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255 (number)
255 (number)
from Wikipedia
← 254 255 256 →
Cardinaltwo hundred fifty-five
Ordinal255th
(two hundred fifty-fifth)
Factorization3 × 5 × 17
Divisors1, 3, 5, 15, 17, 51, 85, 255
Greek numeralΣΝΕ´
Roman numeralCCLV, cclv
Binary111111112
Ternary1001103
Senary11036
Octal3778
Duodecimal19312
HexadecimalFF16

255 (two hundred [and] fifty-five) is the natural number following 254 and preceding 256.

In mathematics

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Its factorization makes it a sphenic number.[1] Since 255 = 28 – 1, it is a Mersenne number[2] (though not a pernicious one), and the fourth such number not to be a prime number. It is a perfect totient number,[3] the smallest such number to be neither a power of three nor thrice a prime.

Since 255 is the product of the first three Fermat primes, the regular 255-gon is constructible.[4]

In base 10, it is a self number. [5]

255 is a repdigit in base 2 (11111111), in base 4 (3333), and in base 16 (FF).

In computing

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255 is a special number in some tasks having to do with computing. This is the maximum value representable by an eight-digit binary number, and therefore the maximum representable by an unsigned 8-bit byte (the most common size of byte, also called an octet), the smallest common variable size used in high level programming languages (bit being smaller, but rarely used for value storage). The range is 0 to 255, which is 256 total values.

For example, 255 is the maximum value of

The use of eight bits for storage in older video games has had the consequence of it appearing as a hard limit in many video games. For example, in the original The Legend of Zelda game, Link can carry a maximum of 255 rupees.[6] It was often used for numbers where casual gameplay would not cause anyone to exceed the number. However, in most situations it is reachable given enough time. This can cause many other peculiarities to appear when the number wraps back to 0, such as the infamous "kill screen" seen after clearing level 255 of Pac-Man.[7]

This number could be interpreted by a computer as −1 if a programmer is not careful about which 8-bit values are signed and unsigned, and the two's complement representation of −1 in a signed byte is equal to that of 255 in an unsigned byte.

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Two hundred fifty-five (255) is the natural number following 254 and preceding 256, notable in mathematics as an odd composite number with the prime factorization 3×5×173 \times 5 \times 17. It is a Mersenne number of the form 2812^8 - 1, represented in binary as 11111111, which signifies all eight bits set to 1. In computing, 255 holds significant importance as the maximum value representable by an unsigned 8-bit integer (a byte), allowing for 256 distinct values from 0 to 255 in binary systems. Mathematically, 255 has exactly eight positive divisors: 1, 3, 5, 15, 17, 51, 85, and 255, with the sum of its proper divisors being 177, classifying it as a . ϕ(255)\phi(255) equals 128, indicating the count of integers up to 255 that are coprime to it. The number's is 3, derived from the sum of its digits (2 + 5 + 5 = 12, then 1 + 2 = 3), and its aliquot sum underscores its non-abundant nature. In and networking, 255's role extends beyond basic storage to protocols and representations. Each octet in an IPv4 address ranges from 0 to 255 due to the 8-bit structure, and 255.255.255.255 serves as the limited , used to send packets to all hosts on the local network without routing. Similarly, in the , component values for red, green, and blue span 0 to 255, enabling over 16 million possible colors in 24-bit color depth. In , code 255 corresponds to the character ÿ (Latin small letter y with diaeresis) in the encoding. These applications highlight 255's foundational role in digital systems, stemming from binary efficiency.

