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Ubisoft Film & Television
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Ubisoft Film & Television (formerly known as Ubisoft Motion Pictures) is a French-American film and television production company and a subsidiary of video game publisher Ubisoft based in Montreuil and Los Angeles. The company was founded in 2011, and is in charge of producing films and television shows based on Ubisoft franchises and inspired by Ubisoft's worlds and video game culture.
Key Information
History
[edit]Ubisoft Film & Television was established as Ubisoft Motion Pictures in 2011 as the film production branch of the video game company Ubisoft. Its mission is to bring Ubisoft's games into new areas of entertainment and share original stories set in the world, culture, and community of gaming.
In 2012 and 2013, Ubisoft Film & Television announced a lineup of movie adaptations, including Assassin's Creed.[1] The studio released its first television series, Rabbids Invasion in 2013. The show, which premiered on Nickelodeon and France 3, was renewed for a second season in December 2013 and a third one in 2015. A fourth season was announced in July 2018 and was broadcast on Netflix worldwide.[2]
Following the success of Rabbids Invasion, Ubisoft Film & Television and the French theme park Futuroscope opened the Raving Rabbids–based attraction The Time Machine in December 2013. The attraction, which has been awarded the Themed Entertainment Association Award[3] for "Outstanding Achievement" in 2014, takes visitors for a trip through the great moments in History.
The company's first feature film, Assassin's Creed, opened in theaters in 2016 and starred Michael Fassbender and Marion Cotillard. The same year, GameSpot reported that Ubisoft was in talks with Netflix for a television series based on their video games.[4]
Tom Clancy's The Division is in development as a feature film for Netflix with David Leitch, Jake Gyllenhaal, and Jessica Chastain attached.[5] Additional feature films that were announced in development include Just Dance, Rabbids, and Tom Clancy's Ghost Recon.[6][7][8]
The studio has expanded its television series lineup. Several animated projects[9] were announced in September 2019, and a first live-action television series Mythic Quest was launched on Apple TV+. This project is also the first not to be attached to any Ubisoft game franchise. The series, which stars an ensemble cast that includes Rob McElhenney and Charlotte Nicdao, has been renewed for a second season.[10]
In June 2021, Netflix announced that they had picked up Captain Laserhawk: A Blood Dragon Remix from Adi Shankar as well as Splinter Cell: Deathwatch and a Far Cry animated series.[11]
Films
[edit]Released
[edit]| Title | Release date | Franchise | Co-producers | Distributor(s) |
|---|---|---|---|---|
| Assassin's Creed | 21 December 2016 | Assassin's Creed | New Regency DMC Film The Kennedy/Marshall Company |
20th Century Fox |
| Werewolves Within | 25 June 2021 | Werewolves Within | Vanishing Angle | IFC Films |
Reception
[edit]| Film | Critical | Budget | Gross | |
|---|---|---|---|---|
| Rotten Tomatoes | Metacritic | |||
| Assassin's Creed | 19% | 36 | $130 million | $240.7 million |
| Werewolves Within | 86% | 66 | $6.5 million | $991,828[12] |
Upcoming
[edit]| Title | Release date | Franchise | Co-producers | Distributor(s) |
|---|---|---|---|---|
| Watch Dogs[13] | TBA | Watch Dogs | Regency Enterprises | TBA |
In development
