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List of DC Comics characters: T
List of DC Comics characters: T
from Wikipedia

Taboo

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Chuck Taine

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Takion

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Tala

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First appearancePhantom Stranger (vol. 2) #4 (December 1969)
Created byNeal Adams
Robert Kanigher
SpeciesDemon
Further reading

Tala is a fictional character appearing in American comic books published by DC Comics. She is an evil demonic sorcerer who first appeared as an adversary of the Phantom Stranger. Tala first appeared in Phantom Stranger (vol. 2) #4, and was created by Neal Adams and Robert Kanigher.

Tala, the Queen of Evil, is an evil mystical entity and the mistress of the Dark Circle.[1] Her agenda often consists of tricking mortals into doing evil deeds, or unleashing the apocalypse onto the modern world. She frequently confronts the Phantom Stranger, usually along with Doctor Thirteen, by using her powers to enslave mortals.

In post-Crisis continuity, Tala is a demon and mistress of Hell. She is known for either trying to doom mortals' souls to ruin or aiming to unleash apocalyptic evils upon the world.

Tala in other media

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Tally Man

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Tapeworm

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Tapeworm is a fictional character appearing in American comic books published by DC Comics.

Tapeworm is a worm-themed villain who was imprisoned by the OMAC beneath Blüdhaven.[6]

Tarantula

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Sonya Tarinka

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Tar Pit

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Tasmanian Devil

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Tattooed Man

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Russell Tavaroff

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Tawky Tawny

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Elliot Taylor

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Elliot Taylor is a fictional character appearing in American comic books published by DC Comics.

Elliot Taylor is a private in the US Army during World War II who was nearly killed by a land mine. Professor Mazursky and his team of surgeons at Project M were able to repair Taylor's body in a form that resembles Frankenstein's monster. However, they are unable to restore Taylor's vocal cords, leaving him mute. Taylor goes on to join the Creature Commandos under the codename Patchwork.[7]

Elliot Taylor in other media

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Technocrat

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Teen Lantern

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Teen Lantern is a fictional character appearing in American comic books published by DC Comics.

Keli Quintela is an young girl who found a dying Green Lantern and obtained his Green Lantern Power Battery, hacking a gauntlet to access its powers without the knowledge of the Green Lantern Corps, using it to become a superhero known as the Teen Lantern.

Hetepkheti Tefnakhte

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Jeremy Tell

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Ten-Eyed Man

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Terra

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Eve Teschmacher

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Bruno Tess

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Bruno Tess is a fictional character appearing in American comic books published by DC Comics.

Bruno Tess is a mob boss from Gotham City who works for the Penguin until being murdered by the Scarecrow when mutated into the Scarebeast.

Bruno Tess in other media

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Bruno Tess appears in The Penguin, portrayed by Daniel J. Watts. This version is an enforcer working under Oz Cobb.

Jervis Tetch

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Teth-Adam

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Tezcatlipoca

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Shayera Thal

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Tharok

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Eobard Thawne

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Malcolm Thawne

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Malcolm Thawne is a character appearing in American comic books published by DC Comics as Cobalt Blue, an enemy of the Flash.[9] The character was created by Mark Waid and Brian Augustyn, and first appeared in Speed Force #1 (November 1997). He is the twin brother of Barry Allen, an enemy of Wally West, and a distant ancestor of Eobard Thawne.

Malcolm was raised as the son of con artists (Hugo Thawne and Charlene Thawne) who lure unsuspecting victims. He learned in Central City that he's actually Henry Allen's and Nora Allen's son who Asa Gilmore used to cover Hugo's and Charlene's true child's accidental killing, resulting in him tracking down and murdering the doctor in a rage. His grandmother helped train him as he was fueled by rage and jealousy to utilize the Blue Flame Talisman capable of stealing super-speed.[9][10] His first attempt against Barry ended in failure,[11] and he was absorbed into the Blue Flame Talisman, only to re-emerge years later after Barry's death during the "Crisis on Infinite Earths" with Wally as a successor. Apparently having been cheated out of his dreams of revenge, Malcolm instead focused on his brother's descendants traveling through time in a bid to exterminate. His Cobalt Blue identity ignited a family feud that endured for a millennium. The feud came to a head in the late 30th century, where Barry was living with Iris Allen and Wally arrived as protection. Various speedsters (including Jay Garrick, the Tornado Twins, and XS) are under the control of Thawne's spirit as each one carried a shard of the Blue Flame Talisman.[12] After defeating the other speedsters,[13] Thawne's menace ended with Wally overloading the Blue Flame Talisman with the Speed Force's energy.[14]

Malcolm Thawne in other media

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Robern Thawne

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Robern Thawne is a fictional character appearing in American comic books published by DC Comics. The character, created by Geoff Johns and Scott Kolins, first appeared in The Flash (vol. 3) #8 (March 2011).

Robert Thawne is the younger brother of Eobard Thawne / Reverse-Flash. In the future, the Thawne siblings never got along as children which gets worse as adults; Robern is a police officer who interrupts Eobard's reckless research before the Reverse-Flash's future self erased his own brother from existence to prevent interference.[20]

Thaddeus Thawne

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Thinker

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Terrance Thirteen

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Traci Thirteen

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Duke Thomas

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Thomas N. Thomas

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Leslie Thompkins

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Thorn

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Bradford Thorne

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Matthew Thorne

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Rupert Thorne

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Thoth

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First appearanceInfinity Inc. #43 (1987)
TeamsOgdoad
Doctor Fate
Ibis the Invincible
AbilitiesImmotallity, immense magical abilities, godly wisdom which grants him increased intelligence; Power is somewhat dependent on worship although he retains a formidable, god-like level of power in a weakened state.
AliasesZehuti

Thoth, also known as Zehuti, is a deity in DC Comics, an interpretation of Thoth from Egyptian mythology. In the DC Universe, Thoth serves as an Egyptian figure who has empowered numerous characters, including Black Adam (and the Black Marvel Family) with his powers of wisdom, the both iterations of Ibis the Invincible with the Ibistick, and the Khalid Nassour incarnation of Doctor Fate.

In the Doctor Fate series debuting during "The New 52", Thoth is credited as the creator of the Amulet of Thoth (formerly the Amulet of Anubis) and Helmet of Fate (now named the Helmet of Thoth and the Mask of Thoth) that trapped his servant Nabu within it for unknown reasons. He is first mentioned numerous times by several characters during the "Blood Price" storyline, with Khalid Nassour being chosen to bear his helm. Later, Khalid summons him to help defeat Anubis, after which he gives Khalid the Staff of Power.[21]

Thunder

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John L. Thunder

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Thunderbolt

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Thunderer

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Thunderer is the name of several characters appearing in American comic books published by DC Comics

Alien version

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The Thunderer is an alien demagogue who came from another dimension and wanted to take over the Earth before being opposed by Metamorpho and Element Girl. He traps the two in a sub-atomic universe before they escape and two elders of Thunderer's species arrive to punish him.[22]

Thunderer II

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A Thunderer appears as a member of the Futurist Militia.[23]

Earth 7 version

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An alternate universe variant of Thunderer from Earth-7 appears in The Multiversity. He is a Mowanjum weather god and member of the Justice League.[24][25]

Thunderer in other media

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The Earth-7 incarnation of Thunderer makes a non-speaking cameo appearance in Justice League: Crisis on Infinite Earths.

Tiger Shark

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Tiger-Man

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Tiger-Man is the name of several fictional characters appearing in American comic books published by DC Comics.

Robotman villan

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The first Tiger-Man is a criminal in a tiger costume who fought Robotman and Robbie the Robot Dog.[26]

Dean Farr

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Dean Farr and his brother Desmond Farr met Buck Wargo when they were investigating the legend of the Tiger-Man. Dean would end up turned into a Tiger-Man.[27]

Tiger-Man would later be killed in an accident.[28]

Desmond Farr

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Desmond Farr is the brother of Dean Farr who joined him in meeting Buck Wargo when they were investigating the legend of the Tiger-Man.[27]

After Dean died in an accident, Desmond became the second Tiger-Man and later allied with Green Lantern.[28]

In New History of the DC Universe, Desmond is stated to have been a member of the short-lived Justice Alliance when the Justice Society of America disbanded and its members disappeared.[29]

Tiger-Man in other media

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Dean and Desmond Farr appear in Superman, portrayed by Jonah Lees and Christian Lees respectively. These versions are employees of LexCorp who work in the control hub helping to operate Ultraman. Following Ultraman's defeat, Dean and Desmond are among those arrested by the military police.

Tigress

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Timber Wolf

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Time Commander

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Time Trapper

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The Time Trapper is a fictional character appearing in American comic books published by DC Comics. Created by Edmond Hamilton and John Forte, he first appeared in Adventure Comics #317 (February 1964).

The Time Trapper was originally depicted as a robed warlord from the extremely distant future, well past the 31st century that the Legion of Super-Heroes originate from.[30] Later, it was revealed that the Time Trapper was a member of the alien Controllers.[31] Later stories stated that the Time Trapper was not a Controller, giving the character a series of contradictory origins. These various backstories include him being Cosmic Boy,[32] Superboy-Prime,[33] a living embodiment of entropy,[34] a sentient alternate timeline,[35] and Doomsday.[36][37]

In Final Crisis: Legion of 3 Worlds, the Time Trapper uses Superboy-Prime as a tool to destroy the link between Superman and the Legion.[38] He brings Superman and the Legion to the end of time, where he attempts to kill them and is revealed to be an older Superboy-Prime.[33] During the battle, Saturn Girl watches as the Trapper's "S" scar on his chest gains a slash across it as it simultaneously happens to Prime in the past. With this evidence, Brainiac 5 theorizes that the Time Trapper is a sentient timeline whose identity changes constantly as the main timeline evolves, explaining the multiple identity changes he has gone through in each incarnation. Superboy-Prime refuses to believe that the Trapper is his future self and punches him, creating a blinding flash that returns Prime to his home universe of Earth-Prime and destroys the current incarnation of the Trapper.[35]

Time Trapper in other media

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Titan

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Titan is the name of two characters appearing in American comic books published by DC Comics.

New God

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Titan is a massive green-skinned warrior who is one of the New Gods of Apokolips and member of Darkseid's Elite. In his earlier history, Titan led an attack on New Genesis during the war between New Genesis and Apokolips. After Titan was the only survivor of an ambush, Darkseid had Titan remanded to the dungeon for 50 years. Some years later, Darkseid released Titan and gave him an opportunity to redeem himself by heading to Earth to abduct Brigadier General Maxwell Torch, who is in possession of a fragment of the Anti-Life Equation. This led to Titan battling Orion, who was there to protect Torch from Titan. Orion was able to fend off Titan.[40]

Son of Cronus

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Titan is one of the Children of Cronus and was unknown to the mortals like Arch, Disdain, Harrier, Oblivion, and Slaughter. He resembled a floating darkness with various human-shaped faces. Titan was among Cronus' dark children who helped empower Cronus' creation Devastation, granting her superhuman strength, enhanced durability, and a healing factor.[41]

Titano

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TNT

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William Tockman

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Jason Todd

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Robert Todd

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Tokamak

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First appearanceThe Fury of Firestorm #15 (August 1983)
Created byGerry Conway and Pat Broderick
AliasesHenry Hewitt, Victor Hewitt
Further reading

Tokamak is a fictional character appearing in American comic books published by DC Comics.

The character, created by Gerry Conway and Pat Broderick, first appeared in The Fury of Firestorm #15 (August 1983) as Henry Hewitt and became Tokamak in The Fury of Firestorm #18 (November 1983).

Tokamak is the identity taken by Henry Hewitt, the chief executive officer of the Hewitt Corporation and high level director in the 2000 Committee, after subjecting himself to a recreation of the accident that created Firestorm.[42] Much later, to cure a terminal disease, he creates a clone of himself which he merges with. He creates the identity of Victor Hewitt to inherit his own company and sets out to create nuclear meltdowns across the globe to empower himself. He is stopped by Firestorm, Firehawk, and Pozhar. He is killed when Firestorm separates him from his clone.[43]

Tokamak has the ability to trap objects in energy rings and either compress them or break down their structural integrity.

Tokamak in other media

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  • Henry Hewitt appears in The Flash, portrayed by Demore Barnes.
    • The Earth-1 version appears in the episode "The Fury of Firestorm".[44] This version is a scientist with anger issues and a criminal past who was affected by Eobard Thawne's particle accelerator and gained a connection to the Firestorm matrix. As a result, the Flash and his allies at S.T.A.R. Labs select Hewitt to become Martin Stein's new partner. But when the fusion fails, Hewitt gains uncontrollable nuclear powers which he uses to fight the Flash, only to be defeated by Stein and Jefferson "Jax" Jackson, both of whom successfully became Firestorm, and imprisoned in S.T.A.R. Labs' metahuman holding cells.
    • Additionally, an Earth-2 doppelganger of Hewitt appears in the episodes "Welcome to Earth-2" and "Escape from Earth-2" as a benevolent S.T.A.R. Labs scientist employed by Harry Wells.[45]

Joey Toledo

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Joey Toledo is a fictional character appearing in American comic books published by DC Comics.

Joey Toledo was a drug dealer working for the 100. During a fight with Black Lightning, he is killed by Talia al Ghul and the League of Assassins after they become involved when trying to reclaim Merlyn's services.[46]

In the DC Rebirth relaunch, Toledo is resurrected and appears as a sleazy small-time entrepreneur before Tobias Whale's right-hand woman Miss Pequod kills him.[47]

Joey Toledo in other media

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Joey Toledo appears in the first season of Black Lightning, portrayed by Eric Mendenhall. This version is Tobias Whale's right-hand man and co-enforcer.

Derek Tolliver

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Derek Tolliver is a fictional character appearing in American comic books published by DC Comics.

Derek Tolliver is the liaison between the Suicide Squad and the US government. He later turns on the team and Amanda Waller, for which he is killed by Rick Flag.[48] Tolliver was created by John Ostrander and Joe Brozowski, and first appeared in Firestorm (vol. 2) #64 (October 1987).

Derek Tolliver in other media

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An adaptation of Derek Tolliver, renamed Dexter Tolliver appears in Suicide Squad, portrayed by David Harbour. This version is the National Security Advisor of the United States who supports the creation and use of Task Force X.

Tomar-Re

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Tomar-Tu

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Adrianna Tomaz

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Amon Tomaz

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Tomorrow Woman

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Top

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Topo

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Torque

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Toy

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The Toy is a fictional character appearing in American comic books published by DC Comics.

The Toy was the only surviving member candidates for the second iteration of the Brotherhood of Dada gathered by Mr. Nobody. She arrived late the day Mr. Nobody enacted his plan, and found all the members of the Brotherhood already had been killed.

Dean Toye

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Toyman

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Larry Trainor

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Trajectory

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First appearance52 #9 (August 2006)
Created byGeoff Johns, Grant Morrison, Greg Rucka, Mark Waid
AbilitiesSuperspeed
AliasesEliza Harmon
Further reading

Trajectory is a fictional character appearing in American comic books published by DC Comics..

Eliza Harmon was originally from Manchester, Alabama, and a fan of the Flash and Kid Flash. She was selected to participate in Lex Luthor's Everyman Project and join Infinity, Inc.[49] She successfully becomes a speedster, but she is unable to decelerate without the use of the drug "Sharp".[50] Natasha Irons helps Trajectory maintain her place on Infinity Inc. until Luthor strips her powers, leading to Trajectory being killed by the third Blockbuster.[51]

Trajectory in other media

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  • Eliza Harmon / Trajectory appears in a self-titled episode of The Flash, portrayed by Allison Paige.[52] This version is a scientist at Mercury Labs who helped Caitlin Snow develop the Velocity-9 formula and reverse-engineered it to use for herself. Manifesting an alternate personality called "Trajectory" to justify her actions, she wreaks havoc in Central City until the Flash defeats her. Nonetheless, she takes another dose of Velocity-9 and disintegrates.
  • Trajectory appears in Young Justice, voiced by Zehra Fazal.[53]

Lawrence Trapp

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Lee Travis

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Patricia Trayce

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Tremor

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Tremor is a name shared by multiple characters appearing in American comic books published by DC Comics..

David Hsu

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David Hsu was a supervillain and enemy of Fly (Jason Troy).[54]

Tremor II

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Tremor II was a supervillain and member of the Superior Five.[55]

Roshanna Chatterji

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Roshanna Chatterji was a superhero and member of The Movement. She is asexual.[56]

Alexander Trent

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Thomas Tresser

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Lyta Trevor

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Steve Trevor

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Tribulus

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Tribulus is a fictional character appearing in American comic books published by DC Comics.

Tribulus is a mindless brute, who was part of a bounty hunter team in pursuit of Vril Dox, who managed to sway him into his R.E.B.E.L.S. team by stealing the cortical implant used to control Tribulus. Tribulus assisted the team into defeating Starro and became Dox's bodyguard.

Trickster

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Trident

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Trigger Twins

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Trigon

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Triumph

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Ron Troupe

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Donald Troy

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Donna Troy

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John Trujillo

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Nathaniel Tryon

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Tsunami

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Tsunami is the name of two characters appearing in American comic books published by DC Comics.

Miya Shimada

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First appearanceAll-Star Squadron #33 (May 1984)
Created byRoy Thomas and Rick Hoberg
AbilitiesSuperhuman strength; able to swim at superhuman speed, ability to create and control tidal waves
AliasesMiya Shimada
Further reading

The character first appeared in All-Star Squadron #33 (May 1984) and was created by Roy Thomas and Rick Hoberg.

Miya Shimadi is a Nisei who grew up in Santa Barbara, California, prior to World War II. Due to prejudice against Japanese-Americans, she suffered in the period leading up to the entry of America into the war and joins the cause of the Imperial Japanese government. Over time, she becomes disillusioned by the dishonorable conduct of those she is working with and eventually changes sides. In stories set in contemporary settings, she has a daughter named Debbie with Neptune Perkins.

Tsunami II

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The second Tsunami is a supervillain who was created by Robby Reed's Master form from the cell sample of an unidentified human. She can create tidal waves and was partnered with fellow creation Distortionex. Both villains were defeated by Chris King and Vicki Grant. To make sure the judge doesn't allow them to walk, Chris and Vicki had to disguise two of their hero forms as the superheroes that defeated Tsunami and Distortionex.[57]

Tsunami in other media

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The Miya Shimada incarnation of Tsunami appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure.[15]

Tuoni

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Tur-Tel

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Ben Turner

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Dan Turpin

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Turtle

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Turytt

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Tusk

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Tusk is the name of several characters appearing in American comic books published by DC Comics.

John Brandt

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John Brandt is a businessman-turned-criminal who gets his name from the tusks that are growing from his lower jaw. He plotted revenge against the business partners who cheated him and was defeated by Atom.[58]

Tusk II

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Tusk is a New God of Apokolips who works for Darkseid under the rank of Commander.[59]

Tusk III

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The third Tusk is an unnamed metahuman crime lord who sports his namesakes and skin similar to that of an elephant.[60]

Tusk in other media

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The third incarnation of Tusk appears in Batman: Bad Blood, voiced by John DiMaggio.[61]

Tweedledum and Tweedledee

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Andre Twist

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Two-Face

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Matthew Tyler

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Rex Tyler

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Rick Tyler

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Typhoon

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Typhoon is the name of several characters appearing in American comic books published by DC Comics.

Typhoon I

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The first Typhoon is an agent of O.G.R.E. and lover of the criminal Huntress. The pair battle Aquaman and Mera, who discover that they are working for the organization under threat of death. Mera persuades Typhoon and Huntress to turn on their masters.[62]

David Drake

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First appearanceThe Flash #294 (February 1981)
Created byGerry Conway, Jim Starlin
AbilitiesWeather manipulation
Further reading

David Drake, the second incarnation of Typhoon, was created by Gerry Conway and Jim Starlin and first appeared in Flash #294 (February 1981).

David Drake is a research scientist at Concordance Research who works with fellow scientist Martin Stein to develop a new bathysphere prototype. Drake designs the housing of the vessel, while Stein develops the small nuclear reactor that was to be the craft's power source. Following a nuclear explosion, Drake becomes a weather-manipulating metahuman and enemy of Firestorm.[63]

In Infinite Crisis and Forever Evil, Typhoon appears as a member of the Secret Society of Super Villains.[64][65][66] In Final Crisis, he is among the villains controlled by the Anti-Life Equation.[67]

In Doomsday Clock, David Drake is retconned to have been a metahuman whose powers were activated in a "controlled accident" orchestrated by the Department of Metahuman Affairs after he was discovered to have the metagene.[68]

Powers and abilities of Typhoon

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Typhoon generates a whirlwind around the lower half of his body that enables him to fly or hover.[69] Typhoon can also project lightning from his fingertips, channeling the energy at times as powerful electric blasts.[70] Typhoon can also generate storms of tremendous strength that generate tornadoes and driving hail.[71] Typhoon can also grow in size relevant to size of the storm system he is generating. At times, he has grown larger than a skyscraper when generating a storm system of sufficient strength.[72]

Tyroc

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
This article presents a comprehensive list of fictional characters from DC Comics publications whose names or primary aliases begin with the letter "T," including heroes, villains, antiheroes, and supporting figures that have appeared in the DC Universe across various eras and storylines. Among the most notable entries are Terra (Tara Markov), a teenage metahuman with geokinetic powers who joined the Teen Titans but infamously betrayed the team in a storyline exploring themes of manipulation and redemption, first introduced in The New Teen Titans #26 in 1982. On the antagonistic side, Toyman (Winslow Schott) stands out as a recurring foe of Superman, a toy-obsessed inventor who deploys deadly mechanical playthings in schemes against the Man of Steel, debuting in Superman #48 in 1948 and reimagined in modern stories. The Time Trapper, a enigmatic time-manipulating entity and major adversary to the Legion of Super-Heroes and Superman, seeks to alter timelines to erase heroic legacies, with key appearances in events like Zero Hour and Final Crisis: Legion of Three Worlds. These figures, alongside lesser-known ones like the Ten-Eyed Man and Tarantula, highlight the breadth of DC's character roster, often intersecting with core narratives involving the Justice League, Titans, and Batman family.

