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ENGI
ENGI
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ENGI Co., Ltd. (Japanese: 株式会社ENGI, Hepburn: Kabushiki-gaisha Engi), also known as Entertainment Graphic Innovation, or Studio ENGI, is a Japanese animation studio founded by Kadokawa, Sammy Corporation, and Ultra Super Pictures, and is a subsidiary of Kadokawa Corporation.

Key Information

History

[edit]

On April 4, 2018, Kadokawa established ENGI, while Sammy and Ultra Super Pictures invested on the company as well.[2] It began operation on June 1, 2018.[3] The studio is based in Suginami, Tokyo.[4] Former Qtec representative director Tohru Kajio is serving as representative director for the new company. Board members include Kadokawa's Hiroshi Horiuchi and Takeshi Kikuchi, Kadokawa subsidiary Glovision's Shun'ichi Okabe, and Sammy's Ken'ichi Tokumura.[1]

ENGI is an animation studio that mainly works within the anime industry for its shareholders Kadokawa, Sammy and Ultra Super Pictures, including but not limited to TV productions, game animations, Pachinko animations and theatrical films.[5] The studio is responsible for producing the 2nd Kantai Collection anime,[6] and is working on the upcoming animated comic series Okamoto Kitchen.[7]

On March 25, 2020, it was announced ENGI opened its second studio ENGI Kurashiki Studio in Kurashiki, Okayama.[8]

The company's original objective was mainly 2D projects, and its CGI department was launched for the 2023 Netflix series Gamera Rebirth. Building of the department and the production of the Gamera anime were simultaneously progressed, and their workloads were significantly increased.[9][10]

Works

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Television series

[edit]
Title Director(s) First run
start date
First run
end date
Eps Note(s) Ref(s)
Kemono Michi: Rise Up Kazuya Miura October 2, 2019 December 18, 2019 12 Based on a manga written by Natsume Akatsuki. [11]
Uzaki-chan Wants to Hang Out! Kazuya Miura July 10, 2020 September 25, 2020 12 Based on a manga written by Take. [12]
Full Dive Kazuya Miura April 7, 2021 June 23, 2021 12 Based on a light novel written by Light Tuchihi. [13]
The Detective Is Already Dead Manabu Kurihara July 4, 2021 September 19, 2021 12 Based on a light novel written by Nigojū. [14]
Trapped in a Dating Sim: The World of Otome Games Is Tough for Mobs Kazuya Miura
Shin'ichi Fukumoto
April 3, 2022 June 19, 2022 12 Based on a light novel written by Yomu Mishima. [15]
Uzaki-chan Wants to Hang Out! ω Kazuya Miura October 1, 2022 December 24, 2022 13 Sequel to Uzaki-chan Wants to Hang Out!. [16]
Management of a Novice Alchemist Hiroshi Ikehata October 3, 2022 December 19, 2022 12 Based on a light novel written by Mizuho Itsuki. [17]
Kantai Collection: Someday in that Sea Kazuya Miura November 4, 2022 March 25, 2023 8 Based on the video game of the same name developed by C2 and Kadokawa Games, and published by DMM.com; alternative story to Kantai Collection. [18]
Our Dating Story: The Experienced You and the Inexperienced Me Hideaki Ōba October 6, 2023 December 22, 2023 12 Based on a light novel written by Makiko Nagaoka. [19]
Unnamed Memory Kazuya Miura April 9, 2024 June 24, 2024 12 Based on a light novel written by Kuji Furumiya. [20]
Medalist Yasutaka Yamamoto January 5, 2025 March 30, 2025 13 Based on a manga written by Tsurumaikada. [21]
Unnamed Memory (season 2) Kazuya Miura January 7, 2025 March 25, 2025 12 Sequel to Unnamed Memory. [22]
Medalist (season 2) Yasutaka Yamamoto January 25, 2026 TBA 9[23] Sequel to Medalist. [24]
The Detective Is Already Dead (season 2) Manabu Kurihara July 2026 TBA TBA Sequel to The Detective Is Already Dead. [25]
Ghost Concert: Missing Songs Masato Jinbo 2026 TBA TBA Based on a music project by Aria Entertainment. [26]
Trapped in a Dating Sim: The World of Otome Games Is Tough for Mobs (season 2) Kazuya Miura 2026 TBA TBA Sequel to Trapped in a Dating Sim: The World of Otome Games Is Tough for Mobs. [27]