[edit]| Title | Franchise | Co-producers | Distributor(s) | Ref(s) |
|---|---|---|---|---|
| Riders Republic | Riders Republic | Gaumont | TBA | [14] |
Television series
[edit]Released
[edit]| Title | Release date | Franchise/Inspired by | Co-producers | Network(s) | |
|---|---|---|---|---|---|
| Premiere date | End date | ||||
| Rabbids Invasion | 3 August 2013 | 26 December 2018 | Rabbids | TeamTO Anima France Télévisions |
France 3 (France) Nickelodeon (U.S.) Netflix (Worldwide) |
| Mythic Quest | 7 February 2020 | 26 March 2025 | Mythic Quest | RCG Productions 3 Arts Entertainment Lionsgate Television |
Apple TV+ |
| Captain Laserhawk: A Blood Dragon Remix | 19 October 2023 | Far Cry 3: Blood Dragon Various other Ubisoft IPs |
Bobbypills Bootleg Universe |
Netflix | |
| Side Quest | 26 March 2025 | Mythic Quest | RCG Productions 3 Arts Entertainment Lionsgate Television |
Apple TV+ | |
| Splinter Cell: Deathwatch | 14 October 2025 | present | Tom Clancy's Splinter Cell | Tradecraft Sun Creature Studio FOST Studio |
Netflix |
Specials
[edit]| Title | Release date | Franchise/Inspired by | Co-producers | Network(s) |
|---|---|---|---|---|
| Mythic Quest: Quarantine | 22 May 2020 | Mythic Quest | RCG Productions 3 Arts Entertainment Lionsgate Television |
Apple TV+ |
| Mythic Quest: Everlight | 16 April 2021 | |||
| Rabbids Invasion: Mission to Mars | 29 September 2021 | Rabbids | TeamTO Anima France Télévisions |
France 3 (France) Netflix (Worldwide) |
Shorts
[edit]| Title | Release date | Franchise/Inspired by | Co-producers | Network(s) |
|---|---|---|---|---|
| Rabbids Short Stories | 13 November 2019 | Rabbids | Various animation studios | YouTube |
In development
[edit]| Title | Franchise/Inspired by | Co-producers | Network(s) | Ref(s) |
|---|---|---|---|---|
| Assassin's Creed | Assassin's Creed | TBA | Netflix | [15][16] |
| Untitled Far Cry series | Far Cry | FX | [17][18] | |
| Starpets | Rabbids | TBA | [19][20] |
References
[edit]- ^ "Who will Michael Fassbender star as in Assassin's Creed movie?". 9 July 2012. Archived from the original on 25 October 2020. Retrieved 12 April 2020.
- ^ "With Nintendo's help, Ubisoft grows Rabbids brand in Asia". Kidscreen. 22 September 2017.
- ^ "The Time Machine wins its 2nd Award!".
- ^ Makuch, Eddie (8 November 2016). "Ubisoft in Talks With Netflix for a Series, CEO Says". GameSpot. CBS Interactive. Retrieved 6 July 2017.
- ^ Kroll, Justin (2 June 2016). "Jake Gyllenhaal to Star in Ubisoft's The Division Movie (EXCLUSIVE)". Variety. Variety Media. Retrieved 6 July 2017.
- ^ Fleming, Mike Jr. (14 January 2019). "Screen Gems Wins Deal To Turn Ubisoft Video Game Just Dance Into Movie". Deadline. Retrieved 10 January 2020.
- ^ D'Alessandro, Anthony (12 December 2019). "Lionsgate Closes Pic Rights On Ubisoft Video Game Series Rabbids With Mandeville To Produce; Todd Strauss-Schulson In Talks To Direct". Deadline. Retrieved 18 December 2019.
- ^ Fritz, Ben (1 January 2013). "In Hollywood, game company Ubisoft takes a thumbs-on approach". Los Angeles Times. Retrieved 6 June 2017.
- ^ Stanley, Patrick (10 October 2019). "Ubisoft Planning Animated TV Adaptations of Popular Game Franchises (Exclusive)". The Hollywood Reporter. Retrieved 14 October 2019.
- ^ "Mythic Quest: Raven's Banquet Now Available on Apple TV+". Ubisoft. 7 February 2020.
- ^ "About Netflix - Geeked Week Day 5 Recap: All the News and Sneak Peeks". About Netflix. Retrieved 29 June 2021.[permanent dead link]
- ^ "Werewolves Within (2021)". Box Office Mojo. IMDb. Retrieved 27 June 2021.
