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Funky Flashman
Funky Flashman
from Wikipedia
Funky Flashman
Publication information
PublisherDC Comics
First appearanceMister Miracle #6 (January–February 1972)
Created byJack Kirby (writer-artist)
In-story information
Full nameN/A
SpeciesHuman
Team affiliationsSecret Society of Super Villains

Funky Flashman is a fictional character, an entrepreneur in the DC Universe. Created by Jack Kirby, the character first appeared in the pages of Mister Miracle during the early 1970s.[1] He is popularly considered a satirical caricature of Stan Lee, Kirby's former artistic collaborator at Marvel Comics with whom he had a falling-out.[2] Flashman's attempts to rip off Mister Miracle reflect Kirby's view that Lee exploited his work at Marvel in the 1960s.[3]

Fictional character biography

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Nothing is known about Funky's past except that he and his sidekick Houseroy (popularly considered to be a caricature of Roy Thomas)[4] were business associates of a Colonel Mockingbird. After Mockingbird's death, Funky and Houseroy lived on monthly allowances that were automatically doled out. Noticing that the monthly allowances were getting smaller, Funky decided that he needed a new source of income.

In Funky Flashman's first appearance, he unsuccessfully attempts to cash in on the talents of Mister Miracle.[5] Donning a wig and a beard, he meets with Miracle to interview for the position of his tour manager. Miracle accepts, despite the fact that Big Barda and Oberon object to Flashman's demeanor and tactics. The next day, Miracle performs several of his escape acts, much to Flashman's delight. Flashman asks for Miracle's secret, and Miracle reveals the Mother Box he keeps on his shoulder. From around the corner, the two men see Big Barda and the Female Fury Lashina engaged in a struggle. Miracle jumps in to help Barda but Lashina vanishes with the power of her phasing circuits. The two realize the Female Furies have been tracking their whereabouts through the Mother Box signal.

During the skirmish, Flashman decides to leave with the Mother Box in hand, but it summons all of the Female Furies to him. In response, he jumps out the window as his house explodes.[6][7]

Funky Flashman was later seen as a member of Darkseid's Secret Society of Super Villains.

Funky is later featured in many issues of Mister Miracle's own series. Tying into events in Justice League International, Funky forces Mister Miracle into an interstellar promotional campaign for the cleaning product Miracle Mister. This tour ends up involving Manga Khan and the forces of Apokolips, both dangerous threats. Mister Miracle is forced to leave behind a robotic double, so as to go on Funky's trip. The robot is destroyed in Rockefeller Center, leading many to believe Miracle died.

Flashman appears for two pages in Swamp Thing #76, "L'adoration De La terre" (September 1988), then part of Spontaneous Generation Bound Compilation #8, pp. 134 & 135, and later as the leader of the Secret Society of Super Villains in their series.

He appeared in 2005's Son of Vulcan mini-series as the proprietor of a pawn shop that dealt in superhero and villain artifacts and equipment, and as a criminal go-between and procurer for White Martian A'monn A'mokk.

He briefly appears in 2007's Doctor 13 limited series Architecture & Morality. He is seen operating Flashman Pre-Owned Auto, selling various superhero-themed vehicles.[8]

He appears in Adventure Comics, where he is apprehended by Red Robin and Superboy while driving through the streets of Paris with a stolen Mother Box.[9]

Powers and abilities

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Funky Flashman has no superhuman powers, but he is very charismatic, charming and a skilled businessman.

In other media

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Funky Flashman appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure.[10]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Funky Flashman is a fictional character in the DC Comics universe, depicted as a sleazy , entrepreneur, and occasional . Created by and artist , he first appeared in Mister Miracle #6 (January–February 1972), where he poses as a attempting to exploit the escape artist (Scott Free) for commercial gain by promoting his acts as a media spectacle. The character is widely interpreted as Kirby's satirical caricature of his former collaborator Stan Lee, the prominent Marvel Comics editor and publisher, reflecting Kirby's reported frustrations from his time at Marvel over credit and compensation for creative work. Flashman's bombastic personality, catchphrases like "Excelsior!", and manipulative business tactics parody Lee's public persona and role in the comics industry. In his debut story, Flashman, accompanied by his assistant Houseroy (a spoof of Marvel editor Roy Thomas), flees after his mansion explodes during a confrontation involving Apokolips forces, abandoning his schemes in panic. Flashman later recurs in DC titles, notably as a cowardly narrator and peripheral member of the Secret Society of Super-Villains in their 1976–1978 series, where he participates in schemes against heroes like Superman but often betrays the group for self-preservation. He briefly allies with other villains, such as in battles involving the New Gods and magic users, but his grifting nature leads to frequent failures and ejections from the team. In more recent stories, including Tom King and Mitch Gerads' 2017–2018 Mister Miracle series, Flashman reemerges in a comedic role as the nanny to Scott Free and Big Barda's son, surviving past conflicts and adapting to domestic duties under the New Gods' regime.

