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Nazgûl
Nazgûl
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Nazgûl
In-universe information
AliasesThe Nine
Úlairi (in Quenya)
Black Riders
Fell Riders
Ringwraiths
Book(s)The Fellowship of the Ring (1954),
The Two Towers (1954),
The Return of the King (1955),
The Silmarillion (1977),
Unfinished Tales (1980)

The Nazgûl (from Black Speech nazg 'ring', and gûl 'wraith, spirit') – introduced as Black Riders and also called Ringwraiths, Dark Riders, the Nine Riders, or simply the Nine – are fictional characters in J. R. R. Tolkien's Middle-earth. They were nine Men who had succumbed to Sauron's power through wearing Rings of Power, which gave them immortality but reduced them to invisible wraiths, servants bound to the power of the One Ring and completely under Sauron's control.

The Lord of the Rings calls them Sauron's "most terrible servants". Their leader, known as the Witch-king of Angmar, the Lord of the Nazgûl, or the Black Captain, was Sauron's chief agent for most of the Third Age. At the end of the Third Age, their main stronghold was the city of Minas Morgul at the entrance to Sauron's realm, Mordor. They dress entirely in black. In their early forays, they ride on black horses; later they ride flying monsters, which Tolkien described as "pterodactylic". Their main weapon is terror, though in their pursuit of the Ring-bearer Frodo Baggins, their leader uses a Morgul-knife which would reduce its victim to a wraith, and they carry ordinary swords. In his final battle, the Lord of the Nazgûl attacks Éowyn with a mace. The hobbit Merry Brandybuck stabs him with an ancient enchanted Númenórean blade, allowing Éowyn to kill him with her sword.

Commentators have written that the Nazgûl serve on the ordinary level of story as dangerous opponents of the Company of the Ring; at the romantic level as the enemies of the heroic protagonists; and finally at the mythic level. Tolkien knew the Lacnunga, the Old English book of spells; it may have suggested multiple features of the Nazgûl, the Witch-King, and the Morgul-knife.

The Nazgûl appear in numerous adaptations of Tolkien's writings, including animated and live-action films and computer games.

Fictional history

[edit]

Second Age

[edit]

Those who used the Nine Rings became mighty in their day, kings, sorcerers, and warriors of old. They obtained glory and great wealth, yet it turned to their downfall. They had, as it seemed, unending life, yet life became unendurable to them. They could walk, if they would, unseen by all eyes in this world beneath the sun, and they could see things in worlds invisible to mortal men; but too often they beheld only the phantoms and delusions of Sauron. And one by one, sooner or later, according to their native strength and to the good or evil of their wills in the beginning, they fell under the thraldom of the ring that they bore and of the domination of the One which was Sauron's. And they became forever invisible save to him that wore the Ruling Ring, and they entered into the realm of shadows. The Nazgûl were they, the Ringwraiths, the Úlairi, the Enemy's most terrible servants; darkness went with them, and they cried with the voices of death.

The Silmarillion, "Of the Rings of Power and the Third Age"[T 1]

The Nazgûl or Ringwraiths (Quenya plural: Úlairi) first appeared in the Second Age. The Dark Lord Sauron gave nine Rings of Power to powerful mortal men, including three lords of the once-powerful island realm of Númenor, along with kings of countries in Middle-earth.[T 2][T 3] The rings enslaved their bearers to the power of Sauron's One Ring, into which he had put much of his own power. The corrupting effect of the Rings greatly extended the bearers' lives.[T 1][a]

The Nazgûl had a sharp sense of smell.[1] Their sight worked differently, too: "They themselves do not see the world of light as we do, but our shapes cast shadows in their minds, which only the noon sun destroys; and in the dark they perceive many signs and forms that are hidden from us: then they are most to be feared."[T 6] Their chief weapon was terror; it was so powerful that Sauron faced one disadvantage when using them: they could not easily travel in secret.[T 3] The terror they spread was greater when they were unclad and invisible; and when they were gathered together.[T 7]

Only two of the Nazgûl are named or identified individually in Tolkien's works. Their chief, also known as the Lord of the Nazgûl and the Black Captain, appears as the Witch-king of Angmar during the Third Age, instrumental in the destruction of the North-kingdom of Arnor.[T 8] In Unfinished Tales, his second-in-command is named as Khamûl, the "Black Easterling" or the "Shadow of the East".[T 9] Three of the Nazgûl were great Númenórean lords;[T 2] in his notes for translators, Tolkien speculated that the Witch-king of Angmar, ruler of a northern kingdom with its capital at Carn Dûm, was of Númenórean origin.[T 10]

The Nine soon became Sauron's principal servants.[T 11] They were dispersed after the first overthrow of Sauron late in the Second Age at the hands of the Last Alliance of Elves and Men, but their survival was assured by the power of the One Ring.[T 11]

Third Age

[edit]
Sketch map of part of Middle-earth in the Third Age, with Mordor on the right. Minas Morgul is on the western border of Mordor in the Ephel Duath mountains.

The Nazgûl re-emerge over a thousand years later in the Third Age, when the Lord of the Nazgûl leads Sauron's forces against the successor kingdoms of Arnor: Rhudaur, Cardolan, and Arthedain. He destroys all three but is defeated by the armies of Gondor and the Elf-lord Glorfindel, who prophesies that "not by the hand of man will he fall".[T 12] He escapes, and returns to Mordor. There, he gathers the other Nazgûl to prepare for the return of Sauron.[T 12][T 13]

The Nazgûl besiege Minas Ithil, a Gondorian fortress in the Ephel Duath, capture it, and acquire its palantír for Sauron. The city becomes Minas Morgul, the Nazgûl's stronghold,[T 13] and the valley is known as Morgul Vale (Imlad Morgul). Sauron returns from Dol Guldur to Mordor and declares himself openly.[T 14] He sent two or three of the Nazgûl, led by Khamul, to garrison Dol Guldur.[T 13]

Sauron learns from Gollum that a hobbit, Bilbo Baggins of the Shire, has acquired the One Ring.[T 15] Sauron entrusts its recovery to the Nazgûl. They reappear "west of the River", riding black horses that were bred or trained in Mordor to endure their terror.[T 14] They learn that the Ring has passed to Bilbo's heir, Frodo, and hunt him and his companions across the Shire; the hobbits hear snuffling, and sometimes see them crawling.[T 16][T 17] The hobbits escape, via Tom Bombadil's realm where they are not pursued, to Bree.[T 18][T 19][T 20] A Ranger of the North, Aragorn, arrives ahead of them and for some days leads them on paths not closely followed by the Ringwraiths.[T 21][T 22]

Five of the Nazgûl corner Frodo and his company at Weathertop, where the Witch-king stabs Frodo in the shoulder with the Morgul-knife, breaking off a piece of it in the Hobbit's flesh.[T 6] During their assault, they mentally command Frodo to put on the One Ring; while wearing it, he sees them as pale figures robed in white, with "haggard hands", helmets and swords. The Witch-king was taller than the others, with "long and gleaming" hair and a crown on his helmet.[T 6]

When all Nine are swept away by the waters of the river Bruinen, their horses are drowned, and the Ringwraiths are forced to return to Mordor to regroup.[T 23] The nine members of the Company of the Ring, tasked with the destruction of the Ring, leave Rivendell as the "Nine Walkers", in opposition to the Nazgûl, the "Nine Riders".[T 24][2]

The Nazgûl came again ... like vultures that expect their fill of doomed men's flesh. Out of sight and shot they flew, and yet were ever present, and their deadly voices rent the air. More unbearable they became, not less, at each new cry. At length even the stout-hearted would fling themselves to the ground as the hidden menace passed over them, or they would stand, letting their weapons fall from nerveless hands while into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.

