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Kree
Some of the most notable Kree.
Art by Scott Kolins.
Publication information
PublisherMarvel Comics
First appearanceFantastic Four #65 (August 1967)
Created byStan Lee (writer)
Jack Kirby (artist)
Characteristics
Place of originHala (destroyed); later moved to Kree-Lar
Notable membersSee Known Kree
Inherent abilitiesKree have a higher strength level than that of a human, and require more nitrogen to breathe comfortably

The Kree, briefly known as the Ruul, are an alien race appearing in American comic books published by Marvel Comics. They are native to the planet Hala in the Large Magellanic Cloud, and have a scientifically and technologically advanced militaristic society.

The Kree have appeared throughout the Marvel Cinematic Universe, in the television series Agents of S.H.I.E.L.D. and the films Guardians of the Galaxy, Captain Marvel and The Marvels.

Publication history

[edit]

The first on-panel appearance of the Kree was in Fantastic Four #65 (August 1967), and they were created by Jack Kirby and Stan Lee. In their first appearance, the Supreme Intelligence sent Ronan to Earth to investigate what happened to a Kree Sentry, who was destroyed by the Fantastic Four in the previous issue.[1]

The Kree made their first major appearances in the first volume of Captain Marvel, who was introduced as a Kree warrior who is sent to Earth to spy on its inhabitants in Marvel Super-Heroes #12. The following issue would also see the debut of the Yon-Rogg and Carol Danvers a Human/Kree hybrid, who is the seventh and current Captain Marvel. Including Supreme Intelligence, Ronan the Accuser and Doctor Minerva, all of them would feature in the original run of Captain Marvel.[2][3][4]

The Kree were one of the major factions involved in the 1971's Kree–Skrull War storyline, the event ran in the first volume of the Avengers. The storyline established the war between the Kree and Skrulls, it involves other groups like Avengers, the Inhumans, and the Fantastic Four. It included several plotlines interwoven around the return of Mar-Vell.[5]

They also featured in the first ongoing series of the Inhumans, in which it is established that ancient Kree experimented on ancient humans which resulted in a superpowered offshoot of humanity. The Kree ultimately abandoned their test subjects, and the Inhumans went on to create their own kingdom far away from humanity.[6] The Kree appear in #18–19 of the first Ms. Marvel run. It was also originally planned that Danvers would be artificially impregnated by the Supreme Intelligence.[7][8]

The conflict between the Kree and Skrull Empire continued in the pages of the third Silver Surfer volume.[9] They returned in the Avengers storyline Operation Galactic Storm, a thematic sequel to Kree–Skrull War, the Kree Empire was at war with the Shi'ar Empire, who were introduced in the Uncanny X-Men.[10] The event introduced the Starforce team.[11]

Biology

[edit]

True Kree resemble humans almost exactly, with the exception of blue skin, different visual systems,[12] and "duplicates" of several internal organs.[13] Kree have a higher strength level than that of a human, and require more nitrogen to breathe comfortably.[volume & issue needed] Kree bodies are adapted to environmental characteristics on Hala that are unlike Earth. Hala has higher gravity and a higher concentration of nitrogen in the atmosphere than Earth. Under Earth's lesser gravity, their strength and speed increase. However, they cannot breathe in Earth's atmosphere without using a chemical "breathing formula" or artificial life-support devices.

The original Kree had blue-colored skin, but a second racial group with pink skin resembling that of human Caucasians emerged over the millennia. The blue, "purebred" Kree have become a small, but powerful, minority. Pink Kree are much more durable than their blue racial brethren.[1]

Adult Kree range (typically) between 5 and 8 feet (1.5 and 2.4 m) tall. Some female Kree can physically influence men,[clarification needed] and a few can even drain the life force of others. Most are born with this ability, but are required to have it surgically 'corrected' upon adulthood.[14] They must undergo this procedure when they are adults in order to avoid 'frying' their brains.[15] It seems that this procedure is analogous to female genital mutilation and it is also called "psychological mutilation" as witnessed with Una-Rogg.[16]

Just like humans, some Kree also suffer from various diseases such as Blackgorge, Betath's Plague, the Wasting,[17] and cancer which they call Blackend.[18]

The Kree were an evolutionarily stagnant race. This was due to a single member of the Kree race attempting to gain control of The Crystal of Ultimate Vision.[19] This unnamed Kree found the crystal, but attempted to use it to become akin to a god, with powers as of those of the Phoenix Force. As punishment, the crystal "genetically froze their evolution in place" allowing the rest of creation to pass them by. In an attempt to further their development, some Kree bred with other species, producing the 'pink-skinned' Kree, who are similar in appearance to Caucasian humans. These pinks (also called 'whites') eventually outnumbered the blue-skin Kree, but were far from accepted amongst their brethren; many pink kree were exiled from the homeworld and put into forced labor camps on barren moons by their blue skinned cousins due to prejudice and racism.[20] The Kree value what they consider to be their genetic purity, to such an extent that reproduction outside of the species is a strict taboo. In the Kree empire, it is a crime for a male non-Kree to impregnate any Kree.

The Kree race has produced individual super-humanoid beings, either through natural mutation, genetic engineering, or cyborg technology, including Mar-Vell, Ronan the Accuser, Ultimus, Shatterax, Korath, and others.

The Supreme Intelligence attempted to jumpstart the evolutionary process of the Kree. Through a series of events discussed below during Operation: Galactic Storm and the Destiny War, it arranged for a large number of its people to be irradiated with a Nega-Bomb (killing 90% of the Kree), and then artificially sped up their evolution by means of an artifact called the Forever Crystal.[21]

This new brand of evolved Kree, called Ruul, have a grayish skin tone and many shoulder-length tentacles atop their heads. Individuals possess the ability to consciously 'will' adaptation of physical form to different environments, affording them controlled metamorphosis, spontaneously developing the ability to breathe underwater, fly, change form or whatever their circumstances require. The females had also lost their ability, since the males now had that ability.

The Inhumans later brought to light a long-held secret about the creation of the Kree. As it turns out, the Kree are in fact of Universal Inhuman stock, the very first of the first of their kind. Unlike a great many races throughout the universe, the Kree were alternated by two races of cosmological abstracts in the likes of the Celestials and the Progenitors, which evolved them from primitives to empire builders.[22] While the Celestials went on to spawn the Kree born Eternals, it was the Progenitors, a race of universal gardeners and cosmic scientists that made their home at the far end of the cosmos within the heart of a lone star, who through the introduction of the Prima Materia which the Progenitors mine and process on their World Farm called The Primagen, were able to force evolve the cro-magnon Kree race into the cosmic conquerors that they are today.[23]

Culture

[edit]

The Kree are an imperialistic and militaristic society with the only widespread religion being worship of the Supreme Intelligence. A small minority, like the Priests of Pama, practice a pacifist Cotati religion, but this is forbidden (early Captain Marvel stories mentioned an 'idol' called Tam-Borr and a 'fabricated' god named Zo, whom Mar-Vell served between issues 11 and 15). Some are members of the Universal Church of Truth.

The Kree Empire extends throughout nearly a thousand worlds in the northwestern lobe (Earth reference) of the Greater Magellanic Cloud with outposts in other galaxies.

Kree names are usually short, being one or two syllables. Given names are separated from surnames by a hyphen. Examples include Mar-Vell, Yon-Rogg, Una-Rogg, and Zey-Rogg.

Some Kree names reference the comic book industry, such as Mar-Vell (Marvel Comics), Att-Las (Atlas Comics), Dea-Sea (DC Comics), and Star-Lyn (Jim Starlin).

Generally, the offspring of officers of the Kree Imperial Militia are immediately conscripted.

Population

[edit]

The Kree population was in excess of 30 billion prior to the Nega-Bomb detonation. The Kree lost an alleged 98% of their population after the Bomb detonated. Although the pink-skinned Kree are in the majority, it is the blue-skinned Kree, such as Ronan, who dominate their society.

High population and technological development allow for highly urbanized planets. Most of the surface of Hala, the origin planet of the civilization, is covered by futuristic city-states,[24] and the second capital planet, Kree-lar, is described as "the most heavily populated world of all".[25]

Government

[edit]

Under the Supreme Intelligence, the Kree Empire was a military dictatorship. Under Clumsy Foulup, the Kree were temporarily a monarchy, and while under Ael-Dan and Dar-Benn they were a military dictatorship.

Leaders of the Kree have included the Supreme Intelligence, Clumsy Foulup, Nenora, Zarek, Ael-Dan and Dar-Ben, Phae-Dor, Tus-Katt, Morag, Ronan the Accuser, and—most recently—Black Bolt of the Inhumans.

The Kree began their empire over a million years ago, within a hundred years of the acquisition of interstellar technology from the Skrulls (at that time, a benevolent people). The Skrulls at the time were attempting to start a galactic empire of their own, this one based on free trade, and they landed on Hala to help the barbaric natives advance to the point where they could join.

Although Hala is the official planet of the Kree's origin, for a time, the planet Kree-Lar in the Turunal system served as the capital of the Kree Empire as well as the seat of the government. The Kree Empire is ruled as a militaristic dictatorship. The permanent ruler was the organic computer-construct called the Supremor (or Supreme Intelligence), an immense computer system to which the preserved brains of the greatest intellects of the Kree race have been linked. Aiding the Supreme Intelligence were a number of imperial administrators on Kree-Lar, who are also governors of each of the member worlds, and a vast standing space militia. They also employ powerful automatons called Sentries whose job it is to keep member worlds under the empire's watchful eye.

The Kree empire is later ruled by Black Bolt and the Inhuman Royal Family who gained power after Ronan the Accuser, ruler of the Kree after the Supreme Intelligence's demise, submitted to him.[26]

Languages

[edit]

The Kree language exist in different versions, including at least ancient Imperial Kree[27] and Kreevian.[28]

Money

[edit]

The Kree used as currency the kredits,[29] or credits.[30]

Technology

[edit]

The Kree Empire extends across a thousand worlds in the northwestern lobe (Earth reference) of the Greater Magellanic Cloud. They are the only race in the galaxy to possess the Omni-Wave Projector technology, a device which can enable communication across hyperspace as well as be used in an offensive capacity as a weapon. They also possess cloaking technology, which they call the 'aura of negativity'.

Kree technology includes advanced warp-drive starships, robotics (such as the Sentries and the Destructoids),[31] bionic and cybernetic (Cy-Mek) technology, advanced genetic engineering, psionic technology (Psyche-Magnitron), advanced energy weaponry (Uni-Beam), cosmic power generation, nuclear/antimatter weapons and even dimensional linking and siphoning devices. Across the myriad of realities further advancements of Prime Marvel Universe Kree Tech. has been made in strides.

Some Kree inventions have been outlawed, such as the organic-destroying robots Null-Trons, corpse revitalizing Mim Units, and the genetic-enhance Psyche-Magnitron.

In ultimate comics, they make use of nanomolecular shapeshifting battle armor with advanced genetic tailoring capabilities which can harness thermonuclear to cosmological force as both weaponry and power source.[32] The multiversal traveler Marvel Boy makes use of similar metamorphic technology powered by whats called Kirby Engineering, mechanical works powered through belief and mental interfacing along with shifting liquid metal or self-replicating nanotech.[33]

Fictional history

[edit]

Antiquity

[edit]

Eons ago, beings of massive power known as Progenitors arrived on Hala, and employed on its population a substance known as Prima Materia, which served to evolve this population from their primitive form.[22] The planet would eventually be visited by another race of beings who would also experiment on its population.[34]

A million years ago, a race called the Skrulls came upon Hala.[34] At that time, the Skrulls were a largely peaceful space-faring race, and they set about educating the natives to the point where they could join their trading empire. However, Hala was home to two equally intelligent races, the Kree and the Cotati.[35]

The Skrulls proposed a test which involved taking members of each race to distant planetoids, with supplies for one year, and then returning at the end to judge what each group had created.[35] The Skrulls took the Cotati to a barren moon and then brought the Kree to Earth's moon where they created the Blue Area of the Moon. While the Cotati created a beautiful garden, the Kree constructed the magnificent Blue City.

The Skrulls returned to judge the accomplishments of the groups and return them all to Hala. Once back on their homeworld, the Kree leader Morag learned that the Skrulls had been impressed by the city, but the other Skrulls were more impressed by the Cotati's success. Enraged, the Kree wiped out the Cotati and then, when the Skrull protested, killed them as well and seized the Skrulls' starship. They then set about deciphering the technology of the starship.[35]

Kree–Skrull War

[edit]

When acquiring the technology from the Skrulls, the Kree began to spread throughout the Greater Magellanic Cloud. The Kree launched an attack upon the Skrull empire and the peaceful Skrulls were again forced to become war-like.

