Hubbry Logo
EdimmuEdimmuMain
Open search
Edimmu
Community hub
Edimmu
logo
8 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Edimmu
Edimmu
from Wikipedia

The edimmu, read incorrectly sometimes as ekimmu,[1] were a type of utukku in the Mesopotamian religion of Sumer, Akkad, Assyria and Babylonia, similar in nature to the preta of the Hindu religions or the jiangshi of Chinese mythology. They were envisioned as the ghosts of those who were not buried properly. They were considered vengeful toward the living and might possess people if they did not respect certain taboos, such as the prohibition against eating ox meat. They were thought to cause disease and inspire criminal behavior in the living, but could sometimes be appeased by funeral repasts or libations. The edimmu were also thought to be completely or nearly incorporeal, "wind" spirits that sucked the life out of the susceptible and the sleeping (most commonly the young).

In modern fiction

[edit]

Games

[edit]
  • The magazine Dragon #25 (May 1979) includes ekimmu in an article which describes them as a form of a vampire and give stats for them to use for Dungeons & Dragons. They are described as being able to stay invisible, even while they are attacking.
  • The 1990 role-playing game "Night Life" offers Ekimmu as an NPC Race (and an optional selection for the player character's undead race selection at the start of the game). They are described as being created "when someone vows to look after the grave of the deceased and then fails to."
  • The ekimmas are a species of vampires in the 2015 game The Witcher 3: The Wild Hunt. They are depicted as large bat-like bipedal creatures that can turn partially invisible and haunt dungeons and ruins.
  • Edimmus are monsters featured in the videogame RuneScape.

Graphic novel

[edit]
  • In Hellblazer volume 22, Constantine is given the skin of a 200-year old ekimmu by another ekimmu named Julian who has taken on the appearance of a pre-teen British schoolgirl. He heats it up and makes a salve to rub on the scabs of a skin condition he gets because of something which happened in Liverpool. It is said to be similar to an opiate and helps the pain.

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
In ancient Mesopotamian mythology, the Edimmu (also spelled Ekimmu), known as a type of malevolent utukku or demon, were vengeful spirits representing the ghosts of the unburied or neglected dead, believed to roam the earth and afflict the living with diseases and misfortune if proper funerary rites were not performed. These entities originated in Sumerian beliefs as early as the third millennium BCE, with the Sumerian term gidim denoting a general spirit or ghost of the deceased residing in the underworld, later evolving into the Akkadian etemmu or edimmu, emphasizing their restless and haunting nature. Etymologically linked to concepts of "ghost" or "spirit," the Edimmu were part of a broader class of underworld demons, including the galla enforcers, that enforced divine punishment or disrupted human life when offerings like kispu were withheld. The Edimmu's role in Mesopotamian cosmology reflected a dismal view of the afterlife, where the dead subsisted on dust in darkness unless appeased, prompting rituals to prevent their return as haunters. They were depicted as barely corporeal, capable of entering the body through the ear to cause ailments classified as the "hand of a ghost" (psychological disturbances) or physical seizures, often invoked in incantations like those in the Surpu series for exorcism. In literary works such as the Epic of Gilgamesh (Tablet XII) and "Gilgameš, Enkidu and the Nether World," these spirits underscored themes of mortality and the perils of neglecting burial customs, sometimes portrayed with vampire-like traits, such as draining life force from victims.

