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Cool Japan
View on WikipediaCool Japan (クールジャパン, Kūru Japan) refers to the aspects of Japanese culture that non-Japanese people perceive as "cool". After the success of "Cool Britannia," the Japanese government started using the phrase. The Cool Japan strategy is part of Japan's overall brand strategy, aiming to disseminate Japan's attractiveness and allure to the world. The target of Cool Japan "encompasses everything from video games, manga, anime, and other forms of content, fashion, commercial products, Japanese cuisine, and traditional culture to robots, eco-friendly technologies, and other high-tech industrial products".[1][2]
Due to the combination of its failures in World War II and its aggressive imperial history, Japan was forced by circumstances, specifically the United States, to alter its approach to global diplomacy. Under Article 9, Japan was no longer able to employ hard power through its military. As a result, it cultivated and pioneered soft power as its approach to its position on the global stage. In this, Japan was forced to figure out how to go about in security, aid, and leadership, starting with reinventing their image and rebuilding their negative reputation. Japan's "Cool Japan" Initiative was a major cornerstone of its soft power policy and greatly contributed to their reintegration into regional and global leadership.[3]
Cool Japan has been described as a form of soft power,[4][5] with the ability to "indirectly influence behavior or interests through cultural or ideological means".[6][7]
Origins
[edit]Starting in 1980, following the emergence of the Japanese Ministry of Foreign Affairs (MOFA), Japan began to increase its nation branding efforts through the release of a television series titled Oshin, a Japanese soap opera. Oshin was distributed at no cost outside of Japan, and was well received in 46 countries. Through the success of Oshin and multiple other television shows, Japan successfully established the idea of "Cool Japan" as a method of establishing and improving the country's cultural perception.[8]
In a 2002 article in Foreign Policy titled "Japan's Gross National Cool", Douglas McGray wrote of Japan "reinventing superpower" as its cultural influence expanded internationally, despite the economic and political problems of the Lost Decade. Surveying youth culture and the role of J-pop, manga, anime, video games, fashion, film, consumer electronics, architecture, cuisine, and phenomena of kawaii ("cuteness") such as Hello Kitty, McGray highlighted Japan's considerable cultural soft power, posing the question of what message the country might project. He also argued that Japan's recession may even have boosted its national cool, due to the partial discrediting of erstwhile rigid social hierarchies and big-business career paths.[9][10][11]
Adoption
[edit]Taken up in the international media, with The New York Times running a retrospect "Year in Ideas: Pokémon Hegemon",[12] an increasing number of more reform-minded government officials and business leaders in Japan began to refer to the country's "gross national cool" and to adopt the unofficial slogan "Cool Japan".[13][14][15] In a 2005 press conference, the Ministry of Foreign Affairs linked the idea to Bhutan's concept of Gross National Happiness.[16]
The phrase gained greater exposure in the mid-2000s as NHK began a series entitled Cool Japan Hakkutsu: Kakkoii Nippon!, which by the end of 2009 had reached over 100 episodes.[17] Academic initiatives include the establishment of a "Cool Japan" research project at the Massachusetts Institute of Technology,[18] while some western universities have reported an increase in the number of applicants for Japanese Studies courses due to the "cool" effect.[19]
The adoption of Cool Japan has also spurred changes in culture studies. As a result of the fascination of Cool Japan with Japanese youth culture and schoolgirls, a new wave of studies called 'girl studies' focuses specifically on the experience of girls and the girls-at-heart. Previously a subject of adolescent psychology or feminism, girl studies emerged from Cool Japan to include an interdisciplinary analysis of girl culture.[20]
Creative Industries Promotion Office
[edit]The Japanese government has identified the culture industry as one of five potential areas of growth.[21] In June 2010, the Ministry of Economy, Trade and Industry established a new Creative Industries Promotion Office to promote cultural and creative industries as a strategic sector "under the single, long term concept of "Cool Japan", to coordinate different government functions, and to cooperate with the private sector".[22] The Ministry of Economy, Trade and Industry announced that Japanese pop culture is one of the key elements for Cool Japan and that pop culture includes idol, anime, and B class gourmet (B級グルメ).[23]
The deputy director described its mission as to "brand Japanese products with the uniqueness of Japanese culture",[24][25] with a budget of ¥19 billion for 2011 alone.[25] In the fiscal year 2008, public spending on cultural activities was ¥116.9 billion in South Korea, ¥477.5 billion in China, and ¥101.8 billion in Japan, forming 0.79%, 0.51%, and 0.12% of total government spending respectively.[24] The fund was launched in 2013,[26] and the Japanese government committed to the Cool Japan Fund ¥50 billion ($500 million) over 20 years, with a target of ¥60 billion ($600 million) via private investor partnerships.[27] However, Nikkei Asian Review reported that within five years the fund "suffered pretax losses totaling 10 billion yen ($88.9 million)", and that many projects failed to deliver earnings. Since June 2018, the management has been led by former Sony Music Entertainment (Japan) CEO Naoki Kitagawa.[28][29]
Timeline of notable endeavors
[edit]- 2013
- Establishment of Cool Japan Fund Inc. under the Law of Cool Japan Fund Inc. (Act No.51 of 2013).