At the same time, the Cotati on Hala were almost driven to extinction. However, a small handful of pacifist Kree, hid and kept safe a group of Cotati. Eventually, these Kree began worshipping the Cotati that they had kept sheltered. To further hide and keep them safe, the priests relocated the surviving Cotati throughout the universe.

Years later, the Kree, aware that the Skrulls had once created the Cosmic Cube, designed a cybernetic/organic supercomputer called the Supreme Intelligence to help them in creating a Cube. When the computer became functional, it determined that a Cosmic Cube would be too dangerous to construct and refused the Science Council's request.

At the beginning of the War, the Kree established a station on Uranus. Through their work, they discovered that sentient life on Earth had genetic potential invested in it by the Celestials. Intrigued, the Kree began to experiment on humans.

Their goal was twofold – to investigate possible ways of circumventing their own evolutionary stagnation, and to create powerful soldiers to use against the Skrulls. However, the Kree abandoned their experiments because the Supreme Intelligence foresaw the experiments leading to the destruction of the Kree. In order to disprove that prophecy, the Intelligence ordered Accuser Huran to murder the scientists responsible for the experiments and summon the Accuser Corps to cleanse the experiments. In its haste, however, the Supreme Intelligence failed to download the full data packet, and five worlds that were seeded escaped the slaughter: Badoon, Centaurians, Dire Wraiths, Kymellians, and early humans.[36]

The humans test subjects, eventually dubbed the Inhumans, went on to form a society of their own. Later a surveillance robot, Sentry 459, that was stationed on a South Pacific island was eventually awakened by the Fantastic Four and alerted the Kree.[12] This caused Ronan the Accuser to punish those who "murdered" the guard, but the Fantastic Four defeated him.[37]

As the war dragged on, the Supreme Intelligence accrued more political power and responsibility until finally it was elected as absolute ruler of the Kree and came to be worshipped.

The War comes to Earth

[edit]

The Earth's importance as a strategic beachhead became apparent when the Avengers became involved in the Kree-Skrull hostilities.[38] In the meantime, the Kree were reestablishing cultural ties with the Inhumans.

At this point, the Kree hero, Captain Marvel, revealed to the Avengers that the Kree were planning to 'erase' humanity. This scheme was foiled by Mar-Vell and the Avengers.

As the war escalated and Earth's position became increasingly precarious, the original Avengers were recalled to active service after a Skrull scouting party managed to abduct Mar-Vell, Quicksilver, and Scarlet Witch and also attempted to destroy the Inhumans' Great Refuge, but failed when the Avengers intervened. During the conflict, the Super-Skrull took his prisoners back to the Skrull home-world, leaving the remaining Avengers to pick up the pieces and reform their tattered forces.

The conflict worsened when the Avengers began to understand the scale of the war. They discovered a Skrull fleet wanting to destroy Earth and a Kree fleet wanting to stop them. All sides were determined to either invade or decimate the Earth in order to prevent it falling into the 'wrong' hands. Led by Thor, Iron Man, and The Vision, the Avengers launched an attack on the Skrull flagship, somehow managing to turn back the fleet after a desperate battle.

The war came to a close when the Supreme Intelligence managed to bring Rick Jones into his presence and temporarily altered Rick's DNA to release his 'full evolutionary potential.' Armed with godlike powers, Rick froze both Kree and Skrull forces, allowing the Intelligence to re-establish control over his people and bring the war to a halt.

Further Kree–Skrull Wars

[edit]

At several points in the years after the end of the first Kree–Skrull war, hostilities were said to have broken out again between the two empires.

The most significant of these instances came when the Skrulls lost their ability to shapeshift,[39] and a Skrull Warlord provoked new hostilities. During this war, the Supreme Intelligence was incapacitated by the Silver Surfer.[40] Afterwards, Nenora, a Skrull spy in the guise of a high ranking Kree official, took command of the Kree empire. The war ended with Nenora's death at the hands of S'ybill, the Skrull Empress. Rulership of the Kree was assumed by an alien named Clumsy Foulup,[41] who was soon assassinated by Kree military officers.[42]

The machinations of Thanos led to the sudden elimination of half the universe's life-forms. Unaware of Thanos' role in the disappearance, the Kree and the Skrull blamed each other and temporarily renewed fighting.[43]

Kree-Shi'ar War

[edit]

Not long after the conflicts with the Skrull ended, the Kree again found themselves embroiled in a war, this time with the Shi'ar Empire. This war was much shorter, and was engineered by the Skrulls and the Supreme Intelligence.

The Avengers of Earth became involved in the conflict when the Shi'ar opened a wormhole in Earth's solar system to gain rapid access to Kree territory, unconcerned about the damage that would be caused to Earth's Sun as a result. Their involvement inadvertently set off a chain of events which led to a powerful artifact known as Nega-Bomb being detonated in Kree space,[44][45] causing an explosive and radioactive reaction that devastated the Kree empire, with ninety percent of the Kree dying, and led to its surrender to the Sh'iar. It was later revealed that the Supreme Intelligence was ultimately responsible for the Bomb's detonation as part of an attempt to kick-start the Kree race's genetic development. Appalled by this callous disregard for the life of its people, a group of Avengers executed the living supercomputer. The Kree territory was then annexed by the Sh'iar, with Majestrix Lilandra naming her sister Deathbird as the territory's administrator. Deathbird has since abandoned this post.

Ruul and retcon

[edit]

Due to the large amount of radiation of the Nega-Bomb, the remaining Kree slowly began evolving which was sped up through the machinations of the Supreme Intelligence and the Forever Crystal until they transformed and renamed themselves into a new species: the Ruul. As the Ruul, they resembled grey humanoids with tendrils on the back and side of the head and an overall reptilian appearance. The most notable ability of the Ruul was their ability to evolve their forms spontaneously to suit whatever situation was required. Under the ruse of being a spacefaring species from beyond charted space, the race orchestrated the events of Maximum Security that temporarily turned Earth into a prison. While their plans for Earth was prevented when their Kree origin and behind-the-scenes manipulations were revealed, they were able to launch their fleet in secret and reclaiming Hala and numerous other Kree worlds from their Shi’ar masters and commenced a campaign of aggressive expansion.[46][47] The machinations of the Supreme Intelligence were undone when a cosmically empowered Genis-Vell, son of Mar-Vell, restored the Kree race to its original form when he destroyed and recreated the universe.[48]

Kree soldiers also appeared during "Avengers Disassembled", when they attacked the Earth and were driven off by the Avengers.[49]

Annihilation

[edit]

In Annihilation #2, it is revealed that many Kree soldiers, commanded by the merchant House of Fiyero, joined the United Front to fight the Annihilation Wave.[50] After killing the Supreme Intelligence and wiping out the House of Fiyero, Ronan the Accuser assumes control of the Kree Empire.[51]

Annihilation: Conquest

[edit]

During Annihilation: Conquest, the Kree Empire is assimilated by the Phalanx and Ultron, and isolate Kree space from the rest of the universe, but are stopped by the Guardians of the Galaxy, Nova, Warlock, and Warlock's adopted son Tyro.[52][53]

Secret Invasion

[edit]

The Kree have an agent on Earth that learns about the Skrull "Secret Invasion" but he is supposedly killed before he can summon help.[volume & issue needed]

Noh-Varr proclaims the planet under Kree protection and takes part in the final battle. He is deemed a hero by the planet's population and by the Kree that learn of his bravery during the attack. He serves on Osborn's Avengers until he learns of their true nature. While on the run, he manages to communicate with the Supreme Intelligence who grants him the title and position of Protector of Earth and bestows a pair of custom Negabands to him.[volume & issue needed]

War of Kings

[edit]

Shortly after the Invasion of Earth occurs, the Inhumans begin their personal assault on the Skrull Empire. After destroying a Skrull warship that has fled into Shi'ar Space, as well as three Shi'ar Warbirds, the Inhumans next travel to Kree-lar and claim dominion over the Kree Empire.[54]

Emperor Vulcan, leader of the Shi'ar, declares war against the Kree and launches a surprise attack during the wedding of Ronan and Crystal. The Kree retaliate and through the actions of the various royal family members they endear themselves to the Kree.[volume & issue needed]

After the assassination of former Empress Lilandra, the Kree launch a T-Bomb powered by Black Bolt's voice, intended to end the war swiftly and decisively. Black Bolt is attacked by Vulcan and the two are presumed dead when the bomb explodes in Shi'ar territory. The Kree claim victory and control of the Shi'ar empire.[55]

Realm of Kings

[edit]

Medusa briefly struggles as sole ruler of the Kree Empire[56] until Black Bolt returned to Attilan shortly after his supposed death.[57] He led the Kree and Inhumans into battle during the War of Four Cities.[58]

Avengers vs X-Men

[edit]

In "Avengers vs. X-Men," in the wake of the Phoenix Force's advent, making its way towards earth in search for its latest host. Noh-Varr is contacted by the Supreme Intelligence demanding that he capture its power for the Kree Empire.[59] Once after initial failure, earth's mightiest are eventually successful in the acquisition of its essence, however, Protector betrays the team and hands it to the Supremor as per his mission directive.[60]

But then realizing the Kree had no intention of saving Earth from the Phoenix, Noh quickly turns on them and returns the Phoenix essence to the enraged Avengers who leave him behind on Hala as they return to earth. Noh on the other hand is hunted mercilessly for his betrayal. Before they manage to find him, however, he plants a bomb that eviscerates his assailants along with the Supremor's main housing.[61]

A secret group working around the Kree hierarchy through Plex like mind control would later use the power of the cosmic force in conjunction with the M'Kraan Crystal to revitalize the original Captain Mar-Vell.[62] With a now resurrected Kree hero at their command, the Kree designate heroes Carol Danvers and Noh-Varr would soon fall under command of Mar-Vell and the gene-based manipulatory broadcast used to manipulate the Kree into their service. Causing them to turn on the Secret Avengers and order a public execution for some of them as the Phoenix arrives.[63]

As it was later revealed, disgraced descendants of Mar-Vell would act to draw the Phoenix away from Earth and towards Hala in a suicidal attempt to kick-start the races transcendence. This plan failed as the Vision emitted a counter broadcast to said grand nephew's unique telepathic abilities controlling everyone on Hala, as the father committed suicide before killing his own son, The Kree homeworld was spared when Captain Marvel sacrificed his own life and the Phoenix energies sustaining him as the entity came to take it back.[64]

Infinity

[edit]

During the "Infinity" storyline, Ronan the Accuser and the Supreme Intelligence appear as members of the Galactic Council where they represent the Kree Empire.[65] In the aftermath of the fight with the Builders and the fight against Thanos, the Supreme Intelligence was able to pardon Ronan and the Kree army.[66]

The Black Vortex

[edit]

During "The Black Vortex" storyline, Ronan the Accuser steals The Black Vortex from the cosmically-powered X-Men, who then rampage on Hala. They eventually leave, but Mister Knife uses the opportunity to steal The Black Vortex and then destroys Hala and the Supreme Intelligence out of petty revenge.[67] Ronan and the Imperial Fleet survive and the last remaining seed of the Supreme Intelligence was stolen from Collector by Star-Lord's half-sister Captain Victoria.[68]

Royals

[edit]

As the Inhuman royal family, aided by Noh-Varr, make their way to the ruins of Hala in search of the Primagen. They are encountered by the still cosmically empowered Ronan the Accuser, who traps them all in a prison tailored to torment each of its detainees.[69]

Marvel Boy works around it with his own battlefield device. Moving to free the Inhumans with the help of Maximus while soothing the accuser with simulations of a thriving Kree Emperium.[22]

Having helped sow the seeds to reestablish the reformation of the fallen Kree, The Royals depart. Leaving the last accuser to pick up the pieces and hopefully mend itself with the help of the steadily regrowing Plex Intelligence, with Crystal coming along.[70]

Death of the Inhumans

[edit]

It is revealed that at some point the Supreme Intelligence had sent a Kree contingency away to explore and chart the Universe in order to find purchase and grow the name of Hala throughout the stars. The mission took generations and currently those among the contingency had never seen or set foot on their home planet, only able to dream of it. Eventually they finally returned to Hala, only to find it in ruins. They eliminated Ronan, exiled those loyal to him and decided to use the Inhumans as part of their plans to rebuild Hala and bring a new dawn to the Kree Empire.[71] To that effect, they designed Vox, a new kind of Inhuman which have all the powers of an Inhuman but none of the humanity, initiating in the process a campaign of terror that killed thousands of Inhumans.[72] It was later revealed that the Kree soldiers behind Vox had actually captured Ronan and those loyal to him to be experimented on. After breaking free and killing some Kree soldiers, Black Bolt finds where Ronan, now a cyborg, is being held and kills him out of mercy.[73] Vox ordered an army of brainwashed Inhumans to fight Black Bolt when he entered the area where the Kree kept the brainwashed Inhumans under control during the Inhuman Royal Family's last attack on the Kree. To thwart the Kree's schemes, Black Bolt had to exterminate everyone there with his mighty voice. Eventually, Vox and his Kree masters had to go.[74]