Etymology and Terminology

Name and Linguistic Origins

The term Edimmu derives from the Sumerian gidim ('ghost'), denoting a class of spirits associated with the , as seen in early texts like the Sumerian epic ", , and the Nether World" (also known as "Gilgamesh and the Huluppu-Tree") from the Old Babylonian period. In Akkadian, a Semitic language that supplanted Sumerian as the dominant tongue in around 2000 BCE, the term transitions to eṭemmū (plural), serving as the standard word for "ghost" or "spirit of the dead." This adaptation stems directly from the Sumerian logogram GIDIM (gidim), meaning "ghost" or "shade," with Akkadian incorporating it through phonetic approximation during the bilingual phase of Mesopotamian scribal culture. Modern prefers etemmu as the standard reading, though variants like edimmu and ekimmu persist. Historical spellings vary across cuneiform tablets, including e-di-im-mi and e-te-im-mi-im, which Assyriologist R. Campbell Thompson used to argue against the older reading ekimmu in his analysis of texts from the Neo-Assyrian era. Earlier interpretations, such as that by Morris Jastrow, linked ekimmu to the Akkadian root ekēmu ("to seize"), rendering it "the seizer" as an evil wind spirit, but this has been largely rejected in favor of the ghost-derived meaning. These linguistic shifts highlight the integration of Sumerian isolate elements into Akkadian, particularly in religious and magical contexts, where Sumerian terms persisted logographically even as spoken Akkadian dialects (Babylonian and Assyrian) evolved. Edimmu specifically denotes the malevolent subtype within the broader Sumerian udug (Akkadian utukku), a generic term for spirits that could be good or . In Mesopotamian , the term utukku encompasses a broad category of spirits that could manifest as either benevolent or malevolent entities, with the latter often designated as edimmu, representing the subset associated with harm to the living. Benevolent utukku functioned as protective intermediaries aligned with divine forces, whereas edimmu were depicted as disruptive, ghostly presences in incantation texts, where they were targeted for to alleviate physical and psychological afflictions. This binary distinction underscores the fluid yet oppositional nature of spiritual classifications in ancient texts, emphasizing edimmu as inherently antagonistic forces. Edimmu share conceptual overlaps with other demonic figures such as , which were chthonic entities tied to the and serving deities like , and , nocturnal demons known for inducing paralysis and nightmares during sleep. Unlike these, edimmu were specifically characterized as the spirits of unrestful dead individuals, often those denied proper , roaming the earth to exact vengeance or cause unrest rather than embodying primordial chaos or hybrid forms. This ghostly specificity positioned edimmu within a spectrum of phenomena, distinct from more corporeal or divine-origin demons. Within Babylonian ritual traditions, edimmu held a prominent place in the Utukkū Lemnūtu series, a collection of incantations against demons, where they were included among the malevolent utukku (utukku lemnūtu), often invoked as violent, wind-borne spirits born of . These ritual lists and incantations systematically enumerated edimmu alongside other entities to facilitate their identification and expulsion, reflecting their integration into structured demonological frameworks aimed at restoring cosmic order.

Description in Ancient Texts

Sumerian Sources

The earliest references to entities akin to the edimmu appear in Sumerian texts as gidim, the term for ghosts or spirits of the deceased that could haunt the living if not properly propitiated through funerary offerings. In tablets from the Third Dynasty of (c. 2100–2000 BCE), gidim are invoked in protective rituals against supernatural harm, often as malevolent forces causing illness or disruption, with repetitive s such as "gidim, gidim, gidim" aimed at banishing these restless shades. These anti-witchcraft and anti-demon texts, preserved on clay tablets, treat the gidim as personified threats requiring exorcistic intervention, distinguishing them from the soul () that departs at . In Sumerian mythology, the gidim are portrayed as unrestful dead inhabiting the , a dusty realm where they subsist on scraps unless sustained by libations from the living. The myth Inana's Descent to the Nether World (c. 2000 BCE) depicts such spirits as disruptive demons (galla) that accompany the goddess upon her return from the underworld, haunting the living by tearing wives from husbands' embraces and snatching children from their knees, thereby embodying the vengeful unrest of neglected shades akin to later edimmu concepts. These entities know no food, drink, or familial joys, highlighting their role as eternal wanderers driven by unfulfilled needs. The Sumerian poem Gilgameš, , and the Nether World further illustrates gidim as shades of the dead consulted via , emphasizing themes of the and the need for proper rites to prevent unrest. Archaeological excavations at and have yielded cylinder seals from the Sumerian period (c. 2500–2000 BCE) featuring demonic motifs and underworld scenes, such as galla demons, which reflect beliefs in otherworldly entities that could disrupt the living. These seals often served as amulets to ward off supernatural threats.