- 2014
- Traditional Japanese crafts showcased at Maison & Objet, the world's largest trade fair for interior goods and designs, to promote Japan's monodzukuri (manufacturing) culture.[30]
- WakuWaku Japan, Japanese satellite television channel that broadcasts Japanese programs to overseas viewers in Asia.[26] It was a joint venture with broadcaster Sky Perfect JSAT who contributed ¥6.6 billion out of ¥11 billion, but failed to expand in multiple markets and generate viewership, with nearly ¥4 billion losses until 2017.[29]
- 2015
- METI starts Nippon Quest, a website to showcase and disseminate unknown Japanese regional specialties to the world.[31]
- US cafes focused on Japanese tea, on which was spent ¥250 million for nearly 50% stake.[29]
- Funding of the development of content creators for anime and manga outside Japan by KADOKAWA Contents Academy Co., Ltd.[32]
- 2016
- Isetan the Japan Store, a joint venture with Isetan to make a five-floor department store in Kuala Lumpur, Malaysia, to promote Japanese goods and services.[26] However, lack of demand resulted with a loss of circa $4.5 million, and all Cool Japan Fund shares sold to Isetan Mitsukoshi Holdings.[33]
- 2018
- The first investment with new management was $12.5 million in Tastemade, becoming a minority shareholder, to support making of content promoting Japanese food and destinations.[28]
- 2019
- Cool Japan Fund invests US$30 million in American anime licensing company Sentai Holdings, aiming to provide support at the copyright level, and increasing the presence of anime in North America.[34] On September 30, 2020, the Cool Japan Fund made an additional US$3.6 million available, stating that Sentai had achieved better financial results in 2019 compared to 2018, with plans for medium and long-term growth, and strategic changes following the COVID-19 pandemic.[35]
Criticism
[edit]Japan's use of soft power through its "Cool Japan" has faced criticism connected to its imperialist history. Under its imperial rule over South Korea, Japan cultivated an extremely negative perception of itself due to its treatment of Koreans.[36] Thus, when Japan began implementing "Cool Japan" policies as a form of soft power in its post-WW2 era as a non-militaristic country, they were met with hesitation from many countries in the region, but most significantly, South Korea.[37] While "Cool Japan" efforts have now improved their image in South Korea and the region as a whole, it took a while for South Korea to trust Japan's intentions, and still faces hesitancy. South Koreans viewed this initiative as another way that Japan was inserting itself too much into different realms and cultures they did not belong to. Additionally, by attempting to spread their culture as a form of soft power, it was seen by others as Japan trying to put themselves into other countries in a way too similar to when they had done so during its imperial era. It appeared to be reminiscent of the Co-Prosperity Sphere, in which Japan attempted, and ultimately failed, to implement too much of itself into others under imperial rule.[38] However, while this historical legacy of colonization had impeded Japan's efforts to implement "Cool Japan" initiatives in the region, the past two decades have indicated that it is improving their image and relationships. For instance, by coming together to create media and distribute it to each other's countries, Japan has been able to integrate a positive image in South Korea. This was evident when the two countries co-hosted the 2002 World Cup, showing that the two countries were willing to come together for a significant cultural moment, thus creating a positive image for the public.[39] Another issue which challenged the effectiveness of "Cool Japan" was the lack of relatability throughout Asia. This is also due to the combination of Japan's imperial history and the resulting closed approach of other countries to the Japanese media. In Japan's attempts to spread culture through television and movies, they faced difficulties because other countries were not receptive to it and did not feel a connection to the characters. This is rooted in the rejection of Japanese culture and their attempts to separate themselves as different from its neighbors. Japan was forced to shift their approach to media and improve the relatability of how they present characters. However, Japan was successful in this and as a result saw a spread of Japanese media and culture to their neighboring countries.[40]
A 2010 editorial in the Yomiuri Shimbun argued that the government was not doing enough to advance the country's business interests in this sphere, allowing the Korean Wave to overshadow Japan's efforts. The editorial highlighted structural inefficiencies, with the Ministry of Economy, Trade and Industry promoting "Cool Japan", the Ministry of Foreign Affairs responsible for cultural exchange, and the Ministry of Agriculture, Forestry and Fisheries in charge of Japanese foods.[41][42][43] Lecturer Roland Kelts has also suggested that a failure to fully distinguish, brand and engage the overseas audience and market may mean that "Cool Japan" is "over".[44][45] In 2011, Laura Miller critiqued Cool Japan campaign as exploiting and misrepresenting youth subcultural fashion and language.[46] In 2013, Nancy Snow referred to Cool Japan as a form of state-sponsored cultural retreading she calls Gross National Propaganda.[47] Japanese singer-songwriter Gackt criticized the government in 2015 for having set up a huge budget, yet "have no idea where that money should go. It's no exaggeration to say it has fallen into a downward spiral of wasted tax money flowing into little known companies", and that such lack of support is causing Japan to "fall behind its Asian neighbors in terms of cultural exports".[48][26] In 2016, Benjamin Boas pointed out that Cool Japan-branded efforts are often promoted without participation of foreigners, leaving out the perspectives of the very foreigners that they are trying to target.[49]
In 2017, a senior executive and several other senior male employees of Cool Japan Fund Inc. were accused of sexual harassment targeting female employees of the fund. The employees formed a labor union in order to fight against sexual harassment.[50] In the same year, Nikkei Asian Review journalist Yuta Saito criticized fund's ambitions because their "lack of strategy, discipline gives rise to unprofitable projects", and there's possible conflict of interest by the executives.[29] In 2018, Japan Today reported that it was too soon to consider it "grossly incompetent or corrupt", but was at least "under-performing" for now.[26]
See also
[edit]References
[edit]- ^ Cool Japan Strategy Public-Private Collaboration Initiative, Cool Japan Strategy Promotion Council, Cabinet Office, 2015, https://www.cao.go.jp/cool_japan/english/pdf/published_document2.pdf
- ^ "Cool Japan Initiative" (PDF). Intellectual Property Headquarters, Cabinet Office. 2020.
