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Webcast
View on WikipediaA webcast is a media presentation distributed over the Internet using streaming media technology to distribute a single content source to many simultaneous listeners/viewers. A webcast may either be distributed live or on demand. Essentially, webcasting is "broadcasting" over the Internet.
The largest "webcasters" include existing radio and TV stations, who "simulcast" their output through online TV or online radio streaming, as well as a multitude of Internet-only "stations". Webcasting usually consists of providing non-interactive linear streams or events. Rights and licensing bodies offer specific "webcasting licenses" to those wishing to carry out Internet broadcasting using copyrighted material.
Overview
[edit]Webcasting is used extensively in the commercial sector for investor relations presentations (such as annual general meetings), in e-learning (to transmit seminars), and for related communications activities. However, webcasting does not bear much, if any, relationship to web conferencing, which is designed for many-to-many interaction.[1]
The ability to webcast using cheap/accessible technology has allowed independent media to flourish. There are many notable independent shows that broadcast regularly online. Often produced by average citizens in their homes they cover many interests and topics. Webcasts relating to computers, technology, and news are particularly popular and many new shows are added regularly.
Webcasting differs from podcasting in that webcasting refers to live streaming while podcasting simply refers to media files placed on the Internet.[2]
The term "webcast" had previously been used to describe the distribution of Web or Internet content using conventional broadcast technologies such as those intended for digital video (Digital Video Broadcasting) and audio (Digital Audio Broadcasting), and in some cases even leveraging analogue broadcasting techniques traditionally used by Teletext services to deliver a limited "Best of the Web" selection of content to audiences. Overnight broadcasts of data via analogue television signals were claimed by WebTV representatives to be able to offer "a fresh gigabyte of data every day... while you sleep".[3] Typically, webcasting referred to a form of datacasting involving higher bandwidth broadcast technologies delivering Web content, multimedia files in particular, and with any interactivity supported by lower bandwidth return channels such as dial-up Internet access over the public telephone network or communication over mobile telephone networks. Such return channels conveyed each user's requests for the delivery of specific content over the broadcast medium. Eventually, DVB satellite operators were to offer a higher bandwidth return channel using DVB-RCS, raising the prospect of "point-to-point connections with users' satellite dishes". Webcasting had been regarded as a way of providing higher bandwidth Internet access to home computer users as well as enabling television-based Internet access, driving the development of smart television products.[4]
History
[edit]The earliest graphically oriented web broadcasts were not streaming video, but were in fact still frames which were photographed with a web camera every few minutes while they were being broadcast live over the Internet. These broadcasts were not referred to as "webcasts" at the time. One of the earliest instances of sequential live image broadcasting was in 1991 when a camera was set up next to the Trojan Room in the computer laboratory of the University of Cambridge. It provided a live picture every few minutes of the office coffee pot to all desktop computers on that office's network.[5] A couple of years later its broadcasts went to the Internet, became known as the Trojan Room Coffee Pot webcam, and gained international notoriety as a feature of the fledgling World Wide Web.[6]
In April 1995, a program called Webcast, from the National Center for Supercomputing Applications (NCSA) was demonstrated at the Third International World Wide Web Conference (now known as The Web Conference) in Darmstadt, Germany.[7] Webcast used NCSA Mosaic for X to broadcast pages from the lecturer's browser to other connected browsers on the Mbone in real time.
