Metro Exodus
Metro Exodus
Main page

Metro Exodus

logo
Community Hub0 subscribers
Read side by side
from Wikipedia

Metro Exodus
Developer4A Games
PublisherDeep Silver
DirectorAndrew Prokhorov
ProducerMykola Muravskyi
DesignerViacheslav Aristov
Programmers
  • Oles Shyshkovtsov
  • Alexander Maximchuk
  • Vlad Gapchych
ArtistSergei Karmalsky
WriterAndrei Paskhalov
ComposerAlexei Omelchuk
SeriesMetro
Engine4A Engine
Platforms
Release
15 February 2019
    • PS4, Windows, Xbox One
    • 15 February 2019
    • Stadia
    • 19 November 2019
    • Linux, macOS
    • 14 April 2021
    • Enhanced Edition
    • Windows
    • 6 May 2021
    • PS5, Xbox Series X/S
    • 18 June 2021
GenreFirst-person shooter
ModeSingle-player

Metro Exodus is a first-person shooter video game developed by 4A Games and published by Deep Silver in 2019. The game is the third installment in the Metro video game series, which is based on Dmitry Glukhovsky's novels. It is a sequel to Metro: Last Light and the book Metro 2035, and follows protagonist Artyom and his allies as they flee the Moscow Metro and set off on an intercontinental journey through Russia and parts of Kazakhstan on a locomotive called Aurora. The story takes place over a year, during which Artyom visits locations such as the Volga River and the Caspian Sea. The game improves on the gameplay mechanics of Last Light; it includes both several miniature open world locations and more linear levels like earlier games in the series.

Starting in 2014, the game was developed by a team of around 150 based in Kyiv and Malta. The Exodus studio's main objective was to combine the core gameplay pillars of the Metro series with elements from S.T.A.L.K.E.R.: Shadow of Chernobyl (2007), which prioritizes emergent gameplay and features a large, explorable space. The team experimented with open-world gameplay and excluded mission markers so that players can explore naturally. To keep the game immersive, the game had a minimalistic head-up display, as in-game information was physicalized through Artyom's gears and equipment. 4A collaborated with Glukhovsky on the game's story, which focuses more on Artyom's personal story and relationships, forgoing some of the supernatural elements found in previous games for a more grounded story.

Announced in June 2017, Metro Exodus was released for PlayStation 4, Windows and Xbox One in February 2019. An upgraded version of the game titled Metro Exodus Enhanced Edition was released for PlayStation 5, Windows, and Xbox Series X/S in May 2021. The game received generally positive reviews from critics, who praised its visuals, level design, gameplay and story. It has sold over 10 million units as of February 2024. Two downloadable expansions titled The Two Colonels and Sam's Story, each of which features a new playable character, were released in August 2019 and February 2020, respectively. A sequel titled Metro 2039 is currently in development.

Gameplay

[edit]
Unlike previous games in the series, Metro Exodus features large, open levels that can be freely explored by players.

Like earlier games in the series, Metro Exodus is a first-person shooter. The player controls player-character Artyom, who must leave the tunnels of Moscow and travel across the post-apocalyptic wasteland of the former Russian Federation and Republic of Kazakhstan while fighting against mutated creatures and hostile humans.[1] The game occurs in one in-game year; environments change along with the seasons as the story progresses.[2] Like earlier Metro games, Metro Exodus includes linear missions and introduces several large, open spaces for players to explore. A locomotive named the Aurora serves as the game's hub area, where players can converse with other non-playable characters.[3] Using binoculars, players can identify points of interest in each of the game's map.[4] Some areas are severely irradiated and a gas mask must be worn due to toxic air. Each gas filter lasts one minute each, and these must be replaced provided the player has more in reserve.[5] Players must wipe off dirt and blood splatter that collect on the gas mask, which may crack if it is damaged, and players must temporarily repair it using duct tape.[6] The game features a minimalist head-up display (HUD); information is usually displayed to the player through tangible objects.[5] For instance, a timer on Artyom's wristwatch shows how long until the current filter expires;[7] flashlight will flicker if it is running low on battery.[8] A compass that displays the direction of their objectives can be attached to the wristwatch.[9]

Players can use firearms such as pistols, shotguns, sniper rifles, and submachine guns, as well as air-powered weapons such as the Tikhar and the Helsing crossbow, to defeat enemies.[10] Consumables such as Molotov cocktails and grenades can also be used against enemies. The player can carry three weapons at any one time. Players can swap their equipped weapons with those they find in the game world; weapons may also be dismantled for parts and resources, and they can be extensively customized; for instance, a laser sight may be attached to a weapon to increase its accuracy.[11] Players must scavenge for resources as they explore the game's world. In addition to ammunition, players must collect "chemicals" and "materials", both of which are necessary for crafting new consumables and ammunition. Players can craft gas filters, medkits, and ammunition for air-powered weapons by deploying Artyom's backpack. Ammunition for regular weapons must be crafted at workbenches on Aurora.[12] At workbenches, players can also permanently repair their gas masks and clean their weapons. Performance of uncleaned weapons will decrease and they may jam during combat.[7] Through exploring and completing side activities, players will find new gears and upgrades; for instance, they will acquire night-vision goggles in the Volga River map and a motion tracker in the Caspian Sea level, both of which can aid the player in combat.[9]

Players can approach their missions in a variety of ways.[13] They can use stealth tactics such as turning off lights to remain hidden and throwing a can to distract enemies. Alternatively, they can use a lethal approach such as tossing a throwing knife at enemies to quietly kill them.[12] Players are encouraged to plan before approaching a mission. The behavior of enemies, which are controlled by artificial intelligence, may change depending on the time of day. For instance, enemies patrolling a camp during daytime may retreat and sleep inside the camp at night, making infiltration easier. The game has a dynamic weather system, allowing players to take advantages of storms and rain, which mask the sounds of Artyom's footsteps. The time of day can be changed at safehouses in the game's world.[14] Not all human survivors are hostile; some may provide valuable information and open up new points of interest, and some may join Artyom's crew.[15][16] Subtle moral choices in the game provide karma; good karma can be gained by helping non-playable characters, speaking with survivors with Artyom's gun holstered, and sparing enemies who have surrendered. Karma affects the ending the player experiences.[17] As players progress, they can find collectible items such as diary entries and postcards, which provide additional narrative lore to the game.[18]

Synopsis

[edit]

Setting and characters

[edit]

Metro Exodus is set in 2035, one year after the events of Metro: Last Light, on a post-apocalyptic Earth that has been devastated by a nuclear war. Many parts of the world are uninhabitable due to radiation, forcing humans to create communities to survive, and split into factions both peaceful and hostile, who often fight against one another and against aggressive mutant creatures that roam the surface and underground. The game continues the story from Metro: Last Light's "Redemption" ending. As in the two preceding games, the player assumes the role of Artyom, who flees the Moscow Metro and sets off on a locomotive called the Aurora with his allies on a journey to the Far East. The story takes place over one year, starting with a harsh nuclear winter in the Metro. Anna, another major character in the preceding game and the book Metro 2035, is now Artyom's wife. Miller, Anna's father and leader of the militaristic Spartan Order in previous games and novels, returns. Artyom's Spartan comrades include Alyosha, Damir, Duke, Idiot, Sam, Stepan, and Tokarev. Other characters who join the Aurora crew during their journey include an engineer named Yermak, a nurse named Katya, Katya's daughter Nastya, and a mechanic named Krest.