The Return of the King, "The Siege of Gondor"[T 25]

The Nazgûl reappear mounted on hideous flying beasts.[T 26][T 27] During the Battle of the Pelennor Fields, the Lord of the Nazgûl uses magic, including Grond, a battering-ram engraved with evil spells, to break the gates of Minas Tirith. He is faced by Éowyn, a noblewoman of Rohan; and not far away, Merry, a hobbit of the Company. Éowyn boldly calls the Nazgûl a "dwimmerlaik", telling him to go if he is not deathless.[b] He casts back his hood to reveal a crown, but the head that wears it is invisible. Merry's surreptitious stroke with an enchanted Barrow-blade brings the Nazgûl to his knees, allowing Éowyn, the niece of Théoden, to drive her sword between his crown and mantle.[T 26] Thus is the Witch-king destroyed by a woman and a Hobbit, fulfilling Glorfindel's prophecy.[T 12] Both weapons that pierced him disintegrate, and both assailants are stricken with the Black Breath.[T 26]

After the fall of the Lord of the Nazgûl, command of Mordor's army in the field falls to Gothmog, the "lieutenant of Morgul", of unspecified race.[c][T 29]

The remaining eight Ringwraiths attack the Army of the West during the Battle of the Morannon.[T 30] When Frodo claims the Ring for his own in Mount Doom, Sauron, finally realizing his peril, orders the remaining eight Nazgûl to fly to intercept him. They arrive too late: Gollum seizes the Ring and falls into the Cracks of Doom, destroying the Ring. That ends Sauron's power and everything he had brought into being using it, including the Nazgûl.[T 31]

Steeds

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Tolkien stated that the "fell beasts" that the Nazgûl rode, while not intended actually to be pterodactyls, were "obviously ... pterodactylic".[T 27] 1897 reconstruction of pterodactyls shown

The flying steeds of the Nazgûl are given various descriptions but no name. The soldier of Gondor Beregond calls them "Hell Hawks". Tolkien describes them as "fell beasts", though he also applies the adjective fell ("fierce, cruel") to other creatures throughout The Lord of the Rings – even at one point to the wizard Gandalf. In a letter, he calls the winged mounts "Nazgûl-birds".[T 32] In the absence of a proper name, derivative works sometimes press "fellbeast" or "fell-beast" into service.[5]

In the Battle of the Pelennor Fields, where the Lord of the Nazgûl rode one of the flying beasts against King Théoden of Rohan, his mount is described as:[T 26]

a winged creature: if bird, then greater than all other birds, and it was naked, and neither quill nor feather did it bear, and its vast pinions were as webs of hide between horned fingers; and it stank. A creature of an older world maybe it was ...[T 26]

It is said to attack with "beak and claw".[T 26] Tolkien wrote that he "did not intend the steed of the Witch-king to be what is now called a 'pterodactyl'", while acknowledging "obviously it is pterodactylic" and owed much to the "new ... mythology" [of the "Prehistoric"], and might even be "a last survivor of older geological eras."[T 27]

The medievalist Marjorie Burns compares the fell beast to the Poetic Edda's flying steed Sleipnir, "Odin's eight-legged otherworldly horse". She writes that whereas Gandalf's horse Shadowfax resembles Sleipnir in his miraculous speed and in almost seeming to fly, the Nazgûl's mount actually flies but is a "negative image" of Odin's steed; and, she notes, both Odin and the Nazgûl can cause blindness.[6]

Concept and creation

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Development

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Tolkien began writing The Lord of the Rings with no conception of Black Riders at all. The horseman in dark clothes in the early chapter "Three is Company"[T 16] was originally Gandalf; in 1938, Tolkien called the figure's transformation into a Black Rider "an unpremeditated turn".[7][T 33] Frodo's ring, too, was simply a magic ring conferring invisibility, both in The Hobbit and early drafts of The Lord of the Rings, with no link to Sauron. However, Tolkien was at the time starting to consider the true nature of the Ring, and the idea that it had been made by the Necromancer, and drew itself or its bearer back to him.[7][T 34] The Black Riders became Ringwraiths when the hobbit, at that time called Bingo rather than Frodo, discussed the Riders with the Elf Gildor, later in the same chapter. Over the next three years, Tolkien gradually developed the connections between the Nazgûl, the One Ring, Sauron, and all the other Rings of Power. The pieces finally all came together when Tolkien wrote "The Mirror of Galadriel", some hundreds of pages later, around the autumn of 1941.[7][T 35][T 36]

Lacnunga

[edit]

The number of the Nazgûl, nine, may be derived from medieval folklore. Edward Pettit, in Mallorn, states that nine is "the commonest 'mystic' number in Germanic lore".[8] He quotes the "Nine Herbs Charm" from the Lacnunga, an Old English book of spells:[8]

against venom and vile things
and all the loathly ones,
that through the land rove,
...
against nine fugitives from glory,
against nine poisons and
against nine flying diseases.

Pettit further proposes that Tolkien may have made multiple uses of another Lacnunga charm, "Against a sudden stabbing pain", to derive multiple attributes of the Nazgûl. He states that Tolkien certainly knew the charm. In Henry Sweet's translation:[8][9]

They were loud, lo, loud, when they rode over the hill,
They were resolute when they rode over the land.
...
If a piece of iron is in here.
The work of a witch, heat shall melt it!
...
If it were shot of gods, or if it were shot of elves,
Or if it were shot of witch, now I will help you.

Pettit writes that Tolkien may have used the "loud" riders to come up with the "thundering hooves" and "piercing cry" of the Nine Riders. The supernatural beings mentioned in the charm – gods, elves, witches – may naturally have suggested the Nazgûl's magical power; in particular, the "work of a witch" may have resulted in the Witch-King of Angmar. Finally, the Morgul-knife that breaks off in the victim's body, and which Elrond has to destroy by melting, matches the "piece of iron ... in here... heat shall melt it!"[8]

Etymological connotations

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Tolkien was a philologist. Jason Fisher, writing that "all stories begin with words", takes up Edmund Wilson's "denigrating dismissal" of The Lord of the Rings as "a philological curiosity", replying that to him this is "precisely one of its greatest strengths".[10] Fisher explores in detail the connotations of Tolkien's use of "Ringwraith" and its Black Speech translation "Nazgûl", both in languages that Tolkien knew and those that he invented. "Wraith" in modern English means 'spectre'.[11] Fisher notes that the word has a history in folktale and fantasy including usage by the Brothers Grimm, William Morris, and George MacDonald.[10] The word "wraith" can be connected, Fisher writes, to English "writhe", Old English wrīþan, to bend or twist, and in turn to Gothic wraiqs, curved, crooked, or winding, and wraks, a persecutor. There is also English "wreath", from Old English wrida, meaning a band, a thing wound around something, and indeed a ring. Another cognate is Old Saxon wred, meaning cruel; Fisher comments that all of these stem from Indo-European *wreit, to turn, bend, or wind.[10]

"Nazgûl" has the Black Speech roots nazg, ring, and gûl, wraith. Fisher writes that the former may well be connected, unconsciously on Tolkien's part, to Gaelic nasc, a ring. Gûl has the meaning "magic" in Tolkien's invented language of Sindarin. Fisher comments that this has an English homophone in "ghoul", a wraith, which derives from Arabic غُول‎ ḡūl, a demon that feeds on corpses. The Sindarin word is related to ñgol, wise, wisdom, and to Noldor, Fëanor's elves who became in Fisher's words "bent and twisted" by the desire for the Silmarils.[10]

Diagram of Jason Fisher's analysis of philological connections and etymologies of Nazgûl and Ringwraith. Both terms have connotations of being "bent and twisted".[10]

The only one of the nine Ringwraiths to be named is Khamûl. Fisher suggests a link to Welsh kam, crooked, and kamy, to bend. "Kam" made its way into English usage, including by Shakespeare,[12] as is recorded in Samuel Johnson's 1755 A Dictionary of the English Language.[10] Fisher writes that this may have come to Tolkien by way of his time with the Lancashire Fusiliers in the First World War, with Lancashire dialect words like caimt, crooked or bad-tempered. In short, Tolkien may have felt many philological associations between his "Nazgûl" and "Ringwraith" with the meanings of being bent and twisted as well as ghoulish.[10]