Later in 1996 an American college student and conceptual artist, Jenny Ringley, set up a web camera similar to the Trojan Room Coffee Pot's webcam in her dorm room.[8] That webcam photographed her every few minutes while it broadcast those images live over the Internet upon a site called JenniCam. Ringley wanted to portray all aspects of her lifestyle and the camera captured her doing almost everything – brushing her teeth, doing her laundry, and even having sex with her boyfriend.[9][10] Her website generated millions of hits upon the Internet, became a pay site in 1998, and spawned hundreds of female imitators who would then use streaming video to create a new billion dollar industry called camming, and brand themselves as camgirls or webcam models.[11]
One of the earliest examples of a webcasting concert was by Apple Computer's Webcasting Group in partnership with the entrepreneurs Michael Dorf and Andrew Rasiej. Together with David B. Pakman from Apple, they launched the Macintosh New York Music Festival on July 17–22, 1995. This event audio webcast concerts from more than 15 clubs in New York City. Apple later webcast a concert by Metallica on June 10, 1996, live from Slim's in San Francisco.[12]
In 1995, Benford E. Standley produced one of the first audio/video webcasts in history.[13]
On October 31, 1996, UK rock band Caduseus broadcast their one-hour concert from 11 pm to 12 midnight (UT) at Celtica in Machynlleth, Wales, UK – the first live streamed audio and simultaneous live streamed video multicast – around the globe to more than twenty direct "mirrors" in more than twenty countries.[14][15]
In September 1997, Nebraska Public Television started webcasting Big Red Wrap Up from Lincoln, Nebraska which combined highlights from every Cornhusker football game, coverage of the coaches' weekly press conferences, analysis with Nebraska sportswriters, appearances by special guests and questions and answers with viewers.[16]
On August 8, 1997, the American jam band Phish webcast one of their concerts for the first time.[17][18]
On October 22, 1998, the first Billy Graham Crusade was broadcast live to a worldwide audience from the Raymond James Stadium in Tampa, Florida, courtesy of Dale Ficken and the WebcastCenter in Pennsylvania. The live signal was broadcast via satellite to PA, then encoded and streamed via the BGEA website.[19]
On February 6, 1999, a 21-minute Victoria's Secret fashion show featuring supermodel Tyra Banks aired exclusively on Broadcast.com. The webcast was promoted by a 30-second television spot during Super Bowl XXXIII and drew an estimated 1.5 million viewers. Broadcast.com servers were reportedly overwhelmed by the spike in traffic, locking out many potential viewers.[20]
Virtually all major broadcasters now have a webcast of their output, from the BBC to CNN to Al Jazeera to UNTV in television to Radio China, Vatican Radio,[21] United Nations Radio and the World Service in radio.
On November 4, 1994, Stef van der Ziel distributed the first live video images over the web from the Simplon venue in Groningen.[22] On November 7, 1994, WXYC, the college radio station of the University of North Carolina at Chapel Hill became the first radio station in the world to broadcast its signal over the internet.[23][24]
Translated versions including subtitling are now possible using Synchronized Multimedia Integration Language (SMIL).
Wedcast
[edit]A webcast of a wedding may be called a wedcast;[25][26] it allows family and friends of the couple to watch the wedding in real time on the Internet. It is sometimes used for weddings in exotic locations, where it would be expensive or difficult for people to travel to see the wedding in person.[25]
On August 13, 1998, the first webcast wedding took place, between Alan K'necht and Carrie Silverman in Toronto Canada.[27][28]
The first webcast teleconference wedding to date is believed to have occurred on December 31, 1998. Dale Ficken and Lorrie Scarangella wed on this date as they stood in a church in Pennsylvania, and were married by Jerry Falwell while he sat in his office in Lynchburg, Virginia.[29]
Webcasting a funeral is also a service provided by some funeral homes.[30] Although it has been around since at least 2005, cheaper broadband access, the financial strain of travel, and deployments to Iraq and Afghanistan have all led to increased use of the technology.[31]
See also
[edit]References
[edit]- ^ Shiao, Dennis (December 26, 2012). "Webcasting 101: Planning and Executing High Quality Webcasts". INXPO. Archived from the original on January 27, 2013. Retrieved May 15, 2013.
- ^ "Overview of Webcasting and Podcasting". WebMarketCentral. Archived from the original on October 25, 2020. Retrieved May 15, 2013.
- ^ Morrison, Gale B. (29 September 1997). "WebTV Trumpets Latest Advances". Electronic News. p. 53. Retrieved 18 August 2023.
