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Characters of Chrono Trigger
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This is a listing of notable characters from the video game Chrono Trigger, a role-playing video game released in 1995 by Square Co. (now Square Enix) for the Super Nintendo Entertainment System video game console. In keeping with the time travel theme of the game's storyline, the characters hail from different eras of a fictional history, ranging from prehistory to a post-apocalyptic future.
Creation and influences
[edit]
The characters of Chrono Trigger were designed by Akira Toriyama based on sketches from the story planner Masato Kato. The development team wanted a diverse cast to reflect the various eras visited by the player; while working on the in-battle actions of the game, they decided to include a playable character that was neither human nor robot.[1] Kato drew sketches for a cast of eight playable characters, comprising a male protagonist, the daughter of a fairy king, a tin robot, a monster man, an inventor girl, a demon king, a primitive girl, and an old sage.[2] Pig and monkey characters were also considered.[1] Six of the initial ideas were reworked by Toriyama, while the old sage character was scrapped and the monster man replaced with Toriyama's own frog man design.[2]
In addition to the artwork for the main cast, Toriyama designed the non-playable characters and the monsters of the game,[3] though Hironobu Sakaguchi contributed the idea of the singing robot Gato.[1] The development staff studied all the drawings Toriyama made for the game and tried to be as faithful to his lighthearted style as possible. In particular, humorous names were chosen for several characters. The staff noted that this kind of humor would have been impossible in the Final Fantasy series.[1] Some of the names used in the English localization of the game were inspired by Biblical characters, including Belthasar, Gaspar, Melchior, and Magus. However, Kato did not especially have the Bible in mind when writing the story and was not aware of the names created by the translator Ted Woolsey.[4]
Playable characters
[edit]Crono
[edit]Crono (クロノ, Kurono) is the red spiky-haired silent protagonist of the game. He is never shown speaking, using facial expressions to communicate. His name is spelled "Chrono" in Japanese materials. He lives in the village of Truce with his mother. A chance encounter with Marle at the fair begins a series of adventures and uncovers a pre-millennial evil. In 12,000 BC, when the party is confronted with Lavos in the Ocean Palace of the Kingdom of Zeal, Crono sacrifices himself to save his friends, resulting in his death. With time travel, the player can manage to replace Crono at the moment before he dies with a clone received from the Millennial Fair in 1000 A.D, saving his life. The PlayStation, Nintendo DS, Apple iOS, Android, and Microsoft Windows/Steam versions of Chrono Trigger include an FMV scene at the end that shows Crono and Marle getting married. A second FMV depicts the fall of Guardia Kingdom in the year AD 1005, though it is unknown what happened to him during this event.
Marle
[edit]Marle (マール, Māru; "Marl" in Japanese materials) is the princess of Guardia. Her real name is Princess Nadia (マールディア, Mārudia; "Marldia"), and she is often at odds with her father, the king. Bored of royal life in the castle, she slips out to the Millennial Fair in Truce. Here, she meets Crono and tries out Lucca's teleporter, which reacts with her pendant and creates a time Gate, sending her to the Middle Ages and kicking off the events of the game. Her family line is the victim of two unsuccessful plots to overtake the kingdom: once in the Middle Ages, and once in the Present time by the shapeshifting monster Yakra (ヤクラ, Yakura) and his descendant Yakra XIII, respectively. In both cases, the monsters kidnap the chancellor and assume his form. The likeness of the latter was perfect to a fault, but he did make one mistake: barring Marle from the courtroom, allowing her to investigate the false claims leveled against her father. The PlayStation and Nintendo DS versions of Chrono Trigger includes an FMV scene at the end that shows Crono and Marle getting married. A second FMV depicts the fall of Guardia Kingdom in the year AD 1005, though it is unknown what happened to Marle during this event.
Marle uses a crossbow as her weapon. When she gains the ability to use magic, she learns to use "Ice (Water)" elemental magic manifesting as ice and healing spells. In the initial character sketches, she was the daughter of a fairy king and had shorter hair.[2]
Four writers in Famicom Tsūshin gave Marle rating of 8, 9, 4, and 5 out of 10 respectively. The found her useful as a healer early in the game, with one reviewer dislike how much she relied on Chrono.[5]
Lucca Ashtear
[edit]Lucca Ashtear (ルッカ・アシュティア, Rukka Ashutia) is Crono's childhood friend. Using her intelligence and creativity, Lucca invented many devices, such as a battle-training robot named Gato ("Gonzales" in the Japanese version) and a short-range teleporter. This device caused Marle to go back in time, inevitably leading to the start of the game. Lucca is directly responsible for the playability of another character in the game – Robo, whom she finds and repairs in the future. In the ending FMV scene of the PlayStation and Nintendo DS versions, it is seen that Lucca eventually created a mini-robot modeled after Robo. In the same scene, Lucca finds an infant with a pendant and takes her in. That child is revealed to be Kid, Schala's daughter-clone and the female protagonist in the sequel to Chrono Trigger, Chrono Cross.
Frog
[edit]Frog (カエル, Kaeru) is an anthropomorphic frog knight from the Middle Ages era. He was born as a human by the name Glenn and a friend of the late brave knight Cyrus. After witnessing Cyrus' death at the hands of Magus and being transformed into a frog, Frog vowed to avenge Cyrus by killing Magus. During the game, he obtains the Masamune (Grandleon in the Japanese version), an ancient sword whose offensive capabilities against magic users is Magus' major weakness. Frog can later put Cyrus' ghost to rest, regaining his courage and clearing his conscience.
Frog wields a broadsword and can also learn "Water" and, like Marle, healing magic. His design in the final version of the game replaces that of a monster man character from the initial character sketches.[2] In Ted Woolsey's English translation, Frog speaks in a grandiose, pseudo-Shakespearean manner, using words such as 'thou', 'thee', and 'shalt'. No one else from his era speaks that way, nor does he use it himself as the young or adult Glenn. In the re-translation for the DS version, Frog's manner of speech is closer to modern, yet antiquated English, and no longer adopts the accent of the earlier versions. Likewise, in the Japanese version, he does not speak with the accent and instead talks rather rudely.[6]
Four writers in Famicom Tsūshin gave Frog ratings of 10, 10, 10, and 9 out of 10 respectively. The found him useful as he was strong and could heal characters while reviewer appreciated his tear-enducing narrative.[5]
Robo
[edit]Robo (ロボ) is a futuristic robot with serial number R-66Y, rendered dormant by the apocalypse in AD 1999 but found and repaired by Lucca in the year AD 2300. Upon his reactivation, Robo has no memory of his prior mission and joins the party. In a sidequest, Robo is branded a traitor by his maker, Mother Brain (マザーブレーン, Mazā Burēn), a rogue computer who opposes humans and desires a utopia of robots. Robo learns of his original purpose which was to observe and study human behavior as well as his original name, which is Prometheus (プロメテス, Purometesu). Robo is then forced to kill his long-lost, brainwashed companion robot Atropos XR (アトロポス145, Atoroposu 145; Atropos 145) because he refuses to side with her before he manages to shut down the computer. In another side quest, Robo can volunteer to spend four hundred years restoring Fiona's forest. During this time, Robo ponders the existence of an "entity", a dying being who wished Crono and his friends to witness its life throughout time. At the end of this side quest, the beginning of another side quest involving Lucca is started.
Robo uses his robotic arm as a weapon and can use laser attacks which mimic "Shadow" magic, as well as other techs that mimic "Fire" and "Light" skills. He is considered unable to use magic because he is not organic, and therefore did not descend from the magic-using people of Zeal. In the initial character sketches, he had a different design and was larger.[2] In the Japanese version, Robo has a unique speech; he speaks with bits of katakana in his sayings and has trouble with pronunciations. Most of the robots talk in katakana, with the exception of Johnny.
Four writers in Famicom Tsūshin gave Robo ratings of 7, 8, 9, and 8 out of 10 respectively. While reviewer said that outside battles, they tended to leave him behind, another said they liked the noises he made while talking but disliked his name suggesting players to re-name him.[5] Destructoid's Chad Concelmo named Robo the best robot in gaming, citing an ongoing connection with the character.[7]
Ayla
[edit]Ayla (エイラ, Eira) is the chief of a prehistoric tribe. She is engaged in a conflict with Azala (アザーラ, Azāra), the leader of the Reptites who leads the effort to destroy the human race to prove their superiority. Ayla and the party eventually defeat Azala at the Tyrano Lair, and Azala dies from the impact of Lavos crashing into the place. At that point, Ayla is revealed to be the person who gave Lavos its name, claiming that "La" means fire, and "Vos" means big. In the ending anime cut-scene of the PlayStation version, Ayla is seen brashly forcing engagement on Kino, her sweetheart, and Marle's ancestor.
Magus
[edit]Magus (魔王, Maō; "Maoh" in Japanese materials, literally meaning "Demon King") is the lord of the Mystics of the Middle Ages. Depicted as an antagonist for a large part of the game, Magus is eventually revealed to be the older version of Janus (ジャキ, Jaki; "Jaki"), the young prince of Zeal in 12,000 BC. After an encounter with Lavos as a child, he had been sent through a time gate to the Middle Ages, where he was adopted by Ozzie of the Mystics and became their leader. After the fall of Zeal, the player can choose to fight Magus or spare him, allowing him to reluctantly join the party. As the second fight is to the death, Magus will be permanently gone after this fight plays out.