Plot

[edit]

After the battle at D6, Artyom leaves the Spartan Order, disillusioned with the constant infighting and corruption within the Metro. He obsesses with proving other humans outside of Moscow have survived and makes numerous expeditions to the surface, despite Anna and Miller insisting it is futile. During an expedition with Anna, they witness a train running on the surface. Before they can follow it, they are captured by Hansa soldiers, who shoot Artyom and take Anna hostage. Artyom survives the shooting; he follows the soldiers to rescue Anna and inadvertently destroys a signal jammer that was blocking all radio communications between Moscow and the outside world. Radio transmissions begin to be received, and Artyom and Anna realize humanity has not gone extinct. They escape by stealing one of Hansa's locomotives that they later name Aurora.

As the train leaves, the Spartan Order moves in to retake it, and are shocked by Artyom's and Anna's presence. Knowing Hansa will kill all of them for knowing the truth, Miller concludes the Spartans' best chance of survival is to flee Moscow. Outside the city, Miller tells the others that while many of Russia's cities were bombed, the war did not end and NATO has occupied the remains of the nation. To prevent NATO from attacking Moscow, the Russian leadership decided to secretly jam all communications to make the outside world believe nobody had survived. They receive a radio broadcast from Moscow Defense Command calling for survivors to rally at the "Ark", which is located at Mount Yamantau. Miller decides to go there, believing it is where the Russian government has rebuilt itself.

After crossing the Volga River controlled by a technophobic cult, acquiring a passenger cart and a railcar in the process, the Spartans reach the Yamantau base, only to discover its service-and-construction crew have devolved into insane cannibals who lure survivors with the false promise of safety. Artyom and the Spartans fight their way out and escape. Using a map they recovered from Yamantau, they travel to a satellite communications center in the dried-out Caspian Sea, which is now controlled by slavers, hoping to gain access to satellite scans and find habitable land to settle. After helping the local resistance fight the slavers and obtaining fuel and water supplies, the Spartans move on. As they continue their journey, Anna falls ill from previously breathing poisonous gas at the Volga. They scout a nearby taiga forest valley to see if it is suitable to settle, encountering a tribe of local survivors called the "Children of the Forest". The Spartans find the dam protecting the valley from radiation is about to break, making the area uninhabitable. When Artyom returns to the train, he finds Anna's condition has worsened.

The Spartans detour to the heavily-irradiated city of Novosibirsk, where an antidote for Anna may be found. Despite the risk, Miller and Artyom head into the city alone. They enter the Novosibirsk Metro and find a young boy named Kirill, the last Novosibirsk survivor, who explains his father left on a mission to obtain a map marking a clean, habitable area. Miller and Artyom split up; Miller goes to find the map and Artyom searches for the antidote. Artyom finds it, but a mutant gravely wounds him and he absorbs a heavy dose of radiation. Artyom, Miller, and Kirill head for the train with the map and the antidote; on the return journey, Miller uses a dose of anti-radiation serum meant for himself to save Artyom, and dies of radiation poisoning. The rest of the Spartans donate blood to give Artyom a critical transfusion. Anna is cured and with the map, the Spartans settle on the shores of Lake Baikal, which is free from radiation.

Artyom's fate depends on the choices the player made during the journey; In the bad ending Artyom dies, the Spartans and a grieving Anna hold a funeral for him, and Artyom and Miller's spirits awaken on a dilapidated version of the Aurora, remaining for eternity in ghostly purgatory. In the good ending, Artyom survives, Miller is buried, and Artyom is selected to replace him as leader of the Spartan Order. Now with a radiation-free home, Artyom plans to return to Moscow and reveal the truth of the world to the people of the Metro.

The Two Colonels

[edit]

While Artyom goes to find the cure for Anna's illness in Novosibirsk, Miller retraces the steps of Kirill's father Colonel Vyacheslav "Slava" Khlebnikov to find the satellite map. One year prior, Slava works as a soldier protecting the Novosibirsk Metro while raising Kirill. At the same time, the Novosibirsk Metro government (OSKOM) is planning to evacuate the Metro but there is insufficient anti-radiation serum to protect the entire population. OSKOM confiscates serum from civilians, causing unrest. Civil war breaks out in the Metro, forcing Slava to defend OSKOM headquarters from the rebels. Slava's superior, General Anatoliy "Tolya" Vinogradov, deploys poison gas during the battle. When Slava confronts him for this, Tolya reveals OSKOM leadership has already taken the remaining serum and fled, but not before flooding the Metro with poison gas to kill the rest of the population. Tolya, bitter at being left behind, destroys the OSKOM evacuation train before committing suicide upon learning of his son's death. With no other choice, Slava descends into a mutant-infested bunker to retrieve the map leading to Lake Baikal and escape the city with Kirill. He finds the map but succumbs to radiation poisoning after losing his dose of serum. In the present, Miller enters the bunker, and finds Slava's body and the map. He tells Slava he did not die in vain and promises to evacuate Kirill from Novosibirsk before leaving.

Sam's Story

[edit]

After the Spartan Order settles in Lake Baikal, one of the Spartans, former Marine Security Guard Samuel "Sam" Taylor, decides to return to his home in San Diego to see if his father survived the nuclear war. Sam travels to the port city of Vladivostok where he meets Captain Eduard "Ed" Baranov. Baranov directs Sam to an intact nuclear submarine named the Mayflower, which can take Sam back to the United States. Sam is captured and brought to Tom, a fellow American. Tom says he was an arms dealer left stranded in Russia after the nuclear attacks, and asks Sam to find Ed, who is the only person who knows how to refuel the Mayflower. Ed does not trust Tom's intentions with the Mayflower, especially because it is still armed with nuclear missiles and his crew is missing, but Sam persuades Ed to negotiate a deal with Tom. Sam and Ed travel to a nearby abandoned naval base to recover the fuel rods needed to power the Mayflower. Ed, who is still mistrustful of Tom, asks Sam to sabotage the submarine, even if it means sacrificing his chance to return home. Tom's lieutenant Klim betrays him and attacks the Mayflower, forcing Sam, Ed, and Tom to work together. Sam kills Klim and the Mayflower sets sail from the port. Sam can choose whether to sabotage the Mayflower or leave it intact.

If Sam does not sabotage the Mayflower, Tom takes him to San Diego as promised with the firepower of the vessel at his command. If Sam sabotages the Mayflower, it explodes and sinks, killing both Ed and Tom. Sam remains in Vladivostok but is happy knowing nobody can use the nuclear weapons the Mayflower was carrying and resolves to find another way to return home.

Development

[edit]
The developers partnered with franchise creator Dmitry Glukhovsky to create the game's narrative.