- ^ Thompson, Valerie (March 1998). "Webcasting Over the Air". Byte. Vol. 23, no. 3. pp. 40IS 11–14. Retrieved 18 August 2023.
- ^ Quentin Stafford- Fraser. "The Trojan Room Coffee Pot". Archived from the original on May 3, 2021. Retrieved October 3, 2017.
- ^ Jamie Condliffe (April 4, 2013). "The World's First Webcam Was Created to Check a Coffee Pot". Archived from the original on September 10, 2017. Retrieved February 2, 2018.
- ^ Ed Burns. "Collaborative Document sharing via the MBONE". Archived from the original on July 11, 2024. Retrieved February 8, 2025.
- ^ Baldwin, Steve (May 19, 2004). "Forgotten Web Celebrities: Jennicam.org's Jennifer Ringley". Disobey.com: Content for the discontented (blog). Archived from the original on February 24, 2021. Retrieved March 27, 2014.
- ^ Bartlett, Jamie (2014). "Chapter 6: Lights, Web-camera, Action". The Dark Net: Inside the Digital Underworld. London: Melville House. pp. 166–192. ISBN 9780434023172. Archived from the original on August 23, 2019. Retrieved February 5, 2018.
- ^ Senft, Theresa (2008). "Chapter 1 – Keeping it Real on the Web: Authenticity, Celebrity, Branding". Camgirls: Celebrity & Community in the Age of Social Networks. New York: Peter Lang Publishing. pp. 15–17. ISBN 978-0-8204-5694-2.
- ^ Richtel, Matt (September 21, 2013). "Intimacy on the Web, With a Crowd". The New York Times. Archived from the original on May 9, 2021. Retrieved January 16, 2018.
- ^ "Heavy Metal Metallica Plans to Rock Cyberspace: Apple Computer to 'Webcast' band's concert". SFGate. San Francisco, CA, USA. May 30, 1996. Archived from the original on January 21, 2012. Retrieved September 27, 2010.
- ^ "Benford "Buffalo" Earl Sandley". Digital Media Festival. Archived from the original on September 23, 2015. Retrieved February 19, 2014.
- ^ "Internet Innovators" (PDF). BBC. November 24, 2005. Archived (PDF) from the original on December 1, 2020. Retrieved December 8, 2016.
- ^ "CADUSEUS – BBC news feature". YouTube. January 12, 2010. Archived from the original on November 10, 2021. Retrieved December 8, 2016.
- ^ "Big Red Wrap-Up Now on World Wide Web". Scarlet. University of Nebraska-Lincoln. September 26, 1997. Archived from the original on November 16, 2016. Retrieved December 8, 2016.
- ^ Gershuny, Jason; Smith, Andy (2018). 100 Things Phish Fans Should Know & Do Before They Die (in Arabic). Triumph Books. ISBN 9781641250191.
- ^ "Aug 08, 1997 Setlist - Phish.net". phish.net. Retrieved 24 October 2023.
- ^ Graham, Billy. "Occupying Till He Returns" (PDF). BillyGraham.org. Archived (PDF) from the original on April 22, 2013. Retrieved May 15, 2013.
- ^ "Feb. 5, 1999: Web Tempest in a D-Cup". Wired. Retrieved 26 August 2023.
- ^ Radio, Vatican, archived from the original on March 24, 2004, retrieved February 8, 2011.
- ^ "Producing the World's First Live Stream". Jet-Stream. August 14, 2022. Archived from the original on February 26, 2024. Retrieved September 9, 2024.
- ^ Grossman, Wendy (January 26, 1995). "Communications: Picture the scene". Online. Manchester, United Kingdom: The Guardian. p. 4.
- ^ "WXYC announces the first 24-hour real-time world-wide Internet radio simulcast" (Press release). WXYC 89.3 FM. November 7, 1994. Archived from the original on December 20, 2002. Retrieved April 5, 2008.
