 billion, a 3% increase year-on-year, with operating profits rising 80% to ¥23 billion. While social games were the primary driver of profitability, the strong performance of core titles like PES supported the division's expansion amid a challenging packaged goods market. The release also added to the series' cumulative sales, which had surpassed 70 million units worldwide by August 2011 prior to the game's launch.

Post-Release

Updates and Patches

released a series of post-launch updates for Pro Evolution Soccer 2012 to address issues and maintain relevance with ongoing football seasons across platforms. These included official patches and data packs that focused on refining , stability, and content freshness without altering core mechanics. The game received three official Data Packs between October 2011 and March 2012, each adding updated player rosters to reflect transfer activity, refreshed kits for teams, and new face scans for improved visual accuracy. Data Pack 1 launched in October 2011 shortly after release, followed by Data Pack 2 in December 2011, and Data Pack 3 in March 2012 incorporating winter transfers up to early 2012. These free downloads were available via the game's extra content menu on consoles and PC, ensuring licensed teams remained current without requiring paid access. DLC for PES 2012 emphasized free cosmetic and minor content additions, with downloads for new football boots from brands like and Nike, updated match balls, and customizable ad boards to match real stadium sponsors. Free expansions included the Copa Santander Libertadores 2012 mode pack released in April 2012, which added 38 South American teams, authentic rosters, and the official competition ball for a dedicated tournament experience. Platform-specific patches targeted bugs on major systems, including PS3 and Xbox 360 versions where a December 2011 update fixed AI inconsistencies in goalkeeper reactions to long-range shots and improved player positioning for more realistic defensive and attacking behaviors. Additional stability enhancements addressed connectivity issues, reducing lag and errors in multiplayer modes. For mobile platforms like and Android, updates culminated in version 1.0.5 by late 2012, primarily ensuring compatibility with newer OS versions and fixing touch control responsiveness without major content additions. Online servers for PES 2012 were discontinued on January 28, 2014, at 06:00 UTC, rendering multiplayer features inaccessible as shifted resources to subsequent titles like PES 2013. This shutdown affected all platforms, including legacy online modes such as ranked matches and co-op play. Community feedback on the updates was generally positive for the Data Packs' role in keeping rosters accurate, though some players expressed frustration over perceived AI regressions in defensive aggression following the patch, leading to calls for further tweaks that partially addressed in minor follow-ups. The server termination drew minor backlash from dedicated online players who felt it curtailed longevity for a still-popular title, sparking discussions on forums about the need for offline alternatives to discontinued features.

Legacy and Impact

Pro Evolution Soccer 2012 marked a pivotal point in the series' evolution, with its refined AI and fluid mechanics serving as a foundation for PES 2013. The successor built directly on these advancements by introducing the ProActive AI system, which enhanced player positioning and decision-making, signaling Konami's commitment to iterative annual improvements in to heighten match realism. The title's emphasis on authentic football simulation garnered praise from fans and critics, fueling enduring debates against rival FIFA series entries, where PES was often lauded for superior ball physics and intuitive controls over FIFA's broader licensing scope. This realism resonated particularly in key markets like and , where PES 2012 topped sales charts in upon release and sustained the series' stronghold in regions favoring simulation depth. Although it did not secure major external industry awards, PES 2012's integrated achievements system—offering 36 unlockables on platforms like —boosted long-term player retention and engagement by rewarding milestones in modes like and . Over time, the game's availability has endured through community efforts: the PC edition runs on modern hardware with patches for compatibility, while console versions support emulation via tools like for PlayStation 3. Mobile ports, once available on and Android, persist as archived APKs but are no longer viable for online play due to discontinued servers. PES 2012 played a key role in the franchise's commercial trajectory, helping propel cumulative series sales to approximately 112 million units worldwide by , even amid FIFA's market dominance.

References

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