- ^ Walker, Joshua (24 October 2023). "Soft Power and Japan's role in a complex world". The Japan Times.
- ^ Groot, G. (2018). Cool Japan Versus the China Threat: Does Japan’s Popular Culture Success Mean More Soft Power?. Japanese language and soft power in Asia, 15-41.
- ^ Iwabuchi, K. (2015). Pop-culture diplomacy in Japan: Soft power, nation branding and the question of ‘international cultural exchange’. International Journal of Cultural Policy, 21(4), 419-432.
- ^ Yano, Christine R. (2009). "Wink on Pink: Interpreting Japanese Cute as It Grabs Global Headlines". The Journal of Asian Studies. 68 (3): 681–688 [683]. doi:10.1017/s0021911809990015.
- ^ Nagata, Kazuaki, Exporting culture via 'Cool Japan' Archived 7 November 2012 at the Wayback Machine, The Japan Times, 15 May 2012, p. 3
- ^ Iwabuchi, Koichi (8 August 2015). "Pop-culture diplomacy in Japan: soft power, nation branding and the question of 'international cultural exchange'". International Journal of Cultural Policy. 21 (4): 419–432. doi:10.1080/10286632.2015.1042469. ISSN 1028-6632. S2CID 143257452.
- ^ McGray, Douglas (1 May 2002). "Japan's Gross National Cool". Foreign Policy. Archived from the original on 16 December 2012. Retrieved 11 September 2012.
- ^ McGray, Douglas (1 May 2002). "Japan's Gross National Cool (subscription required)". Foreign Policy. Archived from the original on 6 September 2014. Retrieved 18 March 2011.
- ^ Allison, Anne (5 October 2007). "J-brand: What image of youth is getting sold in Japan's "gross national cool"?" (PDF). University of California, Berkeley. Archived from the original (PDF) on 25 July 2011. Retrieved 18 March 2011.
- ^ Talbot, Margaret (15 December 2002). "The Year in Ideas; Pokemon Hegemon". The New York Times. Retrieved 18 March 2011.
- ^ "Japan counts on cool culture". BBC. 13 December 2004. Retrieved 18 March 2011.
- ^ Faiola, Anthony (27 December 2003). "Japan's Empire of Cool". The Washington Post. Archived from the original on 27 March 2010. Retrieved 18 March 2011.
- ^ Frederick, Jim (4 August 2003). "Forget about salarymen, gridlocked politics and zombie corporations". Time. Archived from the original on 3 April 2004. Retrieved 18 March 2011.
- ^ "Press Conference 27 September 2005 - III". Ministry of Foreign Affairs of Japan. Retrieved 18 March 2011.
- ^ ""Cool Japan" Goes Global" (PDF). Government of Japan. November 2009. Archived from the original (PDF) on 23 March 2011. Retrieved 18 March 2011.
- ^ "Cool Japan Research Project". Massachusetts Institute of Technology. Retrieved 18 March 2011.
- ^ Corbyn, Zoe (5 October 2007). ""Cool Japan" suffers from cruel cuts". The Times. Retrieved 18 March 2011.
- ^ Miller, Laura (2011). "Taking girls seriously in 'Cool Japan' ideology". Japan Studies Review. 31 (1): 18–29.
- ^ Amano, Tomomichi (14 June 2010). "How to Promote "Cool Japan"". The Wall Street Journal. Retrieved 18 March 2011.
- ^ "Establishment of the Creative Industries Promotion Office". Ministry of Economy, Trade and Industry. Archived from the original on 4 September 2010. Retrieved 18 March 2011.
- ^ "クール・ジャパン/クリエイティブ産業政策". Ministry of Economy, Trade and Industry (in Japanese). Retrieved 29 June 2013.
- ^ a b "Promoting "Cool Japan"". The Japan Times. 15 August 2010. Retrieved 18 March 2011.
- ^ a b Mackay, Mairi (19 November 2010). "Can Japan profit from its national "cool"?". CNN. Archived from the original on 8 April 2011. Retrieved 18 March 2011.
- ^ a b c d e "After four years Cool Japan is Y4.4 bil in the hole and continuing to show few results". Japan Today. 4 May 2018. Retrieved 28 October 2018.
- ^ Kelts, Roland (9 July 2013). "Can METI's ¥50 billion fund unfreeze 'Cool Japan'?". The Japan Times. Retrieved 28 February 2018.
- ^ a b Yuji Nitta (24 October 2018). "Cool Japan Fund invests $12.5m in Tastemade food video service". Nikkei Asian Review. The Nikkei. Retrieved 28 October 2018.
