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Fatal Five
Fatal Five
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Fatal Five
Cover art for Legion of Super-Heroes (vol. 4) #120, featuring four of the Fatal Five with Brainiac 5 and Gates, by Phil Jimenez.
Publication information
PublisherDC Comics
First appearanceAdventure Comics #352 (January 1967)
Created byJim Shooter
In-story information
Member(s)Founders:
Emerald Empress
Mano
Persuader
Tharok
Validus
Substitutes:
Flare
Caress
Mentalla
Mordecai

The Fatal Five is a supervillain team of the 30th century in the DC Comics universe.[1] They were created by Jim Shooter and first appeared in Adventure Comics #352 (1967) as enemies of the Legion of Super-Heroes.[2]

Fictional team history

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Cover to Adventure Comics #352, art by Curt Swan.

The Fatal Five first appear in The Death of Ferro Lad story arc, as a band of criminals whom the Legion recruited to help destroy the Sun-Eater, consisting of the Emerald Empress, Mano, the Persuader, and Validus, and led by Tharok.[3] The five are offered pardons for their assistance, but reject them and band together, confident that they are powerful enough to try to conquer the worlds they had saved.[2]

A later incarnation consisted of the Emerald Empress; the Persuader; Flare, a Rimborian with the power of fire; Caress, who has a deadly acidic touch; and Mentalla, a Legion reject who is secretly working against the Five, trying to secure a spot in the Legion.

The 1993 series Legionnaires has the SW6 Legion face a Fatal Five comprising Tharok, Mano, the Persuader, a new Emerald Empress, and a monstrous being called Mordecai.

Zero Hour

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Following Zero Hour: Crisis in Time!, which reboots the Legion's continuity, the original Fatal Five are reintroduced in Legion of Super-Heroes (vol. 4) #78 (1996), again assembled to help fight the Sun-Eater, which was later revealed to not exist. In this incarnation, the Emerald Empress is simply called the "Empress" and is more a skilled melee combatant than a magic user.

In the Teen Titans/Legion of Super-Heroes crossover, the Persuader uses his atomic axe to recruit alternate universe variants of the Fatal Five, forming the Fatal Five-Hundred, before the two teams use the Cosmic Treadmill to return them to their original universes.[4][5]

All five Fatal Five members were among the supervillains in Superman-Prime's Legion of Super-Villains.

DC Rebirth

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In DC Rebirth, the Emerald Empress comes to the 21st century to destroy Saturn Girl, only to also fight Supergirl. To combat Supergirl after failing to take her down on her own, she forms a version of the Fatal Five consisting of Magog, Brainiac 8, the sorceress Selena, and a clone of Solomon Grundy.[6]

Members

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Emerald Empress

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The Emerald Empress is a native of the planet Venegar who wields the Emerald Eye of Ekron, a magical artifact with immense power. The Eye is virtually indestructible and can project powerful energy blasts, generate force fields, hypnotize others, cast illusions, teleport over short distances, and alter reality.

Mano

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Mano is a mutant born with the power to disintegrate anything that he touches by generating antimatter from his right hand. A native of the polluted world Angtu, Mano must wear an environment suit because he can not breathe the atmosphere of most other planets. The suit's helmet obscures his face so that it can only be seen as a silhouette. Hating his people for mistreating him, Mano decided to destroy them all; "straining his power to the utmost", he obliterated Angtu, causing it to explode.[2]

Following the Zero Hour reboot of the Legion, Mano was reintroduced, with his origin slightly altered; while he still destroyed his planet, the inhabitants had already been killed by chemical weaponry.[7] He then sought revenge on industrialist Leland McCauley, who had sold the weapons. While Mano later became a more conventional supervillain, his priority remained revenge on McCauley, and he continued to disapprove of the destruction of innocents, something that sometimes set him against the other members of the Five.

Persuader (Nyeun Chun Ti)

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The Persuader originates from a high-gravity planet, and thus possesses enhanced physical abilities. Before becoming a supervillain, he was a gang enforcer and gained the Persuader moniker from his ability to intimidate others.[8]

The Persuader wields an "atomic axe" on a long shaft, resembling a halberd. It is mentally linked to him and can cut through anything, occasionally including purely metaphoric or intangible things such as air, the force of gravity, and the barrier between dimensions.[9]

Tharok

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Tharok is a small-time crook who attempted to impress his superiors by stealing a small nuclear device. When the police fire on Tharok, the device detonates unexpectedly, vertically bisecting his body.[10] Tharok is converted into a cyborg, which greatly boosts his intelligence but leaves his evil tendencies unchecked.[2]

One of the Fatal Five's main attempts to defeat the Legion is masterminded by the Dark Man, a clone of Tharok. Tharok and the Dark Man are seemingly killed, resulting in the Fatal Five disbanding.[11][12][13] Tharok is resurrected following the Zero Hour: Crisis in Time! event, which rebooted the Legion's continuity.[14]

Powers and abilities of Tharok

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The entire left-hand side of Tharok's body is mechanical. It possesses great strength and durability and the arm can be configured into various weapon forms. Tharok's mechanical half has a cybernetic brain that is connected to Tharok's own, giving him genius-level intelligence.

