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Valorant Champions Tour
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| Game | Valorant |
|---|---|
| Founded | 2020 |
| First season | 2021 |
| Owner | Riot Games |
| Director | Leo Faria[1] |
| Country | Global |
| Official website | valorantesports |
The Valorant Champions Tour (VCT) is a global competitive esports tournament series for the video game Valorant organised by Riot Games, the game's developers. The series runs multiple events throughout each season, culminating in Valorant Champions, the top-level event of the tour. The VCT was announced in 2020, with its inaugural season taking place in 2021.
History
[edit]2021–2022: Open-qualifiers era
[edit]In November 2020, Riot Games announced the first Valorant Champions Tour, a tournament series divided into three tiers: Challengers, Masters, and Champions. Challengers would act as the lowest tier, split into seven regions: North America, Brazil, Latin America (Hispanic America), EMEA, Southeast Asia (which later included South Asia and Oceania, becoming the Asia-Pacific region), Korea, Japan. Teams that advance past Challengers would move on to Masters, where teams would not be divided by regions anymore, and the top 16 teams from Masters would move on to Champions, the final tournament of VCT.[2] In February 2021, they announced the VCT Game Changers, a supplementary tournament initiative for women and marginalized genders.[3]
Riot hired esports infrastructure company Nerd Street Gamers as operators and producers for all North American Challengers and Masters events.[4][5] They also hired several third-party companies to broadcast their events, such as Liga de Videojuegos Profesional (LVP) for their Spanish-language broadcasts and LetsPlay.Live for their Oceania broadcasts.[6] The 2021 Champions tournament took place on December 1–12 at the Verti Music Hall in Berlin, Germany, concluding with team Acend defeating Gambit Esports in the grand finals by a score of 3–2.[7][8]
Over 10,000 teams competed in the VCT in 2021. Outside of Champions, VCT saw its highest viewership at the Reykjavík Masters tournament in May, with a peak viewership of 1,085,850. The Champions grand finals match in December reached a peak viewership of 1,089,068, making it the VCT's highest peak viewership.[9][10]
Riot made several changes to the format of VCT for its second iteration. While the overall structure of Challengers, Masters, and Champions remained unchanged, it reduced the number of stages of Challengers and Masters events from three to two. VCT Challengers began on February 11, 2022.[11] The 2022 Champions Tournament took place from September 1 to 18 in Istanbul, Turkey.[12]
2023–present: Partnerships era
[edit]Riot Games announced a new format starting in 2023.[13] The season will be split into three international regions – Americas, EMEA, and Pacific instead of the 7 regions format used in previous years. Each international region will have its own International League that replaces the Challengers to become the domestic competitions to qualify for Masters and Champions. On September 21, 2022, Riot Games announced the thirty teams that had been selected as part of their new partnership format.[14][15]
For China, Riot Games showed favor towards players here by giving Chinese teams a number of direct slots to participate in global tournaments (Masters and Champions) through third parties competitions in Hong Kong server, instead of having to play through Pacific league. In a June 2023 press conference, Riot COO Whalen Rozelle confirmed that Valorant would launch in China in July under the name 无畏契约 (lit. 'Fearless Contract'), with hopes to launch a VCT league there in 2024.[16] Shortly after in August, Riot announced an own regional league for China, and raising the number of partnered teams to 40.[17]
Leagues and format
[edit]Franchised leagues
[edit]International Leagues
[edit]As of 2023, 30 teams are selected to be partner teams in International Leagues for five years (to 2027) with 10 teams per region. Non-partner teams compete in many sub-regions of Challengers events to qualify for "Ascension" events. The Ascension events in 2023 and 2024 had one winner per region, which earned them a temporary (initially two-year) promotion into their regions' International League. The promoted teams have a chance to qualify for the global tournaments (Masters and Champions), as well as get benefits provided to other partnered teams. Through the Challengers promotion system, the four International Leagues expanded by one team each, until they reached a cap of 12 teams in each region in 2025 (beforehand this was supposed to be a 14-team cap by 2027).[18][19] From 2025, the two temporary teams per International League can stay up via qualifying for Champions, compete in Ascension to stay in the league if they finished 5th to 8th, or get relegated back to their Challengers region if finishing 9th to 12th; only one of the guest teams per region can stay up via Champions, with the best performer of the two guests taking the spot if both qualify.[20]
Teams in each International League play on LAN in a centralized local: the Riot Games Arena in Los Angeles for VCT Americas,[21] Riot Games Arena in Berlin for VCT EMEA,[22] and Sangam SOOP Colosseum in Seoul for VCT Pacific.[23]
| Americas | EMEA | Pacific |
|---|---|---|
| Partner teams | ||
| 100 Thieves | BBL Esports | DetonatioN FocusMe |
| Cloud9 | Fnatic | DRX |
| Evil Geniuses | FUT Esports | Gen.G |
| Furia | Gentle Mates[a] | Global Esports |
| KRÜ Esports | GiantX[b] | Paper Rex |
| Leviatán | Karmine Corp | Rex Regum Qeon |
| LOUD | Natus Vincere | T1 |
| MIBR | Team Heretics | Talon Esports |
| NRG | Team Liquid | Team Secret |
| Sentinels | Team Vitality | ZETA DIVISION |
| Non-partner teams | ||
| G2 Esports[c] | ULF Esports | SLT Seongnam |
| ENVY | PCIFIC Esports[d] | Nongshim RedForce[e] |
China League
[edit]Right from global launch, although Valorant had not been licensed for release in China, Riot Games showed favor towards Chinese players by allowing Chinese teams to participate in global tournaments (Masters and Champions) through achievements in domestic tournaments organized by third parties, played at Hong Kong server.[f]
Since 2024, with Valorant licensed for release servers in mainland, Riot launched the VCT CN specifically for the only country that they considers a pro region on the same level as the three International Leagues for many countries, as well as competition slots for only teams from China at Masters and Champions.[30] They also announced the second Masters event of the year to take place in Shanghai and released a new Chinese agent Iso alongside previous agent Sage.
Similar to three International Leagues, ten Chinese teams are selected to be partner teams in China League for four years (to 2027), and two non-partner teams qualified from the China Ascension. The China League is based at the VCT CN Arena in Shanghai.[31]
| Partner teams (2024–27) |
|---|
| All Gamers |
| Bilibili Gaming |
| Edward Gaming |
| FunPlus Phoenix |
| JD Gaming |
| Nova Esports |
| Titan Esports Club |
| Trace Esports |
| Tyloo |
| Wolves Esports |
| Non-partner teams |
| Dragon Ranger Gaming |
| Xi Lai Gaming |
Former teams and timeline
[edit]| Americas | EMEA | Pacific | China |
|---|---|---|---|
| 2Game Esports[g] | Apeks[g] | BLEED Esports[h] | |
| Movistar KOI[i][a] | BOOM Esports[h][j] |

Global tournaments
[edit]Valorant Masters
[edit]The Valorant Masters is a biannual Valorant international tournament organized by Riot Games in the middle of the year since 2021.[33][34] Similar to the Mid-Season Invitational for League of Legends, it is the second most important international Valorant tournament after Champions.[35] There are usually two Masters tournaments each year. Teams must place near the top of their regional league to qualify for Masters.[36][37]
Valorant Champions
[edit]The Valorant Champions is the annual professional Valorant world championship tournament hosted by Riot Games and is the culmination of each VCT season. It includes spots with points earned throughout the year. Teams compete for the world champion title of Valorant esports.
Non-partner leagues as tier 2
[edit]Challengers and Ascension
[edit]Non-partner teams compete in Challengers events of sub-regions in Americas, EMEA and Pacific to qualify for "Ascension", the yearly promotion event to the respective International Leagues. Originally, it was announced that teams would have two-year stays in their International League after winning Ascension, with one team promoted every year until 2026, when two teams would be promoted every year until 2028. The leagues would have 14 teams each, totaling to 42 teams across the three leagues.
On June 21, 2024, Riot announced changes to the Ascension format from 2025, with teams promoted to the International Leagues for one-year stays instead, after which they would be relegated to Challengers again if they did not finish in the top 8 in their region's regional League; if they qualified for Champions however, they get to stay for another year; if they finished in the playoffs of the International League, they qualify for that year's Ascension for a chance to keep their place in the league.[20]
In 2023-24, there are 23 minor regional leagues across the three international territories.[38] From 2025, they got decreased to 15.
Valorant Game Changers
[edit]Valorant Game Changers is a series of domestic competitions for women and other genders within Valorant esports.[39] Teams that finish in top places qualify for the Valorant Game Changers Championship, the world championship event of Game Changers, and also earn the chance to be promoted to their region's Challengers league.