Mathematics

Arithmetic and number-theoretic properties

255 is the natural number following 254 and preceding 256. It factors as the product 3×5×173 \times 5 \times 17, where 3, 5, and 17 are distinct primes. The positive divisors of 255 are 1, 3, 5, 15, 17, 51, 85, and 255. The sum of these divisors, denoted σ(255)\sigma(255), equals 432. As the product of three distinct primes, 255 is a . It is also a Mersenne number, specifically 2812^8 - 1. Since σ(255)=432<2×255=510\sigma(255) = 432 < 2 \times 255 = 510, 255 is a deficient number with deficiency 510432=78510 - 432 = 78. 255 qualifies as a perfect totient number, the smallest such that is neither a power of 3 nor three times a prime. This property holds because the sum of the iterated values of ϕ\phi applied successively to 255 equals 255:
ϕ(255)+ϕ(ϕ(255))+ϕ(ϕ2(255))+ϕ(ϕ3(255))+ϕ(ϕ4(255))+ϕ(ϕ5(255))+ϕ(ϕ6(255))+ϕ(ϕ7(255))=128+64+32+16+8+4+2+1=255,\phi(255) + \phi(\phi(255)) + \phi(\phi^2(255)) + \phi(\phi^3(255)) + \phi(\phi^4(255)) + \phi(\phi^5(255)) + \phi(\phi^6(255)) + \phi(\phi^7(255)) = 128 + 64 + 32 + 16 + 8 + 4 + 2 + 1 = 255,
where ϕ(255)=128\phi(255) = 128 and subsequent iterations follow the powers of 2 down to 1.
In base 10, 255 is a , meaning no integer mm satisfies m+m + (sum of digits of mm) = 255. 255 appears as a in several bases: in base 2 as 11111111211111111_2, in base 4 as 333343333_4, and in base 16 as FF16\mathrm{FF}_{16}. Its representation in base 8 is 3778377_8.

Geometric significance

In , the number 255 holds significance due to its role in the construction of regular polygons using straightedge and compass. A regular 255-gon is constructible because 255 factors as the product of the distinct Fermat primes 3, 5, and 17, satisfying the necessary condition for such constructions. This allows for the precise division of the circle into 255 equal parts, each subtending a of 2π255\frac{2\pi}{255} radians. Fermat primes, denoted Fk=22k+1F_k = 2^{2^k} + 1 for nonnegative integers kk, are primes that enable the algebraic solvability of the minimal polynomials for the primitive nth roots of unity through quadratic extensions of . The known Fermat primes include F0=3F_0 = 3, F1=5F_1 = 5, and F2=17F_2 = 17, among others, and a regular n-gon is constructible n is of the form 2k2^k times a product of distinct such primes. For n = 255, the absence of a factor of 2 (equivalent to k=0k = 0) still permits construction, as the Q(ζ255)\mathbb{Q}(\zeta_{255}) has a degree over Q\mathbb{Q} that is a power of 2, allowing iterative bisections and perpendiculars to yield the vertices. Additionally, 255 appears in polyhedral theory as the fifth icosahedral number, a representing the total number of unit spheres that can be arranged in an icosahedral pyramid with n = 5 layers. The general formula for the nth is In=n(5n25n+2)2I_n = \frac{n(5n^2 - 5n + 2)}{2}, which evaluates to 255 when n = 5. This connection underscores 255's relevance to the symmetry and packing properties of the , a with icosahedral .

Computing and technology

Digital representation

In computing, 255 serves as the maximum value for an unsigned 8-bit , calculated as 281=2552^8 - 1 = 255, with its binary representation being 11111111_2, allowing for 256 distinct values from to 255 within a single byte. This structure forms the foundation of byte-based in digital systems, where each bit contributes a power-of-two weight summing to the total value. In signed 8-bit two's complement representation, the bit pattern 11111111_2 interprets as -1 rather than 255, derived by taking the positive value 1 (00000001_2), inverting its bits to obtain the one's complement (11111110_2), and adding 1 to yield 11111111_2. This convention enables efficient arithmetic operations across positive and negative ranges (-128 to 127) without special sign-handling hardware. The significance of 255 traces to early 8-bit architectures, such as the introduced in 1974, which used an 8-bit data bus and register set, establishing byte-sized processing as a standard for subsequent systems. In these environments, exceeding 255 in unsigned operations triggers overflow, where the value wraps around to 0 (e.g., 255 + 1 = 0), a behavior that supports but requires careful management to avoid unintended results. In low-level programming and hardware interfacing, 255 is commonly expressed in hexadecimal as FF_{16} and in octal as 377_8, facilitating compact notation for memory addresses, masks, and constants in assembly and C code. For instance, FF_{16} is used to set all bits in a byte for full-scale operations like clearing or initializing registers.