Validus

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Validus is a monstrous member of the Fatal Five who possesses superhuman strength and durability and the ability to generate electricity.[15][2] During one memorable altercation with the Legion, Validus killed Lyle Norg, the first Invisible Kid.[16] Validus is later revealed to be Garridan Ranzz, the son of Lightning Lad and Saturn Girl. Darkseid kidnapped Garridan shortly after his birth, transformed him into a monster, and transported him back in time, where he became a member of the Fatal Five.[17][18]

Years later, Darkseid manipulates Validus against Lightning Lad, placing him in a situation where the Legionnaire would be forced to kill him to save the life of his other son, Graym. Thanks to the efforts of Saturn Girl, the plot is averted and she and Lightning Lad discover that Validus is their child. Soon after, Darkseid returns Validus to his original form.[19]

In the "Threeboot" continuity, Validus is a nature spirit from the planet Winath who is known as the Lord of Lightning. Mekt Ranzz is part of a cult that worships him.[20] Furthermore, Garridan Ranzz appears as a separate entity, depicted as a child who was never transformed into Validus.[21]

Powers and abilities of Validus

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Validus possesses immense strength and durability, enabling him to easily overpower Superboy. Superboy estimated that Validus is 12 times as strong as him.[8] In addition, Validus can generate energy bolts from his brain that are powerful enough to incapacitate a Kryptonian or Daxamite with a single hit.

Other versions

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In other media

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Television

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Film

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The original Fatal Five appear in Justice League vs. the Fatal Five, with Emerald Empress voiced by Sumalee Montano, Tharok by Peter Jessop, Mano by Philip Anthony-Rodriguez, Persuader by Matthew Yang King, and Validus having no dialogue.[25][26][22][23][24] After the Emerald Empress and Validus are taken to the 21st century to be imprisoned in Oa, Tharok, Mano, and Persuader travel back in time to force Jessica Cruz to lead them to their missing teammates. While fighting the Justice League and Star Boy, the Fatal Five are buried alive by Cruz.

Video games

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The original Fatal Five appear as character summons in Scribblenauts Unmasked: A DC Comics Adventure.[27]

Miscellaneous

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Fatal Five is a supervillain team in the DC Comics universe, comprising five powerful criminals from the 30th and 31st centuries who rank among the most dangerous foes of the Legion of Super-Heroes. Created by writer Jim Shooter with art by Curt Swan, the group first appeared in Adventure Comics #352 in January 1967, introduced as the "universe's five worst public enemies" due to their coordinated threats on a galactic scale. The team's original lineup includes Tharok, a half-human, half-cyborg criminal enhanced with cybernetic implants granting superhuman intelligence and strength after a botched ; Emerald Empress, who derives godlike powers from the sentient Emerald Eye of Ekron, an alien artifact capable of energy blasts and force fields; Validus, a hulking, energy-wielding brute revealed in some continuities as the genetically altered son of Legion members Lightning Lad and , manipulated by ; Mano, a survivor from the destroyed planet Angtu who possesses an anti-matter touch that can disintegrate anything or anyone; and the Persuader, a sadistic armed with an atomic axe that slices through virtually any material, including force fields. Each member's abilities complement the others, enabling the Fatal Five to overwhelm even the Legion's combined might in battles that often span planets and timelines. Throughout DC's 31st-century storylines, the Fatal Five has repeatedly reformed to launch campaigns of destruction, such as allying against the Legion in the New 52 era to eradicate the team and seize control of interstellar resources. Their notoriety extends beyond comics into animation, notably in the 2019 direct-to-video film Justice League vs. The Fatal Five, where the group time-travels to the , terrorizing and clashing with both the and time-displaced members like Star Boy in a bid to reshape Earth's future. Variations of the team have appeared in alternate continuities, such as the Prime Earth version featuring Emerald Empress alongside Magog, , and a Solomon Grundy clone targeting a young , underscoring their enduring role as symbols of existential threats in the DC .

Publication history

Creation and first appearance

The Fatal Five were created by writer Jim Shooter (1951–2025) and artist Curt Swan in 1967. Shooter, who was 15 years old at the time, provided the script and layouts, while Swan handled the pencils, with George Klein on inks. The team made their first appearance in Adventure Comics #352, cover-dated January 1967 and released on November 29, 1966. They were introduced as the five most notorious criminals in the 30th century, a group of interstellar public enemies designated by United Planets authorities as the galaxy's greatest threats. This debut occurred within the Silver Age era of Legion of Super-Heroes stories, which emphasized epic-scale adventures in a futuristic United Planets setting. In their initial role, the Fatal Five served as antagonists to the Legion of Super-Heroes during the "Death of Ferro Lad" storyline, spanning Adventure Comics #352–353. Facing a cosmic threat from the Sun-Eater approaching Earth, a depleted Legion reluctantly recruited the five villains for aid, but the group betrayed their temporary allies, seizing control and contributing to the permanent death of Legionnaire Ferro Lad in a sacrificial act to thwart them.