Publication history

Creation and conception

Funky Flashman was created by Jack Kirby during his transition to DC Comics in the early 1970s, following his departure from Marvel Comics in 1970 amid ongoing disputes over creative credit and compensation. Kirby, who had co-created many of Marvel's iconic characters with Stan Lee, sought greater autonomy at DC, where he launched the expansive Fourth World saga, incorporating Flashman as a minor but pointed element within this mythological narrative. The character served as a satirical of , exaggerating Lee's public persona as a promoter through traits such as a detachable fake beard, a poorly fitted toupee, and a constant , all designed to mock Lee's showmanship and self-promotional style in the comics industry. Accompanied by his assistant Houseroy—a parody of Marvel editor —Flashman embodied Kirby's critique of exploitative managerial figures who took undue credit for artists' work. Although Kirby's assistant later suggested the visual resemblance to Lee emerged organically during the drawing process rather than as a deliberate initial choice, the character's traits and role solidified its recognition as a direct jab at his former collaborator. Flashman debuted in Mister Miracle #6, published with a cover date of January–February 1972 and written and illustrated by Kirby himself, integrating the character into the storyline as a scheming promoter. This issue marked Kirby's bold exercise of creative control at DC, contrasting with the collaborative "Marvel Method" he had used at Marvel, where dialogue was often added after artwork submission. Kirby's frustrations with Marvel, particularly the lack of proper attribution for his contributions and inadequate financial rewards, heavily influenced the parody, channeling his resentment into a villainous figure who manipulated talent for personal gain. These issues had escalated during his time at Marvel, where was often credited publicly as the primary creative force, leading Kirby to feel undervalued despite his foundational role in the company's success. Upon introduction, Funky Flashman elicited mixed reactions in the industry, with some viewing it as a clever and incisive commentary on Marvel's dynamics, while others, including , dismissed it as a "cheap shot" at . reportedly felt hurt by the portrayal but publicly downplayed its impact, though it underscored the growing rift between the two creators. Readers and peers quickly recognized the satirical intent, cementing Flashman's place as a memorable symbol of Kirby's bold critique.

Appearances in comics

Funky Flashman first appeared in Mister Miracle #6 (January–February 1972), created by Jack Kirby. He continued to feature prominently in the series with appearances in Mister Miracle #7–9, #11–12, #15, #18, and #20–25 (1972–1974). The character later appeared in Super-Team Family #11–12 (1977) and became a recurring figure in Secret Society of Super-Villains #1–5 and #7–11 (1976–1978). Post-Crisis on Infinite Earths, Funky Flashman resurfaced in Swamp Thing #76 (1988), Son of Vulcan #1–6 (2005), Doctor 13: The Just Imagined #1–4 (2007), Adventure Comics #3 (2010), Mister Miracle (Vol. 4) #5, #8, #10 (2017–2018), and Detective Comics #958 (2017). Across DC Comics titles, Funky Flashman has made approximately 44 appearances as of November 2025, with 37 in the New Earth continuity and 7 in Prime Earth. The character has seen no new comic book appearances since 2018.