In the DS version of the game, a future version of Magus appears in the new scenario, stating that the player's party may or may not be from the same dimension as his. He finally finds Schala at the Time's Eclipse, integrated into Lavos as the Dream Devourer the early form of Time Devourer from Chrono cross. Failing to save his sister, Magus is sent away by his sister Schala and erase his memories in a fit of desperation. Though he lost his memories, Magus is determined to remember what he had desired to find something. Also in the Nintendo DS version, most NPCs have given him the title of "the Fiendlord."
Magus fights using a scythe, as well as a combination of all magic types, including his own exclusive "Shadow" magic. Contrary to the other characters, he does not learn any dual techs, and accessories must be found to unlock several triple techs. His three main generals in the Middle Ages are Ozzie (ビネガー, Binegā; "Vinegar"), Slash (ソイソー, Soisō; "Soysau"), and Flea (マヨネー, Mayonē; "Mayonnai"). In a side-quest, the player can visit the place they took refuge in after the fall of Magus' castle and defeat them again.
Four writers in Famicom Tsūshin gave Frog ratings of 7, 8, 7, and 7 out of 10 respectively. The found his strong attacks useful. One reviewer complimented his quiet and stern personality.[5]
Main non-playable characters
[edit]Lavos
[edit]Lavos (ラヴォス, Ravosu) is the game's primary antagonist, an alien parasite with immense destructive powers, which crash landed in the year 65,000,000 BC (65,000 BC in the Japanese version[8]). Lavos slept, gaining power until AD 1999, when he emerged and put the world into an apocalyptic state. While traveling to AD 2300, Crono, Marle, and Lucca see a video of the Day of Lavos of AD 1999, and decide to prevent it somehow. It is eventually revealed that Lavos came to Earth with the intention of draining its energy so that it could produce genetically enhanced spawn, which would then continue the cycle on other planets.
The DS version adds an optional final boss to the game, the "Dream Devourer", which is the result of the assimilation of Schala by the defeated Lavos at Time's Eclipse. In the North American version of the game, it is claimed that Lavos directly influenced all technology and life on the planet, evolving the planet's life forms to cultivate it, and make itself stronger. Magus states, "We were created only to be harvested. All people... and all living things..." However, the line is absent in the Japanese version, with Lavos being a more passive parasite instead.
Early in the game, the characters believe that Lavos created the time Gates. However, they come to a different realization in one of the sidequests, in Fiona's Forest: due to the timing of when the gates appeared and their significance, the gates may have been created by some other entity reliving its life cycle, flashing back over important memories in its past, which were tied to Lavos. The original Japanese dialogue in this scene heavily implies that this entity is the planet itself.
Gurus
[edit]The Gurus of Life, Time, and Reason – named Melchior (ガッシュ, Gasshu; "Gasch"), Gaspar (ハッシュ, Hasshu; "Hash"), and Belthasar (ボッシュ, Bosshu; "Bosch") – are three highly intelligent figures of authority originally living in the Kingdom of Zeal in 12000 BC. Their original Japanese names are, Hash (Hasshu), and Bosch (Bosshu). Their English names are taken from the traditional names given to the Magi who brought gifts of gold, frankincense and myrrh to the infant Jesus. When Queen Zeal became obsessed with harnessing the energy of Lavos, the Gurus tried to stop her, which ultimately resulted in Lavos sending each of them into different eras of the future: Melchior to AD 1000, Belthasar to AD 2300, and Gaspar to the End of Time.
The player encounters the Gurus in their respective eras or in 12000 BC and receives valuable items and advice from them.
- Melchior's main creation is the Masamune, which has a symbiotic relation with twin magical creatures named Masa (グラン, Guran; "Gran") and Mune (リオン, Rion; "Leon"). The two have a "big sister" named Doreen, who has a liking for dreams.
- Gaspar's main creation is the "Time Egg", also known as the "Chrono Trigger", a mysterious item capable of effecting miracles. Gaspar lives in the End of Time with Spekkio (スペッキオ, Supekkio), the self-proclaimed "Master of War" who introduces the art of Magic to Crono and his teammates.
- Balthasar lives in the wastelands of the year 2300 and his main creation is the Epoch, a time-traveling machine that works independent of portals.
Schala
[edit]Schala (サラ, Sara) is the daughter of Queen Zeal and the older sister of Janus. She was raised in the Kingdom of Zeal in 12000 BC when mankind was separated from the Enlightened Ones, who are able to use magic, and the Earthbound Ones, who are not. She is one of the few Enlightened Ones sympathetic towards the Earthbound Ones. Schala was forced by her power-hungry mother, Queen Zeal, to use her magic powers in order to try and control the energy of Lavos with the Mammon Machine. She disappeared after the Ocean Palace disaster. In the DS version, she is revealed to have been assimilated by the defeated Lavos in the Time's Eclipse, as in the sequel Chrono Cross. The creature can be fought, as the "Dream Devourer", which unlocks a new ending.
Dalton
[edit]Zeal's general and high-ranking adviser of the magical Kingdom of Zeal, Dalton (ダルトン, Daruton) is depicted as an overall inept character, once even breaking the fourth wall when he complains about the wrong music playing in the background while he stole the Epoch. He is not entirely loyal to Queen Zeal, and he wants to have Lavos' power for himself. Dalton has an army of Golems that he uses to attack the party. He also uses the plane, The Blackbird, as a flying fortress. After the rise of the Ocean Palace and the disappearance of Zeal's royal family, Dalton sees himself as the new king of the Dark Ages. He abducts the party shortly after Crono's death and imprisons them on The Blackbird. He is also responsible for modifying The Epoch with the ability to fly for his own purposes. Ultimately, Dalton disappears by accident in a portal he himself opened. However, In the DS remake, Dalton later resurfaces at the Dimensional Vortex and attacks the party one final time. When defeated, he vows revenge and disappears again after stating he will raise the world's greatest army in Porre and defeat Guardia. A caped silhouette is seen briefly during the attack on Guardia Castle in the ending FMV from the PlayStation and DS versions of the game, and Masato Kato has stated that the armies of Porre received assistance from "beyond the regular flow of time" in their invasion of Guardia.
Zeal
[edit]Queen Zeal (ジール, Jīru) is the ruler of the kingdom of the same name in 12,000 BC. Her change from kind and loving to evil and manipulative seems to be linked to her interest in Lavos, whom she wishes to use to achieve power and eternal life. Zeal's court of Enlightened Ones includes her magician and general, Dalton, her young son, Janus, her unwilling daughter, Schala, and the mysterious Prophet (actually Magus in disguise). Zeal becomes the antagonist for a period of the game and eventually becomes the catalyst for the death of Crono. She commissions to have the Mammon Machine built for direct communication to Lavos, as well as to help the creature achieve more power. Eventually, Zeal raises her Ocean Palace and lives in the Black Omen for several thousand years, even into the post-apocalyptic world of 2300 AD. She is eventually killed by Crono and company if they infiltrate the Black Omen.
Other appearances
[edit]In Radical Dreamers
[edit]Magus appears in Radical Dreamers as Gil, a shadowy and handsome member of the Radical Dreamers thieving group. He is depicted as masked and mysterious, though gentle and cultured.[9] He has the ability to slip in and out of the shadows of the night at will.[10] In the game, Schala's fate is explained as she is seen reincarnated in the present time as a girl named Kid. Gil is mentioned in Chrono Cross in an easter egg designating the events of Radical Dreamers as having taken place in an alternate dimension. In the English version of this easter egg, Gil is referred to as "Magil".
In Xenogears
[edit]Early in Xenogears, Lucca has a brief cameo appearance in the Lahan Village, in which she gives a tutorial about the basics of the game's battle system and explains save points to Fei.[11]
In Chrono Cross
[edit]In Chrono Cross, Crono, Marle, and Lucca make appearances as ghost children. Kato stated that Crono and Marle's fate "is not thoroughly explained in Chrono Cross" but that the two were likely involved in "some kind of incident" related to the invasion of their kingdom by the Porre army.[12] He further explained that an intervention "from outside the original flow of history" had helped Porre build its military, though the details were left out of Chrono Cross as they did not directly relate to the sequel.[4]
On the other hand, Lucca plays a role in the backstory of Chrono Cross, being involved in the "Project Kid" central to the game's plot and presumably killed by the antagonists Lynx and Harle. An artificial intelligence named Prometheus also plays a part in the plot and is eventually erased by FATE, a supercomputer based on Mother Brain. Masato Kato implied in an interview that this character is the same as Chrono Trigger's Robo, whose real name was also Prometheus.[4]
Magus was slated to appear in Chrono Cross. Several designs were considered for his appearance, including one close to his Chrono Trigger design, one as a teenage boy, and one as a masked magician called Guile.[13] However, as development of the game progressed and the number of playable characters increased, the staff decided it would be too difficult to integrate his complex relationship with Schala into the plot. Consequently, Guile's backstory as Magus was removed and his design was altered to look paler. Kato noted that Magus' non-appearance in the game is "in a way, […] a pity".[4]
Though he died in Chrono Trigger, Balthazar reappears alive and well in Chrono Cross due to the changed future created by Crono's actions. Belthasar initiated "Project Kid", a complicated series of events that would lead to the saving of Schala and the annihilation of the Devourer of Time, thus saving the universe. The Devourer of Time is the result of the defeated Lavos assimilating Schala in the darkness beyond time. In "New Game+" mode, Ozzie, Slash, and Flea also make an appearance as hidden bosses, nicknamed the "mystical knights".
