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Star Fox
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from Wikipedia

Star Fox
Logo since 2005
Genres
Developers
PublisherNintendo
CreatorShigeru Miyamoto
Platforms
First releaseStar Fox
21 February 1993
Latest releaseStar Fox 2
29 September 2017

Star Fox is a rail shooter, space flight simulator, and third person action-adventure video game series created by the Japanese game designer Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud. Gameplay involves missions around the Lylat planetary system in the futuristic Arwing fighter spacecraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.

The first game in the series, developed by Nintendo EAD and programmed by Argonaut Software, uses the Super FX Chip to create the first hardware-accelerated 3D gaming experience on a home console. The Super FX Chip is a math co-processor built into the cartridge to help the Super NES render graphics. Super FX was used in other Super NES games, some with increased processing speed. Its reboot, Star Fox 64, is the first Nintendo console game with force feedback support.

Due to perceived issues with the German company StarVox,[1] Star Fox and Star Fox 64 were released in PAL region territories as Starwing and Lylat Wars respectively. However, as of Star Fox Adventures, Nintendo uses the same name globally.

Games

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Star Fox series release timeline
1993Star Fox
1994
1995
1996
1997Star Fox 64
1998
1999
2000
2001
2002Star Fox Adventures
2003
2004
2005Star Fox: Assault
2006Star Fox Command
2007
2008
2009
2010
2011Star Fox 64 3D
2012
2013
2014
2015
2016Star Fox Zero
Star Fox Guard
2017Star Fox 2

Main series

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Star Fox

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The first game, Star Fox, or Starwing in Europe and Australia, was released for the Super Nintendo Entertainment System in 1993. Developed by Nintendo EAD and programmed by Argonaut Software, it uses the Super FX chip to provide 3D graphics during a period of predominately 2D games. Fox McCloud and his team, Slippy Toad, Peppy Hare, and Falco Lombardi, take on Andross, who threatens to overthrow the Lylat system. The concept was inspired by a shrine to the Japanese fox deity Inari Ōkami, which Shigeru Miyamoto visited regularly. The shrine's accessibility through a series of arches, influenced the gameplay.[2] Several boss battles from the game are included as mini-games in the Wii game WarioWare: Smooth Moves, using the Wii Remote to fly the ship.

Star Fox 64

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Star Fox 64, or Lylat Wars in Europe and Australia, introduced fully spoken dialogue, off-the-rails movement, new vehicles and characters, multiplayer, and rudimentary on-foot gameplay through an unlockable multiplayer mode. It was released in 1997 for the Nintendo 64 and came bundled with the Rumble Pak, a force feedback controller attachment.[3] Star Fox 64 retells the main story of the original Star Fox canon,[4] with new characters and gameplay elements. New multiplayer modes include free-for-all, battle royale, and a time trial.

The overall plot is expanded with relatively small core changes. This game is famous for quotes that have become Internet memes: "Do a barrel roll!"[5] and "Use bombs wisely" by Peppy Hare and "Can't let you do that, Star Fox!" by Wolf O'Donnell.[citation needed]

Star Fox 64 3D

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Star Fox 64 3D is a remake of Star Fox 64 for the Nintendo 3DS, released in 2011, as the second Star Fox game on a handheld console. The game was announced in a conceptual trailer for the Nintendo 3DS at E3 2010.

With a few exceptions, the gameplay in Star Fox 64 3D is very similar to that of the original version. The player controls Fox's Arwing fighter using the circle pad to steer, the shoulder buttons to bank left and right, and the four right-hand buttons to fire lasers and bombs, boost and brake. The D-Pad allows the player to perform somersaults and u-turns, which can also be performed with combinations of other controls, and to zoom in and out from the Arwing in "All-Range Mode". The player can enable "Gyro Controls", using the 3DS's internal gyroscope sensor to control the Arwing. Character dialogue, messages and control information are displayed on the touch screen.

A new multiplayer "Battle Mode" allows up to 4-player LAN multiplayer (via Download Play), or to battle against CPU opponents. During battles, each player's face appears on opponents' screens in a live reaction feed from the console's internal camera.

Star Fox Adventures

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Star Fox Adventures was released in 2002 for the GameCube. Developed by Rare, it is predominately an action-adventure game in which Fox is armed with a mystical staff. Traditional space shooting is limited to small segments between chapters. Its roots can be traced to Dinosaur Planet, a game Rare was developing late in the life cycle of the Nintendo 64, but cancelled by Nintendo and converted into a Star Fox game. It introduced new characters, including Prince Tricky and Krystal. Taking place eight years after the events of Star Fox 64, the main antagonist is an army of dinosaurs called the Sharp Claws, led by General Scales. Fox and Krystal fall in love soon before the final boss fight when Fox saves her life. Krystal then becomes the Star Fox team's newest member. The gameplay of Adventures resembles that seen in most 3D The Legend of Zelda games.

Star Fox: Assault

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Developed by Namco, Star Fox: Assault was released in 2005 for the GameCube. The emphasis returned to Arwing-based gameplay, but also had portions of on-foot missions. Assault takes place one year after Adventures, with the Aparoids becoming a new threat to the Lylat system. The Star Fox team is tasked with stopping them. Along with ROB, Peppy now pilots the Great Fox, while Krystal replaces Peppy's role as one of the team's pilots.

Star Fox Command

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Star Fox Command was developed by Q-Games for the Nintendo DS, and was released in 2006. It is the first Star Fox game for a handheld console and the first to offer online multiplayer. Like the original Star Fox, gameplay is completely aircraft-based, and uses chatter much like the SNES game instead of the voice acting of later installments. Command utilizes a new system of gameplay, incorporating strategy and abandoning its "fly-by-rail" roots. Players plot flight paths and engage enemies in an open arena-style flying mode using the Nintendo DS's touch screen. Each character has a unique ship with different abilities. For example, Slippy's ship has no lock-on feature and shorter boosts, but has stronger lasers and shielding; Fox McCloud pilots the redesigned Arwing II. Command takes place two to three years after the events of Star Fox: Assault and features possible nine endings, determined by the player's story progression choices.

Star Fox Zero

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Star Fox Zero was developed by Nintendo and PlatinumGames for the Wii U and released in April 2016. The first Star Fox game on a home game console in over 10 years, the game is controlled using the Wii U GamePad's gyroscope feature. Star Fox Zero also came packaged with a retail version of Star Fox Guard, a tower defense spin-off game.

Star Fox 2

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Star Fox 2 was originally cancelled even though it was completely finished. Many of its new ideas were implemented for the then-forthcoming Star Fox 64, such as the rival team Star Wolf, all-range mode, charge shot, and a multiplayer mode (though Star Fox 2's multiplayer mode was no longer featured in the final beta). Other elements such as choosing characters, map pointing, and multiple ship variations were later implemented in Star Fox Command. A beta version of the Landmaster tank (the Walker) also makes an appearance as an Arwing with leglike attachments. A patch for the final beta was released by a third-party team of hackers to make the game complete, removing the debug mode menus, making an English translation, and removing subroutines for a buggy third vehicle not used in the game.

The game was officially released as part of the Super NES Classic Edition,[6] and was later added to the SNES Nintendo Classics service for Nintendo Switch Online subscribers.[7]

Cancelled games

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Virtual Boy game

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This game was a tech demo of what would have been a Star Fox game had the Virtual Boy adopted the series. The closest game to it is Red Alarm. Cinematic camera angles were a key element, as they are in Star Fox 2. At both E3 1995 and at the Winter Consumer Electronics Show 1995, the demo showed an Arwing doing various spins and motions.[8] One observer called it "an intriguing technical demo featuring a Star Fox-like spacecraft doing a lot of spinning and zooming in 3D. It is made of filled polygons and looks much better than the unfilled Red Alarm vehicles".[9] Attendees to these two events were given 3D glasses to watch the demos and tech videos that were played on screens at the show floors, and from these videos.