Batman Universe Characters

Duke Thomas

Duke Thomas is a teenage vigilante and member of the Bat-Family, known for his abilities and role as Gotham City's daytime protector under the alias Signal. Orphaned after his parents, Elaine and Thomas, were exposed to the Joker's toxin during the chaotic "Endgame" events in Gotham, Duke became determined to find a cure for their condition, which left them missing and catatonic. This personal tragedy fueled his early involvement in vigilantism, leading him to join and eventually lead the youth movement "," a group of teenagers inspired by Robin who patrolled Gotham in Batman's absence following the Endgame riots. Duke first appeared as a in Batman (vol. 2) #21 in 2013, with his major role and leadership in debuting in #1 in 2015. Upon Batman's return, Duke impressed him with his detective skills and initiative, earning formal training in the and a place among , though he distinguished himself by embracing a public, daytime persona rather than nocturnal operations. He officially became the Signal in Batman (vol. 2) #55 (2016), adopting a yellow-and-black costume designed for daylight activity and leveraging his unique powers to combat crime during the day. Throughout the era, Duke played key roles in Bat-Family storylines, including investigations into multiversal threats in Dark Days: The Casting (2017), where his photokinetic visions helped uncover secrets of the Dark Multiverse, and team-ups in Batman: The Signal (2018), solidifying his status as a core ally. Duke possesses innate metahuman photokinetic abilities derived from his metagene, allowing him to absorb and manipulate light in various ways. These include creating constructs for offense and defense, achieving flight by propelling himself with light energy, and phasing through solid objects via intangibility by bending light around his body. His eyes grant enhanced , such as seeing in complete or detecting invisible threats, complemented by exceptional acumen honed under Batman's tutelage, peak , and proficiency in and gadgetry. Later developments in Outsiders (2019) expanded his powers to include shadow manipulation, enabling him to and form umbrakinetic constructs, further diversifying his role in the Bat-Family.

Jason Todd

Jason Todd is a fictional and in the DC Comics universe, best known as the second iteration of Robin and later as the vigilante Red Hood. Introduced in Batman #357 (March 1983), Todd originated as a troubled street kid in who attempted to steal the hubcaps from the , leading to his adoption by Batman (Bruce Wayne) as a ward and crimefighting partner following the departure of the original Robin, Dick Grayson. Unlike his predecessor, Todd's characterization emphasized a more impulsive and aggressive personality, shaped by his impoverished background and the loss of his mother to a . Under Batman's tutelage, he trained rigorously in , acrobatics, and detective work, donning a modified version of Grayson's costume to assist in combating Gotham's criminal underworld. Todd's time as Robin came to a brutal end in the 1988 storyline "" (Batman #426–429), where he was savagely beaten to death by the Joker using a in a warehouse explosion, a fate determined by a fan-voted telephone poll that narrowly favored his demise. This event profoundly impacted Batman, marking one of the most traumatic losses in his history and influencing subsequent narratives around and vengeance. Years later, Todd was resurrected through immersion in a Lazarus Pit orchestrated by , with his return further enabled by timeline alterations from Superboy-Prime's reality-altering punch during the event ( #6, 2006). Emerging psychologically scarred and radicalized by his experiences in the , Todd rejected Batman's moral code against killing and reinvented himself as the Red Hood—a moniker ironically borrowed from the Joker's pre-Clown Prince of Crime alias—debuting in this guise in Batman #635 (2004). As Red Hood, Todd operates as a lethal vigilante targeting Gotham's most violent criminals, often employing firearms and ruthless tactics that directly challenge Batman's principles, culminating in intense confrontations depicted in the "Under the Red Hood" arc (Batman #635–650, 2005–2006). He briefly allied with other outcast heroes, co-founding the Outlaws team alongside Arsenal and Starfire in Red Hood and the Outlaws #1 (2011), where he serves as a strategic leader balancing redemption with his darker impulses. Throughout his arcs, Todd embodies moral ambiguity as an antihero, frequently clashing with the Bat-Family while occasionally aiding them against greater threats, including interactions with Gotham villains like Two-Face. Todd possesses no superhuman powers but maintains peak human physical conditioning through intense training, granting him exceptional strength, agility, and endurance. He is an expert combatant proficient in multiple styles, , and stealth tactics honed under Batman's guidance, complemented by marksmanship skills with firearms and improvised weapons. These abilities, combined with his tactical intellect and unyielding determination, position him as a formidable force in street-level conflicts, though his reliance on lethal force sets him apart from traditional heroes.

Jervis Tetch

Jervis Tetch, also known as the Mad Hatter, is a recurring antagonist in the Batman mythos, characterized by his profound obsession with Lewis Carroll's Alice's Adventures in Wonderland. A reclusive genius inventor, Tetch employs advanced mind-control technology to manipulate others, often forcing victims into roles from the story, such as his idealized "Alice." His crimes blend psychological torment with technological precision, making him a uniquely insidious threat in Gotham City. Tetch's origin traces back to his early career as a specialist, where his intellectual brilliance masked growing instability. Living with a woman named Ella Littleton and her daughter , Tetch became fixated on Connie after she fabricated a rape accusation against local football players. Enraged, he used to manipulate accomplices into bombing a locker room, killing the athletes and marking the start of his descent into criminal madness. This trauma intertwined with his lifelong fascination with Alice in Wonderland, stemming from childhood readings and unrequited affections, transforming his inventions from therapeutic tools into weapons of control. His first comic appearance occurred in Batman #49 (October 1948), created by and Lew Schwartz, where he debuted as a hat-obsessed thief using rudimentary devices to evade capture during a spree of high-society robberies. Tetch's powers and abilities revolve around his exceptional intellect in electronics, engineering, and , with no innate traits. He pioneered hypnotic hats embedded with microchips that emit subliminal signals to dominate minds, compelling victims to obey commands or adopt delusional personas. Later innovations included for subtler, long-term control, allowing him to orchestrate large-scale manipulations like turning Gotham police into unwitting accomplices via drugged coffee and donuts in Detective Comics stories. As a brilliant engineer, Tetch excels in gadgetry, creating illusions and devices that exploit psychological vulnerabilities, though his physical frailty limits direct confrontations. Key events in Tetch's criminal history highlight his escalating depravity and thematic fixations. In Detective Comics #526 (1983), he refined his hat technology to hypnotize Batman himself, forcing the Dark Knight into a temporary subservience that underscored the villain's dangerous ingenuity. Tetch assembled the Wonderland Gang—comprising Tweedledee, Tweedledum, the , and others—for a themed crime wave, women resembling Alice to enact twisted "tea parties," though he was ironically mind-controlled by the Tweedle brothers using his own tech in Detective Comics #841. His schemes extended to broader crises, including joining the of Super-Villains during to battle heroes in and aiding Darkseid's child abductions via mass hat distribution in . Other notable acts involved abducting for ransom twice and trafficking kidnapped girls into slavery when they failed to embody his Alice ideal, as seen in Robin: Year One #1. In Post-Crisis continuity, Tetch's character was deepened through expanded backstories emphasizing his isolation and technological dependency. The one-shot Batman: Mad detailed his early obsessions and initial crimes, portraying him as a socially awkward prodigy whose rejection-fueled rage birthed the Mad Hatter persona, solidifying his role as a master in Gotham's underworld without reliance on external alterations to his psyche.

Leslie Thompkins

Leslie Thompkins is a physician and longtime ally in the Batman mythos, known for operating a in Gotham City's Crime Alley and serving as a moral compass for Bruce Wayne. Created by writer and artist , she first appeared in #457 in March 1976, where she comforted a young Bruce Wayne in the aftermath of his parents' murder. A close friend and colleague of , Thompkins established the Thomas Wayne Memorial Clinic to provide medical care to the impoverished and underserved residents of Park Row, embodying a commitment to healing in one of Gotham's most dangerous neighborhoods. As a surrogate mother figure to Bruce Wayne, Thompkins has frequently treated injuries sustained by Batman and his young protégés, including , while staunchly opposing violence and the use of lethal force. Her pacifist philosophy, which emphasizes non-violent solutions and rehabilitation over punishment, has profoundly shaped Batman's adherence to a strict no-kill rule, reinforcing his vow against becoming like the criminals he fights. She has also briefly mentored during his early days in Gotham, providing guidance that complemented his training as the second Robin. Thompkins' clinic operates under a no-violence policy, even extending aid to criminals, which has earned her respect across Gotham's underworld and positioned her as a beacon of compassion amid the city's chaos. Thompkins played a pivotal role during the "" storyline, where an earthquake isolated Gotham and turned it into a war zone; she expanded her clinic into a vital center, offering medical assistance without regard for affiliation and maintaining neutrality in the conflict. In another significant event, she was briefly implicated in the circumstances surrounding the death of Stephanie Brown (the fourth Robin) during the "" crossover, though it was later revealed she had faked the teen's death to protect her from further harm. These incidents highlight Thompkins' ethical dilemmas and her unwavering dedication to preserving life, even when it strains her relationships with Batman and the Bat-Family.

Rupert Thorne

Rupert Thorne is a supervillain in the DC Comics universe, primarily known as a corrupt councilman and figure who serves as an enemy of Batman. Created by writer and artist , he first appeared in #469 in May 1977, debuting in the story "The Origin of ." In his introductory arc, Thorne is portrayed as an ambitious politician with deep ties to Gotham's , using and alliances with mobsters to consolidate power while publicly maintaining a facade of civic leadership. Thorne's rise begins as a city councilman who leverages blackmail and criminal connections to influence Gotham's political landscape, often clashing with Batman over efforts to expose the vigilante's identity and undermine his operations. A pivotal event in his criminal career involves his betrayal of nuclear scientist Alex Sartorius, whom he double-crosses in a business deal, leading to Sartorius's transformation into the radioactive villain after an explosion at an offshore power plant. This incident fuels Phosphorus's vendetta against Thorne, who responds by hiring assassins and manipulating to portray Batman as a menace, thereby protecting his illicit empire. Lacking superhuman powers, Thorne relies on his political acumen, vast resources from racketeering, and networks of hired enforcers to execute schemes, making him a symbol of institutional corruption in Gotham rather than a metahuman threat. Key confrontations include his unsuccessful mayoral campaign aimed at total control of the city and a bidding war with the Joker and Penguin for Hugo Strange's auction of Batman's secret identity during the "Strange Apparitions" storyline in Detective Comics #469–479. These alliances highlight his pragmatic willingness to partner with other rogues when it suits his goals, though they often unravel due to mutual distrust. Thorne has also briefly targeted Batman allies, such as kidnapping Dr. Leslie Thompkins to coerce medical aid for his ailing brother. Throughout his appearances, Thorne embodies systemic graft in Gotham's government, using legitimate office to shield mob activities like and , which repeatedly draw Batman's intervention and lead to his downfalls. His recurring role underscores themes of political decay, positioning him as a foil to Batman's fight against entrenched crime beyond street-level thugs.

Two-Face

Two-Face, whose real name is Harvey Dent, is a prominent in the DC Comics Batman mythos, originally created by writer and artist . He first appeared in #66 in , initially named Harvey before the name was changed to Harvey Dent in Batman #50 (1948). As Gotham City's dedicated , Dent was a close ally to Batman, using his legal expertise to prosecute the city's rampant , particularly targeting mob boss . His transformation occurred during Maroni's trial when the mobster hurled acid at Dent's face, disfiguring him and fracturing his psyche into a dual personality that embodies the eternal conflict between order and chaos. Lacking superhuman powers, Two-Face relies on his exceptional intellect and strategic acumen honed from years as a prosecutor and criminal mastermind. He is an expert marksman proficient with dual .22 caliber pistols and possesses deep knowledge of criminal law, which he twists to orchestrate elaborate, duality-themed heists and schemes. Central to his methodology is a double-headed silver dollar coin—originally evidence from Maroni's trial—one side pristine and the other scarred, which he flips to determine his actions, surrendering his fate to chance and underscoring his unpredictable nature. Key events in Two-Face's history highlight his tragic oscillations between redemption and relapse. In the seminal storyline Batman: The Long Halloween (1996–1997) by Jeph Loeb and Tim Sale, Dent's downfall is explored as a pivotal moment in Batman's early career, where his alliance with the Dark Knight crumbles amid Gotham's holiday-season murders, leading to his full emergence as Two-Face. He has been temporarily cured of his disfigurement and insanity twice—once in Detective Comics #80 (1943) by Dr. Albert Ekhart and again in Batman #328–329 (1981)—only to revert, as seen in Batman: Hush (2002–2003) where his face is restored before he relapses in the follow-up Face the Face (2006). During Jason Todd's tenure as the second Robin, Two-Face clashed with Batman and his young sidekick in various encounters that tested the duo's resolve against his coin-driven crimes. Symbolically, represents the duality inherent in human nature and Gotham's corrosive influence on even its most virtuous citizens, illustrating how justice can devolve into anarchy when personal integrity is shattered. His scarred visage and reliance on the serve as metaphors for the randomness of fate and the internal battle between , making him a mirror to Batman's own disciplined vigilantism. This theme permeates his arcs, emphasizing that true monstrosity arises not from external forces alone but from the unchecked fracturing of the self.

Tally Man

The Tally Man is a minor antagonist in the Batman mythos, a ruthless hitman operating in who enforces debts through lethal collections, embodying the city's underbelly of and vengeance. His involves marking each victim with a tally on his own face via scars, symbolizing the "debts" he settles for criminal employers. Created by writer Alan Grant and artist Vince Giarrano, he debuted as a visually striking figure in dark, hooded robes reminiscent of historical tax collectors, adding a layer of theatricality to his killings. Tally Man's origin stems from a childhood marred by and violence in Gotham's slums. As a young boy, his father died leaving substantial debts to loan sharks, leading enforcers to target his family; at age 12, he witnessed his mother beaten to death by a collector and retaliated by killing the man with a fireplace poker, resulting in his incarceration in juvenile detention. Upon release at 18, he discovered his mother had committed suicide after murdering his starving sister in a fit of despair, fueling his descent into criminality as a professional assassin who preys on those unable to pay their dues. This tragic backstory underscores themes of cyclical urban and retribution in Gotham's criminal ecosystem. Lacking superpowers, Tally Man relies on honed criminal skills, including expert marksmanship with dual-wielded machine pistols for , proficiency in close-quarters knife combat, and agile that allow him to evade pursuers in Gotham's shadows. He employs psychological through taunting monologues about "balancing ," heightening the horror of his ritualistic executions. His durability enables him to withstand significant punishment during confrontations. Key appearances highlight Tally Man's role as a opportunistic enforcer during major Batman storylines. He first emerged in Batman: Shadow of the Bat #19 (October 1993), hired by the Butto crime family during the "Knightquest" saga to target Bruce Wayne's assets, only to be thwarted by Azrael (Jean-Paul Valley as Batman), who branded him with the bat-symbol. Later, in the "Prodigal" arc, he attempted to kidnap Nightwing (Dick Grayson) but was defeated and imprisoned. During Batman: No Man's Land (1999), Two-Face employed him to deliver Sarah Essen Gordon for execution, but Two-Face killed her himself, allowing Tally Man to survive the event. In a brief modern encounter, Tally Man clashed with Duke Thomas as the Signal, reinforcing his status as a persistent threat in daylight operations. As a minor villain, he amplifies Gotham's urban horror by personifying the impersonal brutality of debt and survival in a corrupt society.

Tarantula

The Tarantula is the alias used by several characters in DC Comics, primarily within the Batman-related stories set in Gotham City and Blüdhaven, portraying vigilantes and antagonists with shifting moral alignments. The earliest version appeared as a villainous kidnapper known as Taylor Crossart, who debuted in Adventure Comics #40 (July 1939), where he targeted high-society women and clashed with the Sandman (Wesley Dodds) in a tale of cunning crime and pursuit. This incarnation established the Tarantula as a crafty criminal relying on disguise and traps, ultimately defeated and left for the authorities after a gas-induced confrontation. A heroic iteration emerged with Jonathan "John" Law, a mystery novelist inspired by his research into masked adventurers and his pet tarantula, debuting as the in Star Spangled Comics #1 (October 1941). Law, operating as a costumed crime-fighter without superpowers, employed exceptional acrobatics, martial arts proficiency, and specialized gloves equipped with retractable claws that fired gas pellets for non-lethal takedowns. His cape doubled as a web-like gliding device for enhanced mobility across urban landscapes. During , Law joined the , contributing to patriotic efforts against Axis threats, though he later semi-retired and faced for refusing to inform on suspected Communists. In later years, Law resided in Blüdhaven as Nightwing's neighbor, providing until his apparent death in a fire set by Blockbuster. Another appeared in the Western tales of , featured in Jonah Hex #72 (May 1983), where the character served as a ruthless antagonist in a story of frontier vengeance and survival, emphasizing the moniker’s association with predatory tactics in isolated settings. The most prominent modern version is Catalina Flores, a Mexican-American former FBI agent and assistant district attorney's sister, who adopted the Tarantula mantle in Nightwing (vol. 2) #75 (January 2003) to combat and gang violence in Blüdhaven. Inspired by John Law's legacy, Flores utilized advanced , bladed weapons, a web-shooting "wirepoon" gun for restraint and traversal, paralyzing blow darts, and wall-crawling technology, marking her as a skilled operative with ethos that often blurred ethical lines. Throughout these incarnations, the embodies a Gotham-adjacent role, employing spider-themed agility and gadgets to navigate moral ambiguity in battling crime, with occasional clashes against members like Nightwing over ruthless methods.

Tattooed Man

The is a recurring alias in DC Comics, denoting individuals empowered to animate tattoos on their bodies into tangible weapons, creatures, or objects, often clashing with and Batman in Gotham-centric conflicts. The character's core concept revolves around a cursed artistry where body ink serves as a conduit for manifestation, turning personal or stolen symbols into deadly tools. This ability has been portrayed across multiple iterations, each emphasizing the tragic burden of wielding living tattoos derived from chemical, mystical, or sin-based sources. The original Tattooed Man, Abel Tarrant, emerged as a villain in the Silver Age, debuting in Green Lantern vol. 1 #23 (September 1963). A former sailor from Coast City turned burglar, Tarrant acquired a radioactive that enabled him to tattoo himself with ink capable of solidifying into three-dimensional forms upon touch, such as serpents, daggers, or cannons. He frequently deployed these manifestations in robberies and battles against , showcasing the powers' versatility in close-quarters combat. Tarrant later aligned with groups like the Injustice Gang and the of Super-Villains, but met his end during a operation when slain by and Jewelee. A second version, John Oakes, appeared in Skin Graft: The Adventures of a #1 (June 1993), under DC's Vertigo imprint for a more mature narrative. As Tarrant's former prison cellmate, Oakes was tutored in the tattooing craft by the original and influenced by mysticism, granting him the ability to create animated tattoos with supernatural potency for clientele seeking enhanced . His story explored the artistic and criminal underbelly of tattoo culture, with manifestations serving as both creative outlets and weapons in underworld dealings, though he remained a peripheral criminal figure without major confrontations. The contemporary Tattooed Man, Mark Richards, was introduced in Green Lantern vol. 4 #9 (April 2006), bringing the character into modern Batman lore. A U.S. Marine presumed dead after a helicopter crash in Modora, Richards survived through a sin-eating entity's intervention, which empowered him to absorb victims' sins as tattoos that could manifest as lethal entities or armaments, embodying a profound moral curse. Operating as a hitman in Gotham City, he first conflicted with Batman and Robin while targeting criminal elements, using ink-born horrors like demonic figures to execute contracts. Richards joined the Suicide Squad amid Infinite Crisis, plotting betrayal to the Secret Society, and later fought in Final Crisis against Darkseid's forces before being killed; he was resurrected as a Black Lantern during Blackest Night. In the aftermath miniseries Final Crisis Aftermath: Ink (2009), Richards briefly embraced heroism in Liberty Hill, deploying his powers protectively against gang threats for the first time. However, he relapsed into villainy, allying with Bane's regime during the City of Bane event, where his tattoo manifestations bolstered Gotham's underworld skirmishes against Batman's allies. This iteration underscores the Tattooed Man's tragic essence as an artist burdened by others' darkness, often teaming with villains like the Tally Man in opportunistic Batman confrontations.

Thorn

Rose Canton, better known by her Thorn, is a DC Comics characterized by , with her aggressive Thorn personality emerging as a plant-manipulating criminal. Associated with various including and Flash, with occasional entanglements in Batman-related stories, Thorn represents themes of struggles and duality in the Dark Knight's universe. Her character explores the conflict between a mild-mannered woman and her violent, vengeful , often leading to chaotic rampages involving botanical weapons. Rose Canton's origin traces back to her childhood, where she was the daughter of a criminal figure whose influence contributed to her psychological instability; she invented an named Thorn to shift blame for her misdeeds. As an adult, while studying , Canton was exposed to a toxic chemical sap from exotic on a remote , triggering the full emergence of the Thorn personality and granting her enhanced abilities. This exposure transformed her physiology, infusing her with chlorophyll-based traits that allowed the Thorn persona to dominate during episodes of blackouts, turning her into a formidable adversary. Rose Canton first appeared in Flash Comics #89 (November 1947), with her Thorn personality's plant powers introduced in #80 (1970). Thorn's powers and abilities center on plant manipulation, enabling her to control thorny vines, accelerate growth, and weaponize for entrapment or attack; in her Thorn form, she also exhibits , allowing her to overpower opponents in close combat. These abilities stem directly from the chemical exposure, making her a unique eco-terror type villain who blends botanical control with raw physical power. While Rose Canton remains unaware and horrified by Thorn's actions, the alter ego's cunning and ruthlessness make her a persistent threat. Thorn planted "seeds of doom"—mutagenic plant spores designed to overrun the city and eliminate rivals—in her initial rampage against , showcasing her plant powers in a bid for criminal dominance, and a brief period of reform where Canton sought psychiatric help, suppressing Thorn temporarily before the personality resurfaced. Her role underscores mental health themes in Gotham, highlighting how untreated can fuel villainy amid the city's chaos.

Tapeworm

Tapeworm is a fictional in the DC Comics , serving as a minor to Robin. His remains unknown, and he first appeared as one of several prisoners held by a rogue military group led by the beneath Blüdhaven. During his incarceration, subjected him to experiments that transformed his body into a , worm-like form capable of extreme contortions. The character's debut occurred in Robin (vol. 4) #144 (January 2006), written by with art by Scott McDaniel, as part of the crossover event. Imprisoned alongside other villains like Thunderhand, Tapeworm was liberated amid the OMAC invasion of Blüdhaven, a crisis that devastated the city and drew in heroes including as Robin. Seeking revenge and survival, he engaged in combat with Robin during the chaos, using his mutated physiology to attempt ambushes and constrictions. Tapeworm possesses enhanced elasticity, allowing him to extend his segmented body to extraordinary lengths—often wrapping around targets or navigating tight spaces for surprise attacks. This mutation also grants him limited regeneration, as he can detach and regrow body segments if severed, making him a resilient, body-horror-style threat in close-quarters battles. Following his initial escape, he briefly allied with other freed inmates to challenge Robin and the team but was ultimately recaptured after a decisive defeat. As an obscure foe emphasizing themes of experimentation and monstrosity, Tapeworm highlights the darker underbelly of DC's containment programs.

Bruno Tess

Bruno Tess is a minor antagonist in DC Comics, portrayed as a mob boss operating in under the employment of the Penguin (Oswald Cobblepot). Introduced during the "" storyline, he serves as one of the Penguin's subordinate crime figures amid a violent power struggle in the city's underworld. In this arc, spanning Batman #626–630, Tess is among several mob leaders targeted and murdered by the Scarebeast, a monstrous mutation of the enhanced by the Penguin's fear toxin experiments to eliminate rivals. His death underscores the Penguin's ruthless consolidation of control over Gotham's criminal elements, though Tess himself possesses no superhuman abilities and relies on standard criminal resources.