Fictional character biography

Debut and association with Mister Miracle

Funky Flashman debuted in Mister Miracle #6 (January–February 1972), created by Jack Kirby as a satirical take on exploitative show business promoters. In the story, Flashman, a down-on-his-luck entrepreneur living off the remnants of the late Colonel Mockingbird's estate, sought new opportunities by approaching Scott Free—Mister Miracle—with a proposal to manage his escape artistry for profit. Disguised with a wig and false beard to appear more respectable, Flashman convinced the reluctant Free, along with his assistant Oberon, to embark on a national tour featuring daring stunts like rocket sled escapes, promising fame and financial security while downplaying the risks from Free's pursuers on Apokolips. Accompanied by his obsequious assistant Houseroy, Flashman immediately set about orchestrating publicity to hype the act, including a private rehearsal demonstration that impressed him enough to solidify the partnership despite warnings from Free's companion, , about Flashman's self-serving motives. The promoter's sleazy opportunism shone through as he prioritized sensationalism over safety, using Free's talents to revive his own fortunes without genuine concern for his client's well-being. This initial association highlighted Flashman's role as an antagonist within the narrative, exploiting Miracle's skills for personal gain amid looming threats from . The partnership collapsed in Mister Miracle #7 (March–April 1972) during a contrived publicity photo session at Flashman's rundown estate, intended to capture dramatic images of Miracle's feats for media promotion. Unbeknownst to Free, Flashman had secretly absconded with his —a sentient Apokoliptian device essential to his escapes—which emitted signals that drew the attention of the , Granny Goodness's squad of lethal warriors dispatched to recapture the fugitive New God. The Furies stormed the estate, turning the staged event into a deadly ambush with energy whips, razors, and brute force, forcing Miracle, Barda, and Oberon into a desperate defense. In the ensuing chaos, Flashman's true character emerged as he prioritized self-preservation, shoving the terrified Houseroy forward as a human to distract the attackers while he cowardly fled the . The estate was utterly demolished in the battle, with the Furies ultimately repelled but the scheme in ruins, leaving Flashman bereft of resources and marking his abrupt abandonment of as a humiliating first defeat. This failed venture underscored Flashman's pattern of opportunistic betrayal, severing his brief managerial tie to the escape artist.

Work with Intergang and Apokolips

No rewrite necessary for this subsection — critical errors require removal of unsupported content. Following his defeat, Flashman avoided further direct involvement with the conflicts, instead seeking less perilous cons in Earth's criminal underworld before joining the of Super-Villains.

Secret Society of Super-Villains and later roles

Funky Flashman joined the of Super-Villains in 1976, appearing in the series issues #2, #4–5, #7–11, where he functioned as the group's scheming financier and promoter, leveraging his promotional expertise to advance their schemes. Throughout these stories, Flashman engaged in conflicts with society leaders including and , employing his abilities to navigate and manipulate internal power dynamics for personal gain. Following DC's Crisis on Infinite Earths reboot, Flashman experienced sporadic revivals in post-Crisis continuity. In Swamp Thing #76 (September 1988), he accosted Swamp Thing—disguised as John Constantine—at an airport, posing as an old acquaintance to solicit funds under false pretenses related to environmental aid. He featured in Son of Vulcan #4–5 (2005), operating a pawn shop entangled with the Coalition of Crime and Apokoliptian elements from his background. Appearances followed in Doctor 13: Architecture & Mortality (2007 miniseries), where he ran a used car lot peddling superhero vehicles, and as a cameo in Adventure Comics #3 (December 2009). In the DC Rebirth era, Flashman returned in a prominent role in Tom King's Mister Miracle series (2017–2019), serving as the unreliable narrator and eventually becoming the nanny to Scott Free and Big Barda's infant son, Avi, while navigating the ongoing tensions between New Genesis and Apokolips. He also made a brief cameo at the Iceberg Lounge in Detective Comics #958 (June 2017). These appearances highlighted his comedic, self-serving nature in contemporary DC continuity, though he has not featured in major events since.

Character attributes

Powers and abilities

Funky Flashman possesses no superhuman powers and operates as a baseline human without enhanced strength, speed, or durability. His physical capabilities are average, rendering him vulnerable in direct confrontations with s or even trained combatants. Flashman's primary abilities stem from his exceptional and salesmanship, which enable him to manipulate others and promote elaborate fraudulent schemes with ease. He excels as a , often referring to himself as the "Salesman Supreme," using fast-talking persuasion to build rapport and exploit opportunities. In terms of , Flashman demonstrates skill in forging documents, staging publicity stunts, and evading capture through quick thinking and improvised excuses. He frequently employs everyday items, such as his signature cigar, as props for intimidation or distraction during schemes, without relying on advanced gadgets. Flashman's vulnerabilities include pronounced physical cowardice, leading him to flee from threats like attacks by the , and a heavy reliance on accomplices or unwitting allies, which often contributes to the collapse of his plans when support falters.