Results
[edit]International Leagues & China League winners
[edit](*) Non-partner teams in franchise system
| Year | Event | Americas | EMEA | Pacific | China |
|---|---|---|---|---|---|
| 2023 | League | LOUD | Team Liquid | Paper Rex | League did not exist |
| 2024 | Kickoff | Sentinels | Karmine Corp | Gen.G | Edward Gaming |
| Stage 1 | 100 Thieves | Fnatic | Paper Rex | Edward Gaming | |
| Stage 2 | Leviatán | Fnatic | Gen.G | Edward Gaming | |
| 2025 | Kickoff | G2 Esports | Team Vitality | DRX | Edward Gaming |
| Stage 1 | G2 Esports | Fnatic | Rex Regum Qeon | Xi Lai Gaming | |
| Stage 2 | G2 Esports | Team Liquid | Paper Rex | Bilibili Gaming |
Global tournaments
[edit]| Year | Event | Location | Final | No. | Ref. | |||
|---|---|---|---|---|---|---|---|---|
| Winner | Score | Runner-up | ||||||
| 2021 | Stage 2 Masters[k] | Reykjavík | Sentinels | 3 | 0 | Fnatic | 10 | [40] |
| Stage 3 Masters | Berlin | Gambit Esports | 3 | 0 | Team Envy | 16 | [41] | |
| Champions | Berlin | Acend | 3 | 2 | Gambit Esports | 16 | [42] | |
| 2022 | Stage 1 Masters | Reykjavík | OpTic Gaming | 3 | 0 | LOUD | 12 | [43] |
| Stage 2 Masters | Copenhagen | FunPlus Phoenix | 3 | 2 | Paper Rex | 12 | [44] | |
| Champions | Istanbul | LOUD | 3 | 1 | OpTic Gaming | 16 | [45] | |
| 2023 | LOCK//IN[l] | São Paulo | Fnatic | 3 | 2 | LOUD | 32 | [46] |
| Masters Tokyo | Chiba[m] | Fnatic | 3 | 0 | Evil Geniuses | 12 | [47] | |
| Champions | Los Angeles[n] | Evil Geniuses | 3 | 1 | Paper Rex | 16 | [48] | |
| 2024 | Masters Madrid | Madrid | Sentinels | 3 | 2 | Gen.G | 8 | [49] |
| Masters Shanghai | Shanghai | Gen.G | 3 | 2 | Team Heretics | 12 | [50] | |
| Champions | Seoul[o] | Edward Gaming | 3 | 2 | Team Heretics | 16 | [51] | |
| 2025 | Masters Bangkok | Bangkok | T1 | 3 | 2 | G2 Esports | 8 | [52] |
| Masters Toronto | Toronto | Paper Rex | 3 | 1 | Fnatic | 12 | [53] | |
| Champions | Paris[p] | NRG | 3 | 2 | Fnatic | 16 | [54] | |
| 2026 | Masters Santiago | Santiago | 12 | |||||
| Masters London | London | 12 | ||||||
| Champions | Shanghai | 16 | ||||||
Teams' titles
[edit]* Team or organization no longer participates in Valorant esports.
| Team | Region | Champions | Masters | Total |
|---|---|---|---|---|
| Acend | EMEA | 1 | 0 | 1 |
| Edward Gaming | China | 1 | 0 | 1 |
| Evil Geniuses | Americas | 1 | 0 | 1 |
| LOUD | Americas | 1 | 0 | 1 |
| NRG | Americas | 1 | 0 | 1 |
| Fnatic | EMEA | 0 | 2[q] | 2 |
| Sentinels | Americas | 0 | 2 | 2 |
| FunPlus Phoenix[r] | EMEA | 0 | 1 | 1 |
| Gambit Esports | EMEA | 0 | 1 | 1 |
| Gen.G | Pacific | 0 | 1 | 1 |
| OpTic Gaming | Americas | 0 | 1 | 1 |
| Paper Rex | Pacific | 0 | 1 | 1 |
| T1 | Pacific | 0 | 1 | 1 |
Regions' titles
[edit]| Region | Champions | Masters | Total |
|---|---|---|---|
| Americas | 3 | 3 | 6 |
| EMEA | 1 | 4 | 5 |
| China | 1 | 0 | 1 |
| Pacific | 0 | 3 | 3 |
Ascension winners
[edit]| Year | Americas | EMEA | Pacific | China | ||
|---|---|---|---|---|---|---|
| 2023 | The Guard[c] | Gentle Mates | BLEED Esports[h] | Dragon Ranger Gaming | ||
| 2024 | 2Game Esports | Apeks | Sin Prisa Gaming[e] | Xi Lai Gaming | ||
| 2025 | ENVY | ULF Esports | BBL PCIFIC[d] | SLT Seongnam | Nongshim RedForce | Dragon Ranger Gaming |
Valorant Game Changers Championship
[edit]| Year | Location | Final | |||
|---|---|---|---|---|---|
| Champion | Score | Runner-up | |||
| 2022 | Berlin | G2 Gozen | 3 | 2 | Shopify Rebellion GC |
| 2023 | São Paulo | Shopify Rebellion | 3 | 2 | Team Liquid Brazil |
| 2024 | Berlin | Shopify Rebellion | 3 | 0 | MIBR GC |
| 2025 | Seoul | ||||
Awards
[edit]Masters
[edit]The original masters trophy was unveiled by Riot at a May 2021 media preview event in the build up to Masters Reykjavik. It features a metal bottom and a glass top.
The trophy was redesigned in 2023, again by Volpin Props, to be reusable for Masters tournaments in multiple regions.[55] It stands at 18 inches (46 cm) and features a swappable 'Radianite' core. For Masters Tokyo, it featured duelist Yoru's ultimate Oni mask. The body of the trophy is palladium-plated with plastic components.
Champions
[edit]The Valorant Champions trophy was first unveiled ahead of Valorant Champions 2021. Also designed and built by Volpin Props of Atlanta, Georgia, it stands at 2 feet (61 cm) tall and is partially 3D-printed, with 24 karat gold decoration overlaid.[56]
Notes
[edit]- ^ a b On September 6, 2025, Riot Games terminated the VCT EMEA partnership slot occupied by Movistar KOI, who had been a partner since 2023, for violating the Team Participation Agreement.[24] Their replacement would be Gentle Mates, who were initially an ascension team, promoted to VCT EMEA in 2024 and relegated after finishing 9th-12th in 2025.[25]
- ^ Team had competed as Giants previously. On 14 December 2023, Giants Gaming and Excel Esports announced a merger, forming GiantX.[26]
- ^ a b While The Guard won the 2023 Americas Ascension tournament, which guaranteed that they would participate in the VCT Americas League, on August 29, 2023, it was announced that they would not compete in VCT Americas for their stint (2024 and 2025) as they had not agreed to the Team Participation Agreement.[27] On September 22, 2023, it was announced that G2 Esports had acquired all but one member of The Guard's roster, thus taking over their slot.[28]
- ^ a b PCIFIC Esports earned their spot in VCT EMEA as BBL PCFIC, an affiliate partnership with BBL Esports.
- ^ a b Sin Prisa Gaming earned promotion to the VCT after winning the 2024 Pacific Ascension. On 25 November 2024, it was announced that Nongshim RedForce had bought Sin Prisa, taking with them their guest spot in VCT Pacific.[29] The team won the 2025 Pacific Ascension as Nongshim RedForce.
- ^ Although it has the same status as the game had not been officially released locally, in contrast to the favor given to China, Riot Games did not allow players and teams from Vietnam to participate in 2020 First Strike and 2021 VCT stage 1.
- ^ a b Relegated to Challengers for 2026 after finishing 9th-12th in their respective International League.
- ^ a b c Riot removed BLEED, winners of the 2023 Pacific Ascension, from the VCT Pacific League on 4 October 2024, citing a "failure to comply with critical reporting requirements and other key obligations under the Team Participation Agreement", and replaced them with BOOM Esports, runners-up of the 2024 Pacific Ascension.[32]
- ^ Team competed as KOI before. In 2024, KOI and Movistar Riders merged with MAD Lions, forming Movistar KOI.
- ^ Relegated to Challengers for 2026 after finishing 3rd in VCT Pacific Ascension; the team finished 5th-8th in VCT Pacific for 2025.
- ^ Riot Games did not host an international Masters event for 2021 Stage 1 due to the COVID-19 pandemic. Instead, each region had its domestic Stage 1 Masters.
- ^ To introduce the new partnership system, Riot Games replaced the first split of International Leagues with a season's kick-off global event called "VCT LOCK//IN" for all 30 partner teams and 2 invited teams from China. The winning team of this event is regarded to have won a Masters title.
- ^ Although this event had been named "Masters Tokyo", it was held in Chiba.
- ^ The final three days of the tournament were held in neighbouring Inglewood.
- ^ The final three days of the tournament were held in Incheon.
- ^ The group stage and the majority of the playoffs were held in Évry-Courcouronnes.
- ^ Included 2023 LOCK//IN's title
- ^ FunPlus Phoenix is competing in China currently. Before 2023, they had competed in the CIS sub-region and EMEA. This roster then mostly competed in Natus Vincere.
References
[edit]- ^ "VALORANT Esports".
- ^ Webster, Andrew (November 24, 2020). "Valorant Champions Tour is a global season-long esports competition for 2021". The Verge. Retrieved June 12, 2022.
- ^ Takahashi, Dean (February 23, 2021). "Valorant's Game Changers tournaments will highlight women and marginalized people". VentureBeat. Archived from the original on May 28, 2022. Retrieved June 12, 2022.
- ^ Nicholson, Jonno (January 19, 2021). "Nerd Street Gamers to operate first stage of VALORANT Champions Tour". Esports Insider. Retrieved June 12, 2022.