Infinity Countdown

[edit]

The resurrected Plex Intelligence, now calling itself the Extreme Intelligence sought the acquisition of the Infinity Stones to rebirth its Empire.[75]

Empyre

[edit]

In the "Road to Empyre," Teddy Altman is made a mysterious offer at the cost of leaving Billy Kaplan. He accepts the offer which was to become the new ruler of the Kree-Skrull Alliance, adopting the mantle of "Dorrek VIII," and beginning the preparations of invading the Earth for "the final war."[76]

General G'iah and her daughters named Alice, Ivy, and Madison obtain a sample of Cotati from a lab while explaining the history of the Kree and the Skrull's feud. At their motel, they are ambushed by a Kree operative. General G'iah leads her daughters track the assailant to a Kree family. After G'iah's daughters prevent her from retaliating against them, the patriarch of the Kree family that blew up their motel room suddenly receives a message on his Kree-tech cellphone by Dorrek VIII stating to all Kree and Skrull soldiers in the field that the Kree and Skrull armadas have united to face a common enemy. They are coming to Earth to destroy them as he speaks.[77] The enemy is eventually revealed to be the Cotati who are returning as well as the Celestial Messiah.[78] In the Kree/Skrull Alliance, Dorekk VIII has gained Captain Glory, Mur-G'nn, Tanalth the Pursuer, and Super-Skrull as his inner circle. When the Avengers learned about the Cotati's true motives, they decided to work together to fight the Cotati and prevent them from eliminating all animal life.[79][80]

Known Kree

[edit]
  • Aa-Garn[81] – A Kree corporal loyal to Generals Ael-Dan and Dar-Benn during their coup attempted to attack the robotic Silver Surfer, but was killed by General Ael-Dan.
  • Ael-Dan[81] – Blue Kree General. He, along with General Dar-Benn, used a Silver Surfer robot to execute Clumsy Foulup and General Dwi-Zann during the Infinity Gauntlet. He was killed by Deathbird during the Kree-Shi'ar war.[82]
  • Ahmbra[83] – A Kree who assumed the human identity of Amber Watkins to watch Ultra Girl.
  • Ajes’ha[84] – A Kree member of The Chosen Eight of Fate, the guardians of the Lifestone Tree. She originally held the Moonstone that would eventually empower Karla Sofen.
  • Captain Atlas (Att-Lass)[85] – A Kree who is a member of Starforce and ally of Minerva. He was later mutated by Psyche-Magnitron
  • Av-Rom[86] – A Kree who is part of a group of Kree seeking to claim Hulkling.
  • Bar-Konn[87] – A Kree captain who represents the Kree on the Alpha Flight Space Program's Board of governors.
  • Bas-For[88] – A Kree lieutenant aboard a Destructoid Battle Cruiser.
  • Bav-Tek[89] – A Kree who is a member of the Kree Resistance Front.
  • Bel-Dann[90] – A Kree Colonel who is a member of the Kree Peace Battalion. Bel-Dann battled Raksor on behalf of the entire Kree empire.
  • Bheton[91] – A Kree who is the leader of Ultra-Girl's would-be mentors that resided on Earth.
  • Brock[volume & issue needed] – A Kree who is a bodyguard to the Supereme Intelligence.
  • Bron-Char[92] – A Kree who is a member of Galen-Kor's Lunatic Legion. He smashed Captain America's shield who then defeated him.
  • Bronek[93] – The leader of the Kree circa 78000 BC. Bronek was the one who created the Sentries.
  • Bun-Dall[94] – Servitor to Supremor
  • Chief[95] – Stationed on Drez-Lar under Ko-Rel. Killed by Gamora and the Phalanx.[95]
  • Ciry[92] – Member of the Lunatic Legion.
  • Dandre[91] – A Kree who resided on Earth and is one of Ultra-Girl's would be mentors.
  • Dantella[96] – Member of the Kree Resistance Front. Currently deceased.
  • Dar-Benn[81] – A Pink Kree general who used a Silver Surfer robot to execute Clumsy Foulup and General Dwi-Zann during the Infinity Gauntlet. Killed by Deathbird during the Kree-Shi'ar war.[82]
  • Dea-Sea[97] – A Kree who was last seen as a child.
  • Devros[98] – A Kree who is also known as the Brood King. Devros was a grand admiral and former commanding officer of Zen-Pram. He was transformed into a Brood and later killed by Mar-Vell.[99]
  • Dimples[100] – A Kree stationed on Drez-Lar under Ko-Rel; killed by Gamora and the Phalanx.[101]
  • Dwi-Zann[102] – A white Kree who was a general and ally of Clumsy Foulup; he was executed by the Silver Surfer robot controlled by Ael-Dann and Dar-Benn[81]
  • Dylon Cir[92] – A member of Galen-Kor's Lunatic Legion; he was converted into energy for the Omni-Wave Projector.[103]
  • Ell-Vokk[104] – Lieutenant Kar-Vokk's wife.
  • En-Vad[105] – A captain who trained Mar-Vell; he was part of an expedition to conquer Toped but was killed by Genis-Vell.[105]
  • Ess[101] – was absorbed by the Phalanx.[101]
  • Doctor Eve[106] – Rogue doctor who created the outlawed shape-shifting Mim Units. She attempted to restore the Kree empire to its former glory.
  • Falzon[107] – Scientist; father of Shatterstar (Arides); currently deceased.
  • Fer-Porr[108] – A member of the Lunatic Legion.
  • Flagpole[95] – A Kree stationed on Drez-Lar under Ko-Rel; killed by Gamora and the Phalanx.[95]
  • Galen-Kor[92] – Founder and leader of the Lunatic Legion; led an assault on Earth in reprisal for Operation: Galactic Storm; apparently killed along with the rest of the Legion when they were converted into energy to fuel the Omni-Wave.[103]
  • Captain Glory (Gla-Ree)[109] – A Kree who is a member of the alien version of the Lethal Legion.
  • Hala the Accuser[110] – A member of the Kree's Accuser Corps.
  • Hav-Ak[111] – A member of the Kree Peace Battalion; later killed.[89]
  • House of Fiyero[112] – The ruling house on Hala who ordered that the Supreme Intelligence be lobotomized. They later saw Ronan as a threat and gave Tana Nile information on Thanos in exchange for framing Ronan for conspiring against them. The House of Fiyero attempted an alliance with Annihilation Wave, but were all killed by Ronan.[113]
  • Huran the Accuser[114] – A previous member of the Kree's Accuser Corps thousands of years ago.
  • Jat Vor-Thrul[115] – Kree Cyborg who was a pirate. He was the engineer of the crew known as the Salvagers.
  • Jella[111] – member of the Kree Peace Battalion; later killed.[89]
  • Jul[101] – A Kree who was killed by the Phalanx.[101]
  • Kaer-Linn[81] – A forgotten Kree scientist. Kaer-Linn built the Silver Surfer robot that executed Clumsy Foulup and General Dwi-Zann. He in turn was killed by Ael-Dan.
  • Kalum Fahr[116] – A major in the Kree army
  • Kar-Sagg[117] – A scientist who created Midnight Sun eventually allowed him his freedom.
  • Kar-Vokk[104] – A Kree Lieutenant and a subordinate of General Pad-Varr.
  • Keeyah[118] – A former member of the Starjammers, was the pilot for a time.
  • Kid Kree (Mel-Varr)[119] – Kree child from Nova Hala IV who wanted to capture Moon Girl and attempted to use the moniker "Captain Kree".
  • Klaer[111] – A member of the Kree Peace Battalion
  • Kona Lor[120] – A member of Galen-Kor's Lunatic Legion; he was converted into energy for the Omni-Wave Projector.[103]
  • Korath the Pursuer (Korath-Thak)[121] – A member of Starforce and a cyber-geneticist; founded the Pursuer project; later imbued with the power of Pursuer.
  • Ko-Rel (Nova 0001)[95] – The mother of Zam; stationed on Drez-Lar; she had the Xandarian Worldmind uploaded into her to become a member of the Nova Corps so she could protect Richard Rider from the Phalanx; eventually killed by Gamora.[122]
  • Koth[112] – The Kree lawgiver, who wrote "wheresoever Kree sets foot so shall Kree law hold sway", which was added to the Tablets of Koth.
  • Kree Peace Battalion[111] –
  • Kree Resistance Front[96] – A group of Kree who desired freedom from Shi'ar.
  • Lar-Ka[123] – A former field commander in United Front who was executed by Ronan.[123]
  • Lauri-Ell - A Kree that was grown in a lab who is responsible for the destruction of the experimental city of Ki'nal on the planet Mar-da'en. Carol Danvers discovered that her mother is Mari-Ell, making Lauri-Ell the half-sister of Carol. Because of this, Carol was unable to kill her and made off with her.[124]
  • Leigh Marshall[125] – A Kree who was posing as a human girl on Earth with her father; dated a Skrull boy.
  • Levan[126] – A member of Freebooter.
  • The Lunatic Legion[127] – A Kree conspiracy group; the first Legion, led by Zarek, was based on the Blue Area of the Moon; the second,[128] led by Galen-Kor, was also based on the Moon but were agents of the unwilling Supreme Intelligence.
  • Mac-Ronn[129] – Scientist and ally of Ronan.
  • Mar-Kann[volume & issue needed] – Pink Kree General that rebelled and became the Supreme Leader.
  • Mar-Koll – Kree salesman, he considers himself to be the best salesperson in the seven galaxies, and prefers to call himself, "Captain Miracle", but is popularly known as Scott Kree.[130]
  • Captain Marvel (Mar-Vell)[131] – A pink Kree Captain who defected to Earth and became the first hero known as Captain Marvel.
  • Mari-Ell[132] – A Kree spy, and elite guard of the Supreme Protectorate, sent to Earth, but fell in love with Joseph Danvers, Sr. and gave birth to Carol Danvers. She is killed by a Kree Kleaner for betraying the Empire.[133] Carol Danvers later discovered that she also mothered Lauri-Ell.[124]
  • Maston-Dar[134] – A Kree general who once led the Kree forces to reclaim the Blue Area of the Moon from the Inhumans.
  • Doctor Minerva (Minn-Erva)[135] – A member of Starforce; a geneticist who attempted to mate with Mar-Vell to sire a superior offspring to advance the evolutionary potential of the Kree; used the Psyche-Magnitron to duplicate the powers of Ms. Marvel.
  • M-Nell (Commando)[136] – A member of the Imperial Guard; joined to symbolize unity between Kree and Shi'ar.
  • Mon-Tog[137] – A black Kree who is the commander of an outpost near Stent.
  • Morag[138] – a Kree tribal leader from ions ago who oversaw the construction of the Blue Area of the Moon.
  • Murius[139] – wife of Falzon and mother of Shatterstar (Arides); later killed by her son.[139]
  • Nenora[140] – Also known as Agent K6; Skrull that infiltrated Kree; former lover of Aptak and agent of Kylor; former chief coordinator of the Supreme Intelligence; she secretly informed Skrulls of Kree plans, until she became the Kree Empire's leader; she was revealed to be a Skrull by S'byll and deposed.[141]
  • Noh-Varr[142] – A Kree soldier from a parallel reality, called Marvel Boy; currently stuck on Earth-616; gene-spliced with cockroach-like insect, sole survivor of ship which crashed on Earth; initially captured by the Midas Corporation; imprisoned in the Cube; recruited by Norman Osborn for his Dark Avengers, eventually leaves the team upon learning most of its members are villains.
  • "OMG" Olivia[143] – A young girl Kree who is a direct descendant of the original Kree scientists who created the Inhumans and hopes to restore her family name by controlling humanity with mind-controlling nanites.
  • Om-Fad[144] – Lamentis-based member of the Priests of Pama; ally of Quasar (Phyla-Vell) and Moondragon.
  • Pad-Varr[104] – A Kree General and father of Mel-Varr (Kid Kree).
  • Pap-Tonn[145] – A Kree scientist.
  • Phae-Dor[146] – The former leader of the Kree Science Council; attempted to Capture Mar-Vell from the ship of Dr. Minerva for use in the War of the Three Galaxies.
  • The Priests of Pama[147] – Pacifists; trained Libra and Mantis.
  • Priests of Shao Lom[volume & issue needed] – A splinter group of Priests of Pama that trained Moondragon on Saturn's moon Titan.
  • Pulse[148] – Kree bio-mechanical lifeform and a member of the underground resistance to the Shi’ar occupying force, following the Kree/Shi’ar war.
  • Ra-Venn[149] – Kree Resistance fighter during the Phalanx attack that attempted to recruit Wraith to her cause. They met again while her ship was being attacked but was rescued by the combined effort of Super-Skrull, Praxagora, and Wraith, whom she convinced to work together. They managed to free Hala from occupation.[150] During the battle between the Inhumans and Shi'ar, she joined a strike team led by Triton. When Black Bolt was lost they investigated a noise that matched his acoustic frequency, but only found a spectral image of him repeating the last battle inside of the Fault. When the energies of the Cancerverse began to mutate and merge the Kree members of Triton's strikeforce, she and the crew were killed by Medusa and the Chorus Sentries.
  • Raz-El - A Kree commander who led his forces in an attempt to apprehend Lauri-Ell.[124]
  • Ronan the Accuser[151] – The former Supreme Public Accuser of the Kree empire; leader of the Kree Accuser Corps, formerly administered justice on behalf of the Kree, acted for the Shi'ar once they took over Kree empire, allied himself with Richard Rider during the assault by the Annihilation Wave. Ronan turned the Empire over to the Inhumans and married into the Inhuman Royal Family.
  • Sallen Bei[152] – A Kree drafted the record of the events of the Kree/Shi'ar war that was recovered by the future "Lunatic Legion"
  • Sals-Bek[116] – A Kree assassin.
  • Saria[89] – A Kree who had an affair with Genis-Vell.
  • Sar-Torr[153] – A Kree who was aboard the Helion.
  • Sen[101] – A Kree. Killed by the Phalanx.[101]
  • Shatterax (Roco-Bai)[154] – Member of Star Force; he was cybernetically enhanced.
  • Shatterstar (Arides)[146] – A super-powered soldier of the Personal Service Corps, Son of Kree photometric scientists Falzon and Murius whom he betrayed when they attempted to rebel and raise their child properly. His mother was killed when caught.[139]
  • Shymr[96] – A member of the Kree Resistance Front.
  • Sim-Del[155] – A brilliant scientist who was exiled from the Kree Empire. Killed by Kree agents, after saving his son, Zak-Del, from his execution.
  • Singhre (Shen-Garh)[91] – one of Ultra-Girl's would be mentors who posed as her doctor; assumed the identity of Dr Steven Singer.
  • Sinta the Accuser[156] – An Accuser who met and escorted Noh-Varr to the Supreme Intelligence.
  • Sintaris[157] – High Kronaster and ambassador to the Intergalactic Council.
  • Soh-Larr[158] – Husband of Skrull Ryga'a and father of Dorrek Supreme.
  • Sro-Himm[159] – A member of the Lunatic Legion.
  • Staak the Evolver[160] – Kree bio-organism and ultimate assassin.
  • Starstealth[84] – Kree warriors attempting to avenge the loss of the Kree/Sh'iar war; formerly imprisoned in the Vault; extradited to an interstellar War-Crimes Tribunal.
    • Kalum Lo[84] – A Kree major in the Kree army and leader of Starstealth; he led an assault on Earth that temporarily destroyed Wonder Man.
    • Bo‘sun Stug-Bar[84] – A member of Starstealth.
    • Zamsed[161] – Terrorist of Starstealth, former Kree military.
    • Zenna[84] – A member of Starstealth.
  • Stella Nega[162] – Kree Leader of the Guardians of the Galaxy 1000 A.D.
  • Supreme Intelligence[163] – The collective minds of the greatest Kree of Hala who is the supreme ruler of the Kree. It was originally created in order to lead creation of a counterpart to the Skrull Cosmic Cube. The Supreme Intelligence was executed by the Avengers,[164] lobotomized by the House of Fiyero and then mercy killed by Ronan.[113] Eventually revived by the accuser after Realm of Kings[165] only to be killed again as Mr. Knife and his cosmic Slaughter Lords destroyed Hala.[166]
  • Talla Ron[120] – A member of Galen-Kor's Lunatic Legion; he was converted into energy for the Omni-Wave Projector.[103]
  • Tanalth The Pursuer[167] – Current leader of the Kree Pursuer Corps.
  • Tarnok-Kol[116] – A Kree Major in the Kree army.
  • Ten-Cor[144] – A Kree who worked alongside Peter Quill on Hala until being assimilated by the Phalanx.
  • Tel-Kar[168] – was recruited to bond to a newborn Symbiote (which would become Venom) and use its shapeshifting ability to act as a double agent to the Skrulls. He got lobotomized by Venom's offspring Sleeper which bonded to him as revenge for what he did Venom and Eddie Brock. He is now used by Sleeper as a body so it can explore the universe.
  • Tiptoe[101] – Stationed on Drez-Lar under Ko-Rel; killed by Gamora and the Phalanx.[101]
  • Tir-Zar[169] – Served under Yon-Rogg.
  • Tol-Nokk[116] – An assassin.
  • Tus-Katt[170] – A coordinator for the Supreme Intelligence.
  • Ultimus (Ard-Con)[171] – Kree Eternal; also known as Demon Druid;[172] member of Starforce; buried under Stonehenge 3000 years ago by Tantalus; adopted a new name when he learned of his true origin from the Supreme Intelligence.
  • Una[131] – Medic stationed under Yon-Rogg; was the romantic interest of Mar-Vell; killed by a stray blast during a battle with the Aakon.[173]
  • Una-Rogg[volume & issue needed] – The daughter of Yon-Rogg and former lover of Ronan. She is an enemy of Genis-Vell.
  • Uni[105] – A Kree who participated in an expedition to conquer Toped.
  • Underground Militia[174] – Pink-Skinned Kree penal slaves turned fanatical terrorist cell on Earth. Incensed at their own people for ancestral persecution, they eventually turned their rage towards Earth after discovering the homeworld's fate in Operation: Galactic Storm. Blaming the superpowered populace of earth for the destruction of the Kree empire, seeking to turn the world against its heroes while priming a Nega Bomb like device to destroy it.
    • Nera[136] – A white terrorist Kree.
    • Primus[136] – A white Kree; former pawn of the Supreme Intelligence; he led an underground militia.
    • Tellis[136] – A white terrorist Kree
  • Star Brand (Va-Sohn)[175] – Kree given the powers of the Star Brand during a White Event in Kree-Pama.
  • Vron-Ikka[176] – A Major in the Kree army; slept with Rick Jones in an attempt to gain the rights to his memoirs; believed they held the secret to his Destiny Power.
  • William Kevin Wagner[177] – A Kree living as a human; lover of Carol Danvers; blackmailed into staying away from Carol by Sarah Day.
  • Wraith (Zak-Del)[volume & issue needed] – A rogue Kree that houses Exolon parasites in his body and the son of the exiled Sim-Del, a brilliant inventor that was banished for his work. After witnessing his parents getting killed by agents members of the Kree, Wraith set out on a quest of vengeance, feeling no particular loyalty to his race or anyone else, but is eventually recruited to help with the war against the Phalanx in the Annihilation: Conquest storyline.
  • Yan[95] – A Kree who was killed by the Phalanx.[101]
  • Yon-Rogg[131] – A Kree colonel who is the father of Zey-Rogg and Una-Rogg; led the Helion in mission to investigate Earth; former superior to Mar-Vell; later opposed him. Absorbed the power of a Psyche-Magnitron and gained abilities similar to Captain Marvel (Carol Danvers).[178]
  • Zam-Rel[101] – The son of Ko-Rel (Nova 001).
  • Zarek[131] – A Kree Prime Minister.
  • Zen-Pram[98] – Commander in the Kree army; captured and hatched into a Brood; killed by Mar-Vell.[99]
  • Zey-Rogg[89] – The son of Yon-Rogg; brother of Una-Rogg; transported to the Microverse by Captain Marvel (Carol Danvers) and wounded by an execution squad intending to assassinate Rick Jones.
  • Zyro[179] – A technician serving under Yon-Rogg.