- ^ a b c d Yuta Saito (6 November 2017). "Cool Japan Fund's big ambitions mostly fall flat". Nikkei Asian Review. The Nikkei. Retrieved 28 October 2018.
- ^ "Traditional Japanese Crafts will be Showcased to the World as a Result of the Cool Japan Initiative". 経済産業省 Ministry of Economy, Trade and Industry. Retrieved 27 February 2018.
- ^ "METI to Start NIPPON QUEST". 経済産業省 Ministry of Economy, Trade and Industry. Retrieved 27 February 2018.
- ^ "Cool Japan Fund Invests In Kadokawa's Content Creator Development Projects". Anime News Network. Retrieved 20 February 2019.
- ^ "Cool Japan Fund drops Malaysia store". newsonjapan.com. 12 June 2018. Retrieved 28 October 2018.
- ^ "Cool Japan Fund Invests in North American Anime Group Led by Sentai Holdings". Anime News Network. 2 August 2019. Retrieved 8 August 2019.
- ^ Hodgkins, Crystalyn (3 October 2020). "Cool Japan Fund Makes Additional $3.6 Million Available to Sentai Holdings". Anime News Network. Retrieved 4 October 2020.
- ^ Singh, A (7 May 2023). "The role of public diplomacy in shaping international relations: Lessons from Japan's Soft Power Strategy". The Geopolitics. Retrieved 29 April 2024.
- ^ Huat, C.B. (2012). Structure, Audience and Soft Power in East Asian Pop Culture. Hong Kong University Press. pp. 119–144.
- ^ Huat, C.B. (2012). Structure, Audience and Soft Power in East Asian Pop Culture. Hong Kong University Press. pp. 119–144.
- ^ Schmitt, G.J. (2014). "A hard look at soft power in East Asia". American Enterprise Institute.
- ^ Huat, C.B. Structure, Audience and Soft Power in East Asian Pop Culture. Hong Kong University Press. pp. 119–144.
- ^ "Time to capitalise on "Cool Japan" boom". Yomiuri Shimbun. 30 August 2010. Retrieved 18 March 2011.
- ^ "South Korea, China overtaking Japan in "cool" culture battle". Asahi Shimbun. 26 July 2010. Retrieved 18 March 2011.
- ^ Yasumoto, Seiko (2006). "Japan and Korea as a Source of Media and Cultural Capital" (PDF). University of Sydney. Retrieved 18 March 2011.
- ^ Kelts, Roland (17 May 2010). "Japanamerica: Why "Cool Japan" is over". 3:AM Magazine. Retrieved 18 March 2011.
- ^ Kelts, Roland (5 June 2010). "The Politics of Popular Culture - Panel 2" (PDF). Temple University. Archived from the original (PDF) on 31 December 2010. Retrieved 18 March 2011.
- ^ Miller, Laura. "Cute masquerade and the pimping of Japan." International Journal of Japanese Sociology. Vol. 20, Issue. 1, pp. 18–29, 2011.
- ^ Snow, Nancy (7 November 2013). "Uncool Japan" (PDF). Metropolis Japan. Retrieved 13 April 2022.
- ^ "Gackt lashes out at Cool Japan: 'Almost no results of Japanese culture exported overseas'". Japan Today. 6 July 2015. Retrieved 3 September 2016.
- ^ Boas, Benjamin (24 April 2016). "'Cool Japan' needs to listen to its target market". The Japan Times. Retrieved 7 February 2017.
- ^ Yuji Nakamura; Takako Taniguchi (11 July 2017). "Government-Backed 'Cool Japan' Fund Hit by Harassment Claims". Bloomberg. Retrieved 28 October 2018.
External links
[edit]Cool Japan
View on GrokipediaConceptual and Historical Foundations
Etymology and Pre-Policy Recognition
The term "Cool Japan" originated from the English phrase "Japan's Gross National Cool," coined by American journalist Douglas McGray in his May–June 2002 article published in Foreign Policy magazine. McGray used the expression to argue that Japan's economic stagnation since the 1990s bubble burst had been offset by its rising global cultural influence, particularly through exports like anime, manga, video games, fashion, and consumer gadgets, which he quantified as generating significant soft power and economic value—such as the ¥2.7 trillion (approximately $23 billion at the time) annual market for Japanese content in Asia alone.[7] This concept drew partial inspiration from the earlier British "Cool Britannia" campaign of the 1990s, which promoted UK pop culture under Tony Blair's government, but McGray framed Japan's version as an organic, bottom-up phenomenon rather than a top-down policy.[8] Prior to governmental adoption, "Cool Japan" gained informal recognition in international media, academic discourse, and cultural analyses throughout the 2000s, often highlighting the appeal of Japanese aesthetics and innovation in Western markets—for instance, the global popularity of franchises like Pokémon (launched 1996, generating over $100 billion in revenue by 2010) and Studio Ghibli films, which earned critical acclaim and box-office success abroad without state intervention.[9] By the late 2000s, the term appeared in conferences, essays, and reports from institutions across the U.S., Europe, and Australia, signaling growing awareness of Japan's "kawaii" (cute) and tech-savvy cultural exports as a counterbalance to its demographic challenges and low birth rates (1.26 children per woman in 2005).[10] These discussions emphasized empirical metrics, such as the 2002 export value of Japanese pop culture exceeding traditional sectors like rice and beef, underscoring an unintended "gross national cool" that predated formal strategies.[11]Intellectual Influences and Organic Cultural Appeal
The concept of "Cool Japan" draws intellectual roots from Joseph Nye's formulation of soft power, introduced in his 1990 book Bound to Lead, which emphasized a nation's ability to attract and persuade through cultural appeal rather than coercion or economic incentives. Nye's framework highlighted how cultural products could shape global perceptions, a principle later applied to Japan's exports of anime, manga, and consumer electronics, which organically built international fascination without state orchestration. By the late 1990s, Japan's private sector had exported over 60% of global animation content, with companies like Studio Ghibli and Nintendo achieving $10 billion in annual overseas revenue from films and games alone, demonstrating self-sustaining appeal driven by innovative storytelling and aesthetic novelty. This organic draw predated formal policies, rooted in post-World War II cultural exports that blended traditional motifs—such as minimalist design and seasonal impermanence—with modern pop elements like kawaii (cuteness) aesthetics, evident in the global proliferation of Hello Kitty merchandise, which generated $1 billion in Sanrio sales by 2000.