- ^ Nicholson, Jonno (March 10, 2021). "Nerd Street Gamers expands Riot Games partnership". Esports Insider. Retrieved June 12, 2022.
- ^ Murray, Trent (February 5, 2021). "LVP to Serve as Official Spanish Language Channel for Valorant Champions Tour". The Esports Observer. Archived from the original on October 4, 2022. Retrieved June 12, 2022.
- ^ McLauglin, Declan (November 18, 2021). "How to watch VALORANT Champions". Upcomer. Retrieved June 12, 2022.
- ^ Klimentov, Mikhail (December 12, 2021). "Acend wins 'Valorant' world championship, defeating Gambit in Berlin". The Washington Post. Retrieved June 12, 2022.
- ^ Klimentov, Mikhail (December 15, 2021). "The 5 big questions facing 'Valorant' esports in 2022". The Washington Post. Retrieved June 12, 2022.
- ^ Utama, Kenneth (December 12, 2021). "VALORANT Champions breaks viewership record once again". Upcomer. Retrieved June 12, 2022.
- ^ Robertson, Scott (February 7, 2022). "VALORANT Champions Tour 2022 guide: Schedule, results, format, roster moves". Dot Esports. Retrieved June 12, 2022.
- ^ Zucker, Coby (May 13, 2022). "Riot Games announces VALORANT Champions 2022 will be in Istanbul". Upcomer. Retrieved June 12, 2022.
- ^ Daniels, Tom (August 16, 2022). "VALORANT Champions Tour unveils Challengers ecosystem, introduces annual VCT expansion and promotion system". Esportsinsider. Retrieved September 14, 2022.
- ^ "VALORANT Esports". valorantesports.com. Archived from the original on October 21, 2022. Retrieved September 24, 2022.
- ^ "VALORANT Champions Tour 2023 Preview". egamersworld.com. Retrieved February 11, 2023.
- ^ "China Esports Blast: June 2023". Esports Insider. July 11, 2023. Archived from the original on October 4, 2023. Retrieved March 29, 2024.
- ^ Geddes, George (August 23, 2023). "Riot announces China as a new international league for VCT 2024". win.gg. Retrieved March 29, 2024.
- ^ "VALORANT Esports". valorantesports.com. Retrieved June 3, 2023.
- ^ "VCT 2023: Challengers leagues and Challengers Ascension explained". Nerd Street. August 16, 2022. Retrieved June 3, 2023.
- ^ a b Robertson, Scott (June 21, 2024). "Riot opens door for VALORANT Ascension teams to stay in VCT starting next year". Dot Esports. Retrieved June 21, 2024.
- ^ Webster, Andrew (April 1, 2023). "Riot made its esports arena transform for new Valorant league". The Verge. Retrieved May 18, 2024.
- ^ "Riot Games reveals new details about new EMEA esports arena". esports.gg. May 10, 2024. Retrieved May 18, 2024.
- ^ "2023 VALORANT TEAMS REVEAL". VALORANT Esports. September 21, 2022. Archived from the original on October 21, 2022.
- ^ Guimarães, Sofia (September 6, 2025). "Riot Games terminates VCT EMEA partnership with Movistar KOI". esports.gg. No. 6 September 2025. Retrieved September 6, 2025.
- ^ Sayal, Rabia (October 7, 2025). "Gentle Mates replaces KOI in VCT EMEA until end of 2026". Esports Insider. Retrieved October 7, 2025.
- ^ "A New Era: EXCEL ESPORTS and Giants Gaming announce merger, forming GIANTX". A NEW CHAPTER BEGINS. December 14, 2023. Archived from the original on December 6, 2024.
- ^ Esguerra, Tyler (August 29, 2023). "Riot confirms The Guard out of VCT Americas 2024 in shocking update". Dot Esports. Retrieved August 29, 2023.
- ^ Robertson, Scott (September 22, 2023). "G2 joins VCT Americas with The Guard VALORANT roster—but hunt still on for final player". Dot Esports. Retrieved September 22, 2023.
- ^ "Nongshim RedForce acquires Sin Prisa Gaming". vlr.gg. November 25, 2024. Retrieved November 29, 2024.
- ^ "Announcing The 2024 VALORANT Champions Tour". VALORANT Champions Tour (YouTube).
- ^ "资讯详情 - 《无畏契约》赛事官网-腾讯游戏". vct.qq.com (in Chinese). February 8, 2024.
- ^ "An update for VCT 2025". VALORANT Champions Tour. October 4, 2024. Retrieved October 4, 2024.
- ^ "Announcing the 2021 VALORANT Champions Tour". playvalorant.com. November 24, 2020.
- ^ "VCT STAGE 2 MASTERS: EVERYTHING YOU NEED TO KNOW". playvalorant.com. May 17, 2021.
- ^ "Everything you need to know about VCT Reykjavík". Red Bull. May 21, 2021.
- ^ "Valorant Champions Tour 2021 – VCT Season Info, Events and Key Dates". Esports.net. Retrieved January 5, 2023.
- ^ "2021 VALORANT Champions Tour Overview". playvalorant.com. March 29, 2021.
- ^ "INTRODUCING THE VALORANT CHALLENGERS '23!". valorantesports.com. August 16, 2022. Archived from the original on June 26, 2023. Retrieved June 27, 2023.
- ^ "VCT GAME CHANGERS". playvalorant.com. February 23, 2021.
- ^ Kurt Lozano (May 31, 2021). "Sentinels sweep Fnatic to win VCT Masters Reykjavík undefeated". Yahoo! News. Retrieved October 14, 2025.
- ^ Nick Geracie (September 19, 2021). "Gambit sweeps Team Envy to win VCT 2021 Stage 3 Masters". Inven Global. Retrieved October 14, 2025.
- ^ Mikhail Klimentov (December 12, 2021). "Acend wins 'Valorant' world championship, defeating Gambit in Berlin". The Washington Post. Retrieved October 14, 2025.
- ^ Feb Cortes (April 25, 2022). "OpTic Gaming sweep LOUD to become 2022 VCT Masters Reykjavík champions". Yahoo! News. Retrieved October 14, 2025.
- ^ Feb Cortes (July 25, 2022). "FunPlus Phoenix outlast Paper Rex 3-2 to win VALORANT Masters Copenhagen title". Yahoo! News. Retrieved October 14, 2025.
- ^ Mikhail Klimentov (September 18, 2022). "LOUD wins 'Valorant' world championship, defeating OpTic in Istanbul". The Washington Post. Retrieved October 14, 2025.
- ^ Scott Robertson (March 5, 2023). "Fnatic finally get their trophy, avoid historic collapse versus LOUD in unbelievable VCT LOCK//IN final". Dot Esports. Retrieved October 14, 2025.
- ^ Michael Czar (June 25, 2023). "Fnatic capture back-to-back world titles with VCT Masters Tokyo victory". Dot Esports. Retrieved October 14, 2025.
- ^ Melvyn Toh (August 27, 2023). "Singapore-based team Paper Rex win US$400k after finishing second at Valorant Champions". The Straits Times. Retrieved October 14, 2025.
- ^ Scott Robertson (March 25, 2024). "TenZ and Sentinels claim first international VALORANT trophy in 3 years at Masters Madrid". Dot Esports. Retrieved October 14, 2025.
- ^ Cecilia Ciocchetti (June 10, 2024). "Gen.G becomes first APAC team to win a VALORANT international tournament". Dot Esports. Retrieved October 14, 2025.
- ^ Ann Cao (August 26, 2024). "China claims another victory in esports as EDG team wins Valorant world championship". South China Morning Post. Archived from the original on April 25, 2025.
- ^ Popko, John (March 4, 2025). "VALORANT Masters Bangkok: T1 Clinches International Crown in Five-Set Thriller". Inven Global. Retrieved August 24, 2025.
- ^ Samuel Tan (June 25, 2025). "E-sports team Paper Rex's triumph at Valorant Masters a major win for S'pore, S-E Asia". The Straits Times. Retrieved October 14, 2025.
- ^ Lea Maas (October 5, 2025). "NRG lifts VALORANT Champions 2025 trophy". Esports Insider. Retrieved October 14, 2025.