Original net animation

[edit]
Title Director(s) Release date Eps Ref(s)
Odekake Kozame Marina Maki August 1, 2023May 10, 2024 60 [28]
Gamera Rebirth Hiroyuki Seshita September 7, 2023 6 [9][29]
Odekake Kozame (season 2) Chihiro Kumano April 2026 – scheduled TBA [30]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
ENGI (ENtertainment Graphic Innovation) is a Japanese animation production company founded on April 4, 2018, by in partnership with investors and , with operations commencing on June 1, 2018. Headquartered in , the studio focuses on creating innovative content for the global market by integrating advanced technologies, novel visual techniques, and collaborative production models to push the boundaries of entertainment graphics. Since its inception, ENGI has established itself as a key player in the industry, producing and contributing to a range of television series, original net animations, and collaborative projects. Notable productions include the comedy series Uzaki-chan Wants to Hang Out! (2020), the mystery adaptation (2021), and the isekai title (2022), which highlight the studio's versatility in genres from slice-of-life to fantasy adventure. ENGI also supports in-between animation and key animation for high-profile works like and . To expand its capabilities, ENGI has opened satellite studios in and , enabling distributed production and talent development across . Backed by its major shareholders, the studio emphasizes sustainable growth, international outreach, and technological innovation, such as enhanced CG integration, to address industry challenges like production bottlenecks and to foster original content creation. In 2025, ENGI announced new projects, including a second season of The Detective Is Already Dead (July 2026) and the original TV anime Ghost Concert: Missing Songs (2026).

Overview

Company profile

ENGI Co., Ltd. (株式会社ENGI), known in English as Entertainment Graphic Innovation, is a Japanese specializing in the production of for television, streaming platforms, and related media. As a subsidiary of , it was formed with founding shareholders (53%), (40%), and (5%). The company's headquarters is located at 3rd Floor, Ohashi Central Building, 1-13-8 Chuo, Nakano-ku, , . ENGI operates with a total equity of ¥100,000,000 and employs approximately 137 staff members as of October 2025. The current president is Hiroki Yoshioka, who oversees the studio's operations.

Mission and philosophy

ENGI's core mission is to bring to the global market by leveraging cutting-edge and cross-industry partnerships to create resonant video expressions that entertain audiences worldwide. The studio aims to produce "graphic" content that touches hearts globally, emphasizing new visual expressions derived from the latest technological advancements. This focus on is central to its branding, positioning ENGI as a pioneer in evolving the industry beyond traditional boundaries. At its philosophical core, ENGI embraces a hybrid digital production model that blends the rich content resources of its parent company, , with technological expertise from partners such as and . This approach integrates advanced CGI techniques with conventional methods to enhance production efficiency, foster creativity, and deliver high-quality outputs tailored for international streaming platforms. By prioritizing collaborative models across industries, ENGI seeks to maximize the strengths of diverse expertise, ensuring animations that are both technologically sophisticated and narratively compelling. ENGI's philosophy underscores a commitment to global appeal, adapting content for diverse audiences while maintaining the essence of Japanese animation. This is achieved through strategic partnerships that facilitate efficient workflows and innovative storytelling, distinguishing the studio from conventional producers by embedding technology as a catalyst for creative expression.

History

Establishment

ENGI was incorporated on April 4, 2018, as a animation studio in , , aimed at fostering innovation in the global anime industry through collaborative expertise. The founding was driven by the need to consolidate resources amid a consolidating animation sector, leveraging Kadokawa Corporation's extensive portfolio, Sammy Corporation's advanced entertainment technologies for and gaming applications, and Ultra Super Pictures' specialized production capabilities to create a versatile content pipeline. This structure was intended to address challenges in traditional anime production by integrating diverse strengths for more efficient and innovative output. The initial capital investment totaled 100 million yen (approximately US$913,000 at the time), with ownership shares distributed as follows: Kadokawa holding 53%, 40%, and 5%. Operations officially commenced on June 1, 2018, marking the studio's entry into active production. Early objectives centered on developing high-quality for television series, theatrical releases, promotional videos for games and pachislot machines, and digital content targeted at both domestic Japanese audiences and international markets. The first public announcement of ENGI's formation occurred on June 1, 2018, highlighting the strategic partnerships among the founding entities and their commitment to pioneering new video expressions using cutting-edge technology. This launch emphasized the studio's role in producing resonant content that could expand anime's global reach, setting the foundation for collaborative projects without immediate disclosure of specific works.

