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Programming language generations
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Programming languages have been classified into several programming language generations.[1] Historically, this classification was used to indicate increasing power of programming styles. Later writers have somewhat redefined the meanings as distinctions previously seen as important became less significant to current practice.
Generations
[edit]First generation (1GL)
[edit]A first-generation programming language (1GL) is a machine-level programming language. These are the languages that can be directly executed by a central processing unit (CPU). The instructions in 1GL are expressed in binary, represented as 1s and 0s (or occasionally via octal or hexadecimal to the programmer). This makes the language suitable for execution by the machine but far more difficult for human programmer to learn and interpret. First-generation programming languages are rarely used by programmers in the twenty-first century, but they were universally used to program early computers, before assembly languages were invented and when computer time was too scarce to be spent running an assembler.
Second generation (2GL)
[edit]Examples: assembly languages
Second-generation programming language (2GL) is a generational way to categorize assembly languages.[2][3][4]
Third generation (3GL)
[edit]Examples: C, C++, Java, Python, PHP, Perl, C#, BASIC, Pascal, Fortran, ALGOL, COBOL
3GLs are much more machine-independent (portable) and more programmer-friendly. This includes features like improved support for aggregate data types and expressing concepts in a way that favors the programmer, not the computer. A third-generation language improves over a second-generation language by having the computer take care of non-essential details. 3GLs are more abstract than previous generations of languages, and thus can be considered higher-level languages than their first- and second-generation counterparts. First introduced in the late 1950s, Fortran, ALGOL, and COBOL are examples of early 3GLs.
Most popular general-purpose languages today, such as C, C++, C#, Java, and BASIC, are also third-generation languages, although each of these languages can be further subdivided into other categories based on other contemporary traits. Most 3GLs support structured programming. Many support object-oriented programming. Traits like these are more often used to describe a language rather than just being a 3GL.
Fourth generation (4GL)
[edit]Examples: ABAP, Unix shell, SQL, PL/SQL, Oracle Reports, R, Halide
Fourth-generation languages tend to be specialized toward very specific programming domains.[5][6] 4GLs may include support for database management, report generation, mathematical optimization, GUI development, or web development.
Fifth generation (5GL)
[edit]Examples: Prolog, OPS5, Mercury, CVXGen,[7][8] Geometry Expert
A fifth-generation programming language (5GL) is any programming language based on problem-solving using constraints given to the program, rather than using an algorithm written by a programmer.[9] They may use artificial intelligence techniques to solve problems in this way. Most constraint-based and logic programming languages and some other declarative languages are fifth-generation languages.
While fourth-generation programming languages are designed to build specific programs, fifth-generation languages are designed to make the computer solve a given problem without the programmer. This way, the user only needs to worry about what problems need to be solved and what conditions need to be met, without worrying about how to implement a routine or algorithm to solve them. Fifth-generation languages are used mainly in artificial intelligence or AI research. OPS5 and Mercury are examples of fifth-generation languages,[10] as is ICAD, which was built upon Lisp. KL-ONE is an example of a related idea, a frame language.
History
[edit]The terms "first-generation" and "second-generation" programming language were not used prior to the coining of the term "third-generation"; none of these three terms are mentioned in early compendiums of programming languages. The introduction of a third generation of computer technology coincided with the creation of a new generation of programming languages. The marketing for this generational shift in machines correlated with several important changes in what were called high-level programming languages, discussed below, giving technical content to the second/third-generation distinction among high-level programming languages as well while retroactively renaming machine code languages as first generation, and assembly languages as second generation.
Initially, all programming languages at a higher level than assembly were termed "third-generation", but later on, the term "fourth-generation" was introduced to try to differentiate the (then) new declarative languages (such as Prolog and domain-specific languages) which claimed to operate at an even higher level, and in a domain even closer to the user (e.g. at a natural-language level) than the original, imperative high-level languages such as Pascal, C, ALGOL, Fortran, BASIC, etc.
"Generational" classification of high-level languages (third generation and later) was never fully precise and was later perhaps abandoned, with more precise classifications gaining common usage, such as object-oriented, declarative and functional. C gave rise to C++ and later to Java and C#; Lisp to CLOS; Ada to Ada 2012; and even COBOL to COBOL 2002. New languages have emerged in that "generation" as well.