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External links
[edit]Valorant Champions Tour
View on GrokipediaHistory
2021–2022: Open qualifiers and inaugural seasons
Riot Games announced the Valorant Champions Tour (VCT) on November 24, 2020, establishing it as the official global competitive circuit for Valorant esports, featuring a tiered structure of regional and international events designed to identify the world's best teams through open competition.[2] The inaugural 2021 season adopted an open qualifier system to promote accessibility, with each of the three regions—North America, Europe, and Asia-Pacific—hosting three stages: open qualifiers feeding into Challengers leagues, followed by regional Masters tournaments, and culminating in two international Masters events.[8] This pathway qualified 16 teams for Valorant Champions, held December 1–12 in Berlin, Germany, where European squad Acend defeated Gambit Esports 3–2 in the grand final to claim the first world championship title and a $350,000 share of the $1 million prize pool. The 2022 season refined the format to build on initial momentum, introducing VCT LOCK//IN São Paulo as a kickoff international event in March featuring all 30 partnered teams from the regional circuits, followed by two Challengers stages per region that fed into three international Masters tournaments—Reykjavík, Copenhagen, and Los Angeles—and the season-ending Valorant Champions in Istanbul. Brazilian team LOUD emerged victorious at Champions 2022, defeating OpTic Gaming 3–1 on September 18 to secure the $300,000 top prize from a $1 million pool, while the overall VCT 2022 prize distribution across all events exceeded $6 million, reflecting Riot's investment in escalating rewards.[9] Throughout 2021 and 2022, the VCT faced significant challenges, including player burnout due to the demanding schedule of multiple regional and international events with minimal breaks, which led to early retirements and calls for better rest periods from professionals.[10] Regional disparities in viewership highlighted uneven global engagement, with North American and European events often peaking over 1 million concurrent viewers while Asia-Pacific lagged behind due to time zone issues and emerging infrastructure.[11] Additionally, building esports infrastructure proved arduous, as Riot coordinated with over 10,000 teams in open qualifiers and partnered with local organizers to establish production standards, venues, and broadcasting pipelines amid the rapid scaling of a new title's ecosystem.[12] Key partnerships bolstered the VCT's early growth, including Riot's exclusive broadcasting deal with Twitch for all official streams starting in 2021, which enabled global accessibility and integrated viewer rewards to drive engagement.[13] Red Bull emerged as a prominent sponsor, signing multi-year agreements as the official energy drink partner for VCT North America in December 2021 and extending to EMEA in 2022, providing branding, athlete support, and content collaborations to enhance the circuit's visibility.[14][15] These foundational efforts in open qualifiers and inaugural seasons paved the way for structural shifts, including the introduction of franchising in 2023 to stabilize teams and address ongoing challenges.2023–2025: Franchising, partnerships, and global expansion
In September 2022, Riot Games announced the franchising of the Valorant Champions Tour's international leagues for the 2023 season, selecting 30 partnered organizations—10 each for the Americas, EMEA, and Pacific regions—to secure permanent slots without annual promotion/relegation risks, while the VCT China league remained an open circuit.[16] This model shifted from the prior open qualifier system, emphasizing long-term investments in player development and regional ecosystems, with teams required to meet marketing and content production commitments rather than paying direct franchise fees. There is no publicly available comprehensive list of valuations for active Valorant professional teams, as most are private organizations and valuations are not regularly disclosed. Franchise slot costs were reportedly in the range of tens of millions of dollars when introduced in 2023. The 2023 season introduced a structured format with LOCK//IN São Paulo as the global opener in February–March, where Fnatic emerged victorious, followed by two regional splits per league feeding into three international Masters events and Champions in Los Angeles. Fnatic dominated the Masters circuit, winning both Reykjavík in April and Tokyo in June, while Evil Geniuses claimed the Champions title in August, marking the first world championship under the franchised structure.[17] This setup stabilized team rosters and boosted professionalization, with Riot sharing revenue streams to support operations. In 2024, the tour expanded prize pools, elevating Champions Seoul to $2.25 million, alongside Masters events in Madrid (March, won by Sentinels) and Shanghai (June, won by Gen.G), fostering greater international competition and fan engagement.[18] EDward Gaming's victory at Champions Seoul in August highlighted China's growing prominence, as the first non-international league team to win the event.[19] The year saw enhanced partnerships, including revenue-sharing models that guaranteed minimum player salaries starting at around $50,000 annually for tier-one pros, promoting sustainability amid rising operational costs.[20] For 2025, the circuit featured Masters Bangkok (won by T1) and Masters Toronto (won by Paper Rex), culminating in Champions Paris, where NRG secured the title in October after a 3-2 grand final over Fnatic.[21] Ascension tournaments expanded regionally, with the Pacific event promoting two teams—SLT Seongnam and Nongshim RedForce—to the 2026 league, integrating broader APAC representation without a formal merger but through adjusted qualification pathways for Southeast Asian squads.[22] Vanguard anti-cheat received iterative updates, including winter 2023 enhancements to counter evolving cheats and a 2025 ban wave record, ensuring competitive integrity.[23] Global viewership peaked at over 1.6 million for major events like Masters Madrid, surpassing prior benchmarks and reflecting the tour's expanding reach.[24] Franchising introduced controversies, including disputes over team buyouts; Riot reportedly blocked FlyQuest's 2024 attempt to acquire Evil Geniuses' Americas slot, citing policy violations and prioritizing ecosystem stability.[25] Regional travel logistics in 2024 drew criticism, particularly for Americas teams facing dense schedules and long-haul flights to international events, as highlighted by coach fRoD, exacerbating fatigue and performance inconsistencies.[26] Rumors of slot reevaluations persisted into 2025, with underperforming franchises like Evil Geniuses facing potential replacement to maintain league competitiveness.[27]Leagues and circuits
International leagues
The Valorant Champions Tour (VCT) international leagues consist of three franchised circuits—Americas, EMEA, and Pacific—each expanded to 12 teams starting in the 2025 season, for a total of 36 slots across these regions.[28][29] This franchised model, introduced in 2023, replaced open qualifiers with a partnership system where Riot Games selected organizations through a competitive application process involving over 150 applicants, without requiring entry fees or buy-ins to prioritize talent recruitment.[30][31] Selected teams receive annual stipends starting at a minimum of $600,000, with some exceeding $1.5 million, alongside revenue sharing where Riot provides 50% of esports-related digital goods income to partners; in 2024, this contributed to over $78 million distributed across VCT teams, including $44.3 million from in-game bundles.[32][33][34] Each league follows a seasonal structure beginning with a Kickoff tournament in January, where the 12 teams compete in a double-elimination bracket to determine seeding and qualify the top two finishers directly to the first international event, Masters Bangkok.[29] This is followed by two main splits—Stage 1 (March to May) and Stage 2 (July to August)—each featuring a regular season divided into two groups of six teams based on Kickoff performance, with each team playing a double round-robin format for 10 matches.[28][35] Stage playoffs then adopt a double-elimination format, where the top three teams from each league advance to subsequent international tournaments like Masters Toronto or Champions Paris, while overall season points determine additional qualifiers.[36] For the 2025 schedule, Stage 1 regular seasons ran from March 22 to April 25 across leagues, culminating in playoffs through May, with Stage 2 following from July 15 to August 31.[37][38] Prominent teams in the Americas league include Sentinels, 100 Thieves, Cloud9, G2 Esports, NRG, LOUD, Leviatán, KRÜ Esports, Furia, and MIBR (note that Evil Geniuses withdrew in 2024), representing North and South American organizations with strong fanbases in the U.S. and Brazil.[1] In EMEA, key participants are Fnatic, Team Vitality, Team Heretics, Karmine Corp, NAVI, Team Liquid, Giants Gaming, and APEKS, drawing from European talent pools in the UK, France, and Scandinavia. The Pacific league features squads like Paper Rex, DRX, Gen.G, T1, ZETA Division, Boom Esports, and Nongshim RedForce, primarily from Southeast Asia, South Korea, and Japan.[39][37] For an up-to-date list of franchised teams in each international league, refer to official sources such as valorantesports.com or Liquipedia.[40][28] Operationally, these leagues mandate player development initiatives, including the establishment of academy teams by over 15 organizations in 2025 to nurture Tier 2 talent through affiliated contracts and subsidized rosters, facilitating pathways into professional play.[41][42] Teams engage in cross-region scrims to simulate international competition, supported by Riot's global VALORANT ecosystem, which includes scouting tools, the Global Contract Database for roster management, and programs like the Pro Player Council in EMEA to incorporate athlete feedback on league improvements.[43][44]China league
