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Flowgorithm
Flowgorithm
from Wikipedia
Flowgorithm
ParadigmStructured, imperative
Designed byDevin Cook
First appeared2014
Stable release
4.5.0 / October 8, 2024
Typing disciplineStatic, strong, safe
Implementation languageC#
OSWindows
LicenseFreeware
Filename extensions.fprg
Websiteflowgorithm.org
Influenced by
Flowcharts

Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language.[1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State University.[2]

Origin of name

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The name is a portmanteau of "flowchart" and "algorithm".[3]

Supported programming languages

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Flowgorithm can interactively translate flowchart programs into source code written in other programming languages. As the user steps through their flowchart, the related code in the translated program is automatically highlighted. The following programming languages are supported:[4]

Multilingual support

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Graphical shapes

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Flowgorithm combines the classic flowchart symbols and those used by SDL diagrams. The color of each shape is shared by the associated generated code and the console window. The colors can be changed to several built-in themes.


Example

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The image below has the solution for 99 Bottles of Beer. A function is used to return a string that either contains the singular "bottle" or plural "bottles" depending on the value of the parameter.

See also

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Other educational programming languages include:

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Flowgorithm is a free graphical programming language and (IDE) that allows users to create, execute, and debug programs using visual flowcharts rather than traditional text-based code. Designed primarily for beginners, it emphasizes algorithm logic and concepts while abstracting away the syntactic complexities of conventional languages, making it an effective educational tool for introducing fundamentals. Developed by Devin Cook, a in the Department at , Flowgorithm was created to support introductory courses like CSC 10, where students learn problem-solving through visual representations before transitioning to text-based programming. First released around , the tool has evolved through multiple versions, with the latest stable release (version 4.5 as of October 2024) incorporating enhancements like improved user interfaces and expanded language support. Key features include support for basic data types such as integers, real numbers, strings, and booleans; control structures like conditionals, loops (while, for), and subroutines; and input/output operations via a console or turtle graphics for simple visualizations. Programs can be executed step-by-step with debugging tools, including variable watching and breakpoints, and flowcharts can be automatically converted to source code in 29 programming languages, including C#, C++, Java, Python, JavaScript, and Visual Basic .NET, using customizable templates. Additionally, Flowgorithm supports multilingual interfaces in 43 spoken languages and customizable color schemes to enhance accessibility and user experience. Widely adopted in educational contexts worldwide, Flowgorithm facilitates the teaching of paradigms and has been integrated into curricula for its ability to generate executable code from visual designs, bridging the gap between and real-world implementation. Its structured, imperative paradigm promotes safe practices, such as explicit variable declarations and bounded , to prevent common novice errors.

History and Development

Origin and Naming

Flowgorithm was developed by Devin Cook, a lecturer in the Department at , with the goal of creating a visual tool to make programming more accessible for beginners by leveraging graphical flowcharts instead of text-based syntax. This approach allowed users to design, execute, and debug algorithms intuitively, fostering a deeper understanding of programming logic without the immediate barriers of . The software was initially released as , distributed openly to educators and students to facilitate the transition from conceptual ing to actual code generation in various programming languages. Its name is a portmanteau of "" and "," directly reflecting its core emphasis on visualizing and implementing algorithmic processes through structures. The primary motivation behind Flowgorithm's creation stemmed from the challenges novices face in introductory courses, where the syntax-heavy nature of traditional languages like C++ or often overwhelms learners and hinders focus on fundamental concepts such as and data manipulation. By prioritizing visual representation, Cook aimed to lower this entry barrier, enabling students to experiment with programming ideas more rapidly and build confidence before tackling textual code.