[12] Douglas McGray's 2002 Foreign Policy article "Japan's Gross National Cool" crystallized these influences, arguing that despite economic stagnation since the 1990s bubble burst, cultural industries accounted for 10-15% of GDP growth through exports like fashion and video games, outpacing traditional manufacturing.[7] McGray posited that this "coolness" stemmed from Japan's mastery of hybridity—merging high-tech precision with narrative depth—fostering voluntary affinity abroad, as seen in the 2001 Pokémon franchise's $150 billion lifetime revenue, largely from non-Japanese markets.[13] Critics of state-led amplification, however, note that organic appeal relied on market dynamics rather than engineered narratives; for instance, manga circulation reached 5 billion copies annually worldwide by 2005, propelled by fan-driven translations and conventions, not subsidies.[14] Intellectual discourse around this emphasized causal links between cultural authenticity and influence, with McGray attributing Japan's edge to its avoidance of overt propaganda, allowing products to permeate via universal themes of resilience and whimsy, as in Hayao Miyazaki's films, which earned $3.5 billion globally by 2010 without domestic policy support.[15] This pre-policy foundation underscored that true appeal arises from endogenous creativity, not exogenous mandates, influencing later strategies to leverage rather than fabricate such dynamics.[16]Policy Development and Government Adoption
Initial Formulation by METI (2010-2012)
In 2010, the Ministry of Economy, Trade and Industry (METI) established the Cool Japan Promotion Office as part of its broader creative industries policy, marking the inception of organized efforts to promote Japanese cultural contents overseas for economic revitalization. This office focused on identifying and exporting elements of Japanese pop culture—such as anime, manga, fashion, and cuisine—that had already gained international recognition, aiming to transform cultural appeal into measurable trade and investment gains amid Japan's post-financial crisis economic challenges.[17][11] The formulation emphasized a market-driven approach, integrating content industries with manufacturing and tourism to create synergies; for instance, METI targeted expanding exports of "cool" products like character goods and media, projecting potential annual economic contributions in the trillions of yen through global demand stimulation. Early activities included advisory council discussions and pilot projects to assess overseas market penetration, prioritizing regions with high affinity for Japanese content, such as the United States and Asia. METI's internal analyses highlighted the need to overcome barriers like intellectual property fragmentation and distribution inefficiencies to realize these gains.[18][19] By 2012, METI refined the initiative into a more structured "Cool Japan Strategy" document released in January and updated in September, which outlined specific mechanisms for public-private collaboration, including funding for content adaptation and international matchmaking events. The strategy incorporated digital tools, such as the "Cool Japan Daily" web platform developed under METI projects, to aggregate and disseminate promotional content. It also addressed regional revitalization by linking urban creative hubs with rural traditional crafts, though implementation remained METI-led without yet involving a dedicated cabinet-level post, which was established in December 2012. These steps laid the groundwork for quantifying success through export metrics, with initial emphases on sectors like animation (valued at over ¥500 billion in domestic production by then) and fashion.[20][21]National Strategy Launch and Expansion (2013-2019)
The Cool Japan Fund Inc. was established in November 2013 as a public-private investment fund to support the commercialization and overseas promotion of Japanese cultural contents, including anime, manga, fashion, food, and tourism-related industries, with the objective of fostering sustainable economic growth through increased foreign demand.[22][23] The Japanese government contributed ¥50 billion in initial capital, supplemented by private investments aiming for a total fund size of around ¥100 billion, focusing on equity investments and loans to projects that enhance Japan's global brand appeal.[24] To coordinate national efforts, the government appointed a Minister of State for Cool Japan Strategy in December 2012, with the role continuing into 2013 to oversee policy integration across ministries, though the formal national launch aligned with the fund's inception amid Prime Minister Shinzo Abe's economic revitalization agenda.[24] Regional Cool Japan Promotion Councils were initiated in 14 prefectures starting in 2013, facilitating local government and industry collaboration to identify and export regionally distinctive contents such as traditional crafts and cuisine.[24] Expansion accelerated through targeted initiatives, including the designation of 45 Cool Japan Ambassadors—prominent figures in culture and business—and 36 Regional Producers by 2019 to spearhead international outreach, alongside a public-private partnership platform comprising 130 members for strategic planning.[24] Notable projects included the opening of Japan Houses in London (2018), Los Angeles (2017), and São Paulo (2017), serving as cultural diplomacy hubs that attracted over 2.37 million visitors collectively by mid-2019 to showcase Japanese aesthetics, technology, and lifestyle.[24] Economic impacts during this period showed measurable gains in select exports: Japanese alcoholic beverages rose from ¥20.7 billion in 2012 to ¥61.8 billion in 2018, koi carp from ¥2.7 billion to ¥4.3 billion, and rice from ¥700 million to ¥3.8 billion, attributed to coordinated marketing under the strategy emphasizing "otaku" culture, food, and tourism.[24] The 2019 Cool Japan Strategy document further expanded the framework by integrating soft power enhancement, such as leveraging international events for societal revitalization and inbound tourism promotion, while addressing challenges like digital distribution in content industries.[24]Institutional Framework