Bruno Tess in other media

Bruno Tess appears in the 2024 HBO miniseries The Penguin, where he is portrayed by Daniel J. Watts as one of Oswald "Oz" Cobb's (the Penguin) loyal enforcers. Set in the power vacuum of Gotham's underworld following the events of The Batman (2022), Tess participates in Cobb's bid for criminal dominance, including key operations against rival factions like the Gigante crime family. He appears across five episodes of the eight-episode series, meeting his demise in the finale "Top Hat." In contrast to his comic book portrayal as a Gotham mob boss subordinate to the Penguin who is murdered early by the Scarebeast, the television version grants Tess a more prominent and fleshed-out role within Cobb's crew.

Elliot Taylor

Elliot Taylor, also known as "Lucky" or Patchwork, is a fictional in DC Comics, depicted as a World War II-era U.S. private transformed into a Frankenstein's monster-like figure as part of a military experiment. He serves as the physically dominant member of the , a black ops unit composed of monstrously altered soldiers deployed against . Taylor's origin involves a near-fatal landmine explosion that left him critically injured, after which military scientists reconstructed his body using grafts from deceased soldiers, granting him a stitched-together appearance and enhanced physical capabilities. This alteration was intended to exploit by embodying horror archetypes to intimidate enemies. Debuting in Weird War Tales #93 (November 1980), written by with art by Pat Broderick, Taylor embodies the brute strength and silent resilience of the team, often acting as their frontline enforcer in missions against Nazi forces and threats. His role highlights themes of sacrifice and dehumanization in wartime experimentation, representing the human cost of desperate military innovations. Key events include his integration into the alongside teammates like Lt. Matthew Shrieve, Dr. Myrna Rhodes, Warren Griffith (), and Vincent Velcoro (G.I. Robot), where he aids in covert operations that blend horror and heroism. Taylor's mute demeanor, stemming from his injuries, underscores his tragic vulnerability beneath the monstrous exterior, making him a poignant of lost innocence amid global conflict. Lacking superpowers beyond his surgical enhancements, Taylor relies on immense —capable of lifting heavy machinery and overpowering multiple foes—and exceptional durability that allows him to withstand severe trauma without faltering. These attributes position him as the team's muscle, contrasting with more specialized members, and emphasize raw physicality over tactical finesse. His street-level savvy from pre-war life as a young enlistee provides occasional intuitive edges in urban combat scenarios, though his primary contributions are through direct, overwhelming force. In broader DC continuity, Taylor's story arc explores redemption for "monsters" created by human ambition, with later revivals of the echoing his foundational legacy in modern team iterations.

Elliot Taylor in other media

Elliot Taylor, known as or the Frankenstein-inspired member of the , has appeared in animated adaptations but has not been featured in live-action media as of 2025. In the animated series Batman: The Brave and the Bold, Taylor makes his debut in the season 3 episode "The Last Patrol!" (2010), where he is depicted as a reconstructed soldier serving in the World War II-era team alongside Batman and other heroes against Nazi threats; he is voiced by . Taylor also features in the anthology series (2011–2014) in a comedic segment focused on the , portraying him as the team's mute, hulking powerhouse who undergoes humorous mishaps like receiving mismatched vocal cords; he is voiced by . He also features in the animated series (2024), as the Frankenstein soldier based on Elliot Taylor, voiced by .

Tusk

Tusk is a supervillain and recurring adversary of in DC Comics, known for his brute strength and elephantine appearance featuring large protruding tusks. Introduced during continuity, Tusk operates as a gangster in Gotham City's criminal underworld, using his physical prowess to engage in violent turf disputes and . His debut portrays him as one of the early foes encountered by a young Dick Grayson in his initial outings as Robin, where he leads a gang involved in street-level crime before being subdued by the Dynamic Duo. Tusk's powers and abilities stem from his metahuman physiology, granting him capable of overpowering multiple opponents and withstanding significant punishment in combat. His most distinctive feature is a pair of razor-sharp tusks extending from his lower jaw, which he employs as natural weapons for goring and close-quarters attacks, enhancing his role as a ferocious brawler. These traits make him a formidable physical threat, often relying on rather than gadgets or in his schemes against Batman's allies. Following his initial defeat, harbors a deep-seated vendetta specifically against Robin, launching repeated assaults on Dick Grayson even after the latter assumes the Nightwing mantle. This obsession drives key confrontations, including clashes during Gotham's gang conflicts where Tusk attempts to reclaim territory lost to interference. Batman ultimately captures him multiple times, but Tusk's resilience allows for his return as a persistent, low-tier threat in the Batman mythos.

Tusk in other media

Tusk III appears in the 2016 animated film Batman: Bad Blood, part of the . In the film, Tusk serves as a enforcer allied with and the of Assassins in Ra's al Ghul's scheme to manipulate the and advance his global agenda. He engages in brutal combat sequences, notably battling Batman during a high-stakes confrontation and clashing with Nightwing amid the chaos of the League's operations in Gotham. Voiced by , Tusk's portrayal emphasizes his immense physicality and ferocity, with his elephantine tusks used as weapons in close-quarters fights. His role highlights the film's focus on expanded Bat-family dynamics under threat, culminating in his demise during a helicopter skirmish with Robin.

Superman Universe Characters

Eve Teschmacher

Eve Teschmacher is a supporting character in DC Comics, best known as the personal secretary to , where she serves as an aide in his criminal enterprises while occasionally displaying moral reservations that prompt her to undermine his plans. Her comic book debut occurred in the 1999-2000 miniseries JLA: Earth 2 by and , adapting elements from her original cinematic portrayal into the as Luthor's efficient but conflicted assistant on Earth-0. In this story, Teschmacher works at LexCorp, managing Luthor's schedule and operations, but remains oblivious to a key plot twist where her employer is temporarily replaced by Alexander Luthor Sr. from the Antimatter Universe, highlighting her loyalty tempered by naivety. She reprises her role as Luthor's assistant in the 2025 live-action film , portrayed by , further embedding her in the DC Universe. Teschmacher's role often injects through her bubbly, somewhat eccentric demeanor amid Luthor's high-stakes villainy, contrasting his bald ambition with her more relatable, human frailties. This dynamic facilitates redemption arcs, as seen in her Post-Flashpoint appearances, where she leverages her insider access to betray Luthor for personal or ethical reasons. Her intelligence shines in navigating LexCorp's complex dealings, making her an indispensable asset to Luthor while positioning her as a potential when opportunities arise. A pivotal event in her comic history unfolds in Superman's Pal Jimmy Olsen (vol. 2) #3 (2019) by Matt Fraction and Steve Lieber, marking her integration into Prime Earth continuity as Luthor's girlfriend and aide. Here, after Superman is trapped in a pocket dimension by Luthor, Teschmacher receives a message from her ex-boyfriend, reporter Jimmy Olsen, and supplies him with critical details on Luthor's schemes, enabling the Daily Planet team to expose the plot, secure Luthor's arrest, and rehabilitate Superman's public image. This act of defection underscores her recurring theme of aiding heroes despite her ties to Luthor, driven by lingering affections and a desire to escape his manipulative control. She has made subsequent appearances in titles like Superman Family Adventures #5, 9, and 12, reinforcing her as a multifaceted figure in the Superman mythos with ties to Luthor's broader antagonistic efforts.

Ron Troupe

Ron Troupe is a fictional in DC Comics, best known as an African American investigative journalist and political reporter for the in , often serving as an ally to through his pursuit of truth and justice. A straight-laced and levelheaded professional, Troupe embodies the ideals of courageous reporting, using his skills to expose threats to the city and its heroes without superpowers of his own. He appears as a Daily Planet reporter in the 2025 live-action film Superman, played by Skyler Wright, highlighting his role in the modern . Created by writer and artist , Troupe made his in Adventures of Superman #480 (July 1991), where he was introduced as an aspiring reporter seeking a position at the during a turbulent period following 's apparent death. He rapidly rose in prominence by cementing his role as the paper's political analyst, delivering a series of hard-hitting articles that uncovered widespread corruption among politicians, earning him numerous awards and solidifying his reputation for integrity. One of his most notable scoops came during the "Reign of the Supermen" storyline, where Troupe became the first staff journalist to break the story of 's return, providing critical coverage that helped the public discern the true Man of Steel from impostors like the . In his personal life, Troupe developed a romantic relationship with , the sister of fellow reporter , leading to their marriage and the birth of their son, Samuel Troupe Lane—making Ron the brother-in-law of both and in the extended . Throughout various continuities, Troupe's journalistic endeavors frequently intersect with Superman's battles, such as his bold investigation into the criminal syndicate despite personal risks, highlighting his unwavering dedication to exposing and corporate malfeasance in . Possessing no enhanced abilities beyond his exceptional intellect and reporting expertise—bolstered by six advanced degrees—Troupe relies on persistence, ethical rigor, and a network of sources to contribute to the defense of truth alongside the team.

Titano

Titano, also known as , is a in DC Comics, depicted as a massive mutated by extraterrestrial forces into a formidable foe for . Created by writer and artist Wayne Boring, the character embodies the whimsical yet perilous tropes of the Silver Age, blending animalistic rage with Kryptonite-based vulnerabilities tailored to exploit Superman's weaknesses. The origin of Titano traces back to a chimpanzee named Toto, renowned for his exceptional intelligence and selected by scientists for a pioneering space voyage. During the mission, Toto's spacecraft encountered cosmic radiation, triggering a dramatic transformation: he ballooned to colossal size—towering over buildings—and his eyes evolved into projectors emitting green Kryptonite rays, a deadly hazard specifically to Kryptonians like Superman. This mutation turned the once-docile primate into an unwitting destroyer, rampaging through Metropolis in his debut appearance in Superman #127 (February 1959), where he scaled skyscrapers and caused widespread chaos before Superman intervened by using a specially devised reversal ray to shrink and neutralize him. Titano's powers center on his gigantic stature, granting him superhuman strength capable of demolishing urban structures and overpowering conventional defenses, complemented by his Kryptonite vision that saps Superman's vitality from afar, forcing the hero to rely on strategy rather than brute force. These abilities have led to repeated activations in subsequent tales, including rampages in Metropolis documented in various Superman and Superman's Pal Jimmy Olsen issues during the 1960s, where he is repeatedly de-powered through scientific countermeasures like electrical surges or reversal beams only to be revived by accidental or villainous means. As a character, Titano functions as a satirical nod to , reimagined through a lens of atomic-age sci-fi peril, highlighting themes of from while providing with a visually striking, non-humanoid whose tragic underscores the hero's compassionate side.

Toyman

The Toyman is a recurring alias for several inventive adversaries and occasional allies in DC Comics, most notably as a foe of known for weaponizing toys and gadgets in elaborate schemes. The original version, Winslow Schott, a disgruntled toymaker from , first appeared in #64 (September 1943), created by writer Don Cameron and artist Ed Dobrotka. Schott's criminal career stems from a bitter grudge against adults who he believes corrupt , leading him to unleash deadly contraptions on while embodying a twisted, childlike in an adult body. Schott possesses no superhuman abilities but excels as a mechanical genius, crafting robotic toys, explosive marionettes, and lethal traps that have enabled him to commit murders and evade capture multiple times. His signature weapons include killer dolls rigged with blades or poisons and remote-controlled vehicles designed for assassination, often deployed in games that mock his victims' helplessness. Schott has allied with other villains, including a brief partnership with during tech-based heists, and joined the Injustice League in Justice League of America vol. 2 #13 (2003), where he contributed gadgetry to their anti-hero campaigns. A prominent alternate version is Hiro Okamura, a Japanese teenage prodigy introduced in Superman vol. 2 #177 (February 2002), created by and . Unlike the villainous Schott, Okamura operates as a heroic inventor, constructing massive mechs and support devices to assist against threats like android armies. Other Toyman iterations exist across DC continuities, such as android duplicates created by Schott or reimagined variants in alternate Earths, but Schott remains the archetype of the child's nightmare turned real.

Dan Turpin

Dan Turpin, also known as "Terrible" Turpin, is a fictional character in DC Comics, depicted as a grizzled, no-nonsense police inspector in who leads the Special Crimes Unit (SCU). Created by writer and artist as part of his mythology, Turpin first appeared in New Gods #5 (November 1971). In this debut, Turpin investigates bizarre crimes linked to interstellar threats, establishing him as a street-level law enforcer thrust into cosmic conflicts. His origin ties back to an earlier iteration as "," a member of the Boy Commandos during , reimagined by Kirby to connect human grit with the epic scale of the saga. As a grounded foil to Superman, Turpin represents the human element in Metropolis's defense against superhuman and otherworldly dangers, often coordinating ground operations while the Man of Steel handles larger threats. He has clashed with forces from , including a pivotal role in combating during the event, where Darkseid's falling essence possesses Turpin's body, forcing him to resist the villain's control from within amid a global . Turpin's key events include his sacrificial death during the "" crossover in 2001, where he perishes while aiding against the universe-threatening entity , underscoring his unyielding commitment to protecting Earth. Turpin possesses no superpowers but excels in marksmanship, , and tactical leadership honed from years on the force, relying on sheer determination to face overwhelming odds. He has occasionally collaborated with reporter Ron Troupe on joint investigations into corruption and super-crime in .

Wonder Woman Universe Characters

Lyta Trevor

Lyta Trevor, also known as Fury, is a DC Comics superheroine and a key figure in the mythos, serving as an ally and legacy character who connects the to modern continuity. She first appeared in Wonder Woman #300 (February 1983), created by writers and Dann Thomas with artist . Originally conceived as the daughter of the (Princess Diana) and on Earth-Two, was born with inherent Amazonian abilities and raised partly on , where she trained as a warrior. This origin positioned her as a reincarnated embodiment of ancient Amazonian spirit, drawing from mythological Fury figures to embody vengeance and protection. Following the Crisis on Infinite Earths (1985–1986), Lyta's backstory was revised: she became the biological daughter of Helena Kosmatos (the original Fury from the ) and an unnamed father, adopted and raised by Joan Dale () and Derek Trevor on Trevor Island. Trained by Queen of the , she adopted the Fury mantle, donning a distinctive winged helmet and armor to honor her lineage while operating as a vigilante. In recent continuity, her pre-Crisis origin as Diana and Steve's daughter was restored, as evidenced by her inclusion in the Well of Souls in Absolute Power: Task Force VII #6 (2024), reaffirming her direct ties to the Wonder Woman family and bridging multiversal histories. Lyta possesses superhuman strength capable of lifting approximately 40 tons, enhanced agility, stamina, and durability, along with expert skills honed through Amazonian training. Her abilities include leaping great distances in lieu of true flight, rapid healing, and potential as an Amazon descendant, though she relies on lightweight body armor for added protection against piercing attacks. As Fury, she channels a ethos, often acting with fierce determination in battles against threats to her loved ones or the heroic legacy. A founding member of Infinity, Inc., Lyta debuted with the team in Infinity, Inc. #1 (1984), alongside other children of Justice Society of America heroes, seeking to establish their own heroic identities after being rejected by the JSA. She later married Hector Hall (Silver Scarab/Sandman) in Infinity, Inc. #51 (1988), and their union produced son Daniel Hall, whose fate intertwined with the Dreaming in Neil Gaiman's The Sandman series, where Lyta's grief transformed her into a vessel for the Kindly Ones, leading to Dream's death (The Sandman #69, 1996). Her involvement extended to the JSA in later stories, solidifying her role as a maternal figure and guardian of legacy heroes, including brief connections to extended family like Donna Troy through shared Amazonian bonds.

Steve Trevor

Steve Trevor is a prominent human character in DC Comics, best known as a military officer, skilled pilot, and the primary love interest of Wonder Woman (Diana Prince). He first appeared in All Star Comics #8 in December 1941, created by William Moulton Marston and H. G. Peter, where he debuted as a U.S. Army Air Corps lieutenant whose plane crashed on the hidden island of Paradise Island (later retconned as Themyscira), making him the first man encountered by the Amazons and Diana. Rescued and nursed back to health by the Amazons, Trevor earned their trust through his bravery and compassion, serving as a bridge between the patriarchal Man's World and the matriarchal Amazon society. Throughout much of DC's history, Trevor has functioned as a spy, intelligence operative, and steadfast ally to Wonder Woman, often providing logistical support, strategic insight, and romantic companionship during her missions against threats like Nazis during World War II and later global villains. His role evolved across eras; in the Silver Age, he was frequently portrayed as a "dude-in-distress" requiring rescue, but post-Crisis on Infinite Earths, he took on more proactive duties as a high-ranking officer. Trevor has experienced multiple deaths and resurrections, beginning with his fatal shooting by Doctor Cyber's henchmen in Wonder Woman #180 (1969), followed by returns via amnesia retcons in Wonder Woman #204 (1973), possession by the god Eros in Wonder Woman #223 (1976), and another death in a ritual in Wonder Woman #248 (1978), culminating in a parallel Earth version merging with the original in Wonder Woman #322 (1984). In the New 52 continuity launched in 2011, Trevor was reimagined as a younger Colonel and director of A.R.G.U.S. (Advanced Research Group Uniting Super-Humans), acting as the U.S. government's liaison to Wonder Woman and later the Justice League, emphasizing his espionage expertise in modern threats. In October 2024, Trevor was killed by The Sovereign in Wonder Woman #14, marking another significant demise in his history. Trevor's abilities stem from his military training, including exceptional , aviation proficiency as a top-tier pilot, skills, and tactical acumen, though he possesses no powers. In some continuities, such as the and post-Crisis eras, he is depicted as the father of Lyta Trevor, who becomes the superhero Fury. His enduring partnership with underscores themes of cross-cultural alliance and human resilience in the face of extraordinary challenges.

Donna Troy

Donna Troy is a superheroine in DC Comics, primarily known for her roles as Wonder Girl and later Troia, serving as a key member of the Teen Titans. An Amazon warrior from the island of Themyscira, she was adopted and trained by Wonder Woman, embodying the ideals of compassion, strength, and leadership within the Amazonian tradition. Her character debuted in The Brave and the Bold #60 in July 1965, initially appearing as a teenage sidekick to Wonder Woman before transitioning to a prominent role in team dynamics. Donna's origin has undergone several retcons across DC continuity, reflecting the evolving narrative needs of the mythos and Titans stories. In the 1984 storyline "Who Is Donna Troy?" from The New Teen Titans #38, she is revealed as an orphaned infant rescued by from a fire in a New York apartment building; Diana then brought her to Themyscira, where the adopted and raised her as one of their own, granting her Amazonian training and powers. A later retcon in the 2005 miniseries DC Special: The Return of Donna Troy expands this complexity, portraying her as cursed by the villain Dark Angel to relive multiple tragic lives across time, ultimately tying her true heritage to the Titans of —such as being the daughter of Rhea—while retaining her Amazonian upbringing and bonds with Diana. In Titans 2025 Annual #1 (July 2025), her pre-Crisis origins were officially reintroduced to the DC canon by writer . These revisions highlight her as a figure of resilience, often positioned as 's spiritual sister or counterpart. In November 2024, DC announced an upcoming solo series for , further emphasizing her standalone significance. As an , Donna possesses , enhanced durability, agility, and a rapid healing factor, allowing her to withstand intense physical trauma and recover swiftly from injuries. She is a master combatant, proficient in hand-to-hand fighting and ancient Amazonian martial arts, and wields magical artifacts including a similar to Wonder Woman's, which compels truth and can bind foes with unbreakable force. Key events in her history include her foundational involvement in the , where she acts as the team's emotional core, providing stability and mediating conflicts among members like Dick Grayson and . She later joined the interstellar organization as a operative, expanding her heroic scope beyond Earth. In certain arcs, such as those exploring her cursed lives, Donna experiences motherhood, giving birth and raising a child amid cosmic threats, underscoring her themes of family and legacy.

Shazam Family Characters

Teth-Adam

Teth-Adam, also known as or the Mighty Adam, is an ancient Egyptian who was selected by the wizard Shazam as his first champion thousands of years before Billy Batson became the modern Shazam. Originally a slave in Kahndaq, Teth-Adam was granted immense powers to defend his people from evil, but he soon became corrupted by his abilities, leading him to conquer and rule tyrannically. The wizard exiled him to the distant star of Kahndaq for his abuses, where he remained imprisoned for millennia until his return to in the . In certain continuities, Teth-Adam's spirit reincarnates in the modern archaeologist Theo Adam, who serves as his human alter ego and often awakens the full power through ritualistic murder. Black Adam's powers derive from uttering the word "SHAZAM," which invokes the attributes of six rather than the Greco-Roman gods empowering Shazam. These include the stamina of Shu, allowing tireless endurance in battle and survival without sustenance; the speed of , granting superhuman velocity, flight, and enhanced reflexes; the strength of Amon, providing godlike physical power capable of rivaling ; the wisdom of Zehuti (), offering vast knowledge, heightened perception, and strategic insight; the power of Aton, enabling control over magical for transformation, energy blasts, and offense; and the courage of Mehen, bolstering invulnerability, rapid healing, and mental fortitude against fear or manipulation. Additional abilities encompass , limited magic manipulation, and , making him one of DC Comics' most formidable metahumans. In recent storylines as of 2025, Black Adam continues to balance his role as Kahndaq's ruler with alliances in the against cosmic threats. Teth-Adam first appeared as in The #1 in December 1945, created by and , where he debuted as a villain seeking to destroy the before being banished again by Shazam. His character received a significant modern reboot in the JSA series starting in 2002, reimagining him as a complex and ruler of the fictional nation of Kahndaq, where he enforces a harsh but protective regime against global threats. Throughout various storylines, has alternated between foe and uneasy ally to the —briefly joining them on probationary status—and the , clashing in events like while occasionally aiding against greater evils such as the Great Darkness. He briefly forms a family with Adrianna Tomaz and Amon Tomaz, granting them powers as and . In the broader context of DC's magical heroes, Black Adam embodies gray morality, operating as a ruthless guardian who prioritizes his nation's sovereignty and personal code of vengeance over traditional heroism, often blurring the line between protector and dictator.