Arcade game

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Originally planned as a companion game for Star Fox: Assault, an arcade game was abandoned and never released. It was scheduled for release in 2004–2005, but was cancelled for unknown reasons.[10]

Spin-off games

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Star Fox (Nelsonic Game Watch)

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Shortly after the release of the first Star Fox game, in June 1993,[11] Nelsonic developed a promotional LCD-based Star Fox Game Watch, redeemable with a coupon found in boxes of Kellogg's Corn Flakes. It has four levels and the object is to fly toward the Attack Carrier and destroy it while dodging plasma balls and falling structures. It includes a pair of earphones and a headphone jack but lacks a volume control.[12] Nelsonic later released it in stores in a different watch appearance.[13]

Star Fox Guard

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Star Fox Guard was first shown at E3 2014 under the name of Project Guard, and was announced under a final name in a March 2016 Nintendo Direct. Guard was released for the Wii U in April 2016, coinciding with the release of Star Fox Zero. Developed by Nintendo and PlatinumGames, Guard is a tower defense game where the objective is to switch between different views on security cameras and protect the player's base by shooting enemy robots. A physical version of the game came bundled alongside the physical version of Star Fox Zero, and is also available separately as a digital download on the Wii U eShop.

Fan games

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Shadows of Lylat is a fan game which has been in development since 2003. It uses the FreeSpace Open engine.[14][15] A co-op and online multiplayer modes are planned to be included.[16]

Star Fox: Event Horizon has been in development since 2014. It also uses the FreeSpace Open engine.[17] The latest playable version was released in September 2022.[18]

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Super Smash Bros. series

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Various Star Fox characters and stage themes have appeared in the Super Smash Bros. franchise of fighting games. Fox McCloud has appeared in every series entry as a playable character, while Falco Lombardi has been unlockable in all games from Super Smash Bros. Melee onward. Wolf O'Donnell appears as an unlockable fighter in Super Smash Bros. Brawl and Super Smash Bros. Ultimate.

WarioWare series

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In WarioWare: Smooth Moves for Wii, there is a Star Fox minigame in the style of the SNES title with three stages. Using the Wii Remote, the player pilots the Arwing through Corneria, Sector X, and Titania. At the end of each level, the player fights R.O.B. (not ROB 64 from the Star Fox series, but rather the R.O.B. attachment for the NES), who is armed with a large NES Zapper. In WarioWare Gold for Nintendo 3DS, another SNES-styled Star Fox microgame appears, this time challenging players to not crash into anything when their ship is on the verge of being destroyed.

Super Mario Maker

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Fox, Falco, Peppy, and Slippy, along with the Arwing Walker from Star Fox Zero, appear as Mystery Mushroom costumes in Super Mario Maker.

Starlink: Battle for Atlas

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The Nintendo Switch version of Ubisoft's action-adventure game Starlink: Battle for Atlas features exclusive missions featuring Star Fox characters and ships. As part of the game's toys-to-life features, the Nintendo Switch starter pack includes figures of Fox McCloud and his Arwing that can be used in-game.[19]

Other media

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Nintendo Power comics

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A monthly Star Fox comic strip, illustrated by Benimaru Itoh, was printed in issues 45 to 55 of Nintendo Power in 1993. It is an adaptation of the events of the original Star Fox, with some exclusive characters not seen in any of the games to date. One such character is Fara Phoenix, a vixen who becomes the fifth member of Star Fox after they saved her from Venomian forces, who forms a close relationship with Fox. The story follows the Star Fox team as they went from outlaws on Papetoon, to an elite Arwing fighter squadron. Fox, Falco, and Andross were the only 3 characters whose backgrounds were fully explained in the story. A sequel set after the events of the game was produced in Nintendo Power by the same team which continued the story, featuring Andross's DNA being split between two clones. The clones then begin an invasion of the Lylat system, laying waste to everything in their path. The Star Fox team springs back into action, while Fara— dressed in clothing once worn by Fox's deceased mother, as the team had been enjoying some down time when the invasion begins— manages to provide an accidental, yet significant, distraction to one of the Andross clones when he spots her on a monitor due to a revelation that the original Andross was in love with Fox's mother and accidentally murdered her with a bomb intended for Fox's father, which the clone says over a loudspeaker, as the clone believes he is speaking to the deceased vixen, rather than Fara. Enraged by this new knowledge, Fox battles his way through the forces of Andross's clones, one of whom slays the other as he considers the feelings of the one who believes Fara to be Fox's mother is a weakness that is unneeded, and destroys the survivor. The story ends with the Lylat system celebrating the ultimate defeat of Andross as what remains of his forces flee from the forces of Corneria and the surviving fighters of the other worlds in the system.[20]

Lylat Wars Comic

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The official Club Nintendo magazine in Germany released a Star Fox 64 comic drawn manga-style to retell the game's storyline. The comic shows some scenes that were not present in the game—for instance, Wolf kicking Andrew and Pigma out of Star Wolf because they acted against his orders (and thus saving Star Fox from the plot of the two). The comic ends with a robotic Andross being defeated.

Manga

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A one-issue Star Fox comic by Kazumi Sakamoto (坂本かずみ) was printed in the Comic Bonbon 1993 Spring Vacation Jumbo Edition (春休みジャンボ増刊号), published in April of that month.[21]

A one-issue Star Fox comic by Takao Aoki [ja] was printed in the 1993 Spring Break Edition (増刊号 93年春休み増刊) of Corocoro Comic.[22]

A Star Fox 64 comic by Takahiro Yamashita is within the April and June 1997 issues of Bessatsu Corocoro Comic.[23]

Star Fox: Farewell, Beloved Falco

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Star Fox: Farewell, Beloved Falco is a Japanese manga created by Nintendo, and part of the main Star Fox series. The manga was released on the official Star Fox Adventures Japanese website, serves to bridge the events of Star Fox 64 and Star Fox Adventures, explaining Falco's absence from the team in the latter game.

In the series, Captain Shears runs a base on the sand-dune planet Titania, but unbeknownst to Star Fox, Shears is actually taking part in an experiment to resurrect Andross. In the beginning, Katt Monroe returns from Star Fox 64 along with a rag-tag team of roughnecks with apparently an inside lead on the fact that Shears is evil. Fox remains unconvinced, which ends up in a sparring match between him and Falco, thus adding more emphasis into Falco's intentions of leaving Star Fox. Eventually, it is revealed to Star Fox that Shears is indeed evil, and Fox storms in to stop the resurrection plan once and for all. The manga ends with the Star Fox team learning of Dinosaur Planet's broken state and choosing to investigate, as in the opening sequence of Adventures.

Star Fox Zero – The Battle Begins

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A 14-minute web video of Star Fox Zero produced by Shigeru Miyamoto, Production IG and Wit Studio, features the Star Fox team in an anime-styled battle of the first level in Star Fox Zero: Corneria.[24] The short was later released via the Wii U eShop as part of the Star Fox Zero: The Battle Begins + Training demo.[25]

Cancelled TV series

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In an interview with The Serf Times, comedian and television host, Adam Conover revealed that back in February 2015, him and other members of CollegeHumor were working along with Shigeru Miyamoto to produce a clay-animated show of the series. However, the project was cancelled a month later by Nintendo after plans for a series based on The Legend of Zelda were leaked by Netflix.[26][27][28]

Recurring elements

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Arwing

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The Arwing is the principal craft of the Star Fox team, and has appeared in all Star Fox games to date.

The Arwing has had considerable changes, though all versions of it retain a basic shape: a central fuselage, two crested streamlined pods attached at the sides, known as Gravity Diffusers, or G Diffusers, and wings mounted on the side pods. From Star Fox 64 onwards, the two side pods are a distinctive blue color.