Metro Exodus was developed by a 150-strong team of developers at 4A Games, which was based in Kyiv, Ukraine, and Malta.[19] Development of the game began in 2014.[20] Andrew Prokhorov served as the game's director. 4A worked with Dmitry Glukhovsky, the franchise's creator, to write the game's story.[21]

Following the release of the linear, story-driven games Metro 2033 and Metro: Last Light, the developers received feedback from players who wanted larger levels and more exploration.[22] The team remembered their experience of working at GSC Game World on S.T.A.L.K.E.R.: Shadow of Chernobyl (2007), which has emergent gameplay and large, explorable spaces. The developers wanted to introduce the freeform gameplay of S.T.A.L.K.E.R. into Exodus, effectively blending the two games. Prokhorov and his team underestimated the difficulty of the task and they spent between two and three years trying to balance open-ended gameplay with storytelling.[22][23] Prokhorov compared the structure of the game to that of an accordion because the design of the game's levels alternates between open and linear.[21] According to 4A, Exodus is bigger than 2033 and Last Light combined.[24] The developers described these large areas as "survival sandbox" levels, which adopt more survival elements than its more-linear counterparts.[25] The development team was excited by the change in the game's direction, which allowed them to create more-diverse maps and locations than those of its predecessors, which are set nearly entirely in subway tunnels.[26]

Despite the game's increased scope, the developers avoided deploying a full open world in Exodus because they deemed it would negatively affect the game's storytelling. The developers avoided introducing common open-world game elements such as side missions and fetch quests. Instead of relying on quest markers and waypoints, the developers hoped to pique player's curiosity and incentivize them to explore by creating visually interesting landmarks that can be seen from afar.[27][28] Global brand manager Huw Beynon described the game as a "thinking person's shooter". The developers hoped to evoke feelings of being lost and alone with Exodus, and to reward players for "thinking before shooting" and "exploring off the beaten path".[29] To make the gaming experience immersive, information typically told through a head up display (HUD) was physicalized through Artyom's gears and equipment.[27] For instance, instead of placing a minimap on-screen, Artyom pulls from his backpack a physical map of the location attached to a leather binder for players to view.[6] To accommodate the more-open levels, the developers overhauled the game's artificial intelligence system. For instance, human enemies are better coordinated, sharing with each other information about the player's location. Mutants and monsters also interact with each other.[30]

Exodus is a sequel to the book Metro 2035, which is a sequel to Last Light.[31] Glukhovsky was a consultant for 4A, working closely with the studio to ensure that the game's tone matched with that of the books.[32] Glukhovsky gave 4A freedom to create the game's narrative but he occasionally clashed with them when they rejected his suggestions due to resources or technical limitations.[33] According to the developers, the game's script was twice as long as those of 2033 and Last Light combined, and much of it was described as "ancillary". The developers wanted to write dialogue for the game's non-playable characters, including enemy conversations, that players can overhear from afar. While these dialogues are inconsequential to the game's overarching story, the developers believed they made the characters more alive, enhancing player immersion.[30] According to Glukhovsky, Exodus's story is more personal than those of earlier games in the series, focusing on Artyom and his relationship with his wife Anna and his father-in-law Colonel Miller.[33]

Release

[edit]

4A Games and publisher Deep Silver announced Metro Exodus on 11 June 2017 at Microsoft's press conference during E3. The game was Initially due to be released in late 2018[34] but it was delayed to avoid competition with other prominent titles.[35] Development of the game was completed on 2 December 2018, when 4A games announced it had been declared gold, indicating it was being prepared for duplication and release.[36] The game was released for PlayStation 4, Microsoft Windows, and Xbox One on 15 February 2019,[37] which was followed by a Google Stadia version on 19 November 2019 as part of that system's launch.[38] Linux and macOS versions were released on 14 April 2021. In addition to the game's standard edition, players can purchase the "Aurora Limited Edition", which includes a steelbook case, an artbook, and an expansion pass.[39] Deep Silver also released a "Spartan Collector’s Edition", which includes a statuette of Artyom and other items.[40]

On 28 January 2019, it was announced the Windows release would be exclusive to the Epic Games Store for one year; the publisher cited the platform's more-favorable revenue split. The game's pre-sales were discontinued on Steam following the announcement and existing Steam digital purchases were still fulfilled.[41] The decision caused controversy and resulted in a large number of players calling for a boycott of the game, and review bombing the franchise's previous games on Steam.[42] Valve wrote on the game's Steam page the game's removal from the storefront was "unfair", especially after a long pre-sales period.[43] One of the game's developers was criticised in the gaming press for stating on a forum if Metro Exodus did not sell well on the Epic Games Store, its sequels may become console exclusives. In a statement, 4A Games said these views did not represent those of the company.[44] Metro Exodus was released on Steam on 15 February 2020.[45]

In March 2019, 4A Games released a patch named "Ranger Update" that introduced a New Game Plus mode in which players can modify individual gameplay elements such as persistent radiation and the number of weapons Artyom can carry. It also features developer commentary in the form of a collectible named Green Tape Players.[46] Two expansions for the game were released; the first expansion, The Two Colonels, which was released in August 2019, features claustrophobic environments that are similar to those of the first two games in the series. It serves as a prequel to the game and follows Colonel Khlebnikov as he attempts to reunite with his son Kirill in Novosibirsk on New Year's Eve.[47] The second expansion, Sam's Story, which features larger, more-open levels like Exodus, was released on 11 February 2020. The expansion follows an American marine named Sam, who must attempt to reach the harbor of Vladivostok and return to the US.[48]

An upgraded version of the game titled Metro Exodus Enhanced Edition, which supports ray tracing and global illumination, was released for Microsoft Windows on 6 May 2021, and for PlayStation 5 and Xbox Series X/S on 18 June 2021.[49] It was released as a free upgrade for all owners of the original version.[50]

In January 2023, 4A Games released the game's software development kit for owners of Metro Exodus.[51]

Reception

[edit]

Critical reception

[edit]

Metro Exodus was released to "generally favourable" reviews, according to the review aggregator website Metacritic.[52][53][54] The game was nominated for "Best Action Game" at The Game Awards 2019.[63] It was also nominated for "Outstanding Technical Achievement" at the 23rd Annual D.I.C.E. Awards,[64] and "Technical Achievement" at the 16th British Academy Games Awards.[65]

Critics generally liked the game's more-open structure. Writing for Game Informer, Matt Bertz praised the diverse biomes in the game, which kept the experience fresh as it introduced new characters, enemies, and factions as players progressed. He described the game's pacing as its "greatest triumph" because none of the large region overstays its welcome.[59] Austin Wood from GamesRadar called the locations in the game "gorgeous" and said he liked the way the linear-story setpieces and open levels complement each other. He chose the two larger levels Caspian Sea and the Volga River as one of the game's strongest points.[58] Michael Higham from GameSpot, however, was disappointed players were not rewarded for exploring the game's world, and that engaging in combat with mutants is a waste of time because they do not drop resources like their human counterparts. Both Bertz and Higham noted Artyom's movement is slow, a problem that is further aggravated by the larger levels.[60] Andy Kelly from PC Gamer praised 4A's approach to open-world design for prioritizing attention to details over size.[62]

Gameplay received a generally positive reception.[59] Wood described the gameplay as "a varied mix of rock-solid gunplay and tense stealth missions".[58] Higham praised the game's level design for allowing players to choose how they want to approach an objective.[60] The weapon-customization system was also praised for allowing players to experiment, making combat flexible.[59][60] Tristian Oglivie from IGN called the gameplay "refreshing" for encouraging and rewarding players to take their time and plan before attack.[61] Kelly criticized the gameplay for being simplistic, summarizing the game as "a pretty rote FPS attached to a setting that deserves much better".[62] The game was praised for its immersive gameplay.[61] Oglivie praised its avoidance of menus and on-screen markers for grounding players in the game's world. In addition, he added by withholding information about locations of interest, players are more likely to explore locations out of curiosity.[61] Brendan Lowry from Windows Central praised 4A's decision to turn gameplay systems into physical interactions within the game's world, which contributes to an "incredibly immersive" experience.[66]