Analysis

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Literary modes

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Shippey writes that the Nazgûl function at different stylistic levels or modes (as categorised by Northrop Frye in his Anatomy of Criticism) in the story. At one level, they serve simply as story elements, dangerous opponents. But, Shippey notes, the level rises from the romantic, with heroes taking on the Black Riders, to the mythic, giving as example the assault of Minas Tirith. The leader of the Nazgûl directs the attack on the Great Gate; he bursts the gate using both the battering-ram Grond, written with "spells of ruin", and with "words of power and terror to rend both heart and stone".[T 37][13]

Invisible, but corporeal

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A Nazgûl, depicted as a shadowy but solid body, cloaked and hooded, wearing a sword, and mounted on a horse[14]

Despite his shadowiness and invisibility, Shippey writes, the Nazgûl on the Pelennor Fields also comes as close as he ever does to seeming human, having human form inside his black robes, carrying a sword, and laughing to reveal his power when he throws back his hood, revealing a king's crown on his invisible head.[13]

Yvette Kisor, a scholar of literature, writes that while the Ringwraiths and others (like Frodo) who wear Rings of Power become invisible, they do not lose any of their corporeality, being present as physical bodies. They require, she writes, physical steeds to carry them about, and they can wield swords. She notes that only a person in a body can wield the One Ring, so the invisibility is just "a trick of sight". When Frodo, wearing the Ring, saw the Nazgûl in the "twilight world", they appeared solid, not shadowy. He also saw Glorfindel in that world, as a figure of white flame; and Gandalf explains later that the Ringwraiths were "dismayed" to see "an Elf-lord revealed in his wrath".[T 38][14][15] Frodo is in danger of "fading" permanently into invisibility and the twilight world, as the Ringwraiths have done, living "in another mode of reality". She writes, too, that Merry's sword, with the special power to sever the Witch-king's "undead flesh" and in particular to overcome the "spell that knit his unseen sinews to his will",[T 26] has in fact to cut through real, but invisible, sinews and flesh.[14]

Gradual incarnation

[edit]

Steve Walker, a Tolkien scholar, writes that the story gives the Ringwraiths credibility through a "gradual incarnation of bodiless presence". Little by little, in his view, Tolkien increases the reader's insight into their nature, starting with Black Riders who are "spies more human than diabolical", rather than developing their character. Walker sees this as appropriate: the Nazgûl's main weapons are psychological, namely fear and despair. He writes that the progressive revelation of their capabilities, and their "escalation of steeds" from horses to fell beasts, builds up in the reader's mind an "increasingly infernal vision".[16]

The Black Breath

[edit]

The Nazgûl spread terror and despair among their enemies, and discomfit those on their own side. The Black Breath is stated to have afflicted many during the Battle of the Pelennor Fields. Dr Jennifer Urquart, writing in Mallorn, describes its normal course as "progressive loss of consciousness and hypothermia, leading to death".[17] She comments that the Black Breath, contracted by "excessive proximity" to a Nazgûl, seems to be a "spiritual malady" combined with "fear, confusion, reduced levels of consciousness, hypothermia, weakness and death."[17] Faramir, on the other hand, who was thought to be suffering from the Black Breath, she diagnoses as most likely exhaustion with heat stroke, combined with "psychological distress" and pain, as his symptoms were quite different.[17] Judy Ann Ford and Robin Anne Reid note that Aragorn's use of the herb athelas to heal Faramir and others of the Black Breath, a condition "which harms the spirit more than the body",[18] identifies him to his people as the true King.[18]

Michael and Victoria Wodzak discuss how the hobbit Merry Brandybuck can be affected by the Black Breath when the Witch-King has not noticed him, pointing out that Tolkien nowhere says that the Nazgûl breathes on him or on Éowyn. Instead Éowyn "raised her shield against the horror of her enemy's eye", and the Wodzaks comment that the Nazgûl uses his eyes "to overwhelm".[19] In their view, the seeming inconsistency is resolved by identifying the Black Breath with his "pneuma", his evil spirit, and assuming that it is this which causes the harm all around him.[19]

John Garth suggests that the Black Breath may derive from Tolkien's experience of gas in the First World War.[20] Painting Gas Attack, Flanders by Alfred Bastien, 1915

Tolkien's biographer John Garth finds Christopher Gilson's Words, Phrases and Passages in Various Tongues in "The Lord of the Rings" especially interesting for its rendering of two of the Dark Lord Sauron's epithets, Thû meaning "horrible darkness, black mist" and Gorthu meaning "mist of fear".[20] Garth comments that these names "anchor him in the primal night" of Tolkien's giant spiders, the Black Breath, the fog on the Barrow-downs, and the terror of the Paths of the Dead. He adds that this fog of terror may ultimately derive from Tolkien's First World War experience "of smoke barrages, gas attacks and 'animal horror' on the Somme."[20] Earlier, in his 2003 book Tolkien and the Great War, on the other hand, Garth merely notes the "Black Breath of despair that brings down even the bravest" as one of several elements of The Lord of the Rings which "suggest[s] the influence of 1914–18".[21]

In her Tolkienesque 1961 short story "The Jewel of Arwen", the fantasy and science fiction writer Marion Zimmer Bradley provides "Translator's Notes" which assert as part of her frame story that the Nazgûl were contaminated and enslaved by a monstrous form of radioactivity which transformed "the very cells of their protoplasm".[22] They thereby became radioactive and "immune to radiation poisoning, as is shown by their dwelling in the blasted tower of Minas Ithil [which glowed in the dark]."[22] Further, Bradley writes, the Nazgûl gave off "radioactive contamination", causing the Black Breath.[22]

Opposed to the Nine Walkers

[edit]
Nine Walkers vs Nine Riders: diagram of Ariel Little's analysis of the enslaved Nine Nazgûl opposed by the free Company of the Ring. Tolkien made the two groups match in number but sharply different in character.[T 14][2]

The Inklings scholar Ariel Little writes that Tolkien explicitly opposes the enslaved Nine Riders with the Nine Walkers, the free Company of the Ring. In "The Council of Elrond", Elrond announces that "The Company of the Ring shall be Nine; and the Nine Walkers shall be set against the Nine Riders that are evil".[T 14][2] Little describes the Nazgûl as "homogeneous, discordant, intensely individualistic", a group bound and trapped by Sauron, noting also Gandalf's description of them in "The Shadow of the Past" as "Mortal Men, proud and great [who] fell under the dominion of the One, and they became Ringwraiths, shadows under his great Shadow, his most terrible servants".[T 15][2] They had thus, Little writes, lost their identities as humans, even losing their substance and becoming what Tolkien calls "nothingness" under their black clothing. He adds that the evil characters in The Lord of the Rings are characterised by infighting, as among the Orcs, lack of harmony, and "hate-filled discord", forming an "anti-community".[2]

Little contrasts this disharmony with the Company of the Ring, which is "diverse, bound by friendship, relying on each other's strengths".[2] The Company is joined by its common purpose, and by "devoted love".[2] There are strong bonds of friendship, seen initially between all the Hobbits. Further friendships develop throughout the Company as they travel together; Little notes that Frodo says that "Strider" (Aragorn), viewed initially with suspicion, is "dear to me".[2] He comments that "the deep affection of the Fellowship breaks down racial and cultural barriers" as all its members drop their initial reserve and come to an "appreciation for the cultural distinctiveness" of their companions.[2] A case in point is the strong friendship between the Dwarf Gimli and the Elf Legolas, members of two races with radically dissimilar cultures, and which had often clashed in the past; Little notes that even the other members of the Company, in Tolkien's words, "wonder ... at this change".[2] He writes that even when the Company splits up into smaller groups, it is not destroyed: far from it, Frodo and Sam sustain each other through their arduous journey, their friendship deepening with time; Merry and Pippin supporting each other; Aragorn, Legolas, and Gimli acting as a team, all continuing to function as communities. Little adds that the Company functions as a true team, every member being essential to the success of its mission.[2] The Christian commentator Ralph C. Wood writes that "the greatness of the Nine Walkers lies in the modesty of both their abilities and accomplishments. Their strength lies in their weakness, in their solidarity as a company unwilling to wield controlling power over others."[23] Rebecca Munro notes that in the Company, "no one acts alone without dependence on the deeds of others".[24]