Key Agencies and Administrative Bodies
The Ministry of Economy, Trade and Industry (METI) serves as the primary originator and coordinator of the Cool Japan initiative, having launched the policy framework in 2010 through its Creative Industries Promotion Office to foster overseas demand for Japanese cultural and creative industries.[1] METI continues to oversee implementation, including investment promotion and industry vision formulation in sectors like cosmetics and content, in collaboration with academia and local governments.[1] The Cabinet Office provides national-level strategic oversight, formulating and updating the Cool Japan Strategy since 2012, with key documents issued in 2019 emphasizing inter-ministerial coordination and public-private partnerships.[24] It manages platforms such as the Cool Japan Public-Private Partnership Platform, which integrates government agencies, private firms, and diplomatic missions like Japan House for global outreach, and has proposed establishing a Cool Japan Strategy Council to replace prior liaison committees for enhanced policy consistency.[25][24] The Cool Japan Fund, Inc., established in November 2013 as a public-private investment corporation under METI supervision, operates with ¥225 billion in initial capital (split between government and private contributions) to finance projects expanding Japanese content, food, fashion, and tourism abroad, targeting sustainable economic growth through equity investments and loans.[23][26] Supporting bodies include the Japan External Trade Organization (JETRO), which aids regional consulting offices for producer matchmaking, and the Japan National Tourist Organization (JNTO), focused on tourism-linked cultural promotion, both integrated into broader strategy execution via Cabinet Office directives.[27][17] A dedicated Minister of State for Cool Japan Strategy was appointed to centralize leadership across ministries, ensuring alignment with economic security and intellectual property goals as of the latest cabinet configurations.[28]Funding Mechanisms and Financial Allocations
The primary funding mechanism for the Cool Japan initiative is the Cool Japan Fund Inc., a public-private investment fund established in November 2013 under the supervision of Japan's Ministry of Economy, Trade and Industry (METI).[22] The fund provides risk capital to businesses in sectors such as content, food, fashion, technology, and tourism to support overseas expansion and commercialization of Japanese cultural products.[23] Its capital stands at 143.3 billion yen as of March 2025, with the government contributing 132.6 billion yen and private companies providing 10.7 billion yen, reflecting heavy reliance on public funds to leverage private investment.[22] Financial allocations through the Cool Japan Fund emphasize equity investments, mezzanine financing, and project-specific partnerships aimed at creating synergies between Japanese exports and local markets abroad.[2] For instance, the fund targets platforms like retail and digital distribution as "bridgeheads" for demand generation, with investments evaluated based on policy alignment, profitability, and broader economic impact.[2] Despite these mechanisms, the fund reported cumulative losses of 35.6 billion yen as of March 2023, prompting revised operational plans to address deficits while continuing support for content localization and global production.[2] Supplementary funding comes from METI subsidies allocated to content industry initiatives, including overseas expansion, digitization, and high-quality video production aligned with international standards.[2] These allocations encourage external domestic and international financing to cover production costs, with a focus on medium-term resource securing for intellectual property diversification and market growth targets, such as expanding Japan's share in the global content market to 10 trillion yen by 2028.[2] The Cabinet Office coordinates broader strategy implementation, integrating Cool Japan efforts into national growth policies without specified standalone budgets beyond fund-linked expenditures.[24] Overall, funding prioritizes public seed capital to stimulate private sector involvement, though performance metrics highlight ongoing challenges in achieving profitability.[29]Core Promotion Strategies
Targeted Cultural Exports
The Cool Japan strategy identifies key cultural sectors for export promotion, including audiovisual content, fashion, cuisine, and traditional crafts, with the aim of generating economic returns through increased overseas demand and brand enhancement. These exports leverage Japan's established appeal in pop culture to drive merchandise, licensing, and related tourism revenues. The Ministry of Economy, Trade and Industry (METI) coordinates efforts to commercialize these assets, focusing on markets in North America, Europe, and Asia where Japanese content has demonstrated strong reception.[2][30] Audiovisual content, particularly anime and manga, forms the core of targeted exports, serving as an entry point to broader Japanese cultural influence. In 2022, overseas sales from Japan's content industry, centered on anime, games, and manga, reached approximately 4.7 trillion yen, approaching the value of traditional exports like steel. Anime overseas revenues grew 11.1% that year, nearing parity with the domestic market, driven by streaming platforms and international licensing deals. The government has set a target to expand these sales to 20 trillion yen by 2033 through subsidies and international co-productions. From 2013 to 2023, cumulative overseas content sales totaled 5.8 trillion yen, reflecting sustained policy support for global distribution.