Adrianna Tomaz

Adrianna Tomaz is a Kahndaqi freedom fighter who becomes the empowered heroine Isis, serving as the wife and consort to Black Adam (Teth-Adam). A native of the war-torn nation of Kahndaq, she was initially enslaved and offered to Black Adam by Intergang operatives as a political bribe during the events of the 2006 weekly series 52. Her debut appearance occurs in 52 #3, where she is introduced as a resilient activist opposing oppression in her homeland. Influenced by her courage and moral compass, Black Adam frees her and later empowers her by granting access to the Amulet of Isis, transforming her into the goddess-like figure upon uttering the invocation "I am Isis." As Isis, Adrianna possesses a range of magical abilities derived from ancient , including flight for rapid aerial mobility and comparable to other Shazam Family members. Her powers emphasize life manipulation and , allowing her to mend severe injuries, accelerate plant growth to restore barren lands, and even resurrect the deceased under dire circumstances, such as when she revives her brother Amon Tomaz to become . These abilities position her as a nurturing force, attuned to fertility and nature's restorative aspects, making her a vital ally in Kahndaq's struggles against external threats. In her role as Black Adam's consort, Adrianna symbolizes hope and renewal for the people of Kahndaq, using her powers to aid in reconstruction efforts and promote following the nation's liberation. Key events in her storyline include her full transformation into during 52 #12, her marriage to officiated by Captain Marvel, and her tragic death in 52 #43 at the hands of the Four Horsemen of , specifically infected by the embodiment of Pestilence, which devastates and escalates global conflict. Efforts to resurrect her involve failed attempts with the Lazarus Pit and mystical rituals by figures like , ultimately leading to a corrupted revival before the wizard Shazam intervenes, petrifying her and as statues on the Rock of Eternity to curb their destructive potential. Despite these hardships, her legacy endures as a beacon of compassion amid Kahndaq's turmoil.

Amon Tomaz

Amon Tomaz is a fictional character in DC Comics, primarily known as the superhero and a member of the extended family. A native of Kahndaq, he is the younger brother of Adrianna Tomaz () and was introduced as a paraplegic teenager enslaved by before being rescued and empowered by his brother-in-law, Teth-Adam (). Tomaz first appeared in 52 #23 (December 2006), created by , , , and . In his origin story, after years of torture left him paralyzed, shared a portion of his magical powers with Tomaz, allowing him to transform into by uttering the name "," which summons empowering lightning. This act integrated him into the , positioning him as an innocent counterpart to the more ruthless and , emphasizing themes of redemption and family loyalty in Kahndaq's struggles against oppression. As , Tomaz possesses a suite of superhuman abilities derived from Egyptian deities, mirroring Black Adam's powers but adapted to his youthful, empathetic nature. These include the of Amon (enabling him to lift over 100 tons), the swiftness of Heru (flight at speeds up to Mach 10), the stamina of Shu (near-invulnerability and self-sustenance), the wisdom of Zehuti (enhanced intelligence and multilingualism), the power of Aton (resistance to and minor healing), and the courage of Mehen (fearlessness). Later enhancements from granted him , , and nature manipulation, allowing him to bond with creatures like the bioengineered . His powers can be disrupted by high-level or lightning, reverting him to his vulnerable human form. Tomaz's key role emerged in the 52 weekly series (2006–2007), where he joined Black Adam's family in global peacekeeping efforts, briefly allying with the and showcasing his gentle heroism by befriending . Tragically, during the "World War III" arc in 52 #50–52, Osiris was killed by villains amid escalating conflicts, marking a pivotal loss for the family and highlighting the perils of their power. He was later revived as a Black Lantern during (2009–2010), driven by necrotic energies to attack his former allies, before being restored to life via the White Lantern in Brightest Day (2010–2011), where he sought to rebuild Kahndaq. Subsequent appearances, such as in Titans: Villains for Hire (2010), depicted him grappling with the corrupting influence of his resurrections, reinforcing his portrayal as the family's tragic innocent. As of 2025, Amon continues to appear in Shazam Family crossovers, supporting Kahndaq's defense.

Tawky Tawny

Tawky Tawny is a fictional anthropomorphic tiger character in DC Comics, best known as a loyal ally and friend to Captain Marvel (later known as Shazam) and the . Created by writer and artist , he debuted as a supporting character providing comic relief through his gentlemanly demeanor and adventurous spirit, often accompanying the heroes on whimsical escapades while dressed in formal attire like tweed suits. In his , Tawky Tawny began as an ordinary cub in the jungles of , where his mother was killed by a big game hunter, leaving him orphaned and raised in the wild. Seeking a civilized life, he stowed away on a ship to America but was falsely accused of mauling a man upon arrival. A reclusive , moved by the tiger's plight and a young boy's wish, administered a magic serum that transformed Tawny, granting him human-like intelligence, the ability to speak English, and the capacity to walk upright on two legs. This allowed him to integrate into human society, where Captain Marvel helped clear his name and introduced him to urban life, including shopping for clothes to blend in. Tawny's occurred in Captain Marvel Adventures #79 (December 1947), in the story "The Talking Tiger," marking the start of his role as a quirky companion to Billy Batson and the . As a member of the extended Shazam Family circle, Tawky Tawny frequently participates in adventures, serving as both —through his polite manners and fascination with human customs—and a capable fighter leveraging his natural strength and enhanced senses. His abilities include articulate speech, heightened intellect for problem-solving, and formidable physical prowess, such as basic and athletics, though he lacks the full magical empowerment of the core members. Key events in his history include his debut integration into Fawcett City society, where he takes a job as a tour guide, and various team-ups with Captain Marvel against villains, often involving disguises to avoid alarming the public. In later continuities, such as post-Crisis on Infinite Earths, his backstory was altered to originate as a stuffed doll animated by the demon lord Satanus, but the classic serum-granted remains his foundational trait.

Flash Universe Characters

Eobard Thawne

Eobard Thawne, known as the Reverse-Flash and Professor Zoom, is a supervillain from the 25th century who serves as the primary archenemy of Barry Allen, the Flash. Obsessed with the Flash's legacy from a young age, Thawne replicated Barry Allen's laboratory accident to gain super speed powers, but his admiration twisted into a pathological hatred upon learning his fated role as the Flash's greatest foe. This unyielding animosity drives Thawne to stalk and torment Barry across time, targeting his loved ones and altering history to inflict maximum suffering while unable to directly kill him due to their paradoxical connection. Thawne's powers derive from the Negative Speed Force, a corrupt counterpart to the Speed Force that he generated by siphoning energy from Barry Allen's exploits throughout time. This grants him superhuman speed exceeding light, allowing him to run at velocities that enable time travel, molecular phasing through solid objects, and the projection of negative energy blasts capable of disrupting speedsters. Unlike traditional Speed Force users, Thawne can lend portions of his Negative Speed Force to others, creating temporary allies or further corrupting the timeline, while his expertise in temporal mechanics enhances his ability to manipulate events with precision. Thawne first appeared in The Flash #139 in September 1963, where he debuted as Professor Zoom, a time-traveling criminal intent on framing Barry Allen for crimes. One of his most infamous acts occurred in The Flash #275-281 (1980), when he murdered Barry's wife, Iris Allen, by decapitating her during a costumed gala, framing Barry in a trial that tested the hero's resolve. In the 2011 Flashpoint event, Thawne's influence indirectly stemmed from Barry's attempt to save his mother from a similar fate, leading to a warped reality that Thawne exploited to reshape the DC Universe before its restoration. These events underscore Thawne's role as a relentless temporal predator, whose actions have repeatedly endangered the multiverse through his vendetta against the Flash.

Malcolm Thawne

Malcolm Thawne, better known as the supervillain Cobalt Blue, is the identical twin brother of Barry Allen, the second Flash, and a key antagonist in the Flash mythos who embodies themes of familial betrayal and mystical vengeance. Born during a hospital blackout in Fallville, Iowa, the twins were separated when a drunken doctor switched them at birth, delivering Barry to his biological parents while placing Malcolm with the abusive Thawne family—a lineage of con artists who exploited their inherited mystical "blue flame" ability to feign healings and peddle fraudulent remedies. Raised in cruelty and neglect, Malcolm discovered his true heritage as an adult, confronting and killing the doctor responsible for the switch before his grandmother revealed the Thawne family's secret: the blue flame, a pain-absorbing energy passed down through generations. Channeling his seething resentment toward Barry for "stealing" the life he deserved, Malcolm forged a blue gem talisman from the flame, adopting the Cobalt Blue moniker to wield its power against the Flash legacy. The gem grants Malcolm a suite of supernatural abilities rooted in the blue flame, including energy absorption to siphon kinetic force and speed from opponents, the capacity to duplicate himself into multiple cobalt-clad warriors for coordinated assaults, and enhanced physical strength that intensifies with his hatred-fueled rage, allowing him to match speedsters in raw power. Unlike scientific adversaries who manipulate technology or physics, Malcolm's powers draw from ancient Thawne mysticism, enabling him to project azure energy blasts, form solid constructs like flaming swords for melee combat, and even temporarily nullify super-speed by draining it into his talisman. These abilities position him as a formidable threat capable of disrupting the Speed Force itself, though they are intrinsically tied to his emotional turmoil, waning if his vendetta falters. Cobalt Blue made his debut in Speed Force #1 (November 1997). His full origin and villainous rampage unfolded in the "Chain Lightning" storyline across The Flash vol. 2 #138–150 (1998), written by and illustrated by various artists, in which Malcolm time-travels to target the extended Flash family—including Jay Garrick, Barry Allen, and —stealing their velocities to empower himself and attempting to erase Barry's descendants from history. In a climactic confrontation at the Flash Museum, he destroys artifacts symbolizing the heroes' triumphs before harnesses pure Speed Force energy to overload and seemingly destroy Malcolm's gem, banishing him. Subsequent appearances, such as in The Flash vol. 2 #173 (2001), saw Cobalt Blue return through temporal echoes, clashing with future Flashes and reinforcing his obsession with avenging perceived injustices across eras. As the mystical foil to speedster villainy, Malcolm Thawne contrasts scientific menaces like his descendant by relying on hereditary sorcery rather than innovation, perpetuating a centuries-old Allen-Thawne through rather than intellect. His assaults on the Flash lineage highlight the destructive potential of unresolved trauma, making him a pivotal figure in exploring destiny and rivalry within DC's dynamics.

Malcolm Thawne in other media

Malcolm Thawne, known as , has been adapted in live-action television as part of the . In the series The Flash (2014–2023), the character is reimagined not as Barry Allen's twin brother but as Eddie Thawne, a Central City Police Department and former love interest of , portrayed by . Eddie, who sacrificed himself in the season 1 finale to erase his descendant from existence, is resurrected in 2049 by the Negative Speed Force and assumes the alias Dr. Malcolm Gilmore—a direct nod to the comic character's name—before becoming Cobalt Blue. In season 9, Cobalt Blue's storyline centers on his use of the mystical Cobalt-97 crystal, a powerful artifact teased in the season 8 finale, which amplifies his abilities and enables limited time manipulation, such as creating portals and altering personal timelines. Motivated by regret over his past death and a desire to rewrite history for a life with Iris, he assembles the Legion of Zoom—a team comprising Zoom, Savitar, Godspeed, and Reverse-Flash—to systematically target and defeat Barry Allen across multiple episodes. This culminates in a climactic confrontation in the series finale, where Barry ultimately thwarts his plans, leading Eddie to destroy the crystal while remaining bound to the Negative Speed Force. The adaptation simplifies Cobalt Blue's comic origins and powers for television pacing, shifting from the mystical that steals speed and draws on a lineage of Thawne-Allen conflicts to a more speedster-centric narrative tied to the show's established Negative Speed Force lore. Absent are the twin brotherhood and generational gem-based powers, replaced by Eddie's personal vendetta and crystal-enhanced electrokinesis, super speed, and healing, emphasizing emotional stakes over familial mysticism.

Top

Roscoe Dillon, better known as the Top, is a supervillain in DC Comics, primarily serving as an adversary to the Flash. Created by writer John Broome and artist Carmine Infantino, he debuted in The Flash #122 (August 1961), marking his first appearance and origin story. Dillon's criminal career stemmed from a childhood obsession with spinning tops, which he transformed into a thematic gimmick for his villainy after becoming a small-time crook. To enhance his criminal endeavors, Dillon stole blueprints for experimental technology from a company and incorporated it into a custom suit, enabling him to spin his body at extraordinary velocities. This device granted him the ability to generate powerful centrifugal forces, allowing him to disorient foes, deflect projectiles, and create disruptive whirlwinds during confrontations with the Flash. As a member of the Flash's , the Top frequently clashed with the speedster, using his spinning capabilities as a gadget-based counter to the hero's superhuman velocity. Key moments in Dillon's history include his repeated battles with the Flash, both solo and alongside fellow Rogues, culminating in his apparent death in The Flash #155 (1965) due to Speed Force overload. Resurrected by his villainous allies in later stories, he briefly reformed, attempting to steer the Rogues toward legitimate paths through hypnotic influence, though this effort ultimately failed and led to further conflicts. In this role, the Top exemplifies a tech-reliant foe whose mechanical enhancements provide a unique, vertigo-inducing challenge to Central City's protector.

Trickster

The Trickster is the alias used by two supervillains in DC Comics, both serving as recurring antagonists to the Flash with a focus on prankster-themed crimes. The original Trickster, James Jesse, debuted as a former circus aerialist who turned to crime after developing specialized gadgets to overcome his fear of heights. Created by writer John Broome and artist Carmine Infantino, Jesse first appeared in The Flash #113 (July 1960), where he used his inventions to commit jewel thefts while evading the Flash. Jesse's powers and abilities rely entirely on his inventive genius rather than superhuman traits; he is a skilled acrobat and gadgeteer who employs devices such as air-walking shoes that allow levitation and flight, explosive toys including jack-in-the-box bombs, and electrified joy buzzers for stunning opponents. These tools emphasize his role as a comic relief villain, providing humorous yet dangerous challenges to the Flash through elaborate pranks and traps rather than direct confrontation. Over time, Jesse became a key member of the Rogues, a loose alliance of Flash villains, participating in group schemes while maintaining his lighthearted, mischievous persona. He briefly teamed up with the Top for a coordinated heist in the Silver Age. The modern iteration of the Trickster is Axel Walker, a teenage delinquent introduced in The Flash (vol. 2) #183 (April 2002) by writer Geoff Johns and artist Scott Kolins. Walker stole Jesse's gadget arsenal to adopt the identity, launching a more impulsive crime spree that incorporated similar prank devices like razor-edged yo-yos and acidic squirting flowers. As a Rogues recruit under Captain Cold's leadership, Walker's tenure highlighted his anarchic energy and lack of discipline, often clashing with the group's code against murder. James Jesse met his end in Countdown to Final Crisis #22 (2007), gunned down by Deadshot during a confrontation, after which Walker reclaimed the mantle full-time.

Turtle

The Turtle is a recurring supervillain in DC Comics, embodying an ironic counter to the Flash's super-speed through deliberate slowness and time-slowing technology, serving as a foe across multiple eras of the Flash family. The original incarnation debuted as a nameless slow-moving criminal in All-Flash Quarterly #21 (Spring 1945), where he challenged the Golden Age Flash, Jay Garrick, by using painstakingly planned traps and lethargic ambushes to exploit the hero's velocity, ultimately leading to his capture after a prolonged chase through Keystone City. This version relied on no superhuman abilities but strategic patience, wearing a rudimentary turtle-themed costume to symbolize his unhurried approach. The Silver Age successor, initially dubbed the Turtle Man, emerged in Showcase #4 (September–October 1956) as Barry Allen's inaugural gimmick-based adversary, idolizing the Turtle and adopting advanced gadgets to mimic his style while escalating the threat. With no canonical real name in early appearances—distinct from Batman villain Oswald Chesterfield Cobblepot, the Penguin—this character inherited a fortune to fund inventions like a slow-motion field generator, which creates localized zones of reduced , forcing targets into near-immobility. He complemented this with a reinforced shell suit providing defensive armor against high-speed assaults, allowing him to orchestrate heists and battles at a glacial pace that neutralized the Flash's momentum. In key confrontations, the Turtle Man allied with the aging original to seize control of Keystone City in The Flash #129 (June 1962), deploying city-wide slowing fields that turned bustling streets into frozen tableaux, though their scheme unraveled when Barry Allen shattered the devices and the elder villain seemingly perished in an explosion. Revived in modern continuity, particularly during the Rebirth era, the taps into the Still Force—a cosmic to the Speed Force—enhancing his arsenal with energy absorption to drain speed from opponents, projection of entropic barriers, and temporary immortality via life-force siphoning, as seen in clashes with and where he briefly dominated Central City through inertia fields. These encounters underscore his role as a thematic foil to speedsters, emphasizing precision over haste in a manner that echoes, but contrasts with, broader temporal threats in the .

William Tockman

William Tockman, known by his supervillain alias the Clock King, is a DC Comics character who debuted as an adversary to Green Arrow, later becoming associated with the Flash's rogues gallery through time-themed villain collaborations. Created by writer France Herron and artist Lee Elias, he first appeared in World's Finest Comics #111 (August 1960), where he executed meticulously timed crimes using clockwork gadgets. Tockman's obsessive focus on precision and schedules defines his role as a calculating planner, often clashing with speedsters by anticipating their movements down to the second. Tockman's origin stems from a life of routine and responsibility; as a clock repairman in Star City, he cared for his invalid sister Beverly after their parents' death. Upon receiving a terminal illness diagnosis—later revealed to be a medical error—he became fixated on time's passage and resolved to amass a fortune through perfect crimes to secure Beverly's future. Adopting the Clock King persona, he surrounded himself with timepieces and orchestrated heists with split-second accuracy, such as robbing a gala during a precisely timed distraction. His sister's eventual death, blamed on Green Arrow's interference, fueled a personal vendetta, transforming his criminality into revenge-driven schemes. Lacking inherent powers, Tockman compensates with exceptional skills, allowing him to predict events and opponents' actions with remarkable precision based on patterns and timing. He employs an array of clock-themed gadgets, including timed explosives, hypnotic watches, and mechanical drones, all deployed with strategic foresight honed from years of expertise. In later stories, particularly post-Crisis on Infinite Earths, Tockman receives cybernetic enhancements that amplify his timing perception, enabling near-prescient reactions against faster foes like the Flash. Key events in Tockman's comic history highlight his evolution from solo operator to team player among villains. His debut in #111 ended in capture after and Speedy disrupted his jewelry heist, but he soon escaped to form groups like the , a gang of young criminals he led against the . He joined the Injustice League in Justice League of America #5 (1962), battling the as part of a villain syndicate, and later allied with time-manipulating foes like and the Time Commander in assaults on Flash-related teams. These associations positioned him loosely within the Flash's Rogues network, emphasizing his utility as a tactician against speedsters. Tockman met his apparent end during a mission but has been revived in subsequent arcs, continuing his timed assaults. In television adaptations, Tockman's portrayal diverges notably from his comic roots; while retaining the clock obsession and misdiagnosed illness, versions in Arrow and The Flash emphasize hacking prowess and corporate sabotage over gadget-based planning, with actor Robert Knepper voicing a more sardonic, tech-savvy iteration.

Time Commander

The Time Commander is a supervillain in DC Comics, primarily known as John Starr, a time-manipulating antagonist who has clashed with various heroes across the DC Universe. Created by writer Bob Haney and artist Ramona Fradon, he debuted in a team-up story featuring Batman and Green Lantern outside their Justice League context. Starr's criminal career stems from jealousy and ambition in the scientific community, marking him as a gadget-based foe whose schemes revolve around temporal disruption. John Starr served as an assistant to scientist Dr. Elijah Carruthers, who developed an artificial humanoid named Cosmo. Envious of Carruthers' achievement, Starr murdered his employer and framed the creation, leading to Cosmo's destruction by Batman and . While imprisoned for the crime, Starr invented a specialized hourglass device capable of controlling time, using it to escape and launch his villainous activities as the Time Commander. This origin establishes him as a brilliant inventor in and temporal dynamics, relying on rather than innate powers. The Time Commander's primary abilities derive from his hourglass gadget, which allows him to travel through time, accelerate or reverse aging on targets, displace objects or individuals across timelines, and generate chronal energy effects such as blasts or glimpses into future or past events. These powers enable versatile attacks, including trapping heroes in temporal loops or summoning historical threats, though their effectiveness varies by storyline due to the device's inconsistent portrayals. In key events, he initially captured Batman and Green Lantern by exploiting their lack of knowledge about time manipulation but was ultimately defeated and recaptured. Later, as a member of the Time Foes alongside Clock King, Calendar Man, and Chronos, he participated in the Zero Hour: Crisis in Time crossover, attempting to exploit a multiversal time collapse for personal gain amid battles involving speedsters like the Flash. His role underscores time-themed conflicts in the Flash's saga, positioning him as a recurring threat in narratives exploring speed, chronology, and multiverse stability. He has also opposed groups like the Team Titans and Super Sons, scattering the Justice League across eras in one notable scheme. A second Time Commander, mentored by Starr and known as Sterling Fry, emerged in later stories but maintained the legacy of hourglass-based temporal control, though with less prominence. Overall, the character embodies gadget-driven villainy, serving as a precursor to more cosmic time manipulators in DC lore without delving into advanced multiversal mastery.

Time Trapper

The Time Trapper is a cosmic in DC Comics, renowned as one of the most formidable adversaries of the and occasionally the Flash family, operating from the end of time where he exerts god-like control over temporal forces. This enigmatic figure embodies ultimate manipulation of history and fate, often scheming to reshape realities to his advantage while thwarting heroic interventions across eras. The character's true origins remain shrouded in mystery, with various continuities revealing the Time Trapper as a mantle assumed by different individuals, such as a future version of Cosmic Boy (Rokk Krinn) in pre-Zero Hour stories or in the era, highlighting the fluid nature of his identity tied to temporal entropy. Debuting in the Silver Age, the Time Trapper was first mentioned in #317 (February 1964), written by , and fully depicted in issue #318 (March 1964), illustrated by John Forte, where he erects the "Iron Curtain of Time" to block the from accessing their future. In key events, he orchestrated the creation of a —later retroactively linked to Earth-Prime—containing a cloned to serve as the 's inspiration, as revealed in post-Crisis narratives like vol. 2 #295-300 (1982). This act underscores his role as an ultimate manipulator, engineering entire timelines to eliminate threats like the , including arcs in Legion Lost (2001 series) where his influence strands the team in the , forcing confrontations with modern heroes. The Time Trapper's powers center on unparalleled time manipulation, enabling him to freeze timelines, accelerate or reverse aging (even reducing beings to dust), teleport across eras, and alter reality on a multiversal scale. He possesses effective immortality by existing beyond conventional time, rendering him nearly invulnerable to conventional attacks, and can generate barriers like the to isolate periods. These abilities, combined with , , and the creation of pocket dimensions, position him as a rival to cosmic entities like in scope, though his schemes often unravel due to the Legion's resilience. He has briefly clashed with , the , over competing temporal agendas.

Time Trapper in other media

The Time Trapper serves as the primary antagonist in the 2014 animated film JLA Adventures: Trapped in Time, where he is voiced by veteran actor . In this production, aimed at younger audiences, the character is portrayed as an enigmatic, ancient entity residing at the end of time, wielding immense chronal powers to manipulate history and create alternate timelines. He forms an alliance with , who awakens from cryogenic freeze in the 31st century and seeks to rewrite the past by erasing the origins of key members, including , and . The film's narrative centers on timeline disruptions caused by the duo's scheme, such as transporting dinosaurs to the present day and altering historical events to empower villains like the . These threats prompt a crossover team-up between the and trainee members of the , including and , who travel back to enlist the heroes' aid. The story adapts the Time Trapper's abilities—such as time travel and reality alteration—into accessible, action-oriented sequences featuring chases, battles, and humorous mishaps, ensuring the content remains suitable for children while emphasizing themes of teamwork and heroism. This incarnation simplifies the Time Trapper's multifaceted comic lore, presenting him as a singular, hooded villain without the layered identity shifts or philosophical depth seen in the source material, to streamline the plot for a format. The character ultimately derives his power from an hourglass artifact, which becomes a central in the heroes' efforts to restore the timeline. No significant appearances have been noted in video games, though the film marks the character's most prominent adaptation outside .