- ^ Kroll, Justin (8 March 2024). "Watch Dogs Movie In The Works At New Regency With Talk To Me Breakout Sophie Wilde Starring". Deadline Hollywood. Retrieved 8 March 2024.
- ^ Spurlin, Brittany (14 May 2025). "Riders Republic Movie In Development". Ubisoft. Retrieved 14 May 2025.
- ^ Andreeva, Nellie (27 October 2020). "Assassin's Creed Live-Action TV Series In Works At Netflix As Part Of Content Deal With Ubisoft". Deadline Hollywood. Archived from the original on 30 March 2021. Retrieved 27 October 2020.
- ^ Cordero, Rosy (17 July 2025). "Assassin's Creed Live-Action Series From Roberto Patino & David Wiener Set At Netflix". Deadline Hollywood. Retrieved 17 July 2025.
- ^ Otterson, Joe (11 June 2021). "Far Cry Anime Series Set at Netflix, Streamer Picks Up Adi Shankar's Captain Laserhawk: A Blood Dragon Remix (EXCLUSIVE)". Variety. Retrieved 29 June 2021.
- ^ Otterson, Joe (24 November 2025). "Far Cry TV Series Set at FX From Noah Hawley and Rob Mac". Variety. Retrieved 24 November 2025.
- ^ "Starpets Early Teaser Features Older, Wilder Rabbids". news.ubisoft.com. Retrieved 31 May 2024.
- ^ Croll, Ben (19 September 2023). "Cartoon Forum Kicks Off With New Buyers, Fresh Energy and Unfamiliar Faces". Variety. Retrieved 31 May 2024.
External links
[edit]Ubisoft Film & Television
View on GrokipediaHistory
Formation and initial ventures
Ubisoft Motion Pictures, the precursor to Ubisoft Film & Television, was formally launched on May 2, 2011, as a dedicated division of Ubisoft Entertainment to produce films and television series adapting the company's video game franchises.[12] Headquartered in Paris, the unit was headed by Jean-Julien Baronnet, who had previously served as co-CEO of EuropaCorp, bringing expertise in independent film production to oversee development and financing.[13] The initiative aimed to extend Ubisoft's intellectual properties beyond gaming, leveraging established brands to enter the competitive audiovisual market amid a wave of video game adaptations by studios like Warner Bros. and Sony Pictures.[14] This division built on Ubisoft's prior forays into multimedia, including the 2007 establishment of an in-house animated film studio and the 2008 acquisition of extensive media rights for titles such as Prince of Persia, which enabled licensing for theatrical releases like the 2010 live-action film produced by external partners.[14] However, the 2011 launch marked Ubisoft's shift toward in-house production control, with an initial slate targeting high-profile franchises to maximize cross-media synergy and revenue streams.[15] Among the earliest ventures was the development of a live-action Assassin's Creed feature film, greenlit shortly after formation in collaboration with 20th Century Fox, which emphasized fidelity to the game's lore while incorporating Ubisoft's creative oversight to mitigate risks seen in prior game-to-film failures.[16] The project, budgeted at approximately $125 million, represented the division's inaugural major cinematic push, culminating in its December 2016 release despite mixed critical reception and underwhelming box office performance relative to expectations.[11] These initial efforts underscored Ubisoft's strategy of retaining narrative influence to protect brand integrity, though early outputs highlighted challenges in translating interactive gameplay into linear storytelling.[17]Expansion into major productions
Following the establishment of Ubisoft Motion Pictures in 2011, the division expanded into theatrical features with the co-production of Assassin's Creed, released on December 21, 2016, which featured a $125 million production budget and generated $240 million in worldwide box office gross.[18][19] This adaptation, directed by Justin Kurzel and starring Michael Fassbender, marked Ubisoft's entry into high-profile live-action cinema tied to its flagship intellectual property, though it faced criticism for narrative deviations from the source material and underperformed relative to expectations for franchise potential.[11] The division subsequently diversified into television, launching Mythic Quest: Raven's Banquet, a workplace comedy series executive-produced in collaboration with Rob McElhenney and Charlie Day, which premiered on Apple TV+ on February 7, 2020.[20] Inspired by the dynamics of video game development akin to Ubisoft's own studios, the series achieved critical acclaim for its satirical take on industry culture, earning renewals through multiple seasons and spawning the anthology spin-off Mythic Quest: Side Quest in 2024.