The Arwings make an appearance in the Super Smash Bros. series. In this series, Arwings are used by Fox and Falco as their on-screen introduction,[29] in addition to being used as a stage obstacle on Fox's Level, Sector Z. The Arwings on this stage would occasionally fly through and shoot lasers at the players. While Sector Z did not return in future titles, the stage Corneria is very similar to it and also features Arwings. In the Venom, Lylat Cruise, and Orbital Gate Assault stages they are seen flying in the background.[30][31] Additionally Arwings are featured as collectible trophies in certain Smash Bros. games. The Arwing is also an easter egg in The Legend of Zelda: Ocarina of Time but can only be accessed by a GameShark code. It appears in Kokiri forest as an enemy who can be defeated by Link with either a boomerang, fairy bow, or fairy slingshot. Once defeated, they fall to the ground, explode and its blast may inadvertently kill Link. The Arwing also appears as a piece of furniture in Animal Crossing: Wild World and Animal Crossing: City Folk. When touched by the game character, the Arwing will briefly play the Star Fox theme music. It also appears over a box in Super Mario RPG, Hinopio's Market, but it's just a decor. In Bayonetta 2, miniature Arwings replace Bayonetta's guns when she is wearing the game's unlockable Star Fox costume. In addition, the plane in the final level is also replaced with an Arwing.[citation needed]

Miyamoto explains that the craft is called Arwing "because it was like one big wing shaped like an A".[32]

Landmaster

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The Landmaster M1 tank first appeared in Star Fox 64 (1997, Nintendo 64) as a tracked light tank in two of the game's missions and one of the game's multiplayer maps. It appears in Star Fox: Assault (2005, GameCube), though with some changes, including the substitution of tank treads with tires. The Landmaster tank appears in Super Smash Bros. Brawl (2008, Wii) as the Final Smash for Fox, Falco, and Wolf. In Smash Bros. for Nintendo 3DS and Wii U (2014, Nintendo 3DS, Wii U) it is the Final Smash for Fox and Falco.

Wolfen

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The Wolfen is piloted by Wolf O'Donnell. This ship would have first appeared in Star Fox 2, but was instead first seen in Star Fox 64 on the planet Fichina (mistranslated as Fortuna in Star Fox 64, fixed in 64 3D) – or alternatively – Bolse. Additionally, taking the hard path to Venom enables the player to battle the Wolfen II, which outperforms the Arwing. In Star Fox: Assault, Team Star Wolf piloted the original versions of the Wolfen against the Star Fox team, and they are playable in the game's multiplayer mode. The Wolfen has appeared throughout the Super Smash Bros. series.

Reception

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Aggregate review scores
Game GameRankings Metacritic
Star Fox 88%[33]
Star Fox 64 88/100[34] 89%[35]
Star Fox Adventures 82/100[36] 80%[37]
Star Fox: Assault 67/100[38] 71%[39]
Star Fox Command 76/100[40] 76%[41]
Star Fox 64 3D 81/100[42] 82%[43]
Star Fox Zero 69/100[44] 69%[45]

The Star Fox series has had mostly positive reviews, the most acclaimed being Star Fox 64, with Star Fox Zero receiving the most mixed reviews. Star Fox took the No. 115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[46][47] It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine.[39] Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics.[48] The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.[49]

As Star Fox Adventures took a different approach to the franchise, many fans complained it was too much like a role-playing adventure game, such as The Legend of Zelda. Regardless, it was critically praised.[36] In an IGN poll for voting from a list of ten Nintendo characters for favorite Nintendo character of all time, Fox came in fourth, behind Link, Mario, and Samus respectively.[50]

In October 2009, Shigeru Miyamoto said that he was disappointed that sales of the Star Fox series in Japan had decreased during the preceding period.[51]

Because of the popularity of the series, Google introduced an Easter egg. Typing "do a barrel roll" or "Z or R twice" into the search bar, the screen rotates 360°.[52]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Star Fox is a franchise created by and developed primarily by EAD, with additional contributions from studios such as Argonaut Software and Rare. The series features anthropomorphic animal characters, including the mercenary pilot and his teammates Peppy Hare, Slippy Toad, and Falco Lombardi, who form the Star Fox team to combat threats in the Lylat System, most notably the villainous scientist Andross. Gameplay typically revolves around on-rails shooting mechanics in space combat, utilizing vehicles like the Arwing fighter , though later entries incorporate action-adventure and strategy elements. The franchise debuted with Star Fox in 1993 for the , marking Nintendo's first use of the graphics enhancement chip to render 3D polygonal models in a format. This installment introduced the core narrative of assembling his team to thwart Andross's invasion of the Lylat System following his exile to . A sequel, , was developed but shelved until its release on the SNES Classic Edition in 2017, featuring branching paths and multiplayer modes. Subsequent titles expanded the series' scope, with Star Fox 64 (1997) for the enhancing the formula through full voice acting, rumble feedback, and multiple mission routes, while reimagining the story with updated graphics. Star Fox Adventures (2002) for the shifted toward third-person adventure gameplay, as Fox explores the planet to rescue Krystal from General Scales. Later entries include Star Fox Assault (2005) for the , emphasizing ground-based combat; Star Fox Command (2006) for the , which introduced touchscreen controls and branching narratives leading to multiple endings; and Star Fox Zero (2016) for the , utilizing the for dual-perspective piloting. The series has sold millions of copies across platforms and influenced Nintendo's approach to 3D graphics and motion controls, though it has seen irregular releases since the , with crossovers appearing in titles like Super Smash Bros..

Development

Concept and origins

, Nintendo's renowned producer and director, conceived the Star Fox franchise in the early 1990s as an innovative project to showcase three-dimensional graphics on the (SNES), a console originally optimized for two-dimensional gameplay. At the time, Miyamoto sought to push hardware boundaries by creating a space-faring adventure that blended arcade-style shooting with emerging 3D visuals, drawing inspiration from sci-fi themes and the need to transition players toward polygonal environments. This vision marked an early experiment in 3D game design, predating Nintendo's full pivot to the technology in later consoles. To realize this ambition, Nintendo partnered with British developer Argonaut Software, led by , who designed the chip—a cartridge-based co-processor that enabled real-time rendering of polygons and pseudo-3D effects on the SNES. The chip's development was tailored specifically for Star Fox, allowing for dynamic environments and enemy models that created the illusion of depth in an on-rails format, overcoming the base console's limitations in processing . This collaboration not only powered the game's visuals but also set a precedent for enhancement chips in console gaming. The franchise's naming varied by region from its inception, reflecting trademark considerations; the original game launched as Star Fox in and but was retitled Starwing in and to avoid conflicts with an existing entity using "Star Fox." Subsequent titles evolved further, with the 1997 sequel released as Lylat Wars in PAL territories due to potential confusion with the German company StarVox, whose name sounded similar when pronounced in German, highlighting Nintendo's adaptive approach to global branding while maintaining thematic consistency around the Lylat System. Central to the series' foundation was the establishment of a core gameplay loop featuring on-rails shooting mechanics, where players navigated fixed paths through space battles while collecting power-ups and engaging enemies. This structure incorporated branching paths unlocked by performance metrics, such as destroying targets or achieving time goals, culminating in multiple endings that rewarded skill and exploration, thereby fostering replayability and narrative variation from the outset.

Key personnel and technological innovations

The Star Fox franchise was primarily developed by Nintendo's Entertainment Analysis & Development (EAD) division, which handled the original 1993 title in collaboration with Argonaut Software and led the production of in 1997. Subsequent entries involved external studios, including Rare for the 2002 action-adventure , for the 2005 Star Fox Assault, and for the 2006 strategy title and the 2011 remake . Shigeru Miyamoto served as producer and supervising director for the series' early installments, including the debut game and its 1997 sequel, where he guided the transition from pure rail-shooter mechanics to more exploratory gameplay elements. His influence extended to later titles like in 2016, where he advocated for innovative control schemes to enhance immersion, though he stepped back from directorial duties to foster newer talent. Takaya Imamura contributed as a key character designer and series overseer, ensuring continuity in visual style across multiple entries. Technological advancements in the series included the integration of the in , which provided haptic feedback to simulate impacts and collisions, marking one of the first widespread uses of in console gaming. The same title introduced full , featuring multilingual dubs that added depth through character banter during missions. pushed boundaries with the U's dual-screen setup and motion controls via the , enabling precise aiming from a view while the TV displayed the third-person action, though this implementation presented challenges in balancing accessibility. Earlier ports, such as those on the , grappled with maintaining on-rails shooting fidelity amid hardware constraints, influencing design compromises in titles like .