See also
[edit]References
[edit]- ^ "Generation of Programming Languages". GeeksforGeeks. 2017-10-22. Retrieved 2025-01-15.
- ^ "Computer Hope, Generation languages".
- ^ Brookshear, J. Glenn (2012). Computer science : an overview (11th ed.). Addison-Wesley. pp. 240–241. ISBN 978-0-13-256903-3.
- ^ Vass, Péter. "Programming Language generations and Programming Paradigms" (PDF). Archived from the original (PDF) on 2020-01-29.
- ^ 35th Hawaii International Conference on System Sciences - 1002 Domain-Specific Languages for Software Engineering. Archived May 16, 2011, at the Wayback Machine.
- ^ Arie van Deursen; Paul Klint; Joost Visser (1998). "Domain-Specific Languages: An Annotated Bibliography". Archived from the original on 2009-02-02. Retrieved 2009-03-15.
- ^ NAE, The Bridge, Autonomous Precision Landing of Space Rockets, December 19, 2016, Author: Lars Blackmore.
- ^ CVXGEN: Code Generation for Convex Optimization, cvxgen.com, December 4, 2013.
- ^ Dong, Jielin, ed. (2007). Network dictionary. Saratoga, Calif.: Javvin Technologies, Inc. p. 195. ISBN 9781602670006.
- ^ E. Balagurusamy, Fundamentals of Computers, Mcgraw Hill Education (India), 2009, ISBN 978-0070141605, p. 340.
Programming language generations
View on GrokipediaOverview
Definition and classification
Programming language generations provide a conceptual framework for categorizing programming languages according to their levels of abstraction from underlying hardware, degree of human readability, and distance from raw machine code instructions. This classification system emerged in the computing literature of the mid- to late 20th century, gaining formal traction in the 1970s as researchers and practitioners sought to describe the progression from low-level, machine-oriented coding to more abstract, user-friendly forms that prioritize problem-solving over hardware specifics.[4] While useful, this generational model is conceptual and historical, with some overlap and debate regarding boundaries between generations. The primary criteria for this classification include the extent of hardware dependency, with earlier generations tightly coupled to specific machine architectures and later ones achieving greater portability; the requirement for translators such as assemblers or compilers to bridge the gap between human-written code and executable machine instructions; the shift from procedural paradigms, which emphasize step-by-step algorithmic control, to declarative approaches that specify desired outcomes without detailing execution paths; and an evolving focus on problem-solving paradigms, ranging from computational efficiency in early generations to domain-specific modeling and constraint resolution in advanced ones. These criteria reflect a deliberate design progression aimed at reducing programmer effort and error while enhancing expressiveness and maintainability.[4][5] The standard model delineates five generations (1GL through 5GL), where each successive generation builds upon the previous by introducing higher levels of abstraction, thereby making programming more accessible and less burdensome for developers. This model originated in academic and industry discussions during the mid-20th century's transition from rudimentary machine coding to structured high-level languages, gaining formal traction in the 1970s amid rapid advancements in compiler technology and software engineering practices. The fifth generation, in particular, represents an evolution toward AI-driven languages that leverage inference and natural language elements for automated solution generation.[4]Purpose and evolution
The generational classification of programming languages into five levels serves as a framework to understand their progression toward greater abstraction and usability.[6] The primary purposes of advancing through these generations have been to reduce programmer effort by abstracting low-level hardware details, thereby allowing focus on problem-solving logic; to minimize errors through structured syntax and compilation checks that catch inconsistencies early; to enhance portability by enabling code to run across diverse hardware without modification; and to adapt to evolving hardware capabilities, such as parallel processing and AI integration, which demand more sophisticated expression.[7][8][6] These goals address the core challenge of bridging human intent with machine execution, making software development more efficient and reliable over time.[7] The evolutionary arc traces a shift from hardware-centric approaches in the first and second generations, where direct machine instructions dominated, to human-centric designs in the third and fourth generations that prioritize readability and modularity, and finally to intelligent systems in the fifth generation that incorporate AI for automated code generation and natural language interfaces.[8][6] This progression has been propelled by the need for faster development cycles to handle increasingly complex applications, such as real-time systems and data-intensive computations.