Kree hybrids

[edit]

The following are known Kree hybrids:

  • Car-Ell / Carol Danvers[180] – Earth superheroine who was born to a Kree mother and human father and raised on Earth. Originally believing herself fully human, her latent Kree abilities were triggered by the exploding Psyche-Magnitron.
  • Hulkling (Dorrek VIII / Teddy Altman)[181] – A member of the Young Avengers; son of Mar-Vell and Princess Anelle making him half-Kree/half-Skrull; husband of Billy Kaplan (Wiccan); was taken to Earth where he was raised.
  • Captain Marvel / Photon (Genis-Vell) – A former member of the Thunderbolts; genetically engineered son of Mar-Vell and Elysius who was artificially aged to adulthood and imbued with memories of growing up on Titan;[182] Killed by Baron Zemo.[183]
  • Knights of the Infinite[184] – A group of Kree/Skrull hybrids who believed in a prophecy about unifying the two empires and becoming their protectors.
    • Dorrek Supreme – The group's leader and the first wielder of the "Excelsior" Sword.
    • M'ryn – A member of the group who founded the prophecy and father of Mur-G'nn. Killed by the wizard Moridun to be used as body for the latter.
    • K'kyy – A female member of the group. She assisted in kidnapping Dorrek VIII for the latter to become king of the new empire.
    • Mur-G'nn – A female member of the group. She assisted in kidnapping Dorrek VIII.
    • Lan-Zarr – A member of the group. He guided Dorrek VIII through the test to see if he was Dorrek Supreme reincarnated.
    • Varra – A female member of the group. She is killed by Moridun who wanted to possess Wiccan, but was saved by Hulkling.
  • Hav-Rogg[89] – The son of Zey-Rogg and grandson of Yon-Rogg.
  • Quasar (Phyla-Vell)[185] – The genetic daughter of Mar-Vell and Elysius; created in an alternate timeline that was woven into current reality (Earth-616) when Genis led Entropy to remake the universe; developed romance with Moondragon; gained Quantum Bands after taking them from Annihilus. Killed by Thanos.[186]
  • Ultra Girl (Suzanna Sherman / Tzu-Zana)[83] – An Earth superheroine who is a former member of the New Warriors; she was a member of the Initiative.[187]
  • The child of Vulcan and Deathbird was infused with Kree genes.[188]

Other versions

[edit]

Guardians of the Galaxy

[edit]

A member of the villain group Force in the Earth-691 reality goes by the name of Eight-Five.[189][190]

House of M

[edit]

In the House of M reality, Genis-Vell is a Kree ambassador who was a guest to the House of Magnus on Genosha.[191]

MC2

[edit]

The Earth Sentry is a human/Kree hybrid from the MC2 reality.[192]

Ultimate Marvel

[edit]

The Kree were introduced to the Ultimate Marvel reality by the miniseries Ultimate Secret. The Ultimate Kree are brownish ichthyoid humanoids with green glowing eyes. They breathe an earthlike atmosphere, and their throats are unable to speak English without surgical modification. Ultimate Kree have referred to a Supreme Intelligence, but it has not yet been shown. Some of them worship, or follow the teachings of, a being called Hala, a historic figure comparable to Buddha who preached on the preservation of life while claiming not to be a god.[193]

The Ultimate Captain Marvel (Mahr Vehl) is a Kree spy on Earth, surgically altered to appear human, as well as having an arsenal of defensive cybernetically implanted weapons, and belongs to a family said to have descended from Hala.[194] After deciding to protect Earth, Mahr Vehl comes into conflict with Yahn Rgg and Ro-Nan.[194]

Earth-200080

[edit]

The reality from which The 18th Diplomatic Gestalt Envoy that crashed on the prime Marvel Universe hailed from. The Reality which Noh-Varr, the dimensional lost hero and rogue of said universe hails from. In his own words and the We Plex unit's historical account, it is a utopian parallel helmed by an intergalactic as well as inter-dimensional spanning Kree Empire. Where travel and interaction with parallel worlds across the quasiverse is par the course for the Kree Diplomatic Gestalt Naval fleet of their continuum.[195]

Hulk: The End

[edit]

In the one shot Hulk: The End, an alien robot tells an elderly Bruce Banner, the last human on the planet, that the death of the human race was widely celebrated throughout the Universe, so much so that the Skrulls and Kree had settled their differences in celebration.[196]

Ruins

[edit]

In Ruins, set in a universe where everything went wrong, when a Kree fleet led by Mar-Vell were going to invade Earth, they discovered the body of Silver Surfer, whose Power Cosmic was released negating the ships' cloaking. Then a nuclear assault was launched from Earth towards them, making them crash land on Earth. The surviving Kree were captured by the government and sent to a concentration camp built on a nuclear test site, giving them terminal cancer.[197]

Thirty years into the future

[edit]

In an alternate timeline set thirty years into the future, the Kree Empire was united with the Skrull Empire under the rulership of Emperor Dorrek VIII and they were successful in eliminating all life on Earth.[198]

In other media

[edit]

Marvel Cinematic Universe

[edit]