- ^ a b Blanton, Kimberly (October 22, 2007). "Can't make the ceremony? Watch the wedcast". The International Herald Tribune / The Boston Globe. Archived from the original on October 26, 2007. Retrieved August 1, 2009.
- ^ Lee-St. John, Jeninne (December 6, 2007). "Wedcasting". Time. Archived from the original on December 8, 2007.
- ^ "Year in reviews August". The Montreal Mirror. Montreal, CA. December 25, 1998. Archived from the original on December 1, 2008. Retrieved November 24, 2008.
- ^ "Various TV News Clips". Online. Toronto, CA: Various. August 13, 1998. Archived from the original on October 11, 2011. Retrieved November 24, 2008.
- ^ Gibb, Tom (December 31, 1998). "Hollidaysburg couple plans to be virtually wed on the Web". Post-Gazette. Archived from the original on December 2, 2020. Retrieved May 15, 2013.
- ^ Holson, Laura M. (January 24, 2011). "For Funerals Too Far, Mourners Gather on the Web". The New York Times. Archived from the original on June 10, 2021. Retrieved April 16, 2019.
- ^ Karlin, Susan (September 30, 2009). "Funeral webcasting is alive and well". Spectrum. IEEE. Archived from the original on June 9, 2021. Retrieved April 16, 2019..
Webcast
View on GrokipediaFundamentals
Definition and Scope
A webcast refers to the real-time or on-demand transmission of audio and/or video content over the internet to multiple simultaneous recipients, utilizing streaming media technology that enables continuous playback without the need to download the entire file beforehand.[4] This distinguishes webcasting from traditional file downloads, as the content is delivered in a sequential, buffered manner, allowing viewers to begin consuming the material almost immediately upon connection.[5] The term "webcast" originated as a portmanteau of "web" and "broadcast" in the mid-1990s, reflecting its initial association with internet-based delivery of multimedia content.[6] Essential characteristics of webcasting include unicast delivery, which sends individualized streams to each recipient over the internet, often optimized by content delivery networks (CDNs) for scalability. Multicast delivery, which efficiently distributes a single stream to multiple users simultaneously, is used in specific controlled network environments like local area networks (LANs) or enterprise settings to optimize bandwidth usage.[7] These methods support synchronized content playback across devices, ensuring that the media progresses in a coordinated fashion for all participants, while the approach scales to accommodate large audiences via CDNs that eliminate the reliance on physical broadcast infrastructure like towers or satellites.[1] The scope of webcasting extends to live events, such as conferences and performances, pre-recorded streams like educational videos, and hybrid formats that blend real-time interaction with archived elements.[8] It encompasses both audio-only transmissions, including internet radio stations that stream music and talk shows, and full audiovisual formats for richer media experiences. Modern webcasting often incorporates adaptive bitrate streaming protocols, such as HTTP Live Streaming (HLS) or Dynamic Adaptive Streaming over HTTP (DASH), to adjust quality based on network conditions.[9]Distinctions from Related Broadcasting
Webcasting differs from traditional radio and television broadcasting in its reliance on Internet Protocol (IP) networks for transmission, bypassing the need for radio frequency spectrum allocation and associated geographic licensing requirements enforced by regulatory bodies such as the Federal Communications Commission (FCC) in the United States. This IP-based approach enables instantaneous global distribution without the infrastructural constraints of terrestrial or satellite signals, allowing content to reach audiences worldwide irrespective of physical broadcast towers or signal propagation limits.[10][11] In comparison to podcasting, webcasting involves live or synchronous streaming of content that demands real-time buffering and playback over the internet, whereas podcasts consist of asynchronous, pre-recorded audio files designed for on-demand downloading and offline consumption. Podcasts are predominantly audio-only and result in files stored on user devices, while webcasts frequently incorporate video elements and prioritize immediacy without requiring local storage or file retrieval.[12][13][14] Webcasting stands apart from video-on-demand (VOD) by emphasizing live simultaneity and real-time engagement, where viewers participate concurrently with the event's occurrence, though many platforms permit post-broadcast archiving for subsequent access. VOD, by contrast, offers complete flexibility in playback timing without any live components, focusing on stored libraries of content rather than ephemeral, event-driven streams.[15][16][2] Unlike webinars, which are interactive online seminars enabling two-way communication such as live Q&A and polls for smaller, targeted groups, webcasting operates as a one-way broadcast to large-scale audiences, prioritizing broad dissemination over direct audience participation. This unidirectional model supports massive viewership without the overhead of real-time interactivity, making it suitable for events requiring passive reception by thousands.[17][18][19]Historical Development