[21] In June 2021, Ubisoft Film & Television released Werewolves Within, its first independently produced feature film, adapted from the studio's VR social deduction game and distributed by IFC Films.[22] Directed by Josh Ruben, the horror-comedy emphasized ensemble-driven storytelling in a small-town setting, receiving positive reviews for its humor and fidelity to the game's mechanics despite a modest budget.[11] This period also saw strategic partnerships for streaming content, including a October 27, 2020, agreement with Netflix to develop multiple series within the Assassin's Creed universe, encompassing live-action and animated formats.[23] The deal facilitated projects like the animated Captain Laserhawk: A Blood Dragon Remix, which debuted in 2023, reflecting Ubisoft's push toward serialized narratives to leverage IP depth beyond standalone films.[2] These initiatives underscored a shift toward multi-platform scalability, prioritizing adaptations that align game lore with broader audience appeal while mitigating risks from prior theatrical ventures.[24]Recent developments and strategic shifts
In October 2025, Ubisoft Film & Television's animated series Tom Clancy's Splinter Cell: Deathwatch premiered on Netflix on October 14, receiving a swift renewal for a second season the following day, signaling strong initial reception and platform confidence in the espionage-themed adaptation.[25][26] On July 17, 2025, Netflix greenlit a live-action Assassin's Creed series, written by Roberto Patino and David Wiener, as part of an expanded universe strategy encompassing live-action, animated, and anime formats under the Ubisoft-Netflix partnership.[27][28] This development follows years of delays for a planned Assassin's Creed feature film starring Michael Fassbender, which has remained in limbo amid production challenges and shifting priorities toward serialized content.[29] In May 2025, directors Adil El Arbi and Bilall Fallah were attached to helm a live-action adaptation of Riders Republic in collaboration with Gaumont, marking a push into extreme sports-themed narratives drawn from Ubisoft's multiplayer racing IP.[30] These advancements reflect a strategic emphasis on streaming platforms and hybrid formats, including animation and limited series, amid Ubisoft's broader corporate restructuring, which has included voluntary layoffs at game studios but sustained investment in transmedia extensions.[29] The exit of long-time Assassin's Creed franchise creative director Thierry Noël in October 2025, shortly after the Netflix series announcement, underscores internal transitions influencing adaptation oversight.[29]Organizational Structure and Operations
Leadership and key personnel
Gérard Guillemot has served as CEO of Ubisoft Film & Television since its inception, overseeing the division's strategic direction in adapting Ubisoft's intellectual properties for screen media. As one of the co-founders of Ubisoft Entertainment, Guillemot also holds the position of Executive Vice President in charge of publishing and sits on the company's board of directors, bringing extensive experience in global media expansion to the role.[31][32] Hélène Juguet acts as Managing Director of the Paris-based branch, leading development efforts focused on animated films and series derived from Ubisoft franchises, with over two decades of tenure at the parent company informing her approach to cross-medium IP transitions.[4][33] In the United States, Jason Altman holds the position of Senior Vice President and Head of Film and Television, managing Los Angeles operations and partnerships for live-action projects.[34] Austin Dill serves as Vice President of Film & Television, contributing to development oversight from the U.S. team.[35] Additional key personnel include Jordan Cohen, appointed Senior Director of European Live-Action Film and Television on December 6, 2021, to spearhead regional production initiatives, and Margaret Boykin, who directs content strategy for film and television adaptations.[36][37] The division's structure emphasizes dual-branch operations between France and the U.S., aligning with Ubisoft's global footprint while prioritizing fidelity to source game narratives in adaptations.Partnerships and production model