In other media
[edit]Gaspar and Johnny appear in the board game Koi Ha Balance: Battle of Lovers released on the Satellaview system. The promotional anime Dimensional Adventure Numa Monjar centers on the adventure of a Kilwala and a Nu (ヌゥ), a mysterious type of creature which in Chrono Trigger was found in all time periods, usually sleeping. Gato and Johnny also appear in Dimensional Adventure Numa Monjar.
In the spiritual successor game of Another Eden: The Cat Beyond Time, there is a character that is in the starting village of Baruoki that is named Ashtear that has a heavy resemblance to Lucca Ashtear from Chrono Trigger, which is not surprising, as several former Square Enix employees also worked on that game. Moreover, she is also the one to help Aldo and his party with getting through the game, much as a similar house in the village of Truce served a similar purpose for Crono and his party in Chrono Trigger.
Reception
[edit]IGN described the cast of characters as one that players "immediately fell in love with, and helped "Chrono Trigger" become one of the most beloved RPGs ever released.[14] Games Radar praised the depth of the characters’ sub-plots, which gave the game a deeply "personal" feel.[15] In a retrospective, Game Informer noted that the characters still felt "fresh and interesting" even two decades since the game's original release.[16] Venture Beat described the more realistic proportions of the characters than previous games, which helped give characters a more "human-like" appearance and thus more relatability.[17] The dialogue lets the characters express the emotions they would rather hide, and the game's emphasis on character interaction leads to great emotional investment in Crono and Marle's relationship, Frog's struggles for redemption, and even Magus's eons-long fight for revenge against Lavos.[18]
GamePro ranked Lavos the 34th most diabolical video game villain of all time.[19] IGN ranked Lavos 75th in the "Top 100 Videogames Villains" saying "Despite Crono's victory, being the perpetrator of humankind's annihilation while at the same time napping makes Lavos a pretty good candidate for the Top 100 Villains, wouldn't you think?".[20] Magus was also ranked 52nd.[21]
References
[edit]- ^ a b c d V-Jump staff, ed. (June 1995). Chrono Trigger: The Perfect. V-Jump Books Game Series (in Japanese). Shueisha. pp. 263–269. Archived from the original on 2013-10-04.
- ^ a b c d e Studio BentStuff, ed. (January 20, 2009). Chrono Trigger Ultimania. Ultimania (in Japanese). Square Enix. pp. 584–585. ISBN 978-4-7575-2469-9.
- ^ V-Jump Festival staff (July 1994). V-Jump Festival '94 Presentation (Videotape). Shueisha. Archived from the original on 2011-05-25.
- ^ a b c d GamePro staff (November 24, 2000). "Chrono Cross – GamePro.com Interview, Fan Questions Part 3". GamePro. pp. 1–2. Archived from the original on 2008-12-05. Retrieved April 20, 2009.
- ^ a b c d Pin, Mizu; Nagano, Isabelle; Child-Akie; Meijin, Mori (April 28, 1995). "Chrono Trigger Cross Review". Weekly Famicom Tsūshin. No. 332. ASCII Corporation. p. 68.
- ^ Compare original and translation for this line– Frog: "P, perish the thought, lass! By the way, whither the blue-haired one?" to Japanese– カエル「バ、バカヤロー! それより、あお白いツラした マントのヤローは、いなかったか!?" to the re-translated version– Frog: "D, dumbass! More importantly, that pale-faced caped bastard wasn't there!?" Chrono Trigger. Square, 1995. Translation retrieved from Chrono Compendium Archived 2007-09-30 at the Wayback Machine, June 20, 2006.
- ^ Concelmo, Chad. "The Ten Best Video Game Robots Ever". destructoid.com. Destructoid. Archived from the original on 2015-09-25. Retrieved 2015-10-17.
- ^ "Buyers Beware". GamePro. No. 89. IDG. February 1996. p. 14.
- ^ Square Co. (2005). Radical Dreamers (Satellaview). Demiforce (fan translation).
Serge: The top half of his face is covered with a mask at all times. I've never even seen what he really looks like. At times, it seems as though I'm hanging around someone from another world -- traveling with this pack is definitely an interesting experience. Kid's quiet about her past too, but it's like I know her entire life story compared to how little I know about Magil.
- ^ Square Co. (2005). Radical Dreamers (Satellaview). Demiforce (fan translation).
Vera: From what I've heard, this mysterious figure who could allegedly slip in and out of the shadows was the subject of many whispers throughout the manor, long after this incident had come to pass.
- ^ GamesRadar Staff (2015-10-14). "25 clever character cameos you may have missed". GamesRadar. Future US. Archived from the original on 2016-06-09. Retrieved 2016-05-10.
- ^ GamePro staff (November 24, 2000). "Chrono Cross – GamePro.com Interview, Fan Questions". GamePro. Archived from the original on 2008-12-02. Retrieved April 20, 2009.
- ^ DigiCube staff, ed. (December 24, 1999). Chrono Cross: A View of the World—"Missing Piece" (in Japanese). DigiCube. p. 114. ISBN 4-925075-72-1.
- ^ Schedeen, Jesse (June 14, 2012). "Cast of Characters: Chrono Trigger DS". IGN. Archived from the original on May 30, 2019. Retrieved April 21, 2020.
- ^ Taljonick, Ryan (January 3, 2013). "Why Chrono Trigger is one of the greatest games ever made". Games Radar. Archived from the original on April 19, 2021. Retrieved April 22, 2020.
- ^ Hilliard, Kyle (August 22, 2015). "Why We Love Chrono Trigger After 20 Years". Game Informer. Archived from the original on August 24, 2015. Retrieved April 22, 2020.
- ^ Bitmob (August 31, 2009). "Even Time Can't Unravel This Classic (Chrono Trigger DS Review)". Venture Beat. Archived from the original on November 2, 2021. Retrieved April 22, 2020.
- ^ Tieryas, Peter (November 28, 2014). "Chrono Trigger's Campfire Scene Is a Meditation On Friendship, Regrets, and Time Itself". Kotaku. Archived from the original on January 23, 2018. Retrieved April 22, 2020.
- ^ "The 47 Most Diabolical Video-Game Villains of All Time – Good Gear Guide by PC World Australia". Pcworld.idg.com.au. Archived from the original on 2010-03-09. Retrieved 2013-09-08.
- ^ "Lavos is number 75 – IGN". Archived from the original on 2010-07-01.
- ^ "Magus is number 52 – IGN". Archived from the original on 2010-07-14.
Characters of Chrono Trigger
View on GrokipediaPlayable Characters
The seven playable characters form the heart of the party's dynamics, each originating from a different time period and bringing unique abilities, weapons, and elemental affinities to combat and puzzle-solving.[4]- Crono: The silent protagonist and de facto leader, Crono is a red-haired youth from Truce Village in 1000 A.D., wielding a katana and harnessing lightning-based techniques; he lives with his mother and embarks on the adventure after meeting Marle at the Millennial Fair.[5]
- Marle: Princess Nadia of Guardia Kingdom in disguise, Marle is a compassionate archer from 1000 A.D. who uses ice magic; she joins Crono after bumping into him at Leene Square, fleeing her royal duties to seek adventure and uncover threats to her lineage.[5]
- Lucca: Crono's inventive childhood friend from 1000 A.D., Lucca is a genius mechanic with large goggles and a ponytail, specializing in fire-based tech attacks with her gun; her backstory involves caring for her disabled mother, Lara, alongside her father, Taban, and she creates the time machine that enables the group's journeys.[5]
- Robo: A peacekeeping robot designated R-66Y from the ruined future of 2300 A.D., Robo employs laser beams and mechanical arms for physical and lightning damage; rebuilt by the party after being damaged, Robo grapples with questions of sentience and humanity throughout the story.
- Frog: Once the human knight Glenn from 600 A.D. in the Middle Ages, Frog is a frog-like humanoid cursed by the villain Magus, wielding a Masamune sword and water magic; a solitary guardian of the Masamune blade, he seeks vengeance for his fallen comrade Cyrus and the kingdom of Guardia.
- Ayla: The fearless chief of the Ioka tribe in 65,000,000 B.C.'s prehistoric era, Ayla is a strong-willed hunter using fists and stone tools for physical attacks; she aids the party against reptilian foes and shares a romantic interest with Crono, representing themes of primal survival.[6]
- Magus: A brooding sorcerer from 12,000 B.C.'s Dark Ages (also known as Janus in his youth), Magus commands scythes and dark magic; exiled to the Middle Ages after Zeal's fall, he initially opposes the party as a warlord but can be recruited, driven by a quest to destroy Lavos for personal loss.