The game's story generally received positive reviews. Bertz compared the game's campaign to the Wolfenstein games developed by MachineGames, though he said subpar performances from the cast hinder the emotional impact of certain scenes.[59] Higham said the story is more grounded than that of its predecessor, and that Metro Exodus forgoes the supernatural elements for a more personal story. He also praised the game's characters and wrote the "best parts of the story" can be found in the locomotive, interacting with Artyom's crew, which adds moments of levity to the game.[60] Astrid Johnson from Polygon wrote unlike the series' earlier games, Exodus injects the story with hope, and interacting with other characters on the train is "captivating" because it juxtaposes with the game's bleak setting.[67] Oglivie liked the game's story but said it does not have a central threat and that the ending "grinds to a halt".[61] Critics criticized Artyom's status as a silent protagonist.[61][60][58][68] Kelly praised the game's use of environment to tell side stories, describing them as "vivid". While he praised the game's environments and atmosphere for evoking a pervading sense of "hopelessness and melancholy", he said the game loses its identity when it is no longer set underground.[62]

Sales

[edit]

In the United Kingdom, Metro Exodus debuted at number two in the weekly sales charts, where it sold 50% more units than its predecessor Metro: Last Light.[69] In Japan, the PS4 version sold approximately 17,513 physical units during its launch week, making it the seventh best-selling retail game of any format.[70] The game debuted at number one in the weekly Switzerland retail charts.[71] Exodus was the ninth best-selling video game in the United States in February 2019; its sales in its launch month set a new record for the series.[72]

Up to the end of its release quarter on 31 March 2019, Metro Exodus generated €58 million for publisher Deep Silver.[73] THQ Nordic, Deep Silver's parent company, said while physical sales performed in line with management's expectations, the game's digital sales exceeded it. According to CEO Lars Wingefors, the "absolute majority" of the game's sales came from console players.[74] After its release on Steam on 15 February 2020, the game sold more than 200,000 units within two days.[75] By February 2022, the game had sold six million units.[76] By March 2023, it had sold over 8.5 million units.[77] As of February 2024, it has sold over 10 million units.[78]

Sequel

[edit]

In November 2020, 4A Games announced it was working on a sequel to Metro Exodus.[79] Glukhovsky will be involved in the game's development.[80] The sequel, titled Metro 2039, was officially announced in April 2026.[81]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Metro Exodus is a 2019 first-person shooter video game developed by 4A Games and published by Deep Silver.[1][2] It serves as the third main installment in the Metro series, which is inspired by the post-apocalyptic novels of Dmitry Glukhovsky, and follows protagonist Artyom as he leads the Spartan Rangers on an epic journey across the ruins of Russia aboard a steam locomotive called the Aurora.[3] Released on February 15, 2019, for PlayStation 4, Xbox One, and Microsoft Windows, the game combines intense combat, stealth mechanics, open-world exploration, and survival horror elements in a radiation-scarred landscape filled with mutants, anomalies, and hostile human factions.[2][1] The narrative centers on Artyom's quest for a new home beyond the confines of the Moscow Metro tunnels, where survivors have huddled since a nuclear war devastated the world.[3] Accompanied by a diverse group of companions, including his wife Anna and mentor Miller, Artyom navigates diverse biomes—from frozen tundras and arid deserts to overgrown forests—while scavenging for resources, crafting gear, and making moral choices that impact the story's outcome.[3] The game's plot emphasizes themes of hope, camaraderie, and human resilience, drawing players into an immersive tale that expands the Metro universe beyond underground confines to vast, surface-level territories.[3] In terms of gameplay, Metro Exodus shifts from the series' earlier linear structure to semi-open levels that encourage player freedom in approaching objectives, whether through direct firefights with scarce ammunition or covert infiltration.[3] Survival mechanics are central, requiring players to manage gas masks against toxic air, monitor radiation exposure, and maintain weapons with limited parts, all while contending with dynamic weather and day-night cycles that affect enemy behavior.[3] Enhanced by the 4A Engine, the title delivers stunning visuals and audio design, including realistic lighting and a haunting soundtrack, making it a standout in post-apocalyptic gaming.[1] Development began in 2014 under 4A Games, with the studio aiming to evolve the series by incorporating broader exploration inspired by fan feedback and Glukhovsky's input on the script.[4] Initially exclusive to the Epic Games Store on PC for one year due to a publishing deal, it later launched on Steam in February 2020, broadening accessibility.[5] The game received critical acclaim for its atmosphere and world-building, earning nominations at awards like The Game Awards, though reception was mixed on aspects of character development and dialogue, with some noting technical issues on consoles at launch.[6][7][8] Enhanced editions for PlayStation 5 and Xbox Series X/S followed in 2021, featuring improved graphics and ray tracing.[9]

Gameplay

Combat and stealth

Combat in Metro Exodus emphasizes tactical decision-making due to resource scarcity, where ammunition serves dual purposes as both weaponry and currency, compelling players to conserve shots through precise aiming and selective engagement. Weapon degradation and limited crafting materials further encourage ammo preservation, as frequent use leads to malfunctions that require repairs using scavenged parts at workbenches. This scarcity heightens the survival horror tension, promoting a playstyle that balances aggression with restraint to avoid running dry during prolonged encounters.[10][11] Players wield a diverse arsenal of makeshift firearms and improvised tools, including the Tihar pneumatic rifle for silent shots using crafted darts, the Ashot double-barrel shotgun for close-quarters blasts, and the Helsing crossbow for reusable bolts that can be recovered from targets. Among the shotguns, the Shambler is frequently considered the best overall due to its high damage, good stability, upgradable magazine capacity of up to 10 rounds, and suppressor compatibility, making it highly versatile for close- to medium-range combat against both mutants and humans. The Ashot excels in early-game and stealth scenarios with its high per-shot damage and suppressor compatibility, but it has lower capacity and slower reloads. In contrast, while automatic shotguns such as the Uboinik and Saiga-12 were highly regarded in earlier games like Metro 2033 and Last Light for their rapid fire, the Shambler often ranks highest in modern comparisons. Reloading varies by weapon: the Helsing requires manual cocking after each shot in its base form, while shotguns like the Shambler demand time-consuming shell insertion, often under pressure. Jamming risks plague unreliable guns such as the Bastard submachine gun, which overheats during sustained fire, necessitating quick clears via the reload mechanic. Upgrades, sourced from enemy drops or hidden caches, allow modifications like extended magazines, suppressors for stealth, or reinforced stocks for stability, all assembled with scavenged components to enhance reliability and lethality.[10][12] Stealth mechanics revolve around evasion and silent takedowns, enabling players to sneak past patrols by crouching in shadows and using environmental cover to avoid detection. Throwing knives provide a reusable option for one-hit kills on unaware humans, retrievable post-use, while crafted tin can decoys create audio distractions to lure guards away from paths. These tools facilitate non-lethal approaches, such as knocking out foes from behind, reducing alert risks in densely guarded areas. Sound and visibility play crucial roles, with footsteps, gunfire, or light exposure triggering enemy searches, amplified by the game's dynamic lighting and audio cues.[13][11] Encounters pit players against human factions like opportunistic bandits and insular cannibals, who patrol in groups and react to noise with coordinated assaults, as well as mutants such as swarming nosalises and agile watchmen packs that exploit low visibility for ambushes. Combat against humans demands headshots to conserve ammo, while mutants require targeted weak points—like eyes or limbs—to fell them efficiently, with sound detection drawing reinforcements in enclosed spaces. Limited visibility from darkness or fog intensifies these clashes, forcing reliance on flashlight management or night-vision goggles without alerting foes.[11][14] In toxic zones marked by visible particulates and coughing indicators, the gas mask becomes essential, filtering hazardous air but introducing risks like lens fogging that obscures vision during fights. Filters operate on a depleting timer that only advances in contaminated areas, prompting urgent navigation or retreats to safe zones signaled by a wrist-mounted detector. Upgrading filter capacity extends endurance, but maintenance with parts at workbenches is vital to prevent suffocation mid-combat.[15]