Ubisoft Film & Television operates as an in-house production entity within Ubisoft Entertainment, focusing on adapting the company's video game intellectual properties (IPs) into films and series while occasionally developing original content inspired by gaming culture.[2] The division emphasizes executive production roles, collaborating with external studios, directors, and streaming platforms to handle development, animation, and distribution, rather than fully internalizing all aspects of production.[8] This model leverages Ubisoft's narrative assets from games like Assassin's Creed and Splinter Cell to mitigate risks associated with video game adaptations, which have historically underperformed due to deviations from source material fidelity.[10] Major partnerships include deals with Netflix for multiple projects, such as the live-action Assassin's Creed series greenlit on July 17, 2025, executive produced by Ubisoft's Jason Altman and Danielle Kreinik alongside showrunners Roberto Patino and David Wiener.[9] Similarly, Netflix acquired rights to The Division film in June 2019, starring Jake Gyllenhaal and Jessica Chastain, and premiered the animated Splinter Cell: Deathwatch series on October 25, 2025, produced in collaboration with animation studios Sun Creature and Fost under writer Derek Kolstad.[38][39] These agreements position Netflix as a primary distributor for Ubisoft's action-oriented IPs, enabling access to global subscriber bases without traditional theatrical commitments.[40] In television, Ubisoft partnered with Apple TV+ for Mythic Quest: Raven's Banquet, a workplace comedy co-created with Rob McElhenney, highlighting game development dynamics and renewed for multiple seasons as of 2021.[41] For films, collaborations include Sony's Screen Gems acquiring Just Dance rights, co-produced with Olive Bridge Entertainment, and directors Adil El Arbi and Bilall Fallah developing a Riders Republic adaptation announced May 14, 2025.[42][43] Earlier efforts involved Atlas Entertainment for a Skull & Bones TV series in February 2019 and Lightstorm Entertainment for theme park extensions, though the latter emphasized experiential media over scripted content.[44] This partnership-driven approach allows Ubisoft to retain creative oversight on IP integrity—such as maintaining historical and stealth elements in Assassin's Creed—while outsourcing specialized expertise in animation and live-action effects, reducing financial exposure compared to standalone productions.[45] The model has evolved since the division's 2011 inception to prioritize streaming platforms over cinemas, aligning with industry shifts toward serialized content that can expand game lore without the box-office pressures that doomed prior adaptations like the 2016 Assassin's Creed film.[11]Business strategy and IP adaptation approach
Ubisoft Film & Television's business strategy centers on extending the company's video game intellectual properties (IPs) into film and television to diversify revenue streams beyond gaming, attract non-gamer audiences, and reinforce brand loyalty through cross-media synergy. Established as a rebranded evolution of Ubisoft Motion Pictures (founded in 2011), the division prioritizes partnerships with major streaming platforms and studios to license IPs while retaining oversight on creative alignment with core game narratives. This approach aims to capitalize on the expansive worlds of franchises like Assassin's Creed and Tom Clancy's The Division, which have sold over 155 million units combined, by developing content that serves both existing fans and broader markets.[10][46] The division's IP adaptation philosophy emphasizes flexible, community-oriented storytelling over rigid plot-for-plot recreations, drawing lessons from the 2016 Assassin's Creed film's commercial underperformance (grossing $240.7 million against a $125 million budget but failing to ignite franchise growth). Instead of direct sequels, adaptations explore peripheral narratives within game universes, such as workplace dynamics in game development (Mythic Quest on Apple TV+, renewed for multiple seasons since 2020) or comedic takes on niche titles (Werewolves Within, a 2021 horror-comedy film based on a 2016 VR game, independently produced for festival debut). This method spotlights gaming culture's inclusivity, including initiatives like the Women's Fellowship for emerging creators and projects addressing underrepresented gamers, such as elderly participants in esports.