Green Lantern Universe Characters

Tomar-Re

Tomar-Re is a veteran member of the , an intergalactic police force in DC Comics, hailing from the Xudar in space sector 2813. As one of the earliest alien s introduced alongside , he exemplified the Corps' ideals of willpower and justice, serving as a mentor and ally in numerous cosmic threats. A by profession on his homeworld, Tomar-Re was selected by the to wield a power ring, becoming the Green Lantern responsible for patrolling sector 2813, which includes the . His debut occurred in Green Lantern vol. 2 #6 (June 1961), where he aided against interstellar threats, including living phantoms on the Aku and marauding vikings on Xudar, marking the first on-panel appearance of an alien Corps member interacting with Earth's . Tomar-Re quickly established himself as a trusted figure, often assisting Jordan in missions and embodying the Corps' role as cosmic law enforcers. Tomar-Re's power ring granted him standard Green Lantern abilities, including the creation of solid energy constructs limited only by his willpower, faster-than-light flight through space, and universal translation of languages. These powers, fueled by the green energy of will from Oa's Central Power Battery, allowed him to combat interstellar threats effectively, as demonstrated in his early encounters where he generated complex constructs like protective barriers and offensive weapons. Throughout his tenure, Tomar-Re played key roles in Corps operations, mentoring rookie Lanterns such as Arisia Rrab and investigating abuses of power, including early reports of Sinestro's corruption. He formed a close friendship with Hal Jordan, serving as one of the first alien Corps members the human Lantern encountered and collaborated with. His exemplary service extended to defending against invasions and crises, solidifying his reputation as a dedicated guardian of the universe. In a pivotal event during the Crisis on Infinite Earths crossover, Tomar-Re sustained fatal injuries from the villain Goldface while battling a multi-dimensional threat, passing his ring to John Stewart with his dying breath in Green Lantern vol. 2 #198 (March 1986). As an archetypal Corps member, represented the organization's diversity and commitment to order, influencing subsequent generations of Lanterns; he is the father of Tomar-Tu, who later joined the after being recruited by .

Tomar-Tu

Tomar-Tu is a Xudarian in DC Comics, best known as a member of the and the successor to his father, the legendary Lantern , in Space Sector 2813. As the son of the Hero of Xudar, Tomar-Tu inherited his father's power ring upon Tomar-Re's death, joining the to uphold the family's tradition of protecting their homeworld and the sector from cosmic threats. His origin reflects the challenges of living under a heroic legacy, driving him to prove his worth through acts of courage and justice. Tomar-Tu first appeared in Green Lantern (vol. 3) #5 in October 1990, created by writer and artist Pat Broderick. He played a significant role in the reformation of the during the events leading into the War of Light, serving alongside human Lanterns like and John Stewart. A key event in his storyline involved his confrontation with the during the interstellar conflict, where he was assigned to apprehend the Xudarian and Yellow Lantern Romat-Ru, who had murdered children on Xudar. Overcome by rage and a desire for vengeance tied to his father's unfulfilled , Tomar-Tu executed Romat-Ru instead of capturing him, leading to his trial, conviction, and imprisonment in a Sciencell on Oa. This incident highlighted his internal struggle with darker impulses, contrasting the Corps' oath of willpower. Like other Green Lanterns, Tomar-Tu's abilities stem from his power ring, which harnesses the green light of willpower to generate solid energy constructs for offense, defense, flight, and environmental adaptation. The ring requires periodic recharging from a personal power battery and is most effective when the user's will remains unbreakable, allowing Tomar-Tu to manifest complex forms such as protective shields or weapons during battles against fear-based foes like the . His Xudarian physiology, with enhanced vision similar to his father's, complements the ring's capabilities, enabling precise targeting in combat. In later stories, Tomar-Tu continued the family legacy by allying with the against threats like invading Xudar, demonstrating resilience despite his past transgressions. He was eventually released from imprisonment and joined the , a vigilante group equipped with advanced armor, where he channeled his experiences into a more autonomous form of justice. Throughout his arcs, Tomar-Tu embodies the tension between unwavering willpower and the temptations of revenge, solidifying his role as a complex figure in the Green Lantern mythos.

Teen Lantern

Teen Lantern is the alias of Keli Quintela, an eleven-year-old girl from , , who serves as a young superhero and member of the team in DC Comics. Introduced as part of the Wonder Comics imprint, she embodies a fresh perspective on the legacy, emphasizing youthful ingenuity and global diversity within the . Keli's origin unfolds during a scavenging trip to a junkyard with a friend, where she witnesses a gunman kill an alien member of the . The dying Lantern entrusts her with a high-tech gauntlet, which Keli reprograms using her technical skills to connect directly to the Central Power Battery on Oa, bypassing the need for a traditional ring. This innovation allows her to wield powers without official sanction at first, marking her as an unofficial yet determined recruit. Her powers stem from the hacked gauntlet, which channels willpower to generate solid green energy constructs shaped by her imagination, enabling flight, protective force fields, energy blasts, and the creation of objects like weapons or tools. Keli's youthful creativity often results in playful or unconventional constructs, such as giant hands or whimsical barriers, distinguishing her from more disciplined Lanterns, while the gauntlet's direct battery link provides sustained energy without frequent recharges. She has also demonstrated the ability to absorb and redirect energy attacks, enhancing her defensive capabilities in combat. Teen Lantern first appeared in Young Justice vol. 3 #1 in March 2019, quickly integrating into the team's adventures against multiversal threats. Her role expanded in 2021 when she joined the under the guidance of veteran John Stewart, participating in missions to maintain interstellar peace and facing challenges like the United Planets' interest in her technology. As a symbol of the next generation, Keli highlights themes of empowerment for young, underrepresented voices, particularly as a Latina hero pushing boundaries in a traditionally adult-dominated Corps. She receives brief mentorship from established Lanterns, honing her skills amid high-stakes cosmic events. As of 2025, Teen Lantern continues to play a prominent role in the , featured in ongoing series like and , where her gauntlet's connection to the Central Power Battery is further explored.

Teen Titans Universe Characters

Terra

Tara Markov, known as Terra, is a fictional character in DC Comics, primarily associated with the . She is depicted as a Markovian princess from the fictional Eastern European kingdom of Markovia, where she was born as the daughter of the royal family and developed geokinetic abilities due to exposure to a scientific experiment or natural mutation. Sent away from her homeland amid political turmoil and familial abuse under her father King Viktor, Tara struggled with controlling her powers and sought refuge in the United States. She is the half-sister to Brion Markov, who operates as the superhero . Terra debuted in The New Teen Titans #26 in December 1982, created by writer and artist , where she was rescued from kidnappers by the Teen Titan known as (later ), marking the beginning of her infiltration into the team. Terra's powers center on geokinesis, allowing her to manipulate , rock, and soil with precision, including seismic disturbances, creating barriers or projectiles from the ground, and achieving flight by levitating on slabs of through gravitational control. Despite her potential for heroism, Tara's traumatic background led her to ally with the assassin (Slade Wilson), whom she viewed as a mentor figure offering purpose and stability. Posing as a troubled but eager recruit, she joined the to spy on them, providing Deathstroke with intelligence that enabled him to capture the team in a coordinated strike. In the seminal storyline "The Judas Contract," published across Tales of the Teen Titans #42–44 and Annual #3 in 1984, Terra's is fully revealed, shattering the Titans' trust and leading to a climactic confrontation. Overwhelmed by guilt and instability during the battle, she unleashes a massive torrent of molten lava against her former teammates but ultimately loses control, resulting in her own death as she is buried under the erupting earth. This arc establishes Terra as a quintessential of in narratives, embodying themes of youthful , manipulation, and tragic self-destruction within the mythos. In more recent continuity, as of April 2025, Terra returns in Titans #22, reuniting with in a storyline exploring their complex past and potential redemption.

Traci Thirteen

Traci Thirteen, also known as Girl 13, is a fictional character in DC Comics, depicted as a teenage sorceress with a heritage blending skepticism and . She is the daughter of Doctor Terrance Thirteen, a renowned paranormal debunker and , and Meihui Lan, a powerful Homo Magi witch whose magic ultimately caused her death during childbirth. Raised initially by the detective couple Ralph and after her father's disappearance, Traci defied her father's anti-magic stance by tapping into "urban magic"—a form of sorcery drawn from the energy of modern cities like . This origin positions her as a "super teen" navigating forces amid everyday urban struggles. Created by writer Joe Kelly and artist Dwayne Turner, Traci debuted in Superman vol. 2 #189 (February 2003), where she lived in the slums, using her abilities to survive and assist against demonic entities. Her powers include versatile spellcasting for effects like across distances, projecting magical energy blasts, erecting protective force shields, and perceiving auras to track individuals. Notably, she can transform her pet , Leroy, into a formidable dragon companion, emphasizing her affinity for unconventional, street-level magic rather than traditional arcane sources. These abilities stem from her Homo Magi lineage, adapted to thrive in concrete jungles. Traci's key adventures highlight her role in combating supernatural threats while dealing with teen drama. She joined backup features in Teen Titans vol. 3 starting with issue #81 (May 2010), teaming with Black Alice and Zachary Zatara in the "Coven" storyline to confront mystical dangers, though she declined full membership to avoid complicating her romance with Jaime Reyes (). In the Flashpoint event, she became a central figure, teleporting globally to recruit allies and avert a satellite weapon that threatened millions, showcasing her growth into a proactive hero. Her narrative often explores personal conflicts, such as forbidden magic use and relationships, including later pairings that affirm her queer identity. In DC Pride 2024 #1 (May 2024), Traci attends a Pride event at the Oblivion Bar, reuniting with her ex-girlfriend (Natasha Irons) and navigating their past relationship, further emphasizing her queer representation in current DC continuity.

Thunder (Anissa Pierce)

Anissa Pierce, known as Thunder, is a superheroine whose powers include density manipulation, primarily associated with the Outsiders but with appearances in stories. As the eldest daughter of (Jefferson Pierce), she inherited her father's abilities through their family's meta-gene, which manifests as the power to manipulate her body's density and generate powerful shockwaves. Debuting in Outsiders vol. 3 #1 (August 2003), created by and Tom Raney, Thunder has made guest appearances in Teen Titans vol. 3 #21, representing a new generation of heroes grappling with legacy and personal identity, though her core team is the Outsiders. Thunder's powers center on density control, allowing her to increase her mass dramatically for enhanced strength, durability, and the ability to deliver thunderous shockwaves capable of leveling structures or repelling enemies. Recent stories clarify this as bio-electricity fortified by a , tying into her family's electrical theme and enabling explosive bursts that mimic strikes without direct weather manipulation. She possesses when at peak density, invulnerability to most physical harm, and the capacity to fly by generating through controlled density shifts. These abilities make her a formidable powerhouse in , often serving as the heavy hitter in team dynamics. Key events in Thunder's history include her recruitment by to join the Outsiders in 2003, where she quickly became a core member, contributing to missions against threats like Cabinet and personal struggles with her father's expectations. Her family legacy is central, as she navigates tensions with her sister (Jennifer Pierce) and supports Black Lightning's endeavors, including during crises in Freeland. Thunder has also explored her identity, forming a romantic relationship with teammate , highlighting themes of representation in superhero narratives. As of 2024-2025, she stars in the Black Lightning ongoing series (debut November 2024), where her powers go haywire, forcing family intervention and deepening her role in metahuman outreach with the .

Legion of Super-Heroes Universe Characters

Chuck Taine

Chuck Taine, better known by his superhero alias , is a character in DC Comics, prominently featured as a member of the in the 30th century. An optimistic and resourceful individual from , Taine represents the everyman hero who rises through determination and ingenuity, contributing to the team's dynamics with his engineering expertise and unwavering positivity. Taine's origin traces back to his time as an errand boy for a scientist in , where he accidentally consumed a experimental super-plastic formula mistaken for a . This incident endowed him with the unique ability to inflate his body like a , transforming him into a highly elastic, buoyant form capable of rebounding off surfaces with tremendous force and speed. His powers primarily revolve around inflation and enhanced bouncing, allowing him to achieve near-invulnerability to physical impacts while in his expanded state, though he cannot maintain the form indefinitely. As a skilled pilot and inventor, Taine has constructed advanced technology, including spacecraft, to support Legion missions. Bouncing Boy debuted in Action Comics #276 (May 1961), created by writer and artist Jim Mooney, where he appeared as a Legion applicant showcasing his abilities. He officially joined the Legion soon after, becoming its 13th member by thwarting a robbery during his audition, and later experienced power losses—such as in Adventure Comics #340 (November 1965)—but regained them through scientific means in Adventure Comics #349 (August 1966). In later stories, Taine transitioned to reserve status, married teammate Duo Damsel, and served as the principal of the Legion Academy, mentoring future heroes as an adult leader. Throughout his tenure, Taine has embodied a supportive role within the Legion, frequently acting as the team's morale booster and reliable ally in battles against interstellar threats, proving that heart and versatility can match raw power.

Tharok

Tharok is a supervillain in the DC Comics universe, primarily known as a cybernetically enhanced criminal from the 30th century who serves as a key antagonist to the . Originating from the planet Zadron, Tharok began as an ordinary criminal whose ambitions led him to attempt a high-stakes heist involving a nuclear device. During the operation, an explosion destroyed the left half of his body, leaving him on the brink of death. Alien surgeons rebuilt him using advanced cybernetic prosthetics, transforming him into a half-human, half-machine being with significantly augmented capabilities. This reconstruction not only saved his life but also amplified his natural intellect to genius levels, turning him into a formidable strategist and inventor. Tharok's cybernetic enhancements grant him , primarily in his robotic left arm, which can be reconfigured into a powerful energy weapon capable of firing blasts or generating defensive fields. His mechanical physiology provides enhanced durability, allowing him to withstand extreme physical damage that would incapacitate a normal human. Combined with his tactical brilliance, Tharok excels as a ruthless planner, often devising elaborate schemes that exploit technological vulnerabilities or manipulate interstellar politics. He is also proficient in , leveraging his superior strength to overpower opponents. Tharok made his debut in Adventure Comics #352 (January 1967), created by writer and artist , where he emerged as a central threat in the 31st century. In this story, he orchestrates a daring and assembles a coalition of criminals to challenge the , establishing his role as a cunning leader. Over subsequent appearances, Tharok has engaged in time-travel exploits, bringing his villainy into earlier eras to pursue conquests beyond the United Planets' jurisdiction. Notably, he once temporarily allied with the against a greater cosmic threat before betraying them to advance his own agenda of galactic domination. As a relentless tactician, Tharok has clashed repeatedly with the , including members like Chuck Taine, in battles that test the heroes' unity and ingenuity.

Timber Wolf

Timber Wolf, whose real name is Brin Londo, is a from the planet Zuun in the 31st century, known for his lupine physiology and membership in the . His origin stems from experiments conducted by his father, the scientist Dr. Mar Londo, who exposed Brin to Zuunium radiation in an attempt to create a super-soldier for the Zuunian army. The treatment succeeded in granting enhanced physical abilities but also transformed him into a wolf-like being with traits, leading to his father's arrest for unethical research. Brin, stigmatized and seeking to redeem his family's name, adopted the alias Lone Wolf and demonstrated his powers publicly, which caught the attention of the Legion. Timber Wolf's powers include superhuman strength, agility, speed, and reflexes, allowing him to leap great distances and withstand significant physical punishment. He possesses heightened senses, particularly smell and hearing, sharp claws and fangs for combat, and a regenerative healing factor that enables rapid recovery from injuries. These abilities make him one of the Legion's most formidable close-quarters fighters, often embodying a lone wolf as a brooding, instinct-driven outsider who struggles with his animalistic side. Timber Wolf first appeared as Lone Wolf in Adventure Comics #327 (December 1964), created by writer and artist John Forte, where he aids the Legion against a and is invited to join after proving his heroism. He officially became Timber Wolf in Adventure Comics #371 (August 1968). Key events in his history include a prominent romance with Legionnaire Light Lass (Ayla Ranzz), which spanned multiple storylines but ended amid misunderstandings, such as an incident involving , though they reconciled periodically. In the 1990s storyline, Timber Wolf was stranded in the following the "" Annual #3 (1989), leading to his solo miniseries Timber Wolf #1-5 (1992-1993), written by Steve Grant with art by Scot Eaton, where he battles threats like the while adapting to the past. His role often highlights themes of isolation and raw power, as seen in clashes with foes like Tharok of the during Legion missions.

Tyroc

Tyroc, also known as Troy Stewart, is a in the DC Comics universe and a member of the from the 30th century. Hailing from the isolated island of Marzal, which periodically phases into another dimension, Tyroc serves as his people's protector against external threats. His heritage traces back to African slaves who revolted on a transatlantic ship in the , overthrowing their captors and establishing the hidden community as a sanctuary from persecution. As a child, Troy discovered his metahuman abilities when he unleashed a powerful sonic scream to rescue his friends from a demonic entity terrorizing the island. This event marked him as Marzal's destined champion, leading him to adopt the codename Tyroc—translating to "Scream of the Devil" in the island's native tongue—and dedicate his life to safeguarding its secrecy and independence. Tyroc's early life emphasized his role as a cultural guardian, isolated from the broader world due to Marzal's dimensional instability, which only allowed sporadic contact with the outside. Tyroc's powers center on sonic manipulation, channeled through vocal chants and screams that warp in diverse ways. He can generate concussive force blasts for combat, create protective force fields, and teleport himself or others across distances, including dimensional shifts. Additional abilities include to summon flames, aerokinesis for wind gusts and weather alteration, matter transmutation to reshape objects, and telekinetic control over nearby items. These versatile sound-based effects make him one of the Legion's more potent members, though their full extent remains unpredictable and tied to his vocal intensity. In addition to his innate powers, Tyroc utilizes a flight ring for enhanced aerial mobility, , and emergency navigation. Tyroc debuted in Superboy #216 (April 1976), written by and illustrated by , marking him as the ' first member. In this issue, the Legion arrives on Marzal to apprehend criminals, only to clash with , who enforces the island's strict no-trespassers policy; after proving his heroism, he joins the team as a probationary member. His creation proved controversial from the outset, criticized for stereotypical elements like an hairstyle, bell-bottomed costume, and a segregated island origin that echoed problematic racial tropes amid the push for diversity in . Co-creator later described the character as a "sore spot," revealing he deliberately exaggerated clichéd aspects in protest against DC's perceived lack of commitment to nuanced heroes. Over time, Tyroc integrated into the Legion despite his outsider status, participating in missions that balanced his duties to Marzal with team obligations. Key events include his resignation in Legion of Super-Heroes vol. 2 #284 (1981) when Marzal vanished again, forcing him to prioritize his homeland, and a later return during the team's reformation in the 1990s. In the "Five Years Later" storyline, he briefly served as Earth's vice president before the events of Zero Hour erased much of his continuity. Post-Flashpoint, Tyroc appeared trapped in the 21st century in Legion Lost #1-16 (2011-2012), aiding modern heroes while seeking a way back to his era. As a cultural outsider, Tyroc often provided unique insights into isolation and heritage, supporting the Legion in roles that highlighted his sonic versatility during interstellar crises.

Other Heroes and Allies

Ben Turner

Ben Turner, better known by his alias , is a prominent in DC Comics, often serving as an ally to heroes like Batman and while grappling with his past as a brainwashed assassin. Created by writer , artist Leopoldo Durañona, and inker Jim Berry, he embodies the archetype of a reformed warrior seeking redemption through honorable combat. His character draws from influences, positioning him as one of the DC Universe's elite hand-to-hand fighters. Turner's origin traces to a middle-class upbringing marred by uncontrolled anger, leading him to pursue training as a means of discipline. He studied under the master O-Sensei in alongside , forging a close friendship and honing his skills to world-class levels during joint adventures involving spycraft and global threats. Later, the criminal Sensei brainwashed Turner, compelling him to adopt the Bronze Tiger persona and operate as a deadly assassin; intervened to deprogram him, enabling Turner's reformation and commitment to heroism. Lacking superhuman powers, relies on peak human conditioning and mastery of diverse forms, including , which grant him unparalleled reflexes, agility, and striking precision. His combat prowess allows him to overpower formidable opponents, such as defeating Batman in matches through superior technique. These abilities stem from intensive training and battle experience, making him a sought-after operative for high-risk missions. Bronze Tiger debuted in Richard Dragon, Kung Fu Fighter #1 (April–May 1975), initially as Ben Turner before fully embracing his costumed identity. He joined the Suicide Squad in its 1987 post-Crisis on Infinite Earths series, contributing his expertise to covert operations under Amanda Waller's oversight and earning respect as a moral anchor among villains. As a Batman ally, he has collaborated on numerous cases, leveraging his skills against street-level threats and larger conspiracies. In his role as an honorable fighter, Bronze Tiger prioritizes non-lethal justice and personal growth, occasionally aiding other teams like the Justice League Task Force in limited capacities.

Larry Trainor

Larry Trainor, known as , is a in DC Comics who first appeared in My Greatest Adventure #80 in June 1963, created by writers and with artist . As an , Trainor was exposed to a mysterious band of negative energy during an experimental flight, which fused him with a radioactive energy entity and rendered his body glowing and hazardous to others. This accident forced him into isolation, swathed in lead-lined bandages to contain the radiation, until he was recruited by Dr. Niles Caulder, who helped him harness his abilities. Trainor's primary power is the ability to project a negative energy duplicate of himself—known as the or Negative Spirit—from his body, which carries his consciousness and can fly at supersonic speeds, phase through solid objects, and disrupt electronics or positive energy sources upon contact. This projection is limited to approximately 60 seconds before it must return to his body, or Trainor risks death from energy depletion. While the physical form remains inert and vulnerable during projection, the exhibits semi-autonomous behavior, sometimes acting independently of Trainor's control. Throughout his publication history, Trainor has grappled with profound identity crises, notably in the 1980s Doom Patrol series by Grant Morrison, where his negative energy merged with Russian agent Valentina Vostok and later fused with his nurse, Dr. Eleanor Poole, transforming him into the androgynous, immortal entity Rebis. He briefly lost and regained his powers in various arcs, including during the post-Crisis on Infinite Earths era, underscoring his ongoing struggle with fragmentation and selfhood. These events highlight Trainor's role as a tragic figure, perpetually isolated by his condition and the unpredictable nature of his powers, which prevent normal human connections and amplify his internal conflicts.