Fictional elements

Setting and lore

The Lylat System is a fictional solar system situated near the center of the galaxy, comprising a star named Lylat and multiple populated by anthropomorphic animals that have evolved to resemble humans in appearance and society. These inhabitants form a generally peaceful interstellar civilization centered on Corneria, the system's fourth planet and , which serves as the hub for defense and governance across the region. Key include , a barren world once considered bountiful but later polluted and used as a ; Titania, a harsh ; and Aquas, an oceanic world featuring underwater environments. Interstellar travel within the system relies on advanced technologies such as warp gates, which enable between and sectors, often depicted as glowing portals that facilitate strategic maneuvers during conflicts. The central antagonist, Andross, originates from Corneria as a brilliant whose obsessive research into dangerous technologies led to an attempt to seize control of the Lylat System. Captured and charged with by General Pepper, Andross was exiled to the remote planet , where his resentment festered, prompting him to amass a vast armada from recruited outcasts, pirates, and . This force launched a full-scale , igniting the Lylat Wars—a major interstellar conflict that threatened the system's stability and drew in rival mercenary groups like Star Wolf, who served as elite enforcers for Andross's campaigns. The lore encompasses recurring themes of interstellar warfare and defense, with the initial Lylat War marking a pivotal event in the system's history, as Andross's forces systematically conquered outer planets before advancing on Corneria. Subsequent threats, including renewed invasions and alien incursions, underscore the ongoing vulnerability of the anthropomorphic society, reliant on teams for protection amid warp-enabled battles across nebulae, asteroid fields, and planetary surfaces. The Star Fox plays a crucial role in repelling these dangers, embodying the system's dependence on skilled pilots to safeguard its diverse worlds.

Characters

The Star Fox series centers on , an anthropomorphic and the protagonist who leads the mercenary squadron known as Star Fox. Orphaned after his father James McCloud, the original team leader, was betrayed and presumed lost during a mission to , Fox is driven by a desire to honor his father's legacy while protecting the Lylat System. Initially portrayed as a somewhat cocky rookie pilot with exceptional flying skills and quick decisiveness, Fox matures into a respected strategic leader across the franchise, commanding the loyalty of his teammates through his sense of and responsibility. He typically pilots the Arwing fighter in missions against interstellar threats. Fox's core teammates form the backbone of the Star Fox squadron, each bringing distinct skills and personalities to the group. Peppy Hare, a veteran rabbit pilot and the oldest member, serves as a mentor figure with vast experience from his days in the original team alongside James McCloud; his gentle demeanor and knowledge provide balance and guidance to the younger pilots. Slippy Toad, the team's amphibian mechanic and youngest member, offers comic relief through his cheerful but overeager nature, excelling in technical repairs and inventions despite his relative inexperience as a pilot. Falco Lombardi, a brash avian ace pilot, acts as Fox's reliable second-in-command with superior flying abilities, though his hot-tempered and overconfident attitude often leads to friendly rivalries within the team. In later entries like Star Fox Command, the team's dynamics shift through branching narratives, allowing for alternate fates such as retirements, leadership changes, or new alliances among the members. The primary antagonists include Andross, a brilliant but mad anthropomorphic ape scientist from Corneria who turned to conquest after his experiments led to exile; known for his telekinetic powers and mechanical augmentations, he serves as the overarching villain seeking domination of the Lylat System. Rivaling Star Fox is the mercenary group Star Wolf, led by the lupine O'Donnell, a despicable criminal willing to betray for profit, who pilots with ruthless skill and harbors a personal grudge against . Wolf's team includes Pigma Dengar, a treacherous swine who betrayed James McCloud; the chameleon-like assassin Leon Powalski, inscrutable and sinister; and Andrew Oikonny, Andross's hot-headed nephew who idolizes his uncle's cause. Supporting figures expand the lore around Star Fox, including General Pepper, the authoritative canine commander of Cornerian forces who frequently hires the team for critical missions. Bill Grey, a bulldog pilot and Fox's longtime friend from the Cornerian Academy, leads allied squadrons in joint operations. Variant team members appear in specific games, such as Krystal, a telepathic vixen introduced in as a survivor from the destroyed Cerinia, who joins the squadron and develops a romantic interest in Fox.

Vehicles and technology

The Arwing serves as the signature starfighter of the Star Fox team, designed as a versatile capable of operating in both and atmospheric environments. It features the G-Diffuser, an anti-force generator that enables high-performance maneuvers by reducing gravitational forces on the pilot and powering the craft's shield system. The Arwing is armed with dual cannons for rapid-fire attacks and can deploy smart bombs for area-of-effect damage against multiple targets. In later iterations, such as in Star Fox Zero, the Arwing incorporates a Walker transformation mode, allowing it to shift into a bipedal form for ground traversal while retaining its armament. The Landmaster is a heavily armored hover tank employed by the Star Fox team for ground-based engagements, introduced as an anti-aircraft rotation vehicle with exceptional mobility. Equipped with a powerful laser cannon for both aerial and terrestrial targets, it uses twin jets to achieve temporary hovering and quick lateral rolls, enhancing its defensive capabilities through barrel-roll maneuvers. The tank's systems allow for boosted acceleration and evasion, making it suitable for navigating rough terrain while launching bombs or sustaining fire. Unlike the Arwing, the Landmaster prioritizes durability over speed, with its design supporting extended combat in planetary environments. The Wolfen represents the primary starfighter of the rival Star Wolf mercenary group, engineered for superior agility and speed compared to the Arwing, though with comparatively lighter armor. It features twin laser cannons capable of charged shots and multi-lock capabilities for targeting multiple enemies simultaneously, complemented by deployable bombs and a boost system for rapid evasion. Variants like the Wolfen II incorporate enhanced gravity-suppression technology, allowing for sharper turns and sustained high-velocity pursuits. The Sharp Claw model, a later evolution, emphasizes stealth and precision strikes with upgraded sensor arrays for lock-on targeting. Additional technologies in the series include the Gyrowing, a drone-like helicopter vehicle piloted primarily by team mechanic Slippy Toad for reconnaissance and support roles in Star Fox Zero. This craft offers slow, precise flight with rotor-based propulsion, enabling detailed environmental scanning and auxiliary firepower in confined spaces. Team communicators facilitate real-time banter and tactical coordination among pilots during missions, integrated into cockpit displays for voice and holographic projections. Collectible items such as hyperlaser rings temporarily enhance weapon output by linking multiple Arwings' lasers into a unified barrage, while smart bombs provide explosive ordnance for crowd control.

Video games

Star Fox (1993)

Star Fox, released for the (SNES), marked Nintendo's entry into 3D gaming and debuted the franchise's core elements. Developed collaboratively by Nintendo's Entertainment Analysis & Development (EAD) division and the British studio Argonaut Software, the game launched in on February 21, 1993, followed by on March 23, 1993, and on June 3, 1993, under the title Starwing. It achieved commercial success, selling approximately 3 million units worldwide, driven by its innovative use of 3D graphics on a 16-bit console. The game's development addressed the SNES's hardware constraints, which were primarily designed for 2D sprite-based graphics. Argonaut Software, led by programmers Dylan Cuthbert and Giles Goddard, proposed a custom co-processor chip to enable rendering, resulting in the co-developed chip integrated into the cartridge. This allowed for real-time 3D effects, transforming initial arcade-style shooter concepts into a narrative-driven space adventure across the fictional Lylat System. The team overcame limitations like the SNES's modest processing power by optimizing for an on-rails flight path, ensuring smooth performance without full free-roaming 3D. In the plot, the Lylat System faces invasion by the Andross, exiled to the planet after destructive experiments on his homeworld Corneria. As the official military struggles, mercenary pilot assembles the Star Fox team—including veterans Peppy Hare, Falco Lombardi, and engineer Slippy Toad—to counter the threat. The team pilots Arwings through seven planetary sectors, from Corneria's skies to 's core, battling Andross's forces in a campaign that branches into three paths based on difficulty level and mission performance, culminating in one of multiple endings. Gameplay centers on on-rails shooting mechanics, where players control the Arwing in pseudo-3D environments rendered with polygons via the chip—the first such use in a consumer console game. Core features include dual fire (upgradable to charged shots for greater damage), smart bombs for area clears, and the signature (triggered by L or R buttons) to deflect enemy projectiles. Wingmen provide support but can be called via commands for assistance, adding strategic depth to the fast-paced combat across branching routes. This foundation emphasized precision flying and , setting the tone for the series.