The Kree were informally introduced into the Marvel Cinematic Universe through the TV series Agents of S.H.I.E.L.D. In the episode "T.A.H.I.T.I.", S.H.I.E.L.D. agent Phil Coulson discovers a blue-skinned corpse in a secret, underground facility called the Guest House while searching for the source of the regenerative GH-325 serum. Executive producer Jeffrey Bell later confirmed that this was the body of a Kree.[199] In the episode "Yes Men", Coulson asks Sif if she has encountered any blue-colored alien species. The Kree are among the species she lists by name, though she insists they have never visited Earth.[200] In season 2 episodes "...Ye Who Enter Here", "What They Become", and "Who You Really Are", it is revealed that a rogue Kree faction visited Earth as part of their experiments to create genetically altered soldiers. According to Raina, in contrast to others believing they were acting to conquer or destroy humanity, the Kree created the Diviners for the purpose of engineering Inhumans while wiping out those the relics deem unworthy of the process. The episode "Who You Really Are" revealed that these Kree, whose experiments failed on other planets, have been eliminated by the Kree Empire. Having been alerted by a signal, a Kree warrior named Vin-Tak (portrayed by Eddie McClintock)[201] came to Earth to find the remaining Diviners that the rogue Kree faction hid on Earth to ensure the experiments would not resume in the event that the remnants of the rogue Kree faction came to Earth. Running afoul of Coulson's team and Sif, whose memory he temporarily robbed with his truncheon, Vin-Tak learned that Skye was an Inhuman and attempts to kill her. Luckily, Bobbi Morse uses Vin-Tak's truncheon to have himself forget why he came to Earth as Sif escorts him back to Hala. In the episode "Scars", it is shown that Robert Gonzales' faction of S.H.I.E.L.D. has obtained a monolith-like material that the Kree planned to use to destroy the Inhumans. This rock sends anyone who is sucked into it to another planet where an Inhuman being known as Hive was banished to. In the episode "Failed Experiments", it was revealed that the Kree warriors known as Kree Reapers were the ones responsible for abducting the humans for the Inhuman experiments just like they did with the Mayan warrior that became Hive. When the device that was used to make Inhumans was activated by Hive, it attracted the attention of the Kree Reapers where one of them killed Alisha Whitley. Both of them were killed by Hive and Daisy Johnson where the blood of one of them was used in Hive's Inhuman-making projects. Season Five introduced the Kree Kasius (portrayed by Dominic Rains),[202] Sinara (portrayed by Florence Faivre),[203] Hek-Sel (portrayed by Luke Massy)[204] and Kasius' brother Faulnak (portrayed by Samuel Roukin)[205] who exist in the year 2091. The episode "The One Who Will Save Us All" introduces the Kree Taryan (portrayed by Craig Parker)[206] who is the father of Kasius and Faulnak and the Kree's representative on the Confederacy.

The Kree are featured in the 2014 film Guardians of the Galaxy.[207] Ronan the Accuser (Lee Pace) and Korath the Pursuer (Djimon Hounsou) are the only notable Kree individuals that appear in the film.[208][209] The Kree Empire is stated to have just signed a peace treaty with the Nova Corps of Xandar, thereby ending a centuries-long war between the two races. This treaty prompts the radical Ronan to embark on a renegade campaign of genocide against all Xandarians. To the Nova Corps' frustration, the Kree Ambassador (Tomas Arana) tells Irani Rael that the Kree Empire refuses to stop Ronan's killing spree and that his plot is not their concern as they have done enough with the peace treaty.

The Kree briefly appear in the 2017 film Guardians of the Galaxy Vol 2, where their planet Hala was nearly destroyed by Ego.[210]

The Kree appear in the 2019 film Captain Marvel.[211][212] Pace and Hounsou reprise their roles as Ronan and Korath, and are joined by Jude Law as Yon-Rogg, Gemma Chan as Minn-Erva, Algenis Perez Soto as Att-Lass, and Rune Temte as Bron-Char, who are members of the Kree military team Starforce. Mar-Vell and the Supreme Intelligence also appear in the film, both played by Annette Bening. Yon-Rogg came to Earth when the Kree discovered that Mar-Vell was working on a light-speed engine experiment as well as harboring some Skrulls. When Mar-Vell died in a crash with Carol Danvers and Yon-Rogg arrived, Carol shot the engine and got exposed to its energies. After a blood transfusion from Yon-Rogg, Carol's memories were altered and worked under him and the Supreme Intelligence. Carol then arrived back on Earth following an encounter with the Skrulls led by Talos. When it came to a parley with Talos, Carol learned what the Kree did to the Skrulls and their homeworld. After getting the dampener removed from her head, Carol uses her powers to fight the Kree forces which resulted in most of them either being killed or incapacitated. Yon-Rogg was sent back to Hala to relay Carol's message to the Supreme Intelligence.

The Kree Dar-Benn appeared in The Marvels as the film's main antagonist, battling against Carol Danvers, Kamala Khan and Monica Rambeau.[213]

Television

[edit]
  • The Kree appear in a flashback in the Fantastic Four episode "Inhumans Saga: Beware the Hidden Land".[214] Just like the comics, the Kree were behind the creation of the Inhumans.
  • The Kree appear in the 1992 X-Men animated series.[214] They appeared during the Dark Phoenix Saga's last episode when Lilandra consults with two other empires the Kree (who have the Supreme Intelligence representing them) and the Skrull (who have the unnamed Skrull Queen representing them) on Jean Grey's final outcome.
  • The Kree appear in the Silver Surfer TV series.[215] In the episode "The Planet of Dr. Moreaux," the Kree enslaved the Silver Surfer and had him work alongside Pip the Troll's kind until they revolted and escaped. In the episode "The Forever War", Adam Warlock is seen fighting the Kree in a space anomaly when the Supreme Intelligence sends the Silver Surfer to get him.[216] If there would have been a second season, an episode called "Rebirth" would have the Silver Surfer trying to stop the Kree-Skrull War.
  • The Kree, most notably Ronan the Accuser and the Supreme Intelligence, appear in the Fantastic Four: World's Greatest Heroes episode "Trial by Fire".[217] According to Ronan, the Kree sent robotic sentries which were attacked by Human Torch without provocation. It is then originally implied that they were simply trying to make contact and took offense, with Ronan explaining that they take an attack on their sentries as an attack on the empire. Later, however, Ronan also states that, "The Kree do not make contact. The Kree conquer!" after Johnny is sentenced to death. Still, Johnny later protects a Kree child that is threatened by a robotic lion meant to carry out the sentence. The Kree audience then disagrees with the ruling and the Supreme Intelligence agrees to spare Johnny for the moment, saying that the Fantastic Four may be useful against the Skrulls.
  • The Kree appear in The Avengers: Earth's Mightiest Heroes. The featured Kree are Mar-Vell, Yon-Rogg, Ronan the Accuser, Kalum Lo, and the Supreme Intelligence.[218] In the episode "459", they send one of their sentries to defang Earth as it is useful as a strategic outpost in their war with the Skrulls. Thanks to the attack on it by Ant-Man, Wasp, and Carol Danvers however, the Sentry starts to activate a Kree nega-bomb and wipe out humanity. This is prevented by Iron Man, Thor, and Mar-Vell, a captain in the Kree Navy's science division who want to protect humanity (Carol in particular). Afterward Mar-Vell soon leaves to plead Earth's case to the Supreme Intelligence. In the episode "Michael Korvac", it is revealed that the Kree had abducted and experimented on Michael Korvac, which ended with Michael Korvac destroying the Kree ship he was aboard. In the episode "Welcome to the Kree Empire", Ronan the Accuser led Yon-Rogg, Mar-Vell, and Kalum Lo to Earth to make Earth join the Kree Empire. While Kalum Lo and his soldiers take over Kang the Conqueror's ship Damocles (which has been converted into a S.W.O.R.D. base), Ronan tasks Yon-Rogg and Mar-Vell to go to Earth to judge the humans to see if Earth is worthy to join the Kree Empire. Kalum Lo had the Kree's alien slave Sydren enter various codes into Damocles' computer in order to get control of the entire ship. Abigail Brand defeats the Kree and frees Sydren from the Kree's control. While the Avengers and Carol Danvers, now Ms. Marvel, have defeated Ronan the Accuser, S.W.O.R.D. takes control of the Kree ship. Ronan and the Kree soldiers involved are remanded to Prison 42. In the episode "Operation Galactic Storm", the Kree attack the S.W.O.R.D. ship Falchion during their plot to open a wormhole near Earth's sun. At the same time, a Kree black-ops team is sent to spring Ronan the Accuser from the Hydro-Base. Captain America, Thor, Iron Man, Wasp, Ms. Marvel, Hawkeye, Vision, Captain Mar-Vell, and Peter Corbeau were able to stop the wormhole device, but ended up sucked towards Kree space. In the episode "Live Kree and Die", the Avengers are separated upon the crash-landing on Hala. Captain America, Wasp, Ms. Marvel, Captain Mar-Vell, and Peter Corbeau are apprehended by the Kree soldiers and brought before the Supreme Intelligence. The Supreme Intelligence then has the humans experimented upon to see what the humans are capable of. When Captain Mar-Vell tries to plead to the Supreme Intelligence to spare them from the experiments, the Supreme Intelligence states that "traitors to the Kree Empire have no say". Thor deals with the Kree soldiers and their Sentries while Iron Man, Black Panther, Hawkeye, and Vision free their captive teammates. After the Avengers and Mar-Vell managed to shut down the Supreme Intelligence for a while, Mar-Vell plans to lead the Kree into a new era of peace.
  • The Kree appear in Hulk and the Agents of S.M.A.S.H. The featured Kree are Ronan the Accuser and the Supreme Intelligence.[219] The Kree are first seen in the two-part episode "Planet Hulk" where the Kree soldiers led by Ronan the Accuser plan to manipulate events that would get Galactus to consume Ego the Living Planet.
  • The Kree appear in Guardians of the Galaxy. Known Kree are Ronan the Accuser, Korath the Pursuer, the Supreme Intelligence, Wraith, Phyla-Vel, and Doctor Minerva.[220]
  • The Kree appear in the Avengers Assemble episode "Captain Marvel".[221] Their history with Carol Danvers and her becoming Ms. Marvel and later Captain Marvel was still intact. A group of Kree led by Galen-Kor arrived on Earth with a mission to abduct the recently emerged Inhumans and even abduct Captain Marvel as a bonus. They ran afoul of Captain Marvel, Captain America, Falcon, and Thor even when they are tricked onto his disguised ship. After fighting their way past the Kree Sentries, Galen-Kor and the Kree soldiers with him fought the Avengers until they left the ship upon filling it with a dangerous gas that the Kree aren't affected by. When the dangerous gas was filtered out of the ship, Galen-Kor attacked his fighter jet with the other Kree soldiers and the Kree Sentries while having a missile that will launch the dangerous gas the Earth. With help from the other Avengers, Captain Marvel, Captain America, Falcon, and Thor deactivate the missiles, defeat Galen-Kor and his soldiers, and transfer their Inhuman captives to Attilan.

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from Grokipedia
The Kree are a fictional extraterrestrial humanoid species in , originating from the planet Hala and characterized by their blue skin, superior physical strength, and advanced technological prowess. They emerged over one million years ago, possibly influenced by ancient cosmic entities, evolving into a warrior race twice as dense and durable as humans, with a rigid military structure including elite Accuser Corps armed with powerful energy weapons. The Kree established one of the universe's oldest and most expansive empires, centered in the Greater Magellanic Cloud, driven by an obsession with genetic perfection that led to widespread experiments on other species, including the creation of the on . Ruled by the , a collective hive-mind emphasizing rational governance, the empire pursued interstellar conquests, often clashing with rivals like the in the prolonged Kree-Skrull War, which spilled into Earth's solar system and reshaped cosmic alliances. Key defining events include internal upheavals, such as Ronan's coup and the devastating detonation of a Nega-Bomb that nearly eradicated their population, reflecting their self-imposed trials for evolutionary advancement. These militaristic pursuits and genetic manipulations underscore the Kree's role as formidable antagonists in Marvel's cosmic narratives, embodying themes of imperial ambition and bio-engineering hubris.