[7] Key drivers include hardware improvements, exemplified by the invention of transistors in the 1940s that enabled smaller, faster computers and reduced reliance on manual wiring, and integrated circuits in the 1960s that further miniaturized components and boosted performance, allowing languages to incorporate higher abstractions.[9] Economic factors, particularly the high cost of skilled programming time relative to hardware, incentivized languages that amplified developer productivity.[7] Additionally, paradigm shifts from procedural, step-by-step instructions to declarative styles, where outcomes are specified rather than execution paths, have facilitated more intuitive and maintainable code.[8] Across generations, benefits manifest in substantial productivity gains, with third-generation languages typically requiring orders of magnitude fewer lines of code than first-generation machine code for equivalent functionality, dramatically shortening development timelines and scaling software creation to larger teams and projects.[7][6]Generations
First generation (1GL)
The first-generation programming language, known as 1GL or machine language, consists of binary instructions composed of 0s and 1s that are directly executable by a computer's central processing unit (CPU). These instructions represent operation codes (opcodes) for tasks such as arithmetic operations or data movement, along with operands specifying registers or memory locations, and are inherently tied to the specific architecture of the target hardware.[10] Key characteristics include the absence of any translation or compilation step, complete dependence on the machine's instruction set, minimal abstraction from hardware details, and the necessity for programmers to possess in-depth knowledge of the underlying CPU design.[10] Representative examples of 1GL code involve raw binary sequences tailored to early computer architectures; for instance, a sequence like10110000 01100001 might encode a move operation from one register to another, though the exact interpretation varies by machine. On pioneering systems such as the ENIAC, programming entailed setting physical switches and patch cords to configure these binary instructions directly into the hardware.[11]
The primary advantages of 1GL stem from its direct hardware interface, enabling the highest possible execution speeds, negligible memory overhead since no intermediate code is generated, and precise control over system resources without any intermediary layers.[10] However, these benefits come at significant costs: the binary format is exceedingly challenging for humans to comprehend, compose, or debug, leading to high error rates; programs are entirely non-portable across different computer architectures; and the process demands exhaustive manual effort for even simple tasks.[10]
Machine languages dominated programming exclusively during the 1940s and 1950s, as seen in early machines like ENIAC, prior to the advent of assemblers that introduced symbolic representations. This era laid the groundwork for subsequent developments, serving as the direct precursor to assembly languages in the second generation.
Second generation (2GL)
Second-generation programming languages, commonly known as assembly languages or 2GL, represent a low-level programming paradigm that emerged as an improvement over direct binary coding. These languages employ mnemonic codes, such as ADD for addition or LOAD for data retrieval, to symbolize machine instructions, which are subsequently translated into binary machine code by assembler software.[12] This translation process allows programmers to work with human-readable symbols rather than raw binary sequences, while maintaining a direct correspondence to the underlying hardware operations. Assembly languages are inherently machine-specific, providing fine-grained control over registers, memory addresses, and processor instructions, with each assembly statement typically mapping one-to-one with a single machine code instruction.[13] This close alignment to hardware architecture enables precise manipulation of system resources but ties the code tightly to a particular processor family.[14] The development of assembly languages dates to the late 1940s and early 1950s, building directly on first-generation binary machine code by introducing a symbolic layer for efficiency. The first assembler was created in 1949 by David Wheeler for the EDSAC computer at the University of Cambridge, marking a pivotal advancement in making programming more accessible for early electronic computers.[15] By the 1950s, assembly languages played a crucial role in computing, facilitating the creation of foundational system software such as operating system kernels, device drivers, and utility programs on machines like the IBM 701 and UNIVAC I.[16] Their adoption accelerated during this era as transistor-based computers proliferated, allowing engineers to develop complex software without solely relying on error-prone binary entry via switches or punched cards.[17] Prominent examples of second-generation languages include x86 assembly, widely used in Intel and AMD processors, and IBM System/360 assembly (often called BAL or Basic Assembly Language). In x86 assembly, a simple instruction to move the contents of register BX to register AX might be written as:MOV AX, BX
MOV AX, BX