Akkadian and Babylonian References

In Akkadian and Babylonian literature, the concept of the edimmu evolved from earlier Sumerian notions of restless shades, becoming more formalized as malevolent entities invoked in and narrative contexts to explain misfortune and interference. These Semitic-language texts, dating from around 2000 BCE onward, expanded on Sumerian precursors by integrating edimmu into complex incantatory frameworks and epic storytelling, emphasizing their role in affliction. The Akkadian version of the , composed around 1800 BCE, portrays edimmu (etemmu) as vengeful ghosts that pursue the living, reflecting anxieties about the unburied dead disrupting the world of the living in the wake of heroic quests and mortality themes. In Tablet XII, Enkidu's shade rises from the to speak with , embodying the dangers of the underworld's influence spilling into mortal realms and underscoring the epic's exploration of death and unrest. The Maqlû series, a Babylonian collection of anti-witchcraft incantations from the 7th century BCE, includes edimmu among the malevolent spirits and demons targeted in rituals to dispel curses and afflictions. These texts prescribe burning rites and invocations to Ea and to bind and incinerate demonic forces, portraying edimmu as ethereal agents allied with sorcery that torment the living. For instance, incantations in Tablets II and VIII enumerate various ghosts and demons to be countered, highlighting their integration into broader exorcistic practices against .

Characteristics and Nature

Physical Form and Manifestations

In ancient Mesopotamian texts, the eṭemmu (also known as edimmu), the spirit or of the deceased, was primarily conceived as an intangible yet perceptible entity, often manifesting in dreams or as an audible presence rather than a fully corporeal being. This spectral quality emphasized its otherworldly nature, distinguishing it from the physical body left behind after . Restless eṭemmu, particularly those arising from improper burials, were depicted as formless and chaotic, lacking stable structure and roaming without anchor in the human world. A recurring motif in Akkadian and Sumerian literature associates eṭemmu with wind imagery, portraying them as invisible forces akin to rushing gales or chaotic breezes that could infiltrate homes or afflict the living undetected. In the Utukkū Lemnūtu series, a collection of incantations against evil spirits from the first millennium BCE, eṭemmu appear as barely corporeal silhouettes or shadowy disturbances, evoking a sense of unrest through their elusive, non-solid forms. These manifestations often symbolized the ghost's disconnection from the earth, sometimes described in texts as dusty, thirsting wanderers, occasionally clad in feathered bird-like garments that underscore their avian, transitional state between worlds. Such variations highlight the eṭemmu's adaptability in manifestation, blending invisibility with subtle, haunting visuals to evoke fear and the need for ritual appeasement.

Behaviors and Supernatural Abilities

In Mesopotamian belief, Edimmu, or restless ghosts of the improperly buried dead, were attributed with the ability to possess humans, often leading to madness or the commission of criminal acts. Akkadian exorcism rituals, such as those documented in the Utukkū Lemnūtu series, describe these spirits entering the body and disrupting mental faculties, resulting in erratic behavior or violent impulses that mirrored the ghost's unresolved grievances. For instance, incantations in these texts invoke protection against Edimmu that "seize the mind" and provoke unlawful deeds, highlighting their role as agents of psychological torment. Edimmu were also believed to inflict physical ailments, particularly fevers and , by infiltrating the body through breath or direct touch. Ancient diagnostic texts, like the Sakikkû (TDP) series, record symptoms such as pulsating temples, numbness, or abdominal attributed to these spectral intrusions, where the ghost's ethereal presence was thought to sap vitality and immobilize limbs. Examples include cases where patients experienced sudden fevers or cries of internal agony, interpreted as the Edimmu's vengeful grip manifesting physiologically. The vengeful nature of Edimmu extended to persistent haunting of the living, especially families who neglected proper , as detailed in Sumerian ghost-binding spells. These spirits pursued retribution by lingering near households, sowing misfortune and illness among descendants until appeased through ritual acknowledgment of the deceased. Texts from the Electronic Text Corpus of portray such pursuits as unrelenting, with Edimmu manifesting as wind-like shadows to enforce their demands for remembrance.