Star Fox 64 (1997)

, released for the , represents a full remake of the original 1993 game, leveraging the console's advanced 3D graphics and processing power to expand the core rail-shooter formula into a more dynamic experience. Developed by EAD and published by , it launched in Japan on April 27, 1997, followed by on June 30, 1997, and as Lylat Wars on October 20, 1997. Directed by Takao Shimizu and produced by , the title achieved commercial success, selling over 4 million units worldwide and becoming one of the best-selling games. The game's plot builds on the Lylat War storyline, where the mercenary team —led by —must repel the invading forces of the Andross across the Lylat System. Unlike its predecessor, introduces branching routes based on player performance, allowing multiple paths to the final confrontation on and incorporating new levels such as the underwater world of Aquas and the volcanic Solar. These expansions add depth to the , with the "hard route"—accessed by achieving high scores or specific objectives, like destroying all missiles in Katina—leading to additional stages like Area 6 and revealing Andross's true form in the ending, which influences subsequent series lore. Gameplay emphasizes free-roaming 3D movement within levels, enabling players to maneuver the Arwing fighter ship more freely than the original's linear rails, including 360-degree barrel rolls for evasion and the innovative use of the for haptic feedback during impacts and explosions. The title supports split-screen multiplayer for up to four players, featuring selectable ships like the Arwing, , and tank in arena-based battles that encourage competitive dogfights. These enhancements, combined with precise analog controls, revitalized the series' on-rails shooting mechanics while maintaining its fast-paced, team-based combat. Development began around as a complete rebuild to exploit the 64's capabilities, discarding the chip reliance of the SNES original in favor of full polygonal environments and real-time rendering. The team added full , with separate English and Japanese dubs featuring professional actors like Dex Star for in English, enhancing character interactions during missions; initial prototypes even included developer-recorded lines before professional casting. This remake not only addressed technical limitations of the 1993 version but also introduced replayability through its route system, solidifying [Star Fox 64](/page/Star Fox_64) as a pivotal entry that boosted the franchise's popularity.

Star Fox 64 3D (2011)

is a remake of the 1997 game , developed by in collaboration with EAD and published by exclusively for the . It launched in on July 14, 2011, followed by releases in and on September 9, 2011. The title achieved commercial success, selling over 1 million units worldwide by 2020, with estimates placing lifetime sales at approximately 1.07 million copies. The game's plot remains a faithful adaptation of the original storyline, where players control and his mercenary team as they battle the forces of the evil scientist Andross across the Lylat System. Missions unfold through branching paths leading to various planets and space sectors, culminating in confrontations on . The remake enhances the narrative presentation with stereoscopic 3D visuals that add depth to space battles and environments, alongside updated controls tailored for the hardware. Gameplay retains the core on-rails shooting mechanics of the original, with players piloting the Arwing fighter through levels filled with enemies, obstacles, and collectible items, while managing wingmen via voice commands. New features include an optional aiming system in "Nintendo 3DS Mode," allowing players to tilt the console for precise targeting, complementing traditional controls. Graphics have been upgraded for sharper textures and models, while audio benefits from re-recorded and a remastered . An "Expert Mode" introduces heightened difficulty with more aggressive enemies and reduced health, unlockable after earning medals in standard play. The multiplayer mode supports up to four players locally via download play, featuring arena-style battles but omitting connectivity. Development focused on adapting the title to the portable platform, with —led by Dylan Cuthbert, a of the original Star Fox—handling the porting efforts. Key challenges included optimizing the game's performance for handheld play, implementing stereoscopic 3D without compromising frame rates, and integrating motion controls. While an leaderboard was considered to foster competition, it was ultimately excluded alongside multiplayer due to development time and cost constraints rather than hardware limitations. The team prioritized enhancing single-player accessibility and local features to preserve the original's replayability on the go.

Star Fox Adventures (2002)

Star Fox Adventures, released on September 23, 2002, for the Nintendo GameCube, marked Rare's sole title for the platform and their final Nintendo home console project before Microsoft's acquisition of the studio. The game originated as Dinosaur Planet, an unrelated action-adventure project Rare had been developing since 1997 for the Nintendo 64, featuring an original anthropomorphic fox protagonist named Krystal. During development, Nintendo producer Shigeru Miyamoto reviewed the project and, noting similarities to the Star Fox series, mandated its integration into the franchise by replacing the lead character with Fox McCloud and tying the narrative to the Lylat System, which shifted the game's tone from standalone fantasy adventure to a hybrid space-opera extension. This decision, made as the project transitioned to GameCube hardware, introduced elements like the Arwing fighter while retaining much of the original exploration-focused design, sparking controversy among fans for departing from the series' rail-shooter roots. The plot unfolds eight years after Andross's defeat in , with the Star Fox team—now facing financial decline—receiving a mission from General Pepper to investigate Dinosaur Planet (later named ), a fractured world at the Lylat System's edge under threat from General Scales, leader of the hostile SharpClaw tribe. crash-lands on the planet and allies with Prince Tricky, a young EarthWalker dinosaur, to collect six SpellStones that stabilize Sauria's gateways and restore balance among its tribes. As Fox gathers the mystical Krazoa Spirits to access hidden realms, a twist reveals Andross's lingering influence: his disembodied essence manipulates Scales and deceives Fox into reassembling the spirits, aiming for resurrection and conquest of the Lylat System. The story introduces Krystal, a vixen telepath from the lost planet Cerinia, who joins the narrative after her capture by Scales and becomes a key ally to . Gameplay emphasizes on-foot action-adventure mechanics inspired by The Legend of Zelda series, with Fox exploring interconnected 3D environments across Sauria's regions, solving environmental puzzles, and engaging in melee combat using a magical staff acquired early in the game. The staff serves as the primary tool for progression, enabling attacks, context-sensitive actions like firing seeds to activate switches, and spells drawn from a rechargeable magic meter that depletes with use and requires crystal pickups to refill. Vehicle segments, including Arwing flights for traversal and brief shooting sequences, incorporate fuel management, where boosters and ammunition are limited and must be conserved or replenished at checkpoints. Boss encounters against Scales and other foes demand puzzle-solving integration with combat, such as targeting weak points or commanding Tricky for assistance, blending strategy with the game's Zelda-like emphasis on exploration and item collection via scarabs as currency for health upgrades.

Star Fox Assault (2005)

Star Fox Assault is a video game developed by and published by for the . It was released in on February 14, 2005, in on February 24, 2005, in on April 29, 2005, and in Australia on June 16, 2005. The game sold approximately 1.09 million units worldwide, combining 195,000 units in Japan according to , 680,000 in per NPD data, and 210,000 in and other regions estimated by VGChartz. The plot follows the Star Fox team as they confront the Aparoids, a new insect-like alien threat invading the Lylat System, building directly on the events of . The story begins with the team pursuing Pigma Dengar, who has allied with the Aparoids, leading to battles across planets and space stations. Cameos from Adventures characters, such as Krystal joining the team and Prince Tricky providing assistance, integrate elements from the previous title while focusing on high-stakes combat against the hive-minded invaders. The narrative culminates in an assault on the Aparoid homeworld, emphasizing themes of teamwork and sacrifice, with the story's resolution tying into the series' ongoing lore. Gameplay blends on-rails space shooting with third-person ground-based segments, marking a hybrid approach that returns to the series' shooter roots while incorporating variety. Players control in the Arwing for rail-shooter missions involving dodging obstacles, destroying enemy swarms, and completing objectives like protecting allies or infiltrating bases. On-foot sections shift to third-person shooting, where Fox uses blasters and grenades to battle Aparoids on planetary surfaces, adding tactical depth with cover mechanics and environmental hazards. Wingmen like Falco, Slippy, and Krystal can be commanded via voice orders to focus fire, for defense, or perform diversions, enhancing strategic elements during missions. A four-player deathmatch multiplayer mode supports Arwing dogfights and on-foot battles in arena-style maps, promoting competitive play without online connectivity. Development of Star Fox Assault was led by in response to fan backlash against the adventure-style gameplay of , aiming to recapture the aerial combat focus of earlier entries like . Producers Takaya Imamura and Tsuyoshi Kobayashi, alongside directors Toshiyuki Nakanishi and Yutaka Yoshida, collaborated with to emphasize fast-paced shooting mechanics inspired by Namco's series. The team integrated character models and assets from Rare's Adventures, including Krystal and Tricky, prior to Microsoft's acquisition of Rare in September 2002, ensuring continuity in the series' universe. This external development marked a departure from Nintendo's internal teams, allowing Namco to infuse high-fidelity graphics and dynamic boss fights, though the project faced challenges in balancing the hybrid genres.