Evolution and key story arcs

The Fatal Five solidified their status as recurring antagonists during the expansion of the series, particularly in Legion of Super-Heroes vol. 2 throughout the 1980s, where they appeared as formidable threats in key issues such as #269-271. These stories highlighted their persistent challenges to the Legion, building on their initial debut to establish them as a staple villainous force in the 30th-century narrative. In the mid-1980s, the team's role evolved amid the Legion revival spearheaded by writer and collaborators, incorporating humorous and deconstructive elements while featuring the Fatal Five in expanded conflicts. This period saw narrative shifts toward ensemble dynamics and interstellar threats, with the group reconfigured in issues like #303 to include new members such as and Caress, adapting to the series' tonal changes. The 1994 Zero Hour: Crisis in Time event profoundly impacted the Fatal Five, contributing to the Legion's overall and resulting in the team's temporary disbandment and reconfiguration within the altered post-event continuity. In subsequent modern runs, such as Legion of Super-Heroes vol. 7 (2010), the group returned prominently in issues #15-23, forming the basis for the collected edition Legion of Super-Heroes vol. 3: The Fatal Five and integrating into broader crossovers. No major comic appearances occurred in Legion of Super-Heroes vol. 8 (2018-2019) or subsequent series through 2025, though their profile was elevated by the 2019 animated film Justice League vs. the Fatal Five.

Fictional team overview

Formation and structure

The Fatal Five earned their name from the United Planets Science Police, who classified the group as such due to the individual notoriety of its members—each recognized as one of the galaxy's most dangerous criminals—creating a collective threat far exceeding the sum of their parts. The team's formation originated not from a voluntary alliance but from an opportunistic and coerced grouping orchestrated by the , who assembled the five criminals to combat the Sun-Eater in exchange for presidential pardons; however, the villains quickly turned against their recruiters, solidifying their unity as adversaries. Subsequent reformations of the Fatal Five have typically occurred through forced circumstances, such as joint escapes from custody or temporary pacts formed specifically to counter the Legion. Structurally, the Fatal Five functions as a loose without a rigid , relying on the complementary strengths of its members' diverse abilities to execute schemes of conquest and domination. Leadership rotates variably between Tharok, whose cybernetic intellect drives tactical planning, and the Emerald Empress, whose commanding presence and mystical artifact enforce authority when needed. A recurring dynamic within the group involves internal tensions, particularly the friction between Validus's uncontrollable brute force and Tharok's preference for strategic precision, often resulting in Tharok employing mental control over Validus to maintain cohesion. These conflicts underscore the team's reliance on mutual self-interest rather than unwavering loyalty, yet their combined power remains a formidable force.

Motivations and goals

The Fatal Five's primary objectives center on achieving galactic domination and exacting revenge against the Legion of Super-Heroes and the United Planets, positioning them as persistent antagonists in the 30th century. Their drives are fueled by a desire to dismantle the heroic order that has repeatedly thwarted and imprisoned them, often manifesting in coordinated assaults aimed at weakening or eliminating the Legion. At their core, the group's motivations stem from personal vendettas against the heroes responsible for their incarcerations, combined with opportunistic villainy that prioritizes chaos and self-advancement over any unified ideology. While individual members pursue their own grievances, they coalesce around mutual benefits derived from collective disruption, such as exploiting vulnerabilities in interstellar security to seize power. This lack of a shared philosophical foundation underscores their alliance as a pragmatic pact among the galaxy's most dangerous criminals, enabling them to amplify their threats through combined might. The Fatal Five frequently target 30th-century technologies and crises to advance their goals, viewing advanced artifacts and cataclysmic events as levers for broader control and destruction. Their recurring strategies involve capitalizing on periods of instability, such as Legion disbandments or planetary upheavals, to launch invasions or seize resources that could tip the balance toward universal subjugation. Over time, this approach has transformed them from disparate felons into existential perils, embodying the perils of unrestrained ambition in a technologically advanced society.

Fictional history

Pre-Crisis on Infinite Earths

The Fatal Five debuted in the pre-Crisis continuity during the "Death of Ferro Lad" storyline, where the Legion of Super-Heroes confronted the Sun-Eater, a massive cosmic entity devouring stars and threatening the United Planets. Desperate for allies, the Legion offered temporary pardons to the five most dangerous criminals in the galaxy—Tharok, the Emerald Empress, Mano, the Persuader, and Validus—forming an uneasy alliance to activate the Miracle Machine, an experimental device capable of turning thought into reality. However, after the Sun-Eater's defeat, the Fatal Five betrayed their rescuers, seizing the Miracle Machine for themselves and sparking a deadly confrontation in which Legionnaire Ferro Lad sacrificed his life by transforming into living iron to overload and destroy the device, marking the first permanent death in the team's history. In a later escalation, in the "Adult Legion" storyline, the Fatal Five escaped custody and clashed with adult versions of the Legionnaires from a future timeline, who traveled back to aid their younger counterparts in recapturing the villains. This event showcased the team's ongoing threat, as adult Legion members including Chameleon Man, Sun Man, Element Man, Karate King, and Timber Wolf coordinated a multi-generational , ultimately thwarting the Five and leading to their recapture and imprisonment in Takron-Galtos. The Fatal Five repeatedly clashed with the Legion in subsequent pre-Crisis tales, including invasions targeting and alliances with interstellar powers like the Khunds, often escaping custody to reform and launch new assaults. In one notable encounter, they captured several Legionnaires while advancing a mysterious overlord's agenda, prompting rescue operations that ended in their defeat and return to incarceration. Similarly, during the Great Darkness Saga, the group served a hidden mastermind, attempting widespread conquests that forced the Legion into grueling defenses of planetary strongholds, only to be subdued again through coordinated heroics. These cycles of imprisonment, escape, and reformation underscored the Fatal Five's persistent menace to the 31st century.