Growth and developments

Following its establishment, ENGI rapidly expanded its production infrastructure to meet rising demand in the anime industry. On March 25, 2020, ENGI announced the opening of its second facility, ENGI Studio, located in , , with operations beginning in April 2020, aimed at boosting overall production capacity and accommodating a growing slate of projects. By 2023, ENGI had significantly enhanced its in-house capabilities in (CGI) during the production of the original series , marking the studio's first fully 3D-animated project and allowing for greater self-reliance in handling complex visual effects. This expansion coincided with increased workloads from international streaming partnerships, including the global release of on , which exemplified ENGI's growing involvement in high-profile adaptations for overseas platforms. These developments occurred amid broader investments in and talent. As the market surged—reaching an estimated USD 34.3 billion in and projected to grow at a 9.8% CAGR through 2030, fueled by global streaming demands—ENGI positioned itself to capitalize on the shift toward international distribution and diverse formats. As of 2025, ENGI continues to secure adaptations of prominent intellectual properties, with ongoing work on projects such as the second season of Medalist, scheduled for premiere in January 2026, underscoring the studio's sustained trajectory in responding to evolving viewer preferences for serialized content and major IP extensions. In 2025, ENGI announced new projects including the TV anime adaptation of Ghost Concert: missing Songs for 2026 and the second season of premiering in July 2026.

Organization

Leadership

Hiroki Yoshioka has been the president of ENGI since its establishment on April 4, 2018, leading the studio's operations from its inception as a joint venture backed by Kadokawa Corporation, Sammy Corporation, and Ultra Super Pictures. Before joining ENGI, Yoshioka served as a producer and animation producer at Graphinica, where he contributed to notable anime projects including Hellsing Ultimate (as producer for episodes 8-10) and Love Live! Sunshine!! (as 3DCG producer for episode 3), bringing extensive experience in animation production and CG integration to his role at ENGI. Under his leadership, ENGI has focused on leveraging advanced digital technologies to innovate within the global anime industry. Complementing Yoshioka, Junichiro Tamura serves as vice president, representing Kadokawa's interests as a business producer with a background in adapting major light novel series into anime, such as The Rising of the Shield Hero and Bungo Stray Dogs. The board of directors includes Hirotaka Tanaka, Daijou Kudou, and Shinpei Yamashita, alongside auditor Tsutomu Morita and advisor Hiroaki Matsuura, reflecting the collaborative governance structure influenced by ENGI's shareholder companies, including Ultra Super Pictures. ENGI's emphasizes through technological advancement and cross-industry to expand anime's international reach, as evidenced by strategic partnerships such as the 2023 co-production of the graphic novel series Tankdrome with American toy company Panda Mony, aimed at blending with Western markets. This approach has guided decisions like investing in hybrid digital animation capabilities, supporting ENGI's growth without reported leadership transitions through 2025.

Facilities

ENGI's primary headquarters is situated in Nakano, Tokyo, functioning as the central hub for creative development and administrative operations, equipped with specialized digital animation tools to support production workflows. This location houses the studio's core teams dedicated to planning, storyboarding, and initial animation processes. In 2020, ENGI established its second studio, ENGI Kurashiki, in Kurashiki, Okayama Prefecture, to expand production capacity and leverage regional cost efficiencies for additional animation lines. The facility focuses on scaling output while maintaining quality standards aligned with the headquarters. In 2021, ENGI opened its third studio, ENGI , in , , as a satellite facility supporting 3DCG, digital in-between , backgrounds, , , and production to facilitate distributed workflows and talent development. The studio maintains in-house capabilities for CGI and 3D , with significant development occurring alongside the 2023 production of the series Gamera Rebirth, marking ENGI's inaugural fully 3D-animated project. These departments support hybrid 2D/3D workflows, integrating traditional hand-drawn elements with for efficient, innovative . ENGI's infrastructure across sites accommodates approximately 120 employees, incorporating technology integrations such as advanced rendering software to streamline collaborative production and reduce turnaround times.