[11][10] To balance formats, Ubisoft splits efforts between live-action films for contained stories (e.g., Just Dance feature with Sony's Screen Gems, targeting family audiences) and episodic TV or animation for serialized depth, with a Paris-based unit dedicated to animated projects like Netflix's Splinter Cell series (announced 2020) and Far Cry anime. Partnerships enable scaled production—Netflix for Assassin's Creed live-action series and The Division, Apple for Mythic Quest spin-offs like Mere Mortals—while Ubisoft maintains a "thumbs-on" involvement by integrating game developers early to ensure authenticity without micromanaging Hollywood partners. The strategy gained validation from successes like HBO's The Last of Us (2023 premiere, 4.7 million U.S. viewers in first episode, correlating to 238% UK game sales spike), prompting Ubisoft to prioritize high-quality adaptations that could reciprocally boost game engagement and sales.[24][11][24] Amid Ubisoft's broader 2025 restructuring—including cost cuts, studio closures, and spinning select IPs like Assassin's Creed and Far Cry into a Tencent-backed subsidiary—the film and TV arm continues to position adaptations as low-risk IP extensions, focusing on perpetual licenses for transmedia expansion rather than high-stakes blockbusters. This cautious evolution reflects a pivot toward sustainable, audience-delighting content over volume, with goals of shared universes developed organically post-pilot success.[47][48][10]Film Productions
Released films
Assassin's Creed (2016) was the first major film production associated with Ubisoft's motion picture efforts, released on December 21, 2016, and directed by Justin Kurzel.[49] The film adapts elements from the Assassin's Creed video game franchise, following protagonist Callum Lynch (Michael Fassbender), who accesses genetic memories of his 15th-century ancestor Aguilar de Nerha to combat the Templar organization through the Assassin Brotherhood.[50] Produced in collaboration with New Regency Productions and distributed by 20th Century Fox, it had a production budget of approximately $125 million and grossed $240.7 million worldwide.[51] Werewolves Within (2021), the division's first independently produced feature film, premiered in theaters on June 25, 2021, under IFC Films distribution and directed by Josh Ruben.[22] Adapted from Ubisoft's VR social deduction game of the same name, the horror-comedy follows forest ranger Newt (Sam Richardson) navigating suspicions of werewolf attacks amid pipeline disputes in a small town, starring Milana Vayntrub and supported by an ensemble including George Basil and Sarah Burns.[52] Written by Mishna Wolff, the film emphasized comedic whodunit elements over direct game fidelity, receiving positive critical reception for its humor and ensemble dynamics.[5]Upcoming films
Ubisoft Film & Television's upcoming films primarily consist of live-action adaptations of its video game franchises, with projects in various stages of development and production as of October 2025. These efforts build on the division's strategy of leveraging established intellectual properties for cinematic expansion, though none have confirmed release dates.[2] The Watch Dogs film, featuring an original narrative within the hacking-themed universe of the 2014 video game, wrapped principal photography in September 2024 and remains in post-production. Produced by New Regency Pictures, it stars Tom Blyth in the lead role alongside Sophie Wilde, with the actor emphasizing that the adaptation avoids direct replication of gameplay mechanics to prioritize a distinct cinematic experience. Directed by Julien Leclercq, the project was greenlit by Ubisoft in 2023 to capitalize on the franchise's cyberpunk elements.[53][54][55] In May 2025, Ubisoft announced a live-action feature based on Riders Republic, the 2021 extreme sports open-world game. Directed by Adil El Arbi and Bilall Fallah—known for Bad Boys: Ride or Die—the film is co-produced with Gaumont and focuses on high-stakes action involving skiing, snowboarding, biking, and wingsuit stunts set against alpine backdrops. The adaptation targets the game's multiplayer adrenaline-driven appeal, which has attracted over 10 million players.[30][43] A Just Dance film is also in early development stages, partnered with Screen Gems to adapt the rhythm-based dance game series into a feature. Details on creative team, plot, or production timeline remain limited.[2] Other announced projects, such as adaptations of The Division and Beyond Good & Evil, have seen stalled progress amid Ubisoft's broader corporate challenges, including financial pressures in 2025 that have impacted adaptation pipelines. No active updates confirm their advancement toward production.[56][57]Projects in development