Adaptations

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Films

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The Nazgûl hacking and slashing at the hobbits' beds in the Prancing Pony inn at Bree, in Ralph Bakshi's 1978 animated film version

The Nazgûl are featured in adaptations of The Lord of the Rings on radio, film, and stage. In Ralph Bakshi's 1978 animated film version of The Lord of the Rings, the Nazgûl "shamble and limp like zombies".[25] They hack and slash the Hobbits' beds at The Prancing Pony inn, whereas Tolkien does not identify the assailants.[T 39]

A Nazgûl portrayed in Peter Jackson's The Lord of the Rings film trilogy

In the Rankin-Bass adaptation of The Return of the King, the Nazgûl are robed skeletons with white hair. They ride winged horses, although the Witch-king rides a creature more in line with the book when he confronts Éowyn.[26] The 1981 BBC Radio serial of The Lord of the Rings has the Nazgûl chant the Ring-inscription in the Black Speech of Mordor.[27] The 1991 Russian television play Khraniteli features a group of Nazgûl galloping through a snowy pine forest; they wear black cloaks, with glimpses of red equipment.[28]

In The Lord of the Rings film trilogy (2001–2003) by Peter Jackson, the Nazgûl are almost always concealed by cloaks; they attack the inn at Bree themselves.[29] During the siege of Minas Tirith, the Witch-king wears a distinctive helmet over his hood resembling a mask and a crown, rather than the crown worn underneath his hood in the book.[30] Their shrieks are distorted recordings of producer and screenwriter Fran Walsh's scream.[31]

John Howe's illustration of the Witch-king's flying steed drove the design of the monsters in Peter Jackson's films.[32]

Minas Morgul is shown first in The Fellowship of the Ring, when the Nazgûl leave the city and ride towards the Shire to pursue the One Ring. It features again when Frodo and Sam make their way towards Cirith Ungol. These sets were designed by the illustrator John Howe.[33] All nine Nazgûl are shown riding winged monsters. Jackson's monsters explicitly differ from Tolkien's description in that they have teeth instead of beaks. The Nazgûl use them in battle more extensively than in the book. In the film the Witch-king's mount is largely responsible for the death of Théoden and his horse Snowmane, a departure from the book. As confirmed in the films' audio commentary, the design of the monsters was based largely on illustrations by John Howe.[32][34]

The fan-made 2009 film The Hunt for Gollum features Aragorn fighting a Ringwraith on the borders of Mirkwood.[35]

In Jackson's 2012–2014 The Hobbit film trilogy, the men who became the Nazgûl are said to have been buried and sealed within the invented High Fells of Rhudaur. In the first film, Radagast briefly encounters the Witch-king while investigating Dol Guldur, and gives the Nazgûl's Morgul dagger to Gandalf to present at the White Council as proof of their return. In the second film, at Galadriel's behest, Gandalf heads to the High Fells and finds that all the Nazgûl have left the tomb. This confirms the Necromancer's identity as Sauron, as the Nazgûl appear alongside their master in the third film in spectral forms wearing Morgul armour and fight Elrond and Saruman before being driven away by Galadriel.[36]

Games

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The Nazgûl are featured in the video game Middle-earth: Shadow of Mordor and its sequel Middle-earth: Shadow of War. In the latter, Isildur is revealed to be one of the Nazgûl before he is killed by the game's protagonist, Talion. Talion takes Isildur's ring to prolong his life and eventually becomes Isildur's replacement until the demise of the Nazgûl in the Return of the King.[37] For the expansion to its real-time strategy game The Lord of the Rings: The Battle for Middle-earth II, The Rise of the Witch-king, Electronic Arts invented the name Morgomir for one of the Nazgûl.[38]

Influence

[edit]

The fantasy novelist George R. R. Martin's 1983 The Armageddon Rag tells the tale of a rock promoter who had managed a band named the Nazgûl, and was found ritually murdered on the 10th anniversary of the band's breakup.[39]

Notes

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References

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The Nazgûl, also known as the Ringwraiths or the Nine Riders, are fictional wraith servants of the in J.R.R. Tolkien's legendarium. Originally nine mighty kings, sorcerers, and warriors among Men, they were corrupted by 's gift of nine , which enslaved them to his will and transformed them into invisible wraiths dwelling in a shadowy realm, granting them an unending yet tormented existence marked by terror and decay. The term Nazgûl originates from the of , where nazg means "ring" and gûl denotes "wraith" or "spirit of the dead," reflecting their spectral nature as ring-bound slaves; in , they are called Úlairi. Three of the Nazgûl were great lords of the Númenórean race, while the others were prominent rulers from various realms of Men, drawn by promises of and . Upon claiming the rings around the year SA 1600, they achieved vast power, wealth, and longevity, but gradually faded from the physical world, becoming wholly dependent on for purpose and visibility—discernible only to him or through . In appearance, the Nazgûl manifest as tall, cloaked figures shrouded in black, with no visible faces beneath their hoods, evoking an unnatural cold and dread that paralyzes the brave; their true forms are spectral, neither fully corporeal nor ghostly, possessing sinews and weapons yet existing primarily in the wraith-world. They wield Morgul-blades that can turn victims into wraiths and emit piercing cries that instill abject fear, while their senses are acutely attuned to the presence of powerful rings like . Initially mounted on black horses, they later rode winged fell beasts during the War of the Ring, enhancing their menace from the skies. As Sauron's most formidable lieutenants, the Nazgûl enforced his tyranny across the Second and Third Ages, capturing the city of Minas Ithil (renamed Minas Morgul) in TA 2002 and leading assaults that spread shadow over Gondor and beyond. Led by the Witch-king of Angmar—the mightiest among them, a sorcerer-king who founded the realm of Angmar to assail the North—they hunted the One Ring's bearer, Frodo Baggins, throughout The Lord of the Rings, culminating in their destruction upon the ring's annihilation in TA 3019, which severed their bonds to Sauron. A prophecy foretold that the Witch-king would not fall to any man, fulfilled when he was slain by the shieldmaiden Éowyn of Rohan, aided by the hobbit Meriadoc Brandybuck.

Fictional History

Origins in the Second Age

During the Second Age, , disguised as Annatar, deceived the Elves of Eregion into forging the , including the nine rings intended for Men. These rings were distributed by to nine powerful Men—kings, , and warriors—who were deceived by promises of and , granting them great wealth, power, and prolonged life, but ultimately binding them to his will through . Three of the recipients were great lords of the Númenórean race, including their chief, the Witch-king; another was Khamûl, a king among the Easterlings; the others were rulers from various realms in the East and South. Over time, the influence of caused these Men to fade gradually from the physical world, their bodies becoming invisible wraiths while their spirits endured in a state of torment, fully enslaved to as the Nazgûl around SA 2251. The Nazgûl served as 's most dreaded lieutenants during the War of the Elves and , which began in SA 1693 when assaulted Eregion in his quest for the elven rings. They played a key role in the sack of Eregion in SA 1697, where the forces of overwhelmed the Gwaith-i-Mírdain and captured several of the . Their terror contributed to the broader conquests that forced the Elves to seek aid from , marking the Nazgûl's emergence as instruments of 's dominion over Men. Throughout the later Second Age, the Nazgûl remained Sauron's chief servants, aiding in his preparations for the War of the Last Alliance and participating in the final confrontations against the allied forces of Elves and Men in SA 3430–3441.