Post-Crisis and Zero Hour

Following the Crisis on Infinite Earths reboot in 1986, the Fatal Five were reintroduced in the Legion of Super-Heroes series with streamlined origins that linked their formation to the influence of the sorcerer Mordru, who manipulated events to create powerful adversaries for the Legion. This post-Crisis continuity emphasized a more grounded 30th-century United Planets setting, where the team's members—Emerald Empress, Mano, Persuader, Tharok, and Validus—were depicted as recurring threats engineered through mystical and technological means tied to Mordru's schemes against the Legion. A key storyline in Legion of Super-Heroes vol. 3 #38-39 (1987) saw the Fatal Five orchestrating a from Takron-Galtos to aid -aligned forces amid escalating tensions between the United Planets and the alien . The team clashed directly with adult Legionnaires including , , , , and Timber Wolf, as the villains sought to exploit the ' covert invasion plans and fracture the Legion's alliances. This conflict highlighted the Fatal Five's tactical coordination under Tharok's leadership, resulting in temporary captures but underscoring their role as destabilizing agents in interstellar politics. As continuity strains mounted in the early 1990s, the Fatal Five became entangled with the Batch SW6 clones—youthful duplicates of the original Legion created by time paradoxes—leading to battles that foreshadowed broader timeline disruptions. In Legionnaires #1-4 (1993), the SW6 Legionnaires confronted a reformed Fatal Five, including interludes with members like a new Emerald Empress, amid emerging rifts in reality that hinted at impending multiversal collapse. The team's involvement peaked during the Zero Hour: Crisis in Time! crossover in 1994, where Tharok exploited temporal rifts caused by Extant's manipulations to attempt reshaping the 30th century. In vol. 4 #61-62, Tharok's cybernetic enhancements allowed him to interface with the anomalies, directing the Fatal Five to target key Legion outposts and accelerate the erasure of the team's history. This culminated in the Fatal Five's temporary dissolution as the event's entropy waves partially erased the Legion from existence, setting the stage for a rebooted continuity.

Post-Infinite Crisis and The Legion of 3 Worlds

Following the events of , the Fatal Five reformed as a cohesive unit in the 31st century, emerging as a renewed threat to the during the continuity established in Legion of Super-Heroes vol. 5 (2005-2009). The team, consisting of their classic lineup, clashed with a reunited Legion drawn from three distinct eras—present, past, and future—amidst the broader restructuring of the United Planets and the Legion's internal divisions. This reformation highlighted their enduring role as the galaxy's most notorious criminal syndicate, leveraging their combined powers to challenge the heroes' attempts to stabilize the timeline and society post-crisis. The Fatal Five's most prominent appearance in this era came in the crossover Final Crisis: Legion of 3 Worlds (2008-2009), where they allied with the Supremacy Legion—a villainous coalition orchestrated by —to oppose the combined forces of three Legion teams spanning different timelines. Under Tharok's initial leadership, which he later ceded to Prime, the group launched assaults on Legion headquarters and key temporal strongholds, utilizing Emerald Empress's eye-based sorcery, Validus's raw strength, Mano's planet-destroying touch, Persuader's atomic axe, and Tharok's tactical genius to sow chaos across eras. Their alliance amplified the Supremacy Legion's threat, forcing the heroic Legions to coordinate across time in battles that tested the limits of multiversal cooperation and ultimately led to the Fatal Five's decisive defeat by the unified heroes. Subsequent events unfolded in vol. 2 #1-7 (2009-2010), where the Fatal Five engaged in time-travel schemes intertwined with conflicts over Earth-Man, a powerful xenophobe and former Legionnaire turned antagonist. The team exploited temporal rifts to pursue Earth-Man, aiming to harness his abilities for their conquests while battling Legion members across historical epochs, including interventions in 20th- and 21st-century Earth. These encounters escalated into multi-era skirmishes, with the Fatal Five attempting to manipulate Earth-Man's influence to destabilize the Legion's alliances and rewrite key historical events, though their plans were thwarted through the heroes' strategic use of time bubble technology and cross-temporal teamwork. The team's scattering occurred in the aftermath of their losses in , as the united Legions dismantled the Supremacy Legion's operations and dispersed the Fatal Five across timelines and dimensions. This defeat fragmented their organization, with members separated and imprisoned in various eras, signaling the end of their immediate threat and paving the way for the Legion's post-2009 reboot under new continuity frameworks. The events underscored the Fatal Five's transitional status, bridging the post-Infinite Crisis era's complexities without resolving into lasting victory.