Origins and Early Innovations
The emergence of webcasting can be traced to early experiments in internet audio transmission during the 1990s, building on the growing accessibility of the World Wide Web and dial-up connections. Pre-webcast precursors included rudimentary audio streaming efforts, such as the development of tools to deliver sound over low-bandwidth networks. A pivotal advancement came in April 1995 when Progressive Networks (later RealNetworks) launched RealAudio 1.0, the first media player and server software enabling audio streaming over the internet, specifically designed for dial-up modems with speeds up to 28.8 kbps.[20] This innovation allowed users to listen to audio in near real-time without waiting for full file downloads, marking a shift from static web content to dynamic broadcasting.[21] The first true webcasts appeared shortly thereafter, demonstrating the potential for live internet broadcasts. On June 24, 1993, the band Severe Tire Damage performed the inaugural live audio and video stream from the Xerox PARC campus in Palo Alto, California, using the experimental MBone multicast backbone to transmit the concert to a small audience across the internet.[22] This demo highlighted early HTTP-based techniques for data delivery, though limited by network constraints. Building on this, Internet Talk Radio, launched in 1993 by Carl Malamud, became one of the earliest regular internet radio programs, featuring interviews on science and technology topics and distributed via multicast protocols.[23] By 1995, these efforts evolved with more accessible web-integrated formats, including a notable October broadcast interviewing MIT Media Lab researcher Henry Lieberman, which combined streaming audio with web chat elements.[24] Key innovations in the mid-1990s addressed the technical challenges of limited bandwidth and nascent web infrastructure. Progressive downloading emerged as a foundational technique, allowing media files to begin playback as they were received over HTTP, reducing wait times on 28.8 kbps modems that dominated home internet access.[25] Basic streaming servers, like those paired with RealAudio, further enabled continuous delivery by buffering data and adapting to variable connections, though quality remained low—often 8-14 kbps audio—to avoid interruptions.[26] These developments were shaped by the era's hardware realities, where full video streams were impractical without compression advances. A landmark milestone occurred during the 1996 Summer Olympics in Atlanta, where IBM produced the first major live webcast of a global event, streaming real-time updates, audio clips, and limited video feeds to an international audience via the inaugural Olympic website.[27] This effort, dubbed Info '96, integrated early browser technologies like Netscape Navigator (released in 1994), which supported plugins for media playback and demonstrated webcasting's viability for large-scale events despite server overloads from surging traffic.[28]Expansion and Key Milestones
The expansion of webcasting accelerated in the early 2000s with the widespread adoption of broadband internet via DSL and cable connections, which provided the necessary speeds for higher-quality video and audio streaming, moving beyond the limitations of dial-up.[29][30] This shift enabled more reliable delivery of live content, fostering commercialization as media companies invested in online broadcasting to reach broader audiences. Adobe Flash, introduced in 1996 and widely adopted by the early 2000s, played a crucial role in enabling interactive video streaming on web browsers until its deprecation in 2020.[31] A key technical milestone was the September 2002 launch of Windows Media Player 9, which introduced improvements like up to 50% better video quality at lower bit rates and reduced buffering for streaming, making webcasts more viable for consumer use.[32][33] Platform evolution further propelled growth, exemplified by the founding of YouTube on February 14, 2005, which democratized video webcasting by allowing user-generated live and on-demand content to reach millions rapidly, transforming it from niche broadcasts to a mainstream medium.