In addition to upcoming releases with scheduled dates, Ubisoft Film & Television maintains a pipeline of feature film adaptations drawn from its video game IPs, though many remain in early pre-production without firm timelines or public updates beyond initial announcements. The live-action Riders Republic adaptation, based on the 2021 extreme sports title with over 10 million players, was officially greenlit in May 2025 through a partnership with Gaumont Television. Directed by Adil El Arbi and Bilall Fallah—directors of the 2024 Bad Boys: Ride or Die—the project emphasizes high-octane action sequences mirroring the game's multiplayer racing and stunts across national parks. No casting, script details, or production start date have been revealed.[30][58] A musical feature film based on Just Dance, Ubisoft's rhythm game series with more than 120 million players worldwide since 2009, entered development in January 2019 after Screen Gems acquired adaptation rights in collaboration with Ubisoft executives Jason Altman and Margaret Boykin. Produced under Sony Pictures' Olive Bridge Entertainment banner, the project envisions translating the game's dance routines and pop tracks into a narrative-driven comedy, potentially incorporating celebrity performers akin to the franchise's music video features. Progress has been limited, with no subsequent announcements on directors, writers, or filming as of late 2025.[59][42] Lionsgate secured rights for a hybrid live-action/animated Rabbids film in December 2019, expanding the chaotic bunny franchise that has sold over 15 million units across spin-off titles since 2006. Co-produced with Mandeville Films and Stoopid Buddy Stoodios, the story centers on the Rabbids' mischievous invasions into a human world, blending stop-motion elements with practical effects in a style comparable to Sonic the Hedgehog. Initial creative attachments included director Todd Strauss-Schulson, but development has proceeded slowly without confirmed production milestones or release intentions by October 2025.[60][61]Television Productions
Released series and specials
Ubisoft Film & Television has produced a limited number of television series and specials, primarily adaptations or extensions of its video game intellectual properties, with a focus on animated content for younger audiences and experimental adult-oriented projects. These releases emphasize humor, action, and franchise lore, distributed through platforms like Netflix and Apple TV+.[2] Rabbids Invasion is an animated comedy series derived from the Rabbids characters in Ubisoft's Rayman Raving Rabbids games, featuring chaotic antics of rabbit-like creatures. The series premiered on August 3, 2013, initially on France 3 and later Nickelodeon in the United States, spanning multiple seasons with over 100 episodes across its run ending in 2019.[62][63] Captain Laserhawk: A Blood Dragon Remix comprises a six-episode adult animated mini-series on Netflix, blending cyberpunk satire, violence, and elements from Far Cry 3: Blood Dragon, including neon aesthetics and 1980s references. It was released worldwide on October 19, 2023, created by Adi Shankar and produced in collaboration with Ubisoft to expand the Blood Dragon universe into a politically charged narrative involving anthropomorphic characters and dystopian themes.[64][65] Mythic Quest, Ubisoft's inaugural live-action series, is a workplace comedy on Apple TV+ depicting the dysfunctional dynamics of a video game development studio, with Ubisoft providing authentic production insights and creating in-game assets for the fictional Mythic Quest title central to the plot. The series debuted on February 7, 2020, and has aired multiple seasons, incorporating Ubisoft's operational realism drawn from studio visits and consultations.[66][6][67] A related anthology extension, Side Quest, expands the Mythic Quest universe with four standalone episodes exploring gaming communities and developer challenges, produced under Ubisoft Film & Television's oversight. All episodes released simultaneously on March 26, 2025, alongside the parent series' season four finale.[68][69] The Rabbids Invasion: Mission to Mars special is a 70-minute animated adventure extending the Rabbids Invasion franchise, where the creatures embark on a space mission fraught with mishaps, incorporating educational elements on astronomy amid comedic chaos. It streamed on Netflix starting February 18, 2022, following an initial French broadcast.[70][71]| Title | Type | Release Date | Platform | Episodes/Length |