DC Rebirth era

In the DC Rebirth continuity, the Fatal Five were revived as a contemporary threat in the , led by the Emerald Empress (Sarya). Having foreseen a future where she and her allies are defeated by , the Empress travels back in time to assassinate the young Kara before she can develop her heroic potential and alter the timeline in her favor. To execute this plan, she assembles a new iteration of the team, recruiting villains destined to be vanquished by in the future, including the deranged god-killer Magog, the android (), the sorceress , and a mindless clone of Solomon Grundy as the brute force. The group launches coordinated attacks on Supergirl's support network, beginning with an assault on CatCo Worldwide Media to undermine her public image and resources in National City. Their operations escalate in "Emerald Eradication," a multi-issue arc where the Fatal Five systematically target Supergirl's allies and infrastructure, aiming to isolate and eliminate her while preserving the Empress's dominance in the 31st century. The storyline intersects with elements, as the Emerald Empress also seeks to eliminate (Imra Ardeen), viewing her as a key factor in the future formation of the Legion and the Empress's eventual downfall. Supergirl, aided by allies like the DEO and , confronts the Fatal Five across several battles, culminating in their defeat during the "Emerald Eradication" arc in Supergirl #13 (2017), where the team's time-altering scheme is thwarted and the members are captured or scattered. This iteration emphasizes the Fatal Five's adaptability, shifting from their traditional 31st-century focus to a proactive, timeline-manipulating force, while reinforcing their core rivalry with Legion-related heroes. The classic connection of Validus—revealed in earlier continuities as the transformed son of Legion members Lightning Lad and —remains a key element in Legion lore.

Members

Emerald Empress

The Emerald Empress is the alias of Sarya, a native of the 30th-century planet Venegar who rose to prominence as a through her symbiotic bond with the Emerald Eye of , a sentient alien artifact of immense techno-mystical power. This bond, formed when the teenage Sarya discovered the Eye in ancient ruins on Venegar—the remnants of the long-extinct civilization—granted her extraordinary abilities in exchange for absolute loyalty to the artifact's will. The Eye, first depicted in #352 (1967), elevated Sarya from obscurity to conqueror, as she used its power to overthrow her planet's rulers and proclaim herself empress. Sarya's villainous turn stemmed from her unquenchable ambition, compounded by the rejection she faced after her conquest of Venegar sparked a widespread against her oppressive regime, forcing her into exile as a fugitive across the . This personal history of ousting and isolation hardened her resolve, transforming her into a calculating criminal who sought over entire worlds, often allying with other outcasts to amplify her threats. The Emerald Empress's powers are wholly derived from the Emerald Eye, which manifests as a glowing gem embedded in her forehead and enables to manipulate matter at a distance, projection of destructive energy blasts, sustained flight through space, erection of impenetrable force fields, and the capacity for possession by detaching the Eye to inhabit other hosts. Beyond these abilities, Sarya excels in psychological manipulation, tactical leadership, and combat strategy, skills honed during her rule over Venegar and subsequent criminal exploits. As a founding member of the Fatal Five, the Emerald Empress functions as the group's de facto leader, devising intricate plans for invasions and coordinating assaults, such as those targeting United Planets strongholds under Legion of Super-Heroes guardianship. Her commanding presence and the Eye's raw might make her the strategic core of the team, often directing operations from the forefront while exploiting her teammates' strengths. Throughout her encounters with the Legion, the Emerald Empress has endured significant defeats, including a fatal one in Legion of Super-Heroes vol. 3 #58 (1988), where Sensor Girl's illusions concealed Sarya from the Eye, causing her body to rapidly decay without its life-sustaining energy. Nevertheless, the Eye's inherent magic has facilitated her resurrections, periodically reanimating Sarya or channeling her consciousness through new vessels to perpetuate her campaigns of conquest.

Mano

Mano originates from the planet Angtu, a barren world ravaged by and toxic pollution that necessitated protective suits for its inhabitants to breathe safely. Born as a due to the planet's hazardous environment, he developed an uncontrollable power to disintegrate any matter he touched with his right hand, leading to his isolation and mistreatment by his fellow Angtuans who feared and rejected him. In a surge of vengeful rage against this persecution, Mano channeled his ability to its limit by pressing his hand to the ground, obliterating the entire planet and rendering himself the sole survivor of his species. His core power, often described as an anti-matter touch or disintegration field, enables him to break molecular bonds on contact, a capability so potent that it has been used to shatter planetary bodies. Complementing this, Mano exhibits and exceptional durability, making him well-suited for frontline assaults and enduring severe damage in combat. Though his intellect is notably limited, hindering , he compensates with unwavering, fanatical loyalty to his allies, ensuring reliable execution of destructive orders. Within the Fatal Five, Mano functions as the premier heavy hitter, specializing in cataclysmic feats of large-scale destruction that no other member can match, such as during their coerced alliance against the Sun-Eater where his planetary-shattering touch proved indispensable. His personal drive stems from deep-seated revenge against societies that echo the cruelty of Angtu, compelling him to target and annihilate worlds he deems irredeemably flawed or overburdened.