Key Milestones and Updates

Flowgorithm's first public release occurred on August 6, 2014, with version 1.0.2, introducing core functionality for creating flowcharts that could be executed directly and translated into basic for several programming languages, such as C++, , and Python. This initial version established the tool's foundation as an educational aid for visualizing algorithms without requiring text-based coding. Over the following years, Flowgorithm saw steady enhancements in language support and export capabilities. By , the tool had expanded to include over 10 programming languages in its Source Code Viewer, with additions like Swift in version 1.10, alongside improvements to existing templates for better code generation accuracy. A notable milestone came in 2018 with version 2.18.4, which introduced "Auto " export for generating language-agnostic representations and added support for and Scala, while revamping the Source Code Viewer interface with unique icons for each language to enhance . More recent developments have focused on broadening compatibility and performance. In March 2023, version 3.4.2 added Kotlin support to the Source Code Viewer, enabling flowchart-to-Kotlin code translation and further extending the tool's reach to modern mobile and backend development contexts. The 2024 release of version 4.0 marked a significant technical upgrade, incorporating a new graphics engine for faster rendering and reduced memory usage, along with enhancements to and the introduction of an "Ignore Breakpoints" feature for streamlined debugging. As of November 2025, no major updates have been released that year, though minor fixes continue through version 4.5, which addressed Source Code Viewer bugs in October 2024. Community involvement has played a key role in Flowgorithm's evolution, with ongoing open-source contributions including a macOS port maintained on GitHub since 2021, allowing broader platform accessibility. Additionally, user-driven enhancements, such as multilingual interface translations (e.g., additions in Chinese, German, and others by 2015) and bug fixes, are documented in the official revision history, reflecting collaborative improvements tracked since the tool's inception.

Core Features

Graphical Shapes and Syntax

Flowgorithm employs standard flowchart symbols to represent program elements visually, allowing users to construct algorithms without textual code. The primary shapes include terminals, processes, operations, decisions, and loops, each with defined geometric forms and functionalities. These shapes are connected by directed arrows to indicate , ensuring a clear depiction of execution sequence from initialization to termination. Terminals mark the boundaries of a program and are depicted as rounded rectangles; the initial terminal is labeled "Main" to signify program entry, while the final one is labeled "End" to denote completion. These ovals or rounded forms provide a visual for the flowchart's structure, adhering to conventional diagramming practices. No executable statements are placed within terminals, emphasizing their role solely in delimiting the program's scope. Process shapes, represented as rectangles, handle assignments, declarations, and general computations. Variable declarations occur via a dedicated "Declare" shape, where users specify names, data types (such as , real, , or ), and for arrays, dimensions with initial sizes; multiple variables can be declared in a single shape using comma-separated lists. Assignments within process rectangles support complex expressions involving operators from mathematical, , and C-style syntaxes, including arithmetic (+, -, *, /, ^ for ), relational (==, !=, >, <), logical (&&, ||, and, or), and string concatenation (&). Arrays are manipulated graphically by indexing within expressions, and functions are invoked through subroutine calls represented as specialized process variants. Input and output operations use parallelogram shapes, often stylized as chat bubbles for user interaction, to denote data exchange with external sources like keyboards, screens, or files. These shapes accept expressions for prompts or values, facilitating graphical representation of read/write actions without requiring textual I/O statements. Built-in support for file I/O is provided through dedicated shapes—Open File, Read File, Write File, and Close File—each as distinct parallelograms that handle operations, integrating seamlessly with process shapes for . Decision shapes are diamonds that evaluate boolean expressions to branch execution paths, with two outgoing arrows labeled "True" and "False" for conditional logic like constructs. Expressions within decisions leverage the same operator set as processes, supporting nested conditions through multiple connected diamonds. Loops are implemented via specialized rectangular shapes with integrated arrow indicators for iteration: the While shape evaluates a condition before executing its body, the For shape iterates over a variable range with initialization, increment, and termination checks, and the Do shape executes its body at least once before condition evaluation. These loop shapes encapsulate repetitive logic visually, with arrows looping back to the shape's entry point. Syntax rules in Flowgorithm enforce structured program construction through graphical constraints: arrows must connect shapes unidirectionally to prevent cycles outside loops, variables must be declared before use (with undeclared references highlighted visually), and expressions follow operator precedence rules (e.g., unary operators highest, followed by exponents, /division, /, , relations, logical AND, then OR). Built-in libraries for (e.g., sin, cos, sqrt via intrinsic functions in process shapes), strings (e.g., length, substring), and are accessed graphically without explicit imports, embedding operations directly into expressions. Error handling manifests as visual indicators during flowchart editing, such as red outlines on invalid shapes, pop-ups for mismatched types or undeclared variables, and runtime debug highlights, ensuring violations are apparent without compiling to text-based code. Subroutines, akin to functions, use a call shape ( with subroutine name) to invoke reusable blocks defined in separate flowcharts, promoting graphically.