Lee Travis

Lee Travis is a fictional in the DC Comics universe, best known as the original , one of the earliest masked vigilantes in the of comics. A wealthy publisher of the Globe-Leader, Travis was inspired to don a crimson cloak and mask after witnessing the murder of a fellow reporter at a 1938 benefit ball, where the victim's dying words—"Qui Vindicet Ibit" (The Avenger Will Come)—spurred him into action against urban crime. Travis's origin was further detailed in later retellings, portraying him as a man disillusioned by the rising tide of corruption in pre-World War II America, leading him to adopt the persona on Halloween night, 1938, with assistance from his chauffeur and partner, Wing How, a skilled artist of Chinese descent. The character debuted in #20 (October 1938), created by writer-artist Jim Chambers, marking him as DC Comics' first masked superhero and a proto-vigilante who operated without superpowers, relying instead on intellect and determination. Lacking superhuman abilities, the employed a signature gas gun to incapacitate foes non-lethally, alongside proficiency in , marksmanship with dual .45 caliber pistols (later depicted as cursed artifacts), and tactical cunning honed through his journalistic background. Travis's adventures initially appeared in from 1938 to 1944, where he tackled racketeers, spies, and wartime threats, often alongside . A pivotal key event was his recruitment into the Seven Soldiers of Victory in 1941, a team of heroes including , Speedy, the , , , and Stripesy, with whom he battled and supernatural villains in titles like Leading Comics. The team disbanded after a time-lost battle against the Nebula Man in 1945, stranding Travis and his allies in different eras until their reunion and partial restoration in the 1970s. In later continuity, Travis met a heroic end during a mission, sacrificing himself by piloting an explosive-laden ship out to sea to prevent a catastrophe, solidifying his legacy as a foundational figure whose archetype influenced subsequent heroes like , whom he directly inspired according to in-universe lore.

Patricia Trayce

Patricia Trayce is a fictional superheroine in DC Comics, best known as the third incarnation of the and an occasional ally to in . Originally a detective with the Police Department, Trayce grew deeply frustrated with the city's revolving-door system, which allowed criminals to evade punishment through legal loopholes. This disillusionment intensified after her police partner, , was murdered by the criminal Jeremy Barker, who walked free on a technicality; Trayce subsequently quit the force to pursue outside the law. Trayce made her debut in Deathstroke the Terminator #6 (January 1992), where she first donned the mantle amid a wave of mob assassinations in Gotham. In this storyline, she collaborated indirectly with Batman and the mercenary (Slade Wilson) to uncover an FBI-orchestrated plot targeting Barker, ultimately aiding in the exposure of deep-seated corruption within Gotham's criminal and law enforcement elements. Her actions during this event highlighted her commitment to reforming the system from within the shadows, positioning her as a Batman ally focused on targeting untouchable wrongdoers. Lacking abilities, Trayce relies on her exceptional marksmanship, honed as a and enhanced through rigorous training by , along with proficiency in and tactical operations. She wields an arsenal of firearms, including an HK91 , Colt revolver, and Colt 1911A1 pistol, supplemented by grenades and specialized gear for . These skills enable her to operate effectively as a lone enforcer against heavily armed threats. Trayce's narrative arc centers on redemption, evolving from a rage-fueled avenger seeking personal retribution—such as her pursuit of cop-killer Bloody Mary in later stories—to a more disciplined operative who balances justice with moral restraint. After her initial partnership with , she briefly served as a freelance agent for the organization, further solidifying her role in combating systemic corruption while grappling with the personal costs of , including caring for orphaned children like Luis Jr. and the daughter of Bloody Mary. As a product of Gotham's flawed institutions, Trayce represents a grounded to Batman's no-kill , occasionally intersecting with his network to address police and mob-related threats.

Thomas Tresser

Thomas Tresser, also known as , is a DC Comics character who operates as a masked vigilante and international spy. His origin stems from a tragic incident involving his brother, Craig Tresser, an FBI agent who was brainwashed by the criminal organization known as the into assassinating their mentor, Ben Marshall, the head of intelligence for a U.S. . When agents killed Craig in self-defense during the confrontation, Tom Tresser, also an FBI agent, resigned from the bureau in disillusionment and adopted the identity of to pursue justice against the and similar threats, drawing inspiration from the Greek goddess of retribution. He debuted in this role in #166 (September 1980), created by writer Cary Burkett and artist Dan Spiegle, where he allied with Batman to dismantle a operation targeting a political figure. Tresser's powers and abilities center on his exceptional skills as a , honed through FBI training and self-developed techniques, allowing him to create lifelike masks and impersonate others seamlessly for infiltration purposes. He is also a highly proficient hand-to-hand combatant, , and investigator, with expertise in tactics, gadgetry, and that enable him to operate effectively in high-stakes covert missions without superhuman enhancements. These abilities make him a versatile operative, often relying on quick-change disguises, paralyzing ammunition, and custom devices to outmaneuver adversaries. Key events in Tresser's career include his recruitment by to serve as an undercover asset for the , where he undertook his first mission infiltrating the terrorist group in the nation of Qurac by posing as the villainous Colonel Mushtaq. This operation, detailed in Suicide Squad vol. 1 #5-7 (1987), highlighted his disguise prowess as he sabotaged 's plans with assistance from teammate Nightshade, though it also exposed him to the moral ambiguities of government black ops. Later, during the "Firebird" mission in Suicide Squad vol. 1 #23-25 (1989), Tresser impersonated a Russian doctor to extract a Soviet asset but resigned from the team after witnessing excessive force by members like and the Penguin, underscoring his commitment to ethical boundaries. As an international operative, functions primarily as a lone wolf targeting global criminal networks, using his skills to dismantle conspiracies and avenge injustices on a worldwide scale, occasionally aligning with heroes for larger threats. He has briefly affiliated with teams like the Suicide Squad and the Shadow Fighters against entities such as .

Trajectory

Eliza Harmon, known by her superhero alias , was a speedster character in DC Comics who gained her abilities through artificial means as part of Lex Luthor's Everyman Project. Originally from Manchester, Alabama, Harmon was an avid admirer of speedsters such as the Flash and Impulse, which inspired her to pursue enhanced abilities after relocating to for university studies in biochemistry. She volunteered for the project, which granted her superhuman speed and led to her recruitment as a founding member of Luthor's team, . Trajectory's powers primarily consisted of enhanced speed capabilities, enabling her to run at velocities comparable to established speedsters, along with heightened agility for sharp maneuvers at high speeds. However, these powers proved unstable, causing her to perceive time at an accelerated rate that made normal interactions feel unnaturally slow; to counteract this, she became dependent on the drug "Sharp" to restore a typical sense of time passage, rendering her abilities temporary and highly addictive in practice. She made her debut in 52 #17 (October 2006), where undertook their first public mission, though Harmon's growing frustration with Luthor's control over the team was already evident. Her career ended tragically in 52 #21 (November 2006), during a confrontation with the villain Blockbuster; as she pursued him at full speed, Luthor remotely deactivated her powers per a government agreement, causing her to lose momentum mid-air and plummet to her death. As a cautionary figure among DC's speedsters, Trajectory highlighted the perils of engineered superpowers and substance dependency, contrasting with the innate abilities of the Flash family while echoing their thematic focus on velocity's burdens.

Trajectory in other media

Trajectory first appeared in live-action media in the second season of The CW's The Flash (2014), portrayed by as Eliza Harmon. In the episode titled "Trajectory," which aired on March 22, 2016, Harmon is depicted as a brilliant but reckless working at Mercury Labs and a former colleague of Caitlin Snow. Obsessed with replicating superhuman speed, she reverse-engineers the Velocity 9 serum to grant herself powers, adopting the alias and embarking on a crime spree across Central City while impersonating the Flash to discredit him. This leads to high-stakes confrontations with Barry Allen, showcasing her enhanced speed in pursuits and battles that strain Team Flash's resources during a night out in the city. Her arc culminates in a fatal overdose of the serum, emphasizing the addictive and destructive nature of artificial speed enhancement, though this differs from her fate by framing her demise as a direct result of overconsumption rather than inevitable cellular breakdown. In animated media, Trajectory appears in the DC Universe series Young Justice, voiced by Zehra Fazal as Eliza Harmon. Introduced in the third season, Young Justice: Outsiders (2019), she serves as a key operative in Lex Luthor's , a team of enforcers. Her role involves short but intense arcs tied to speedster elements, such as leading missions with teammates like and Fury to coerce political figures through veiled threats against their families, advancing Luthor's schemes in the escalating trafficking crisis. These plots highlight her superhuman agility and velocity in tactical operations that intersect with the heroes' efforts to dismantle the Light's network. Unlike her brief and fatal comic tenure, this version grants her an extended presence across multiple episodes, allowing for ongoing involvement in the series' broader narrative of covert operations and alliances.

Trigger Twins

The Trigger Twins are a duo of Western-themed heroes in DC Comics, consisting of identical twin brothers Walt and Wayne Trigger, who protect town of Rocky City through their coordinated gunfighting prowess and strong fraternal connection. Their origin revolves around Walt being elected of Rocky City, a role he struggles to fulfill alone due to the dangers involved; his twin brother Wayne, owner of the local , aids him by using a secret to impersonate Walt during crises, relying on their identical looks and shared marksmanship instinct to keep their dual roles hidden while combating outlaws. This setup highlights their brotherly bond as the core of their heroism, allowing them to function as a single, unbeatable lawman in the eyes of the town. The characters were created by writer and artist , debuting in All-Star Western #58 (April–May 1951). The Trigger Twins possess no superhuman powers but excel as marksmen and in , with their abilities amplified by a synced shooting accuracy born from their twin connection, enabling flawless coordination in gunfights. Wayne is depicted as the superior shot, stepping in for Walt to handle high-stakes confrontations, while their teamwork ensures they outmatch groups of bandits through precise, instinctive timing. Key events include their tenure as the flagship feature in All-Star Western, running through issue #116 (1961) before the series ended amid declining interest in Westerns, followed by a reprint one-shot in Trigger Twins #1 (1973). Modern DC integrations have revived them in crossovers like (1985–1986), where they join other heroes against multiversal threats, and in Western ensemble stories such as the Jonah Hex: Lucky Luke special and the Elseworlds team the Justice Riders in Hex #1–18 (1987–1988), preserving their role as steadfast brotherly bond heroes with occasional ties to characters like .

Tsunami

Tsunami, also known as Miya Shimada, is a Japanese-American superheroine in DC Comics, serving as an ally to and focusing on oceanic threats. Born in , to Japanese immigrant parents, Shimada was raised in the United States but sent to for her education during her youth, where her latent water-manipulating abilities emerged amid the tensions of . Recruited by the due to her powers, she was codenamed "Tsunami" by Admiral for her capacity to summon devastating tidal waves, initially employing her abilities against Allied forces. Shimada's debut occurred in All-Star Squadron #33 (May 1984), where she battled and other heroes during the Battle of Santa Barbara, marking her as a reluctant shaped by wartime loyalties. Following a crisis of conscience, she defected to the Allied side, joining the Young All-Stars team alongside characters like Flying Fox and Neptune Perkins, with whom she later developed a romantic relationship, contributing to underwater and Pacific theater operations against . Her post-war life saw her reintegrate into American society, but she continued heroics, particularly in aquatic domains, allying with in modern-era stories exploring Atlantean and oceanic perils. Notable appearances include Aquaman vol. 5 #23–25 (1996), where she aids in conflicts involving her daughter, Deep Blue (Deborah Perkins), highlighting family ties and redemption themes. Tsunami's powers center on hydrokinesis, enabling her to psychically generate, shape, and control massive volumes of , including creating tidal waves for offense or propulsion. She exhibits and speeds exceeding 100 knots, along with full aquatic adaptation, such as underwater breathing and enhanced sensory perception in marine environments. These abilities, detailed in official character profiles, position her as a formidable oceanic defender, often leveraging environmental sources for strategic advantage in battles against sea-based villains or . As an oceanic hero, embodies themes of cultural duality and atonement, frequently supporting in narratives involving global underwater stability, such as defending coastal regions or aiding Atlantean diplomacy. Her role extends to , particularly with her daughter Deep Blue, reinforcing her legacy as a bridge between surface and submerged worlds in the .

Tsunami in other media

appears in the 2013 video game Scribblenauts Unmasked: A DC Comics Adventure, developed by and published by , where she is summonable as a playable character equipped with water manipulation powers. In the game, she aids the protagonist Maxwell in tackling puzzles, particularly within aquatic-themed levels such as the stage involving the versus mission, where her abilities facilitate environmental interactions and obstacle resolution. This adaptation differs from her comic book portrayal by emphasizing puzzle-solving mechanics over combat or storyline integration, allowing players to creatively deploy her hydrokinetic skills to progress through challenges.

Tasmanian Devil

The Tasmanian Devil, whose real name is Hugh Dawkins, is a superhero from , , afflicted with a lycanthropic condition that grants him the power to shape-shift. Created by writer E. Nelson Bridwell and artist Ramona Fradon, he debuted in Super Friends #9 (December 1977), where he assisted in combating a global threat posed by the villain Grax. As one of the , an international team of heroes, Dawkins represented and brought his unique abilities to multinational crises. Dawkins' primary powers stem from his therianthropic transformation, allowing him to voluntarily shift into a massive, bipedal form approximately seven feet tall, complete with razor-sharp claws and fangs capable of tearing through metal. In this state, he exhibits sufficient to overpower multiple foes, enhanced speed and agility for rapid charges, and heightened senses including acute hearing, smell, and night vision, making him an effective tracker and close-quarters combatant. Despite his ferocious appearance, Dawkins is depicted as a pacifist who prefers non-lethal resolutions, using his form primarily for defense and restraint. Key events in Dawkins' history include his integration into the broader in Infinity, Inc. #32 (November 1986), marking his first mainstream continuity appearance beyond the Super Friends tie-in series. He later joined the branch of the in Justice League Europe #24 (February 1991), contributing to the team's operations across the continent as part of its global role. A significant personal milestone occurred in Justice League Quarterly #8 (September 1992), where Dawkins came out as gay during a conversation with teammates, establishing him as one of DC Comics' early openly LGBTQ+ superheroes and highlighting themes of identity within the superhero community. As a diversity representative, the embodies inclusivity in DC's roster, serving as a prominent character who navigates and while fighting alongside international allies. His portrayal emphasizes resilience and empathy, influencing later depictions of queer heroes in team dynamics.

Technocrat

Technocrat, whose real name is Geoffrey Barron, began as an arms dealer and inventor seeking to sell his advanced battle armor, the Technocrat 2000, in war-torn Markovia. Accompanied by his bodyguard Charlie Wylde, Barron's plans shifted when Wylde was mortally wounded by a bear during clashes with Prince Roderick's vampire forces; Barron donned the suit himself to survive and fight back, reforming from a profit-driven opportunist—viewed as antagonistic by heroes—into a dedicated crimefighter. This pivotal reform led him to ally with the Outsiders, using his technology to aid in defending Markovia and clearing the team's name after they were framed for Queen Ilona's murder. Barron possesses no innate superhuman abilities but relies on his genius-level expertise in and to operate the powered exoskeleton. The suit enables flight via propulsion systems, and durability for close-quarters combat, and integrated weapons including energy-based force fields to deflect attacks and taser-like shocks to incapacitate foes. These capabilities allowed him to withstand assaults from powerful adversaries like the during Outsiders missions. Technocrat first appeared in Outsiders vol. 2 #1 (November 1993), created by writer and artist Paul Pelletier, where he joined the alongside , , Halo, , and the transformed Wylde. A key event in his history unfolded in the 2007 "CheckOut" crossover between the Outsiders and Checkmate series (spanning Checkmate #13–15 and Outsiders #47–49), during which Checkmate agents pursued the rogue Outsiders , initially treating Technocrat as a potential threat due to his technological arsenal. In this storyline, he contributed to joint operations against a larger conspiracy involving international , showcasing his role as an operative through tech and tactical analysis. Throughout his tenure with the Outsiders, Technocrat served as a tech-savvy operative, often providing gadgetry and strategic support in black-ops scenarios akin to spy agency work. He briefly collaborated with allies like Sebastian Faust, whose magic complemented his technology during incursions in Markovia.

Tigress

Tigress is the name used by several cat-themed characters in DC Comics, primarily operating as martial artists and vigilantes with feline motifs. The most prominent versions include , who debuted as the villainous Huntress in the 1940s before adopting the Tigress identity, and her daughter , who first appeared as a teenage criminal and later became the third Tigress in the modern era. Other iterations, such as the original Tigress from the , emphasize predatory hunting themes but remain less developed in continuity. Paula Brooks first appeared as Huntress in Sensation Comics #68 (August 1947), initially as a criminal targeting boxer Ted Grant (Wildcat), before joining the Young All-Stars as a provisional member in 1942 to impress Paul Kirk (Manhunter). She adopted the Tigress moniker in Young All-Stars #6 (November 1987) after resurrection by the Valkyrie Gudra, shifting toward villainy and affiliating with the Injustice Society of the World. Artemis Crock debuted in Infinity, Inc. #34 (1987) as a young accomplice seeking to free her imprisoned parents, later taking the Tigress name in JSA #9 (2000) while joining groups like Injustice Unlimited. In modern stories, Artemis has oscillated between antagonism and heroism, participating in events like the battle against the JSA in JSA Classified #5-7. These characters possess enhanced acrobatic prowess and combat skills suited to a feline role, relying on agility and precision strikes rather than superpowers. excels in , tracking, and weaponry, particularly a collapsible for firing nets, bolos, or tipped arrows, often incorporating animal training in her schemes. demonstrates superior (rated highly in agility and weaponry), for evasion and pursuit, and tools like a , , and ; some depictions grant her a to detect through pheromones, possibly augmented by a cybernetic eye. Both versions embody the Tigress as a relentless hunter, clashing with heroes like , , and the JSA while occasionally allying against greater threats. As feline vigilantes, the Tigresses serve as antiheroes or villains who prowl urban shadows, using cat-like stealth and claws—symbolized through knives or tipped projectiles—to enforce personal justice or criminal agendas. Paula's arc from 1940s debut to membership highlights a descent into predatory villainy, while Artemis's modern portrayal evolves toward redemption, fighting in Circe's army and reforming groups like the . Their legacy underscores themes of inherited vigilantism, with Artemis briefly referencing her family ties to and .

TNT

TNT is the shared codename for a duo of DC Comics superheroes consisting of Thomas "Tex" N. Thomas and his sidekick Daniel "Danny" Dunbar (Dan the Dyna-Mite), who gained the ability to generate explosive energy through a scientific mishap. Created by writer and artist Paul Norris, the characters debuted in Star-Spangled Comics #7 (April 1942), where they fought wartime threats as a minor team emphasizing high-risk, explosive tactics. The origin of TNT and Dan the Dyna-Mite revolves around a high school chemistry experiment gone awry in the early . N. , a dedicated , and his Danny were exposed to volatile radioactive salts, imbuing with a positive atomic charge and with a negative one. This polarity allowed them to harness destructive energy, but to safely channel it, they crafted "dyna-rings"—special devices worn on their fingers that triggered their powers upon contact, producing controlled bursts of heat and force. Their powers and abilities centered on self-detonation and reformation, enabling the duo to transform their bodies into massive energy explosions capable of obliterating obstacles or enemies, only to reconstitute themselves unharmed afterward. When the dyna-rings touched, they also granted temporary , speed, agility, and invulnerability, making them ideal for close-quarters combat against Axis saboteurs during . These abilities positioned them as sacrificial bombers, often deploying in scenarios where their explosive potential could turn the tide of battle at great personal risk. Key events in their brief run included joining the to combat Nazi threats, with Thomas dying heroically in a 1942 ambush by saboteurs near Indian Creek, Colorado, while Dunbar continued solo for a time. Their adventures appeared in Star-Spangled Comics through issue #23 (), establishing them as a short-lived but memorable pair tied to the patriotic superhero efforts of the era.

Rex Tyler

Rex Tyler, known as , is a in DC Comics who gained his abilities through a self-created called Miraclo. A brilliant working in New York, Tyler discovered Miraclo while experimenting with performance-enhancing substances, which granted him superhuman capabilities for exactly one hour after ingestion. He first appeared in #48 in March 1940, created by writer Ken Fitch and artist Bernard Baily, marking his debut as a mystery man fighting crime in the of comics. Hourman's powers, derived solely from Miraclo, include enhanced strength, speed, stamina, and invulnerability, allowing him to perform feats such as lifting heavy objects, moving at high velocities, and withstanding significant physical damage during the drug's active period. These abilities are strictly time-limited to one hour, after which they dissipate completely, emphasizing his role as a vigilante who must strategically time his interventions against criminal elements. Without Miraclo, Tyler possesses no traits, relying on his scientific and basic training in his civilian life. As a founding member of the , participated in key World War II-era adventures alongside other heroes, contributing his enhanced physical prowess to battles against Axis threats and domestic villains. However, prolonged use of Miraclo led to severe struggles for Tyler, as the substance proved highly habit-forming, compelling him to seek increasingly stronger doses and ultimately forcing his retirement from active heroism to overcome dependency. Later, he developed a non-addictive variant, but his legacy as the original time-bound crusader endured, briefly referenced in his son Rick Tyler's assumption of the Hourman mantle.

Rick Tyler

Rick Tyler is the second iteration of the DC Comics superhero Hourman, succeeding his father Rex Tyler in the mantle after the latter's death during the Zero Hour: Crisis in Time! event. As the son of the original Hourman, Rick first donned the costume and took Miraclo—the vitamin-derived substance invented by his father that grants temporary superhuman abilities—during the Crisis on Infinite Earths crossover, initially as a member of Infinity, Inc. Rick's powers and abilities mirror those of his father, derived from ingesting Miraclo, which provides him with , speed, stamina, and durability for exactly one hour per dose. Unlike Rex, Rick's tenure as includes notable ties to the android version of the character, through which he received aid in overcoming a debilitating illness and subtle enhancements to his Miraclo-derived capabilities. Key events in Rick's career include his recruitment to the reformed Justice Society of America (JSA) in the post-Zero Hour era, where he served as a core member alongside veterans like Jay Garrick and Alan Scott. He became stranded in the timestream following the JSA's confrontation with Black Adam, prompting his father—temporarily restored—to lead a rescue mission through time in JSA #65. These time travel arcs, including further entanglements in temporal anomalies, underscore Rick's role in bridging the Golden Age legacy of the JSA with modern superhero dynamics. As Hourman, Rick Tyler embodies the continuation of his father's heroic legacy, evolving the character from a solo Golden Age adventurer into a team player in ensemble narratives focused on intergenerational heroism and the JSA's enduring fight against threats like the Injustice Society.