Persuader

The Persuader, real name Nyeun Chun Ti, hails from a high-gravity planet and serves as a core member of the Fatal Five, renowned for his brutal melee prowess. A former criminal enforcer driven by the thrill of battle and a desire for conquest, he rose through the ranks of interstellar crime syndicates as one of the galaxy's most feared strong-arm operatives. His background in high-stakes criminal activities honed his skills as an expert close-quarters combatant, making him the team's primary frontline fighter capable of overwhelming opponents in direct confrontations, such as clashes with Legion of Super-Heroes members like Cosmic Boy. Ti's Paggaran grants him enhanced strength and durability, adapted to his homeworld's high , allowing him to deliver devastating physical blows beyond standard limits. He wields the Atomic Axe, a vibro-atomic blade engineered to slice through any known material, including indestructible substances and protective force fields, while also enabling phasing capabilities and disruption of energy-based defenses. This , often resembling a futuristic , amplifies his aggressive style, emphasizing precision strikes and relentless advances that force enemies into vulnerable positions. In Fatal Five operations, the Persuader's axe has been instrumental in breaching fortifications during invasions, underscoring his role as the group's unstoppable .

Tharok

Tharok originates from the planet Zadron, a peaceful world within United Planets space, where he began his career as a small-time criminal. During an attempt to steal a nuclear device, the weapon detonated due to interference from the Science Police, vaporizing the left half of his body. Zadronian surgeons rebuilt him using advanced cybernetic prosthetics, transforming him into a hybrid being with his organic right side retaining a monstrous, human-like appearance, while his left side consists entirely of robotic components including a metallic arm and torso. This enhancement not only ensured his survival but also amplified his cognitive functions, granting him a genius-level intellect capable of complex scientific analysis and invention. Tharok's cybernetic enhancements provide him with in his robotic limbs, allowing him to exert force far beyond normal human or Zadronian capabilities, as well as integrated weaponry such as energy projectors for laser blasts and retractable claws for close combat. His augmented brain enables tactical planning and the creation of sophisticated devices, including force fields and temporal manipulation tools, making him a pivotal inventor within criminal operations. As the primary of the Fatal Five, Tharok devises intricate schemes that leverage the team's diverse abilities, often coordinating assaults on galactic threats or heroes like the . Driven by a desire to overcome the societal rejection stemming from his grotesque hybrid form, Tharok pursues domination over the United Planets, viewing conquest as a means to enforce respect and authority denied to him due to against his altered nature. His leadership emphasizes scientific precision over brute force, contrasting with the more mystical or direct approaches of teammates like the Emerald Empress, and he frequently seeks ways to fully restore or further upgrade his body to eliminate his vulnerabilities.

Validus

Validus is a towering, monstrous figure in DC Comics lore, debuting as one of the most formidable antagonists of the Legion of Super-Heroes. Introduced in Adventure Comics #352 (January 1967), he joined the Fatal Five as their primary enforcer, a nearly mindless brute whose origins were shrouded in mystery for years. Raised in the 30th century, Validus was later revealed to be Garridan Ranzz, the infant son of Legionnaires Lightning Lad and Saturn Girl, abducted from the womb by Darkseid and genetically engineered into a destructive weapon as part of the villain's scheme to undermine the team from within. This transformation stripped him of his humanity, leaving him under the mind control of antagonists like Tharok, who exploited his rage for villainous ends. Validus possesses immense superhuman abilities that rival or exceed those of , making him a devastating force in combat. His powers include super strength capable of overpowering multiple Legionnaires simultaneously, invulnerability to most physical and energy-based attacks, super speed for rapid assaults, and yellow optic blasts akin to heat vision but with a destructive, lightning-like quality. Towering over 10 feet tall with an exposed encased in a domed , his rage-fueled renders him a relentless , resistant to yet vulnerable to precise mental manipulation. These traits position him as far more powerful than in direct confrontations, often requiring the full might of the Legion or external aids like the Sun-Eater device to contain him. As the Fatal Five's designated muscle, Validus serves as an unleashed engine of raw destruction, deployed in key battles against the . In his debut, he contributed to the Sun-Eater crisis by clashing with heroes like and Mon-El, demonstrating his role in overwhelming coordinated defenses through sheer brute force. Throughout Legion storylines, he is typically held in check by his teammates until needed for major assaults, such as storming headquarters or disrupting planetary security, where his optic blasts and strength cause widespread devastation. This dynamic emphasizes his function as a living , contrasting the more strategic members of the group. Over time, Validus's character evolved to incorporate tragic depth, particularly through revelations tying him to heroic lineages that parallel the family's themes of lost potential and redemption. The disclosure of his parentage in #294 (July 1982) humanized the monster, portraying him as a victim of Darkseid's cruelty rather than an innate villain, culminating in moments where briefly restores his infant form before his inevitable reversion. In later continuities, including brief ties explored during the era, these familial connections amplify his pathos, underscoring the horror of a child warped into a weapon against those he might have called allies.