The Valorant Champions Tour (VCT) China league was announced in August 2023 as the fourth international league, with its inaugural season launching in 2024 as a non-franchised circuit incorporating open qualifiers via the annual Ascension tournament to promote new talent. Unlike the fixed-slot franchising model in other regions, VCT China relies on a mix of partner organizations and competitive promotion, fostering broader participation from the domestic scene. The league is organized by TJ Sports and Hero Esports in collaboration with Riot Games, emphasizing regional growth in China's esports ecosystem.[45][46][47] For the 2025 season, the league expanded to 12 teams, consisting of established partner squads and one team (XLG Esports) promoted via Ascension 2024, allowing for greater competition and roster diversity. The format features three splits annually—Kickoff, Stage 1, and Stage 2—each structured around a group stage where teams are divided into two pools of six for single round-robin best-of-three matches, followed by double-elimination playoffs involving the top performers from each pool. Top finishes across the splits award VCT points for international qualification, with the highest point earners securing spots at events like Valorant Masters and Champions, aligning with global circuit rules for three regional slots.[28][47][48] The league has garnered significant domestic attention, with matches streamed primarily on Huya and Bilibili drawing peak viewership exceeding 40,000 concurrent users during key stages, reflecting Valorant's strong foothold in China's streaming landscape. Adaptations in the Chinese version of the game, including modifications to agent appearances such as removed tattoos on characters like Chamber to comply with local content regulations, ensure cultural alignment without altering core competitive mechanics. Prize pools for the splits are denominated in Chinese Renminbi, providing substantial incentives equivalent to hundreds of thousands of USD per stage when aggregated across the season.[49][50] Prominent teams include EDward Gaming (EDG), known for its aggressive playstyle; Bilibili Gaming; FunPlus Phoenix (FPX), a consistent performer with international experience; and ThunderTalk Gaming, which has risen through domestic contention; among others. For an up-to-date and complete list of participating teams, refer to official sources such as valorantesports.com or Liquipedia. EDG's triumph at Valorant Champions 2024, where they defeated Team Heretics 3-2 in the grand final to claim China's first global VCT title, exemplified the league's competitive depth and elevated its profile on the world stage.[51][19] Despite these successes, VCT China teams encounter logistical hurdles, including visa delays that have impacted travel to international events, sometimes requiring last-minute adjustments or stand-ins. Additionally, coordinating the intensive VCT calendar with overlapping local tournaments demands careful scheduling to maintain player welfare and performance consistency.Promotion pathways
The Challengers leagues constitute the tier-2 competitive ecosystem within the Valorant Champions Tour (VCT), operating in each major region to foster emerging talent and provide structured competition below the international leagues. Qualification begins with open events in Premier mode, Riot Games' grassroots competitive platform, where teams from amateur and semi-professional levels vie for promotion through regional contender divisions. Successful squads advance to the Challengers roster, typically comprising 10 to 16 teams per region depending on the area—such as 12 teams in EMEA Stage 1 and 16 in North America for 2025—participating across multiple splits per season. These teams compete in a Swiss-system group stage followed by playoffs, with top finishers earning Championship Points and seeding for the annual Ascension tournament, while standout performances also draw scouting interest from Riot and potential partners for advisory roles or direct opportunities.[52][53][54] Ascension tournaments, launched in 2023 as an annual capstone event, offer the core pathway for Challengers teams to ascend to VCT international league status by competing for a single promotion slot per region. The event gathers the highest-seeded squads from regional Challengers playoffs—usually four to six teams—and unfolds over a multi-day format featuring initial round-robin or Swiss-style groups to determine playoff seeding, transitioning into double-elimination or single-elimination brackets for the finals. The champion secures a one-year VCT franchise contract, subject to Riot's final approval. Notable outcomes include Gentle Mates claiming the 2023 EMEA slot after defeating teams from across Europe and the Middle East, DarkZero Gaming winning Americas Ascension 2024 to join VCT Americas 2025, and Sin Prisa Gaming taking Pacific Ascension 2024 for entry into VCT Pacific.[55][56][57] In 2025, Riot expanded promotion opportunities amid VCT growth, introducing additional slots in select regions to bolster league depth; for instance, EMEA Ascension promoted two teams to VCT EMEA for 2026, while Pacific Ascension allocated two spots following a 10-team field. This adjustment, part of broader circuit reforms including revamped Championship Points, allows mid-season evaluations for extensions or defenses of slots based on ongoing performance, rather than fixed multi-year terms. The selection process for promoted teams emphasizes on-tournament results alongside Riot's holistic review, incorporating organizational criteria such as financial stability, reputation, and fan engagement metrics to confirm viability for professional commitments.[58][41][59] These pathways have facilitated greater roster turnover and talent infusion into the VCT, with promoted teams often retaining core players while integrating new talent to compete at the international level. Complementing this, the Game Changers initiative offers a parallel route for gender-inclusive squads through dedicated tournaments and qualifiers.[60] No schedule for Valorant Challengers Japan (VCJ) in 2026 has been announced yet. Esports schedules for future years like 2026 are typically released closer to the season start, often in late the previous year. Current information is only available up to 2025 seasons on official sources and esports wikis.[61][62]Game Changers initiative
The Valorant Game Changers initiative, launched by Riot Games in 2021 as part of the Valorant Champions Tour (VCT), is designed to create opportunities and visibility for women and other marginalized genders in professional esports.[6] The program addresses the underrepresentation of these groups in competitive gaming by providing dedicated competitive pathways, fostering skill development, and promoting an inclusive environment within the Valorant ecosystem.[63] Game Changers operates through regional circuits modeled after the VCT Challengers format, featuring open qualifiers and structured stages that culminate in qualification for the annual international championship. These circuits span six major regions: North America, Latin America, Brazil (collectively under Americas), EMEA, Pacific (including Southeast Asia, Oceania, Japan, and Korea), and China.[64] Teams compete in online and offline events throughout the year, with top performers advancing based on performance in splits and playoffs.[65] The initiative's flagship event is the Game Changers Championship, an annual offline tournament that brings together the highest-achieving teams from each region in a double-elimination bracket format, typically featuring best-of-three matches in early rounds escalating to best-of-five in the finals. The 2024 edition, held in Berlin from November 8 to 17, featured 10 teams and a $500,000 USD prize pool, marking an expansion from prior years to elevate the event's scale and production.[66] The 2025 championship, scheduled for November 20 to 30 in Seoul's LoL Park, will similarly include 10 qualified teams from the regional circuits, emphasizing global competition and high-stakes play.[67] In 2025, Game Changers saw significant developments aimed at bridging it with the broader VCT ecosystem, including enhanced scouting integration for top performers to transition into main league opportunities and the provision of dedicated coaching resources to support player growth.[68] Viewership for regional and international events has grown substantially, reaching a peak of 464,695 concurrent viewers during the 2024 Championship, reflecting increased global interest.[69] Key achievements include over 80 qualifier events worldwide by 2024, engaging thousands of participants and producing breakout talents who have crossed over to mixed-gender competitions. A notable example is Shopify Rebellion GC, the first Game Changers team to qualify for the North American Challengers league in 2024, demonstrating the program's role in talent pipeline development.[70] By 2025, the initiative had amassed more than 1,000 unique participants across its circuits, contributing to a more diverse competitive landscape.[71] Broader objectives focus on closing the gender gap in esports, where women and marginalized genders remain underrepresented at professional levels. Riot Games supports these goals through full funding of prize pools, travel logistics for international events, and robust anti-harassment policies enforced across all Game Changers activities to ensure a safe and equitable space.[63]International tournaments
Valorant Masters events
The Valorant Masters events form the cornerstone of the mid-season international competition in the Valorant Champions Tour (VCT), gathering elite teams from regional leagues to vie for Championship Points that shape seeding for the annual Valorant Champions finale. Introduced as part of the inaugural VCT circuit in 2021, these tournaments emphasize high-stakes, on-LAN play to showcase global talent and foster rivalries across continents. Typically numbering two per year, they provide a platform for teams to adapt to evolving game metas following Act updates, while contributing to the overall narrative of the season's competitive arc.[2] Since their debut, Masters events have featured 8 to 12 teams qualified primarily through stage points earned in international and China leagues, ensuring representation from key regions like Americas, EMEA, Pacific, and China. The standard format features a Swiss stage for lower seeds followed by a double-elimination playoff bracket with best-of-three matches (best-of-five grand final), and spans 7 to 10 days to allow for intense, focused competition. Prize pools have consistently been $500,000 USD per event from 2022 onward, distributed to highlight performance and incentivize excellence, though select editions like Masters Toronto 2025 escalated to $1,000,000 USD to amplify global appeal.[72][73][74] Venue rotations have been a deliberate strategy to balance travel burdens and expand the VCT's footprint, alternating between Europe, Asia, and North America—for instance, the 2024-2025 cycle included Madrid and Shanghai in 2024, followed by Bangkok and Toronto in 2025. This approach not only mitigates logistical challenges for transcontinental rosters but also boosts local esports ecosystems through sold-out arenas and community engagement. In terms of evolution, the 2023 season introduced play-in rounds for lower seeds, enabling additional qualifiers to compete in initial matches and injecting unpredictability into the bracket. By 2025, enhancements like dedicated fan zones and augmented reality experiences at event venues elevated spectator immersion, blending live attendance with interactive digital elements.[75][28][76] These events underscore the VCT's emphasis on strategic depth, as teams must navigate bracket resets and meta shifts in real-time, ultimately determining early momentum for the Champions while rewarding consistent regional dominance.[77][78]Valorant Champions