Origins and Causation

In ancient Mesopotamian belief, the edimmu (Sumerian gidim; Akkadian eṭemmu or ekimmu) primarily arose as restless or malevolent spirits from the failure to provide proper , such as interment without , food offerings, or familial care, a concept evident in Sumerian funerary texts dating back to around 2500 BCE. These spirits, deprived of the necessities for a peaceful in the netherworld (kur), would wander the , haunting the living and causing affliction as a direct consequence of such neglect. The cultural imperative for meticulous burial practices stemmed from the fear that unappeased dead could disrupt , underscoring the interconnectedness of the living and ancestral realms in Mesopotamian society. Textual evidence illustrates this link, as seen in incantations from the UDUG-HUL series, where edimmu are depicted as evil ghosts consigned back to the to prevent harm from those improperly buried. For instance, in the "Death of ," the properly interred king offers provisions to the netherworld deities, contrasting with the implied fate of neglected dead who become wandering gidim, deprived of sustenance and doomed to unrest. Similarly, the of the Hammurapi Dynasty extends kispum rituals—offerings to appease spirits—to soldiers lost in battle, acknowledging that abandoning war dead without burial could transform them into vengeful edimmu, punishing communal oversight. This positioned edimmu within broader categories of entities, akin to utukku but distinguished by their mortal origins tied specifically to failures rather than innate demonic nature. The emphasis on rites like kispum, performed by heirs to sustain ancestral spirits, reinforced social duties, with improper interment serving as a mythological sanction against familial or societal abandonment of the deceased.

Other Factors Leading to Edimmu Formation

In Mesopotamian beliefs, violent or untimely deaths—such as , or slaughter in battle—could contribute to edimmu formation when they prevented access to , , or familial offerings, thereby extending the primary of funerary neglect. Babylonian omen texts and lists enumerate such scenarios, including the ghosts of the murdered or war dead, as potential sources of spectral activity if left unburied and unappeased. Similarly, deaths in remote or barren areas like deserts or wastelands heightened the risk of edimmu emergence in Assyrian and Babylonian traditions, as exposure to the elements often precluded proper or kispum rites, leaving the deceased isolated from ancestral care. Incantatory texts address these wandering spirits by invoking libations and exorcisms to restore them to the . While improper burials constituted the predominant for edimmu, these additional circumstances underscored the overarching fragility of the soul's passage when post-mortem rites were omitted in Mesopotamian cosmology.

Role in Mesopotamian Society and

As Agents of and

In ancient Mesopotamian beliefs, edimmu, as restless spirits of the improperly buried dead, were frequently attributed as causes of personal afflictions and epidemics in medical and diagnostic texts, alongside other malevolent ghosts. The Babylonian Diagnostic Handbook (Sakikkû), compiled around 1000 BCE, describes ghost possession leading to , with symptoms including seizures, ringing in the ears, foaming at the mouth, tongue-biting, and the patient being knocked down, often interpreted as the spirit entering through the ear. These spirits were also linked to , depression, fever, excessive sweating, and bowel disorders, manifesting as roaming entities in desolate plains that afflicted individuals with sudden or visions of the dead. Broader communal harm, such as outbreaks resembling epidemics, was associated with similar evil spirits, including edimmu-like lurkers that induced widespread , falls, and infectious fevers during periods of societal vulnerability. Ghost possession, including by edimmu, extended to social disruptions by inciting antisocial and criminal behaviors among the afflicted. Incantation texts like the Surpu series (c. 1700–1600 BCE) describe spirit-induced states prompting acts of violence, such as shedding blood, and theft, including stealing clothing or property, alongside deceit, , and false accusations that fractured ties. These manifestations were viewed not as moral failings but as supernatural compulsions leading to familial and broader instability. Within the Mesopotamian religious worldview, edimmu served as intermediaries for divine punishment, channeling godly wrath to enforce moral and ritual order during crises. Demons like the edimmu acted as agents of higher deities to punish sin, inflicting diseases and misfortunes on individuals or entire communities amid famines, wars, or other calamities as signs of cosmic displeasure. This integration reinforced the belief that such harms were not random but purposeful enforcements of divine will, heightening societal fear and piety.

Methods of Exorcism and Protection

In ancient Mesopotamian practices, one primary method to counter the influence of edimmu involved rituals using cedar or , often integrated with incantations from the Šurpu series to purify spaces and expel malevolent spirits. These , performed by asipu (exorcists), released aromatic believed to drive away ethereal entities like edimmu, which were associated with disease-causing winds. The Šurpu texts, a collection of purification incantations, emphasized burning offerings alongside recitations to nullify curses and ghostly afflictions, reflecting a symbiotic use of and verbal magic in Sumerian-derived traditions. During the Neo-Assyrian period (c. 900–612 BCE), amulets inscribed with images of protective deities such as were commonly worn or placed in homes to repel edimmu, particularly those manifesting as harmful winds. , depicted as a winged, lion-headed , embodied the principle of "evil against ," warding off lesser spirits including edimmu through his over winds and storms. These bronze or clay talismans, often suspended near doorways or beds, served as apotropaic devices to safeguard individuals from ghostly incursions. Funerary rites also played a crucial role in preventing edimmu formation or appeasing restless spirits, as evidenced by grave inscriptions from Ur that detail food offerings to ensure the deceased's peaceful transition to the underworld. These rituals included libations of beer, bread, and meat placed in tombs, intended to nourish the soul and avert vengeful returns; neglect of such provisions was thought to transform the dead into edimmu. Inscriptions from the Third Dynasty of Ur (c. 2100–2000 BCE) underscore this practice, linking proper sustenance to confinement of the spirit and communal protection.