Other versions

Post-Zero Hour continuity

In the Post-Zero Hour continuity, spanning Legion of Super-Heroes vol. 4 (1994–2003), the Fatal Five were reformed as a team of super-criminals assembled by the United Planets to confront a Sun-Eater devouring stars across the galaxy. Consisting of Tharok, Mano, the Persuader, Validus, and the Empress, the group was pardoned from Takron-Galtos prison in exchange for their aid, leveraging their engineered lethality against the cosmic threat. However, upon the Sun-Eater's defeat in Legion of Super-Heroes vol. 4 #78–80 and Legionnaires #34, they betrayed their overseers, solidifying their alliance under Tharok's leadership as a persistent antagonistic force to the Legion. A key alteration in this era separated the Emerald Eye of as an independent, sentient artifact that possessed the Empress, amplifying her abilities to near-omnipotence through energy manipulation and invulnerability, but detaching it significantly reduced her power to baseline human levels. The team clashed with the Legion in the Legion Lost miniseries (2000), where stranded Legionnaires in 21st-century faced the Five's incursion, and in multiple Legionnaires issues, highlighting their role as recurring threats in the rebooted 31st-century setting. Mano's anti-matter emission touch was emphasized as planet-destroying in scope, capable of disintegrating worlds like his homeworld Angtu on a amplified scale during interstellar conflicts. Validus, depicted as a colossal energy-being with immense strength and weather control, was portrayed as an almost mindless monster, prone to rages that strained team dynamics. This internal discord contributed to the team's eventual disbandment before the continuity's conclusion in 2003, paving the way for subsequent reboots.

Threeboot universe

In the Threeboot continuity, a 2005 reboot of the that emphasized a more grounded, post-Crisis 31st-century setting with influences from contemporary global tensions, the Fatal Five appear solely in a crossover storyline rather than the main series. Their debut occurs in vol. 2 #3-6 (2007), where the team—comprising the standard members Emerald Empress, Mano, Persuader (male), Tharok, and Validus (depicted in his classic monstrous form)—is transported from the future by the Lord of Time to seize the , a 21st-century artifact capable of rewriting reality. The group functions as a coordinated unit of interstellar criminals targeting technological supremacy, clashing with Batman and in battles that highlight their combined destructive potential against modern heroes. The arc portrays the Fatal Five as opportunistic aggressors, with Tharok's tactical intellect driving their strategy until the Lord of Time's defeat strands them in the present. Key events include the merging Tharok with Batman, creating a hybrid entity that the villain partially controls during confrontations, and the team's eventual banishment back to the 31st century via the device's power wielded by . No origins tied to cult leadership or explicit terrorist motives against the United Planets are detailed in this narrative; instead, their actions focus on acquisition of forbidden technology. The storyline resolves their incursion without lasting impact on the Threeboot timeline. Within the core Threeboot series (Legion of Super-Heroes vol. 6, 2005–2009), the Fatal Five do not form or engage as a team, marking a departure from prior continuities. However, Validus receives an individual reimagining as a mythological energy-based nature spirit in Winathian , revered as the "Lord of Lightning" by a planetary and invoked in rituals by figures like Lightning Lord (Mekt Ranzz). This alteration positions Validus as a cultural entity rather than a physical member of any villainous group, aligning with the reboot's mythological undertones for Legion lore. The series' cancellation after issue #50 (2009) left any potential expansion of the Fatal Five unexplored, as the continuity shifted amid DC's broader resets.

Tangent Comics and alternate iterations

In the Tangent Comics imprint, an alternate universe designation Earth-9 introduced a distinct version of the Fatal Five in 1997, reimagining the team as contemporary supervillains unaffiliated with the 30th-century . Led by Shadow Thief, the group consisted of , Kid Psycho, , and Count Viper, who gained infamy for assassinating the second-generation hero Atom II (Lia Nelson). This iteration operated as a ruthless syndicate, using a water tower in as a hideout for their criminal activities. The third Atom, Adam Thompson—grandson of the original Atom and son of the murdered hero—confronted and captured four members in a single operation, though Shadow Thief escaped via a stolen teleporter and later attempted a nuclear attack on Thompson and his grandfather before being apprehended. Another experimental iteration appeared in the 1996 Amalgam Comics crossover universe, merging the Fatal Five with Marvel's to form the Frightful Five, a serving as perennial adversaries to the Legion of Galactic Guardians 2099. This hybrid group, hired by to assault the team's Time Square headquarters, blended elements from both source teams, including amalgamated members like Tharlock (Tharok fused with the Wizard), Valinus (Validus with ), and the Emerald Empress combined with another Frightful Four member for enhanced mystical threats. The Frightful Five represented a one-off multiversal experiment, emphasizing interdimensional villainy without ties to DC's primary continuities. In broader alternate scenarios, such as the restored 52 post-Infinite Crisis, the Fatal Five occasionally manifested as transient dimensional incursions, posing threats across realities in Legion-related tales like , where they reinforced their role as cosmic disruptors without altering core team dynamics. These variants highlighted the group's adaptability in non-canonical narratives, often serving as foils in multiversal conflicts involving and parallel Earths.