Exploration and survival

Metro Exodus features a semi-open world structure divided into linear story chapters connected by expansive, explorable regions such as the flooded Volga swamps, the arid Caspian desert, and the dense Taiga forests, each offering hidden side areas rich in loot and optional objectives to encourage thorough player agency.[1][16] These regions blend sandbox-like freedom with guided progression, allowing players to scavenge resources, uncover stashes, and interact with environmental hazards while advancing the narrative aboard the Aurora train.[3] Survival mechanics emphasize adaptation to a harsh post-apocalyptic environment, including radiation zones that necessitate the use of gas masks and anti-radiation drugs to prevent health deterioration.[3] Dynamic weather systems, such as sandstorms in the Caspian or fog in the Volga, reduce visibility and alter mutant aggression, while a real-time day-night cycle influences enemy patrol patterns and NPC behaviors, with night providing cover for traversal but increasing ambush risks.[17] Players must monitor oxygen levels in contaminated areas and manage filters, fostering a constant sense of vulnerability and strategic planning during exploration.[1] The crafting system, accessible via workbenches scattered throughout levels, enables players to fabricate essential items like medkits, armor reinforcements such as helmets, and weapon modifications including incendiary rounds, using scavenged components like metal parts and chemicals.[18] This resource-driven approach replaces traditional economies, rewarding diligent scavenging with customizable gear that enhances survivability in prolonged expeditions.[16] In Ranger difficulty mode, survival challenges intensify with reduced resource availability, no HUD elements for navigation or health, and harsher penalties for mistakes. The Ranger Hardcore variant further heightens these challenges with extremely scarce ammunition and crafting resources, significantly increased enemy damage and player vulnerability (often resulting in death from one or two hits), faster weapon degradation leading to more frequent malfunctions, and an option for "Full Dive" (complete removal of HUD elements except for menus and crafting) for maximum immersion and difficulty. Saves are limited to autosaves at specific checkpoints and safe sleeps, without quicksaves or manual saves. This mode strongly encourages stealth over run-and-gun gameplay due to the extreme lethality and resource constraints.[19][20] Additionally, in New Game+ mode, players can enable the Iron Mode modifier for permadeath, where dying restarts the current chapter from the beginning.[21] This mode heightens the focus on careful exploration and preparation, simulating a more unforgiving ranger experience. Companion AI supports exploration by providing practical assistance; for instance, the canine companion Duke can detect hidden enemies and alert players to dangers, while human NPCs like Miller offer contextual hints on nearby threats or loot locations during joint traversals.[22] These behaviors promote cooperative dynamics without overriding player control, integrating seamlessly into the sandbox regions.

Synopsis

Setting and characters

Metro Exodus is set in a post-apocalyptic Russia in the year 2036, a quarter-century after a devastating nuclear war that has left the surface world shrouded in endless nuclear winter, rampant radiation, deadly anomalies, and ferocious sandstorms.[1] The story follows survivors who have fled the claustrophobic tunnels of the Moscow Metro, embarking on a year-long journey across the irradiated Russian wilderness aboard the Aurora, a heavily modified steam locomotive that serves as both transport and mobile home.[3] This exodus expands the Metro universe beyond the underground confines, exploring vast open regions like the Caspian Sea desert, the dense Taiga forests, and the ruins of Novosibirsk, where human settlements struggle amid contaminated environments and evolved mutants.[3] The world-building draws heavily from Dmitry Glukhovsky's Metro novels, incorporating themes of survival, isolation, and fragile human societies in the aftermath of global catastrophe.[23] Key factions shape the conflicts and alliances encountered during the journey. The Spartan Rangers, an elite paramilitary order originating from the Moscow Metro's Polis station, act as protectors of civilization, venturing into hostile territories to scout and secure resources; they form the core crew of the Aurora, driven by a code of duty and exploration.[3] In the Caspian region, the Barons—formally known as the Munai-bailer—are a ruthless slaver faction controlling desert oases through brutal hierarchies, forcing laborers to maintain their water-rich domains while preying on travelers.[3] The Taiga's Children of the Forest, a reclusive pioneer group that shuns technology and lives in harmony with nature under the guidance of a camp master known as the Teacher, enforce isolationist ways in their forested strongholds and view outsiders warily.[3] Mutants, such as the massive Demons and swarming humanoids adapted to irradiated zones, represent the unnatural evolution of wildlife, posing constant threats that blur the line between human and beast in the wasteland.[3] The narrative centers on an ensemble of Spartan Rangers aboard the Aurora, led by protagonist Artyom, a silent but introspective survivor born in the Metro who yearns for a radiation-free home to start a family, his internal monologue providing narrative insight.[3] Artyom's wife, Anna, is the group's premier sniper and daughter of their leader, offering sharp tactical support while grappling with her pregnancy in the harsh environment.[3] Colonel Miller, the authoritarian commander who lost his legs in prior conflicts, directs the expedition with unyielding pragmatism, prioritizing the Rangers' survival and expansion over personal risks, often clashing with more optimistic crew members.[3] Alyosha, the train's engineer and primary narrator through journal entries, embodies quiet competence and loyalty, maintaining the Aurora's functionality amid mechanical perils.[24] Supporting crew includes American ex-Marine Sam, providing heavy firepower and comic relief; Italian medic Giul, handling medical needs with resourcefulness; and scout Duke, a steadfast companion focused on reconnaissance.[24] These relationships highlight tensions between Miller's rigid leadership and Artyom's hopeful idealism, fostering bonds forged in shared adversity as the group navigates moral dilemmas in pursuit of a new beginning.[3]