General Villains and Antiheroes

Taboo

Taboo is a fictional antihero in the DC Comics universe, originating from the Wildstorm imprint acquired by DC in 1999. She embodies themes of possession and internal conflict, serving as a complex figure in stories involving supernatural parasites and redemption. Created by writer Sean Ruffner and artist Brett Booth, Taboo first appeared in Backlash #4 (November 1994). The entity's origin traces to an experimental bonding with a vampiric symbiote derived from ancient, demonic-like alien biology within the Cabal organization, a secretive group manipulating parasitic entities for power. This symbiote, often exerting a possessive influence over its host, grants enhanced capabilities while instilling a constant battle for control, manifesting in frenzied states that blur the line between host and entity. Taboo's powers include , , , and fueled by vampiric blood consumption. The symbiote enables shape-shifting into a bio-metallic form with extendable claws, a barbed tail, and wings for flight, as well as adaptive features like aquatic tails for swimming. It facilitates illusionary appearance alterations and emerging psionic abilities, such as a voice and disorienting mind blasts, amplifying its role in . The possession aspect heightens during bloodlust, where the entity overrides the host's will, emphasizing occult dread in her narratives. In key events, the entity transitions from serving as a Cabal enforcer in assassinations tied to interstellar threats to being imprisoned in a high-security facility, only to be liberated amid broader conflicts against parasitic invaders. This arc culminates in alliances with figures like Backlash, repositioning within heroic teams combating demonic possession on a cosmic scale, underscoring her evolution from villainous tool to reluctant ally in occult horror tales.

Tala

Tala is a in DC Comics, depicted as a seductive and malevolent sorceress with demonic origins. She first appeared in The Phantom Stranger vol. 2 #4 (November–December 1969), created by and Jerry Grandenetti. Unleashed upon Earth through a botched dark ritual in observed by Dr. Thirteen, Tala embodies chaos and corruption, often seeking to doom human souls or bend powerful figures to her will. As a mistress of Hell, her actions reflect infernal ambitions, positioning her as a recurring threat in narratives. Tala's powers stem from her mastery of sorcery and demonic physiology, granting her , accelerated healing, and speed, , and possession capabilities. She excels in mystical arts such as , , aerokinesis, flight, , and creation, often channeling energy blasts through her spells to attack foes. Her seductive prowess, akin to a , allows her to manipulate and ensnare influential men, enhancing her role as a cunning witch who blends allure with destructive magic. While not explicitly focused on in core appearances, her infernal ties enable summoning demonic entities and apocalyptic forces like the . Key events highlight Tala's villainous exploits, including forming the cult to pursue global domination, which was thwarted by the Phantom Stranger. She later unleashed the Four Horsemen to ravage the world, only to be defeated by the Phantom Stranger and sorcerer Tannarak, resulting in her temporary banishment to . In a pivotal crossover, Tala was enlisted by to curse in DC Comics Presents #25 (September 1980), draining his strength and targeting his soul out of Ross's bitterness over the ' role in his son Jon's interstellar fate; the Phantom Stranger intervened to break the spell. These encounters underscore her as a seductive who preys on personal vendettas and cosmic imbalances, frequently clashing with mystical guardians.

Tar Pit

Tar Pit (Joey Monteleone) is a in DC Comics, primarily an to the Flash. Created by writer and artist Scott Kolins, he debuted in The Flash vol. 2 #174 (July 2001). The character embodies an elemental threat, operating as a slow but destructive force in the Flash's , often clashing with the hero in Central City and Keystone City. Joey Monteleone, the younger brother of Keystone City crime boss Jack "Candyman" Monteleone, led a life of petty crime before his transformation. Imprisoned for armed robbery, he discovered the ability to astrally project his into inanimate objects, allowing him to animate and control them remotely. He used this power to escape custody and pursue further criminal activities, including an attempt to steal the Keystone Combines' trophy. To evade pursuing police, Monteleone projected himself into a nearby vat of asphalt, but a chemical fire erupted, causing the substance to ignite and solidify around his astral form. This accident merged his permanently with the asphalt, trapping him in a monstrous, tar-like body and birthing . As Tar Pit, Monteleone's physiology consists of living, molten asphalt infused with fire, providing sufficient to overpower structures and opponents. His body exhibits high malleability, enabling reformation after physical disruption, and complete immunity to fire and extreme heat. He can extend tendrils or pseudopods to ensnare targets, launch flaming projectiles to burn or suffocate foes, and generate intense heat passively. However, his viscous composition restricts mobility, forcing a that the Flash has exploited in battles by rapidly cooling or dispersing his form. In his debut storyline, rampaged through Keystone City, seeking notoriety as a major criminal, only to be subdued by the Flash using industrial coolant to solidify and shatter his body. He reemerged as a Central City threat in subsequent appearances, joining forces with other Rogues like for heists and vendettas, solidifying his role as a brute-force elemental villain who relies on raw power over strategy. 's encounters with the Flash typically highlight the hero's speed against the villain's unyielding, fiery durability, with defeats often involving environmental manipulation to neutralize his reforming abilities.

Ten-Eyed Man

The (Philip Reardon) is a fictional appearing in American comic books published by DC Comics, primarily as an to Batman. Created by writer and artist Irv Novick, he first appeared in Batman #226 (November 1970). Reardon, a former U.S. soldier blinded during the , later suffered a second blinding incident while working as a night watchman at the Gotham Aquarium during a confrontation between Batman and the Penguin. Blaming Batman for his permanent loss of sight, Reardon underwent experimental surgery by a rogue doctor who grafted his optic nerves to the nerve endings in his fingertips, transforming him into the and fueling his vengeful crusade. Reardon's powers and abilities center on his unique sensory , allowing him to perceive the world through the tips of his fingers, which function as surrogate eyes. This grants him a full 360-degree field of vision without the need to turn his head, enhanced , and the ability to "see" in multiple directions simultaneously by spreading his hands. The mutation also sharpens his other senses to compensate for his blindness, making him an agile and formidable hand-to-hand combatant despite his grotesque appearance. These abilities enable him to navigate environments undetected and strike with precision, though they require him to keep his hands uncovered and exposed. In his debut storyline, the escapes custody and embarks on a plot against Batman, using his finger-eyes to stalk and ambush across Gotham, culminating in a brutal confrontation where Batman exploits Reardon's reliance on touch to defeat him. He returned briefly in Batman #231 (May 1971), attempting another driven by his obsession with vengeance. Reardon met his apparent end during the 1985 event, where he was killed by the Anti-Monitor's shadow demons, but was later resurrected as a Black Lantern during (2009) and reimagined in the era as a more menacing figure in stories like Arkham City: The Order of the World (2021). Throughout his appearances, the character embodies a theme of grotesque, personal against Batman for perceived injustices.

Tokamak

Tokamak is the alias of Henry Hewitt, a brilliant but ruthless scientist and CEO of the Hewitt Corporation who became a supervillain after transforming himself into a living nuclear reactor through dangerous experiments aimed at replicating the powers of Firestorm. Introduced in DC Comics' post-Crisis continuity, Hewitt first appeared in The Fury of Firestorm #15 (August 1983), with his debut as Tokamak occurring in The Fury of Firestorm #18 (November 1983). Motivated by a desire for unlimited power and corporate dominance, Hewitt's actions often revolved around nuclear energy manipulation and vendettas against Firestorm, positioning him as a recurring antagonist in the Firestorm mythos. In one notable storyline, Hewitt, suffering from a caused by his unstable powers, cloned himself to ensure survival and continuity of his legacy. Merging with a clone to alter his appearance and evade detection, he adopted the identity of Victor Hewitt, posing as his own half-Vietnamese son to seize control of the Hewitt Corporation. This created a complex family dynamic fraught with deception and rivalry, as the original Hewitt manipulated the "son" persona while plotting global nuclear disruptions to fuel his ambitions. The internal conflict escalated during confrontations with ( Rusch), Firehawk, and other heroes, culminating in Hewitt's defeat and apparent death when separated from his clone body in Firestorm vol. 3 #29 (2005). This cloning twist highlighted themes of identity and familial betrayal, marking Tokamak's role as a villain driven by sibling-like rivalry within his self-created "family." Tokamak possesses nuclear-based abilities derived from his experimental fusion with plasma energy, requiring an atomic containment suit to stabilize his volatile form. His powers include absorbing and redirecting various forms of , projecting devastating plasma blasts and constricting rings capable of crushing opponents, and generating intense and . These capabilities make him a formidable energy manipulator, often using them to overload electrical systems or engage in high-stakes battles against energy-wielding heroes like . Despite his genius-level intellect in , Hewitt's overreliance on his suit and unstable physiology frequently led to vulnerabilities, such as suit breaches causing catastrophic explosions.

Tokamak in other media

Tokamak appears in the television series The Flash, portrayed by as the metahuman Henry Hewitt. In season 2, episode 4, "The Fury of Firestorm" (aired October 27, 2015), Hewitt is introduced as a brilliant but arrogant who survived the S.T.A.R. Labs explosion and gained the ability to absorb and redirect . Seeking to bond with Professor Martin Stein to stabilize his powers and form , Hewitt's unstable matrix instead causes him to go on a rampage, absorbing energy from power grids and stadium electrical systems to fuel his growing instability. The Flash and the newly formed (Stein and Jefferson Jackson) confront him, ultimately defeating Hewitt by overloading his energy absorption at a football stadium, leading to his apparent death from self-inflicted overload. This adaptation consolidates the comic book's dual Tokamak brothers into a single character, emphasizing Hewitt's personal ambition and scientific hubris over the original sibling dynamic.

Joey Toledo

Joey Toledo is a fictional criminal operative and recurring adversary in DC Comics, primarily associated with the Metropolis-based crime syndicate known as the 100. As a key enforcer and under crime lord , Toledo embodies the ruthless street-level thug who uses violence to maintain control over drug trafficking and extortion rackets in urban slums. His actions often ignite conflicts with vigilantes, particularly , highlighting themes of community protection against . Toledo debuted as a mid-level pusher and gang leader operating in Suicide Slum, where he orchestrated brutal shakedowns to expand the 100's influence. In his , he invaded Garfield High School with armed thugs to demand protection money, escalating the situation by shooting and killing student Earl Clifford in cold blood—an incident that directly motivated teacher Jefferson Pierce to don the mantle of and pursue justice. This event established Toledo's role as a catalyst for the hero's origin, portraying him as a callous gunman willing to target innocents to enforce his boss's will. Lacking abilities, Toledo relies on his exceptional marksmanship and proficiency with handguns, making him a deadly threat in close-quarters confrontations. He demonstrates tactical acumen in gang operations, coordinating ambushes and using firearms to intimidate or execute rivals, though his skills are grounded in human-level expertise rather than gadgets or enhancements. These abilities position him as a classic , effective in the 100's for eliminating loose ends and collecting debts. Throughout his comic history, Toledo's key exploits revolve around clashes with during the syndicate's turf battles. Captured shortly after his school raid, he was compelled to divulge the 100's local safehouses and contacts, briefly turning informant before escaping. His arc culminated in betrayal when the assassin Merlyn, hired by the 100, executed him amid a larger melee involving the League of Assassins, underscoring the organization's internal ruthlessness. Revived in the continuity, Toledo reemerged as a sleazy gym proprietor fronting illicit activities, continuing his low-profile criminal endeavors. Additionally, as Whale's lieutenant, he participated in the 100's aggressive push into Gotham City's underworld post-Black Mask's demise, fueling explosive gang wars with families like the Galante and amid the city's .

Joey Toledo in other media

In the Arrowverse television series Black Lightning, Joey Toledo is portrayed by actor Eric Mendenhall. Toledo functions as the second-in-command and primary enforcer for within the 100 gang, playing a central antagonistic role in season 1. He participates in key gang conflicts, including the distribution and supply of the Green Light across Freeland, which draws the attention of (Jefferson Pierce). Notable events include his involvement in a ordered by Whale to cover up evidence of Black Lightning's survival, as well as a confrontation where Black Lightning tracks and assaults him during an investigation into Green Light operations, leading to Pierce suffering a from his powers' side effects. Toledo's arc culminates in his death at the hands of the resurrected , who targets him as part of a larger scheme against Whale. Compared to his comic book origins, the television adaptation expands Toledo's backstory and influence, elevating him from a minor, small-time hoodlum—whose marksmanship briefly challenges —to a prominent gang lieutenant deeply embedded in Freeland's criminal underworld.

Derek Tolliver

Derek Tolliver is a fictional and government official in DC Comics, primarily known as the liaison between the government and X, the covert operations unit also called the Suicide Squad. Introduced as a self-serving bureaucrat with an anti- agenda, Tolliver oversees missions involving threats but often manipulates events for personal or political gain. His role highlights the internal corruption within government programs designed to counter metahuman activities. Tolliver possesses no superhuman powers or abilities; instead, his threat derives from his high-level position in the National Security Council, granting him access to classified intelligence, political influence, and vast governmental resources to coerce or sabotage operations. He debuted in The Fury of Firestorm #64 (October 1987), where he coordinates a Suicide Squad retrieval mission for a rogue agent, demonstrating his oversight of metahuman containment efforts from the outset. Key events include his escalation in Suicide Squad (vol. 1) #13–22 (1988–1989), where he blackmails the team to influence Senator Joe Cray's reelection campaign and subsequently frames director Amanda Waller for corruption and treason after they resist. These actions culminate in Suicide Squad (vol. 1) #22, with Tolliver's murder and a planted note implicating the Squad, further entangling them in his schemes. As a bureaucratic , Tolliver embodies the dangers of administrative overreach in anti-metahuman initiatives, using his authority to undermine the very team he supervises while advancing his career. His ties to X position him as a recurring threat to the Suicide Squad's stability, often prioritizing political maneuvering over mission success.

Derek Tolliver in other media

In the 2016 film , directed by , portrays Dexter Tolliver, a government official serving as the U.S. Advisor. This character is a variant of the DC Comics figure Derek Tolliver, with the name altered to Dexter and his role emphasizing bureaucratic oversight within the X program. Tolliver initially expresses skepticism toward Amanda Waller's proposal to assemble a team of incarcerated supervillains, posing a hypothetical scenario about attacking the to underscore the risks of unchecked threats. His doubts are resolved during a demonstration where the Enchantress rapidly retrieves classified documents, leading him to advocate for and authorize the formation of X before a panel, using her influence to sway the decision. Unlike the comics, where Derek Tolliver acts as a liaison who later blackmails Waller and the Squad before being killed by , the film version features no betrayal or extended conflicts, focusing instead on Tolliver's brief supportive interactions with Waller amid the high-stakes action of the mission.

Tiger Shark

Tiger Shark is the alias adopted by Karshon, a DC Comics primarily known as the and a recurring foe of . Originally an ordinary , Karshon underwent a dramatic transformation after exposure to radiation from an experimental atomic pile explosion, evolving into a humanoid shark-like being with enhanced intelligence and superhuman abilities. To blend into human society, he used his psychokinetic powers to alter his appearance and took the name T.S. Smith, with the initials standing for "Tiger Shark." This persona allowed him to operate covertly while pursuing predatory goals in oceanic environments, establishing him as a formidable underwater threat among 's adversaries. Karshon's powers emphasize his role as an aquatic predator, including , speed, and suited for underwater combat, along with razor-sharp fangs capable of delivering devastating bites. He possesses for mind reading and knowledge absorption, psychokinesis for manipulating matter and projecting energy blasts from his forehead, and the ability to instill fear in opponents mentally. These abilities enable flight, size alteration through willpower, and seamless adaptation to both aquatic and terrestrial environments, making him a versatile oceanic menace. The character debuted in Green Lantern #24 (October 1963), created by writer John Broome and artist , where he terrorized Coast City as a humanoid predator before being defeated by . In his Tiger Shark guise, he later clashed with during key sea battles in the 1970s, including an ambitious scheme to usurp the Atlantean throne by hypnotizing its citizens and allying with other villains like . ultimately thwarted these plots, often exploiting Karshon's vulnerabilities to nuclear waste to revert him temporarily to his animal form. As an oceanic predator, Tiger Shark embodies the primal dangers of the deep sea, frequently engaging in brutal underwater confrontations that highlight the hero's role in protecting marine realms.

Trident

The Trident are a trio of supervillains in DC Comics, former agents of the who became independent threats primarily to the . Created by writer and artist , they first appeared in The New Teen Titans #33 (July 1983). The three unnamed members operate as a team, often treated as a singular entity in adaptations, using mercenary tactics in schemes involving and . Each member of the Trident possesses enhanced physical abilities, including and durability, and wields a signature as a weapon for and ranged attacks. Their coordinated assaults emphasize , making them a persistent nuisance in narratives focused on youthful heroism against organized threats. In key events, they clashed with the Titans during -related plots and later in standalone mercenary roles, such as guarding facilities or executing abductions. In media, a singular Atlantean version of appears as a self-absorbed antagonist in the Teen Titans animated series episode "Deep Six," where he terrorizes and battles , blending oceanic themes but remaining tied to the Titans universe rather than Aquaman's solo mythos.

Trigon

Trigon is an interdimensional demon lord and one of the most powerful cosmic entities in the , serving as the tyrannical ruler of the realm of Azarath and a recurring antagonist to the . Born from the unholy union of evil energies expelled from human souls and the mystical forces of Azarath, he embodies the inherent darkness within humanity, manifesting as a physical force of pure malevolence that seeks to corrupt and conquer all realities. Created by writer and artist George Pérez, Trigon made his debut in The New Teen Titans #2 in August 1980, where he was introduced as the sinister father of the Titan member , setting the stage for his role as a paternal figure of apocalyptic evil. Trigon's vast powers position him as a near-unstoppable threat, granting him dominion over multiple dimensions and the ability to orchestrate planetary-scale destruction. His abilities include , and speed, invulnerability, telekinesis capable of levitating massive structures like Titans Tower, energy manipulation and blasts, elemental transmutation, soul draining, and reality warping that allows him to alter matter, time, and existence on a cosmic level. These powers stem from his demonic essence, enabling him to spread corruption like a virus across worlds, turning civilizations to self-destruction and ruling over hundreds of conquered realms from his throne in Azarath. In key storylines, Trigon launches repeated apocalyptic invasions of Earth, aiming to use his offspring as portals for conquest, only to be repeatedly thwarted by the , particularly through 's efforts to contain his influence. His role as a paternal evil is central, having sired multiple children—including —purely as instruments of domination, forcing her into ongoing battles against his corrupting legacy. Notable events include his full manifestation in The New Teen Titans #4 (1981), where he attempts to engulf Earth in darkness, and the graphic novel The New Teen Titans: The Terror of Trigon (1984), which culminates in a desperate Titan assault to prevent his multiversal takeover.

T.O. Morrow

T.O. Morrow, whose full name is Thomas Oscar Morrow, is a in DC Comics known as a brilliant and expert who uses his inventions to challenge the of America. Debuting as a obsessed with tomorrow's technology, Morrow first appeared in The Flash #143 in March 1964, created by writer John Broome and artist , where he employed his precognitive abilities to anticipate and exploit future criminal opportunities before they became illegal. His origin revolves around his innate genius, allowing him to glimpse the future and construct advanced androids as proxies for his schemes, marking him as an early antagonist to speedster heroes like the Flash. Morrow's most notable creations include the , an android designed in 1968 to infiltrate the by posing as a hero, as detailed in Justice League of America #64. He later collaborated with to build Tomorrow Woman, another sophisticated android intended to sabotage the team from within during the 1990s JLA era. These inventions stem from Morrow's role as an AI pioneer and , often deploying his robots in plots against the League, such as robotic uprisings or time-based heists. To ensure his survival and continued villainy, Morrow has cloned his own body multiple times, transferring his consciousness to evade death, a tactic prominently featured in his ongoing conflicts with heroes like . In terms of powers and abilities, Morrow possesses a superhuman intellect with an IQ exceeding 200, making him one of DC's top scientific minds, surpassed only by a few like . His expertise lies in robotics engineering, enabling the creation of lifelike androids with , elemental control, and adaptive AI; he also wields future sight, a precognitive power derived from experimental devices or innate mutation, allowing him to foresee events days or weeks ahead. These abilities have positioned him as a recurring adversary, with key events including his 1960s clashes with the Flash over futuristic crimes and later team-ups with villains like the Injustice League. Morrow's character has evolved into a quintessential tech-based threat, embodying the dangers of unchecked scientific ambition in the DC Universe.

Typhoon

Typhoon is a supervillain in DC Comics, primarily depicted as a weather-manipulating antagonist who embodies chaotic storm forces. The character first appeared in the backup story of The Flash #294 (February 1981), created by writer Gerry Conway and artist Don Heck, where he emerged as a tragic figure transformed by scientific mishap. In this original iteration, Typhoon posed immediate threats to Central City by unleashing destructive gales and electrical discharges against the Flash, serving as an elemental adversary whose tempestuous assaults challenged the hero's speed-based mobility. The modern version of centers on , a research scientist whose exposure to a meltdown during a storm at sea fused him with elemental energies, granting him a humanoid form wreathed in perpetual . Debuting fully in The Flash #295 (March 1981), Drake's sought vengeance against those responsible for the accident, escalating Central City threats with massive wind shears and lightning barrages that disrupted urban infrastructure and directly countered the Flash's rapid maneuvers. Over time, transitioned into a key opponent of , clashing in battles involving nuclear themes, and later joined the of Super-Villains, amplifying his role in broader villainous schemes. Typhoon's powers revolve around and control, allowing him to generate tornadoes for propulsion and flight, hurl hurricane-force gusts to batter foes, and summon lightning bolts or torrential rains for offensive strikes. These abilities position him as a formidable elemental speed foe, whose area-denying weather phenomena force agile heroes like the Flash to navigate hazardous turbulence while closing distances. In the Prime continuity, retains these core powers and origin, continuing to menace heroes with storm-based assaults tied to his unresolved grief and rage.

Andre Twist

Andre Twist is a fictional character in the DC Comics universe, best known as the fourth incarnation of the superhero Firebrand. A longtime left-leaning activist, Twist gained his metahuman abilities to control fire following the cataclysmic event where the villainous Chemo was dropped on Blüdhaven, irradiating the city and awakening latent powers in some survivors. He adopted the Firebrand mantle to protect trapped residents and resist government overreach during the ensuing quarantine and conflict. Twist's powers include the ability to generate and manipulate flames, though the full extent of his control remains unspecified in the source material. He is also proficient in , employs a bo staff for martial arts-style fighting, and demonstrates enhanced athleticism suitable for superheroic activities. In his debut storyline, he allied with the and the colossal hero to combat agents of the shadowy organization S.H.A.D.E., who sought to contain the irradiated zone at the cost of civilian lives. Following these events, Twist joined Uncle Sam's reformed Freedom Fighters team, participating in battles against threats including Father Time's forces and Darkseid's minions. He later suffered paralysis in a confrontation with the Jailbreakers, relying on a hoverchair for mobility, before meeting his demise in a final stand against the villainous during the team's last mission. Throughout his appearances, spanning 41 issues, Twist embodies themes of activism and resistance, distinguishing his heroic role within the broader .