Notable Non-Playable Characters
Beyond the playable roster, Chrono Trigger features a rich array of non-playable characters (NPCs) that expand the world's lore across its 12,000-year timeline, including rulers, sages, and mythical beings who provide quests, guidance, and plot advancement.[7]- The Gurus: Three enlightened advisors from the ancient kingdom of Zeal—Belthasar (the Guru of Reason, an inventor from the future who built the Epoch vehicle), Gaspar (the Guru of Time, residing at the End of Time), and Melchior (the Guru of Life, a swordsmith)—who aid the party with wisdom and artifacts across eras, displaced to different time periods after Zeal's destruction.[4]
- Queen Zeal: The tyrannical ruler of the floating continent Zeal in 12,000 B.C., obsessed with harnessing Lavos's power through the Mammon Machine; her ambition leads to the kingdom's downfall and influences antagonists like the Chancellor of Guardia.[2]
- Schala and Janus: Royal siblings in Zeal—Schala, the empathetic princess with innate magic who befriends the party, and Janus, the young prince who becomes Magus—whose fates intertwine with Lavos and the entity's influence on the timeline.[2]
- Lavos: The primary antagonist, a massive, spiked entity that crash-lands on the planet as a meteor in prehistoric times, hibernating to absorb life energy before emerging in 1999 A.D. to ravage the world; it serves as the source of all major conflicts, corrupting history through its spawn and the Black Omen fortress.[7]
Development and Design
Creation Process
Masato Kato, the lead scenario writer for Chrono Trigger, played a pivotal role in developing the characters' backstories and motivations, deeply intertwining them with the game's time travel themes to create a narrative of personal growth across eras. Joining the project midway after working at other companies, Kato initially sketched early concepts for the playable characters, including rough designs for protagonists like Crono and supporting figures such as Lucca, before refining their arcs to emphasize themes of redemption, loyalty, and altering fate.[10] Kato crafted motivations that leveraged temporal shifts, such as characters confronting their past selves or evolving through historical interventions, ensuring emotional depth without overwhelming the player.[11] Akira Toriyama served as the character designer, transforming Kato's preliminary sketches into the final visual designs for the characters, including detailed sprite work and expressive portraits optimized for the Super Nintendo Entertainment System's limitations.[12] Toriyama's chibi-style illustrations emphasized vibrant, distinct personalities—such as Crono's spiky hair symbolizing youthful energy and Frog's amphibian features highlighting his knightly honor—while ensuring sprites conveyed fluid animations during battles and field interactions.[13] These designs balanced whimsy with functionality, allowing for clear recognition in the game's pixel art format and contributing to the characters' iconic appeal. Character abilities underwent several iterations during development to achieve balanced party dynamics, starting with initial concepts that integrated elemental affinities and combo techs to encourage diverse team compositions across time periods.[12] Early prototypes featured more complex mechanics, such as weapon-specific enemy weaknesses (e.g., requiring bows for certain foes), which were scrapped to prevent frustration and streamline combat; instead, developers refined dual and triple techs to reward strategic pairings, like combining Crono's lightning with Lucca's fire for area effects, ensuring no single character dominated while promoting synergy.[12] This iterative process involved playtesting to equalize roles—physical attackers like Ayla complementing healers like Marle—resulting in a system where party balance supported the narrative's ensemble focus. Composer Yasunori Mitsuda enhanced the characters' thematic presence through unique musical motifs, assigning distinct tracks that reflected their personalities and eras, such as the heroic fanfare for Crono and the melancholic strings for Frog's medieval quest.[12] Mitsuda, working under tight deadlines, composed these motifs to evoke emotional resonance during key scenes, like Robo's industrial synth tones underscoring his robotic introspection, thereby reinforcing backstories without dialogue overload.[14] The characters were largely finalized by mid-1994 during the SNES development cycle, which spanned from 1993 to early 1995, with prototypes like the November 1994 build showcasing near-complete designs amid ongoing refinements.[12] Unused ideas from these prototypes included concepts ultimately cut to tighten the core ensemble.Influences and Inspirations
The characters in Chrono Trigger draw from a rich tapestry of literary, cinematic, and folkloric traditions, shaping their designs, personalities, and narrative roles across diverse eras. The game's core concept of an ensemble cast undertaking era-spanning journeys is heavily influenced by time travel tropes originating in science fiction literature, most notably H.G. Wells' The Time Machine (1895), which introduced the idea of a protagonist navigating prehistoric, present, and futuristic periods to confront existential threats. Writer Masato Kato cited his boyhood passion for sci-fi time travel narratives as a key driver for the story's structure, emphasizing the thrill of altering history through multi-era adventures.[15] Fantasy archetypes underpin several characters, particularly Frog, whose portrayal as a cursed knight on a quest for redemption and wielding the legendary Masamune sword evokes knightly figures amid themes of honor and betrayal. This medieval folklore influence manifests in Frog's solemn demeanor, chivalric dialogue, and role as a guardian against dark forces, blending heroic tradition with humorous anthropomorphic elements. Similarly, Magus embodies dark wizard tropes rooted in Japanese folklore, evoking enigmatic mages wielding forbidden magic in eternal conflicts.[16] Science fiction elements inform the robotic character Robo, whose quest for self-awareness and loyalty to humanity parallels themes in Isaac Asimov's robot stories, such as I, Robot (1950), which explore artificial beings grappling with ethics and emotion beyond mechanical programming. Set against 1980s cyberpunk media like William Gibson's Neuromancer (1984), Robo's post-apocalyptic origins and internal conflict reflect dystopian visions of technology's double-edged role in human society. Prehistoric influences shape Ayla, whose fierce, clan-leading persona and survivalist ethos draw from caveman stereotypes in films such as Quest for Fire (1981), depicting early humans' raw struggles for dominance and discovery in a primal world.[16] Cultural nods further enrich the cast, with Lucca's eccentric inventor archetype mirroring Renaissance polymath Leonardo da Vinci, whose sketches of mechanical devices and innovative gadgets parallel her role in crafting tools and weapons amid a steampunk-inspired medieval era.[15] These inspirations collectively fuse genres to create a diverse party whose interpersonal dynamics and era-specific challenges drive the narrative's exploration of time, fate, and human connection.Playable Characters
Crono
Crono is the protagonist and silent leader of the party in Chrono Trigger, a young swordsman residing in the village of Truce during the year 1000 A.D.[17] He lives with his mother in a modest home and possesses no spoken dialogue throughout the game, a design choice that emphasizes player agency and allows the character to serve as an avatar for the audience.[18] This muteness aligns with the archetype of the silent hero, similar to figures in other role-playing games, enabling players to immerse themselves fully in his journey.[17] His narrative arc begins at the Millennial Fair in Leene Square, where a chance encounter with a mysterious girl activates Lucca's Telepod, inadvertently sending Crono on his first time-travel adventure and drawing him into a larger quest to avert the apocalyptic emergence of Lavos.[19] As the de facto leader, Crono guides the party through multiple eras, facing personal stakes tied to the fate of his world and companions, culminating in themes of self-sacrifice in certain endings where he willingly gives his life to protect the timeline.[20] Personality traits such as bravery, loyalty, and resourcefulness are conveyed through his actions and decisions, portraying him as a selfless hero willing to risk everything for the greater good.[4] Visually, Crono is depicted as a relatable youth with spiky red hair tied by a white bandana, wearing a simple tunic and wielding a katana, a design crafted by Akira Toriyama to evoke broad appeal and adventurous spirit.[5] In gameplay, he excels as an early-game powerhouse with sword-based physical attacks and lightning-elemental techs, including Cyclone—a spinning area-of-effect slash—and Luminaire, his ultimate all-enemies lightning spell that delivers massive damage.[7] His high speed and agility stats make him versatile for leading battles, positioning him as a balanced fighter ideal for most party compositions until later events allow for substitution.[17]Marle
Marle, whose true name is Princess Nadia, is the crown princess of the Guardia Kingdom in the year 1000 A.D., a medieval-era realm characterized by its castles and chivalric traditions.[21] Disillusioned with the stifling formalities and isolation of royal life, she disguises herself and escapes the palace to explore the world beyond, adopting the simpler name "Marle" to embrace a sense of freedom and anonymity during her quest for adventure.[18] Her design reflects this medieval royalty, featuring long blonde hair often adorned with a tiara, a white dress with blue accents reminiscent of courtly attire, and practical elements like a ribbon and boots suited for travel, all crafted by artist Akira Toriyama to evoke a youthful, spirited noblewoman.[22] In the narrative, Marle's storyline serves as the catalyst for the game's time-travel mechanics; after meeting Crono at the Millennial Fair in Leene Square and volunteering for Lucca's Telepod demonstration, she is pulled through a temporal anomaly to 600 A.D., where she is mistaken for her ancestor Queen Leene and kidnapped by the sorcerer Yakra.[23] This incident forces Crono to pursue her across time periods, forging their early partnership and unfolding arcs centered on family reconciliation—particularly her strained relationship with her father, King Guardia XXXIII—and the tension between personal freedom and royal duty, as she grapples with her responsibilities while aiding the fight against Lavos.[19] Marle's personality is marked by cheerfulness, impulsiveness, and deep compassion, often displaying a soft spot for the weak and helpless that drives her to act decisively despite her initial naivety as a sheltered runaway.[21] Throughout the journey, she evolves into a resolute ally, gaining maturity through trials like defending her kingdom from internal threats and reflecting on her heritage, transforming her impulsive escapism into steadfast loyalty to her companions and the greater cause.[24] As a playable character, Marle wields a crossbow for physical attacks and specializes in ice-elemental magic within the water affinity, emphasizing support roles through healing and defensive techs that enhance party balance in combat.[25] Her abilities include Aura, a restorative spell that heals all allies, and Haste, which doubles a target's speed to improve action frequency, making her invaluable for sustaining the group during prolonged battles without strong offensive capabilities.[26] At 16 years old and standing at 5'2", her slight build underscores her focus on magical utility over brute strength, complementing more combat-oriented party members.[24]Lucca