[2][31][32] Fashion and gastronomy represent complementary export pillars, with promotions emphasizing unique aesthetics and culinary traditions to complement content-driven appeal. Japanese fashion exports benefit from initiatives highlighting streetwear and high-end design, integrated into global marketing campaigns that tie into anime-inspired trends. Cuisine promotion targets washoku and regional specialties, with exports of agricultural and food products strengthening during the COVID-19 period amid rising international interest. These efforts use anime and manga as gateways to introduce food and fashion, fostering cross-sector synergies.[2][29] The Cool Japan Fund, established in 2013 with public-private financing, supports these exports by investing in overseas ventures for media, fashion, food, and tourism operators. The fund provides risk capital to firms expanding Japanese cultural products internationally, such as through joint ventures and market entry assistance, aiming to sustain long-term demand growth. By 2025, it has backed projects in cultural adventure tourism and content localization, though evaluations note challenges in achieving projected returns amid competitive global markets.[23][33][29]International Collaboration and Marketing Initiatives
The Cool Japan strategy emphasizes international collaborations through mechanisms like the Cool Japan Fund, established in November 2013 with initial capital of 100 billion yen to finance projects that expand Japanese cultural exports abroad via joint ventures and business alliances with overseas partners.[33] This fund targets sectors such as media, food, fashion, and tourism, supporting initiatives like co-production of content or facility development in foreign markets to integrate Japanese elements with local demands.[23] For instance, in 2024, the fund invested in the UK's Inside Travel Group to enhance tourism promotion incorporating Japanese cultural experiences.[34] Similarly, it formed a partnership with Singapore-based Funding Societies in December 2024 to leverage fintech for broader access to Japanese cultural financing opportunities.[35] Complementing these are cross-border investment vehicles, such as the 2024 joint fund with Taiwan's CDIB Capital Group, totaling up to $100 million, aimed at fostering collaborative projects in content and creative industries between Japan and Taiwan.[36] The Cool Japan Public-Private Partnership Platform (CJPF), operational since 2022, facilitates such efforts by coordinating between government agencies, private firms, and international stakeholders to unearth regional Japanese assets for global export, including through consulting offices and producer networks established with organizations like JETRO.[37][27] Marketing initiatives under Cool Japan focus on digital and experiential promotion to amplify cultural allure overseas, incorporating influencer collaborations, social media campaigns on platforms like Twitter and Instagram, and cultural events to drive inbound tourism and content consumption.[38] These efforts align with the strategy's goal of overseas content development, where public-private synergies target markets in Asia, Europe, and North America, often tying into events like international anime festivals or pop-up experiences showcasing Japanese cuisine and fashion.[2] The 2024 New Cool Japan Strategy further integrates these by emphasizing data-driven global outreach, building on prior frameworks to sustain ties through targeted branding of "Cool Japan" elements like anime and traditional crafts.[39]Implementation Timeline and Major Projects
Early Endeavors and Pilot Programs
In June 2010, the Ministry of Economy, Trade and Industry (METI) established the Creative Industries Promotion Office to coordinate efforts in expanding Japan's creative sectors, including content, fashion, and lifestyle products, as an initial step toward systematizing cultural exports.[40] This office conducted preliminary studies and policy formulations to identify marketable aspects of Japanese culture, laying groundwork for subsequent strategies without large-scale funding commitments.[41] By 2012, METI had developed an interim framework under the Cool Japan banner, emphasizing trade promotion through cultural allure, with advisory councils reviewing mechanisms for content industry growth targeting overseas markets valued at trillions of yen by 2020.[42] These early consultations produced reports assessing soft power potential, such as anime and cuisine, but focused on diagnostic pilots rather than full deployments, including small-scale market analyses in Asia and Europe.[43] The establishment of the Cool Japan Fund in November 2013 marked the transition to actionable pilots, with initial capitalization of ¥50 billion from government and private sources to support overseas investments in Japanese brands.[23][44] The fund's first commitments involved basic agreements for three projects in Asian markets, aimed at testing collaborative models for content distribution and retail expansion, such as joint ventures in media and consumer goods to gauge economic returns from cultural promotion.[45] These endeavors prioritized low-risk trials to refine investment criteria, with early evaluations focusing on feasibility in regions like Southeast Asia where Japanese pop culture already held traction.[1]Peak Activities and Global Campaigns