Star Fox Command (2006)

Star Fox Command is a video game developed primarily by in collaboration with (EAD) Tokyo and published by for the . It was released in on August 28, 2006, following its Japanese launch on August 3. The title marked the series' first entry on a handheld console, shifting from the home console focus of prior installments and resulting in lower sales figures compared to previous releases, with estimates around 456,000 units worldwide, attributed in part to the portable platform's different market dynamics. Set three years after the events of Star Fox: Assault, the game's narrative unfolds in the Lylat System amid an invasion by the Anglar, a race of hostile aquatic creatures led by the Anglar Emperor emerging from Venom's oceans. The Star Fox team has disbanded: has retired to raise his son Marcus with Krystal on a distant , Falco Lombardi flies solo as a , Slippy works at his family's engineering firm with his own son, and Peppy Hare serves as General of the Cornerian Army. The story features nonlinear branching paths across multiple campaigns, allowing players to control four primary characters—Fox, Falco, Slippy, and Krystal—each pursuing distinct arcs that intersect or diverge based on mission outcomes, culminating in one of seven possible endings. These paths explore themes of legacy and team reformation, with later branches involving the next generation, such as Marcus and Slippy's son, facing the Anglar threat. Gameplay combines turn-based strategy and 3D shooting segments, leveraging the DS's dual screens and . In the strategic map phase, players plot fleet movements across the Lylat System using the to select routes and initiate battles, emphasizing tactical decisions that influence the story's progression. occurs in all-range 3D arenas, where the controls ship movement—dragging the stylus steers the Arwing or other fighters, while tapping aims and fires lasers; the upper screen displays the third-person view, and buttons handle secondary actions like charged shots or boosts. This touch-driven aiming system allows for precise 360-degree maneuvering and targeting, differing from traditional button-based controls in earlier titles, though it supports optional button alternatives for accessibility. Multiplayer modes extend the experience with up to four players in versus or co-op battles via local wireless. Development began as an internal project to explore DS capabilities, evolving into a collaborative effort where handled core programming and art under EAD Tokyo's supervision, aiming to innovate the series with player agency in . Director Yoshiki Haruhana emphasized integrating touch controls for intuitive aiming and a branching to provide replayability, drawing from the series' lore while experimenting with handheld-specific features like stylus-based flight to refresh the formula. The focused on diverse character campaigns to deepen emotional investment, resulting in varied mission structures that adapt to choices, though the nonlinear design required extensive playtesting to balance paths and endings.

Star Fox Zero (2016)

Star Fox Zero is a video game developed jointly by (EPD) and , and published by exclusively for the console. It was released in on April 21, 2016, followed by and Europe on April 22, 2016. The game received mixed reviews upon launch, with particular criticism directed at its control scheme, and it underperformed commercially, with estimates indicating approximately 440,000 units sold worldwide as of recent tracking data. The game's narrative serves as a to the original Star Fox, reimagining the events of the first Lylat War and exploring the origins of protagonist along with the rise of the antagonist Andross. It follows Fox and his team as they assemble to combat Andross's invasion forces after the mad scientist is exiled to the planet for his destructive experiments, leading to a series of battles across the Lylat System. The story incorporates additional vehicles such as the Gyrowing (a gyro copter for precise aerial maneuvers) and Walker modes for ground-based operations, expanding on the team's tactical options during the conflict. Gameplay emphasizes the Wii U's dual-screen functionality, with the television displaying a third-person view of the action and the serving as an immersive cockpit perspective for targeting and navigation. Players control the Arwing fighter using traditional analog sticks for movement while employing motion controls on the to aim weapons freely, enabling all-range combat in open 3D spaces rather than strictly linear paths. This setup allows for dynamic transformations, such as shifting the Arwing into Walker form for terrestrial sections, though the mandatory reliance on motion aiming drew significant backlash for feeling cumbersome and limiting accessibility. Development began as an internal Nintendo prototype under Shigeru Miyamoto's supervision, but was brought on to leverage their expertise in fast-paced action games, handling core programming and level design. The title was bundled with the companion game , a spin-off, in its physical edition to enhance value and introduce players to the series' . Despite the innovative dual-screen approach intended to deepen immersion, the game's insistence on GamePad-centric controls without robust alternatives contributed to widespread player frustration and contributed to its lukewarm reception.

Star Fox 2 (2017)

Star Fox 2 entered development in 1993 shortly after the original Star Fox, with EAD handling internal work alongside contributions from Argonaut Software, utilizing an upgraded 2 chip for enhanced 3D rendering. The project progressed through 1995, reaching near completion under the supervision of , who served as producer, and key staff including Takaya Imamura on graphics and Tsuyoshi Watanabe on polygon design. However, canceled the game in mid-1995 amid the company's pivot to the console, citing the high production costs of the required cartridge hardware and an awkward release timing that would compete with the new system's launch. Despite the cancellation, subjected the build to full internal to preserve development insights, though it remained unreleased for over two decades, with prototype ROMs occasionally leaking online in the intervening years. The game received its official debut on September 29, 2017, as a pre-installed title on the mini console, surprising fans with a completed version rather than a prototype. This digital port included refinements to the original build, such as an updated branching path system allowing players to select planets on an overhead map for strategic mission progression, alongside support for the . It later became available on via the SNES app starting December 12, 2019, maintaining the same content and enabling online two-player co-op. As a direct to the 1993 Star Fox, the plot follows the —now upgraded with new Arwings and including additional pilots Fay and —defending the Lylat System from Andross, who has survived his prior defeat and launched a renewed with a rebuilt armada. The narrative unfolds from a moon base serving as the 's hub, emphasizing multiple branching paths determined by mission outcomes and player choices, which lead to varied confrontations across like Corneria and Titania, culminating in Andross's potential recapture or escape. The game supports simultaneous two-player co-op, where a second player can join mid-mission to control a separate fighter. Gameplay advances the series with a hybrid structure, blending strategic map navigation in a satellite view of the Lylat —where players select targets like enemy fleets or bases—with semi-free 3D arenas allowing full directional movement and line-of-sight targeting for lasers and bombs. Arwings can transform into walker modes for ground-based traversal and , featuring smoother models and reduced pop-in compared to the predecessor, powered by the 2 for more fluid on-rails and open-space sequences. This design prioritizes tactical decision-making, such as allocating team resources to defend key locations, over linear progression.