Plot

The story of Metro Exodus follows Artyom, a survivor from the Moscow Metro, who intercepts a mysterious radio signal from the east hinting at a radiation-free haven where life persists beyond the nuclear wasteland. Inspired by this glimmer of hope, Artyom joins Colonel Miller and the Spartan Rangers in commandeering an armored train named the Aurora, embarking on a perilous year-long odyssey across post-apocalyptic Russia to find a new home for their community.[1][3] The narrative unfolds through distinct chapters set in varied landscapes, beginning with a prologue in the ruined tunnels and irradiated surface of Moscow, where the group gathers supplies and faces immediate threats from mutants and hostile factions before departing the Metro. They first arrive in the flooded Volga region during spring, navigating river terminals controlled by religious pioneers who view outsiders with suspicion, forcing the Rangers to scavenge resources while avoiding cult zealots and grotesque water mutants. Summer brings them to the horrors of the Yamantau mountain bunker, a supposed sanctuary that reveals nightmarish secrets and deadly traps beneath the earth. In the arid Caspian Sea basin during autumn, the crew contends with slave-driving warlords under the Baron's rule amid ancient ruins, oil rigs, and sandstorms that conceal buried threats. The journey culminates in the dense Taiga forest in winter, where interactions with a reclusive pioneer family and a fanatical cult test alliances and survival instincts in the snowy wilderness.[25][26] Throughout the odyssey, central themes of family, redemption, and the steep cost of freedom permeate the tale, as the close-knit crew confronts personal losses and ethical dilemmas that strain their bonds. Artyom's inner thoughts, conveyed through introspective monologues, provide narrative depth, reflecting on humanity's resilience amid despair. The plot incorporates major twists centered on dashed hopes from deceptive leads, with player-influenced moral choices—tracked via a subtle karma system—determining one of two possible endings: the good ending ("Your Destination") or the bad ending ("Eternal Voyage"). The good ending requires saving at least two of the three key companions—Duke (from the Volga chapter), Damir (from the Caspian chapter), and Alyosha (from the Taiga chapter)—so they remain with the group and healthy, along with accumulating at least 60 moral points in the karma system; other companions like Anna survive regardless. Saving fewer than two key companions results in the bad ending ("Eternal Voyage"), where Artyom dies from radiation poisoning due to insufficient blood donors for transfusion. These endings reflect the consequences of compassion versus ruthlessness.[27][28] The expedition resolves near Lake Baikal in Siberia, weaving back into the broader Metro lore by exploring the remnants of pre-war dreams and the faint possibility of renewal, without resolving all uncertainties of the survivors' fate.[1]

The Two Colonels

The Two Colonels is the first downloadable content expansion for Metro Exodus, released on August 20, 2019, as part of the game's Expansion Pass.[29] It shifts the narrative focus to Colonel Khlebnikov, a high-ranking officer in the Novosibirsk Metro's security forces, exploring events that unfold prior to the arrival of Artyom and the Aurora crew in the main game.[30] The story is framed through flashbacks recounted by Khlebnikov's son, Kirill, to Colonel Miller during his own expedition in the ruined metro a year later, providing deeper context to the desolate state of Novosibirsk encountered in the base campaign.[31] The plot centers on Khlebnikov's desperate journey home to spend New Year's Eve with Kirill amid escalating crises in the Novosibirsk Metro, where resources like radiation protection are dwindling and a mysterious spreading slime—resembling a deadly viral outbreak—threatens the population's survival.[30] As tensions rise, Khlebnikov becomes embroiled in a brutal conflict between the Metro Security forces, tasked with maintaining order, and fanatical Orthodox Church adherents who launch a violent uprising, leading to siege warfare, flooding in key stations, and encounters with cultists and mutants.[31] Key locations include the contaminated Contagion station and the war-torn War station, where players navigate claustrophobic tunnels filled with environmental hazards and moral choices that highlight Khlebnikov's internal struggle between his duty to the collapsing institution and his paternal instincts to shield his son.[32] The expansion delves into themes of paternal sacrifice and institutional corruption, portraying Khlebnikov's efforts to protect Kirill from the encroaching slime and societal breakdown as a poignant tale of personal loss amid authoritarian decay.[31] These dilemmas culminate in a tragic confrontation that underscores the human cost of survival in the post-apocalyptic world, with Khlebnikov grappling with orders that pit his role as a soldier against his role as a father.[33] Integrating seamlessly with the main game's lore, The Two Colonels explains the origins of the eerie radio signals Artyom hears throughout his journey and offers backstory on the Novosibirsk conflict, enriching the universe without altering the primary expedition's events.[30]

Sam's Story

Sam's Story is the second major downloadable content expansion for Metro Exodus, released on February 11, 2020.[34] It follows Sam Taylor, a former U.S. Marine and Spartan Ranger who served under Colonel Miller in the Moscow Metro since the nuclear war, as he embarks on a personal quest to return to his homeland in the United States after the events of the main game.[35] Having been stationed at the U.S. embassy in Moscow when the bombs fell, Sam harbors a long-standing dream of reuniting with his family, a hope renewed by the discovery that Moscow was not the only surviving city post-war.[34] The expansion shifts the series' typical Metro setting to the tsunami-devastated ruins of Vladivostok in Russia's far east, presenting a sandbox survival environment filled with flooded urban landscapes, swamps, and industrial remnants.[36] In the narrative, Sam separates from the Aurora crew upon reaching the Russian Pacific coast and travels to Vladivostok, the nearest port city, to secure passage across the ocean.[35] His journey involves navigating treacherous terrain, including submerged districts teeming with mutants and hostile human factions such as exiles and bandits, while scavenging for resources and crafting gear essential for survival.[37] Key encounters include interactions with quirky local survivors, like a pair of brothers obsessed with pre-war automobiles, and a deal struck with a warlord controlling a functional nuclear submarine, which becomes central to Sam's plan to sail home.[38] Throughout, Sam battles new threats, such as amphibious "Humanimals" that ambush from water and swarms led by giant bat-like mutants, emphasizing stealth, combat, and exploration mechanics akin to the base game but adapted to the watery, open-world locale.[37] The story delves into Sam's introspective journey through flashbacks to his pre-war life and military service in the U.S., highlighting his reflections on lost opportunities and the passage of time.[38] These sequences underscore core themes of homesickness, regret over years spent in exile, and the search for personal purpose amid post-apocalyptic despair, contrasting Sam's American roots with the harsh Russian wasteland.[38] Player choices influence the outcome, leading to multiple endings that reflect decisions regarding alliances, moral dilemmas, and Sam's ultimate resolve to pursue his dream or accept his fate.[39] As an epilogue to the main campaign, Sam's Story expands on the character's backstory from the Aurora crew, providing closure to his arc while hinting at broader connections within the Metro universe through environmental storytelling and subtle lore ties.[35] The expansion introduces the Tavolga, a semi-automatic bullpup shotgun, as Sam's starting weapon, enhancing the arsenal for close-quarters fights in the DLC's confined and flooded spaces.[34]

Development

Concept and pre-production

Metro Exodus was announced at the Electronic Entertainment Expo (E3) in 2017 during Microsoft's press briefing, where it was presented as a sequel to Metro: Last Light with an emphasis on expanded scale.[40] Unlike the linear structure of prior entries, the game shifted toward semi-open world design, incorporating larger, non-linear regions to enhance player freedom in exploration while retaining core survival horror elements.[41] The narrative drew significant influence from Dmitry Glukhovsky's 2015 novel Metro 2035, which continues the story of protagonist Artyom beyond the Moscow Metro.[42] However, 4A Games made deliberate deviations from the source material to prioritize gameplay dynamics, such as integrating interactive choices and environmental storytelling.[43] Glukhovsky collaborated directly with the developers on the script, contributing to Artyom's introspective voiceover narration that bridges linear missions and open areas.[43] Pre-production, which began around 2014, focused on evolving the series by merging its claustrophobic, tension-filled horror with broader survival and exploration mechanics.[42] The team alternated between tightly scripted, horror-centric sequences and expansive sandbox-like zones to maintain the Metro atmosphere amid increased scale.[41] This phase was complicated by external factors, including 4A Games' relocation of its headquarters from Kyiv, Ukraine, to Malta in response to Russia's 2014 annexation of Crimea, which disrupted team cohesion and operations.[44] Central design choices shaped the game's structure as a year-spanning odyssey across Russia's irradiated landscapes, with the Aurora locomotive functioning as a mobile base and narrative hub for Artyom and his Spartan Ranger companions.[45][41] The morality or karma system, a staple since Metro 2033, was refined for the semi-open format, with player actions influencing companion behaviors, environmental feedback, and branching endings in more nuanced ways than in previous installments.[46]