Publication History

Creation and Early Appearances

The Kree race was conceived by Marvel Comics writer Stan Lee and artist Jack Kirby as an expansion of the Silver Age Marvel Universe's cosmic threats, debuting in Fantastic Four #65, cover-dated May 1967. In this issue, the Kree are portrayed as a technologically advanced, expansionist alien species originating from the planet Hala in the Pama system of the Large Magellanic Cloud, with Ronan the Accuser serving as their initial representative on Earth. The preceding issue, Fantastic Four #64 (cover-dated March 1967), introduced the first Kree artifact—a dormant Sentry robot (#459)—which activated to enforce Kree protocols, foreshadowing their militaristic enforcement mechanisms without naming the race explicitly. This debut framed the Kree as antagonists driven by imperial oversight, with Ronan dispatched by the Kree's to investigate the Sentry's failure and assess Earth's potential as a conquest target, highlighting their hierarchical command structure and advanced surveillance technology from the outset. The story emphasized the Kree's blue-skinned humanoid and weaponry, such as Ronan's Universal Weapon, positioning them as a foil to Earth's heroes amid the Fantastic Four's ongoing battles with extraterrestrial invaders. Early narratives established the Kree Empire's vast reach and rigid protocols, contrasting with more chaotic foes like the , though direct Skrull interactions were not yet detailed. Subsequent foundational appearances reinforced the Kree as a galactic power with espionage capabilities, notably through the character Mar-Vell, a Kree warrior introduced in Marvel Super-Heroes #12 (cover-dated December 1967), who posed as a spy on Earth before defecting. This led into the Captain Marvel series starting with issue #1 (cover-dated May 1968), where Mar-Vell's ties to Kree command revealed internal dissent and their warrior caste's role in interstellar conflicts. Brief crossovers in Avengers titles during the late 1960s further depicted Kree agents clashing with Earth's heroes, solidifying their image as a disciplined, tech-reliant empire prone to authoritarian overreach, though without the expansive wars explored later. These stories, scripted primarily by Lee with Kirby's visual contributions, laid the groundwork for the Kree as recurring cosmic adversaries, emphasizing empirical threats from superior alien engineering over mystical elements.

Expansion and Key Retcons

The Kree's depiction evolved from isolated antagonists to architects of a sprawling empire during the "Kree-Skrull War" storyline in Avengers #89–97 (August 1971–April 1972), scripted by with art by , , and . This arc portrayed the Kree as commanders of a galaxy-spanning militaristic society locked in a protracted conflict with the shape-shifting , emphasizing their technological prowess and strategic infiltration of as a proxy battleground. The narrative scaled up the Kree's scope beyond prior skirmishes, integrating them into broader Marvel cosmology while highlighting internal command structures like the Supreme Intelligence's oversight. Subsequent developments in the Captain Marvel series (May 1968–September 1979), centered on the Kree operative Mar-Vell, introduced a foundational retcon explaining the species' evolutionary impasse. An ancient ideological rift—stemming from the Kree's of the Cotati on Hala, where a minority advocated genetic inspired by the telepathic —resulted in a civil vote that entrenched genetic uniformity. This locked the dominant "pink-skinned" Kree into stagnation, rendering them unable to evolve naturally and dependent on artificial means or hybrid experimentation for advancement. The revelation framed Kree aggression as partly compensatory for this biological limitation, shifting their portrayal from innately superior warriors to a race hampered by self-imposed stasis. In the 1990s, the "Operation: Galactic Storm" crossover (1992), spanning Avengers #345–347 and related titles, enacted a dramatic but short-lived retcon via the Supreme Intelligence's detonation of a Nega-Bomb over Kree space. Intended to catalyze evolution amid interstellar pressures, the device instead devolved much of the population into the Ruul—a pacifistic, biologically altered offshoot with enhanced but diminished physical and psionic capacities—effectively rebranding the empire's remnants under a new identity. This transformation was quickly reversed in subsequent stories, restoring the canonical Kree physiology and reinstating their warrior ethos, though it underscored the Supreme Intelligence's willingness to gamble species survival for progress. The 2006 Annihilation miniseries and tie-ins further retooled Kree lore, depicting the empire as fragmented post-Nega-Bomb fallout and vulnerable to Annihilus's wave, with the exposed as a puppet-master engineering catastrophes to shatter genetic barriers. This event recast the Kree not as inexorable conquerors but as a society prone to self-sabotage, where the Intelligence's amalgamation of past geniuses pursued radical mutation over stability, influencing later arcs like Annihilation: Conquest (2007). Such shifts emphasized causal vulnerabilities in Kree governance, diverging from 1970s grandeur toward a narrative of enforced reinvention.

Biology

Physical Characteristics

The Kree are a humanoid species originating from the planet Hala, characterized primarily by blue skin, with a secondary variant exhibiting pink skin tones resembling those of Caucasians resulting from interbreeding. Their features denser and muscle compared to humans, adapted to the elevated gravitational conditions of Hala in the . This density contributes to their overall robustness, enabling survival in harsh interstellar environments. Kree individuals typically attain heights ranging from 5 to 8 feet, with an average around 6 feet, and possess enhanced physical capabilities. The average Kree demonstrates approximately twice the strength of an of comparable build, allowing them to lift weights exceeding 800 pounds under optimal conditions. Their durability similarly surpasses norms, with resistance to physical trauma, toxins, and environmental extremes that would incapacitate baseline humans. Variations in Kree include rare deviant forms, such as white-skinned individuals, often resulting from genetic anomalies or experimental enhancements. Many Kree supplement their natural traits with cybernetic or armored augmentations, though these are external modifications rather than inherent characteristics.

Genetic Structure and Limitations

The Kree genome exhibits profound evolutionary stagnation, characterized by halted natural and minimal , rendering the species largely uniform across its population. This genetic homogeneity stems from deliberate suppression of evolutionary processes over millennia to preserve perceived purity, resulting in a lack of adaptability to new environmental or biological pressures. Compounding this uniformity are inherent reproductive limitations, including reduced fertility rates within pure Kree pairings due to the diminished variability in their , which the species has addressed through prohibitions on interspecies breeding while paradoxically pursuing external genetic integration. To circumvent these constraints, the Kree have conducted extensive experiments aimed at harvesting novel genetic material, most notably the ancient program involving exposure of early Homo sapiens to Terrigen Mists—gaseous catalysts derived from Kree-engineered crystals designed to activate latent potentials derived from spliced Eternal DNA. These efforts, initiated over one million years ago, sought to engineer subservient super-soldiers as proxies for Kree expansion, though the process yielded the independent Inhuman lineage rather than direct genetic revitalization for the Kree themselves. Such genetic rigidity also manifests in physiological vulnerabilities, including susceptibility to specific types, exotic energies, and terrestrial pathogens that exploit the species' static , as well as a dependency on artificial interventions for enhancement. Lacking innate evolutionary mechanisms for rapid , Kree and scientific castes frequently resort to cybernetic augmentations and to compensate for these deficits, integrating mechanical prosthetics and energy manipulators to bolster strength, durability, and sensory capabilities beyond baseline organic limits.

Culture and Society

Population and Caste System

The Kree population historically encompassed billions of individuals dispersed across an empire controlling thousands of worlds in the Greater Magellanic Cloud and beyond. This demographic included a genetic minority of blue-skinned Kree, regarded as the purebred originals adapted for superior physical prowess in combat, and a majority of pink-skinned Kree, who emerged from interbreeding with conquered alien species and resemble light-skinned humans in appearance. Kree society enforces a rigid system dividing these variants, with blue-skinned individuals dominating elite military and leadership roles as warriors and enforcers, while pink-skinned Kree are confined to subordinate laborer positions subject to systemic and apartheid-like segregation. This structure prioritizes genetic purity among the blue , limiting and reproduction across lines, which has perpetuated internal resentments and weakened collective resilience against external threats. Prolonged conflicts, including the millennia-spanning Kree-Skrull War, inflicted heavy casualties through attrition and territorial losses, but the most devastating blow came from the Nega-Bomb detonation during the Kree-Shi'ar confrontation in the Operation: Galactic Storm event, which obliterated the Hala along with over a thousand solar systems and eradicated approximately 98% of the population. These demographic collapses intensified caste frictions, as surviving blue elites struggled to maintain dominance over a depleted labor base, contributing to broader societal instability.

Government and Supreme Intelligence

The Kree Empire operates under a centralized authoritarian government dominated by the , an organic supercomputer embodying the gestalt consciousness of assimilated Kree minds from statesmen, philosophers, warriors, and scientists, primarily of the Blue Kree lineage. Housed in a massive 5,000-cubic-foot tank on the capital planet Hala, weighing over 3,000 tons, this entity possesses vast computational power augmented by telepathic influence and the ability to absorb additional intellects, enabling it to manipulate political dynamics and enforce imperial directives with unyielding logic. Created in Kree year 4538—equivalent to roughly 100,000 years ago—by the Kree Science Council as a response to Skrull advancements in Cosmic Cube technology, the was originally charged with developing a comparable weapon but declined, citing its existential risks to the Empire. Initially functioning as an advisory body to the Science Council, the progressively consolidated authority through strategic political maneuvering, culminating in its election as absolute ruler in Kree year 4791. This elevation established a singular command structure prioritizing Kree evolutionary progress, territorial expansion, and internal stability over individual or factional interests, with the entity capable of transferring its essence into machinery or regenerating its form to sustain governance. Enforcement of its edicts relies on the Accuser Corps, an elite judicial and policing arm exemplified by figures like Ronan, designated as Supreme Accuser, who wield Universal Weapons to adjudicate violations and impose penalties galaxy-wide, reporting directly to the Intelligence as second-in-command beneath it. In response to existential threats or internal disruptions, the regime has exhibited adaptability, occasionally devolving into collective oversight by surviving high councils or fostering quasi-theocratic veneration of the Intelligence to rally obedience, though such transitions underscore the system's core emphasis on restoring hierarchical order and imperial supremacy. This framework, while fostering technological and militaristic prowess, has historically tolerated high-risk gambits—such as population-decimating experiments—to propel dominance, reflecting the Intelligence's directive to evolve the species beyond stagnation.

Languages and Economy

The Kree communicate primarily in their native language, a specialized tongue with unique phonetic and syntactic elements that distinguish it from human or other galactic idioms. This language supports the empire's administrative and military functions, with terms often untranslated in direct Kree interactions. For interstellar exchanges, universal translator technology facilitates comprehension across species, enabling coordination in conquests and alliances. The Kree operates on an expansionist model, deriving essential resources through the and exploitation of extraterrestrial worlds to sustain their imperial apparatus. This includes systematic extraction of minerals, energy sources, and raw materials from subjugated planets, compensating for depleted native supplies on Hala and bolstering production of weaponry and vessels. Internal self-sufficiency is achieved via centralized operations and industrial output across colonies, minimizing reliance on external trade while prioritizing provisioning.

Military Doctrine and Technology

The Kree emphasizes relentless and the imposition of genetic purity doctrines on subjugated , viewing expansion as essential to affirming their supremacy across the . This approach manifests in large-scale invasions supported by disciplined hierarchies, where academies on Hala train warriors in tactics prioritizing overwhelming force and technological dominance over or adaptation. Central to Kree armament are warp-drive starships capable of interstellar traversal, often fitted with cloaking fields for stealth operations and high-yield energy weapons for planetary bombardment. Sentry robots, such as the colossal models deployed for outpost guardianship, exemplify automated warfare; these self-sustaining constructs provide unyielding surveillance and combat response, remotely powered via Omni-Wave projectors that transmit energy and commands across vast distances. Additional innovations include Psyche-Magnetron devices for psychological manipulation in battle and bionic systems enabling cellular energy conversion for troop . While these technologies underpin the empire's longevity, the doctrine's fixation on purity-driven has stifled biological adaptability, fostering overdependence on mechanical proxies and rigid command structures that exacerbate vulnerabilities in prolonged engagements against asymmetrical threats. This rigidity, rooted in cultural against genetic deviation, has historically invited strategic miscalculations, as superior firepower proves insufficient without evolutionary flexibility.

Fictional History

Ancient Origins

The Kree species originated on the planet Hala, located in the , where they coexisted with the Cotati, a pacifistic, plant-based that shared the but pursued harmonious, telepathic development in contrast to the Kree's inherent aggression and technological ambition. In ancient times, circa one million years ago, the discovered Hala and initiated a contest to evaluate the two races' potential: representatives of each were transported to the of Earth's , tasked with demonstrating superior civilizational achievement using limited resources. The Cotati succeeded by engineering a self-sustaining ecological paradise that integrated with the lunar environment, earning the ' favor for further technological uplift. Rejecting this verdict as inadequate for rapid advancement, the Kree contingent executed the Skrull overseer and massacred their Cotati rivals, commandeering the Skrull vessel and its secrets to return to Hala. This pivotal act of calculated violence enabled the Kree to reverse-engineer interstellar propulsion, weaponry, and other innovations, decisively eliminating Cotati influence on Hala and unifying their fractured tribal societies under a conquest-oriented paradigm that formalized militaristic governance and expansionist doctrine millions of years ago. Leveraging these stolen advancements, the nascent Kree Empire initiated colonization efforts across the Magellanic Clouds, subjugating nearby systems and establishing outposts that reinforced their hierarchical, warrior-centric norms. Concurrently, early Kree scientists grappled with inherent genetic limitations—a evolutionary "lock" inhibiting natural adaptation—prompting foundational experiments in bioengineering to enhance soldier resilience and cognitive uniformity, which entrenched a culture of empirical dominance over ethical restraint. These pursuits, blending raw aggression with proto-scientific rigor, solidified the Kree as a species defined by unyielding pursuit of supremacy through force and innovation.