Supported Programming Languages

Flowgorithm's Source Code Viewer facilitates the interactive conversion of flowcharts into executable for numerous programming languages, maintaining the original logic flow including variable declarations, loops, conditional statements, and operations. This process leverages customizable templates that define language-specific syntax, keywords, operator precedence, and formatting conventions to generate syntactically valid code from graphical elements. As of version 4.5, released on October 8, 2024, Flowgorithm supports export to over 25 programming languages, enabling educators and developers to bridge visual programming with real-world coding practices. The core supported languages include:
  • Ada 95
  • AppleScript
  • AutoHotKey
  • Bash
  • C#
  • C++
  • Fortran 2003
  • Groovy
  • Java
  • JavaScript
  • Kotlin
  • Lua
  • MATLAB
  • Nim
  • Pascal
  • Perl
  • PHP
  • PowerShell
  • Python
  • QBasic
  • Ruby
  • Scala
  • Smalltalk
  • SQL (including Transact-SQL)
  • Swift
  • TypeScript
  • Visual Basic .NET
  • Visual Basic for Applications (including Excel VBA)
This extensive compatibility covers procedural, scripting, and object-oriented paradigms across desktop, web, mobile, and scientific computing domains. The translation mechanics involve parsing the flowchart's structure—such as assignment shapes for variables and decision diamonds for conditionals—and substituting them with equivalent code blocks via the templates, with color-coding in the viewer to correlate visual elements with generated lines for easier debugging and learning. Users can step through the flowchart execution to highlight corresponding code segments, aiding in verification of the logic preservation. However, not all advanced language features translate seamlessly; for instance, intricate object-oriented elements like inheritance or polymorphism may require manual adjustments post-export, as Flowgorithm emphasizes fundamental control structures over specialized paradigms. To address such gaps, a pseudocode export mode provides a neutral, structured textual representation independent of any specific language syntax, using simple, readable statements like "SET Variable TO Expression." Recent enhancements to language support include the addition of Kotlin in version 3.4.2 (March 2023), which bolsters compatibility with modern Android and server-side development, and , integrated to support typed for robust web and client-side applications. These updates reflect Flowgorithm's ongoing evolution to accommodate contemporary programming ecosystems while prioritizing educational accessibility.

Multilingual Interface Support

Flowgorithm provides localization for its user interface to accommodate non-English speakers, supporting 32 languages. These include English (the default), French, German, Spanish (both Mexican and Castilian variants), Italian, , Chinese (Simplified and Traditional), Arabic, Russian, and others such as , Catalan, Croatian, Czech, Dutch, Farsi, Galician, Hebrew, Hungarian, Indonesian, Japanese, Korean, Latvian, Malay, Mongolian, Polish, Romanian, Slovenian, Swedish, Thai, Turkish, and Ukrainian. The implementation relies on resource files that translate key interface elements, including menus, tooltips, error messages, and help text, without requiring programming knowledge from contributors. Users can select their preferred language through the "Change Language" menu option available at startup or within the settings, enabling seamless switching between supported locales. Community involvement is encouraged through an open contribution process, where individuals can volunteer to translate the interface by contacting the developer at FlowgorithmDevinCook.com and providing a translated text file. This approach ensures ongoing expansion of language support and promotes accessibility in global educational settings. By offering a fully localized interface, Flowgorithm lowers barriers for international students and educators, facilitating the of programming concepts regardless of the user's native language.

Usage and Applications

Basic Program Examples

Flowgorithm's basic program examples showcase how to construct simple algorithms using its graphical interface, emphasizing core shapes like terminals, inputs, outputs, decisions, and loops. These examples help users understand program flow without writing traditional code, with the tool generating corresponding for verification. The following walkthroughs describe three fundamental programs, including textual representations of their flowcharts and brief outputs generated by Flowgorithm.