Production

Development of Metro Exodus spanned from 2016 to 2019, led by 4A Games with a team exceeding 100 members across studios in Malta and Kyiv. The studio, which had doubled in size since the development of Metro 2033, leveraged its expertise in immersive first-person shooters to expand the series' scope while maintaining core atmospheric tension.[47][48] Central to the production was the proprietary 4A Engine, iteratively refined over the series to support advanced real-time lighting and physics-based rendering. This included an overhauled lighting system with stochastic shadow maps and light clustering in a 24x16x24 voxel grid, enabling dynamic day-night cycles and volumetric effects like radioactive fog piercing through Moscow's ruins. Physics simulations handled increased object interactions across larger environments, powered by a multithreaded task system to manage AI, particles, and animations without performance bottlenecks. The engine's evolution allowed for native 4K resolution and HDR on high-end hardware, positioning Metro Exodus as a benchmark for PC graphics fidelity.[49][50] Audio design emphasized immersion through Alexey Omelchuk's original score, which fused orchestral swells with industrial dissonance to underscore the post-apocalyptic journey. Motion capture techniques were extensively used for character animations and cinematics, with contributions from studios like Platige Image capturing nuanced performances to avoid the uncanny valley in facial expressions and movements. This approach extended to key sequences, such as Artyom's nightmares, where full-body and facial mocap ensured emotional depth in interactions.[51][52][53] Art and level design focused on hand-crafted biomes that blended horror with natural reclamation, drawing from Dmitry Glukhovsky's novels for mutant designs—evolving grotesque forms like nosalises and humanoids into more varied, territorial predators. Procedural generation augmented these assets, dynamically spawning foliage on the fly to populate open areas and simulating water interactions with full forward-renderer light support for realistic reflections and refractions. Levels transitioned between linear tunnels and expansive sandboxes, with art director Sergei Karmalsy prioritizing RTX integration for global illumination to heighten contrasts between decayed urban horrors and lush, overgrown wilds.[54][50][53] Production faced significant challenges in reconciling open-world freedom with the series' narrative linearity, requiring 2–2.5 years of iteration to refine level pacing and object culling amid heightened CPU demands from procedural elements and distant animations. Voice acting involved an international cast to bring authenticity, with Chris Parson reprising his role as the silent protagonist Artyom through grunts and environmental interactions, while actors like Jamieson Price (Miller) and Anna Graves (Anna) delivered performances in claustrophobic studio sessions.[48][50][55] The DLCs, including The Two Colonels, were integrated into the main development cycle for efficiency, reusing core assets like the 4A Engine and mutant models to expand the Novosibirsk setting into a linear, story-driven chapter focused on Colonel Miller's perspective. This parallel workflow allowed for rapid post-launch delivery in August 2019, emphasizing claustrophobic metro environments and new weaponry like the flamethrower without diverting resources from the base game.[56][30]

Release

Platforms and launch

Metro Exodus was published by Deep Silver, a subsidiary of Koch Media, and developed by 4A Games.[57] The game launched on February 15, 2019, for PlayStation 4, Xbox One, and Microsoft Windows.[58] The PC version was initially exclusive to the Epic Games Store, a decision announced less than three weeks before release that led to significant backlash from the gaming community, including review-bombing of previous Metro titles on Steam and statements from Valve deeming the removal of pre-orders "unfair to Steam customers."[59][60] As a result, Deep Silver delisted Metro Exodus from Steam storefronts worldwide, though pre-orders remained accessible until the exclusivity period ended.[61] The PC version became available on Steam and other digital platforms on February 15, 2020, exactly one year after its initial launch.[62] The standard edition retailed for $59.99 USD at launch.[2] Launch editions included the Standard Edition (base game only), the Gold Edition (base game plus Expansion Pass for upcoming DLC), and the Aurora Limited Edition (base game, Expansion Pass, exclusive SteelBook case, and a 32-page art book with physical packaging).[63][64] The game featured full Russian voice acting and localization, enhancing immersion in its post-apocalyptic Moscow Metro setting, with narrative ties to Dmitry Glukhovsky's Metro novel series, including promotional alignments with the Russian edition of Metro 2035.[65][66] At launch, Metro Exodus achieved strong initial sales, outselling its predecessor Metro: Last Light by 2.5 times during the equivalent period on PC, despite the exclusivity controversy dominating discussions.[67]

Enhanced Edition

The Enhanced Edition of Metro Exodus was announced by developer 4A Games and publisher Deep Silver on February 3, 2021, as a free upgrade for existing owners of the original game. It was released for PC on May 6, 2021, via Steam, Epic Games Store, and GOG, followed by versions for PlayStation 5 and Xbox Series X/S on June 18, 2021, including a physical Complete Edition bundling the Enhanced Edition with all DLC. The upgrade represents a significant technical overhaul of the 4A Engine, shifting post-launch development toward real-time ray tracing without altering the story, characters, or gameplay.[68][69] Key enhancements focus on advanced ray tracing effects, including full path-traced global illumination using Dynamic Diffuse Global Illumination (DDGI) for realistic light propagation from up to 256 sources per pixel, and ray-traced reflections on glossy and transparent surfaces integrated with the physically based rendering model. These features leverage NVIDIA RTX hardware for acceleration on PC, with support for DLSS 2.0 upscaling, while ray tracing is also enabled on AMD GPUs; no rasterized lighting fallback is provided, requiring ray tracing-capable hardware to run the game. On consoles, the implementation includes per-pixel ray-traced global illumination with optimizations like ray-binning and temporal reconstruction, utilizing AMD FidelityFX technologies for performance. Performance optimizations target 4K resolution at 60 FPS on next-generation consoles, with dynamic resolution scaling to maintain frame rates during intensive scenes, alongside reduced loading times via SSD support and enhanced 4K texture packs. The edition is bundled as the Gold Edition, incorporating all DLC content such as The Two Colonels and Sam's Story with full ray tracing integration. Reception highlighted the edition's visual fidelity, achieving photorealistic lighting that elevated the post-apocalyptic atmosphere, often described as a definitive version of the game. However, it faced criticism for its high hardware demands, particularly the mandatory ray tracing requirement that excluded non-RTX GPUs on PC and limited accessibility. The free upgrade policy was widely praised for encouraging adoption and retaining the player base without additional cost.