Lucca Ashtear is a central playable character in Chrono Trigger, hailing from 1000 A.D. as a prodigious inventor and lifelong friend of the protagonist Crono. The daughter of the esteemed inventor Taban and his wife Lara, Lucca grew up in a home filled with experimental gadgets near Truce Village. A pivotal accident involving one of her father's machines left Lara paralyzed and confined to a wheelchair, an event for which Lucca harbors deep guilt, motivating her relentless pursuit of technological innovation to potentially rectify such tragedies.[](https://www.ign.com/wikis/chrono-trigger/L Lucca) Throughout the narrative, Lucca plays a vital role as the group's technological backbone, inventing the Telepod—a device demonstrated at the Millennial Fair that malfunctions and propels Crono and Marle into the past, sparking the time-travel adventure. Her loyalty to her friends drives her to join the party early on to aid in rescuing Marle from Guardia Castle, and she continues providing essential gadgets like the Gate Key for navigating epochs. Lucca's personal arc delves into the tension between scientific ingenuity and mystical forces, culminating in optional quests where she confronts her family's hardships, while her bond with the robot Robo highlights themes of empathy across human-machine divides.[27][18] Depicted as eccentric yet optimistic and sharply analytical, Lucca often injects humor into dire situations through her inventive mishaps and quippy dialogue, serving as comic relief amid the party's trials. Developers noted her serious undertone, evident in sprite animations like her nonchalant glasses adjustment while walking, underscoring her focused demeanor despite her playful exterior.[28][18] In combat, Lucca wields gun-based weapons for ranged attacks and specializes in fire-elemental techs, such as Flame Toss for hurling explosive projectiles and the ultimate Flare spell that unleashes a massive inferno on enemies, making her ideal for exploiting weaknesses in ice or undead foes. Her design embodies the steampunk inventor archetype, featuring oversized glasses as a trademark, a practical ponytail, and a utilitarian outfit with a tool belt and jacket pockets for her mechanical pursuits. Her elemental affinity for fire was intentionally assigned to ensure balanced party utility across eras.[28][29]Frog
Frog, originally a human knight named Glenn from the year 600 A.D., was cursed into the form of an anthropomorphic frog by the sorcerer Magus during the Mystic invasion of Guardia Castle in 579 A.D., where Magus slew his comrade Cyrus, leaving Glenn wracked with guilt.[30] This transformation occurred after Magus slew Glenn's close friend and comrade, the legendary knight Cyrus, whose death left Glenn wracked with guilt and self-doubt, prompting him to exile himself to the Cursed Woods where he lives as a hermit.[30] As a result, Glenn abandons his knighthood and vows revenge against Magus, dedicating his life to avenging Cyrus while grappling with his altered appearance and diminished status in the kingdom of Guardia.[30] Throughout the narrative, Frog's arc begins as a quest for vengeance but evolves into one of redemption and self-acceptance, particularly through the restoration of the legendary sword Masamune, which he reclaims after proving his worth in the Magic Cave.[30] This process involves repairing the blade with the aid of Melchior, one of the three Gurus, symbolizing Frog's renewed purpose and honor as a knight.[30] Initially reluctant to join the protagonist Crono's party, Frog becomes a steadfast ally, confronting his past and ultimately choosing forgiveness over hatred, which allows him to reclaim his heroic legacy even if his curse persists in most endings.[30] In terms of personality, Frog embodies chivalric honor and a reluctant heroism, often displaying a sense of duty tempered by bitterness from his tragic loss and transformation.[28] His dialogue in the English localization features archaic, Shakespearean speech patterns—such as "thou" and "hath"—to convey dramatic flair and distinguish him from other medieval-era characters, contrasting with the more curt, rude tone in the original Japanese version that highlights his inner turmoil.[30] This blend of seriousness and underlying humor from his frog form creates a balanced character, as noted by director Takashi Tokita, who described Frog's dark past as offset by his comical appearance to add depth.[28] In gameplay, Frog serves as a versatile melee fighter with strong physical defense, making him effective against tougher enemies, and his water-elemental techs provide crowd control and status support.[31] His single techs include Frog Squash, a desperate area-of-effect attack that deals increased damage when his HP is low, and Ice Water, a dual tech with Marle that combines water and ice for multi-target damage.[31] Equipped with the Masamune, Frog excels in sword-based combos like Leap Slash for single-target strikes and Heal for party recovery, emphasizing his role in balanced teams focused on defense and elemental versatility.[31][30] Frog's design, an anthropomorphic frog clad in medieval armor with a cape and the Masamune at his side, merges fantasy elements with subtle humor, originating from a rough sketch by series creator Yuji Horii that was refined into official artwork by Akira Toriyama.[28] This visual style, featuring exaggerated amphibian features alongside knightly regalia, underscores his themes of disgrace and resilience, contributing to his popularity among developers who praised the contrast between his serious demeanor and whimsical form.[28]Robo
Robo, designated R-66Y and also known as Prometheus, is a playable character in Chrono Trigger hailing from the post-apocalyptic year 2300 A.D., a desolate era marked by the aftermath of environmental devastation.[7] The party discovers him deactivated in a ruined factory in the future, where Lucca repairs and reactivates him, prompting Robo to join their quest while grappling with his forgotten directives and a world stripped bare by catastrophe.[5] His narrative arc delves into the consequences of Lavos's emergence, portraying a barren landscape of toxic ruins and malfunctioning machinery that underscores themes of ecological ruin, with Robo's journey highlighting how companionship can instill a sense of purpose and "humanity" in a machine.[12] In terms of personality, Robo begins as a logical and polite automaton, communicating in a formal, precise manner devoid of contractions, yet he evolves through party interactions to exhibit genuine emotions like loyalty, gratitude, and even sorrow over humanity's lost legacy.[7] This development is evident in key events, such as his return to the Geno Dome to confront his origins, where bonds formed with the group teach him the value of friendship beyond programmed functions.[28] As a combatant, Robo stands out for his exceptional durability, boasting the highest base HP and defense among playable characters, allowing him to absorb significant damage while delivering powerful physical strikes.[28] His single techs emphasize mechanical prowess, including the close-range Robo Tackle for charging enemies, the explosive Uzzi Punch that launches his fist as a projectile, and supportive options like Cure Beam to heal allies or Laser Spin to damage all foes with shadow-elemental energy.[7] Robo's tech tree progresses robustly, enabling versatile dual and triple techs such as Shockwave with Crono or Team Laser with Lucca, making him a reliable tank and damage dealer throughout the game's eras. Developers noted his appeal as an "easy to use" fighter with high attack power and mid-game healing capabilities, though his lower magic defense requires strategic party support.[28] Robo's visual design, crafted by Akira Toriyama, features a bulky, humanoid robot frame with a boxy torso, exposed wiring, and a single optic sensor, evoking the utilitarian yet imposing aesthetics of 1980s sci-fi robots like those in anime and films of the era.[32] This sturdy silhouette reinforces his role as a resilient guardian from a fallen technological age, complete with extendable arms for combat and a color scheme of muted grays and reds to match the dystopian future.[7]Ayla
Ayla is a playable character in the 1995 role-playing video game Chrono Trigger, developed by Square for the Super Nintendo Entertainment System. She serves as the chief of the Ioka tribe during the prehistoric era set in 65,000,000 B.C., where she acts as a fearless hunter and leader guiding her people through harsh survival conditions.[6] Ayla's name draws inspiration from the protagonist of Jean M. Auel's Earth's Children book series, as confirmed by the game's director Takashi Tokita in a 1995 Famitsu interview, reflecting her embodiment of prehistoric human resilience.[33] In the narrative, Ayla aids the time-traveling protagonists by joining their quest after they assist her tribe, particularly in confronting threats from the Reptite species, which ties into broader themes of evolution and human survival against ancient spawn linked to the antagonist Lavos.[6] Her role emphasizes primal leadership and communal bonds in a primitive society, contrasting the technological and magical elements of other eras in the game. Ayla's backstory highlights her rise to chieftain through demonstrated strength and hunting prowess, positioning her as a symbol of unyielding tribal spirit.[33] Ayla's personality is bold and straightforward, characterized by instinct-driven actions that provide comic relief amid the game's serious undertones, as noted by co-director Yoshinori Kitase in 1995 developer interviews. She speaks in a primitive, broken dialect—such as referring to herself as "strong one"—and expresses a deep affinity for "fun" activities like feasting, dancing, and combat, underscoring her carefree yet fierce demeanor.[28] In terms of design, Ayla is portrayed as a muscular warrior clad in furs and minimal animal-hide attire, evoking caveman archetypes but with an empowering twist that highlights female strength; early concept art featured straight hair, later revised to wavy for a wilder prehistoric aesthetic at the development team's request.[28] Gameplay-wise, Ayla specializes in physical combat using her fists as weapons, which scale automatically with her level without needing upgrades, making her one of the most straightforward fighters. Her techs, such as Cat Attack (a leaping claw strike) and Triple Kick (a rapid series of kicks), emphasize raw power and agility, with her boasting the highest strength stat among playable characters for delivering maximum damage output.[34] This focus on brute force and high stamina allows her to endure significant punishment, second only to Robo, while her speed enables quick successive attacks, reinforcing her role as a frontline brawler in party compositions.[35]Magus