Role in the Third Age

In the Third Age, the Nazgûl, led by the Witch-king, reemerged as Sauron's primary agents of subversion and terror following his return to power in Mordor around TA 2951. The Witch-king established the kingdom of Angmar in TA 1300, strategically positioned north of the remnants of Arnor to orchestrate its gradual destruction. From this base, he incited prolonged wars against the Dúnedain kingdoms of Arnor, allying with Easterlings and Orcs to erode their strength over centuries. These conflicts culminated in the devastating invasion of Arthedain, where Angmar's forces overran the kingdom and captured its capital, Fornost, in TA 1974, effectively ending Arnor's northern dominion. The Nazgûl's defeat came swiftly in TA 1975 at the Battle of Fornost, where a coalition of Elves from and Lindon, alongside 's forces under King Eärnur, routed Angmar's army; the Witch-king fled south as the realm collapsed, with the prophecy of that he would not fall by the hand of man. Relocating to the captured city of Minas Ithil—renamed Minas Morgul after its fall in TA 2002—the Nazgûl fortified it as a base for further incursions into , launching assaults that captured Osgiliath and Ithilien by TA 2901. Throughout this era, they served as Sauron's chief spies, infiltrating regions like Dol Guldur in under the command of Khamûl, the second Nazgûl, to monitor and intimidate potential threats while demoralizing enemies through an aura of paralyzing fear. The Nazgûl's most intense activity unfolded in TA 3018–3019 during the War of the Ring, triggered by Sauron's interrogation of , which revealed the One Ring's location in following Bilbo Baggins's discovery in TA 2941. Ordered to retrieve the Ring, the Nine Riders crossed the Anduin in June TA 3018, systematically searching and Bree before pursuing and his companions; they ambushed the group at Weathertop on October 6, wounding Frodo with a Morgul-blade in an attempt to claim the Ring through corruption. After Frodo's rescue in , the Nazgûl regrouped in Minas Morgul, leading the assault on Osgiliath and the subsequent Siege of in early March TA 3019, where their presence amplified terror among the defenders. At the Battle of the Pelennor Fields on March 15, 3019, the Witch-king breached the gates of Minas Tirith and confronted Éowyn of Rohan, but was slain when she struck his unseen head with her sword, aided by Merry Brandybuck's barrow-blade that broke his protective sorcery. The remaining Nazgûl, deprived of their leader, withdrew to Mordor to pursue Frodo toward Mount Doom, circling overhead as Sauron's forces converged. Their existence ended with Sauron's defeat on March 25, 3019, when the One Ring's destruction at Mount Doom caused the Nazgûl to disintegrate in flames above the volcano, marking the close of their malign influence in Middle-earth.

Characteristics and Abilities

Physical Appearance and Invisibility

The Nazgûl, as wraiths bound to the , possessed no visible physical form in the mortal world, appearing instead as shadowy figures cloaked in long black robes that concealed their unseen bodies and evoked an overwhelming aura of dread among those who encountered them. These robes, along with their hooded mantles reaching to their boots, served to give tangible shape to their otherwise formless existence, allowing them to interact with the physical realm while their invisible bodies remained concealed beneath. To ordinary mortals, the Nazgûl thus manifested as tall, menacing silhouettes on horseback or foot, their black attire blending into the darkness they emanated, heightening the terror they instilled without revealing their true wraith-like nature. Inherent to their faded state was a profound invisibility within the Unseen Realm, rendering the Nazgûl themselves imperceptible to normal sight unless viewed through the lens of the One Ring or similar means of perceiving spiritual dimensions. Those who donned the Ruling Ring, such as , could glimpse their authentic forms—tall, robed in grey beneath the black cloaks, with merciless eyes burning in pale faces, silver helms upon grey hair, and steel swords in hand—revealing the spectral essence that ordinary eyes could not detect. This dual visibility underscored their existence as ringwraiths, fully transitioned into yet capable of selective manifestation, sustained solely by Sauron's dominating will that preserved their cohesion. Their presence extended beyond the visual through chilling auditory and sensory cues that amplified their intangible menace. Piercing cries emanated from the Nazgûl, described as voices of death that echoed with despairing wails, often heard before their forms drew near. Accompanying these were the metallic clank of their swords and the hiss of their breath, known as the Black Breath, which carried a , serpentine quality inducing shuddering and hopelessness in all who sensed it. Though corporeal interaction was limited to their enchanted apparel and weapons—allowing them to wield blades or grasp with armored hands—their faded, wraithly state meant they operated as ethereal beings, their physical engagements mere extensions of Sauron's influence rather than independent vitality.

Powers and Weaknesses

The Nazgûl possessed the Black Breath, a miasma emanating from their presence that induced overwhelming fear, physical illness, and eventual paralysis or death in living beings, as seen when and others fell into a deadly cold and dreamlike state after exposure during the . This affliction, known as the Black Shadow in , could be countered by the herb athelas (kingsfoil), which used to revive victims like Éowyn, , and Merry by crushing its leaves and invoking its healing properties in hot water. Their enhanced senses allowed the Nazgûl to detect from great distances, drawn inexorably to its power, with Khamûl, the Witch-king's , being second only to him in readiness to perceive its presence, though his power was most confused and diminished by daylight. The Witch-king's morgul-blade inflicted wounds that extended beyond the physical, piercing the soul and risking the victim's transformation into a wraith under Nazgûl control, as evidenced by Frodo's near-fatal stabbing on Weathertop where a fragment remained embedded, slowly corrupting him. As servants bound by their rings, the Nazgûl achieved a form of , neither truly living nor able to pass fully into , their existence sustained only through Sauron's will and the One Ring's dominance. They could not be slain by ordinary means, with the Witch-king protected by : "Far off yet is his doom, and not by the hand of man will he fall," fulfilled when Éowyn, aided by Merry's barrow-blade, struck him down. The Nazgûl's powers waned in certain conditions; they feared fire, which Aragorn wielded to repel them at Weathertop, and their effectiveness diminished in sunlight, preferring the cover of night or darkness where their terror amplified. They were vulnerable to Elvish names and weapons, such as the invocation of Elbereth Gilthoniel that drove them back, and prophetic armaments like the barrow-blades forged in ancient times. Utterly dependent on Sauron, the Nazgûl were enslaved to the Nine Rings he controlled, incapable of independent action against his commands, and their cohesion dissolved with his defeat. Direct confrontation with greater beings exposed their limits; the Nazgûl could not overpower Gandalf the Grey, who repelled them with light and authority, their malice recoiling from his inherent power. Their invisible wraith-forms heightened the psychological terror they inflicted, manifesting as that preyed on the mind.

Mounts and Equipment

The Nazgûl primarily employed horses as mounts during the Second Age, when they first served after receiving the , and continued this practice into the early Third Age, including the Witch-king's campaigns from his realm of Angmar. These steeds were large black horses, bred for speed and endurance, which allowed the Nazgûl to traverse vast distances swiftly while pursuing their quarry, such as during their hunt for in T.A. 3018. The horses were real, living creatures capable of independent sight and action, enhancing the Nazgûl's mobility without relying solely on their wraithly senses. Following the destruction of their horses in the flood summoned by Elrond at the Ford of Bruinen, the Nazgûl were temporarily immobilized but soon received new mounts from Mordor in the form of fell beasts, winged creatures used for aerial reconnaissance and assault during the War of the Ring. These fell beasts, described as having leathery wings like those of a bat and cruel beaks, originated from an ancient lineage, possibly survivors of creatures from the Elder Days that Sauron had bred or tamed in the cold mountains. A representative description notes: "A creature of an older world maybe it was, whose kind, lingering in forgotten mountains cold beneath the Moon, outstayed their day, and in hideous eyrie bred this last unholy spawn." The transition to these mounts amplified the Nazgûl's terror, enabling swift dives and shrieks that sowed panic among foes, as seen in their attacks on the Pelennor Fields. In terms of equipment, the Nazgûl bore long swords of steel forged in , which gleamed with a chill and served as their primary weapons in close combat. The Witch-king, their leader, wielded a distinctive morgul-knife during the assault on Weathertop, a poisoned blade designed to turn victims into wraiths; its fragment lodged in , nearly claiming his life. He also carried a great mace in battle, as evidenced by his confrontation with : "A great mace he wielded." Their cloaks and hoods provided a tangible form to their otherwise invisible presences, concealing their decayed figures and heightening the aura of dread they projected. This gear, combined with their mounts, not only facilitated warfare but intensified psychological terror, with the rhythmic thunder of approaching hooves and the shadow of wings evoking inescapable doom.