Cosmic, Gods, and Miscellaneous Entities

Takion

Takion is a cosmic entity and in DC Comics, serving as an avatar of the Source and a key figure in the mythology. Originally a human named Joshua Saunders, a blind psychologist on , he was transformed into Takion by Metron, who merged him with the raw power of the Source to ensure the survival of the after the apparent destruction of New Genesis and . This debut occurred in Takion #1 (June 1996), marking Takion's emergence as a being of pure energy capable of traversing the cosmos and embodying divine purpose. Takion's powers stem directly from his connection to the Source, granting him extensive energy manipulation that encompasses control over any form of energy originating from this fundamental force, including the ability to reshape , project blasts, and achieve flight at interstellar speeds. He possesses tied to the Source, self-sustenance without need for food or air, and the capacity for , allowing him to revive others or reform his own energy-based form after destruction. Additionally, Takion can commune with the Source for omniscience-like insights, manipulate time on a limited scale, separate souls from bodies, and divine future events, making him a formidable herald in cosmic conflicts. In key events, Takion played a pivotal role during the Genesis crossover (1997), where he assumed leadership of the following 's death at the hands of , effectively becoming the new of New Genesis and guiding the pantheon against threats like . His adventures, detailed in his self-titled miniseries (Takion #1-5, 1996), involved restoring balance to the Source and confronting Apokoliptian forces, solidifying his status as a divine herald who acts as the Source's champion in the ongoing war between New Genesis and .

Tezcatlipoca

Tezcatlipoca is portrayed in DC Comics as an Aztec deity known as the God of the Smoking Mirror, embodying darkness and serving as a primary antagonist in ancient cosmic conflicts. As the brother and eternal rival of Quetzalcoatl, he engages in a millennia-spanning holy war that cycles between creation and destruction, with each god alternating roles in the universe's fate. In DC lore, manifests as a mythical threatening the world, prompting interventions from empowered champions. He is central to the narrative of Aztek (Curt Falconer/Una), a Mexican-American hero raised from birth by a secret society to combat him as the champion of Quetzalcoatl. Aztek's magical suit of armor, derived from Aztec artifacts akin to scarab technology, grants enhanced abilities specifically to counter Tezcatlipoca's influence, establishing a precedent for similar power sources in later DC characters like . Key events highlight Tezcatlipoca's role in divine strife, including his defeat at the hands of Aztek in a sacrificial featured in Aztek: The Ultimate Man (1996), where the hero gives his life to banish the god temporarily. This conflict underscores Tezcatlipoca's antagonistic nature, positioning him as a force of chaos that recurs in godly disputes, occasionally tying into broader narratives involving other deities like through shared mythological crossovers. His presence influences themes of heritage and power in Latinx heroes, echoing in the scarab's adaptive alien technology that bonds with Jaime Reyes as .

Thoth

Thoth, also known as Zehuti in DC Comics, is the Egyptian god of wisdom, knowledge, writing, and magic, depicted as a key divine figure within the Shazam mythos. As a member of the ancient Egyptian pantheon, he serves as the patron of intellectual and mystical prowess for select champions empowered by the wizard Shazam. Thoth's origin in the comics ties directly to his role in granting powers to , the inaugural champion chosen by the wizard Shazam approximately 5,000 years ago in . When the slave Teth-Adam was selected to combat evil, Thoth bestowed upon him the gift of unparalleled wisdom, transforming him into the mighty hero known as . This empowerment occurred as part of a collective blessing from six Egyptian deities, with Thoth's contribution forming the "Z" in the transformative incantation "Shazam." The powers and abilities derived from Thoth emphasize vast knowledge and enhanced cognition, granting Black Adam superhuman intelligence, clairvoyance, and the ability to comprehend complex magical and scientific concepts instantaneously. This wisdom not only aids in strategic during battles but also amplifies his overall magical aptitude, allowing him to wield arcane forces with precision. In the Shazam transformations, Black Adam's invocation of the word draws directly on 's essence to maintain his empowered state. Thoth plays a pivotal role as a divine patron in the Shazam storyline, particularly as the source of Black Adam's intellectual edge in conflicts against threats like the Seven Deadly Enemies of Man. He is integral to the Shazam pantheon, which underpins the champions' abilities, and has been featured in narratives exploring the Egyptian gods' influence, including the 2006-2007 weekly series 52, where Black Adam's empowered state drives major global events.

Thunderer

The Thunderer refers to several fictional characters in DC Comics, portrayed as powerful thunder gods or elemental warriors embodying mythic fury against cosmic threats. These variants draw inspiration from thunder deities across cultures, serving as protectors or champions in the multiverse. The alien version, known as Wandjina the Thunderer, originates from the planet Angor, an alternate reality designed as a pastiche of Marvel Comics' superhero landscape. As a member of the Champions of Angor (also called the Assemblers), Wandjina is depicted as an actual god capable of controlling weather and elements on his homeworld. He wields an axe and demonstrates god-like resilience, first appearing in crossover events where he allies with Earth's Justice League against interdimensional invaders. His role highlights themes of elemental guardianship and heroic sacrifice in a parody universe. In the post-Flashpoint era, the primary Thunderer is the weather god of the Mowanjum Aboriginal people from Earth-7, a world mirroring Marvel-style heroes but devastated by the multiversal predators known as the . This version, a fallen storm deity, survived the annihilation of his reality and was rescued by the Monitor Nix Uotan, who tasked him with rallying heroes across universes. Debuting in #1 (2014) amid the aftermath, he plays a pivotal role in multiversal defense, using his powers to combat existential threats like corrupted Monitors and invading entities. As a mythic , he resides on the interdimensional , monitoring the DC Multiverse for dangers and leading the Justice Incarnate team. Another iteration, Thunderer II, appears as a member of the government-backed Futurist Militia, a short-lived team formed for stunts involving superhuman confrontations in , during the 2000s. Limited details exist on this variant, but he aligns with the in group dynamics against patriotic heroes like the Freedom Fighters. Across these versions, the Thunderer possesses core powers including precise control over thunder, , and storms, often channeled through weapons like the Thunder-Lance or axe, alongside , , and immortality-like . These abilities enable feats such as summoning massive electrical blasts, barriers, and physical strikes capable of felling god-like foes, emphasizing his status as a divine battler in DC's cosmic narratives.

Thunderer in other media

Thunderer makes a non-speaking in the 2024 animated film Justice League: Crisis on Infinite Earths – Part One, depicted as an unnamed hero from Earth-7 among the assembled multiversal champions. In this background role, he participates in the large-scale battle against the Anti-Monitor's forces threatening the DC Multiverse, showcasing his distinctive indigenous-inspired design without any dialogue or individual actions highlighted. This marks his first on-screen adaptation, differing from his comic portrayals where he actively monitors multiversal threats using thunder-based powers.

Titan (New God)

Titan is a massive, green-skinned warrior from the planet , serving as one of 's highest-ranking field commanders during the initial Ragnarok War between and New Genesis. Created by writer and artist Don Newton, he first appeared in New Gods #16 (February 1978), where he was revived from imprisonment to resume his role in the ongoing conflicts of the . In this revival of Jack Kirby's series by , Titan effectively replaced the deceased Kalibak as a brutal enforcer for , embodying the tyrannical might of Apokoliptian forces. As a New God, Titan possesses enhanced physiology granting him immortality, superhuman strength far exceeding human limits, invulnerability to conventional harm, and superior speed, stamina, and intellect compared to mortals, all derived from his species' evolution near the Source and advanced Apokoliptian technology. His immense size and raw power make him a formidable combatant in close quarters, capable of battling other New Gods like Orion on equal footing. Additionally, Titan wields the Rune Rod, a virtually indestructible staff infused with a charge of Darkseid's Omega Effect, allowing him to channel destructive energy beams, disintegrate matter, and overpower opponents with its breaking force. In his key appearances within the saga, Titan emerges from 50 years of solitary confinement in Darkseid's dungeons, having survived a betrayal during the Ragnarok War, to lead assaults against New Genesis agents on Earth. He engages Orion in fierce hand-to-hand combat while attempting to capture General Maxwell Torch, a strategic target for , showcasing his tactical cunning by feigning defeat to manipulate his foes. Later, in New Gods #17, Titan utilizes the Rune Rod in conjunction with a Memory Machine device to extract intelligence, further advancing Darkseid's invasion plans before his efforts are thwarted. His role as a godly soldier underscores the relentless militarism of , positioning him as a symbol of unyielding loyalty and brute force in the eternal wars between the .

Titan (Son of Cronus)

Titan is a pre-Olympian giant and son of in the Wonder Woman continuity of DC Comics. As one of Cronus's offspring, he was devoured by his father alongside siblings Oblivion, Disdain, Arch, Slaughter, and Harrier to prevent a prophesied rebellion against Cronus's rule, adapting elements of into the . This origin is revealed through flashbacks in the creation story of Devastation, Cronus's clay-formed champion intended to rival , in Wonder Woman vol. 2 #145 (June 1999). Endowed with the archetypal attributes of a Titan , Titan exhibits immense physical proportions—towering like a colossus—and sufficient to challenge divine beings and earthly warriors. These powers, drawn from his divine heritage as a child of the time god , were partially regurgitated by to infuse Devastation with enhanced might, allowing her to battle and heroes with godlike force. Titan's abilities emphasize raw, destructive potential suited to primordial conflicts. In ancient lore, Titan served as a recurring threat during the era of pre-Olympian strife, clashing with the as part of broader Titan incursions against emerging godly orders. His essence later fueled the Children of Cronus's invasion of Olympus in the Godwar event, where they ravaged Greek and Hindu pantheons alike, drawing and her Amazon kin into direct confrontation. This assault, chronicled in Wonder Woman vol. 2 #150 (November 1999), highlights Titan's enduring role as a harbinger of chaos against Olympian allies, including the warrior women of Themyscira.

Tremor (David Hsu)

Tremor is the codename of David Hsu, a specializing in geophysical energy who invented a specialized suit to generate seismic activity as a means to demonstrate the practical applications of his research and secure continued funding. Inadvertently, Hsu's experiments transformed him into a known as , pitting him against the the Fly in Crowns Pointe. Hsu's suit grants him seismokinetic abilities, enabling him to create small-scale earthquakes and ground tremors capable of disrupting structures and opponents. As a minor antagonist in the Impact Comics imprint, Tremor serves as an earth-shaking threat, embodying the dangers of unchecked scientific ambition in the pursuit of innovation. The character debuted in The Fly #13 (August 1992), written by Len Strazewski with art by Mike Parobeck, Paul Fricke, Mike DeCarlo, John Dell, and Willie Schubert. This remains his sole major appearance, establishing him as a one-off foe in the Fly's rogues' gallery. The Tremor moniker was later adopted by another character, Roshanna Chatterji, in a separate continuity.

Tremor II (Roshanna Chatterji)

Roshanna Chatterji, operating under the alias , serves as a antagonist in the , succeeding the earlier (David Hsu) with powers scaled for broader devastation. Her debut occurs in Secret Six vol. 3 #25 (2010), where she is enlisted by the manipulative villain —revealed as Junior—to assemble and lead a rival faction against the established team, positioning her as a direct threat to their operations. Originating from , Chatterji's background involves early manifestations of her seismic abilities, which branded her as an outcast and prompted relocation to the , where she honed her talents amid personal tragedy, including a fatal car accident linked to an uncontrolled power outburst. Recruited into covert programs, she emerges as a global quake capable of initiating widespread seismic events, leveraging her heritage and enhanced seismics to endanger and . Chatterji's powers center on generating potent vibration and shock waves through gestures like clapping, enabling her to trigger earthquakes, disrupt structures, and propagate tremors over expansive areas, far surpassing localized disturbances in scope and intensity. These abilities render her a world-endangerer, as seen in clashes where her interventions escalate to potential cataclysmic levels, threatening civilian populations and geopolitical stability across borders. Key events underscore her role in high-stakes international threats, including her orchestration of ambushes and power displays during the confrontation, which nearly dismantle the team and ripple into larger conflicts. In the continuity, reimagined elements of her arc in The Movement (2013) further explore her seismic prowess in , though her foundational villainy emphasizes existential risks from unchecked quakes.

is a fictional extraterrestrial character in DC Comics, portrayed as a massive, mindless brute with immense physical power and limited intelligence. First appearing in R.E.B.E.L.S. #1 ( 2009), he serves primarily as an enforcer and weapon, initially under the control of interstellar bounty hunters before being repurposed by the Coluan (Brainiac 2). His design and abilities draw parallels to Validus, a villain from the 30th century's , making him a strategic asset in cosmic conflicts. Tribulus' origin remains shrouded, with his homeworld unknown, but he debuted as a controlled entity in pursuit of after the usurpation of L.E.G.I.O.N. by Vril's son, Lyrl Dox (Brainiac 3). Originally outfitted with a cranial implant by the Getorix, Tribulus was deployed alongside hunters Amon Hakk and Skwaul to track and capture Dox on . outmaneuvered his pursuers, disabling the implant and assuming control, thereby enlisting Tribulus into his R.E.B.E.L.S. organization to reclaim control of L.E.G.I.O.N. from interstellar threats. His powers include surpassing that of a single under a yellow sun, such as when he overpowered in combat, along with high-level invulnerability to conventional attacks. can generate and project devastating psionic bolts—described as mental lightning—from his head, capable of knocking out superhuman opponents or disrupting mind control. These abilities are enhanced in later stories by Lyrl , tripling the bolt's potency to liberate victims of the Conqueror's influence. However, his primal, animalistic mindset and childlike intelligence render him uncontrollable without external guidance, often leading to rampages if the implant fails. In key events, Tribulus has played a supportive role in major battles, including guarding Vril Dox's spacecraft and overpowering Gordanian soldiers during R.E.B.E.L.S. operations. He contributed to the defeat of Starro the Conqueror on two occasions, first as a blunt instrument in ground assaults on Rann and later, after repairs from severe wounds inflicted by the villain Smite in R.E.B.E.L.S. #25, using his upgraded powers to aid in the conqueror's final downfall in issues #27-28. As a loyal but unquestioning soldier, Tribulus functions as Dox's personal security detail, residing in the cargo hold of their vessel when not in action, embodying a raw force in the ongoing interstellar power struggles of the DC Universe.

Tuoni

Tuoni is a DC Comics character, originally an alien priest who later becomes the known as Dominus. As a Lord of Order, he served as one of five custodians of his world's faith, living a life devoted to prayer and meditation. His origin traces back to a romantic entanglement with , a fellow custodian who ascended to become the cosmic entity Kismet, the embodiment of the . Overcome by jealousy, Tuoni employed forbidden infernal magicks to usurp her power, leading to the incineration of his physical body; in an act of mercy, Kismet banished his consciousness to the Phantom Zone. There, Tuoni's essence was reconstructed by a hologram of Kem-L, Jor-El's father, utilizing advanced technology from Superman's . This rebirth transformed him into Dominus, a with immense psionic and cosmic abilities, including limited reality manipulation derived from the thoughts of aware minds. His powers allow him to warp perceptions, create illusions, and harness vast energy, though they are constrained by mental discipline, strong emotions, and overuse, which can deplete his strength. Lacking a stable physical form, Dominus relies on constructs to manifest. He first appeared in #747 (August 1998), created by writer and artist . In his key confrontations, Dominus escaped the Phantom Zone through the and impersonated , deploying an army of Superman Robots to seize control of and reshape reality in his image. He clashed repeatedly with the Man of Steel, attempting to corrupt or replace him as a symbol of order. ultimately defeated him by employing the martial art Torquasm Vo to disrupt Dominus's mental focus, banishing him back to the Phantom Zone. Tuoni's appearances are relatively rare, primarily in story arcs during the late 1990s, positioning him as an exotic, god-like adversary who embodies the chaotic flip side of cosmic balance.

Tur-Tel

Tur-Tel, also known as Super-Turtle, is a fictional in the DC Comics universe, depicted as an anthropomorphic turtle from the planet Galapagon. His origin mirrors that of , as the last survivor of his doomed homeworld; Tur-Tel's father, the scientist Shh-Ell, foresaw Galapagon's destruction and rocketed his infant son to in a prototype spaceship, one of only a few built before the planet's end. Upon arrival, Tur-Tel was discovered and raised by a kindly farming couple in the American Midwest, where exposure to 's yellow sun granted him extraordinary abilities, transforming him into the "Reptile of Steel." Under a yellow sun, Tur-Tel possesses standard superhuman powers akin to those of Kryptonians, including vast strength, invulnerability, flight, super-speed, heat vision, freeze breath, and enhanced senses, all amplified by his turtle physiology for feats like retracting into his shell for protection. These abilities enable him to perform heroic acts on a smaller scale, often in humorous, self-contained adventures. Created by Henry Boltinoff, Super-Turtle first appeared in short gag strips in the late 1950s and early 1960s, featuring in titles such as Action Comics and Superman's Pal, Jimmy Olsen, where he tackled minor threats like villains or natural disasters with a mix of might and wit. In DC continuity, Tur-Tel serves as a minor ally to , occasionally joining in ensemble stories across various Earths, such as and Earth-508, though his role remains lighthearted and peripheral to major lore. Post-Crisis on Infinite Earths, his history was largely erased but later restored in events like the 2022–2023 , affirming his place among DC's super-pets and animal heroes.

Turytt

Turytt is a fictional alien in DC Comics, serving as a member of the from Space Sector 786. He is depicted as a tall, muscular humanoid with red skin, a central blonde ponytail, and jagged horns protruding from his abdomen, emphasizing his intimidating and warrior-like physique.

Origin

Turytt became a as the successor to Ke'Haan of Varva, whose ring chose him after Ke'Haan's death during on Infinite Earths event. Blaming for Ke'Haan's demise due to Jordan's involvement in the Anti-Monitor's defeat, Turytt was selected by the ring while delivering news of Ke'Haan's death to his family on Varva. This origin establishes Turytt as a vengeful rookie Lantern driven by a sense of duty and personal grudge against human Corps members, particularly Jordan.

Powers and Abilities

As a Green Lantern, Turytt wields a power ring that grants him the ability to create energy constructs, fly through space, generate protective force fields, and translate languages, all fueled by his willpower. His natural physiology provides , , and sharp claws on his hands, enhancing his combat effectiveness in close-quarters battles. These attributes make him a formidable enforcer within the Corps, often relying on raw power alongside ring capabilities.

Key Events

Turytt first appeared during the buildup to the , arriving on Oa to complete his training under Salaak and joining a special team assembled to apprehend the rogue . His distrust of humans led to tense interactions with Corps members like , whom he later targeted during the crisis after being brainwashed by Krona. In the , Turytt fought on the front lines against the fear-wielding , holding a for fallen Lanterns afterward to honor the dead. In later stories, Turytt was captured and impersonated by a Durlan shapeshifter during an infiltration of the , but he was liberated when his ring returned to him, reaffirming his in defending the universe. These events highlight his growth from a grudge-driven recruit to a dedicated , though his critical view of Lanterns persists.

Role

Turytt functions as a and enforcer in the Green Lantern , embodying the organization's interstellar peacekeeping mission with a stern, no-nonsense approach. His appearances underscore themes of interspecies tension within the , serving as an ally in major conflicts while occasionally challenging the leadership's reliance on Earth-based heroes.

Tweedledum and Tweedledee

Tweedledum and Tweedledee are identical-looking criminal cousins who operate as a duo of prankish villains in the DC Comics Batman mythos, drawing loose inspiration from the characters in Lewis Carroll's Alice's Adventures in Wonderland. Known respectively as Dumfrey Tweed (Tweedledum) and Deever Tweed (Tweedledee), the pair debuted in Detective Comics #74 in April 1943, written by Don Cameron with art by Jerry Robinson and Bob Kane. In their first appearance, the cousins exploit their extraordinary physical resemblance to create unbreakable alibis during a series of synchronized thefts in Gotham City, forcing Batman and Robin to unravel their deceptive crime wave. Lacking superhuman powers or exceptional physical abilities, Tweedledum and Tweedledee rely on their cunning intellects, coordinated strategies, and an array of whimsical gadgets to execute elaborate heists. Their schemes often incorporate motifs, such as bouncing off walls like human pinballs or using riddle-based diversions, emphasizing trickery over brute force. As obese and non-combative foes, they typically employ henchmen for any direct confrontations, positioning themselves as clever masterminds who thrive on outsmarting the Dynamic Duo through misdirection and twin swaps. Throughout their history, the duo has featured in key Batman stories highlighting their comedic yet ruthless role as recurring antagonists, often aligning with other Gotham villains for larger plots. Notable events include their 1940s mayoral campaign in Yonville as a front for criminal control and their later involvement in the Wonderland Gang, where they operated under the Mad Hatter's influence while maintaining their prankster dynamic. Dumfrey's death during a gang war in the led to his replacement by another cousin, Dumson Tweed, preserving the pair's signature teamwork as lighthearted yet persistent threats to Batman.

Toy

Toy is a minor in DC Comics, created by writer and artist Richard Case, who first appeared in Doom Patrol vol. 2 #52 in February 1992. She was recruited by Mister Nobody to join the second incarnation of the , a chaotic group of antagonists opposed to the . Toy's defining characteristic is her perpetual lateness, which inadvertently saved her life during a pivotal confrontation. She arrived at the Brotherhood's gathering after the had already intervened, leading to the group's defeat; the remaining members were then slaughtered by the entity , leaving Toy as the sole survivor. This event positioned her as a peripheral figure in the Brotherhood's history, highlighting themes of and misfortune central to the group's Dadaist philosophy. In subsequent storylines, aligned with a reformed during the "" arc, but her role remained limited. She was ultimately killed by Mister Nobody, operating under the alias Mr. Somebody, as part of an effort to eliminate connections to the group's earlier failures in the "Front and Centre" storyline. No specific powers or abilities beyond her tardiness are attributed to her, emphasizing her as a conceptual, low-threat in the mythos.

Tiger-Man

Tiger-Man is a name used by multiple characters in DC Comics, primarily depicted as feline-themed adversaries or adventurers with enhanced animalistic traits. The earliest version appeared as a costumed criminal in the , serving as a foe to Robotman in a single adventure where he terrorized victims using a specialized . This iteration debuted in Star Spangled Comics #54 (March 1946), employing a tiger-like equipped with iron claws for mauling and a for grappling, mimicking the ferocity of a to commit robberies. In the Silver Age, the moniker was adopted by twin brothers Dean and Desmond Farr, who gained their powers through experimental means involving a that granted tiger-like abilities. Dean Farr first became Tiger-Man in Tales of the Unexpected #90 (August-September ), transforming into a feral fighter with , , speed, heightened senses, and razor-sharp claws, though his version often leaned villainous due to unstable results from the serum. Desmond Farr later assumed the role as a more heroic adventurer, retaining the same enhancements—tiger-level strength capable of overpowering human foes and claws for slashing attacks—while joining teams like the Alliance. These characters embody the archetype of primal, beastly combatants in the , clashing occasionally with heroes like in modern interpretations. In the 2025 film , directed by , real-life twins Jonah and Christian Lees portray Dean and Desmond Farr as LuthorCorp scientists, nodding to their comic origins without depicting their transformations, thus updating the feral fighters for contemporary media.

References

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