Kree-Skrull War and Earth Involvement

The Kree-Skrull War originated from ancient territorial rivalries, escalating when the Kree Empire encountered the Empire's expansion into the Galaxy approximately one million years ago, leading to direct confrontations over control of interstellar domains. The conflict pitted the militaristic, genetically stagnant Kree against the adaptable, shape-shifting , with ideological divergences amplifying hostilities: the Kree's rigid hierarchical authoritarianism clashed with the Skrulls' fluid, infiltration-based imperialism. Over millennia, the war involved massive fleet engagements, planetary devastations, and espionage, draining resources from both sides without a decisive victor. Earth became a proxy battleground during a critical phase of the war when Skrull forces, seeking strategic advantage, invaded the planet in the early , mistaking Earth's heroes for Kree collaborators due to prior Kree operative activities. Kree Captain Mar-Vell, who had defected to protect after his initial mission there, played a pivotal role; bonded cosmically with human Rick Jones via nega-bands, Mar-Vell provided intelligence and combat support against Skrull incursions. The Avengers intervened decisively, with members like , Thor, and Vision countering Skrull infiltrators who impersonated Avengers to sow chaos and capture key figures. Abducted to the Kree homeworld Hala, the Avengers witnessed frontline war atrocities, including Skrull superweapons threatening Kree civilization. The , the Kree Empire's gestalt ruling entity, orchestrated deceptions to manipulate outcomes, feigning vulnerability to lure forces while exploiting Mar-Vell and Jones's link for broader control. By accessing Jones's cosmic awareness—amplified during the conflict—the synchronized the psyches of billions of Kree citizens, averting total annihilation from a -deployed Nega-Bomb but inducing a temporary empire-wide stasis. This intervention halted the immediate escalation on and forced a fragile , severely weakening both empires' military capacities and exposing their vulnerabilities to internal dissent and external threats. 's involvement thus inadvertently catalyzed a de-escalation, though it left lingering resentments and Kree suspicions toward human-aligned heroes.

Post-War Conflicts and Declines

Following the devastating Kree-Skrull War, which concluded in the early 1970s with the intervention of Earth-based heroes averting mutual annihilation, the Kree Empire faced immediate external threats that exacerbated its vulnerabilities. In the 1990s, the Kree engaged in the Kree- War, also known as Operation: Galactic Storm, triggered by the assassination of a diplomat and escalating into full-scale interstellar conflict involving stargates near Earth's solar system. The , leveraging superior strategic positioning and advanced weaponry, planned to deploy a Nega-Bomb—a device capable of generating a to consume the Kree homeworld Hala—though heroic intervention by the Avengers and other Earth champions prevented total destruction. Despite averting apocalypse, the war resulted in significant territorial losses and partitioned much of the Kree Empire, weakening its cohesion and exposing overextension from prior conflicts. Internal fractures compounded these setbacks, as the Kree's rigid caste system and genetic stagnation—characterized by halted and susceptibility to diseases like Blackgorge and the —hindered recovery efforts. Attempts at reformation, such as the Supreme Intelligence's 1995 initiative to evolve the population into the Ruul—a genetically enhanced form with grayish skin, tentacled heads, and amplified psionic abilities—proved short-lived and ultimately retconned, representing a failed bid to overcome inherent biological limitations rather than a sustainable revival. Sporadic skirmishes with remnants persisted, fueled by enduring enmity, but lacked the scale of earlier wars, further draining resources without territorial gains. By the late 1990s, these cumulative pressures led to a marked decline in Kree influence, with overextension across vast territories amplifying genetic deficiencies that impeded and . The empire's militaristic doctrine, once a strength, now strained against internal dissent and external rivals, setting the stage for prolonged instability without resolution to core biological flaws.

Annihilation Era and Rebuilding

The event, unfolding across titles in 2006, saw the Kree Empire devastated by the Annihilation Wave orchestrated by from the . The wave's insectoid hordes overran Kree territories, inflicting catastrophic losses estimated in billions of casualties galaxy-wide, with the Kree military suffering disproportionate destruction due to their frontline positions in the coalition. , leveraging his command of Kree forces, orchestrated a coup against the House of Fiyero—a merchant guild that had consigned the to a and attempted negotiations with —executing its leaders and assuming imperial rule to rally the remnants. This leadership shift enabled tactical rebounds, including mercy-killing the irreparably damaged to refocus resources on defense. In the subsequent Annihilation: Conquest storyline of 2007, the techno-organic collective launched a cybernetic invasion targeting the vulnerable Kree Empire, assimilating Hala and vast swathes of its population through viral infection. Ronan, now emperor, mounted a fierce resistance, though temporarily infected; his eventual liberation by the Kree warrior Wraith preserved key command structures amid the assimilation of up to 90% of Kree forces in affected sectors. The 's adaptive virus exploited post-Annihilation weaknesses, but Ronan's enforcement of quarantine protocols and guerrilla tactics limited total collapse, highlighting Kree resilience forged from prior genetic and militaristic adaptations. Rebuilding commenced under Ronan's autocratic rule, prioritizing fortified defenses and technological upgrades, including integrations from salvaged Galadorian Spaceknight armors to counter future existential threats. By emphasizing martial discipline over the prior era's bureaucratic frailties, the Kree restored operational capacity, with Ronan redirecting resources to reclaim lost territories and enforce loyalty oaths among survivors, underscoring a of unyielding amid galactic instability. This era marked a pivot from decline to hardened survival, setting precedents for Kree militarism in subsequent conflicts.

Contemporary Events and Alliances

In the aftermath of (2008), where Skrull infiltrators nearly destabilized Earth-based heroes, the Kree Empire faced internal upheaval as the Inhuman royal family, led by Black Bolt, seized control of Hala following revelations of Skrull deceptions that indirectly exposed Kree vulnerabilities in interstellar intelligence. This shift strained Kree military cohesion, setting the stage for aggressive expansionism under Inhuman oversight. The (2009) escalated these tensions into open conflict, as the Inhuman-led Kree Empire clashed with the Imperium over territorial dominance in the Kree frontier sectors, culminating in a cataclysmic explosion from the colliding energies of and Vulcan on Shi'ar throneworlds, which fractured spacetime and weakened Kree defensive perimeters. (2010) followed, with the resultant "Faultline" rift unleashing eldritch incursions from alternate realities, including the Cancerverse, forcing Kree forces to divert resources from reformation to containment efforts amid imperial fragmentation. These events highlighted persistent Kree doctrinal rigidities, prioritizing conquest over adaptive alliances despite evident losses in manpower and territory. During (2013), the Kree Empire confronted existential threats from the Builders' incursion, with the Supreme Intelligence ordering submission and the recall of all fleets to Hala, effectively sidelining Kree participation in the broader galactic coalition against the invaders and exposing internal divisions between traditionalist warriors like Ronan and centralized AI governance. Post-event, the Intelligence reinstated Ronan’s command after his defiance aided in repelling ' Earthward forces, signaling a tentative return to warrior-led hierarchies but underscoring genetic imperatives for dominance that hindered unified responses to external pressures. These strains persisted, as Kree biology—engineered for martial supremacy—fostered distrust toward hybrid integrations or non-Kree partnerships. The event (2020) marked a pivotal reformation, with Kree and remnants unifying under Emperor (Dorrek), a Kree-Skrull hybrid descendant of Mar-Vell, establishing a dual-monarchy that merged Hala's with Skrull adaptability to counter Cotati incursions on and beyond. This alliance, forged amid forced arena combats between hybrid offspring like N'Kalla and Jo-Venn, aimed to consolidate empires fragmented by millennia of war, yet inherent genetic hostilities—rooted in Kree purity doctrines and Skrull shape-shifting resentments—bred ongoing factionalism. External threats, including symbiote expansions and lingering Builder aftereffects, compelled uneasy pacts with heroes, though Kree imperatives for expansion continue to provoke skirmishes, as seen in peripheral arcs like Web of Venom: Empyre's End.

Notable Kree

Prominent Warriors and Leaders

stands as one of the Kree Empire's most formidable enforcers, holding the rank of Supreme Accuser and embodying the rigid judicial and martial traditions of his race. As a high-ranking member of the Kree Public Accuser Corps, Ronan enforces imperial law across the galaxy, wielding the Universal Weapon—a hammer-like device capable of generating force blasts, flight, and energy absorption—alongside his innate , , and ability to project optic blasts. His devotion to Kree supremacy has driven conquests and defenses, including leading assaults against threats like the and briefly assuming rulership of the Empire after deposing the amid internal crises. Ronan's adherence to duty often overrides personal ambition, positioning him as a symbol of unyielding Kree , though his actions have sparked rebellions and alliances against imperial overreach. Yon-Rogg commands the , an elite cadre of genetically enhanced Kree warriors tasked with spearheading the Empire's expansionist campaigns and genetic superiority initiatives. Selected for exceptional combat prowess and loyalty, Yon-Rogg leads operations that blend advanced Kree technology with tactical precision, targeting rivals such as the to safeguard Kree dominance. Under his leadership, members undertake high-stakes missions involving infiltration, combat, and enforcement of Kree ideology, reflecting the Empire's doctrine of selective evolution through warfare. This unit's achievements include bolstering Kree defenses during interstellar conflicts, underscoring Yon-Rogg's role in perpetuating the Empire's conquest-oriented hierarchy. Mar-Vell, originally a captain in the Imperial Kree Army, rose as a celebrated war hero before his exposure to Earth led to profound dissent against Kree expansionism. Deployed to monitor primitive worlds, Mar-Vell utilized Kree military enhancements—granting photon-based energy manipulation, flight, and enhanced physiology—to defend against threats, but ultimately defied orders by protecting human interests, earning traitor status from his superiors. His legacy highlights tensions within Kree ranks, where individual valor clashes with collective imperialism, influencing later hybrid evolutions and anti-Kree sentiments. Despite branding as a renegade, Mar-Vell's strategic acumen in battles against Skrull incursions exemplified Kree martial excellence prior to his defection. The Supreme Intelligence functions as the Empire's central governing entity, a bio-computer amalgam of stored Kree minds designed to orchestrate long-term survival through calculated conquest and innovation. Established to transcend organic limitations, it directs military doctrines, including the formation of units like , and has evolved from advisory role to de facto ruler, adapting to defeats such as the Kree-Skrull War by pursuing genetic imperatives. Its directives emphasize defense against existential threats and expansion via superior intellect, though manipulations by external forces have occasionally destabilized Kree leadership. This entity's unemotional realism has sustained the Empire through eras of decline, enforcing duty-bound hierarchies among warriors.

Scientists and Innovators

The Kree's scientific endeavors have been pivotal in sustaining their empire amid inherent biological limitations, particularly the genetic stagnation that has plagued their species for millennia. Kree scientists, operating under bodies like the Supreme Science Council, engineered the —a cybernetic entity incorporating the engrams of the empire's foremost intellects—over a million years ago to direct evolutionary progress and imperial strategy. This innovation, born from the recognition that unaided Kree governance led to stagnation and internal conflict, centralized decision-making and aimed to genetically uplift the race, thereby extending the empire's dominance despite its militaristic rigidity. Prominent among these innovators is (Minn-Erva), a bio-geneticist who challenged the Supreme Science Council's orthodoxies by pursuing radical interventions to reverse Kree reproductive decline and genetic inertia. Subordinated to the council yet driven by an obsession with species renewal, she specialized in and procreation, infiltrating to harvest superior DNA—such as that of Captain Mar-Vell—for hybridization experiments intended to produce viable offspring and super-soldiers. Her work exemplified the Kree's willingness to weaponize science, risking interstellar espionage to circumvent natural evolutionary barriers. Ancient Kree expeditions to further underscore their innovative desperation, as unnamed scientific teams conducted gene-splicing trials on primitive hominids to forge an enslaved warrior caste, inadvertently birthing the Inhuman race. These experiments, motivated by the Kree's quest for adaptable soldiers amid their own physiological plateau, involved Terrigen-derived activation processes that unlocked latent potentials in human stock, demonstrating advanced capable of cross-species manipulation. Though the project yielded uncontrolled results—leading to the ' autonomy—the methodology prolonged Kree influence through proxy forces and informed later genetic protocols, bolstering the empire's resilience against existential decline.