Magus, originally known as Prince Janus, is a central playable character in Chrono Trigger, hailing from the ancient Kingdom of Zeal in 12,000 B.C. As the young prince, he witnessed the kingdom's downfall due to Lavos's emergence, which created a time gate that exiled him to 600 A.D., where he adopted the identity of Magus, the enigmatic warlock leading the Mystic forces against the Kingdom of Guardia.[7] This transformation marked the beginning of his quest for vengeance against Lavos, the parasitic entity responsible for his homeland's destruction and the presumed loss of his family, including his sister Schala.[7] In the game's narrative, Magus serves as an initial antagonist, summoning Lavos in a bid to confront and destroy it, only to be interrupted by the protagonists during the ritual at his castle. Upon defeat, players have the option to recruit him, shifting his role to that of an ally whose storyline delves into themes of ambition, profound personal loss, and eventual atonement as he joins the fight to prevent Lavos from ever emerging.[7] His arc highlights a redemption journey, where his vengeful pursuits evolve into reluctant cooperation, driven by a shared goal of altering history to avert global catastrophe.[7] Magus's personality is portrayed as brooding and enigmatic, characterized by minimal dialogue that underscores his internal turmoil and isolation, often conveying a sense of teen angst amplified by centuries of exile and grief.[7] He wields a massive scythe in combat, adding to his mystique as a gothic sorcerer figure, while his design features pale blue skin, pointed ears, flowing white hair, and a flowing red cloak—elements crafted by artist Akira Toriyama to evoke a dark, otherworldly presence.[28] In gameplay, Magus excels as a versatile spellcaster with access to dark and ice-based magic, boasting high intelligence that enables dominant spellcasting performance. His single techs include powerful abilities like Dark Matter, a devastating shadow attack on all enemies costing 20 MP, and Black Hole, a 15 MP instant-death spell targeting nearby foes, alongside enhanced versions of elemental spells such as Ice 2 for area water damage.[31] Lacking dual techs with other characters, he contributes to triple techs like Dark Eternal when paired with Frog and Robo, emphasizing his role in high-damage magical strategies over physical or support functions.[31]Non-Playable Characters
Lavos
Lavos is the central antagonist of Chrono Trigger, depicted as an extraterrestrial parasite originating from an unknown planet that crash-lands on Earth in 65,000,000 B.C., embedding itself deep underground to initiate a long-term lifecycle of energy absorption and genetic harvesting.[36] Over eons, it drains the planet's vital energies while selectively incorporating DNA from dominant lifeforms to evolve and propagate its species, ultimately planning to emerge and consume the world's resources before departing to infest another celestial body.[36] This arrival immediately impacts prehistoric Earth by obliterating the Tyrano Lair, the stronghold of the Reptite civilization, which triggers an Ice Age and shifts dominance to mammalian tribes like the Ioka, while its spawn later exacerbate conflicts such as the ongoing Reptite wars.[36] Throughout history, Lavos exerts influence across multiple eras, subtly shaping events through its spawn and latent power. In 12,000 B.C., it empowers antagonists like Queen Zeal by allowing the Kingdom of Zeal to harness its energy via the Mammon Machine, fueling ambitions that lead to societal collapse.[36] By 1999 A.D., Lavos fully matures and surfaces, unleashing a cataclysmic apocalypse with nuclear-level devastation that renders the surface uninhabitable and creates the post-apocalyptic wasteland observed in 2300 A.D.[36] Its spawn, dispatched periodically to the surface, serve as extensions of its will, absorbing additional genetic material and propagating its parasitic agenda while contributing to era-spanning turmoil.[36] Visually, Lavos features a formidable, shell-like exterior armored with sharp spines, concealing progressively vulnerable inner forms that reveal its true nature during confrontations.[36] In battles, it demonstrates devastating abilities, including high-energy beams capable of widespread destruction, physical assaults from its appendages, and manipulations of time and space to disrupt opponents.[37] Encounters with Lavos unfold across multiple phases: the initial armored shell, followed by agile humanoid "bits" that support a central pod, and culminating in its exposed core, each form escalating in complexity and threat level.[36] An optional variant, the Dream Devourer, introduces in the Nintendo DS port a fused entity combining Lavos with the defeated Mammon Machine, amplifying its regenerative and offensive capabilities for a more arduous final challenge.[38] Thematically, Lavos embodies inexorable doom and cosmic indifference, serving as the unifying catalyst for conflicts across time periods and directly challenging the protagonists' efforts to alter history through time travel.[36] As Lucca explains in the game, "It lives on a planet for as long as possible, selecting the most desirable lifeforms, allowing them to advance and then harvesting their DNA," underscoring its role as an instinct-driven harvester rather than a malevolent intellect, yet one whose lifecycle imperils all earthly existence.[36] This portrayal positions Lavos as a symbol of environmental and existential peril, where humanity's progress inadvertently feeds the very force destined to eradicate it.[36]The Gurus
The Gurus of Zeal, also known as the Three Wise Men, were enlightened advisors to Queen Zeal in the ancient kingdom of Zeal during 12,000 B.C.[39] They served as sages embodying profound wisdom in distinct domains: reason, time, and life, providing counsel on magical and technological advancements while opposing the kingdom's dangerous pursuit of Lavos's power.[40] During the cataclysmic Ocean Palace incident, when the Mammon Machine unleashed Lavos's energy, the Gurus were scattered across time periods by the entity's influence, preventing their deaths but displacing them to aid future heroes in averting global catastrophe.[41] This dispersion underscores their thematic role as timeless guides, bridging the realms of science, magic, and natural prophecy to support Crono's party throughout the ages.[39] Belthasar, the Guru of Reason, was a brilliant inventor in Zeal renowned for his technological designs, including the Blackbird airship and components of the Ocean Palace.[39] Displaced to 2300 A.D. following the incident, he resided in the Keeper's Dome amid the post-apocalyptic ruins, where his exposure to future devastation drove him to eccentricity and eventual insanity, though he preserved his knowledge through a Nu assistant.[39] From this era, Belthasar constructed the Epoch, the Wings of Time—a time machine upgraded from the party's original craft—to facilitate their quest against Lavos, and he orchestrated subtle interventions, such as deploying Poyozo Dolls as guides.[39] His actions from the End of Time, where he maintained influence, emphasized rational innovation as a counter to magical hubris, ultimately sacrificing his sanity to ensure the heroes' success.[39] Gaspar, the Guru of Time, functioned as a prophetic sage in Zeal, clad in a distinctive red uniform and conducting research on temporal phenomena, including the Chrono Trigger device in his laboratories.[40] Transported to the End of Time during the Ocean Palace catastrophe, he established a Victorian-style platform and Gate key system there, collaborating with the entity Spekkio to create a training chamber for time travelers.[40] In this liminal realm, Gaspar provided cryptic prophecies and essential guidance to Crono's party, such as directing them to upgrade the Epoch or clone facilities, and after Crono's death, he supplied the Chrono Trigger—a device to reverse the tragedy—while mourning the loss with poignant resolve.[40] His role highlighted the interconnectedness of timelines, offering wisdom that wove prophecy with practical aid to navigate the multiverse's perils.[40] Melchior, the Guru of Life, was Zeal's master artisan and elemental expert, forging legendary items like the Masamune (initially a Ruby Knife enhanced with Dreamstone) and Schala's Pendant, while assisting in the Mammon Machine's construction despite his reservations about its risks.[41] Transported to 1000 A.D. by Lavos's interference, he lived as a humble blacksmith near Medina Village, operating a forge in his hut and selling arms at the Millennial Fair, haunted by the irony of creating tools for violence from his life-affirming origins.[41] There, Melchior repaired the Masamune for Frog using a shard of Dreamstone with Lucca's assistance, and later harnessed the Sun Stone to craft supreme equipment, including the Rainbow sword for Crono and protective gear like Prism Helms.[41] In alternate timelines, such as one where he was imprisoned on Mt. Woe, he was rescued to further aid the party, embodying a fusion of magical craftsmanship and regenerative spirit.[41]Schala