Concept and Creation

Development in Tolkien's Writings

The concept of the Nazgûl began to take shape in J.R.R. Tolkien's early drafts for The Lord of the Rings, initially appearing as mysterious Black Riders—equestrian figures shrouded in shadow who pursued the protagonists with an aura of dread. In these preliminary writings, collected in The Return of the Shadow (volume 6 of The History of Middle-earth), the Riders were vague, terrifying presences without a fixed connection to the Rings of Power, serving as agents of a nascent dark lord and evoking fear through their invisibility save for clothing and mounts. Their portrayal evolved from these amorphous shadows to more defined spectral servants, with Tolkien experimenting with their sensory abilities, such as enhanced smell, while emphasizing their role in hunting the One Ring. As the narrative developed, Tolkien refined the Nazgûl's number and roles, shifting from an unspecified multitude—potentially a dozen or more in initial concepts—to precisely nine wraiths, each bound to one of the Nine Rings given to Mortal Men. This standardization aligned them directly with Sauron's hierarchy, transforming them from generic dark horsemen into undead enforcers whose loyalty was absolute and whose powers derived from the corrupting influence of their rings. Early variations included links to other undead entities like Barrow-wights, but these were later separated to focus the Nazgûl as unique Ringwraiths. In The Treason of Isengard (volume 7 of The History of Middle-earth), further drafts clarified their subservience, contrasting them with figures like Gandalf, who briefly gains wraith-like insight in a good-aligned context. Posthumous publications expanded on the Nazgûl's backstories and operations. Unfinished Tales of Númenor and Middle-earth (1980), edited by , includes "The Hunt for the Ring," detailing their coordinated pursuit of Frodo from and revealing specifics such as the second-in-command being Khamûl, lieutenant of Dol Guldur and an Easterling . Similarly, The Peoples of Middle-earth (1996, volume 12 of ) provides additional notes in "The Making of Appendix A," outlining the individual histories of the Nine, including their origins as great and warriors who fell under Sauron's sway during the Second Age. These materials fleshed out their hierarchical structure and tactical roles beyond the published novel. In his correspondence, compiled in The Letters of J.R.R. Tolkien (1981), Tolkien elaborated on the Nazgûl's metaphysical nature, describing them as —beings who had "left the living state" yet retained a corrupted form of existence, bound inextricably to and , which amplified their enslavement. He noted in Letter 246 that they were "slaves" whose will was wholly , emphasizing their tragic fall from humanity without hope of redemption. The published Lord of the Rings (1954–1955) omitted individual names to preserve their collective menace and anonymity, a deliberate choice to heighten their symbolic terror; these details, such as the Witch-king's identity and others' titles, emerged only in later editorial works like .

Etymological Origins

The term "Nazgûl" originates from the , the artificial language devised by for his servants in . It is a compound word consisting of nazg, meaning "ring," and gûl, signifying "wraith" or "phantom of dark magic." This etymology directly reflects the Nazgûl's identity as undead servants bound to the , underscoring themes of enslavement and malevolent sorcery inherent in their existence. The element gûl derives from Sindarin, an Elvish tongue, where it originally denoted "sorcery," "necromancy," or "evil knowledge," evolving from a neutral root associated with wisdom (√ÑGOL) but acquiring sinister connotations linked to Morgoth's black arts. In Quenya, another Elvish language, the Nazgûl are termed Úlairi, a plural form possibly meaning "un-living ones" or "those of unholy shadow," combining the negative prefix ú- with elements suggesting endurance or obscurity. In the Common Speech (Westron), the language of Men and Hobbits, they are known as "Ringwraiths," a direct calque translating the Black Speech compound into more accessible terms. "Nazgûl" served as Sauron's preferred designation for these beings, emphasizing their subjugation to the and their role as instruments of dark power. The appendices to detail these linguistic derivations, noting that the pure form of persisted only among the Nazgûl after Sauron's early defeats, highlighting the name's ties to their enduring, corrupted state.

Mythological Influences

The Nazgûl draw significant inspiration from Anglo-Saxon traditions, particularly the concept of nine as a mystical number in Germanic lore, echoed in the Nine Rings bestowed upon mortal kings who were ultimately twisted into spectral wraiths. This inversion transforms heroic kingship into eternal servitude, reflecting a perversion of Anglo-Saxon heroic motifs where warriors succumb to fate's darker aspects. A key Anglo-Saxon source influencing the Nazgûl is the manuscript's "," an healing incantation from around 1000 AD that invokes nine sacred herbs to counter "nine poisons" and "nine flying diseases" sent by supernatural foes, including serpents and riders on the wind. Tolkien, as a philologist familiar with such texts, appears to have drawn from this for the number nine associated with the Ringwraiths and their venomous Morgul-blades, which inflict a spectral wound countered by the herb athelas (kingsfoil), paralleling the charm's emphasis on herbal remedies against otherworldly afflictions. Norse and contributes undead motifs to the Nazgûl, resembling —revenants from Icelandic sagas who rise from graves as powerful, shape-shifting guardians serving malevolent forces, often haunting the living with and a chilling presence. These corpse-like entities, bound to a dark purpose much like the Nazgûl's enslavement to , embody a liminal existence between life and death, influencing Tolkien's portrayal of the Ringwraiths as servants whose fear-inducing aura derives from ancient northern folklore of barrow-wights and restless dead. Biblical parallels shape the Nazgûl as fallen kings corrupted into a demonic , akin to angels who rebelled and became servants of , losing their original glory to eternal subjugation under a dark overlord. This reflects Tolkien's , where the nine once-mighty rulers, tempted by power, mirror the fall of proud beings into spectral minions, emphasizing themes of pride's ruin and servitude to sin. Medieval ghost stories further inform the Nazgûl's invisible, terrifying presence, drawing from European folktales of spectral riders and apparitions that evoke unreasoning dread without physical form, such as or vengeful shades haunting the night. These traditions, prevalent in 12th- to 14th-century literature, portray ghosts as intangible yet palpably eerie forces that instill paralyzing fear, much like the Ringwraiths' wraithly in the spirit-world and their cry that routs the brave.

Literary Analysis

Symbolism and Themes

The Nazgûl embody the corrupting influence of absolute power, transforming once-free Men—kings, sorcerers, and warriors—into enslaved shadows wholly bound to Sauron's will. In , these nine recipients of the initially gained glory and , but the rings ensnared them, stripping away their and reducing them to extensions of the Dark Lord's purpose. This fall illustrates how power, when sought without restraint, inverts strength into thralldom, a theme Tolkien explores through the rings' insidious domination. Central to the Nazgûl's symbolism is the theme of addiction and the erosion of identity, as the rings foster an unbreakable dependency that parallels tyrannical enslavement. The bearers' initial ambition for immortality and rule devolves into a loss of self, rendering them invisible in the physical world and empty save for the driving force of the One Ring. This process mirrors real-world tyrannies where power addicts its holders, consuming their individuality until only obedience remains, underscoring Tolkien's caution against unchecked desire. The number nine holds symbolic weight, representing the completeness of in opposition to the Fellowship of the Ring's nine members, who stand as a counterforce of and alliance. As declares, the Nine Walkers are set against the Nine Riders to balance this peril, highlighting a thematic duality where evil's totality meets the potential for restoration through unity. The Nazgûl weaponize as a primary tool of domination, evoking psychological terror that overwhelms physical confrontation and embodies Sauron's strategy of despair over brute force. Tolkien describes their presence as inspiring unreasoning dread, akin to ghosts, which amplifies their threat against the pure-hearted and underscores the theme of evil's reliance on rather than inherent might. In contrast, the free peoples' enduring hope and acts of restoration—such as the Fellowship's journey—symbolize resistance to this , affirming themes of renewal amid encroaching shadow.