|---|---|---|---|---|
| Rabbids Invasion | Animated series | August 3, 2013 | France 3, Nickelodeon | 100+ episodes (multiple seasons) |
| Mythic Quest | Live-action series | February 7, 2020 | Apple TV+ | Multiple seasons (ongoing as of 2025) |
| Captain Laserhawk: A Blood Dragon Remix | Animated mini-series | October 19, 2023 | Netflix | 6 episodes |
| Rabbids Invasion: Mission to Mars | Animated special | February 18, 2022 | Netflix | 70 minutes |
| Side Quest | Live-action anthology mini-series | March 26, 2025 | Apple TV+ | 4 episodes |
Upcoming series
In July 2025, Netflix and Ubisoft Film & Television greenlit a live-action series adaptation of the Assassin's Creed video game franchise, marking the first project under their multi-year partnership for multiple series based on Ubisoft intellectual properties.[40][72] The series is described by Netflix as a "high-octane" live-action adaptation emphasizing the franchise's core elements of stealth, action, and historical fiction blended with sci-fi conspiracy narratives.[40] Ubisoft has characterized the initial entry as "genre-bending," though specific plot details, creative leads, or production timelines remain undisclosed as of October 2025, with the project in early development stages.[72][73] Reports from August 2025 indicate potential development of a Far Cry anthology drama series at FX, following an accidental Ubisoft news post that was quickly removed, suggesting involvement from showrunner Noah Hawley and executive producer Rob McElhenney.[74][75] The proposed series would draw from the franchise's themes of survival in anarchic, open-world environments across various installments, but neither Ubisoft nor FX has officially confirmed the project or provided further details.[76][77] No release dates or additional castings have been announced for either project.Reception and Performance
Commercial outcomes
The Assassin's Creed film, released on December 21, 2016, grossed $54.6 million domestically and $186.1 million internationally, for a worldwide total of $240.7 million against a reported production budget of $125 million.[19][49] Despite the earnings, the project underperformed relative to expectations for a high-profile video game adaptation, failing to fully recoup costs including marketing and distribution after theater splits, which typically retain about 50% of box office revenue for studios.[19] Werewolves Within, released on June 25, 2021, achieved limited theatrical success with a domestic gross of $575,783 and a worldwide total of $991,898, primarily from a modest opening in 270 North American theaters yielding $250,811.[78][79] The film's constrained release during pandemic recovery constraints contributed to its negligible commercial return, underscoring challenges for niche genre adaptations in recovering markets. On television, Rabbids Invasion (2013–2019) demonstrated stronger audience engagement in select regions, premiering to 2.6 million viewers on Nickelodeon in the U.S. and accumulating over one billion views in China by 2017, where it ranked as the top children's series.[80] This performance highlights targeted success in animated content for younger demographics but limited broader monetization data. Mythic Quest on Apple TV+ (2020–2025) sustained demand at 17.3 times the U.S. comedy average as of July 2025, supporting four seasons despite no public viewership metrics, indicative of steady but non-blockbuster streaming viability.[81] Captain Laserhawk: A Blood Dragon Remix on Netflix (2023) registered audience demand 3.0 times the U.S. TV series average, though specific streaming hours remain undisclosed.[82]| Production | Release Year | Platform | Key Commercial Metric |
|---|---|---|---|
| Assassin's Creed | 2016 | Theatrical | $240.7M worldwide gross[19] |
| Werewolves Within | 2021 | Theatrical | $991K worldwide gross[78] |
| Rabbids Invasion | 2013–2019 | TV/Streaming | >1B views in China[80] |
| Mythic Quest | 2020–2025 | Apple TV+ | 17.3x demand average[81] |
| Captain Laserhawk | 2023 | Netflix | 3.0x demand average[82] |