Reception

Critical reception

Metro Exodus received generally favorable reviews from critics upon its release, earning aggregate scores of 82/100 on PC, 82/100 on PlayStation 4, and 82/100 on Xbox One according to Metacritic.[70][71][72] Reviewers highlighted the game's evolution from its linear predecessors into a more expansive experience while retaining core survival elements.[6] Critics widely praised Metro Exodus for its immersive world-building, emotional narrative, and stunning visuals that brought the post-apocalyptic Russian landscape to life.[73] The storytelling was lauded for its character-driven focus and heartfelt interactions among Artyom's companions, creating a sense of camaraderie amid despair.[6] The blend of linear missions and semi-open areas was appreciated for offering freedom in exploration without diluting tension, drawing comparisons to the atmospheric depth of S.T.A.L.K.E.R. and the narrative richness of BioShock.[74] Visual fidelity, particularly in environmental details and lighting, was frequently cited as a high point, enhancing the oppressive yet beautiful setting.[73] Reception to the characters and writing was mixed. While some reviewers praised the distinct personalities among the Aurora crew and the evolving relationships developed through conversations aboard the train, others criticized Artyom's silent protagonist role for creating emotional disconnect and awkward interactions with other characters. Dialogue was often described as stilted, repetitive, and overly expository, with some finding the large cast led to underdeveloped companions and thin characterizations, limiting depth compared to the game's strong world-building and atmosphere.[6][7][75] However, some reviewers criticized the combat for becoming repetitive, with encounters relying too heavily on similar stealth or shootout mechanics across levels.[6] Pacing issues arose in the open-world sections, where vast areas could feel sparse and navigation cumbersome, occasionally breaking immersion.[73] Technical bugs at launch, particularly on PC due to the last-minute exclusivity shift to Epic Games Store, led to crashes, framerate drops, and missing files that frustrated players and impacted initial scores.[76] The downloadable content expansions also garnered positive but mixed feedback. The Two Colonels was commended for its emotional depth and narrative focus on Novosibirsk's lore, averaging around 8/10 across reviews for delivering a gripping, horror-infused story despite its shorter length. Sam's Story received slightly lower marks, averaging 7.5/10, praised for introducing varied gameplay elements like supernatural twists but critiqued for its brevity and uneven pacing. The 2021 Enhanced Edition, featuring ray tracing and improved performance, earned a Metascore of 83/100 on PS5, with critics noting a significant graphical leap that revitalized the experience on next-gen hardware, though it posed challenges for lower-end PCs due to high system requirements.[77]

Commercial performance

Metro Exodus achieved significant commercial success, with lifetime sales reaching 6 million units worldwide by February 2022.[78] This figure grew to 8.5 million units by May 2023, with 500,000 of those sold in the preceding quarter alone.[79] Sales continued to climb, surpassing 10 million units by February 2024.[80] As part of the broader Metro franchise, Metro Exodus contributed to over $166 million in gross revenue on Steam alone.[81] The release of the Gold Edition, which bundled the base game with the two major DLC expansions—The Two Colonels and Sam's Story—helped drive additional sales of the downloadable content by offering a complete package at a discounted price point.[82] The game's initial PC exclusivity on the Epic Games Store, rather than Steam, negatively impacted early digital PC sales due to consumer backlash and platform preferences.[83] However, sales recovered strongly after the game became available on Steam in 2020. Console versions performed particularly well in Europe and Russia, where the game's post-apocalyptic setting resonated with local audiences, contributing to robust regional market share.[84] Long-term sales were sustained through bundles such as the Metro Saga collection, which packaged Exodus with its predecessors, and frequent discounts across platforms into 2025. No significant sales spike was reported in 2025, though steady performance persisted via digital storefront promotions.[85] The title's launch played a key role in bolstering Embracer Group's financials following its 2019 acquisition of THQ Nordic, with Metro Exodus generating €58 million in its debut quarter and helping drive a 158% year-over-year revenue increase to SEK 1.63 billion for the period ending March 31, 2019.[86]

Legacy

Awards and nominations

Metro Exodus received numerous nominations and a few wins across various video game award ceremonies in 2019 and 2020, recognizing its achievements in visual design, storytelling, audio, and technical innovation. The game was particularly praised for its immersive post-apocalyptic world-building and narrative depth, though it did not secure major Game of the Year honors. At The Game Awards 2019, Metro Exodus was nominated for Best Action Game, competing against titles like Apex Legends and Devil May Cry 5.[87] The Golden Joystick Awards 2019 honored the game with three nominations: Best Visual Design, Best Storytelling, and Best Audio, highlighting its atmospheric environments and compelling narrative.[88] In technical categories, Metro Exodus earned nominations at the 23rd Annual D.I.C.E. Awards 2020 for Outstanding Technical Achievement, acknowledging its advanced engine work.[89] It was also nominated for Technical Achievement at the 16th British Academy Games Awards 2020.[90] The game's promotional trailer, "Artyom's Nightmare," won the Webby Award in 2020 for Video Branded Entertainment – Games, produced by Platige Image.[91] Other recognitions included a win for Best International Game at the Pégases Awards 2020, a nomination for Best Action Game at the Titanium Awards 2019, and multiple nominations at the NAVGTR Awards 2020, such as Graphics, Technical.[92] The game received a nomination in fan-voted categories, such as Outstanding Story-Rich Game at the 2020 Steam Awards. Overall, Metro Exodus garnered over 20 nominations across these and other ceremonies from 2019 to 2020, solidifying its cult status in the survival horror genre.[92]

Sequel

In November 2020, 4A Games and publisher Deep Silver announced the development of a direct sequel to Metro Exodus, continuing the story of protagonist Artyom within the post-apocalyptic Metro universe.[93][94] The project began in 2020, utilizing an overhauled 4A Engine designed for ninth-generation consoles and PC, with an emphasis on story-driven single-player gameplay.[93] Development progressed to a fully playable state by early 2023, but faced significant delays due to the 2022 Russian invasion of Ukraine, which disrupted operations for the studio's primarily Ukrainian-based team.[95] 4A Games, founded in Kyiv in 2005, had established its headquarters in Malta in 2014; the war prompted relocation efforts for some staff, with the majority of the team—approximately 150 members—continuing to work from Ukraine as of February 2025, alongside roughly 50 in Malta.[96] In February 2025, 4A Games Ukraine amicably split from 4A Games Limited (Malta), rebranding as Reburn to develop an independent sci-fi shooter titled La Quimera; the Metro sequel remains under development by 4A Games Limited. Author Dmitry Glukhovsky, creator of the original Metro 2033 novel series, remains deeply involved in the writing, contributing to a narrative shaped by the studio's real-world experiences.[96][97] As of 2025, 4A Games has shared teasers emphasizing an intensified focus on the series' core themes of conflict, tyranny, and anti-war messaging, describing the story as "even darker" and more emotionally resonant due to the ongoing geopolitical turmoil.[97][98] The studio hinted that fans are "in for quite the ride," signaling ambitious scope without specifics on mechanics.[99] Rumors circulated ahead of Gamescom 2025 about a potential reveal, but no announcement occurred, with speculation pointing to a 2026–2027 launch on current-generation platforms.[100] No further announcements on the sequel have been made as of November 2025. The sequel is expected to build on Exodus' semi-open-world structure with refined survival elements, while tying into Glukhovsky's expanded Metro lore through novel integration, distinguishing it from the VR-focused spin-off Metro Awakening.[101] Unlike prior entries, it avoids multiplayer experimentation in favor of single-player immersion.[93] Challenges from the Russia-Ukraine war have profoundly affected the team, with 4A Games prioritizing quality over speed and adopting a "ready when it's ready" approach to release, supported by the franchise's strong commercial performance that enabled continued investment.[97][102]

References

User Avatar
No comments yet.