Depictions in Modern Culture

Literature and Folklore Adaptations

In the , the scholarly revival of Mesopotamian mythology by pioneering Assyriologists such as George Smith played a pivotal role in reintroducing ancient spirits like the edimmu to Western audiences, framing them within Victorian interests in and supernatural lore. These efforts sparked fascination among occult enthusiasts, portraying edimmu as early precursors to blood-draining specters in emerging narratives. Building on this foundation, early 20th-century literature explicitly adapted edimmu concepts into proto-vampire archetypes. R. Campbell Thompson's The Devils and Evil Spirits of (1903–1904) compiled and translated Assyrian incantations against malevolent spirits, categorizing edimmu (or ekimmu) among "ghouls, , hobgoblins, and ghosts," emphasizing their role as life-sucking wanderers denied entry. Similarly, ' The Vampire, His Kith and Kin (1928) described the ekimmu as departed souls prowling the earth to seize the living, drawing direct parallels to European and influencing subsequent interpretations of ancient Near Eastern demons as bloodthirsty revenants./Chapter_4) Edimmu motifs also permeated 20th-century folklore anthologies, fostering crossovers with European ghost traditions of restless spirits. This synthesis portrayed edimmu-like entities as universal archetypes of the undead, blending ancient Mesopotamian roots with European narratives of disease-causing apparitions in anthologies such as Folk-Lore journal publications from the Folklore Society (e.g., 1910s issues on comparative ghost lore).

Video Games and Graphic Novels

In the Shin Megami Tensei series developed by Atlus, Edimmu appears as a summonable demon of the Jaki race, classified under a dark-neutral alignment and embodying vengeful ghosts from Akkadian and Sumerian mythology that arise from improper burials to inflict harm. These depictions emphasize its ethereal, wind-associated nature through skills like Zandyne for single-target wind damage, Mazanma for multi-target wind attacks, and Poison Breath to induce status ailments, allowing players to fuse and utilize it in turn-based combat against other supernatural entities. The demon features prominently in titles such as Shin Megami Tensei II (1994), where it is a level 48 entity with 559 HP and abilities including Zanma and Shibaboo, and Shin Megami Tensei IMAGINE (2007), as a miniboss formed via special fusion of Raijuu and Jinn, highlighting its role in exploring Mesopotamian folklore within a modern apocalyptic framework. Beyond the Shin Megami Tensei franchise, Edimmu manifests in other video games as restless spirits. In Castlevania: Order of Ecclesia (2008), it serves as an aquatic enemy in the Somnus Reef area, portrayed as a serpentine creature that slithers through water and attacks with venomous strikes, adapting the traditional incorporeal into a more tangible, horror-themed adversary for platforming exploration. (2001, ongoing) features Edimmu as high-level monsters in the Prifddinas resource dungeon, requiring 90 Slayer and 115 Dungeoneering to access, where players engage them in combat for experience points and rare drops like haunt essence, representing spectral that drain life force in a persistent online world. Additionally, (2009) incorporates Edimmu into its narrative during Mission 5 in the Yaschas Massif, weaving it into a lore segment about a tragic spirit tied to ancient rites, encountered as part of paradigm-shifting battles against mythological foes. Representations of Edimmu in graphic novels remain limited, with conceptual influences appearing in horror and fantasy comics drawing from ancient Near Eastern , though direct adaptations are rare compared to interactive media. In the universe by , Endimmu (a variant spelling) is depicted as a possessed entity harboring seven malevolent spirits that target soul-devourers, featured in illustrated sourcebooks and comics that visualize its shadowy, vengeful form amid gothic supernatural conflicts.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.