Works

Television series

ENGI's contributions to television anime primarily involve full production as the lead animation studio for adaptations of manga and light novels, with occasional support roles in key animation tasks. The studio's TV output emphasizes dynamic character interactions and or slice-of-life genres, debuting with shorter seasonal runs before tackling longer series. The studio's inaugural television project was Kemono Michi: Rise Up, a 12-episode of Natsume Akatsuki's , which aired from October 2, 2019, to December 18, 2019. ENGI handled full animation production for all episodes. In 2020, ENGI produced Uzaki-chan Wants to Hang Out!, a 12-episode by Take, airing from July 10, 2020, to September 25, 2020, with ENGI responsible for animation across the entire season. A sequel, Uzaki-chan Wants to Hang Out! Double, followed as a 13-episode continuation, broadcast from October 1, 2022, to December 24, 2022, again under ENGI's full production, featuring fluid and expressive character movements that highlight the series' comedic physicality. ENGI's 2021 productions included Full Dive: This Ultimate Next-Gen Full Dive RPG That Started as a Bad Game is Amazing!, a 12-episode adaptation by Humitake Orihira, airing from April 7, 2021, to June 23, 2021, with ENGI handling full animation production. Also in 2021, ENGI produced , a 12-episode adaptation by Nigozyu, airing from July 4, 2021, to September 19, 2021, managing full animation for the mystery series. ENGI's longest TV series to date is So I'm a Spider, So What?, a 24-episode light novel adaptation by Okina Baba, which aired in two cours from January 8, 2021, to June 25, 2021. The studio managed animation production for the full run, incorporating a mix of 2D and CG elements to depict the protagonist's monstrous transformations. For Akebi's Sailor Uniform, a 12-episode manga adaptation by Hiro that aired from January 9, 2022, to March 27, 2022, ENGI provided in-between animation specifically for episode 4, supporting the lead studio CloverWorks. ENGI returned to lead production with Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs, a 12-episode light novel adaptation by Yomu Mishima, airing from April 3, 2022, to June 19, 2022, handling all animation duties. In late 2022, ENGI produced KanColle: Itsuka Ano Umi de, an 8-episode continuation of the Kantai Collection franchise, airing from November 3, 2022, to December 22, 2022, with full animation production. In 2023, ENGI handled full production for Our Dating Story: The Experienced You and The Inexperienced Me, a 12-episode by Makiko Nagaoka, airing from October 6, 2023, to December 22, 2023. In 2024, ENGI produced , a 12-episode by Kuji Furumiya, airing from April 4, 2024, to June 20, 2024, overseeing full animation. Most recently, ENGI animated Medalist, a 13-episode adaptation of Tsurumai Kakada's manga, which aired from January 5, 2025, to March 30, 2025. As the sole production studio, ENGI oversaw the full season, focusing on realistic figure skating sequences; a second season, continuing the series, is set to premiere in January 2026, rendering it ongoing as of November 2025.

Original net animation

ENGI's original net animations represent a strategic focus on digital-first content, enabling the studio to explore innovative formats tailored for streaming platforms and online distribution. These projects often feature shorter episode structures compared to traditional television series, allowing for quick production cycles and global reach without reliance on broadcast schedules. ENGI leverages its expertise in CGI and 3D animation to integrate experimental elements, such as dynamic monster battles or whimsical character designs, distinguishing these works from conventional TV adaptations. A flagship example is , a 2023 Netflix original ONA series comprising six episodes that reboots the classic kaiju franchise. Produced entirely in-house by ENGI, the series follows a group of children encountering the giant turtle as he battles ancient monsters in 1980s-1990s , emphasizing high-stakes action through ENGI's pioneering full 3D-CGI for the creatures and environments. This marked ENGI's debut in leading a major streaming-exclusive project, highlighting their technical role in blending practical-inspired effects with digital innovation for immersive spectacle. Another notable ONA is Odekake Kozame, released in 2023 as a 12-episode on , adapted from Penguin Box's original . The short, 3-4 minute episodes depict the everyday adventures of Kozame, a curious navigating human society with endearing anthropomorphic charm, produced by ENGI to capitalize on bite-sized, shareable content ideal for and mobile viewing. ENGI handled the full animation production, utilizing vibrant 2D visuals to capture the 's lighthearted, slice-of-life essence in a format optimized for direct online consumption. In 2023, ENGI extended this digital experimentation with Gamera VS Kozamera, a one-minute crossover ONA streamed on YouTube, pitting the kaiju Gamera against the pint-sized shark Kozame in a humorous clash that bridges the studio's action-heavy and comedic portfolios. This promotional short underscores ENGI's agility in creating experimental, platform-specific content that fosters fan engagement across their original IPs. Overall, these ONAs exemplify ENGI's shift toward global streaming priorities, incorporating 3D integration and concise storytelling to differentiate from episodic TV formats.

References

  1. https://wikizilla.org/wiki/GAMERA_-Rebirth-
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