Spin-off titles

The Star Fox franchise has expanded beyond its core rail-shooter titles through a pair of spin-off games that explore alternative genres and formats, offering peripheral experiences tied to the series' universe. These titles diverge from the mainline adventures by emphasizing strategy and portable play, while featuring familiar characters in unconventional roles. Star Fox Guard is a game co-developed by and for the , released on April 22, 2016, as a companion to . In it, players assume the role of Slippy Toad, tasked with protecting his uncle Grippy's network of mining factories across seven planets from relentless waves of robotic weasel invaders using the Aegis security camera system. involves switching between up to 12 camera views on the to target and activate laser turrets, managing resources like power cores to upgrade defenses, and completing missions that escalate in difficulty with boss encounters. The game supports local and online multiplayer modes for cooperative defense, and it was included as a separate disc in the physical edition of , with a digital version available via the for $19.99. Developed in tandem with the mainline entry, it was conceived to provide a lighter, strategic contrast to the high-speed action of , leveraging ' expertise in varied mechanics. Another notable spin-off is the Star Fox Game Watch, a handheld LCD wristwatch produced by Nelsonic Industries under Nintendo's license and released in June 1993, shortly after the original Star Fox. This device combines a functional digital timepiece with a simplified shooter game, where players control the Arwing to navigate four levels of increasing difficulty through the skies of Corneria, dodging obstacles like asteroids and enemy fire while firing lasers to destroy targets, culminating in a battle against an Attack Carrier boss. The monochrome LCD screen employs basic pixel art and sound effects to evoke the series' aerial combat, with controls limited to directional buttons for movement and firing, plus alarm and stopwatch features integrated into the watch design. Produced in limited quantities as a promotional merchandise tie-in—sometimes bundled with Kellogg's cereals in North America and Europe (where it was branded as Starwing)—it represents an early example of portable, on-the-go Star Fox content with rudimentary graphics tailored to the constraints of LCD technology. The Super Smash Bros. series prominently features elements from Star Fox, integrating characters, stages, and collectibles into its crossover fighting format. , the leader of the Star Fox team, has been a playable starter character since the original in 1999 for , utilizing moves inspired by his Arwing fighter such as the Fire Fox charge and tank summon. Falco Lombardi joins as an unlockable playable character starting from in 2001, with his aerial-focused moveset emphasizing speed and blaster attacks, while Wolf O'Donnell, leader of the rival Star Wolf team, debuts as playable in (2008) and returns in subsequent titles with a more aggressive, reflector-based arsenal. Krystal appears as a primary spirit in (2018), granting enhanced magic attacks in battles. Stages like Lylat Cruise, a floating platform orbiting planets from the Lylat System, have been recurring since Brawl, and earlier entries include Corneria from the original game. Collectibles such as trophies in Melee and Brawl, and spirits in Ultimate, represent additional Star Fox characters, vehicles, and items like the Arwing and Reflector. The WarioWare series incorporates Star Fox mechanics into its fast-paced microgames, often parodying the franchise's rail-shooter gameplay. In WarioWare, Inc.: Mega Microgame$! (2003), players execute in an Arwing to dodge enemies, directly referencing the iconic "Do a barrel roll!" maneuver from Star Fox 64. WarioWare: Smooth Moves (2006) expands this with a multi-stage boss microgame based on the original Star Fox, where players use motions to navigate levels inspired by Corneria, Sector X, and Titania, firing lasers at foes like sheep and asteroids while performing tilts for evasion. Later entries like (2018) include remixed variants, maintaining the quick, high-score format tied to Star Fox's arcade roots. Super Mario Maker (2015) allows players to create custom levels using assets that nod to Star Fox, blending the series' space combat theme with 's platforming. Unlockable costumes for Costume Mario via the Mystery Mushroom power-up include outfits for , Falco Lombardi, Slippy Toad, Peppy Hare, and the Walker mech from , enabling thematic level designs like aerial dogfights recreated with Mario's mechanics. Additionally, the game's music upload feature lets creators incorporate soundtracks from Star Fox titles, such as "Corneria" or "Star Wolf," to enhance space-themed courses, while enemy placements mimic Star Fox foes through Bullet Bills and cannons simulating laser fire. This integration fosters community-built levels that homage rail-shooter sequences without direct sprite imports. Starlink: Battle for Atlas (2018), a toy-to-life by , features an exclusive Star Fox crossover on , merging the franchise's characters and ships into its open-world space exploration. The Switch Starter Pack includes as a playable pilot with full by his original , piloting the Arwing starfighter equipped with modular weapons like lasers and missiles that align with Star Fox's combat style. A digital expansion pack adds members Falco Lombardi, Peppy Hare, and Slippy Toad, each with unique abilities such as Falco's explosive Smart Bombs; the content integrates a where the Star Fox aids in defending the Atlas system from threats, complete with cutscenes and referencing Lylat System lore. This collaboration extends the toy customization mechanic, allowing physical Arwing models to interact with the game's modular ship-building.

Other media

Comics

The Star Fox comic series appeared in Nintendo Power magazine as a promotional tie-in to the original 1993 Star Fox game, running as eleven 12-page installments from issue 45 (February 1993) to issue 55 (December 1993), for a total of 132 pages. Illustrated and written by Benimaru Itoh, the story expands on the game's narrative by detailing the formation of the Star Fox mercenary team and the betrayal by Pigma Dengar that led to the death of James McCloud, Fox McCloud's father, during a mission on Venom. The series introduces additional elements, such as the character Fara Phoenix as Fox's love interest and deeper explorations of team dynamics, which were not present in the game itself. In , the Lylat Wars Comic was released in 1997 by of Europe as a 35-page comic published in special edition #6 of the German Club Nintendo magazine, adapting the plot of (known as Lylat Wars in PAL regions). Drawn in a manga-style format, it retells the core storyline of the Lylat System conflict against Andross while incorporating extra missions, such as expanded battles on Corneria and Sector Y, and providing greater character depth for the Star Fox team members, including Falco Lombardi's hotheaded personality and Peppy Hare's mentorship role. The comic emphasizes strategic elements and alternate paths, mirroring the game's branching structure, to enhance the narrative for readers unfamiliar with the full .

Manga

The Japanese manga publications for the Star Fox series consist of tie-in stories serialized in gaming magazines and released as promotional materials, offering humorous expansions and backstories distinct from the games' core narratives. In 1997, to coincide with the launch of , published a 4-koma titled Star Fox 64 4-koma Manga Theater, consisting of short, gag-filled stories that adapted key missions from the game with added humor, extra , and lighthearted character interactions to appeal to younger readers. These panels emphasized comedic takes on the team's dynamics during battles, such as Fox McCloud's leadership mishaps and Slippy Toad's inventive blunders. Additionally, a serialized comic by artist Takahiro Yamashita appeared in and Bessatsu CoroCoro Comic issues from April to June 1997, expanding on the game's multiplayer modes through side stories involving secondary characters like Bill Grey and Katt Monroe, while incorporating playful elements not present in the original game. For in 2002, produced a promotional titled Star Fox: Farewell, Beloved Falco, distributed exclusively on the official Japanese website for the game. Illustrated by Shigehisa Nakaue, this one-shot chronicles the interim period between and Adventures, detailing why Falco Lombardi departs the team amid financial struggles and encounters with mercenary leader Captain Shears, while subtly setting up the dinosaur world of and Krystal's arrival from the destroyed planet Cerinia, exploring her telepathic origins and the lore of ancient Cerinian artifacts left on . The story adds emotional depth to the team's disbandment and Krystal's integration, providing conceptual ties to the game's adventure elements through visual depictions of the Lylat System's fringes.

Animated adaptations

The Star Fox franchise has incorporated animated content primarily through promotional shorts and in-game cinematics to expand its lore and enhance player immersion. These adaptations focus on key narrative moments, character backstories, and battles within the Lylat System, often bridging gaps between game entries while maintaining canonical ties to the series' events. A prominent example is the CGI animated short Star Fox Zero: The Battle Begins, released by Nintendo on April 20, 2016, as a promotional prequel to the Wii U game Star Fox Zero. Clocking in at approximately 15 minutes, the film depicts Fox McCloud and his team—Falco Lombardi, Peppy Hare, and Slippy Toad—racing to rescue General Pepper from an ambush by Andross's forces on Corneria, introducing robotic drone technology and the Arwing-Walker transformation central to the game's mechanics. Produced by Japanese studios Production I.G and WIT Studio under the supervision of Shigeru Miyamoto, it features high-quality 3D animation that blends space combat with character-driven drama, voiced in English by actors including Mick Wingert as Fox McCloud. In addition to standalone shorts, several Star Fox titles integrate animated sequences as integral promotional and lore-extending elements. Star Fox Assault (2005) for the includes pre-rendered CGI cutscenes that vividly portray the Aparoid invasion, such as the insectoid enemies assimilating Pigma Dengar and the team's desperate assault on the Aparoid Homeworld, culminating in Peppy's sacrificial warp jump to enable the final confrontation. These sequences, lasting several minutes across the campaign, emphasize tactical space battles and team dynamics while advancing the plot from . Similar animated trailers and interstitials appear in other entries, reinforcing the series' emphasis on high-stakes .