Narrative Role and Symbolism

In J.R.R. Tolkien's , the Nazgûl function as the chief antagonists driving the plot's tension during Frodo Baggins's initial journey, serving as relentless hunters dispatched by to recover . From their first appearance in , where they interrogate hobbits and pursue the Ring-bearer, the Nazgûl establish an atmosphere of immediate peril, compelling Frodo and his companions to flee eastward toward . This pursuit culminates in the ambush at Weathertop, where five Nazgûl, led by the Witch-king, wound Frodo with a Morgul-blade, nearly turning him into one of their own and heightening the stakes of the quest. Their actions transform the narrative from a quiet departure into a desperate race against encroaching darkness, underscoring the Ring's corrupting pull on both hunter and hunted. Organized in a strict under Sauron's direct command, the nine Nazgûl operate as a coordinated force, with the as their supreme lieutenant and most formidable member, directing operations from Minas Morgul. The others function as subordinates, often acting in groups to amplify their terror-inducing presence, such as during the assault on Osgiliath or the aerial strikes on . This structure allows them to serve as extensions of Sauron's will, executing strategic maneuvers that advance the War of the Ring while maintaining an aura of inevitable doom. Their appearances, from shadowy riders on horseback to winged terrors, progressively build suspense, foreshadowing the larger conflict by signaling Sauron's growing power and the fragility of the free peoples' resistance. The Nazgûl play pivotal roles in key battles, most notably the climactic engagement at the Pelennor Fields, where the Witch-king leads the vanguard of Sauron's army, shattering Gondor's defenses and slaying King of Rohan before his own defeat by and . Here, the Nazgûl's aerial dives sow panic among the defenders, nearly breaking their morale until the arrival of Aragorn's reinforcements turns the tide. Earlier, their failed pursuit at the Ford of Bruinen marks a narrative turning point, repelled by 's flood and Gandalf's intervention, which buys time for the formation of the Fellowship. Symbolically, the nine Nazgûl mirror the nine free companions of the Fellowship, as declares: "The Company of the Ring shall be Nine; and the Nine Walkers shall be set against the Nine Riders that are evil," representing the opposition between enslavement to corruption and the pursuit of liberty.

Interpretations of Corporeality and Decay

The Nazgûl, or Ringwraiths, are depicted in J.R.R. Tolkien's writings as beings whose physical forms have faded due to the corrupting influence of the , yet they retain a degree of corporeality that allows interaction with the material world. Tolkien describes their bodies as gradually diminishing over centuries, becoming "shadows and wraiths" that are invisible to ordinary eyes unless cloaked in garments or armor, which serve to provide a visible and tangible presence. This fading is not a complete dissolution into pure spirit; the Nazgûl wield weapons, mount steeds, and inflict physical harm, indicating a persistent, albeit eroded, bodily bound to their enslaved wills. Scholars have debated the extent of this corporeality, with interpretations emphasizing the Nazgûl's liminal state between the seen and unseen realms. They are analyzed as wraiths stripped of natural human form and reliant on artificial raiment for manifestation, symbolizing a punitive where their original bodies have withered into ineffectual without Sauron's sustaining power. Others view the Nazgûl as inhabitants of an unseen realm, a parallel invisible world warped by the One Ring's dominance, where their decayed forms operate in a distorted perceptible only through heightened , such as Frodo's ring-induced vision. This unseen dimension underscores their spiritual enslavement, as their fading represents a metaphysical from the embodied harmony of creation. The process of decay is portrayed as progressive, with the Nazgûl increasingly dependent on external supports like armor and mounts to compensate for their eroding physicality, culminating in moments of when unhorsed and unclothed, forcing them to retreat as mere shadows. Their "Black Breath," a miasmic aura that induces paralyzing fear and illness in the living, serves as a for moral and spiritual decay, spreading like a contagious that mirrors the Rings' insidious of the . This breath embodies the Nazgûl's ontological instability, a tangible emanation from intangible forms that blurs the boundary between physical disease and ethical contagion. Ultimately, the Nazgûl's condition ties to the Rings' false promise of , transforming eternal life into unending torment through relentless spiritual erosion. Tolkien explains in his letters that the Rings bind the wearers in a "living ," where prolonged amplifies decay rather than vitality, rendering the Nazgûl eternal slaves whose faded state exemplifies the peril of power divorced from renewal. This interpretation reinforces their role as cautionary figures of corrupted , where bodily and soulish decline converge in perpetual subjugation.

Adaptations

Film Portrayals

In Peter Jackson's live-action adaptation of J.R.R. Tolkien's trilogy, the Nazgûl are portrayed as eerie, horse-mounted riders shrouded in tattered black cloaks and distinctive elongated helmets that amplify their aura of menace and invisibility to mortal eyes. The visual design drew heavily from conceptual artist John Howe's illustrations, which Jackson used as a direct reference for their skeletal, armored forms and the overall sense of unrelenting pursuit. These elements were crafted by Weta Workshop to emphasize the Nazgûl's role as Sauron's most feared servants, blending practical costumes with CGI enhancements for dynamic movement. Key scenes highlight their terror-inducing presence, beginning with the Black Riders' relentless hunt in The Fellowship of the Ring (2001), including the chaotic attack at the Prancing Pony inn in Bree—where they burst through doors seeking Frodo—and the nocturnal clash on Weathertop, where the Witch-king stabs Frodo with a Morgul-blade. In The Return of the King (2003), the Nazgûl transition to fell beasts for aerial assaults, such as the harrowing pursuits over Minas Tirith and the Battle of the Pelennor Fields, where the Witch-king engages in combat before his demise at Éowyn's hand. Their signature sound design features amplified, piercing shrieks created by Fran Walsh, Jackson's co-writer and wife, to evoke primal fear; this culminates in the Witch-king's final, agonized wail during his defeat, underscoring the scene's dramatic intensity. The Nazgûl's vocal and auditory elements were a late addition to heighten emotional impact, with Walsh's performances layered over horse sounds and metallic echoes for a supernatural effect. Compared to Tolkien's novels, the films depict the Nazgûl with heightened physical aggression, such as direct swordplay and brief glimpses of decayed, lipless faces beneath their hoods, diverging from the ' more ethereal, intangible wraiths. In contrast, the Rankin/Bass animated television special (1980) presents the Nazgûl as stark skeletal figures with flowing white hair, mounted on winged horses that evoke a , fairy-tale horror rather than realistic dread. This stylized approach limits their to brief, ominous flights and the Witch-king's confrontation with Éowyn, prioritizing musical interludes over extended action.

Television Depictions

In Amazon's : The (2022–present), the Nazgûl are introduced through precursors and foundational elements rather than full appearances in the first two seasons, set in the Second Age prior to their canonical formation. In Season 1, three enigmatic wraiths—known as the Dweller, the Mourner, and the Ascetic—emerge as shadowy, hooded figures pursuing (later revealed as a wizard) across the Rhûn region, mistaking him for . These antagonists manifest with cloaked, obscured forms that evoke the Nazgûl's menacing silhouette, employing mystical staffs to channel during their hunt. When their illusory skin is dispelled by the Stranger's counter-magic in the , they reveal ethereal, pale, skeletal wraiths resembling the invisible, decayed true forms of the Nazgûl as glimpsed in Tolkien's works, though they predate the forging of the Nine Rings and are ultimately banished. Season 2 expands on the Nazgûl's origins by depicting the forging of the Nine Rings for Men, a pivotal event that dooms their bearers to wraithdom, though the figures themselves do not yet manifest. The rings are crafted by under Sauron's subtle influence, alloyed with the Dark Lord's blood (a show-specific deviation from Tolkien's lore, where the rings' corrupting power stems solely from their craftsmanship and Sauron's overarching control). A key scene in Episode 5 illustrates their transformative potential when elf-smith Mírdania dons an unfinished Nine Ring, causing her physical form to fade into the —a spectral realm where she perceives Sauron's essence—hinting at the Nazgûl's future existence as bodiless spirits bound to Sauron's will. This sequence in the Southlands underscores emerging corruption among Men, with characters like (a young Southlander) showing vulnerability to Sauron's influence through artifacts marked with his sigil. The Witch-king's leadership is foreshadowed indirectly through Sauron's strategic distribution plans, emphasizing cloaked anonymity and hierarchical dread without revealing individual identities. Visually, the series portrays proto-Nazgûl elements with an ethereal, smoke-like quality, drawing from their Second Age nascence to emphasize intangible horror over Age's armored menace; the wraiths' forms dissolve into wispy vapors under assault, prioritizing otherworldly menace. Traditional fell steeds are absent in these early depictions, replaced by pedestrian pursuits or implied mystical conveyance to suit the timeline's pre-wraith ambiguity. These choices deviate from Tolkien by presenting pre-corruption backstories for potential Nazgûl bearers—such as Númenórean zealots or Southland outcasts—adding personal stakes absent in ' anonymous "kings and warriors of old," while compressing centuries-long decay into imminent threats. Filming for Season 3 wrapped in November 2025, with no release date announced as of November 2025; it is expected sometime in 2026 or later. The season is anticipated to delve further into the following the forging of the Nine Rings, potentially exploring the corruption of their human bearers and providing backstories for the Ringwraiths.