The Valorant Champions is the pinnacle annual tournament of the Valorant Champions Tour (VCT), serving as the year-end global championship that crowns the world champion team among the elite professional squads. Launched in 2021 as a 16-team event, it assembles the top performers from the VCT's international leagues to compete in a high-stakes format for ultimate supremacy and prestige. The inaugural edition took place from December 1 to 12 in Berlin, Germany, establishing the event as the climactic finale of the competitive season. To optimize the off-season schedule and player recovery, the tournament shifted to an August timing starting in 2023, allowing for a more streamlined global calendar.[79] The competition format features a group stage divided into four double-elimination brackets using the GSL system, with each group containing four teams and all matches played as best-of-three series; the top two teams from each group advance to a double-elimination playoff bracket culminating in a best-of-five grand final. This structure ensures intense matchups and second chances, highlighting strategic depth and resilience. For the 2025 edition, the prize pool totaled $2.25 million USD, with the winning team receiving $1 million USD, underscoring the event's escalating financial stakes since its $1 million debut in 2021. Qualification draws from regional league standings and performances in the preceding Valorant Masters events, which act as key international qualifiers.[80] In 2025, Valorant Champions was hosted in Paris, France, expanding the event's European footprint with group stage and early playoffs at Les Arènes de Grand Paris Sud in Évry-Courcouronnes, and the upper bracket final, lower bracket final, and grand final at the 20,000-capacity Accor Arena. The 16-team field included four teams qualifying from each VCT region: Americas, EMEA, Pacific, and China. Legacy elements were prominent, including the signature Champions trophy—crafted by Volpin Props with 24-karat gold-plated cones, black tourmaline accents, and Radianite-inspired fissures—symbolizing enduring achievement and passed among victors since 2021. Post-2023 iterations moved to progressively larger venues, such as the Kia Forum in Los Angeles (2023) and INSPIRE Arena in Incheon (2024), enhancing spectator immersion and production scale.[5][80][81] Beyond competition, Valorant Champions fosters cultural significance through immersive fan experiences, including an opening ceremony in 2025 featuring live performances by artists like 347aidan and templuv, blending esports with music to honor professional players and the community. The closing festivities at the Champions Fan Fest incorporated creator meetups and celebratory elements, amplifying the event's role as a global spectacle. Broadcasts reach a worldwide audience via Twitch and YouTube in multiple languages, including English, Spanish, Portuguese, Korean, and others, ensuring broad accessibility and peak viewership moments during the finals.[82][83][5]Host city selection
Riot Games selects host cities for the Valorant Champions tournament and other global events like Masters primarily based on a strong local player base and community enthusiasm, logistical suitability (including venue capacity for large audiences, high-quality internet for broadcasting, and lenient visa requirements for players), and the potential to celebrate local culture while engaging fans worldwide. The goal is to maximize accessibility and impact for players and fans globally.[4]Format and qualification
The Valorant Champions Tour (VCT) format and qualification processes have undergone significant evolution to balance accessibility, competitiveness, and stability. During the 2021 and 2022 seasons, entry into international events like Masters and Champions primarily occurred through open qualifiers, where any team could participate via regional Challengers bids, fostering broad participation but leading to variability in team quality.[8] In 2023, Riot Games introduced franchised international leagues, transitioning to a structured points-based system that emphasized consistent performance across the season to ensure fairer qualification and reduce reliance on single-event outcomes.[84] The Championship Points system serves as the core mechanism for tracking team performance and determining advancement to global events. In the initial franchised era (2023–2024), teams earned 1 point per match win in Stage 1 regular seasons and 1.5 points per match win in Stage 2 regular seasons, with additional points from playoff map wins (1 point each) and fixed bonuses for Masters and Champions placements (e.g., 10 points for a Masters win). For 2025, the system was streamlined to award 1 Championship Point per match win during regular seasons in both Stage 1 and Stage 2, alongside bonus points for top-four playoff finishes (e.g., 5 points for first place in Stage 1 playoffs, scaling down to 2 for fourth).[1] These points accumulate across stages and international events, with the top two teams per region automatically qualifying for Masters based on Kickoff or Stage 1 results, while Champions qualification provides two direct slots per region to the top two finishers in Stage 2 playoffs, with two additional slots per region to the highest cumulative Championship Points earners among remaining teams, for a total of four per region, incorporating Masters performances.[28] Regional league results contribute directly to these points, providing a pathway for sustained excellence to influence global seeding. Qualification for international tournaments operates in tiers to accommodate varying performance levels. Top-seeded teams, typically the top two or three from regional standings, receive direct invites to the main bracket of Masters and Champions events, bypassing initial rounds. Teams ranked 7th through 10th enter play-in stages, competing in Swiss-format matches to advance, which adds competitive depth without overwhelming the main event.[5] The China league employs a separate but equivalent scoring system, awarding parallel Championship Points through its stages and granting four slots to Champions, ensuring parity with the international leagues (Americas, EMEA, Pacific).[85] Specific rules govern match execution and integrity within VCT events. Map pools rotate across each Act, featuring seven competitive maps selected from Valorant's official roster, with updates announced by Riot to maintain balance and meta evolution.[86] In the Valorant Champions Tour 2026 Kickoff for the Pacific region, map and side selection for best-of-three series matches follow standard VCT procedures: map selection uses a veto process where teams alternate banning maps from the active pool (typically 7-8 maps), then alternate picking the remaining maps for the series, with the higher seed or designated team having priority in the order of picks/bans; the exact order may vary based on seeding or coin flip for fairness. Side selection on each map is determined by a knife round, with the winning team choosing to start as attackers or defenders. Veto processes follow a standardized alternating ban system, promoting strategic depth. Penalties for roster changes, such as mid-season substitutions outside designated windows, include match forfeits or point deductions, enforced to uphold team stability. For 2025, tiebreaker criteria were refined to prioritize head-to-head match records, followed by map win differentials if needed, resolving standings disputes efficiently.[87] Riot Games maintains rigorous anti-collusion measures through direct oversight of all VCT matches and events, including real-time monitoring and post-match reviews to detect irregularities. Violations, such as match-fixing or unauthorized coordination, result in fines starting at $4,000 for minor infractions and escalating to team disqualifications or bans for severe cases, as outlined in global esports policies.[88]Results
Regional league winners
The Valorant Champions Tour (VCT) regional leagues serve as the foundational competitions for each territory, where partnered teams compete in structured stages to earn titles, championship points, and qualification for international tournaments. These leagues—Americas, EMEA, Pacific, and China—have evolved in format over the years, from multi-stage Challengers in 2021 to consolidated leagues in 2023 and staged events from 2024 onward, with winners determined through double-elimination playoffs culminating in best-of-five grand finals. Success in these leagues highlights regional rivalries and talent development, often propelling teams to global contention.[89][75][28] In the 2021-2022 era, the leagues established key dynasties. The Americas division saw Sentinels win the 2021 Stage 3 Challengers Playoffs by defeating 100 Thieves 3-1 in the grand final, marking an early North American stronghold. The Pacific region, split across sub-regions, saw Bren Esports (SEA) and ZETA DIVISION (JP) as top qualifiers. EMEA's 2021 title went to Acend, who overcame Team Vitality 3-2 in the Stage 3 Challengers Playoffs grand final, showcasing European consistency. China's league, fully integrated in 2022, was won by EDward Gaming (EDG), defeating Rare Atom 3-0 to claim their first VCT domestic crown.[90] From 2023 to 2025, competition intensified with format refinements, leading to repeat winners and regional shifts. LOUD captured the 2023 Americas league with a 3-2 upset over NRG Esports in the playoffs. Fnatic dominated EMEA that year, beating Team Liquid 3-1. Gen.G won the 2023 Pacific title against Paper Rex 3-2, while FPX took China's crown over EDG 3-1. In 2024, Sentinels swept Americas' Kickoff and Stage 1 stages, defeating NRG 3-0 in the latter final; G2 Esports claimed EMEA's Stage 2 over Team Heretics 3-2; Gen.G repeated in Pacific's Stage 2, edging DRX 3-2; and EDG secured China's Stage 2 with a 3-0 win over FPX. For 2025 Stage 1, G2 Esports won Americas by defeating Sentinels 3-1; Fnatic won EMEA over Team Heretics 3-0; Rex Regum Qeon (RRQ) won Pacific over Gen.G 3-1; and XLG won China over Bilibili Gaming 3-1.[89][75][28][91][92] Patterns in regional winners reveal notable trends. North American teams have secured approximately 60% of Americas titles since 2021, underscoring organizational investment and player retention in the region. The Pacific division experienced an APAC surge post-2023, with Gen.G winning three consecutive major stages amid rising talent from South Korea and Southeast Asia. Overall title counts stand at Americas (7), Pacific (5), EMEA (4), and China (3), with upsets like LOUD's 2023 Americas victory over established NA squads injecting unpredictability and elevating Latin American representation. These outcomes often foreshadow international paths, as league champions frequently advance to Masters and Champions events.[92]| Year | Region | Winner | Runner-up | Final Score |
