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List of video game console emulators
View on Wikipediafrom Wikipedia
This article needs additional citations for verification. (August 2025) |
The following is a list of notable video game console emulators.
Arcade
[edit]Atari
[edit]Nintendo
[edit]Home consoles
[edit]Handhelds
[edit]- VisualBoyAdvance (Also supports Game Boy and Game Boy Color)
Hybrid
[edit]SNK
[edit]Sony
[edit]Home consoles
[edit](A website promoting a supposed PS4 emulator, "PCSX4", is a scam.[3])
Handhelds
[edit]Frontends
[edit]Multi-system emulators
[edit]This section is missing information about list of supposed consoles. (February 2021) |
Multi-system emulators are capable of emulating the functionality of multiple systems.
See also
[edit]References
[edit]- ^ "Higan-emu/Higan". GitHub.
- ^ "Mupen64Plus". mupen64plus. Retrieved 2025-08-06.
- ^ Fenlon, Wes (15 January 2019). "PS4 emulators on PC don't work yet, so don't get scammed by a fake". PC Gamer. Archived from the original on 19 September 2019. Retrieved 26 January 2020.
List of video game console emulators
View on Grokipediafrom Grokipedia
A list of video game console emulators catalogs software programs that replicate the hardware and software functionality of various video game consoles, enabling users to execute original games on modern computing devices such as personal computers without requiring the original hardware.[1] These emulators interpret and map the target console's machine instructions to the host system's architecture, often requiring reverse engineering of the console's design or dumps of its BIOS and ROM files.[2] They encompass a wide range of systems, from early home consoles like the Atari 2600 and Nintendo Entertainment System to more advanced platforms such as the PlayStation and Nintendo 64, and are typically organized in such lists by manufacturer, console generation, or emulation accuracy.[2][1]
The history of video game console emulation traces back to the early 1990s, when advancing personal computer capabilities made it feasible to simulate console behaviors, initially driven by hobbyist communities seeking to preserve and revisit classic titles.[3] Key milestones include the development of the first software-based emulator for the Sega Genesis in 1991 (though unreleased), the launch of SNES9x for the Super Nintendo Entertainment System in 1996, and the release of UltraHLE, the inaugural Nintendo 64 emulator, in 1999.[1] Commercial efforts also emerged, such as Connectix's Virtual Game Station for the PlayStation in 1998 and Bleem! for personal computers in 1999, highlighting emulation's growing sophistication and appeal.[1] By the mid-1990s, emulators had proliferated for earlier systems like the Atari 2600 and Nintendo Entertainment System, fueled by the distribution of ROM images and community-driven projects.[2]
Beyond recreation, console emulators serve a vital role in digital preservation, allowing access to historical games in their intended environments as original hardware degrades and an estimated 87% of past video games become legally unavailable due to being out of print.[3][4] Initiatives like the Preserving Virtual Worlds project (2007–2012) have underscored emulation's importance for maintaining the cultural and interactive integrity of video games, supporting research, exhibitions, and archival efforts at institutions such as the Library of Congress.[5] However, emulation has encountered legal hurdles, including lawsuits from manufacturers like Sony over alleged copyright infringement related to BIOS usage, though U.S. court decisions in cases such as Sony Computer Entertainment, Inc. v. Connectix Corp. (2000) have recognized certain emulator development as fair use when no direct copying of protected works occurs.[1]