The period from 2015 to 2017 marked the peak of Cool Japan activities, characterized by expanded funding, institutional collaborations, and high-profile international engagements aimed at amplifying Japan's cultural exports. In June 2015, the Cool Japan Strategy Public-Private Collaboration Initiative was launched, establishing the Cool Japan Public-Private Partnership Platform to coordinate efforts between government agencies and private enterprises in promoting content such as anime, fashion, and cuisine overseas.[46] This built on the Cool Japan Fund's operations, which by then had committed initial investments totaling over 100 billion yen in public-private capital to support overseas ventures in creative industries, including media production and retail expansions.[22] Concurrently, annual budgets for promotional activities surged, with the Ministry of Economy, Trade and Industry (METI) allocating resources for targeted market development in Asia and Europe, reflecting a strategic push to generate 1 trillion yen in annual content exports by 2020.[1] Global campaigns during this height emphasized immersive exhibitions and multimedia promotions to foster demand for Japanese products. A flagship effort was Japan's participation in Expo Milano 2015 (May 1 to October 31), where the pavilion, designed by Atsushi Kitagawara Architects, featured a nail-free wooden lattice structure symbolizing sustainable satoyama landscapes and hosted interactive installations by artists like teamLab, drawing over 1.2 million visitors to showcase food culture, technology, and design as exemplars of balanced, innovative living.[47] Complementary initiatives included booths at international trade fairs, such as those promoting anime tourism and content licensing, which facilitated partnerships with global platforms to distribute Japanese media and merchandise.[48] The Cool Japan Movement Promotion Council, formed in 2015, further drove these campaigns by framing Japan as a provider of creative solutions to global challenges, integrating traditional crafts with pop culture in events across Europe and North America.[46] These peak efforts also encompassed digital and broadcasting ventures, such as the expansion of global streaming services for anime and the launch of channels like WakuWaku Japan to broadcast variety shows and dramas internationally, targeting markets in the United States and Southeast Asia.[49] By 2017, cumulative investments and event participations had elevated Japan's creative industry profile, with reported increases in overseas demand for licensed content exceeding prior years, though evaluations noted variances in return on investment across projects.[1] This phase underscored a shift toward scalable, partnership-driven promotion, setting the stage for subsequent refinements amid evolving global media landscapes.Recent Reforms and Ongoing Efforts (2020-2025)
In response to the COVID-19 pandemic, the Cool Japan strategy shifted toward digital distribution and content archiving to sustain overseas engagement, with updates to the underlying framework in April 2021 incorporating subsequent environmental changes.[2] Inbound tourism recovery accelerated after border relaxations, reaching 25.07 million visitors in 2023—approaching pre-pandemic levels—with foreign spending totaling ¥5.3 trillion, driven by attractions like Japanese food culture.[2][50] Food exports also grew to ¥1.45 trillion in 2023, reflecting targeted high-value market diversification amid global supply challenges.[2] The strategy underwent a comprehensive reboot on June 4, 2024, via the New Cool Japan Strategy, which reviewed prior shortcomings such as inadequate PDCA cycles, systemic inefficiencies, and human resource gaps identified in the 2019 framework.[2] This reform emphasized enhancing international competitiveness through high value-added experiences over mere product promotion, strategic data-driven publicity, and cross-sector collaborations in anime, food, and tourism.[2] Integration with Japan's Intellectual Property Strategic Program reinforced IP leverage for soft power, building on the 2020 Copyright Act revisions to combat piracy and support sustainable content profitability.[2] The Cool Japan Fund, facing a ¥30.9 billion deficit by 2022, prompted Ministry of Finance recommendations for restructuring to curb losses, though investments in cultural expansion projects continued.[51][52] Ongoing efforts prioritize digital transformation (DX), incorporating AI, Web3, VR/metaverse, and generative AI—outlined in March 2024 guidelines—for content production and tourism enhancement, alongside examples like NFT-based regional resource tokens.[2] Quantitative targets include ¥50 trillion in combined economic impact from content, tourism, food, and beauty sectors by 2033 (interim ¥30 trillion by 2028), with overseas content markets reaching ¥20 trillion by 2033, and a 10% rise in global "I love Japan" sentiment.[2][50] Initiatives extend to Expo 2025 in Osaka, aiming to showcase cultural attractiveness to 3.5 million visitors, and creator training programs for overseas market penetration.[2] These measures align with broader economic policies, such as the 2024 Basic Policy on Economic and Fiscal Management and Reform, supporting Web3-enabled business models.[53]Empirical Impacts and Assessments
Economic Metrics and Trade Data
The overseas market for Japanese content, a core focus of the Cool Japan initiative, expanded to 4.7 trillion yen in 2022, marking a 3.3-fold increase from 2012 levels and approaching the value of semiconductor exports at 5.7 trillion yen.[2] The domestic scale of the content industry stood at 13.1 trillion yen in the same year.[2] Within this, anime production and related activities generated 2.928 trillion yen in value in 2022, with exports totaling 85.6 billion yen.[54] Trade data for Cool Japan-promoted sectors show notable growth in specific categories. Exports of agricultural, forestry, and fishery products reached 1.454 trillion yen in 2023, a 3.2-fold rise since 2012.[2] Japanese alcoholic beverage exports climbed to 134.4 billion yen in 2023, increasing 6.5 times over the same period.[2] Inbound tourism, bolstered by cultural appeal, recorded 5.307 trillion yen in foreign visitor spending in 2023, up 4.9 times from 2012, with 25.07 million arrivals representing 78.6% recovery from 2019 pre-pandemic levels.[2]| Category | 2012 Value (billion yen) | 2023 Value (billion yen) | Growth Multiple |
|---|---|---|---|
| Agricultural/Food Exports | ~454 (implied) | 1,454 | 3.2x[2] |
| Alcoholic Beverages Exports | ~21 | 134 | 6.5x[2] |
| Inbound Tourism Spending | ~1,083 | 5,307 | 4.9x[2] |