[34][35] The 2007 introduction of the iPhone on January 9 marked a pivotal boost for mobile webcasting, as its integrated Safari browser and touchscreen interface made high-quality video streaming accessible on portable devices, spurring the development of mobile-optimized live content and apps.[36][37][38] Significant events underscored webcasting's global reach, such as the 2008 Beijing Olympics, where NBC provided over 2,200 hours of online live streaming via NBColympics.com, attracting 30 million unique viewers and generating 291 million page views in the first four days, highlighting its role in complementing traditional TV broadcasts.[39][40][41] The 2020 COVID-19 pandemic triggered a massive surge in webcasting, as lockdowns shifted in-person events to virtual formats; for instance, Travis Scott's April 2020 Astronomical concert in Fortnite drew 12.3 million concurrent players, setting a record for in-game webcast events and demonstrating webcasting's capacity to replace live gatherings.[42][43] By the mid-2020s, integration with 5G networks enhanced webcasting through ultra-low latency—often under 10 milliseconds—enabling real-time interactive streams for events like sports and concerts without noticeable delays.[44][45] From 2023 to 2025, VR and AR technologies grew in webcasting applications, offering immersive experiences such as virtual venue tours and augmented overlays during live events, with the AR/VR market projected to expand significantly to support these formats.[46][47] Globally, webcasting platforms like Twitch reported over 240 million monthly active users in 2025, contributing to broader engagement across major services including YouTube, which has over 2.7 billion monthly active users as of November 2025.[48][49]Technical Aspects
Core Technologies and Components
Webcasts require a robust production setup involving hardware for input capture and software for processing and mixing. Essential hardware components include cameras to capture video footage, microphones to record audio, and encoders—either hardware or software-based—to convert raw signals into a streamable format suitable for transmission.[50] Open-source software like OBS Studio serves as a primary production tool, allowing users to capture multiple sources such as webcams, screens, and audio inputs, then mix them into scenes with transitions, filters, and an intuitive audio mixer for real-time streaming preparation.[51] Once captured, the content is encoded and compressed to optimize for web delivery. The H.264/AVC codec, also known as Advanced Video Coding, is a standard for reducing bitrate while preserving quality, making it ideal for bandwidth-constrained environments like internet broadcasting.[52] For enhanced efficiency, H.265/HEVC (High Efficiency Video Coding) achieves roughly half the bitrate of H.264 for comparable video quality, enabling higher-resolution streams without excessive data usage.[52] Additionally, the AV1 codec, developed by the Alliance for Open Media, offers up to 30% better compression than H.265 as a royalty-free alternative and is increasingly adopted for live webcasting on platforms like YouTube as of 2025.[53] Adaptive bitrate streaming (ABR) further refines this by generating multiple encoded versions of the video at varying resolutions and bitrates; the system then dynamically selects the optimal version based on the viewer's network conditions to prevent buffering and maintain playback quality during live webcasts.[54] Backend infrastructure centers on servers and networks for reliable transmission. Origin servers act as the central hub, hosting the initial encoded content and managing the encoding process before distribution.[55] Content delivery networks (CDNs), such as Akamai with its 4,100+ points of presence across 120+ countries, cache and deliver the streams from edge servers located near users, significantly reducing latency by minimizing data travel distance—often achieving sub-second delivery for live video.[56] Similarly, Cloudflare's CDN employs global edge caching and anycast routing to distribute streams efficiently, offloading origin servers and ensuring low-latency access even under high demand.[57] On the receiving end, client-side components handle playback. Media players like VLC, an open-source tool supporting a wide array of codecs including H.264 and H.265, perform decoding to reconstruct the video and audio, while implementing buffering to preload segments for seamless reproduction during streams.[58] Web-based playback often uses HTML5<video> elements, which integrate natively in browsers to decode compressed streams, manage buffering through preload attributes, and synchronize audio-video timing for consistent webcast viewing.