Video Games and Other Media

In the action-adventure video games Middle-earth: Shadow of Mordor (2014) and Middle-earth: Shadow of War (2017), developed by Monolith Productions, the Nazgûl function as key antagonists within the expansive open world of Mordor. Players assume the role of Talion, a fallen ranger spiritually bound to the elf Celebrimbor, forming an alliance to combat Sauron's minions, including direct confrontations with the Nazgûl as they pursue the One Ring's power. In Shadow of War, players can experience gameplay as the "Bright Lord" Celebrimbor in specific story modes, engaging in intense battles against the Nazgûl, whose individual origins as corrupted Men are unveiled through narrative visions, emphasizing their tragic enslavement by the Rings of Power. The massively multiplayer online role-playing game The Lord of the Rings Online (2007), developed by Standing Stone Games, incorporates the Nazgûl into dynamic world events and structured encounters across Middle-earth's regions. Players face roaming Nazgûl spawns triggered by in-game actions, such as kills in designated areas, leading to time-limited challenges where groups must defeat them before they despawn. Notable boss fights include confrontations with the Witch-king in the shadowed lands of Angmar, where the Nazgûl employ their signature fear-inducing cries and mounted assaults to overwhelm adventurers exploring the lore-rich instance dungeons. The LEGO The Lord of the Rings (2012), developed by , reimagines the Nazgûl in a lighthearted, blocky aesthetic true to the LEGO series' humorous style, while retaining their menacing pursuit roles from the source material. They appear in playable sequences depicting the Black Riders' relentless chases, such as the hobbits' flight through and the tense defense on Weathertop, where players light torches to repel their attacks in comedic, puzzle-infused battles. In tabletop role-playing games, the Nazgûl receive detailed treatment through supplements for (MERP), a system published by Enterprises from 1984 to 1999. The 1991 module Nazgûl's Citadel (MERP 8205) centers on the fortress of Ny Chennacatt, lair of the Nazgûl Akhôrahil, providing comprehensive stats for the Ringwraiths, their orcish and Haradan forces, and adventure hooks for players navigating the dragon-shaped citadel's defenses and intrigues in Haradwaith. Beyond video and tabletop games, the Nazgûl feature in collectible card games as evocative representations of their wraith-like terror. In Wizards of the Coast's : Tales of Middle-earth set (2023) for : The Gathering, nine distinct "Nazgûl" creature cards embody the individual Ringwraiths, each a 1/2 Wraith Knight with deathtouch that triggers the game's Ring temptation mechanic upon entering the , granting +1/+1 counters to allied Wraiths and reinforcing themes of and inevitability.

Cultural Impact

Influence on Fantasy Genre

The Nazgûl, as ring-bound wraiths enslaved to through the Nine Rings of Men, established a foundational in : the servant irrevocably tied to a via corrupting artifacts, embodying themes of lost humanity and eternal servitude. This concept has permeated games and subsequent works, where similar figures—spectral knights or fallen warriors bound by malevolent magic—serve as elite enforcers of evil. Tolkien's broader impact on the game's monstrous hierarchies is evident in undead warriors that evoke the Nazgûl's terror-inducing presence. The trope of invisible or semi-corporeal hunters, amplified by the Nazgûl's ability to perceive and pursue prey through otherworldly senses, has influenced fear-inducing pursuers in modern fantasy. J.K. Rowling's Dementors in the series, cloaked entities that drain joy and happiness while evoking profound dread, mirror the Nazgûl's psychological terror and in the spirit world, both functioning as soul-corrupting agents that prey on emotional vulnerability. Likewise, Robert Jordan's Myrddraal in series—eyeless, blade-wielding shadows that command trolloc hordes and instill paralyzing fear—directly draw inspiration from the Nazgûl, adapting their role as mounted trackers and battlefield terrors into a more visceral, fade-like form. These examples illustrate how the Nazgûl's blend of physical menace and supernatural detection became a template for antagonists that heighten tension through relentless, intangible pursuit. The Nazgûl's ensemble of exactly nine—symbolizing the corrupted kings of Men—has echoed in the motif of numbered groups of elite evil minions, reinforcing symmetry in epic confrontations. This numerical structure appears in series like The Wheel of Time, where clusters of shadowspawn leaders evoke the Nazgûl's coordinated dread. Furthermore, the Nazgûl's emphasis on fear as a primary weapon has inspired antagonists centered on psychological horror, such as George R.R. Martin's Others in A Song of Ice and Fire, icy beings whose chilling aura and reanimating touch parallel the wraiths' decay-inducing influence, transforming environmental terror into a core element of fantasy threats. Academic analyses highlight the Nazgûl's enduring impact on modern epic fantasy, positioning them as a seminal model for exploring , immortality's cost, and the servant-master dynamic. Works like those examining Tolkien's legacy emphasize how the wraiths' tragic fall from mortality informs character archetypes in post-Tolkien literature, promoting deeper thematic engagement with power's perils over mere villainy. The Nazgûl's iconic imagery as cloaked black riders on horseback has permeated Halloween traditions, with costumes featuring hooded robes, masks, and synthetic screams becoming staples for fans seeking a terrifying aesthetic. These outfits, often handmade or commercially produced, emphasize the wraiths' eerie presence, complete with props like replica swords and glowing eyes to mimic their otherworldly pursuit of . further amplifies this visual legacy, with digital illustrations on platforms like depicting the Nazgûl in dynamic scenes of flight or decay, blending Tolkien's descriptions with modern horror elements to inspire and tattoo designs. In meme culture, the Nazgûl inspire humorous takes on their relentless tracking, often juxtaposed with the famous "One does not simply" template from films to mock futile pursuits or everyday annoyances, such as "One does not simply evade the Nazgûl on a bike." Viral clips from Peter Jackson's adaptations, including the Nazgûl's piercing shrieks during the Weathertop attack and a of their rain-soaked charge, have amassed millions of views on platforms like and , turning moments of dread into shareable comedy. Merchandise capitalizes on the Nazgûl's menacing allure, with collectibles like Pop! vinyl figures portraying them sword-in-hand or mounted on fell beasts, appealing to collectors of fantasy memorabilia. Replica swords, such as the 53-inch Ringwraith blade forged from with a black leather-wrapped hilt, replicate props from the films and are sold by licensed manufacturers for display or LARPing. In Tolkien-themed video games, the Nazgûl appear as formidable antagonists, notably in boss fights within titles like : The , where players evade their aerial dives and sword strikes. The Nazgûl's influence extends to music, particularly in , where Austrian band Summoning named a track "Flight of the Nazgûl" on their 1995 debut album Lugburz, evoking the wraiths' shadowy flights through atmospheric riffs and Tolkien-inspired lyrics in . Italian black metal group Nazgûl, formed in 1997, draws directly from the lore in releases like their 2002 EP Elficidium, incorporating orcish themes and epic soundscapes to honor the Ringwraiths' dark servitude. Additionally, George R.R. Martin's 1983 novel features a fictional called the Nazgûl, whose lead singer's murder sparks a thriller plot blending with supernatural undertones, paying homage to Tolkien's creations. Fan engagement thrives through theories debating the Nazgûl's individual identities, such as speculating that three were Númenórean lords or that the Witch-king originated from the East, with discussions rooted in Tolkien's appendices and expanded in analytical essays on dedicated sites. These debates, focusing on their pre-corruption lives as kings and sorcerers, foster vibrant online communities where enthusiasts dissect letters and drafts for clues about unnamed wraiths like Khamûl. The Nazgûl's cultural presence has seen renewed interest as of 2024–2025, spurred by hints of their origins in the television series The Lord of the Rings: The Rings of Power Season 2, boosting fan discussions, memes, and related merchandise.

References

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