Applications in networks and protocols

In IPv4 networking, the decimal value 255, equivalent to binary 11111111, is integral to addressing mechanisms, particularly for designating es within s. A is formed by setting all host bits to 1, resulting in an address ending in .255 for many common configurations; for instance, on the subnet 192.168.1.0/24, the 192.168.1.255 directs packets to all devices on that local network segment. This convention enables efficient one-to-many communication, such as in ARP requests or protocols. The subnet mask 255.255.255.0, denoting a /24 prefix length, is a standard choice for local networks, allocating 256 addresses per —specifically, 254 usable for hosts after reserving the network identifier (e.g., 192.168.1.0) and . This mask extends the network portion of a Class C into the third octet, supporting up to such s while limiting each to a manageable size suitable for small-to-medium enterprise or home networks. Its prevalence stems from the need to conserve IPv4 in early growth, though it can lead to rapid exhaustion in high-density environments with over 254 devices. Within TCP/IP protocols, 255 defines the maximum value for the (TTL) field in IP headers, capping the packet's lifespan at 255 hops to guard against infinite loops in . Each intermediate router decrements the TTL by at least one, discarding the packet and sending an ICMP Time Exceeded message if it reaches zero; initial TTLs are often set lower (e.g., 64 or 128) for efficiency, but 255 provides the protocol's upper limit. UDP, operating over IP, inherits this TTL constraint, with port numbers spanning 0 to 65535. In the historical context of early networking, 255 featured prominently in classful addressing schemes adopted post-ARPANET, particularly for Class C networks (192.0.0.0 to 223.255.255.0), where the default mask 255.255.255.0 yielded broadcasts ending in .255 and supported 254 hosts per network. This design, formalized in the , facilitated the ARPANET's evolution into the by enabling granular allocation of smaller address blocks, contrasting with larger Class A or B networks. Security considerations arise from 255's role in broadcasts, as directed broadcast addresses (e.g., 192.168.1.255) can amplify denial-of-service attacks like the , where spoofed ICMP echo requests to such addresses provoke response floods from multiple hosts. To counter this, firewalls and routers often implement rules blocking inbound directed broadcasts, while limited broadcasts (255.255.255.255) are confined to local links. In /24 subnets, the 254-host limit also heightens address exhaustion risks, necessitating careful planning or migration to classless schemes like CIDR.

Uses in graphics and media

In the , which forms the basis for most digital displays and processing, each channel—, , and —is quantized using 8 bits, providing intensity values from 0 (minimum, or ) to 255 (maximum). This 8-bit depth per channel yields 256 possible levels, allowing for 16,777,216 distinct colors in a 24-bit truecolor , such as (255, 255, 255) for pure or (255, 0, 0) for pure . The model is foundational in visual because it balances computational efficiency with perceptual color fidelity on standard hardware. Common graphics formats like and adopt this 8-bit channel structure for broad compatibility. JPEG images in RGB mode encode each channel with 8 bits (0-255), supporting efficient compression for photographs while preserving the full intensity range. , designed for lossless storage, specifies 8 bits per sample for truecolor (RGB) and truecolor-alpha (RGBA) images, where channel values span 0 to 255; for PNGs, 255 denotes full white across 256 shades from black. This standardization ensures seamless rendering in media applications, from web browsers to video editors. In entertainment media, particularly early video games constrained by 8-bit architectures, 255 often imposed practical limits that influenced design and led to iconic glitches. The original 1980 arcade game uses an 8-bit for its level counter, resulting in an overflow at level 256: the game misinterprets the value as 0, corrupting the fruit-drawing routine and splitting the screen with garbled tiles, rendering the board nearly impassable. Similarly, in the 1986 NES title The Legend of Zelda, the rupee inventory caps at 255—the maximum unsigned 8-bit value—forcing players to manage currency within this bound, a direct artifact of the system's memory constraints. MIDI, the protocol for musical performance data, standardizes note velocity on a 7-bit scale (0-127) to denote strike force, but some extended implementations and conversion tools scale it to 8-bit ranges up to 255 for enhanced resolution in or effects control, such as mapping MIDI velocity to DMX dimming channels. In audio media, 8-bit (PCM) formats, though uncommon today due to their limited , represent unsigned samples from 0 (silence midpoint at 128) to 255 (peak amplitude), appearing in retro soundtracks or low-fidelity audio.

References

  1. https://en.wikibooks.org/wiki/Zelda_franchise_strategy_guide/Items/Rupee
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