Cancelled projects

In the mid-1990s, Nintendo developed an early prototype for a Star Fox game on the console, revealed at the 1995 Winter Consumer Electronics Show (CES). The project featured a rail-shooting gameplay style similar to the original SNES title, rendered in the system's signature red monochrome 3D visuals, with demonstrations showing the Arwing performing spins and maneuvers in a virtual space environment. The prototype was ultimately cancelled due to the 's commercial failure, as the hardware sold poorly and was discontinued shortly after its 1995 launch, with resources redirected to other titles like Red Alarm, which filled a similar on-rails shooter niche. In the early 2000s, following the release of , and explored an arcade port of Star Fox: Assault that incorporated force feedback technology for immersive cockpit controls, aiming to capitalize on the franchise's popularity in public venues. The project was planned as a dedicated hardware experience with enhanced visuals and physical sensations to simulate flight combat. However, it was cancelled for unknown reasons and never released. In 2015, comedy website pitched an animated television series adaptation of Star Fox to , which would have expanded the franchise's lore. The project was cancelled in 2021 following a leak by about other adaptation plans, prompting to halt all external media projects.

Reception and legacy

Critical reception

The original Star Fox (1993) for the Super Entertainment System was widely praised for its groundbreaking use of 3D polygonal graphics on a 16-bit console, facilitated by the Super FX chip, which introduced innovative on-rails shooting mechanics and immersive space combat that pushed hardware boundaries. Critics highlighted its fast-paced gameplay and cinematic presentation as revolutionary for the era, earning high marks in retro assessments for blending shooter elements with novel visuals. Star Fox 64 (1997) built on this foundation, receiving acclaim for enhanced replayability through branching paths, multiple routes, and a robust multiplayer mode, alongside refined 3D graphics and memorable that added personality to the anthropomorphic characters. The game holds a score of 88/100, with reviewers noting its tight controls, adrenaline-fueled levels, and enduring appeal as a benchmark for rail shooters. Star Fox Adventures (2002) marked a significant departure from the series' shooting roots, shifting to a third-person action-adventure format with puzzle-solving and exploration, which drew mixed responses despite a score of 82/100. While some appreciated the expanded storytelling and character development, particularly Fox McCloud's romance subplot, many critics faulted it for abandoning the high-speed aerial combat that defined the franchise, replacing it with repetitive fetch quests and ground-based segments that felt mismatched. This genre pivot was seen as a bold but divisive experiment, prioritizing narrative depth over the core action fans expected. Later entries continued to experiment with mechanics, often polarizing reviewers. Star Fox Command (2006) for Nintendo DS innovated with touch-screen controls for aiming and a strategic branching narrative allowing player-driven story outcomes, earning a Metacritic score of 76/100 for leveraging the handheld's features in fresh ways. However, it faced criticism for over-reliance on touch inputs, which some found imprecise during intense sequences, and for diluting the pure shooter focus with tactical map elements that disrupted pacing. Star Fox Zero (2016) for Wii U further divided opinions with its dual-screen control scheme—using the GamePad for cockpit aiming while viewing the TV for third-person perspective—resulting in a Metacritic score of 69/100. Reviewers praised its ambitious reimagining of classic levels but lambasted the controls as cumbersome and motion-heavy, leading to frustration in execution despite solid level design. Across the franchise, critics consistently lauded the strong visuals, from the pioneering 3D polygons in the original to the polished cel-shaded aesthetics in later titles, alongside high-quality that brought charm and humor to the . Yet, recurring genre shifts—toward , , and experimental controls—were frequently cited as alienating core fans who preferred the straightforward rail-shooting roots, contributing to inconsistent reception and calls for a return to the series' foundational formula.

Commercial performance

The Star Fox franchise has collectively sold over 11 million units worldwide as of 2025. Its commercial peak occurred during the 1990s with the original Star Fox on the , which sold approximately 3 million copies, and its sequel on the , which achieved 4 million units sold. These titles benefited from strong hardware adoption and innovative rail-shooter gameplay that resonated with players during the console's prime market share. Subsequent entries experienced declining performance, reflecting platform-specific challenges and genre experimentation. on the sold around 1.82 million units in 2002, marking a shift toward adventure elements that divided fans but still performed adequately amid the console's modest install base. Later releases like Star Fox Assault (GameCube, 2005) reached about 899,000 copies, while (Nintendo DS, 2006) sold roughly 456,000 units, hampered by the touch-based mechanics and competition in the handheld market. The series' downturn accelerated on underperforming platforms, with (Wii U, 2016) selling approximately 440,000 units, the lowest in the franchise due in part to the console's limited 13.5 million units shipped globally and divisive dual-screen controls. Remakes such as (Nintendo 3DS, 2011) eventually surpassed 1 million sales after nine years on the market, providing a modest boost but underscoring the franchise's reliance on nostalgia rather than new momentum. Overall, post-N64 titles averaged under 1 million units each, contributing to the series' total while highlighting sales tied to Nintendo's hardware success.

Cultural impact

The Star Fox franchise pioneered the 3D rail shooter genre upon its 1993 debut on the , leveraging the graphics chip to deliver real-time polygonal rendering in a console environment previously limited to 2D sprites. This technical breakthrough not only showcased innovative on-rails flight but also influenced subsequent titles by establishing a template for immersive, cinematic space combat experiences. Developers of Sega's (1995), for instance, explicitly cited Star Fox as a key inspiration for handling progression and 3D shooter mechanics, adapting its linear structure to create a visually striking dragon-riding on the . Subsequent entries expanded the series' innovative legacy, with (1997) introducing the peripheral for the , marking one of the first widespread implementations of haptic feedback in gaming to enhance immersion through tactile vibrations during barrel rolls and laser fire. Later installments, such as (2016), pushed boundaries further by integrating motion controls via the , requiring dual-screen aiming that simulated cockpit piloting despite mixed reception. These advancements, while sometimes experimental, contributed to broader industry trends in controller and sensory , inspiring hybrid shooter experiences in titles beyond Nintendo's . The franchise's enduring fanbase remains vibrant through grassroots efforts, particularly in modding and emulation communities dedicated to preserving and enhancing classic titles. A notable example is the 2024 release of Starship, a fan-decompiled PC port of Star Fox 64 that supports high-resolution graphics, widescreen display, and modern input options, developed by a collaborative group including contributors from the Ocarina of Time PC port project; this effort reached version 1.0 by late 2024, allowing enthusiasts to experience the game on contemporary hardware without relying on emulation artifacts. Fans have persistently advocated for a revival, fueled by unfulfilled rumors circulating ahead of Nintendo Direct presentations in 2024 and 2025—such as speculation around a Switch 2 launch title—yet no new announcements materialized as of November 2025, underscoring the series' dormancy. In March 2025, original Star Fox programmer Giles Goddard announced Wild Blue, a spiritual successor developed by his studio Chuhai Labs and published by Humble Games, featuring rail-shooter mechanics reminiscent of the series and revealed in greater detail during an August 2025 gameplay showcase, highlighting continued external interest in the franchise's formula amid its official hiatus. Within Nintendo's broader cultural landscape, Star Fox holds iconic status as a cornerstone of the company's anthropomorphic adventure lore, with its mercenary pilots and interstellar conflicts emblematic of early 3D gaming ambition. Crossovers in Super Smash Bros. series have sustained character visibility, featuring as a staple fighter since 1999 and integrating team cameos that highlight the franchise's high-speed action ethos. However, the prolonged hiatus following —with no mainline entries since 2016—has sparked industry discussions framing it as a "dormant" or "neglected" property, especially when juxtaposed against perpetually active series like , where annual releases maintain momentum.

References

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