|---|---|---|---|---|
| 2021 | Americas | Sentinels | 100 Thieves | 3–1 |
| 2021 | EMEA | Acend | Team Vitality | 3–2 |
| 2021 | Pacific | (Split: Bren Esports/ZETA DIVISION) | - | - |
| 2021 | China | - | - | - |
| 2022 | Americas | OpTic Gaming | NRG | 3–0 |
| 2022 | EMEA | Team Liquid | Fnatic | 3–1 |
| 2022 | Pacific | Paper Rex | BOOM Esports | 3–2 |
| 2022 | China | EDG | Rare Atom | 3–0 |
| 2023 | Americas | LOUD | NRG | 3–2 |
| 2023 | EMEA | Fnatic | Team Liquid | 3–1 |
| 2023 | Pacific | Gen.G | Paper Rex | 3–2 |
| 2023 | China | FPX | EDG | 3–1 |
| 2024 | Americas | Sentinels | NRG | 3–0 |
| 2024 | EMEA | G2 Esports | Team Heretics | 3–2 |
| 2024 | Pacific | Gen.G | DRX | 3–2 |
| 2024 | China | EDG | FPX | 3–0 |
| 2025 | Americas | G2 Esports | Sentinels | 3–1 |
| 2025 | EMEA | Fnatic | Team Heretics | 3–0 |
| 2025 | Pacific | Rex Regum Qeon | Gen.G | 3–1 |
| 2025 | China | XLG | Bilibili Gaming | 3–1 |
Global event champions
The Valorant Champions Tour (VCT) features two tiers of international tournaments: Valorant Masters events, which occur mid-season and invite top teams from regional leagues, and Valorant Champions, the annual world championship crowning the season's overall victor. These global events showcase cross-regional competition, with qualification earned through strong performances in regional stages. Since the VCT's inception in 2021, a total of 13 such tournaments have been held through 2025, highlighting the evolution of team strategies and regional dominance in the professional Valorant scene.[9] Valorant Masters events began in 2021 with two tournaments that year, expanding to one per stage in later seasons before returning to multiple in 2024. The inaugural VCT 2021: Stage 1 Masters Reykjavík was won by Sentinels from the Americas region, defeating Team Liquid 3-0 in the grand final. Later that year, VCT 2021: Stage 2 Masters Berlin saw Gambit Esports from EMEA claim victory over Team Envy 3-0. In 2022, OpTic Gaming (Americas) won VCT 2022: Stage 1 Masters Reykjavík by beating LOUD 3-0, while Fnatic (EMEA) triumphed at VCT 2022: Stage 2 Masters Copenhagen against Paper Rex 3-2. Fnatic repeated their success at VCT 2023: Stage 1 Masters Tokyo, edging out Evil Geniuses 3-2. The 2024 season featured Sentinels (Americas) winning VCT 2024: Masters Madrid over Gen.G 3-2, followed by Gen.G (Pacific) taking VCT 2024: Masters Shanghai against Paper Rex 3-0. Finally, in 2025, Paper Rex (Pacific) secured their first Masters title at VCT 2025: Masters Toronto, defeating Fnatic 3-1.[21][93] Valorant Champions, held at the end of each season, determines the world champion among the top 16 teams. The 2021 edition in Berlin was dominated by Acend (EMEA), who defeated Sentinels 3-2. LOUD (Americas) won the 2022 tournament in Istanbul, overcoming OpTic Gaming 3-0 in the final. Evil Geniuses (Americas) claimed the 2023 title in Los Angeles with a 3-0 sweep over Paper Rex. EDward Gaming (China) made history in 2024 by winning Champions in Incheon 3-2 against Team Heretics, marking China's first global VCT title. NRG (Americas) closed out the 2025 season in Paris, beating Fnatic 3-2 to secure the championship.[21][93] As of the 2025 season, the Americas region leads in global event titles with six (three Masters and three Champions), followed by EMEA with four (three Masters and one Champion), Pacific with two Masters wins, and China with one Champion victory. This distribution reflects the competitive balance across regions, with Americas teams excelling in high-stakes finals through aggressive duelist playstyles and EMEA squads dominating mid-range control metas.[9][21]| Team | Titles | Events Won |
|---|---|---|
| Sentinels (Americas) | 2 | Masters Reykjavík 2021, Masters Madrid 2024 |
| Fnatic (EMEA) | 2 | Masters Copenhagen 2022, Masters Tokyo 2023 |
Ascension and promotion successes
The Valorant Champions Tour's Ascension tournaments have provided a pathway for challenger teams to enter the international leagues, with several promoted organizations achieving notable success in their debut or subsequent seasons. In 2023, the inaugural Ascension events saw The Guard win in the Americas, Gentle Mates in EMEA, and Bleed Esports in Pacific, marking the first promotions under the system. These teams faced varying degrees of adaptation challenges, including roster instability and the pressure of competing against established partner organizations, but some demonstrated resilience by qualifying for international events. For instance, Gentle Mates reached the playoffs of VCT EMEA Stage 1 2024, showcasing strong regional performance despite early international struggles.[94][95][96] Subsequent years highlighted further successes, particularly through acquisitions and direct promotions. In the Americas, G2 Esports acquired the majority of The Guard's roster and promotion spot following the 2023 Ascension win, entering VCT Americas in 2024 and quickly establishing dominance by winning Stage 1 that year and maintaining top contention into 2025. This case illustrates how promotion slots can enable rapid elevation, with G2 overcoming adaptation hurdles like integrating into a new regional ecosystem to secure international qualification for Masters Shanghai 2024, where they finished in the top 8. Similarly, in Pacific, the 2024 Ascension winner Sin Prisa Gaming adapted to Tier 1 by reaching the playoffs of VCT Pacific Stage 1 2025, demonstrating effective transition from challenger play through focused strategy adjustments. Challenges for these teams often include financial pressures and talent retention, as seen with Bleed Esports' short-lived stint after 2023 promotion, where they struggled with consistency and were relegated after one season.[97][98][57] The 2024 promotions continued this trend of upward mobility. Apeks won EMEA Ascension and entered VCT EMEA 2025, achieving a top-6 finish in Stage 1 despite initial adaptation issues related to coaching changes. In Americas, 2GAME Esports' 2024 victory led to a solid debut in 2025, including a playoff appearance in VCT Americas Stage 2. For China, which operates under an affiliate promotion system, Xi Lai Gaming (XLG) won Ascension 2024 and excelled in VCT China 2025 by securing a top-2 regional finish and advancing to Champions 2025. These examples underscore the potential for promoted teams to contribute to competitive depth, with approximately half of all Ascension winners from 2023-2024 reaching at least one international event in their first year, based on qualification data from regional leagues.[99][100][98] In 2025, the promotion system evolved to allow two teams per major region (Americas, EMEA, Pacific) and one for China, reflecting Riot Games' emphasis on sustainability. Team EnVy won Americas Ascension, ULF Esports and BBL PCIFIC secured EMEA spots, SLT Seongnam and Nongshim RedForce secured Pacific spots, and Dragon Ranger Gaming (DRG) claimed China's event. While their Tier 1 impacts await the 2026 season, early indicators from post-Ascension scrims suggest strong potential, particularly for DRG, which returns after prior VCT experience. Overall, Ascension has fostered underdog stories, with promoted teams like G2 exemplifying how challenger talent can disrupt the elite tier.[101][102][103]| Year | Region | Promoted Team(s) | Peak Achievement |
|---|---|---|---|
| 2023 | Americas | The Guard (spot to G2) | G2: VCT Americas Stage 1 winner (2024); Top 8 Masters Shanghai (2024)[97][104] |
| 2023 | EMEA | Gentle Mates | Playoffs VCT EMEA Stage 1 (2024)[94] |
| 2023 | Pacific | Bleed Esports | Group Stage VCT Pacific Stage 1 (2024)[98] |
| 2024 | Americas | 2GAME Esports | Playoffs VCT Americas Stage 2 (2025)[100] |
| 2024 | EMEA | Apeks | Top 6 VCT EMEA Stage 1 (2025)[99] |
| 2024 | Pacific | Sin Prisa Gaming | Playoffs VCT Pacific Stage 1 (2025)[57] |
| 2024 | China | Xi Lai Gaming (XLG) | Top 2 VCT China (2025); Champions 2025 qualification[98] |
| 2025 | Americas | Team EnVy | (Debut 2026)[103] |
| 2025 | EMEA | ULF Esports, BBL PCIFIC | (Debut 2026)[101] |
| 2025 | Pacific | SLT Seongnam, Nongshim RedForce | (Debut 2026)[105] |
| 2025 | China | Dragon Ranger Gaming | (Debut 2026)[102] |
Game Changers tournament outcomes
The Valorant Game Changers Championship, the premier international event in the initiative, has crowned three champions since its inception in 2022, each highlighting the growing competitive depth among women and marginalized gender teams. In the inaugural 2022 edition held in Berlin, Germany, G2 Gozen from the EMEA region defeated Shopify Rebellion 3-2 in the grand final to claim the $500,000 prize pool and establish an early benchmark for regional excellence.[106] The 2023 championship shifted to São Paulo, Brazil, where Shopify Rebellion (Americas) emerged victorious with a 3-2 win over Team Liquid Brazil, securing back-to-back appearances in the finals for North American representation and underscoring the event's role in fostering high-stakes international rivalries.[107] Shopify Rebellion repeated their success in 2024, again in Berlin, defeating MIBR GC 3-0 to claim their second title and a $500,000 prize, demonstrating sustained dominance by Americas squads.[66] Regional circuits have produced standout performers feeding into these global events, with teams qualifying through split-based leagues that emphasize skill development and inclusivity. For instance, in the 2024 Pacific regional tournament, Xipto Esports claimed victory with a 3-0 grand final sweep over ZETA DIVISION GC, earning a spot at the championship and marking a milestone for Southeast Asian talent.[108] Similarly, Japan's ZETA DIVISION GC won the Game Changers Japan Split 2 in 2024, defeating FENNEL GC 3-2 to secure circuit points and highlight the circuit's expansion across Asia.[109] These regional successes have contributed to a pattern where Americas teams hold two of the three championship titles to date, reflecting strong infrastructure and investment in the region while other areas like EMEA and Pacific continue to build competitive parity.[110] Key diversity milestones within Game Changers include breakthroughs in player mobility and representation. In late 2024, Ava "florescent" Eugene became the first player from the Game Changers circuit to join a main VCT roster, signing with Apeks for the 2025 VCT EMEA season after her standout performances with teams like Elevate.[111] This crossover paved the way for further integration, as Shopify Rebellion GC qualified as the first Game Changers team for the Valorant Challengers League North America Stage 1 in January 2025, bridging the gender-diverse initiative with broader professional pathways.[112] The 2025 championship, scheduled for November 20-30 in Seoul, South Korea, at LoL Park with a $500,000 prize pool and 10 teams, will continue these trends amid the circuit's focus on expanding opportunities for underrepresented genders.[67]| Year | Champion | Region | Location | Prize Pool |