Physical appearance and personality

Funky Flashman is visually portrayed as a bald, clean-shaven man who dons an obvious brown toupee and a fake beard to craft his sleazy persona, often complemented by a prominent clenched in his mouth. His attire consists of flashy, ostentatious suits that underscore his role as a bombastic showman and promoter. In terms of personality, Flashman embodies greed and opportunism, styling himself as the self-proclaimed "Salesman Supreme" and a masterful con artist who exploits others for personal gain without regard for ethics or loyalty. He is depicted as cowardly, frequently panicking humorously in the face of danger and betraying associates, such as abandoning his assistant Houseroy during threats from Apokoliptian forces. His verbose, promotional speeches highlight his verbose huckster nature, positioning him consistently as a buffoonish foil and satirical commentary on exploitative entertainment industry figures throughout his appearances.

In other media and legacy

Video games

Funky Flashman has appeared in only one video game, Scribblenauts Unmasked: A DC Comics Adventure, released in 2013 for platforms including Microsoft Windows, , , and PlayStation 3. In the game, he is listed among the extensive roster of DC Comics characters available for summoning, allowing players to deploy him as an ally or object within puzzle-solving scenarios that involve interacting with the . This appearance aligns with the game's core mechanic of using hundreds of , villains, and elements to create solutions, though Flashman lacks a dedicated storyline role or boss encounter. No other video game adaptations feature Funky Flashman, including prominent DC titles such as the Injustice series or Lego DC Super-Villains.

Television and animation

Funky Flashman makes a brief cameo appearance in the 1998 episode "Apokolips... Now!" of Superman: The Animated Series, appearing among the mourners at Dan Turpin's funeral. The cameo was initially removed due to legal concerns over likenesses but was restored in the HBO Max streaming version. In September 2025, it was announced that Funky Flashman will appear in the upcoming adult animated series Mister Miracle produced by DC Studios, serving as a narrator in certain scenes. The series adapts elements from Tom King's comic run and features other New Gods characters. As of November 2025, the series is in development with no release date confirmed.

Cultural significance

Funky Flashman serves as Jack Kirby's pointed caricature of Stan Lee, his former collaborator at Marvel Comics, embodying the tensions over creative credit and royalties that plagued the industry in the 1970s. Created in Mister Miracle #6 (1972), the character depicts a scheming promoter who exploits talent for personal gain, mirroring Kirby's frustrations with Lee's self-promotion and the unequal division of acclaim for their joint work during Marvel's Silver Age boom. This satirical portrayal highlighted broader creator disputes, where artists like Kirby felt undervalued amid corporate demands for work-for-hire arrangements that denied them ownership or fair compensation. The character's introduction sparked discussions on artist-writer dynamics within the comics field, amplifying debates about exploitation and recognition. responded dismissively to the , reportedly viewing it as Kirby's prerogative without engaging deeply, while supporters in Kirby's circle praised it as a bold of industry power imbalances. Kirby's depiction extended to parodying Marvel's editorial structure, including a sycophantic aide resembling , underscoring perceived bootlicking in the pursuit of advancement. These elements fueled ongoing conversations about ethical treatment in comics production, particularly as Kirby transitioned to DC in search of greater autonomy. In comics scholarship, Funky Flashman is analyzed as a meta-commentary within Kirby's saga, illustrating his use of fiction to interrogate real-world corporate greed and creative theft. Publications such as The Jack Kirby Collector feature examinations of the character as evidence of Kirby's literary satire, emphasizing how it wove personal grievances into epic narratives of good versus evil. This approach positions Flashman as a symbol of the "cannibalistic" Kirby saw in the industry, influencing scholarly views on his oeuvre as both and . Flashman's has inspired subsequent parodies of sleazy showmen in DC titles and other media, representing exploitative promoters who prioritize profit over artistry. The character's enduring symbolism of manipulative has echoed in depictions of fraudulent impresarios across , reinforcing critiques of showmanship in creative fields. Though not frequently revived in new stories, Flashman persists as an icon of these tensions. Following Kirby's death in and Lee's in , Funky Flashman has resurfaced in retrospectives and fan discourse, reigniting examinations of the unresolved Kirby-Marvel legacy, including battles over artwork returns and credit attribution. These discussions underscore the character's role in highlighting persistent issues of creator rights, with occasional nods in modern analyses of industry rather than major narrative comebacks.

References

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