Hybrids and Exceptions

Human/Kree hybrids represent significant deviations from the Kree Empire's longstanding doctrine of genetic purity, which prioritizes unaltered blue-skinned as the pinnacle of evolutionary supremacy. , a exposed to the Kree Psyche-Magnitron device during an incident on in 1969, underwent a genetic reconfiguration that fused her DNA with Kree traits, effectively transforming her into a hybrid capable of absorbing and channeling cosmic energy at levels. This alteration granted her enhanced strength, durability, and flight, mirroring Kree soldier capabilities while retaining adaptability, though it positioned her as an outsider to orthodox Kree society, which views non-pure integrations as dilutions of racial essence. Noh-Varr exemplifies engineered exceptions within Kree military experimentation, originating from an alternate Kree reality where his triple-helix DNA was modified by incorporating genes for superior resilience and regenerative properties. As a member of the 18th Kree Diplomatic Gestalt, a unit, Noh-Varr's hybrid enhancements—bolstered by nanobiology—provided amplified strength, speed, and survival instincts beyond standard Kree limits, enabling him to operate independently after his ship's crash on Earth-616. These modifications clashed with purist factions, who decry such tampering as heretical, yet demonstrated practical utility in interstellar conflicts where pure Kree genetics proved vulnerable. Such hybrids have fueled internal debates over diversification amid the Empire's genetic crises, including widespread sterility induced by the Supreme Intelligence's 20th-century edict to eradicate "deviant" pink-skinned traits, which homogenized the population but crippled reproduction. Post-Annihilation Wave depopulation in the late , Kree leaders like explored external genetic infusions, including human and Inhuman stock derived from prior Kree experiments, to revitalize the species and counter adaptive enemies like the . Hybrids like Danvers and thus embody a pragmatic challenge to orthodoxy, potentially enabling evolutionary flexibility—through hybrid vigor and novel abilities—that could sustain the Empire's longevity against cosmic-scale threats, though purists warn of cultural erosion and strategic vulnerabilities from diluted loyalty.

Alternate Universes

Ultimate Marvel and MC2

In the universe (Earth-1610), the Kree maintain a vast, militaristic characterized by advanced technology and internal ideological divisions, differing from the prime universe through a prominent between progressive and conservative factions. Governed by the , portrayed as an Infinity Artifact embodying the Mind Stone and amassing all Kree knowledge, the empire employs robotic enforcers like Kree Sentries for policing and allows entities such as Gah Lak Tus to consume planets for scientific study. A key divergence involves the Mahr-Vehl Movement, initiated by defector Captain Mahr-Vehl, which advocates for body modifications and inter-species relationships, clashing with the traditionalist Ruul faction; this internal strife scales Kree aggression toward Earth-centric monitoring rather than overt conquest, as seen in Mahr-Vehl's assignment to observe the planet, where he develops affinity for human culture. Notable figures include Ronan, a half-Kree Accuser and son of Thanos, highlighting hybrid elements within Kree society, and supporters like Phyla-Vell aligned with reformist ideals. The empire's brownish ichthyoid humanoids exhibit disciplined tenacity but face challenges from these schisms, reducing expansive campaigns in favor of selective espionage and technological oversight of emerging worlds like Earth. In the MC2 imprint (Earth-982), a future-oriented timeline, Kree depictions emphasize limited, Earth-focused incursions with hybrid technological integrations, retaining core militarism in reconnaissance missions. Their sole major appearance occurs in A-Next #2 (1999), where a Kree vessel is downed by Earth's Orbital Defense Grid in Washington National Park, marking the first Kree contact since a prior Skrull incident and aimed at assessing human military advancements. Survivors include a deceased Mission Commander and the robotic Sentry 666, prompting intervention by young Avengers such as Thunderstrike, Mainframe, and J2. A pivotal hybrid dynamic emerges when John Foster merges his DNA with the Kree Commander's remains, absorbing vessel data and transforming into the , who destroys the wreckage and Sentry 666 to neutralize the threat; this fusion underscores family-like protective instincts in MC2 narratives, blending Kree genetics with human elements for defensive evolution amid scaled threats. References to figures like tie into broader legacy themes, positioning Kree as probing outsiders in a hero-dominated future rather than empire-builders.

House of M and Future Timelines

In the crossover event, the reality-warping influence of Maximoff reshaped the cosmos into a mutant-supremacist order, where the Kree Empire adopted a posture of collaboration with Earth rather than conquest or conflict. This altered dynamic subdued longstanding interstellar aggressions, positioning Kree representatives alongside other alien delegates in diplomatic engagements with leadership, as seen in tie-in issues depicting disrupted Kree operations by a young officer unable to meet imperial expectations. The shift highlighted a temporary of Kree , subordinated to the broader hierarchy favoring mutant ascendancy, though underlying imperial structures persisted without the overt expansionism of baseline continuity. Future timelines portray the Kree Empire grappling with stagnation and reconfiguration, often culminating in diminished hegemony attributable to entrenched genetic hierarchies and adaptive failures. In an alternate projection set around 2044 AD—thirty years from certain reference points—the Kree unified with their perennial foes, the , under the hybrid ruler Dorrek VIII, establishing the Kree-Skrull Union as a consolidated galactic power. This merger, five years into a fragile by 2049 AD, represented a pragmatic from rivalry, yet it underscored the Kree's reliance on external integration to offset internal decay from supremacist policies that limited and innovation. In the distant-future scenario of Hulk: The End (2002), depicting circa 18,000 years ahead, the Kree had forged an alliance with the , jointly dispatching observers to verify humanity's extinction amid planetary desolation. This cooperative vigilance, free from prior enmity, implied a matured but peripheral role for the Kree, reduced to archival documentation rather than dominion, as Hulk's solitary rampage symbolized unchecked terrestrial threats outlasting imperial ambitions. Such depictions reinforce patterns of Kree decline driven by rigid systems and overreliance on militarized , rendering the vulnerable to in prophetic visions.

Other Variants

In Earth-200080, the Kree incorporate radical into their military-diplomatic operations, blending their DNA with traits to confer resilience against cosmic hazards, as demonstrated by of the 18th Kree Diplomatic Gestalt, whose starship was destroyed en route to , leaving him as the sole survivor intent on imperial conquest. This iteration emphasizes a dystopian facet of Kree , where bio-augmented operatives pursue aggressive under the guise of diplomacy, amplifying their species' inherent through enhanced adaptability. The continuity depicts the Kree as biologically ravaged remnants of an aborted invasion, interned in camps near nuclear test zones where induces widespread cancer, rendering their once-dominant frail and their empire a footnote of failure. Survivors, including figures akin to Mar-Vell, succumb to tumors that mirror the canonical Captain Marvel's affliction but on a racial scale, underscoring causal consequences of reckless interstellar meddling and overextension. These niche variants commonly distort core Kree traits—rigid hierarchy, genetic supremacy, and martial hubris—into exaggerated pathologies, providing narrative foils that critique imperial vulnerabilities without altering foundational lore.

Portrayals in Other Media

Marvel Cinematic Universe

In the Marvel Cinematic Universe (MCU), the Kree are depicted as a blue-skinned, humanoid species from the planet Hala, organized into a vast, technologically advanced empire driven by militaristic zeal and expansionism. Their society emphasizes rigid hierarchy and combat prowess, with the Supreme Intelligence—an AI entity manifesting as a holographic advisor linked to exemplary Kree minds—serving as the ultimate authority. This portrayal casts the Kree as antagonists enforcing order through conquest, contrasting with more varied internal dynamics in comic iterations by streamlining them into a monolithic imperial force. The Kree's role is central to Captain Marvel (2019), where they prosecute an interstellar war against the , framing the shape-shifters as anarchistic terrorists intent on galactic destabilization. Elite units like , led by and comprising warriors such as Minn-Erva and Korath, conduct operations under Ronan the Accuser's oversight, employing advanced weaponry and infiltration tactics. , brainwashed into serving as the Kree operative Vers following a transfusion of Kree blood and exposure to Tesseract-derived energy, exemplifies their hybrid experimentation programs. The film reveals Kree propaganda sustaining their crusade, with deviations from comics evident in the absence of the Kree's genetic stagnation or ethical schisms, instead amplifying their fanaticism to heighten narrative conflict. Subsequent MCU entries, notably the Secret Invasion series (2023), reference the Kree-Skrull War's aftermath, including fragile peace accords that mask ongoing Kree subjugation of through genetic manipulation and displacement. radicals, displaced after Kree victories, cite imperial atrocities—like treating as expendable test subjects—as justification for infiltration, underscoring the Kree's unyielding dominance. This adaptation shifts the Kree toward unrelenting villainy, omitting comic nuances such as factional reforms or alliances, to prioritize themes of imperial overreach and its ripple effects on displaced populations.

Animated and Live-Action Television

In the live-action series Marvel's Agents of S.H.I.E.L.D. (2013–2020), the Kree are portrayed as a blue-skinned alien race with advanced technology and a history of genetic experimentation on humans, primarily through relics like the Diviner, which triggers Terrigenesis in . Introduced in season 1 (premiered September 24, 2013), the Diviner serves as a selective weapon tied to Kree influence on ancient civilizations, with S.H.I.E.L.D. agents encountering it amid a cult-like worship by humans. By season 2 (2014–2015), storylines expand to reveal Kree involvement in Inhuman origins, including a hidden Kree city activated on December 9, 2014, in the episode "What They Become," where the artifact's activation causes widespread transformations and threats. Season 3 (2015–2016) features Kree Reapers—rogue warriors summoned via Hive's ritual on May 3, 2016, in "Failed Experiments"—hunting with energy weapons and relentless aggression, emphasizing their role as extraterrestrial enforcers disrupting security. Season 5 (2017–2018), set in a dystopian future, depicts Kree overlords like Kasius ruling humanity from a facility, with episodes "Orientation, Part One" and "Part Two" (aired December 1 and 8, 2017) showcasing their hierarchical society, of humans, and conflicts with S.H.I.E.L.D. remnants, culminating in battles against Kree warriors on January 12, 2018, in "Together or Not at All." These portrayals frame the Kree as opportunistic extremists exploiting human vulnerabilities rather than a cohesive , often through artifacts and isolated agents posing direct, episodic threats to protagonists. In animated television, the Kree appear as simplified militaristic antagonists in series like Avengers Assemble (2013–2019), where they invade Earth with superior firepower and are confronted by heroes in team-based action. In the season 1 episode "Captain Marvel" (aired October 13, 2013), gains powers from Kree technology, leading to clashes with Kree forces depicted as aggressive expansionists targeting human defenses. Later episodes reinforce their warrior ethos, with blue-skinned soldiers deploying ships and energy blasts against the Avengers, prioritizing conquest over deeper lore. In (2018 miniseries), the Kree serve as primary foes, launching incursions that young Inhuman and heroes repel, highlighting their role as a generic alien menace in serialized, youth-oriented narratives without extensive galactic context. These depictions streamline the Kree as physical threats—relying on combat prowess and tech—to fit fast-paced episodes, contrasting the more investigative arcs in live-action.

Video Games and Merchandise

The Kree feature prominently as antagonists and playable characters in Marvel Future Fight, a 2015 mobile action RPG developed by Netmarble, where their gameplay mechanics emphasize aggressive combat, energy-based weaponry, and technological superiority reflective of their imperial militarism. Korath the Pursuer, a Kree Starforce operative, was added in a February 2019 update coinciding with the Captain Marvel film release, allowing players to utilize his psionic tracking abilities and plasma blasts in battles against Earth heroes. Similarly, Ronan the Accuser employs his Universal Weapon hammer for devastating area attacks and flight maneuvers, positioning Kree units as high-damage dealers in team compositions. Minn-Erva, introduced as a genetically enhanced Kree scientist, incorporates superhuman strength and aerial assaults, while Phyla-Vell, a engineered Kree warrior, focuses on valor-driven energy projections in 2020 gameplay updates. In the 1995 arcade fighting game Avengers in Galactic Storm by Data East, the Kree Empire drives the central conflict, with players controlling Avengers to counter Kree invasions amid the Galactic Storm event, showcasing their fleet-based aggression through boss encounters and stage designs. Kree elements appear more peripherally in other titles, such as spacecraft concept art in Marvel: Ultimate Alliance (2006) by Activision, which integrates alien tech into level aesthetics without direct playable roles. No core Kree characters serve as standalone fighters in the Marvel vs. Capcom series, though hybrid figures like Captain Marvel draw on Kree-derived powers for photon blasts and binary modes in titles such as Marvel vs. Capcom 3: Fate of Two Worlds (2011). Merchandise tied to the Kree often highlights their blue-skinned, armored military archetype, with Hasbro's 6-inch action figures from the 2019 Captain Marvel wave including , a Kree commander molded in tactical gear with interchangeable hands and weapons for poseable display. The same series features a build-a-figure Kree Sentry, assembled from parts across multiple figures like and variants, depicting a towering robotic enforcer with articulated limbs and energy emitter accessories to evoke Kree cybernetic dominance. Additional items, such as Skrull-Kree duos in Legends packaging, pair rival alien troops in combat-ready stances, appealing to collectors interested in interstellar warfare themes without media ties. These products, released primarily post-2019 , prioritize durability and detail in representing Kree aggression over hybrid or heroic variants.

References

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