Schala is the princess of the ancient Kingdom of Zeal in 12,000 B.C., serving as the daughter of Queen Zeal and older sister to Janus.[42] Gifted with innate magical abilities, particularly in light-based spells, she demonstrates a strong affinity for manipulating magical energies, including the use of her pendant to channel power and perform feats like teleportation.[43] Unlike many in Zeal's elite Enlightened class, Schala opposes her mother's growing obsession with harnessing Lavos's energy through the Mammon Machine, viewing it as dangerous and unethical.[42] Her personality is defined by kindness, empathy, and compassion, making her a rare sympathetic figure among Zeal's royalty who interacts benevolently with the oppressed Earthbound Ones.[43] She shares a close, protective sibling bond with her younger brother Janus, often shielding him from their mother's influence and comforting him during tense family moments.[42] In visual design, Schala appears as a regal young woman with long, flowing blue hair tied in a ponytail with a red ribbon, dressed in ethereal purple robes adorned with gold accents, and large circular earrings that emphasize her royal and mystical status, symbolizing purity and grace.[42] Throughout the narrative, Schala aids the protagonists by secretly freeing them and the Guru of Life, Melchior, from imprisonment in Zeal Palace, and she uses the Mammon Machine to empower Marle's pendant, granting access to sealed areas.[44] She is briefly kidnapped by the antagonist Dalton but is rescued during the pursuit to Terra Tower.[44] In a pivotal moment at the Ocean Palace, Schala reluctantly lends her magic to activate the Mammon Machine under duress, which summons Lavos and triggers the kingdom's cataclysmic fall; she then seals a critical magic barrier to allow the heroes entry and teleports them to safety after Crono's apparent death.[42] Following Zeal's destruction, Schala falls into a dimensional vortex during the chaos, ultimately merging with Lavos within the Darkness Beyond Time, where she exists as a spectral entity trapped in isolation.[42] This tragic fate positions her as a lingering narrative influence, with her pleas for help echoing in the game's true ending, motivating characters like Magus to confront Lavos, and subtly connecting to thematic elements in subsequent titles through her unresolved presence.[42]Dalton
Dalton serves as a high-ranking military commander in the Kingdom of Zeal during 12,000 B.C., overseeing the army's golem forces while ostensibly loyal to Queen Zeal.[7] However, his allegiance is primarily self-serving, driven by personal ambitions for power and glory rather than devotion to the kingdom's cause.[45] As Queen Zeal's advisor, he exhibits a scheming nature, often prioritizing his own grandiose schemes over strategic necessities.[46] In the game's narrative, Dalton plays a key antagonistic role in the events surrounding Zeal's downfall. He commands golem units during confrontations at the Ocean Palace and later commandeers the Blackbird, an advanced airship from Zeal's arsenal, to pursue the protagonists across time periods.[47] Following the kingdom's collapse, he attempts a time heist by stealing the Epoch time machine in 1000 A.D., modifying it into his personal vessel dubbed the "Aero-Dalton Imperial" to launch conquests in the future.[45] These actions position him as a mid-game threat, disrupting the party's efforts to avert catastrophe. Dalton's personality is marked by arrogance and theatrical flair, often delivering bombastic speeches and adopting pompous titles to inflate his ego.[46] His comedic traits emerge through humorous defeats and multilingual name puns, such as referring to himself as "General Kaktus" in German-localized versions, underscoring his over-the-top villainy.[7] In combat, he demonstrates abilities like summoning iron orbs for barriers and counterattacks, as well as magical tech integrations that blend Zeal's sorcery with military tactics. Ultimately, Dalton meets his end during a climactic battle aboard the Blackbird in 1000 A.D., where he is defeated by the protagonists and plummets into a temporal vortex, effectively lost in time.[47] Though he poses no further direct threat, his actions leave a lingering impact as a minor recurring antagonist in the series' lore.[46]Queen Zeal
Queen Zeal serves as the sovereign ruler of the Kingdom of Zeal, a technologically and magically advanced civilization located on a floating continent in 12,000 B.C..[48] Initially portrayed as a wise and benevolent leader, she becomes corrupted by the immense power of Lavos, which she accesses through the Mammon Machine, a device designed to harness the entity's energy for the kingdom's benefit..[49] This corruption drives her descent into madness, as her desire for eternal life overrides all other concerns, leading her to exploit Lavos's power at the expense of her people and family..[50] Throughout the narrative, Queen Zeal's arc centers on her unyielding pursuit of immortality, which culminates in the kingdom's catastrophic fall..[48] She transforms into a demonic form during the climactic confrontation aboard the Black Omen, her floating fortress, where she merges with otherworldly entities in a bid to achieve godlike eternity..[51] Her increasingly tyrannical rule starkly contrasts with the compassion shown by her children, Schala and Janus, particularly evident in her conflicts with Schala over the ethical use of Lavos's power..[49] In combat encounters, Queen Zeal demonstrates formidable magical prowess, employing ice-based attacks such as Blizzard and disruptive shadow magic, including the devastating Halation spell that reduces opponents' health to a critical minimum..[51] Queen Zeal's hubris ultimately precipitates the cataclysmic destruction of Zeal, as her activation of the Mammon Machine awakens Lavos prematurely, shattering the kingdom and sending shockwaves through multiple timelines that influence the game's broader historical conflicts..[48]Appearances in Other Media
In Radical Dreamers
Radical Dreamers, a 1996 Japan-exclusive visual novel developed by Square, features prominent appearances and references to characters from Chrono Trigger within its dream-like narrative framework. Magus plays a central role as the enigmatic ally known as Magil (or Gil in some translations), a shadowy magician who joins the thief Serge and his companions in their quest to infiltrate Viper Manor and steal a legendary artifact. Retaining his dark persona, pale features, and signature scythe from Chrono Trigger, Magil aids the group with powerful magic while harboring a personal quest that echoes his original backstory. This portrayal was confirmed by the game's writer, Masato Kato, in a hidden message included in the 2022 remaster of Chrono Cross: The Radical Dreamers Edition, explicitly identifying Magil as Magus in search of his lost sister Schala.[52] The story includes subtle nods to other Chrono Trigger protagonists through key artifacts that integrate into the theft plot, such as the Masamune, the legendary sword associated with Frog, which symbolizes ties to the series' medieval era and heroic legacies. These elements ground the adventure in the broader Chrono universe, with Serge's dream-world escapades encountering relics that evoke Crono, Frog, and their allies without direct appearances. The narrative explores alternate timelines diverging from Chrono Trigger's events—particularly the defeat of Lavos—where Magus continues his solitary pursuit of Schala, providing thematic closure to one of the original game's multiple endings. This bridge-like structure delves into themes of loss, redemption, and multidimensional realities, reimagining Chrono Trigger's time-travel motifs in a more introspective, text-based format.[53] Developed as a side project by Masato Kato shortly after Chrono Trigger's release, Radical Dreamers was conceived as a narrative extension to explore unresolved threads, serving as an intended precursor to what became Chrono Cross. Kato, who scripted Chrono Trigger, adapted the characters into a visual novel style for the Satellaview peripheral, emphasizing atmospheric storytelling over action. In interviews, he described it as a way to revisit and expand on Magus's arc in an alternate reality, influencing the sequel's development while standing as a self-contained tale of thievery and mystery.[54]In Xenogears
In Xenogears (1998), Lucca appears in a brief cameo in the village of Lahan, portrayed as a consultant who explains the game's saving mechanic to the player, a nod to her inventive and technical expertise in Chrono Trigger.[55] This appearance stems from shared development ties, as the Xenogears team was originally assembled to create a sequel to Chrono Trigger, known internally as "Chrono 2," before the project evolved into an independent sci-fi narrative under director Tetsuya Takahashi.[56] Scenario writer Masato Kato, who contributed to Chrono Trigger's script and penned key events in Xenogears such as the Lahan sequence, facilitated these subtle connections through his involvement in both titles.[57] Thematic echoes appear in Xenogears' world-building, including time manipulation motifs reminiscent of the Gurus' roles in temporal affairs and robotic elements akin to Robo's design integrated into the game's gear mechs, though without direct plot ties to Chrono Trigger characters. Cosmic entities like Deus parallel Lavos as ancient, world-altering parasites, reflecting Kato's recurring interest in existential threats across his works. These elements remain isolated Easter eggs rather than integrated crossovers, appreciated by fans for bridging Square's mid-1990s RPG legacy.[56]In Chrono Cross
In Chrono Cross, Schala's lingering spirit forms the core of the primary antagonist, the Time Devourer, a fused entity born from her absorption into Lavos at the end of Chrono Trigger. This spectral presence drives much of the sequel's conflict, as Schala's subconscious desire for reunion influences the Frozen Flame—a shard of Lavos that serves as a key artifact granting immense power and recognizing a chosen "Arbiter." Her essence also manifests through Kid, a clone created by Schala in 1004 A.D. to preserve her humanity and seek liberation, with Kid's journey unknowingly aimed at freeing her progenitor from eternal torment.[58] The Gurus of Zeal leave enduring legacies that shape Chrono Cross's world and plot. Belthasar, the Guru of Reason, engineers critical time-manipulating devices, including the establishment of Chronopolis in 2400 A.D. as a future outpost to counter temporal anomalies, and his designs indirectly influence the Epoch's evolution and the Project Kid initiative to safeguard against FATE, the supercomputer controlling El Nido. Gaspar, the Guru of Time, contributes to environmental themes in the El Nido archipelago, where the Records of Fate—artifacts echoing his temporal wisdom—enforce predestination, tying into the archipelago's isolation and ecological balance disrupted by dimensional shifts. Melchior, the Guru of Life, appears as an enigmatic blacksmith in Home World, forging the Chrono Cross itself in a subtle nod to his role as a creator of life-affirming tools, though his involvement remains peripheral.