Example 1: Basic Input-Output Program

This example creates a greeting program that reads a user's name via input and outputs a personalized message, demonstrating terminal, input, process (via concatenation), and output shapes. The flowchart structure is linear: it starts with a terminal shape labeled "Main" to initiate the program, followed by a parallelogram input shape to capture the string variable "name" from the user, then a rectangle process shape (optional for concatenation if needed, but often directly in output), an output shape displaying the greeting, and ends with a terminal shape. Arrows connect these shapes sequentially from top to bottom. When executed, the program prompts for input in the console and prints the result. The generated pseudocode is:

Main Input name Output "Hello, " + name + "!" End

Main Input name Output "Hello, " + name + "!" End

This illustrates basic data handling and user interaction in Flowgorithm.

Example 2: Conditional Structure

A conditional program checks if an input number is even or odd, using a decision diamond to branch the flow based on the modulo operator. The flowchart begins with a "Main" terminal, proceeds to an input shape for the integer variable "number", then a diamond decision shape evaluating "number MOD 2 = 0". If true (yes arrow), it routes to an output shape printing "The number [number] is even."; if false (no arrow), it routes to another output shape printing "The number [number] is odd." Both branches converge to the end terminal. This structure highlights branching logic. The generated pseudocode is:

Main Input number If (number MOD 2 = 0) Then Output "The number " + number + " is even." Else Output "The number " + number + " is odd." End If End

Main Input number If (number MOD 2 = 0) Then Output "The number " + number + " is even." Else Output "The number " + number + " is odd." End If End

Such decisions enable programs to handle variable conditions.

Example 3: Loop Implementation

This loop example computes the sum of integers from 1 to a user-specified N, using a for-loop shape for and accumulation in a process shape. The flowchart starts with a "Main" terminal, inputs the "N", initializes a real variable "sum" to 0 in a process shape, then enters a for-loop shape iterating "i" from 1 to N with increment 1. Inside the loop, a process shape adds "i" to "sum". After the loop, an output shape displays "sum", followed by the end terminal. This demonstrates repetitive execution and variable updates. The generated is:

Main Input N sum = 0 For i = 1 To N Step 1 sum = sum + i End For Output sum End

Main Input N sum = 0 For i = 1 To N Step 1 sum = sum + i End For Output sum End

Loops like this are essential for tasks involving repetition.

Educational and Practical Uses

Flowgorithm serves primarily as an educational tool in introductory computer science courses, enabling students to visualize algorithms through graphical flowcharts before transitioning to text-based coding. This approach allows learners to grasp core programming concepts, such as control structures and data flow, without the initial barrier of syntax memorization. It has been adopted in high schools and universities worldwide, including in countries such as the United States, Italy, Malaysia, India, Brazil, and Indonesia, providing a standardized method for teaching logical thinking irrespective of the student's native language. Among its practical benefits, Flowgorithm significantly reduces syntax errors for beginners by shifting focus from textual code to visual representation, thereby minimizing during early learning stages. The tool's interactive further aids in by allowing step-by-step execution of flowcharts, which helps users identify logical flaws in program flow more intuitively. Additionally, its export capabilities to 29 programming languages support collaborative projects, where flowcharts can be shared and refined using platforms like . Case studies highlight Flowgorithm's effectiveness in real-world educational settings, such as its integration into Italian high schools for teaching and logic. For instance, institutions like "G. Galilei" in employ it to build students' algorithmic reasoning skills. Globally, research demonstrates its role in developing , with experimental studies showing improved algorithm design and reduced error rates in programming tasks when incorporated into courses. A 2025 quasi-experimental study involving 67 students showed that using Flowgorithm reduced error rates in programming tasks from 35% to 15% and significantly improved skills (p<0.05). While powerful for pedagogical purposes, Flowgorithm is not suited for production due to its emphasis on simplicity over advanced features like for large-scale applications. It complements block-based tools like Scratch, particularly for younger learners, by offering a structured interface that bridges visual programming to more formal algorithmic design.

References

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