|---|---|---|---|---|
| 2022 | G2 Gozen | EMEA | Berlin, Germany | $500,000 |
| 2023 | Shopify Rebellion | Americas | São Paulo, Brazil | $500,000 |
| 2024 | Shopify Rebellion | Americas | Berlin, Germany | $500,000 |
Awards and recognition
Most Valuable Player awards
The Most Valuable Player (MVP) awards in the Valorant Champions Tour (VCT) recognize individual players who demonstrate exceptional performance and impact across international events such as Masters and Champions, as well as regional leagues. These awards have been presented since the inaugural 2021 season, with recipients selected through a voting process involving the VCT broadcast team, third-party media outlets, and professional teams. Voters evaluate players based on overall tournament impact, including key statistics like average combat score (ACS), kills, clutch performances in critical rounds, and contributions from the group stage through the playoffs.[113] Notable international MVP winners highlight standout individual excellence amid high-stakes competition. For instance, at Valorant Champions 2021 in Berlin, Poland's zeek from Acend earned the honor for his pivotal duelist plays, boasting an ACS of 220 and multiple multi-kill rounds in the grand finals. In 2023's Valorant Champions in Los Angeles, United States' Demon1 from Evil Geniuses was awarded MVP after leading his team to victory with a tournament-high 1.25 K/D ratio and 15 clutch wins. The 2024 edition in Seoul saw China's ZmjjKK from EDward Gaming claim the official Champions MVP, recognized for his aggressive Jett entries and 245 ACS across the event. Most recently, at Valorant Champions 2025 in Paris, United States' brawk from NRG secured the award as a rookie, delivering 1.18 K/D and key multi-kills in the 3-2 grand finals win over Fnatic. At the 2025 Masters Toronto, Indonesia's f0rsakeN from Paper Rex was named MVP for his dominant sentinel role, including a 1.30 K/D and several triple-clutch rounds in the playoffs.[114][115][80][74] Canadian star TenZ (Tyson Ngo) from Sentinels holds the distinction of multiple MVP awards, with two to his name: the grand finals MVP at Masters Reykjavík 2021 (1.35 ACS and flawless 3-0 sweep contribution) and the VCT Americas Kickoff 2024, underscoring his consistent fragging and utility impact. Other players like Brazil's aspas from LOUD (Champions 2022 MVP with 230 ACS and finals dominance) have also earned single-event honors, often from the winning team. These awards emphasize not just raw stats but holistic contributions, such as economy management and team enablement.[114] Regional MVP awards are given annually for league stages, focusing on season-long performance within conferences like Americas, EMEA, Pacific, and China. For example, in VCT China 2025, whzy from Bilibili Gaming was named season MVP for his explosive duelist stats, including a 1.28 K/D across stages. In the Americas, players like aspas (2024 season MVP with 235 ACS) exemplify the recognition of sustained excellence leading into international qualification. These honors often highlight emerging talents and role-specific mastery, voted similarly by broadcast and media panels.[116][117]| Event | Winner | Team | Stats Highlights |
|---|---|---|---|
| Champions 2021 | zeek | Acend | 220 ACS, 1.15 K/D, 12 clutches |
| Champions 2023 | Demon1 | Evil Geniuses | 1.25 K/D, 225 ACS, 15 multi-kills |
| Champions 2024 | ZmjjKK | EDward Gaming | 245 ACS, 1.20 K/D, finals dominance |
| Champions 2025 | brawk | NRG | 1.18 K/D, 210 ACS, rookie impact |
| Masters Toronto 2025 | f0rsakeN | Paper Rex | 1.30 K/D, triple clutches, 230 ACS |
| VCT China 2025 Season | whzy | Bilibili Gaming | 1.28 K/D, stage-leading frags |
Team and esports honors
In the Valorant Champions Tour (VCT), teams have received notable recognition through prestigious esports awards, highlighting their dominance in international competitions and overall performance. The Esports Awards, a leading industry ceremony, honored LOUD as the Esports Team of the Year in 2022 for their undefeated run through VCT Americas and victory at Masters Copenhagen, where they defeated nine opponents without a single loss. Similarly, OpTic Gaming was named Esports Organization of the Year in 2022, credited with multiple championship wins across VCT events, including Champions 2022, and innovative content production that elevated the esports landscape.[118][119] Organization-level honors extend to partnerships that underscore VCT teams' global impact. Red Bull has formed multiyear sponsorships with select VCT organizations, such as Sentinels in 2025, providing energy drink support and event activations to enhance team performance and fan engagement during tournaments like Red Bull Home Ground. These collaborations also include Red Bull's role as the Esports Commercial Partner of the Year at the 2024 Esports Awards, reflecting their contributions to VCT through branded events and athlete endorsements.[120][121] Broader esports accolades have spotlighted VCT's collective achievements. Valorant secured the Best Esports Game award at The Game Awards 2023, recognizing the tour's high-stakes international events and growing viewership, which peaked at over 1.4 million for key matches. This nomination and win highlighted VCT's role in driving esports innovation, with teams like Fnatic benefiting from sponsorship elevations, such as individual players gaining Red Bull athlete status to represent the brand in competitive play.[122] VCT records emphasize team legacies, with Fnatic holding the distinction for the most international titles among European organizations as of 2025, including wins at LOCK//IN São Paulo and Masters Tokyo in 2023. LOUD set a benchmark with an 18-match win streak across VCT Americas and Champions 2023, showcasing tactical innovation and regional supremacy before their elimination in the playoffs.[21][123]| Year | Award | Recipient | Reason |
|---|---|---|---|
| 2022 | Esports Team of the Year | LOUD | Undefeated VCT Americas season and Masters Copenhagen championship.[118] |
| 2022 | Esports Organization of the Year | OpTic Gaming | Multiple VCT titles, including Champions 2022, and high-production content.[119] |
| 2023 | Best Esports Game | Valorant (VCT) | Exceptional international events and peak viewership growth.[122] |
| 2024 | Esports Commercial Partner of the Year | Red Bull (VCT partnerships) | Support for VCT events and team sponsorships enhancing global reach.[121] |
| 2025 | Multiyear Sponsorship | Sentinels (with Red Bull) | Activations for VCT tournaments and athlete program integration.[120] |
All-time records
The Valorant Champions Tour (VCT) has established numerous records across its international events since 2021, reflecting the growing scale of the esports ecosystem. Tournament milestones highlight the event's expanding global reach, with the 2024 Champions in Seoul achieving a peak concurrent viewership of 1.41 million during the grand finals (with 9.13 million unique viewers), surpassing previous benchmarks and underscoring the tournament's appeal in Asia.[124] For live attendance, the 2025 Champions in Paris at the Accor Arena marked a high point with capacity crowds nearing 20,000 spectators over multiple sessions, building on prior events like the 2024 Masters Shanghai that drew over 10,000 fans per day.[80] Team achievements emphasize consistency and dominance in the competitive landscape. Fnatic and Paper Rex share the record for the most international event appearances, each with 12 across VCT's global tournaments through 2025, demonstrating their sustained presence in EMEA and Pacific regions respectively.[114] In terms of success, Fnatic holds the most medals with seven (including two golds), while teams like Sentinels have achieved the highest win rates in key stages, such as their undefeated run at the 2021 Masters Reykjavík. Regional leaders include Gen.G, which posted a 72% win percentage in Pacific league play during 2024, contributing to their overall stage victories.[114] Player records showcase individual excellence amid high-stakes competition. Derke leads all-time kills at international VCT events with approximately 2,000 through 2025.[125] Erick "aspas" Santos holds the distinction of youngest player to win a VCT Champions title, achieving the feat at age 19 during LOUD's 2022 victory in Istanbul.[126] These benchmarks are complemented by milestones like aspas's single-match kill record of 47 in a 2024 Americas stage.[127] Regional developments add depth to VCT's narrative, with Edward Gaming (EDG) securing China's first global championship in 2024 by defeating Team Heretics 3-2 in the Champions Seoul grand final, a breakthrough that elevated the VCT China league's profile.[128] Overall, the tour has distributed more than $45 million in prize money across its events from 2021 to 2025, with the Champions prize pool of $2.25 million USD and supporting ecosystem growth through league and masters distributions.[129]| Category | Record Holder | Value/Year |
|---|---|---|
| Most International Appearances (Team) | Fnatic / Paper Rex | 12 each (through 2025) |
| Highest Win Percentage (Regional Example) | Gen.G (Pacific) | 72% (2024) |
| Most Kills (International Events) | Derke | ~2,000 (through 2025) |
| Youngest Champions Winner (Player) | aspas | 19 years (2022) |
| Peak Viewership | 2024 Champions Seoul | 1.41 million concurrent |
| Total Prize Money Distributed | VCT Overall | $45 million+ (2021-2025) |