[58][59] Subtle references to other Chrono Trigger elements appear throughout, reinforcing the shared universe. Gato, the robotic guardian from Guardia Castle in 1000 A.D., reemerges in damaged form at Lucca's orphanage, symbolizing the passage of time and loss. Johnny, the pianist from the Tyrano Lair in 65,000,000 B.C., is encountered as a skeletal remnant in the Dead Sea, a desolate temporal anomaly in Home World. Lavos's remnants persist in the Dead Sea, a desolate temporal anomaly in Home World that condenses the ruined 2300 A.D. future, complete with fossilized spawn and environmental decay echoing the parasite's apocalyptic influence.[58][60] The absence of Chrono Trigger's playable protagonists from direct involvement is narratively justified, with Crono's sacrificial death against Lavos in the original game cited as a pivotal event that alters timelines and prevents his return, while figures like Marle and Lucca meet ambiguous ends—potentially including Lucca's murder by the Porre military—leaving their spirits to appear as ghosts in key scenes. Optional party members evoke familiar archetypes, such as Guile, a magician initially conceptualized as a Magus stand-in but ultimately distinct, hinting at unresolved threads from the Guru of War's quest for Schala.[58] Thematically, Chrono Cross expands Chrono Trigger's time travel into a multiverse of parallel dimensions (Home and Another World), where actions create divergences rather than linear changes, building on the Gurus' gate mechanics and Lavos's disruptions. This framework culminates in the true ending, accessed by invoking the Chrono Cross spell in elemental sequence during the finale, which severs the Time Devourer's hold and resolves key fates: Schala is freed to potentially reunite with her brother Magus, the original heroes' sacrifices are honored through dimensional harmony, and the planet's timeline stabilizes without Lavos's spawn, closing loops from the predecessor.[61]In Other Media
The characters of Chrono Trigger have appeared in various non-mainline media, including promotional adaptations and merchandise produced by Square (later Square Enix). In the 1996 Satellaview board game Koi ha Balance: Tatoeba K-kun no Tabou na Ichinichi-hen, a Japanese-exclusive title developed by the Chrono Trigger team, the Gurus' member Gaspar and the robot Johnny feature as playable characters in dating sim-style scenarios with custom cards depicting their personalities and abilities from the original game.[62] This hybrid board game incorporates light RPG elements, allowing players to navigate romantic and strategic encounters using these characters' lore-inspired traits.[63] Square Enix crossovers often reference Chrono Trigger's visual style through Akira Toriyama's character designs, which influenced nods in other franchises; for instance, Toriyama's artwork for the series appears alongside his Dragon Quest illustrations in official art books like Dragon Quest: The Art of the Series, highlighting shared stylistic elements such as exaggerated features and dynamic poses in ensemble portraits. Similar design echoes appear in Final Fantasy titles, where Toriyama's contributions to monster and hero aesthetics indirectly evoke Chrono Trigger's cast, though without direct character cameos.[13] Ports of Chrono Trigger to newer platforms, including the Nintendo DS (2008), iOS/Android mobile (2011), and PC/Steam (2018), feature minor visual enhancements to character sprites, such as refined animations and higher-resolution portraits for better fidelity on modern displays, while preserving the original 2D designs without adding new narrative content. Trailers for these releases often include fan-service montages showcasing the playable ensemble—Crono, Marle, Lucca, Robo, Frog, Ayla, and Magus—in action sequences to emphasize their enduring appeal. Merchandise and spin-offs have prominently featured the core playable characters, with Square Enix producing collectible figures like the 2010 Formation Arts series, which includes detailed 1:8 scale models of Crono, Frog, Ayla, Magus, and Lucca posed in iconic battle stances.[64] The 1995 one-shot manga adaptation Do Your Best, Chrono-kun!, included with the Japanese game guide, expands on early dialogues between Crono and Marle with additional humorous interactions not present in the game, serving as promotional material tied to the Super Famicom release.[65] While no official novels exist, guidebooks such as Chrono Trigger: The Perfect (1996) include illustrated short stories and expanded character backstories for the ensemble.[66] Post-2000s, the characters have seen no major video game cameos outside the core series ports, but they maintain a presence in retrospective analyses of RPG history, often cited in publications like 1UP.com's archival features on influential SNES-era designs for their role in shaping ensemble-driven narratives.Reception and Legacy
Critical Reception
Critics have long praised the ensemble cast of Chrono Trigger for its diversity, with characters hailing from distinct historical eras that enrich the time-travel narrative. In a 1995 review, GamePro highlighted how the era-specific personalities, such as the medieval knight Frog and the prehistoric warrior Ayla, create immersive contrasts that deepen player engagement with the game's temporal themes.[67] Similarly, a 2014 analysis in Autostraddle noted the cast's "incredibly diverse set" of personalities, spanning inventors, robots, and royalty, which allows for multifaceted interactions and avoids stereotypical archetypes common in 1990s RPGs.[68] The silent protagonist Crono has received mixed feedback, particularly in reviews of later ports. IGN's 2008 review of the DS remake commended the enduring charm of the core cast but pointed out that Crono's lack of dialogue, while preserving the original's design, limits emotional depth compared to voiced contemporaries, serving as both a narrative strength for player projection and a limitation in modern accessibility.[69] This silence, inherited from the 1995 SNES version, was revisited in a 2011 IGN retrospective as a deliberate choice that amplifies the supporting characters' voices but can feel restrictive in remakes without added expressiveness.[70] Individual characters have garnered specific acclaim for their writing and implementation. Frog's arc, blending tragedy with humor through his reluctant heroism and amphibian form, was lauded in RPGFan's 2021 review as a standout example of concise yet impactful characterization that elevates the party's dynamics.[71] Lucca, the inventive engineer, has been celebrated in 2010s feminist gaming analyses for embodying empowerment; a 2014 essay in The Artifice described her as a "fantastic role-model for young women interested in the maths and sciences," highlighting her agency and lack of reliance on male counterparts in a genre often criticized for reductive female portrayals.[72] Antagonists like Lavos and Queen Zeal have been commended for their thematic depth, representing hubris and existential threats beyond mere villainy. Eurogamer's 2008 review praised the narrative's layered foes, noting how Zeal's corruption by Lavos underscores themes of immortality and destruction, making their confrontation a philosophical climax rather than rote combat.[73] A 2022 TheGamer analysis echoed this, calling Lavos the "perfect antagonist" for its parasitic indifference, which ties into the game's exploration of fate and human ambition without overshadowing personal stories.[36] Post-2010 remakes have reinforced positive views on the character system, emphasizing improved accessibility through updated interfaces while retaining the original's strengths. Metacritic aggregates show the 2008 DS version scoring 92/100, with critics like those at RPGFan applauding the timeless party mechanics, and the 2018 PC port receiving mixed user feedback (around 7.0/10) due to technical issues like control implementation despite praising the core character-driven storytelling.[74] These scores reflect consistent critical regard for how the characters' designs and interactions hold up, adapting well to new platforms without diluting their era-spanning immersion.[75]Popularity and Cultural Impact
The characters of Chrono Trigger have garnered significant fan engagement through various polls and rankings on gaming platforms. In a 2014 GameFAQs community poll, Frog emerged as the top favorite among playable characters with 25.45% of votes, followed by Crono at 16.97%, highlighting their enduring appeal as protagonists in time-travel adventures.[76] Similarly, a 2022 GameRant ranking placed Lucca at number one for her inventive utility and character depth, with Frog in second for his tragic backstory and combat prowess, underscoring the diversity of fan preferences across story and gameplay elements.[77] Magus, often celebrated as a compelling anti-hero due to his complex arc from antagonist to ally, frequently ranks highly in fan discussions for his mysterious design and narrative impact.[78] Culturally, characters like Lucca have been recognized as positive representations in gaming, serving as a role model for women in STEM fields through her portrayal as a brilliant inventor who drives technological advancements in the story.[68] Ayla embodies the archetype of a strong female warrior, leading her tribe with physical might and unyielding resolve, contributing to broader conversations on diverse female leads in JRPGs.[68] Merchandise featuring these characters, such as Square Enix's Formation Arts trading figures of Robo, Crono, and others released in the 2010s and reissued through the 2020s, reflects sustained demand, with collectibles like Robo statues and Lavos-inspired prints available on major retail sites amid the game's 30th anniversary celebrations in 2025.[79] The overall franchise has surpassed 5 million units sold worldwide as of March 2025, bolstering the visibility of character-driven memorabilia.[80] The characters' influence extends to inspiring ensemble dynamics in later time-travel narratives, with developers citing Chrono Trigger's party system as a foundational model for group-based storytelling in games emphasizing temporal consequences. Community legacy thrives through active fan creations, including ROM mods that experiment with party compositions like Crono-Frog-Lucca for optimized speedruns on platforms such as Speedrun.com, alongside prolific fan art on sites like DeviantArt and enduring memes centered on Frog's archaic dialogue, such as his iconic "Leap hence!" exclamations repurposed in gaming humor.[81]References
- https://strategywiki.org/wiki/Chrono_Trigger/Characters
- https://strategywiki.org/wiki/Chrono_Trigger/Techniques
- https://strategywiki.org/wiki/Chrono_Trigger/Ayla
- https://www.chronowiki.org/wiki/Dalton
- https://strategywiki.org/wiki/Chrono_Trigger/The_New_King
- https://strategywiki.org/wiki/Chrono_Trigger/The_Black_Omen