In other media

Animation

The Fatal Five made their animated debut as recurring antagonists in the Legion of Super-Heroes television series, which aired on Kids' WB from 2006 to 2008. In the show's first season, the group—consisting of Emerald Empress, Mano, Persuader, Tharok, and Validus—served as the primary foes of the Legion of Super-Heroes, often led by the Emerald Empress in schemes involving planetary invasions and power grabs. Key episodes highlighting their role include the premiere "Man of Tomorrow," where the Fatal Five target the newly formed Legion, and "Champions," in which they plot to sabotage the Galactic Games. The series portrayed them as a formidable team dynamic, frequently clashing with a young Superman and his teammates in high-stakes battles set in the 31st century. The Fatal Five also appeared in the DC Animated Universe through the Justice League Unlimited episode "Far From Home," which aired in 2006. In this storyline, Supergirl, Green Lantern (John Stewart), and Green Arrow are transported to the 31st century by Brainiac 5 to aid the Legion against the Fatal Five, who have imprisoned most of the team and launched an assault on Earth. The group is depicted as a ruthless criminal syndicate using advanced technology and superhuman abilities to dominate the future, emphasizing their threat level across timelines. Voice acting for the Fatal Five in featured as the Emerald Empress in season 1, delivering a commanding and sinister tone for the team's leader. Tharok was voiced by David Lodge, capturing the cyborg's calculated menace. In 's "Far From Home," the Emerald Empress was voiced by , while Tharok received Tomas Arana's portrayal, adapting the characters to fit the more mature DCAU style. These animated adaptations toned down the Fatal Five's more violent elements to suit a younger audience, scaling their powers for accessible action sequences while maintaining emphasis on their coordinated assaults against the Legion's heroism and . The portrayals highlighted group synergy, with the Empress's and the others' brute force creating dynamic villainous opposition in episodic conflicts.

Film

Justice League vs. the Fatal Five is a 2019 American animated produced by and , directed by from a story by Jim Krieg and , and a screenplay by Eric Carrasco. The film features the confronting the Fatal Five, a notorious group of 31st-century supervillains, in a story involving and interdimensional threats. The plot centers on three members of the Fatal Five—Mano, Persuader, and Tharok—stealing a time sphere from the and being transported to the along with Legion member Star Boy, whom they need to access Oa and free their imprisoned comrades, Emerald Empress and Validus. This incursion creates a time anomaly that draws in Star Boy, a troubled member with reality-warping powers, leading to chaotic battles across eras as the , aided by Star Boy and other heroes, races to prevent the villains from unraveling Earth's timeline. Emerald Empress emerges as the primary antagonist, manipulating events from afar with her Emerald Eye of , while Validus engages in brutal clashes with , highlighting the villain's immense strength and destructive potential. The voice cast includes reprising DC Animated Universe actors such as as Batman, as , and as , alongside as / and as Star Boy/Thomas Kallor. The Fatal Five are voiced by as Tharok, as Persuader, as Emerald Empress, as Validus, and as Mano, with additional notable performances by as , as , and as the and in cameo roles. The film serves as an extension of the (DCAU), set after the events of , and incorporates elements from prior animated appearances to resolve lingering narrative threads, such as the fates of certain 30th-century characters and technologies. Executive producer has confirmed its canonicity within the DCAU continuity. Reception to the film was generally positive, with critics praising its nostalgic ties to the DCAU, dynamic team-up between modern Justice League members and future heroes, and the contrast between 31st-century advanced weaponry and 21st-century heroism. It holds a 100% approval rating from critics on based on nine reviews, with an average score of 7.4/10, and IGN awarded it a 7.2/10, noting its strong action sequences and character interactions despite some pacing issues.

Video games

The Fatal Five have made appearances in select DC Comics-licensed video games, typically as antagonistic forces or summonable allies, with their signature abilities adapted for interactive gameplay mechanics. In (2011), the team features prominently as 30th-century adversaries in the Episode 39 update, "Long Live the Legion" (released November 2020), where they act as lackeys to the sorcerer in a storyline set in 31st-century . Players encounter the group during operations, including open-world missions and boss fights; specifically, Emerald Empress and Validus serve as elite enemies, utilizing energy blasts from the Eye of Ekron and psychic brain rays, respectively, in raid-style combat encounters that emphasize team coordination against their overwhelming power. In Scribblenauts Unmasked: A DC Comics Adventure (2013), the original Fatal Five—Emerald Empress, Mano, Persuader, Tharok, and Validus—appear as summonable characters that players can invoke to solve puzzles across DC Universe levels. Their powers from the comics are translated into versatile tools for object manipulation and combat assistance; for instance, Mano's explosive touch is reimagined as an area-of-effect attack capable of disintegrating multiple environmental obstacles or enemies in a single use, while Persuader's atomic axe functions as a gadget for slicing through barriers. These adaptations highlight the group's destructive potential in a creative, non-linear puzzle context rather than direct confrontations.

Other appearances

Members of the Fatal Five were featured in collectible trading cards from the 2006 Vs. System trading card game set DC Premiere Edition 6: Legion of Super-Heroes, published by Upper Deck Entertainment. Cards depicted individual villains such as Validus (card DLS-071) and Tharok, alongside team-themed cards like "Five Against One" (DLS-079), illustrating their roles as antagonists to the Legion.

References

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